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Trusk'our

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Everything posted by Trusk'our

  1. Nice! My favorite series has to be era 2 Mistborn (hopefully era 3 will succeed it ), though a large part of that is how is builds upon era 1 in such a constructive way. My favorite magic system has to be Hemalurgy because of all the crazy things you can imagine doing with it, though Allomancy's and Feruchemy's interactions are also quite fun to play around with.
  2. The only planet that comes to mind is Sel, which has a 1.2 Cosmere standard for gravity. SA spoilers:
  3. Nice to meet you! Welcome to the Shard As you've read all of the Cosmere, what's your favorite series? What's your favorite magic system?
  4. Pretty much. I do think that mental speed could probably be increased though, as you could train you neurons through repetition to increase the number of myelin sheathes they have, making them communicate with each other more quickly and efficiently. But yeah, the actual number of things you could train this way via Feruchemy is actually not that extensive. Could still be useful for those particular attributes though. There's a very good chance that hack won't work, I just thought it might be a vague possibility. But hey, we'll never know for certain until we get a WoB or an in book exploration.
  5. Used my Feruchemical steel (from when I was a full Ferucehmist) to spike him in the back without anyone being able to stop it. Super powerful, that metal is.
  6. I've successfully assassinated Sadeas and have used a Kandra to replace him with a figurehead that will do anything I ask. It's in the contract, after all.
  7. I'm not sure how one would go about doing that; Forgery basically allows you to make something that could have happened to someone or something be what happened to them. I don't know if you could just stamp someone to be physically augmented that way by the Investiture (I'm mostly suggesting the use of a side effect of Forgery for armor, that of the stamp itself resisting physical force). There's probably some wiggle room for Flesh Forgery, but I think you'd need to do some real work to directly enhance the person in that way.
  8. Oh, come now, who wouldn't want to shave off all their hair and get stuffed into human mold to become a super soldier Eh, it's more about the physical force the stamp uses to resist physical attacks than trying to use the Investiture to resist other forms of Investiture (otherwise the whole body stamp is rather useless- just use a regular stamp). Although, what if you had a suit of armor that had really, really small pieces, something like scale mail? Each section that's Forged would probably have about the same amount of Investiture per stamp, so having 20,000 times the amount of Investiture in a normal stamp spread over an entire suit has to be more effective at resisting physical and Invested attacks. This is true, I suppose. If you had a bunch of Forgeries woven together in the aforementioned suit I think that would work better though. It's possible that you could simply replace them as they broke, perhaps Forging them to have never been damaged, thus repairing the physical damage and re-Investing them. Do you mean you think that the stamped skin is more effective than the armor, or do you mean Forging the person specifically to make them more durable?
  9. I've more recently been trying to come up with ways to use flaws, limitations, and weaknesses in the Invested Arts as advantages instead of simply trying to remove them, such as by using Hemalurgic attribute warping advantageously instead of simply negating it. I think that we've been overlooking the possibilities of Feruchemy's biggest limitation as a power in and of itself. Let's say a Brute stores 5-10% (or more) of their total strength constantly, weakening themself. However, instead of just sitting around and waiting for the attribute to accumulate, they instead use natural strength training to help compensate for the loss in muscle mass, making their natural strength greater over time. They might not even need to perform rigorous training, as just going about their normal business would force them to use enough exertion to build muscles. Any Feruchemist that tried this tactic for storing could learn to compensate for their attribute loss, training themselves to move with a little more speed when storing steel, training their neural connections to function more efficiently to compensate for less mental speed, or learning to be more consciously aware of their surroundings and personal state to help counteract having less Fortune. That kind of experience is hard to replicate any other way. Plus, there may be another possibility, a way to obtain a sort of Reverse Savantism. If a Feruchemist stores away an attribute that is possible to increase naturally with training (strength being the obvious one, though mental speed may also be possible depending on its mechanics), they could constantly siphon off the extra attribute gained from training to prevent their body or mind from realizing they've reached the maximum amount they should, so if they stop storing their natural attribute would suddenly be far greater than what would be within the bounds of what a human could naturally achieve (plus they have a lot of attribute to Tap and they have experience using a limited capacity to function well). In other words, the Feruchemist's Spiritweb would be tricked into letting them train to grow an attribute to an extent far greater than what should be humanly possible, and when the Feruchemist stops storing the Spiritweb- and thus the body and mind- snap back to where they should be, making the Feruchemist inhumanly capable in the attribute they've honed. This Reverse Savantism is obviously quite theoretical and could very well turn out to not work (the Spiritweb not being able to be tricked into letting the Feruchemist train to get inhumanly portioned attributes), but the other advantages could be well worth the great time and effort necessary to achieve them.
