Jump to content

Halyo_Alex

Members
  • Posts

    1737
  • Joined

  • Last visited

Everything posted by Halyo_Alex

  1. Half-Shards are the fabrial shields, Grandbows are the fabrial bows.
  2. Good point, I remember seeing a theory earlier on that Ba-Ado-Mishram became an Avatar of Autonomy and that was how she was suddenly able to Connect to the Parshendi and provide Voidlight. So she'd be in the same boat as Scadrial's Trell then, if this is the case. Which would be interesting, because then it's a bit of a Shardic 2v2 in a sense. It sounds nice, but I have no idea how plausible it actually is.
  3. I mean, now I'm just imagining a shardbow shooting a plate gauntlet at someone as a long-range punch.
  4. So, it would actually have to cut you, rather than cutting your soul first? Hmm...
  5. Also, if Vyre's knife is made of Rayesium, then Odium's god metal is a "whitish-gold" metal... And Odium's forms that he appears as do have both of those colors featured in their designs. Another thing to note about that quote is that bit about red, too. Red is the color of co-opted investiture, much like we see with Trellium, which has red spots as if the metal is rusted in patches. We also have a WoB stating that Trellium is at least in part, a God Metal. Maybe it's an Alloy of Rayesium? Now I'm starting to have doubts about "Trell" being an avatar of Autonomy. Hm.
  6. A shardblade, living or dead, is already chock-full of investiture. It'd interfere severely with any attempt to do Hemalurgy with the blade itself, barring any cutting of the spirit that the blade would do anyway.
  7. Personally I think that because compounding multiplies the stored power, you could enhance the fine details of the memory, to the point where tapping it felt like "time travel" in the sense that the memory of all the sensations would be crystal clear and un-discernable from real life.
  8. That almost sounds like it's imposing an extra "level" of "external-ness" on the effect of the metal. What was once "misting touches target, thing happens" becomes "cube is near target, thing happens", and what was once "misting affects themselves, thing happens" becomes "cube touches target, thing happens". The thing is, we've seen Cadmium used with the cube and it doesn't somehow become even more external than an aoe-bubble of time expansion... Maybe that's the limit though, because there doesn't really seem to be a logical extension from that level of external-ness.
  9. Well, yes, but we do know that Ett-mimicked Iron Feruchemy causes the attached object to store its mass (see: the giant airship in BoM). So it would seem that Ett-Mimicked Nicrosil Feruchemy would do something similar, but I have no clue what that entails as "Storing Investiture" for an object.
  10. The problem with that is that you can't make a Mistborn out of Hemalurgy without making them easily controlled by Harmony, which would likely end in disaster for the Set, or at least they would find those people compelled to remove their excess spikes against their will. Then again, we don't know exactly what burning a Hemalurgic spike would do; perhaps that is their secret, once they find out they can do it.
  11. Alright, fair enough. "compound element" doesn't really make much sense linguistically, I admit. Compounds it is, then! The origin of elemental magic is kinda weird. In the beginning of the universe, there was a Big Bang like our own, and there was Aether Element and Aether Powder. Aether powder is made of atom-sized particles (which, yes, makes it INCREDIBLY difficult to stop it from just blowing away, which contributes to its value and rarity), and takes on different properties based on the elements it contains. After a few seconds of existing, the raw Aether element of the primordial universe began to decay into the 6 Prime elements, which slowly settled into particles of Aether Powder throughout the expanding Universe over millions of years. Clumps of Fire accumulated first, forming the primordial Stars. Earth gathered around these stars to form planets, followed by Air to give them atmospheres. Some of the Air was independent of Earth-based bodies entirely, forming Gas Giants. Then, Water accumulated on these planets, creating oceans, lakes, and the like. For a long time, the Universe had found stability. Then, Order and Chaos settled into the stars and planets, and things started changing once more. With the final pieces of the puzzle in place, the 6 Primes interacted, and over eons, they mixed into the first Compounds. These included Ice, or Lava, or Crystal, or Rain, or Storm. With the creation of Life element, reality would be forever altered, as living things could move of their own will, their own autonomy, rather than being bound to the whims of nature. At first, only microscopic specks of Life were able to imbue into matter, forming microbes like bacteria. As more and more Life element built up, as well as other Compounds, bigger and more complex organisms could form, like plants. Plants that fed on Light element emitted by the stars to facilitate their own growth using Water and Air and Earth elements. For tens of thousands of years more, only microscopic and plant life existed. But as new Compounds formed, Life element found a new outlet for its accumulated energies. Holy element, Dragon element, and Demon element proved to be receptive to Life, and these 3 began to form new kinds of life. The first truly sentient beings of the Universe was Life with a high concentration of one of those 3 Compounds. Nobody is quite sure if any one of them came first, or if it did, it was a negligibly short duration between the three. Dragons, Gods, and Demons learned to explore the worlds they were borne from, being drawn towards the elements that gave rise to their existence. Dragons flocked to volcanic