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Everything posted by Trusk'our
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Lol, I haven't laughed as hard as I did after reading this for a long, long time I would probably put Wayne in Hufflepuff though, as he seems to fit the bill according to my perspective of them (which is, admittedly, not great; it's been a while since I listened to the audiobooks).
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Can you tell a Hemalurgic spike into thinking it's in a body?
Trusk'our replied to AltonicKeys's question in Cosmere Q&A
That's. . . a pretty interesting concept, actually. I hadn't considered doing this kind of thing before. I will say that I think @alder24 has a point; I don't think this is what the Set is doing to prevent Hemalurgic decay (they can't easily "talk" to the spikes after all, as they don't have the necessary powers available as far as we can tell), but I would not discount this as a possible method to do so either- after all, if you can talk to and convince non-Invested inanimate objects to do stuff, I bet you could do more with an Invested spike that contains an actual portion of a person's Spiritweb. The possibility of this all depends on whether it's the spike "choosing" to decay- following Ruin's Intent- or whether it is more of a Realmatic condition of having a portion of a Spiritweb separated from a physical body. I will have to make a post on this on Cosmere Forum to further discuss this at some point. I think speaking to the Cognitive Aspect of spikes could lead to some interesting shenanigans . -
Eh, with some practice, some matches, and a whole lot of hyper oxygenated breath you could learn to breath fire on your enemies. Probably not the most dangerous move, but it'd look cool and could be used to create chaos on demand Edit: You know, based on what @alder24 said about collecting non-oxygen related gases via F-cadmium, I imagine that you could use this to collect smoke or another kind of opaque gas to later exhale as a smokescreen. This would probably be possible via Harmonium/medallion tech as well and could prove to be better as you don't need to clog your own lungs to achieve the end result you want.
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I'm going to get straight to the point with this one; I think it may be possible to create a Hemalurgic spike that contains more Spiritweb than other spikes and could potentially allow a very large piece of functional Spiritweb to be grafted onto a person with a single spike, perhaps even the whole thing. Let me explain; we know that you have to line up a spike with the right Bindpoint on the recipient to grant them anything, essentially hotwiring the Spiritweb fragment in the spike to that of the recipient. This normally prevents you from adding on too many things with a single spike, as you must line thing up just right, and not just any Bindpoint will do. However, if the Spiritweb chunk you took also took some extra bits with it, those bits should be able to function as well- you don't necessarily need to line them up in the spike bearer, as the spike is already hotwired to them and the Spiritweb fragment in the spike would just act like a single whole to the Hemalurgist. Now, I do think there would be some limitations to this; you probably couldn't get every power of a Fullborn in a single spike this way, for example, as the powers themselves are metal-dependent and would probably lead to some of them being frozen and inaccessible to the Hemalurgist just as Metalminds that are changed into a different metal cannot have their Investiture removed by a Feruchemist. But, then again, Hemalurgy does seem to be more flexible in its Keys (what each metal can do) than Allomancy or Feruchemy (i.e., Chimera were made with Trellium, which normally grants powers instead of human attributes, and it seems that the Set used nicrosil spikes to grant temporary powers to people, and all Hemalurgic spikes can take some Identity from a person despite the fact that H-duralumin is specifically made to do that), so maybe this wouldn't be a problem.
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It was stated in a WoB that a Cognitive Shadow like Kelsier could theoretically Bond someone on Roshar, and we have another WoB that says a Seon Bond taken to Roshar could allow the person Bonded to them to gain powers, albeit different ones from what Surgebinding normally grants; Basically, this got me thinking that a Returned could potentially form a Bond with a human and grant them powers, though the powers manifested would not be the same as those found in traditional Surgebinding. It would be almost like a mini-god granting a blessing to their mortal follower or champion .
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Hooray! Another memeber! Welcome friend, I look forward to seeing you in our discussions
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Yup. I also theorize that Discord may be a force (whether an Avatar of Harmony, an actual, fully autonomous Spren, or merely a corrupt Sazed) that will push the northern and southern Scadrien continents towards war. War is Ruinous, after all, and Kel did ask Sazed to bring them into a new technological era. Though horrendously costly, WW 1 pushed humanity to new technological heights, so the same could be true for Scadrial's future- war could, essentially, be that factor that pushes Scadrien society to change, which is something in SoS he mentioned he made a mistake on before, allowing humanity to escape its troubles to easily.
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[Finished] Priceless - An Animated Short from WoK
Trusk'our replied to Omnicrola's topic in Creator's Corner
DUDE. THIS IS SO GOOD! I loved the way Sadeas says "what!?" when Dalinar offers Oathbringer in exchange for the bridgemen. The expression alone was as priceless as the sword I also really liked the emotion and gestures made by Dalinar when explaining to Kaladin why he gave up the sword. Good detail there. And I just have to say, Kaladin be rocking those boxers- 10 replies
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This is technically true, but they'd have to think of it as a possibility first of all (which is probably not that intuitive) and they'd have to convince Miles that it was something he should go along with. So I find this somewhat doubtful, but it certainly could be an explanation Brandon could use in the future if he ever needed to explain why the Set had so many F-gold spikes. This hints towards the Basin potentially utilizing Hemalurgy in the future cold war with the southern continent, I would think. Desperate times call for desperate measures, after all.
