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Everything posted by Trusk'our
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F-electrum seems pretty neat, and if it can induce a Flow state it's going to be a really good ability (I'm still learning about Flow, but from what I can tell right now, it's just really awesome). Unfortunately, it requires the practitioner to drain themselves of determination to use its benefits, which is a pretty strong limitation unless one just happens to be a natural electrum Compounder or has figured out how to deal with Hemalurgic Identity contamination. But there is another way to hack F-electrum. So stupidly easy in fact that basically any Pinnacle Ferring could use this; just hire a Rioter to amplify your determination so you can store it. That's literally it. Feruchemists can store things that directly affect their attributes, such as a Bronze Ferring being able to store the wakefulness granted by caffeine or a Pewter Ferring being able to store A-pewter's strength boost. And since determination is an emotion explicitly stated in the Coppermind Wiki to be something a Rioter can directly affect (link here), it would be incredibly easy for them to Riot an electrum Ferring, allowing them to have large stores of determination to tap at any time they wanted. EDIT: you know, there are Soothers that can be hired at parlors for relaxing people, but could Rioters be hired out to make a workplace more productive? It doesn't seem like the employees or the employers would object after all; the employees get to feel great as Emotional Allomancy boosts their happiness and determination while the employers benefit from higher overall productivity. Sounds like a great way for a Rioter to make some money.
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It's been a very long time since I have watched that movie, but kind of, yes; you'd be absorbing the heat from any external source and effectively recycle the heat already in the container, allowing you to easily superheat the substance inside, all without melting the compartment or letting any heat escape.
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I agree; Selish magics are all cousins, so finding a particular hack with one system likely means you can use similar methods to hack other Selish systems. Dakhor in particular would be difficult to work with, as it requires a physical change to the body to function and size is an important factor. With only so much bone you can fit in the body there is going to be an upper limit with this system as it is currently used to how powerful you can make someone. Perhaps if the Dakhor managed to make multiple monks share Investiture via Connection they could bolster the power of an individual in close range, or if they used a sacrificial ritual like the ones they use to teleport they could temporarily boost a monk's power. But a T-rex Dakhor does sound pretty fun
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What are your opinions on F-steel's ranking @alder24, @Treamayne, and @Quantus?
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At least #2 (Also, I didn't see that you'd edited the first post- oops; I had assumed that you would make a new, separate list, but what you've done works better. But I still stand by F-steel being second place with F-iron being third)
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Well, the Malwish's airships prove they've found a way to get inanimate objects to use Feruchemy through some method, so creating a device that directly taps F-brass would make turning up the temperature for it much easier, especially if you want to try and make it more selective, making a chamber surrounding the Harmonum also use F-brass, but storing it instead. Tie the two functions together and you could get a box or chamber holding the Harmonium that absorbs more heat from the outside and pumps it directly into the Harmonium, but all the heat that emanates from the Harmonium is simply captured by the chamber too and pumped back in. Perhaps this method could be used to create perfect temperature control in other environments as well.
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And F-steel should be up?
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We don't? Shi simply carved one with knowledge and Intent as a person born in MaiPon. Also, thanks for the support! I appreciate it
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An interesting question. I'd say it depends on which universe's rules we're playing by, as this is the kind of thing Brandon has been asked about before. Steelheart spoilers: Wheel of Time and Mistborn spoilers: Basically, if we're in Middle Earth and playing by its cosmology, I doubt Nightblood would be able to even scratch the Ring; the Ring is supposed to be completely indestructible except from the fires of Mount Doom. Weird things might happen between the Ring's corruptive influence and Nightblood's corruptive influence were used simultaneously on the same person though. If we're going by Cosmere rules, Nightblood would totally be able to destroy the Ring (for reasons that should be obvious to any SA fan), though it may take multiple hits.