mountain expanses, Gods found lands that soared in the skies, and Demons retreated below the surface to the magmatic caverns that would become their home. The first humans were created by the first Gods of Life, the Gods with the greatest concentration of Life element within their souls. They saw how Life had taken shape on their home worlds, and began to tinker, creating many races of mortal beings, including humans, dwarves, and elves. Some Gods of Life made other races too, but almost all created some sort of humanoid race on their worlds, finding contentment and joy in seeing how the mortals thanked them for their creation, and went on to change the world around them, bending it to their will in more mundane manners compared to the Gods. For some time, the Gods were content to communicate with, and aid the mortals in their goals, with peace as their primary ideal. But mortals grow ever-more demanding, and soon, the Gods found themselves split along moral boundaries, drawn into confrontations between mortal societies, and forced to choose whether to help the mortals with their demands or not. This was the perfect foundation for Demons to emerge from their caverns and begin to sew chaos in the world, using magic to disguise themselves by way of their Compatibility with Light, or simply wreaking havoc with fire element, or Storm, or Lava. As mortals were killed en-masse in the ensuing madness and anarchy, some clever Demons discovered how to raise the dead, finding crystals imbued with Undead element, as it was the only suitable vessel for that element prior to such massive die-offs. Wielding these Undead gems, Demons raised legions of the dead to fight for them, bringing even more chaos to the world. This was what finally brought down the collective, unified wrath of the Gods upon Demonkind. The demons had taken the Gods' creations and twisted them into horrible monstrosities that only existed to kill more mortals, and this cruelty would not go unpunished. Together, the Gods smited the legions of Undead with their Holy power, returning the defiled corpses to the earth to rest forever, and forced the demons to flee back into the underground caverns of Hell. To apologize to the remaining mortals for being foolish and ignorant, the Gods gave them access to Elemental magic, seeding their souls with strong attunements to the elements, to allow them to defend themselves against future Demon attacks, and then retreated to their lands in the heavens, feeling unsure of their powers for the first time in history. The Dragons, of course, had remained hidden throughout this entire epoch. They had witnessed the chaos of the Demons, and the might of the Gods, and were terrified. Now that both of the other groups had retreated to their own lands, the Dragons began to carefully reach out to mortal-kind and introduced themselves, understanding that making enemies of the mortals would put them at risk of the ire of the Gods, and yet that allying with them brought risk of Demonkind attacking the Dragons as well when next they rose. However, with the balance of power shifted as it was, allying with the mortals meant that the Dragons would also be in the good graces of the Gods, and the three groups would be able to fight back against a new Demon army together, should one ever arise. If Dragonkind had allied with the Demons, then it would have become a 2 against 2 the next time war broke out, and they were intelligent to understand that they would be at an advantage allying with the mortals instead. And so, peace reigned, with the Dragons sharing their knowledge of the Elements that they had been born with to mortals with the same element. Crystal dragons taught humans that Crystals could contain or conduct elemental energies, and technology advanced at a faster pace than ever before, with crystals and metals becoming more and more valuable. As mortal mages learned from the Dragons, who had spent the entire war hiding and studying magic, they learned many spells, and together, created a Palace of Magic, a place where anyone with a strong attunement to an element could be brought to learn how to control their power and use it for the benefit of others. And there you have it! Basically a crash-course in the history of the universe up to the present moment where I plan to write the majority of any plots involving my element system. It's worth noting that the development of life and gods and demons and dragons is not the same for every planet in this universe, but this is how history plays out for the primary planet of my stories. Also, this is officially my longest post on the whole Forum. Yay? Edit: Forgot to answer your question about infusing Dragon element into other substances, specifically, though it's kind of answered in the history summary. The short answer is Yes, it would turn the substance infused into a dragon, with all the consequences therein. The longer answer is, It's Complicated. Part of what Dragon element does is that it resists ye olde Square-Cube law, allowing Dragon-based life to grow much larger than normally possible (cough Chasmfiends cough). Dragon-based magic typically involves a lot of physical force disproportionate to the amount of mass being moved, through some mechanism or another. ...Yes, this includes a spell called "Dragon Shout" that is, effectively, Fus Ro Dah. But there are other things, like Dragon's Fist, that just adds a ton of extra push force to a punch or a slap or even a poke, if you're crazy enough. Some Dragon spells can conjure spectral limbs that are ridiculously gigantic, and mimic the motion of the spellcaster's corresponding limb (think Bayonetta, for a quick example off the top of my head). Yes i know the short answer is technically longer than the short one but I explained the complexity afterwards, shh.
