Jump to content

Trusk'our

Members
  • Posts

    3602
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Trusk'our

  1. I like it! I think that your line of reasoning has some merit, though we'd need some more evidence before I'd put all my chips on it being true. One thing I'd like to point out though: it is part of Alethi culture, if I am correct, that seeing the future is related to Odium and Voidbinding, which may have stemmed from actual facts. This does discredit your theory a little, though not entirely I would think, as a lot of time has passed since the Recreance, and it is a real possibility that the Truthwatcher resonance got mixed together with Voidbinding powers (which also makes some sense as well since Radiants were considered to be evil until very recently in both Alethi culture and in Vorinism). Basically, I like the idea and think it could be true, but I think we need some more Truthwatcher action before we can confirm its existence.
  2. That's really interesting! I'm glad you found those bits and pointed them out; now I can theorize more about Deadeye Shardblades!
  3. Trusk'our

    Shard Arrow

    An organ pierced by a Shard-weapon will likely die as if the whole of it were struck.
  4. 1. Surprise drop a nuclear warhead on them. 2. Have an Elsecaller Shardblade them in the back through the Cognitive Realm. Hopefully that actually works, as we haven't yet seen it canonically. 3. Use a hyper-charged Allomantic grenade that utilizes Allomantic chromium to drain the Fullborn's metal storages. Then have a squad of two-hundred machinegun-wielding soldiers pelt him with bullets. 4. Have an extremely talented sniper headshot the Fullborn with a fragmenting aluminum bullet. OR have the sniper use Hemalurgic aluminum to strip them of all their Invested powers. 5. If the Fullborn is considered "evil" unsheathe Nightblood and drop it in front of him. Make sure to use a lot of Feruchemical steel to escape before they destroy you afterwards 6. Befriend a Sleepless and have their Larkin-Hoardling hybrids drain the Fullborn of Investiture. Sleepless can then kill the Fullborn through conventional means. 7. Create a Bands of Mourning style Unsealed Metalmind and fight the Fullborn of equal terms. OR use Hemalurgy to accomplish this effect (though that would leave you vulnerable to being controlled by the Fullborn). 8. Capture an army of Shades and unleash them on the Fullborn. If they are unfamiliar with the nature of Shades, they may not know how to effectively kill them and will be overwhelmed by them.
  5. Could we be a Hemalurgist instead if we wanted? If so, is there a limit to the number of spikes (and the specific powers they contain) we are allowed to possess? Cause it would be cool to be able to choose specific powers (within reason- no Bondsmiths or the like) since that's Hemalurgy's whole deal. (also, never done one of these before but it sounds fun )
  6. Through my re-read of TLM, I noticed a few things. One of which was that Gave Entrone was a high-ranking Set member (at least he seems to be), and seemed to have access to Allomantic pewter, Feuchemical gold, and because of the special lock in his house it seems likely that he also has both Allomantic steel and iron. He has four powers granted by Hemalurgy and is hit by an enormous wave of Emotional Allomancy fueled by purified Dor, but isn't controlled by the Allomancer. This means that Trellium Hemalurgy isn't just a "smokescreen" from Shards, or a severing of Connection to the Shard (removing the "bridge" between the Hemalurgist and the Shard in question) that prevents Shards from controlling the Hemalurgist (as I had previously thought), but that it is a protection that no one can breech to control them (with the exception of Autonomy, likely because it is her Investiture protecting the Hemalurgist, and therefore her control isn't considered a "hostile Investiture"). I believe that @alder24 originally came up with the idea on another thread talking about Trellium Hemalurgy's mechanics about how Trellium Hemalurgy protected Hemalurgists from being controlled by "filling" the cracks in their Spiritweb made by the Hemalurgic spikes with Autonomy's. I now believe this to be the case. Autonomy's Investiture repels other sources of Investiture, which is probably why even Shards and hyper-powered Allomancers cannot control Hemalurgists pierced with four or more spikes so long as they are also pierced by a Trellium spike. It isn't a merely a matter of Connection to the Shard, but a filling of the cracks in the Spiritweb with an Investiture that repulses other sources of Investiture seeking to get inside (it should be noted that a Shard would still need sufficient Connection to a Hemalurgist to control them- . i.e., Odium couldn't just take over someone sufficiently pierced by Hemalurgy who visited Roshar- but Trellium's method works differently all together). Which is even more interesting than what I thought before, since the strength of Investiture held within a Trellium spike and a Shard seeking to control the Hemalurgist clearly isn't even remotely equal. But somehow, the strength of the being trying to control the Hemalurgist doesn't matter at all when compared to what a Trellium spike's effects, suggesting that it isn't brute force shielding the Hemalurgist's soul by repelling other sources of Investiture, but an actual fiddling with the mechanics that would leave a being susceptible to being controlled.
  7. I'm not sure that the Cosmere has the same kind of issue with eventually losing all energy to entropy as the real universe does. Investiture seems to always return to the spiritual realm, which can then be used to bring energy back to the physical realm. It's (as far as we can tell) an endless cycle, so even if all stars eventually burned out in the Cosmere, people could use Investiture to sustain themselves. Plus, Shards (or Adonalsium reborn) might intervene and create new stars to sustain life.
  8. A Daniel Boone-style coonskin cap. I would have loved to see him in the city pretending that it was a sort of "urban jungle" and where he hunted for criminals rather than animals, but captured them rather than killing them, as is Wayne's preferred style. ...Or maybe he'd just use the hat as an excuse to act like a racoon and eat some trash out of a dumpster, to which Wax would calmly tell him to snap out of it and focus on the task at hand while Marasi is just shaking her head in exasperation