  10. Interesting. Perhaps that could work as well, though there would need to be a way for those extra bits to be attached to the Hemalurgist's Spiritweb. It might just work without any extra steps because the main portion of spike's Spiritweb is already hotwired to the Hemalurgist's, making it act like a bridge.
  11. This is a very, very good drawing (and looks exactly like how I imagined him). I wish I was this good!
  12. Sounds good, I just wanted to be 100% clear, especially since we're presenting this info for a new Shard member. The Pewterarm being sacrificed to make a spike is an interesting one. I think that it is possible to Hemalurgically spike Kinetic Investiture, so that could be a valid possibility. Warbreaker spoilers: My personal headcannon right now is that TLR just used a Command given to him by Ruin during his brief Ascension to spike two non-Metalborn people to create the Kandra Blessings, but that's just an assumption for the moment. We just don't have a lot of information on the subject right now. The only way I could see that working is if more of Ruin's Investiture/Connection makes all the Ruin based powers more efficient, similar to how Allomancers of greater power can use their metals more efficiently, or how a Feruchemist of greater innate power can use their attributes more efficiently. That could be pretty neat if it's true.
  13. Minor nitpick I'm going to make here, but doesn't TenSoon say that it more than doubles his strength when he picks up OreSeur's Blessing after leaving the Homeland? It's probably just because of Hemalurgic Decay and Investiture compression that it isn't tripled, meaning that each spike contains nearly 1 person's worth of Investiture, but not quite.
  14. Oh yeah, an A-pewter/F-steel combo is really, really powerful. I'd argue it's perhaps the best combat combo for Twinborn. Every time you increase your physical speed while burning pewter you also effectively increase your strength, toughness, balance, pain tolerance, health (though the effects are probably going to be minimal due to the short period of time you'll be augmenting it), resistance to elements (particularly useful for F-steel because you can better resist heat), and you get a little extra speed from the pewter itself to stack on top of the Feruchemy. What's more, because physical speed is one of the attributes increased by A-pewter, you can store that excess speed in a Steelmind to have larger speed reserves than any normal Steelrunner. There may be complications with this particular augmentation to speed though, as Feruchemy isn't supposed to alter the abilities stored, so tapping A-pewter's speed may be different from tapping straight up F-steel speed. And yes, they'd have to chow down on pewter a ton to sustain their Allomancy, though Pewterarms already do something like this when Pewter dragging by swallowing larger pewter beads for sustainability. So I'm not terribly concerned about this being a problem for them. I'm almost positive you'd be able to store the durability along with the strength itself. That's an integral part of Investiture; it improves the wielder to be capable of wielding it. Allomancy, for instance, always enhances the mind in some way to improve its use. And we can see in Feruchemy that some of the tapped attribute is siphoned off to adapt the Spiritweb to the influx of Investiture, protecting it from the power's direct use (F-steel doesn't shield from heat caused by friction since it isn't tied directly to the Feruchemist. Thus, it can't be influenced by the power) I had not considered that possibility before, but that's probably a valid concern (and a cool limitation). Compounding can potentially lead to a condition similar to Pewter dragging after all, so stretching the body and soul by using lots of Investiture seems to wear out the practitioners of the magic.