  12. I'd probably be a Kandra for all the weird interactions with Hemalurgy and bone-stuff (like being able to use Dakhor bones with a little extra something, probably Connection to Fjordell, which, Duralumin medallion could fix).
  13. A singularity you say... I wonder if the Cosmere runs on the Holographic Principle, somehow. THAT would be freakin' cool. the EXTREMELY OVERSIMPLIFIED explanation of the Holographic Principle: You only need the surface area of a volume to encode the information about everything inside that volume. This solves some of the issues with black holes (Singularities) deleting the information they absorb through the event horizon (the information becomes smeared on the horizon and can be extracted by random chance from Hawking Radiation, freeing the Information on the horizon via the particles released). However, this also paints the stunning realization that the ENTIRE UNIVERSE could work in the same way, due to the fact that, if for example a person were to fall into a black hole, they would not perceive themselves as smearing out into a 2d surface on the event horizon, even if their information does so. They would continue to experience 3d space until they were torn apart by the gravitational weirdness of the singularity within. Thus, we could all actually be smeared across a horizon at the edge of the universe (which, by the way, doesn't need to be a finite distance away, physics is weird), and our experience of 3 dimensions is due to scale (or Weyl) Invariance, where things on that 2d plane that are smaller or larger tend to interact more weakly. A pseudo axis of Depth. Therefore, we perceive reality as having 3 spacial dimensions. I almost certainly missed something or got a tiny detail wrong in this VAST oversimplification, so feel free to study this stuff yourself (PBS Spacetime on Youtube has a GREAT series explaining the Holographic Principle in full, where I learned it from).
  14. They are all Preservation's Investiture in physical forms; Solid (Lerasium) Liquid (the Well) and Gas (the Mists). Therefore it is QUITE reasonable to believe that they would do the same thing.
  15. Well, the only "non-compatible" Prime elements are ones on opposite sides of the chart. Order and Chaos, Fire and Water, Earth and Air. And when those ARE forced together into harmony (not Harmony, just harmony), they become Aether element. Aether is sort of the "unflavored", "seventh" Prime element, though it doesn't really act like a Prime. I may as well take this opportunity to elaborate on Aether, then. Someone born with Aether alignment, while absurdly rare (we're talking 1 in tens of millions of a chance of existing), is incredibly powerful simply through sheer diversity of magic. Their main skill that they can use (instinctively, for simple acts) is Aether Alchemy, where they can absorb the Elements inside matter and infuse it into other matter, changing its properties. For example, if they find a pool of water, they can draw the Water element out of it, which, in this case, turns the actual matter into Aether Dust, a fine grey powder with no elemental alignment. If the Alchemist has, say, Lava element stored within them from somewhere else, they can then Infuse that Aether Dust with Lava element and turn it into actual, physical lava! A bit of a weird example, to be sure. Aether Dust can be Infused by other elementally-aligned creatures, but only with the Element(s) that naturally refill within them. So a Water mage could return that Aether Dust back to water by infusing it. This makes it incredibly valuable even for non Aether Alchemists, but it's so rare that only the richest, most influential, or powerful individuals can actually get their hands on enough to be practical. A lot of those