  9. I was re-reading TLM when I noticed something that I had overlooked before. Dumad, the Sequence trying to copy Wax, has five Allomantic powers. Wax comments on his skill and considers that he might be a naturally born Coinshot because of this. Previously, I had assumed that this was probably the case, but as I re-read the section where Wax and Wayne spike themselves I saw that Wayne took Dumad's steel Allomancy, meaning that it had to be provided by Hemalurgy. This doesn't necessarily mean that he isn't a natural Misting, but now we know for certain that he isn't a natural Coinshot and therefore great skill with any of his particular powers (such as his Allomantic bronze) doesn't mean he is a natural Misting. This also may mean that five spikes may be the upper limit to what modern Hemalurgy can provide, not four.
  10. I think that @alder24 means that attributes were spiked out of animals and the Hemalurgically charged Trellium spikes were then implanted into humans to create Chimera. It's an interesting idea and does have some merit to it, but it would also be the first example we would have seen canonically, so I'd wait for more confirmation before settling on it.
  11. I mean, it might be possible. I just don't think that it's very likely. Plus, I think that it is okay to not have him still alive. He fulfilled his "awesomeness" quota already and I don't know how he would handle living for centuries after his wife and dozen or so children had passed away. Additionally, we'll almost certainly see more of him in SH two (I don't see how we wouldn't), so there would be more for him to do even if he wasn't still alive in modern Scadrial. But that's personal opinion, not fact, so I respect it if others disagree with such a sentiment.
  12. True. It really doesn't take much added speed to become a serious threat and as cool as it would be to see a Steelrunner going Mach one or two, it's not going to be their most efficient strategy. It would be pretty interesting to see a BoM level individual going up against an army of Fused at some point. They probably wouldn't even know what hit them
  13. I don't think so, actually. When Marsh meets up with Wax and the gang in TLM he mentions that of the original crew only he, Kelsier, and Sazed are still around and kicking. I suppose that he might have been lying, but I don't see why he would.
  14. Well, dang. I guess that's yet another reason to fear steel Compounding.
  15. We know that if you pierce your body with Metalminds then if you get Leeched your Metalminds also get Leeched away. But we also know that Hemalurgic spikes are immune to burned aluminum, which used a similar mechanic. And then, we also know that you can double your Hemalurgic spikes as Feruchemical storages, with the Investiture of both aspects being stored in different parts of the metal. SO, in conclusion, I see two possibilities: 1. If a Hemalurgist uses one of their spikes to double as a Feruchemical storage and they get Leeched, the part of their spike containing a Feruchemical charge gets burned away. This could be interesting to see, particularly since Hemalurgic spikes do not contain much Investiture within them typically. Just enough to "hotwire" the Spiritweb and grant powers or enhanced attributes. So it may be possible to use this method to minimize the size of your Hemalurgic spikes while providing the maximum Investiture such a spike could hold. Alternatively, you could use this method to test the actual amount of metal required to hold a Hemalurgic charge of a certian amount. 2. If the spike does not burn away when Leeched, then Hemalurgists actually have an advantage over natural Feruchemists in this area; other Feruchemists must either leave their Metalminds at least somewhat vulnerable to Steelpushing and Ironpulling or they must leave them vulnerable to being Leeched out of their bodies, but a Hemalurgist using a spike as a Metalmind has the best of both worlds. 3. If the Feruchemical charge is pulled out of the spike but the metal of the spike remains intact, then at the very least the Hemalurgist doesn't need to worry about getting more Metalminds, though they don't have any other cool advantage or unique mechanic.
  16. Well, assuming that certain TLM "factors" haven't been cracked yet, I would choose to be either a natural double steel Twinborn or double gold twinborn. If double steel, I want A-pewter, A-chromium, F-gold, and A-duralumin. If double gold, I want A-pewter, A-chromium, A-steel and F-steel. Allomantic duralumin would allow me to use superpowered Steelpushing and Chromiumdraining against my opponent, though optimally I'd want to keep enough distance between me and them that they couldn't make effective use of their Shardblade. Feruchemical steel plus Allomantic chromium, pewter, and duralumin might also prove to be an effective strategy against plate and blade, and Feruchemical gold makes such a strategy a little less risky. If no Compounding is allowed, natural Twinborn A-pewter and F-steel with A-steel, A-chromium, A-duralumin, and F-gold provided by Hemalurgic spikes. Still want to make use of that duralumin and steel/pewter combo with Feruchemical steel giving me the ability to steer clear of attacks and utilizing Feruchemical gold to recover from any injuries I do sustain.
  17. Wow! These are good! I especially love the one with Szeth. The expressions of the two guardsmen are hilarious! Pattern looks pretty sweet on Veils coat too.
  18. This is really good. Very inspirational to all others who wish to learn to draw! Love the shading. Could I please use them as a reference for my own drawings?
  19. I think that his character's reaction made sense when all things are considered, but I totally agree with you that he should have done something. Especially about Moash. But should have and would have aren't necessarily the same thing.
  20. Perhaps he simply can recover from injuries more fully, like being able to regrow lost limbs or whatnot, but has to do so at a speed comparable to natural healing (healing more fully, though not necessarily faster)?
  21. Lol, same. To be honest though, I actually really like Feruchemical gold in the Mistborn series; it provides the need for magical healing, but it feels like it's hard enough to obtain and fuel that it isn't an automatic win button. Radiant healing and Fused reincartation just feels unfulfilling most of the time.
  22. Sums up my feelings perfectly
  23. Trusk'our

    Pewter Inquisitor

    Or, sixteen pack
  24. Trusk'our

    Pewter Inquisitor

    Another drawing of a Steel Inquisitor that I made. This one in particular is a bit of a pewter junkie
×
×
  • Create New...