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It's been a while since I've made a good post about Forgery, but I've finally come up with another idea. AonDor can potentially have its power amplified by having larger Aons being drawn; In fact, I think this is a big part of why Elantris is able to increase the Elantrians' power so much; it's so big that it can do that. So what if you carved your Stamp into a massive stone pillar (or multiple pillars. Boom, Sel's Stonehenge is born) and Connected it to the Linchpin stamp actually used to stamp someone? Could you amplify the power you could draw from the Dor to make more unlikely things be possible via Forgery? It still has a pretty big limitation as you'd need to stay close to the stone(s) to maintain the Forgery, but there could potentially be some circumstances where it would be useful.
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Hemalurgic weakness and biochromatic breath
Trusk'our replied to Tamriel Wolfsbaine's topic in Cosmere Discussion
Most likely not very much. They were almost certainly Invested using non-Allomancers as they take human attributes (perhaps with the exception of ReLuur's pewter spikes, though that also may just be some exotic form of attribute rather than a true power). They are slightly more Invested than the spikes prepared for Koloss creation, however, as they take more Spiritweb than Koloss spikes. Theoretically, I think something like this is possible. For example, Susebron could potentially shrug off even Rashek's Soothing due to his massive amount of Breath, so a Hemalurgist doing the same to resist the Flaw seems likely. But I think that this would probably be harder to do than you're suggesting. A single or second Heighteing just isn't that much Investiture when compared to things like Shards. Now, Trellium spikes don't seem to have any trouble effectively sealing up the Flaw from anything their Investiture would repel (anything not Autonomy, basically), and they aren't super Invested (not as much as the Godking anyway), so perhaps it's easier to shore up a Hemalurgist's spiritual holes than I'm imagining. I don't know if the amount needed would be exponential, though I definitely think you'd need more Investiture in total to resist the Flaw. I firmly believe the reason a Shard can only take control of a Hemalurgist when pierced by four or more spikes is because the Shard has a finite amount of Investiture that they can squeeze into the cracks made by Hemalurgic spikes. Otherwise, any crack in the Spiritweb- even natural ones not made by Hemalurgy- should let a Shard control someone, as they have a functionally infinite amount of Investiture to wield. This means that the more you crack open your Spirtweb with Hemalurgic spikes, the more Investiture you need to resist outside influence. Possibly. Hard to say how much actual Investiture would be needed, but I think a better, more efficient rout to become immune to the Flaw would utilize Investiture to directly oppose external forces rather than just piling on more raw Investiture, such as with A-copper, H-copper, H-zinc, and F-electrum all used in amounts greater than normal (i.e., Compounding and supercharged Hemalurgic spikes). I think that making a Kandra effectively immune to the Flaw through Investiture is possible, I just don't know how much would be needed yet. And of course, though I'm confident I understand the Flaw and Shardic interactions with it, I don't know for certain if this is how it works. -
With aluminum compartments, yes, a Kandra could probably quickly swap between medallions. That should probably go on the 101 Kandra tricks thread.
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You can Hemalurgically spikes animals but not plants, so I think that @JustQuestin2004 is probably right that you'd need to increase the complexity of the primary spike for it to be a viable target for Hemalurgy, but if it has a Spiritweb it should be fair game. True. I think that the rubber section on the spike would play that roll though. Spren don't have blood after all, yet they can be spiked. Not even if it's accepted as a part of the whole, cognitively speaking? Yeah, I didn't think about that until after I made the post, but that was going to be question #2. After all, Metalminds retain their charge after being melted or even dissolved via electrolysis, so Hemalurgic spikes should retain their charge after being melted or at least softened by heat. That's true. It would definitely take some experimentation to find the correct Bindpoint and potentially some Fortune or SR shenanigans. Alright, but could there be other benefits to altering/augmenting the Spiritweb of a spike embedded in your body? It's hard for me to imagine that directly linking another source of power to something that is linked to your Spiritweb would have no beneficial effect.