rich people would rather keep a sealed glass vial of Aether Dust to show off how rich they are, rather than Infusing it. In addition to infusing Aether Dust, Aether Alchemists can also add elements to normal matter, giving it new properties. For example, adding Crystal element to a tree branch would make it either turn metallic or gem-like, depending on the intent of the Alchemist and their desired result. It's also worth noting that adding, say, Chaos to matter that contains pure Order as at least 1 of its elements would cause those opposite elements to cancel out much like how Matter and Antimatter annihilate in the real world. And yes, it does release the energy of the opposing elements in a very similar manner. This is one of the big limitations I want to impose on Aether Alchemy. The Alchemist would either have to remove the element that would conflict first, or find a different material that doesn't contain it to begin with. So you can't infuse Ice with Demon element and expect sunshine and rainbows. Though with Demon element you really can't ever expect that. Another limitation of Aether Alchemy is that there is an upper limit on how much Element the Alchemist can harbor within themselves before side effects start to manifest, such as headaches, dizziness, or nausea. If they keep absorbing elements after those symptoms manifest, they can eventually kill themselves, at which point the stored Elemental energies will rush out of their body and infuse into all the matter around it, causing a chaotic mess of weirdly-elemented matter that is entirely unnatural. Air with Undeath and Light in it, for a weird example. The elements that end up in the matter seems to be truly random, except for a preference for opposite elements to avoid each other.
  16. Not all of those are adding up together. Compound elements are only made of pairs of Prime elements, but because of how Compounds share their constituent Primes, there are Compatibilities between them. So Death is Water/Chaos, but that means it has Compatibilities with any other Water or Chaos based element (including those 2 Primes). There are patterns to the Compatibilities, actually. If the element of choice is a Prime, there are 5 Compatibilities; the 4 Compounds made with the elements that aren't directly across from it in the hex, plus itself. So Water is compatible with Water, Ice, Life, Death, and Rain. One Prime (itself), 2 Outer Compounds, and 2 Inner Compounds If the element of choice is an Outer Compound (the ones on the outside edge with the Primes), then they are compatible with 9 elements. So Demon is compatible with Fire, Chaos, Demon, Lava, Storm, Light (odd, I know, but they share Fire), Undeath, Dragon, and Death. 2 Primes, 3 Outer Compounds, and 4 Inner Compounds. If the element is an Inner Compound (in either the Mortal Trinity or the Divine Trinity), then they also have 9 Compatibilities. For example, Holy. It is compatible with Air, Order, Ice, Rain, Crystal, Storm, Holy, Light, and Dragon. 2 Primes, 4 Outer Compounds, and 3 Inner Compounds (the entire Divine Trinity, in this case).
  17. Oooooooooh baby, I love dream-world concepts! Especially with stuff as interesting as the Tulpas. Arguably my best friend has a couple of those right now, which is pretty cool to see that someone else has thought about that sort of thing. I do also love the concept that all the things we dream of are already real somewhere, and all the minor discrepancies are due to memory fuzziness rather than actual differences. One question I have though, is it possible for two Outsiders to be in the same dream together, and interact? This could mean there's a way to transmit information through the Mindscape, if the memories aren't fuzzed to heck when they wake up.