  15. Ah, so you thought of the Allomantic Pewtermind hack too? This has to be one of my favorite theoretical hacks. Anyway, in answer to your questions; 1. Probably. This assumes that you can in fact store the Allomantic effects of A-pewter rather than it simply being converted to the proper Feruchemical version. However, I highly doubt that would happen, and you'd end up storing A-pewter's magical boost to strength instead of a muscle boost. This WoB strongly suggests that Feruchemy will never convert a stored attribute to something else, so storing A-pewter's boost in strength in a Pewtermind will yield A-pewter's strength/durability boost when tapped. 2. I assume you mean that Compounding A-pewter's effects stored in a Pewtermind? If so, I think you'd get more power strength out of it more quickly than just burning A-pewter and storing the excess strength, as the Allomancy's Investiture is no longer being divided into all the extra enhancements. It's just raw magical strength with no speed, health, balance, pain tolerance, or stamina. 3. I see some limitations, as you wouldn't be increasing all physical attributes, only strength and the durability necessary to effectively wield that strength. You could still burn the pewter normally to get those effects while also tapping an Allomantic Pewtermind to up your muscle's raw power and your toughness though (if at a normal scale), so it's not that big of a limitation. 4. Yup. As @Tamriel Wolfsbaine put it, A-pewter is the prime metal for Reverse Compounding (or whatever the term is for roundabout ways of fueling Feruchemy via Allomancy). In all honesty, I wouldn't be too upset if nicrosil Compounding doesn't allow one to easily increase their Allomantic powers as long as this hack exists. It's almost as good for A-pewter and there are some other fun tricks to pull with it, such as storing A-pewter strength in multiple Pewterminds so as to be less vulnerable to a Leecher's powers.
  16. @Longshot97 made a comment on the Giant Carved Forgery thread about using an entire stone pillar to stamp someone. I imagine this was mostly humorous in nature, but it got me thinking; what if you made a Soulstamp with above-average amounts of Investiture (probably with the giant modified stamp) and then made a stamp that was designed to fit around the entire body of the person to be stamped? Soulstamps have a resistance to physical force, so if Invested more they'd resist those forces better. Plus, while you can normally only have one Forgery active on a person at a time- thus limiting the amount of the person's body that would be shielded by the stamp- a stamp made out of a mold that fit around a person's entire body would allow the whole thing to shield the entire body. Another possibility I suppose would simply to stamp each separate portion of armor that a person could carry, treating them as separate pieces. Do I think any of this is an efficient use of Investiture? No. But if limited to only this system I think it could have some use.
  17. Technically, I'd say yes, though you may need to have a significant difference in size to make such a thing make a noticeable difference in the level of Investiture drawn from the Dor. ChayShan would have the same limitations as that of Dakhor, where the body of the practitioner is a big limitation, limiting the scale you can increase that particular magic system to. Possibly. Dakhor can do something similar after all, even though their Investiture is primarily focused on using the body as a focus in a somewhat similar fashion to ChayShan. It likely has more uses outside of battle, but we don't have enough information on it yet to know what they may be. Well, TLM spoilers; Well, that would be an interesting challenge involving a lot of ropes, pulleys, and a whole lot of ink Actually, that gives me another idea. . .
