Yeah, for keeping track of stuff im not too worried, i can make a semi-automated tracking system with spreadsheets pretty easily.
So for 'game mechanics' so far, we have bribing of Electors, laws that Electors have to vote on, sublets that produce different resources, specific goals for each guild, and some sort of currency. Before we go to the next phase of fleshing out the rules, is there anything else we want to add? @everyone