  18. Hey all! First time I'm showing this off on the forums, since I feel like I've polished this up enough to make an in-depth post about it. Attached to this post should be the Chart I've made to show off my own take on a system of Elements, and the unique interactions that arise from 6 Prime Elements: Earth, Water, Air, Fire, Order, and Chaos. I chose these 6 as the building blocks for the system for a couple of reasons, mainly personal taste. I wanted to have a fresh take on the classic Elements, and I'm also a fan of the idea of Order and Entropy being included in the mix for greater variety. Let's start with the basics, then. The 6 Prime elements are named as such because magically, they cannot be divided any further. They are the elementary (heh) "particles" of the system, like Quarks, Gluons, and Electrons, for example. Under proper circumstances in-world, the Primes can pair up with any of the other elements to create a Compound Element. Compounds are only ever pairs of Primes. There are no Compounds made of Compounds. My personal favorite example for Compounds is the Mortal Trinity of Compounds (named as such due to their positioning on the Chart, which places them in a triangle). These Elements include Life, Death, and Undeath. Life is made of Earth and Water (the things most would agree are essential for life). Death replaces the Earth of Life with Chaos (Entropy). Undeath replaces the Water of Life with Chaos. In this case, if you can manipulate the elemental content of something with Life, replacing one of the elements with Chaos, you can change its nature. Alternatively, you could take something Dead (Water/Entropy) and change it to Undead (Earth/Entropy). This, as expected, would raise it as an undead of some form. Ghost, Zombie, the end result depends on what part you change, and what ratio its elements are changed to. Powerful Undead like Liches require a large amount of Undead element to replace their natural soul (made of Life element) to sustain themselves. A properly-made Lich can even consume Life essence and Chaos essence and metabolize them into fresh Undead element to sustain itself for as long as it can maintain a high enough level of Undead element. All elements also have Compatibilities, which are Elements that share the Element(s) constituent Elements (how many times can I use Element in one sentence, huh?). For example, with the Mortal Trinity, all 3 of them are Compatible with the other 2. The dotted lines on the chart show all the Compatibilities between Elements. Crystalline structures interact uniquely with all elements, not just ones related to the Crystal element (though they are more receptive to that). Gemstones can act as elemental batteries, and metals can conduct elemental energy. Technomancy is a big part of the system with this, though it's not always "tech" in the sense of things like computers, or robots. Sometimes the tech is as simple as an obelisk with crystals on top, charged with Elemental energy. Automating things like Golems are indeed possible by charging a stone with Life element and giving it a body to work with, as well as certain mechanisms inside to replace the functions of internal organs and the like. Or... You could use real organs. Like a brain. Just be careful that your golem army doesn't try to rebel against you. Typical interaction with the Elements occurs via spiritual alignment to one or two Elements (either Prime or Compound, but Prime is much more common) when one is born. The elemental alignment of the parents does seem to influence the elemental alignment of the offspring, especially for highly magical creatures like Demons, Angels, Gods, and Dragons. Well, I say "Gods," but really I mean powerfully-aligned Holy element creatures. Most of them live in the Pantheon at the peak of one of the tallest mountains in the world, known as Heaven's Peak, for obvious reasons. Cities around the mountain pray to and offer sacrifices of food or other material things to the Gods in exchange for boons related to the domain of the God they appeal to. For example, Ronira, the Goddess of Plenty, who accepts food offerings and will bless farmlands to grow better crops. She has a lot of Holy element, but also a significant amount of Life element, which she actively channels to provide her boon. This channeling is achieved through Intent, and requires a sufficient spiritual focus and enough element present in the magic-user's body to expend on magical effects. Stronger spells will predictably require bigger volumes of element to be present when trying to cast. Elemental alignment determines what elements will naturally flow into the creature, meaning that their elemental reserves regenerate over time. Overusing one element constantly for a long time can cause side effects, typically related to the element. Overuse of Water might cause your body to grow gills, or fins. Crystal element might make your skin turn metallic, or cause you to grow crystalline claws on your fingertips. (And yes, those crystals could be used to contain Elemental energy, but that might not be practical. Or maybe it is!) Suffice to say, there's plenty of room here for complexity and depth, stemming from 6 Prime elements. You might be wondering why I've skipped over Aether (if you scrolled down and opened the chart picture), and that's because it's... complicated. I will say this though, people can be born with an Aether alignment, and they are either feared or revered, with powers that most people can only dream of. If enough people are interested in what I've said so far, I'll elaborate in a later post in this thread.
  19. I think there's a WoB on A-Atium or A-Electrum that a stronger misting/mistborn or savant would be able to push the shadows further, and seeing even further future events. but only a few seconds unless you were REALLY powerful, and at that point you might just break through to the Spiritual Realm a-la duralumin A-Atium.