  18. If you think about the game?
  19. I'm confused. @Ravenclawjedi42 mentioned my name and a bunch of others, but I have no idea why
  20. Thank you for finding this WoB, it's the one I was looking for but didn't have the time to drudge up.
  21. Always good to see someone come up with another Hemalurgy theory This is most likely part of the equation. I think that by stripping Identity of the "muggle Scadriens" (that still makes me giggle ) you could allow their Investiture to work together cooperatively in the spike, meaning that the Hemalurgist would be able to benefit from multiple people's Investiture at once. While this would almost certainly go long strides towards filling the quota of raw Investiture, I think you'd probably need more than that to create a fully functional power that didn't work half on half off. If you took a spike that already had a power and then filled it with multiple people's Identity-free Investiture, I think that the new Investiture would be able to pick up on the "echo" or rhythm of the Investiture already in the spike, allowing the power to increase in strength. If you want multiple power spikes instead of just one really strong one you can split the spike into multiple parts, preferably in a pool of blood to prevent Hemalurgic decay. It also may be that you need to use a spike that is specifically meant to bear an Allomantic or Feruchemical power rather than nicrosil to have it competently grant it to someone as well; the raw Investiture alone probably isn't enough even when programmed correctly, as you'd need to Key it to the right metal. RoW spoilers: I think that a more reliable method to forcibly Blank someone's Identity would be to graft four or more spikes onto their body, then use duralumin augmented Emotional Allomancy to wrestle control of their Spiritweb and force them to use the power granted by one of the spikes and Blank their own Identity. Ettmetal cubes seem to work as if the cube itself is using the power, so I'm skeptical if it would work as you suggest. I believe that there is a WoB saying that this doesn't work, unfortunately. I don't have the time to search for it right now though (I have to get ready for my work), but perhaps later I can. In any case, I feel that if you could just burn a spike to permanently gain its power it would be too OP. That's what Lerasium does; adding powers to a person permanently with no drawbacks. All in all, good ideas though @JustQuestin2004!
  22. Well, A-Bendalloy doesn't allow one to function in combat as effectively as F-steel, as you can't aim a gun out of a Speedbubble and if you get too close to an opponent they get caught in your bubble too, causing them to match your speed. This is what prevents Allomantic speed from becoming as broken as Feruchemical speed.
  23. Interesting. I hadn't thought of the consequences of F-electrum being comparable to Pewterdragging, but I could see that happening. I feel like that could be a good balancing mechanic, especially if you use a hack to get access to more determination than you'd normally have. Could make for an interesting protagonist, where they consistently drive themselves into the ground accomplishing some task, making large strides in whatever they're focused on, but also damaging other aspects of their life. This in turn would teach them the value of slowing down and taking time to care for themselves and their personal relationships. Personally, I don't think that tapping it in larger amount would make you sloppier though; that's rather counter to the point of accessing the Flow state, if I'm correct (which I could be wrong about. I need to do more research to say definitively).
  24. Interesting. I personally feel like it could be one of the best Feruchemical metals if you had enough stores saved up (which you can get with a helpful Rioter), as it would let you use your own abilities and talents more effectively. Perhaps this is mostly because I feel like it would be something I could use in my life, if I'm being honest; I always know I could do more. I want to. But I don't. I mostly just procrastinate and lose opportunities because of it. I think that F-electrum would be interesting to see in a story also because it makes someone think about those things and really consider them. perhaps the protagonist has completely drained their Electrumminds but has to complete a very difficult task and learns that they don't need the magic to be competent. They were good enough already, even if without the power it's harder to do.
  25. Let's say we either have a Mistborn or a Hemalurgist with A-steel, A-pewter, A-duralumin, and A-Bendalloy. They make a duralumin augmented Steeljump and rocket a mile in one direction, allowing them to move very quickly. However, the fun doesn't stop there, as they then put up a Speedbubble with Bendalloy. So here's the question; can a Metalborn flying with a duralumin-Steelpush move so fast that they can anchor a Speedbubble to themselves? We know that you don't even technically need to be a Savant to pull off this trick, you can theoretically do it with some training, presumably that alters your perception (I'm apparently terrible at finding WoBs, as I, again, can't find the exact one I'm looking for). If they could do this, they could travel very, very quickly. They would still feel like they were traveling at the same speed, but compared to the outside world they would be moving very fast, so they could get to places they were needed much faster, such as if an ally were being attacked by enemies and called the Mistborn via phone. Anyway, I just thought that this could be a cool little trick that a Mistborn or Hemalurgist could pull off and wanted to share it.
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