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Trusk'our

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Everything posted by Trusk'our

  1. This is so neat! I'm trying to make a Cosmere based D&D adaptation myself, and it's so cool to see I'm not the only one trying.
  2. Whoops, so sorry about the mix up Dux, I remembered it being one of my Shard buddies, but it was a bit hazy as to which person specifically it was. And honestly, I can get how that feels; I've had others introduce a "new" idea for Hemalurgy that I've presented before, and it can be more than a little frustrating at times. Interesting. This idea may work more effectively in the long run, I'm thinking. I wonder, if you wanted to make the tube routed through a more sizable part of your body if a hollow Hemalurgically charged tube could be used as a viable hack. Probably not necessary with the set up you propose, but maybe there are uses for it. Oh yeah, it would have its fair share of complications. That I'm certain of. Still, might be worth the cost, as Duralumin Flared Allomancy is powerful stuff. I'll have to sketch up what I imagined before. It's hard to properly explain it with words only. I was thinking less of tubes with syringes, more little pewter chunks with miniscule spikes spring-loaded in a bracer set to spike into you when triggered, hopefully keeping clunkiness to a minimum. But no matter the design (except maybe for some kind of complex implant, which has its own host of problems), it would probably always have some weakness or limitation.
  3. I was thinking on some new ways to use Allomantic duralumin when I remembered @Duxredux 's idea on having multiple layers on a metal ball to let a rapid-fire duralumin Flare be used when I had a thought; you can only Burn metals that are injested or that pierce your body, right? Well, what if you made a mechanical device that could be set to lightly pierce your skin with an Allomantic metal, such as pewter, though a separate metal piercing would be done every second in quick succession, so Burning it away with duralumin would give you a sustained stream of greatly enhanced Allomancy rather than a single momentary burst if power. If you could use this to get even 10-20 seconds of duralumin strength pewter, you'd have a massive advantage against other opponents. I suppose you could rig the device to a glove that activated when you made a certain flex with your hand, and maybe you could set it to give bursts instead of a stream as well. This second option is less of a stream of power, but getting 10 bursts of pewter/duralumin would be pretty powerful as well, especially if you don't have to worry about ingesting more metal reserves in the middle of the fight. As a side bonus, you could use such a delivery system for Allomantic metals to greatly reduce Leeching effectiveness, as you could easily replace lost metals in combat.
  4. This is news to me. I thought it was just Auto telling them, but now an unnamed Hemalurgist was involved?
  5. Hmm, you know, I see no reason why this wouldn't work. Perhaps this could even lead to the possibility of fractional Breaths, as you could further divide the object, though I'm not sure there would be a ton of point to this, and there likely would eventually be a point where splitting up a Breath rendered the pieces too small to understand a functional Command. Wood or metal coins may also work for this as they'd be more durable, but that's only for transportation. Also, here's the one quote I was originally looking for. You Awaken a single tiny cloth person to hold a single Breath, then recover it as you wish.
  6. It is my understanding that this is how an Awakener normally goes about giving away a single Breath, but you can also split an Awakened object into parts to divide it as well.
  7. Nailed it! The cloak especially looks awesome!
  8. Well, technology in the form of aluminum weapons, Unsealed Metalminds, and Primer Cubes are all shifting the balance away from a few people and towards the population as a whole, so re introducing Computers may not too game breaking given enough development.
  9. Thanks! You're pretty polite yourself Hopefully, we may get some more answers in era 3 in even fewer. But that's pretty wishful thinking, I suppose. Until such time, theorizing is the best we've got.
  10. This is actually a really good argument. Probably the best I've seen advocating this concept. Take a rep for that alone, please. However, I still maintain my stance on attribute spikes granting a magical boost due to the Koloss and Kandra examples we have, and because I don't think a Spiritweb change has to lead to massive changes to the individual's self. I mean, Tapping physical speed is Feruchemical, yet only magical alterations are made to the Feruchemist. I suppose I should clarify my previous statement on Spiritweb alterations; I don't think that implanting an attribute spike in a person means you have to alter parts of the Spiritweb that will lead to physical and mental mutations, no more than a power spike would. This is obviously dependent on how you prep the spike though, and it is likely a very complex problem to solve. All that said though, you have a solid argument, so I will accept that there is at least some possibility that using attribute Hemalurgy may have some irrevocable physical alterations attached to its use, at least when dealing with non shape shifters.