  20. Actually yes, according to a WoB: Oh my god, that last one is amazing. 10/10
  21. Alright, with all the theorizing about Tanavastium going around, I'm going to take this chance to put my ideas about Rayesium out there. Allomancy: Rayesium would allow you to "see" Connections (think Metalsight lines from iron/steel, but between two things with a Connection), with most minor connections being imperceptible (unless you have a lot of powerful Rayesium allomancy, again like steel/iron, think Inquisitor Metalsight). You could see if someone was bonded to a Radiantspren, by seeing the bright line to their bonded partner, even if the spren is invisible at the time. Feruchemy: Stores Loyalty. This one's a bit abstract, I know, but Odium does have a history of changing the loyalties of his minions. Storing Loyalty would make people ignore what you tell them (which could be cleverly applied anyway), and tapping it makes people more likely to listen and obey. It's sort of like a weird mix of connection manipulation and emotional allomancy. Compounding Loyalty could do something similar to Duralumin-boosted emotional allomancy on a spiked creature, but less direct, where the targets are unshakeably loyal to your orders, and will see them to completion even after the direct influence isn't affecting them. Any orders after that, well, that's up to the compounder to target them again. Hemalurgy: Steals Pain. Now, why would you want a spike filled with emotional/physical pain? Simple. You spike someone to torture them, rather than granting them power. That gives you leverage over them because you can Soothe their pain and subdue it, making them feel dependent on you. Now why wouldn't they just take the spike out? Well, maybe you keep a loyal Rioter near them, and if they ever try to take the spike out, the Rioter flares their Zinc and riots the person's negative emotions, until they stop touching the spike. That builds up a fear of trying to remove the spike, and hopefully they'll stop, because they know that being loyal to you will make you Soothe (perhaps indirectly with a Brass misting) the pain away. So yeah, kinda dark, but I think it's fitting for Odium's god metal.
  22. Well, here's a hypothesis in favor of it; the cracks in the spiritweb allow the emotional allomancy to reach through and affect the cognitive DNA. if the natural investiture/Identity of the spirit acts like a shield for physical allomancy (can't push/pull metal inside someone), then why not the same for mental allomancy? of course the glaring flaw with this is that you can soothe and riot things without cracked spiritwebs, but it's worth noting that copper allomancy helps to block emotional allomancy. If one of the theories i've heard is correct, then that would be because copper allomancy reinforces the divisions between the 3 realms, which would make it harder to reach someone's cognitive DNA with emotional allomancy. Therefore, there would be a sort of spectrum of how effective soothing/rioting is on someone's cDNA: cracked spiritweb: very easy to affect it, there are gaps that the emotional allomancy can seep through with less effort. normal spiritweb: standard effectiveness, the spiritweb shields the cDNA and limits the effect to their emotions rather than their entire mind. copperclouded spiritweb: basically impossible for the copper allomancer's cDNA to be affected. Copper causes the division between the realms to strengthen, and that makes it much harder to penetrate the shielding of the spiritweb and reach the cDNA. Again this is just a hypothesis based on what I know right now. Feel free to debunk this.
  23. Agreed, agreed. And, I'm unsure on the latter. The Nahel bond does seem to be two-way, as the spren benefits from increased sapience in the Physical realm, which is what humans are great at. It seems to me that at least at higher Ideals, the spren MIGHT be able to access the part of your spiritweb that encodes Feruchemical powers and use it, or maybe compounding the Nahel bond would allow this, pushing its strength just a little bit further to give your Spren the closeness needed to reach those powers. A Full Feruchemist might be an incredibly fascinating surgebinder for the Spren as well as the Knight.
  24. Interesting! Connection compounding is probably my favorite form of compounding, simply because it's so... unusual. Connection seems to be the foundation of almost every magic system, especially allomancy and surgebinding, so I'm curious if a duralumin compounder could compound their Connection to, say, Preservation, and (at least temporarily) enhance it to a high enough level to become a Mistborn, a-la how Lerasium works (by strengthening your Connection to Preservation, which grants the flow of investiture that the metallic arts use). If not that, then compounding the Nahel bond would surely do something unforseen and interesting, right?
  25. Ok, yes, but... Being honest (gee what a surprise for a Lightweaver), I can't see myself actually making use of that many powers. I really think it would just be a case of being spoiled for choice, and some powers are redundant (copper allomancy and a coppercloud aviar like Kokerlii, for example, or Gold feruchemy/compounding and the 5th heightening). Plus, it's not really realistic to assume one could obtain all the powers, Hoid is really the exception because, well, he's Hoid. He's like, THE exception. It is, however, feasible that a twinborn could end up worldhopping to Roshar and bonding a Cryptic, though. Likely? Not really, but it's more possible than just "all of them". I'm sorry, I don't mean to come off so negative, I just find "all of them" to be the boring answer.
×
×
  • Create New...