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As I understand it, the reason souls don't stick around after death for so long is due to a lack of viable Connections to the Realms. This can be negated as you could Invest yourself enough to give yourself some viable Connection (I think that's why the Investiture trick works anyway). Does this mean that a Connector Ferring could tap enough Connection to an ally who died near them to act as a functional anchor to the Physical Realm, letting the deceased person's spirit persist longer than normal in the CR, perhaps even letting them endure as long as the Connection can be sustained (i.e., theoretically an indefinite length of time)? Also, would all that Connection allow the deceased person to speak and interact with the living person? Yumi spoilers; You'd probably need Compounding to make any of this work though, as I imagine you'd need a strong Connection.
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Oh, so that's what those are. I usually just overlook what's at the bottom of people's pages .
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Eh, you don't have to have them be big spikes- they could be small piercings, like jewelry. Hey, I didn't say it was infallible, just that it would work. Plus, you know, Harmonium splitting still has some kinks in the system. Also, if you use Hemalurgy to make your Fullborn Metalmind, you would probably draw from Ruin instead of Preservation, which may potentially help you with more Hemalurgic shenanigans in the future (Connection to Ruin helping gain Shardic insight).
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No no, I mean that F-gold provided via medallion alone is probably too weak (though a regular Nicrosilmind might do it, perhaps, now that I think of it. It depends on how much it actually attaches to your Spiritweb). SA spoilers; Hemalurgic F-gold should be just fine for healing spiritual injuries, hence the reason for a Hemalurgically charged gold coating for the spike.
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Ah, that's good to hear Where do I find the Sig block to find out the meaning of color coding?
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I apologize if it came off that way. Your opinion means just as much to me, it just takes time to come around on my part and internalize someone's arguments most of the time. When I end up agreeing with someone on these posts (typically to prove I'm a complete crackhead ), it's usually not just because they've provided ample evidence to convince me, but also because I needed time to switch my train of thought in order to accept it- I like the ideas I come up with and it takes time for me to accept they probably won't work.
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Yup, those certainly are limitations that would come from using this method- it's "cheaper" than just using permanent spikes, but you can also afford to use a lot less spike in granting them. That could also be a viable strategy. You wouldn't get the benefit of being able to carry as much nicrosil in your body and your F-gold probably can't heal spiritual injuries though, which is the downside.
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My my, that's a rather large "if" you've attached I think it works along the same lines as you do. Just Compound the nicrosil stores to replenish your powers when they get low. I mean that most of the exposed part of the spike is gold, so that the Hemalurgy can rearrange things in the body as needed to keep you alive. Most of the spike's inside is nicrosil though, which Feruchemically holds the other powers you want to access. A portion (perhaps just a sliver) of the nicrosil is exposed to the outside of the spike though, so that it can be tapped like any other Metalmind.
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That argument makes more sense to me; I think some beneficial stuff could be done, but without some other factor (such as Hemalurgy), you're probably going to be more limited in what you could change, I suppose. Perhaps instead of adding centuries to a human's lifespan it may be more like decades as a Kandra repeatedly repairs the human's body. I mean, that's always a risk when Hemalurgy gets involved, but getting the practice correct could lead to major improvements. Yeah, if it's a magical thing than having a spiritual graft to compliment the physical one would seem far more likely to work. If it's a DNA thing then there would be much bigger problems involved.
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I would argue that they'd stay the same, as it's a physical change that would be recorded in the SR; injuries don't snap back with no injection of Investiture into the system, and I'd argue that changes made by Kandra would align with that. I understand this is up for debate however, and we will need more information on the topic before we can say anything definitively in either direction. You're probably right that Kandra grafts are going to be a bit harder than I originally imagined. Do you think that Hemalurgic Identity could make such as thing more viable? For instance, if you spiked out some Identity via Hemalurgy from the Kandra and gave it to the human and then had the graft made, do you think that the graft could "merge" better with the human recipient and become a part of them on a physical and spiritual level?