  11. I know that this has been debated as a side of other threads before, but I'm interested; what would be realistic expectations of zinc Feruchemy? What would be situations where a Sparker Ferring could shine with their talents? And some specific questions too: 1. Does Tapping mental speed let you multi task better? You can really only focus one one thing at a time normally, but if the processing power of your brain is boosted, does that mean you could Tap at 3x your normal amount and focus on 3 separate things? If so, listening in on multiple conversations simultaneously would be possible, which would be a nice pairing with A-tin. 2. Would mental speed help with visions? When accessing the SR with a duralumin/electrum burst, the end result is pretty overwhelming, so would added mental speed help process it? 3. Does mental speed make you Einstein? We know that mental speed can bring a little bit of bullet time into your grasp, but that's primarily F-steel's thing. However, mental speed is a bit different from an actual intelligence boost/alteration. SA spoilers: So, does this mean you come to a conclusion faster, and therefore more easily? If this is the case, would you be able to use F-zinc to solve complex mechanical designs and be considered a "genius"?
  12. I hadn't thought of it that way before. Now, I think that this hinges on the concept that it is Identity that creates the changes made by attribute spikes or whether it's some other portion of sDNA, but at its core I think the principle would be the same no matter what; if you prepare an attribute spike correctly, it shouldn't alter you too much. Probably. Even if you remove the negative effects of attribute Hemalurgy's physical transformation, you still have to contend with the Flaw. And, even if you deal with the Flaw (Trellium, aluminum, A-copper, F-Electrum, or simply high levels of Investiture) you still have the exhaustive burden it places on your Spiritweb. I doubt there will be any shortage of limitations for it to compliment its power. I believe that the attribute spikes already provide magical boosts similar to A-pewter, actually. First off, why wouldn't a Koloss have access to all its potential strength from its spikes after its transformation? Elend comments in WoA at how ridiculously strong even the small ones are, which suggests a magical boost to strength like the Kandra with the Blessing of Potency. Koloss are also described by Sazed as being inhumanly fast in WoA (this coming from a man who's friends with a Pewterarm and not one, but two Mistborn), which again, is seen as a magical boost by the Kandra with the Blessing of Potency in HoA (also witnessed by Sazed and hinted by TenSoon during his escape as he comments on being fast enough to outrun even those with the Blessing of Potency). As for why Koloss continue to grow so large, I think it's just a part of their new anatomy; it's not an integral part of the power of the spikes, it's a side effect of their transformation.
  13. I would bet that there are ways around it, though they may not be extremely easy to find at first. Whatever allows Kandra and Mistwraiths to shape shift also makes them immune to these mutations. Additionally, with a better knowledge of the Spiritweb, what specific pieces you want to take in an attribute spike, and Bindpoints in general, it may be possible to channel the changes into smaller, yet actually beneficial changes, such as an iron spike giving you a little more muscle mass or bone density but leaving you human. This could be made easier to find through SR hacks and computers, but if it does happen it probably won't be till era 4.
  14. I was reading about pure Atium's effects when I caught this on the Allomancy table; "Pure Atium grants the Allomancer an expansive vision of the future and enhances the mind's ability to accept, process, and hold information." This got me wondering, does pure Atium permanently expand the user's Cognitive Aspect a little to hold and use the information it gave, a little like Lerasium expands and adds Connection to the Spiritweb to use its power (or perhaps Atium's mind boost could be like a Sliver's)? I know there's no real way of checking right now, I just thought it an interesting thought. Edit: further building on this idea (instead of just going to bed and letting my overtaxed brain rest), could you learn about a specific skill set via Atium and gain a strong permanent edge to it? Maybe not a direct "skill" but get experience without experiencing something? Like, if you get a vision of swordplay, and you see lots of mistakes others make, could you essentially cheat and have this "experience" to instinctively not make such a mistake yourself?