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Nice. I've read all the Cosmere except for the Sunlit man (yet), I've read the first two Cytoverse books (reading a bit of the third at the library), I've read the Reckoners series, and I've read Legion. My personal favorite series by Brandon is Mistborn, and I'm super excited for era 3 to come out
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Lol, fair enough. It is good to have found an idea that my peers think would probably work though. Makes sense to me. I wonder if a Ferring agent of the North (or South, potentially) could be given such a medallion so that they'd have a much larger store of attributes to use on their missions. That would be interesting to see in era 3. Good enough for me
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We know that it's possible to spike basically anything that has a functional Spiritweb, including Spren and AI. This got be thinking, can you spike a spike? More importantly, can you spike something into a spike? Here's the idea; you take a non-Invested spike that is going to be used for Hemalurgy and you hollow out a portion on the back and fill it with some rubber or another fleshy material. You then charge the spike and implant it into the Hemalurgist you wish to. Then you take another, smaller spike and charge it with a different donor and implant the smaller spike into the rubber section of the larger spike imbedded into the Hemalurgist. This method means that you get to add more Investiture to your spike without needing to Blank Identity (probably), plus you can swap the small spike out as you please for other spike without causing the Hemalurgist any damage- the spike with a rubber section is effectively a USB port into your Spiritweb. I believe that there is an argument against this, saying that even if you could staple a spike into a spike that it would essentially just be adding to the total charge, but we see that Metalborn powers granted by Hemalurgy don't get passed on genetically and Koloss children don't receive all of their parent's altered genes. This means that a Hemalurgical graft must somehow be considered distinct from the rest of the Hemalurgist's Spiritweb. Additionally, there is already precedent for a "middleman" when granting powers between Spiritwebs, as we see with the Aviar/worm/human Bonds and the Spren/Radiant/Squire Bonds (though admittedly Hemalurgy doesn't seem to work through Bonds per se.). I believe this points to the possibility of such a situation being possible according to Cosmere mechanics. Plus, even if you did add on a spike to your own spike, I don't think that it would cause extra damage to your own Spiritweb, increasing your vulnerability to the Flaw; emergent properties of the Spiritweb such as Savantism and Resonances don't seem to be carried over by Hemalurgy, as those seem to be created by an interaction between the Spiritweb as a whole and the sections of the Spiritweb that can be taken by the spikes. As such, even if you completely maimed the Spiritweb of the primary Hemalurgic spike by stappling one or more spikes into it, that damage should not transfer over to the Hemalurgist themselves, as it is a separate piece of Spiritweb.
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I believe that a Connector Ferring could potentially play around with some Deadeye Shardblade mechanics. I don't know that they'd be able to revive the Spren, but they could potentially speed up the summoning process by briefly strengthening their Connection to it. Essentially the reverse of how stealing a blade's Bond via Hemalurgy causes it to be summoned slower. Potentially this strengthening of Connection could allow for a molding of the blade as well, which could prove useful. It's also possible for a Oathbreaking Radiant to retain a portion of their Surgebinding from their Deadeye, so perhaps by manipulating Connection the Ferring could learn to use Surgebinding to a limited degree (RoW chapter 115 suggests this is possible for Radiants to do). Most likely it would be very inefficient though, much like the Honorblades, requiring more Stormlight than normal to function.
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Welcome to the Shard friend! What Brandon Sanderson books have you read and which series is your favorite?
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Nice to meet you! What Brandon Sanderson books have you read, and which one is your all time favorite?
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Most likely true, all things considered. Mostly this was a throw away idea that randomly came to me earlier today, but I figured it would be better to post it anyway. Don't worry though, tomorrow I'll have a much better idea for you guys to rip apart .
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Yup, as much as mine do
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"Blather" would probably be more accurate, but tin Ferruchemists are called wind-whisperers, so it felt right.
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Let's say you split a metal spike you plan to use to perform Hemalurgy with into two or more pieces, cutting them in such a way that they easily fit back into their original shape. You then charge each piece individually with a different Allomancer or Feruchemist. Then, you fit the spikes into the same spot on the Hemalurgist's body. So, do they get extra power but with only the consequences of bearing one spike, as only one Bindpoint is being cracked open? Or do you think that the Flaw more about the number of spikes period?
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@Koloss17; They who whisper of tin's magnificence. @alder24; The one who loves to demolish bad ideas. @Trusk'our; the one who love to make those bad ideas