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Here's another possibility for making a single Hemalurgic spike grant you all the powers of a Fullborn: First, you grant yourself F-aluminum, F-nicrosil, and one additional power of your choice all through Hemalurgy. You then Blank your Identity and use nicrosil to store the extra power in a large nicrosil spike that has a partial gold coating. You repeat this process, replacing the third power-granting spike with all the other powers eventually, storing access to these powers in the spike. Finally, you Hemalurgically Invest the gold portion of the spike with that of a Bloodmaker and implant it into yourself. The spike can be tapped Feruchemically to access all the powers of a Fullborn, plus it can be embedded in your body to prevent others from being able to steal it from you (you also may be able to keep your Identity encrypted into the powers held within if you have enough skill with F-aluminum, but that's a hypothetical). Additionally, having some of your F-gold being accessed via Hemalurgy means that you should be able to heal spiritual injuries, such as those made by Hemalurgy. I know that this is mostly a technicality though, as you could make an Unsealed Metalmind granting access to all Metalborn powers without turning it into a Hemalurgic spike- that part is mostly just for extra safety. I still say this is a win though, as there are benefits to it being a spike
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I don't think your Spiritual Aspect would do that, as it's a permanent physical change being made to you (unless perhaps you were highly Invested or used F-gold too soon after the procedure, which would ironically be bad in this circumstance). Your body doesn't just "snap back" from receiving a physical injury unless you utilize Investiture, so physical changes made to the body by Kandra shouldn't have this happen either, including if they were to reduce the age of someone. One the human has accepted the change to their body (like how old wounds can be) there should be no problem with Invested healing removing such benefits. And yes, you'd need to eventually replace every cell in the human's body. Although, bones and teeth can't be replaced by Kandra, so perhaps you'd have to have for fundamental changes made to your nature to pull something like this off, such as using the help of Hemalurgy in conjunction with the Kandra's flesh grafts. I would argue that I still think Kandra grafts are possible, but perhaps more difficult than previously thought; maybe you need more practice than MeLaan had to make something independently functional, or maybe you need to find a way to make the Kandra graft become a spiritual part of the human (I'm thinking Hemalurgic Identity/Connection may do this).
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There's a WoB that says Sazed could have manipulated Miles through his Feruchemical spike-minds, but he simply chose not to; This may be referring to a Trellium or other Hemalurgic spike(s) in Miles though (as he did have the whole prophecy thing at his death), so this point may be moot. I saw that one too, but you can only burn Atium at a set (although quick) rate and it's very limited in the total amount at any given time. I felt that this alone would have disqualified it from being able to make someone a Sliver. I am somewhat swayed now to believe that you probably couldn't make someone a Sliver through Compounding or A-duralumin though; there just isn't enough raw power readily available via the Metallic Arts to pull off such a move and you could get most of the benefits of Sliverhood through other, easier means.
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Oh boy, there are a lot of things that could potentially be done with F-duralumin. My personal thought is that duralumin is by far the most versatile of the Feruchmical powers, but I think it would require the most Realmatic Awareness to achieve those results. Basically, a Connector Ferring could store most spiritual Connections they have (including those to people, places, and times, as well as perhaps thoughts) which could have some very interesting results, but they'd have to know what they were doing in order to store and tap it in the firsts place. I think by Connecting to Ruin or Preservation via F-duralumin you may be able to gain insights into the Metallic Arts, and by storing Connection to Ruin you may be able to sidestep control by that Shard while bearing Hemalurgic spikes (though you may not be able to use Allomancy granted by those spikes though, as they should need a Connection to Ruin to function). We know you can tap Connection to a person to befriend them, and I believe you could tap enough Connection to form an empathic or perhaps even telepathic form of communication. SA spoilers; You could probably find a location by tapping Connection to that place or track a person, similar to the Messengers that can track people through the CR to deliver mail. You may theoretically be able to bind someone to you via Connection, though it would probably require a lot of Connection, and the type of Connection may matter. Yumi spoilers; I think I did a thread that talked about some of the possibilities of F-duralumin before on the Cosmere Forum. I'll have to check and see if I can find it.
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I can't find the WoB at the moment, but I recall there being one that said she'd have to actually use the Well's Investiture before she became a Sliver. She was a Sliver after drawing on the Mists at the end of HoA and holding the Shard of Preservation, but not before, so she wouldn't have that knowledge from what I understand. True, but he was being under the constant effect of Ruin's presence for over 1,000 years and he was pierced by Atium- Ruin's Godmetal (and Trellium hints that being peirced by a Godmetal helps Connect you to that Shard). So I'm not convinced that he's a great example either. Plus, we have a WoB stating that being a Sliver does help resist the Flaw; But in the end, being a Sliver probably isn't that important except for staying alive as a Cognitive Shadow.
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Slivers have some residual knowledge of the magic systems associated with the Investiture they held, are more Invested than normal (though clearly not that Invested if they still age) and are more resistant to direct Shardic influence (which may just be a result of their extra Investiture, or perhaps extra strong Connections). Mostly, it's just kind of cool that they get all those permanent benefits more or less for free, no spikes necessary. . . plus, those benefits seem particularly useful to Hemalurgists (Hemalurgic knowledge and resistance to the Flaw), so. . . yeah, that's why I've been so interested in this particular topic