  15. Eh, fair enough. I still think Atium may truly have more potential, but Lerasium is pretty great, especially if alloying it to cherry pick and double or triple up on good powers is an option. Also, don't we know about what Atium does too? The Allomancy table says it gives an expanded vision of the SR with added ability to process and remember such knowledge. It doesn't have to be selfish; you could still use Lerasium to do great good. Also, you could pull a Spook and have thirteen kids to reintroduce potent Allomancy to Scadrial's population As for the mush thing, you don't have to use Hemalurgy with it. Knowledge is Atium's core function, so other (inferior ) options would be available too. Doesn't Investiture generally aid and boost the practitioner instead of damage them though? I mean, okay, Hemalurgy is kind of a bad example for this (though even it preserves your life by rearranging organs and such), but Mistborn had no issues with Burning Atium/electrum alloys for centuries.
  16. Yup, I said it; Atium (the pure, non-alloyed form) is better than Lerasium. Or, at least it has a far greater potential, in my opinion. Both God Metals are quite useful in their own right; Atium can be used to see and comprehend the SR while Lerasium allows you to make permanent changes to your Spiritweb. And I think most people see Lerasium as the superior metal because it grants permanent, powerful Invested abilities with pretty much no downside, while Atium is used up in a flash. I used to think this way too until I realized something; Atium gives knowledge and comprehension. That means a lot, I believe. What's a Dawnshard's biggest power? Granting the knowledge and comprehension of a deity. And so, I think pure Atium may be able to do something similar, though on a smaller scale. Want to use a highly, highly advanced Awakening Command to, oh, say recreate Nightblood? Atium vision grants you the knowledge and ability to use it. Want to know how to Bondsmith your way to Ascension? Atium. Boom. Knowledge. Want to know how to Forge yourself into a only borderline possible yet much more powerful version of yourself? Atium again. Want to know how to crack Hemalurgic Compounding, add multiple Hemalurgic charges or powers in a single spike, add more than 5 spikes to a person, evade the Flaw, add +500 IQ via Hemalurgic copper (while remaining somewhat human), or otherwise rewrite a Spiritweb in literally any way you want? You probably know by now; Atium. Even if you don't have another form of Investiture as your disposal to gain insight into, you could learn the next leap in technological advancement for your civilization (with you owning its patented rights, of course), know what to do regarding a close personal matter, or simply gain a greater insight into how the Cosmere works. Have I convinced anyone else to join team Atium over team Lerasium yet? Edit: Hmm, I get the feeling that people are voting without actually checking my argument. . .
  17. Welcome to the Shard! So, the biggest issue I see with this is a misunderstanding of what it means for an Invested system to be aligned with a Shard. The powers of a magic system don't stem from the Shard's Intent, but the way you gain access to it is intertwined with the Intent. Still, I think it’s pretty cool you put this much thought into it!
  18. I think that the opposite is likely true, unfortunately; the more Connected you are to something, the harder it is to leave it. Since a Radiant's Spren is Connected to Roshar and the Bond/Connection between the Spren and Radiant is stronger than ever at the 5th Oath, it's going to be even harder for the Radiant to leave the system. We actually get some confirmation for this in RoW, when Mraize tells Shallan that she is trapped in the Rosharan system by her Invested nature.
  19. Yeah, I know that there has been a theme in some other works of fiction where a magic user can steal other magic users' power. I don't usually like this, as it's never clear how much power they get, there's never a real downside to taking it (aside from the moral consequences, that is), and they're always beaten anyway. Hemalurgy has measurable amounts of Investiture, has limitations and consequences, and it can still be used as a viable option to gain magical power.
  20. Love the idea! I'll have to illustrate it at some point. As for its functionality, I think that this would be effective for extra speed and stamina.
  21. Nice to have you friend! How many of the Cosmere books have you read thus far? I assume most if not all, but better to check anyway. Also, which magic system is your favorite and why?
  22. Nice to have you! Which magic system is your favorite and why? Also, which book (or series of books) is your favorite and why?
  23. Welcome friend! What's yours, out of curiosity? This is the correct answer Which aspect of Hemalurgy seems most interesting to you? I, personally, love that it allows for direct Spiritweb manipulation, which means you can change nearly any aspect of yourself you want. What's more, it allows for a magic system that can increase in power, but it has actual, measurable bounds.
  24. He had 22 spikes that we know of, as he added his F-Atium spike after Ruin's fall. Shoot them our way and we'll be happy to let you know what we know
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