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Brightlord M. Alhstrom

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Everything posted by Brightlord M. Alhstrom

  1. Well, breath is also investiture, and it can go into anything. I also suspect that storing stormlight in a gemstone isn't all that different from using Feruchemy to use a piece of metal as a metalmind, or using a spike for hemalurgical purposes. I agree that it is possible to contain spren within a gemstone, but it isn't a prerequisite for Stormlight I don't think, and so I don't think that all gemstones have a spren. However, your theory does hold some merit, and I wouldn't be overly surprised if all gemstones hold a spren.
  2. A. This isn't in the Oathbringer Spoilers board. B. He means "hole" as in a means by which a shard can control an individual. Spikes allowed Ruin to control the Koloss, Kandra and Inquisitors. He is suggesting that Odiumspren leave the Parshendi with a similar hole.
  3. The Investiture isn't contained in the land. It is contained in the CR.
  4. Maybe not a slogan, but still very 17th shard.
  5. Well, Connection seems to be a part of the Spirit-web. I feel like copper has to do with blocking outside influence/communication. So, you can't use Bronze, or the emotional metals, you can't use lifesense or Rhythms, but those are all instances when it goes from one person to another, or vice versa. Copper seems to disrupt that. On the other hand, Feruchemy has to do with altering yourself, so I doubt it would. Also, welcome to the 17th shard. Have an upvote and a cookie!
  6. Wait, you mean you want me to give nightblood legs????? Are you insane? Type IV, unlike Lifeless also wouldn't need to obey my orders. And depending on what command phrase I gave them, would also kill be on the spot. Sorry, it's just that the concept of Nightblood being able to kill without needing to be wielded scares me. In many ways, the wielder is the constraint on Nightblood.
  7. Going to necro this. OK. A couple of problems. 1. If what you are saying is right, then that would mean that Pre-Elantris, an AonDor user's Aons would be as weak (or weaker) than Raod-Raoden's were once he discovered the Chasm line. That seems really really weak to be building Elantris from. 2. If you move far enough from Elantris, the Dor doesn't work at all. So in Teod, he can still use Aon Dor, though it's weak. That's because he hasn't actually left the range of Elantris yet. No, my suspicion is that depending on where you are, the Dor has developed different flavors based on the mentality of the people there. That means, that if you move far enough away, the flavor of the Dor you are connected to isn't accessible anymore. There are other places where it is mixed in with another flavor, so you get only a portion of the power (say, like if it was 40% Elantrian and 60% Dakhor, an Elantrian would have 40% of his home power, and a Dakhor would have 60% of his home power). I also suspect that the Aonic language came about before AonDor, and that AonDor was created from people's perceptions of the Aons as a language. As such, Elantris might have existed before AonDor did. Remember, because the investiture of the Dor is in the CR, it is under the influence of the thoughts and views of the people in the PR. After all, the Languages were influenced by the Shards, and the magic systems stem in large part from the fact that the Investiture is in the CR (so, after Odium shattered D&D)
  8. Actually, that would be why I'd want Elantris. I feel like Aons are more versatile than Soulcasting, and I wouldn't need to use the Dor outside Elantris. I'd be using it to create my army, as a factory if you will. But once something has been transformed it isn't location dependent (unlike Forging). So same idea as Soulcasting, except that the Dor is free, and Stormlight (in these quantities) isn't. Also, my army wouldn't work so well on Roshar, seeing as Shardblades don't care what material you are using. As for Elantrians not having Breaths: I'd be buying the breaths from Nalthians using my monopoly of the Selish economy. Plus, I stipulated that I start with 10-50K breaths.
  9. That is assuming that he knew geographically. If it can move, then I wouldn't be surprised if the surge of gravitation also somehow allowed you to find it. But yea. It's a stretch. I still feel like Urithiru moves around, and Szeth just keeps track of its movement somehow.
  10. Actually, been reading some more, and I have a theory for Honor's perpendicularity: Urithiru. Maps never peg down where its at, and you only go there using oathgates. What if thats because the city is constantly moving around? Thus it would make sense as Honor's perpendicularity.
  11. Rereading WoR and I read this: Now, I can't be the first one to notice this, but I'm surprised this isn't mentioned all the time. Things I got from it: - Perpendicularity in the bottom of the Horneater peak lakes. - Somehow perpendicularity isn't always there. Might have to do with some perpendicularity moving all the time.... - This might be connected to why Horneaters can see spren. I know it is thought to be because of connection to Parshendi blood, but unless we have a WoB on that, I'm thinking this might be it. - Obviously, Lunu'anaki is Hoid. This would be the perpendicularity he used to enter Roshar. This is why Sigzil looked up rapidly at the description of white hair. - This might give a hint as to how Hoid is skipping years. After all, he had to ask for what year it was, which is a stereotypical time-traveler move. Got a couple of theories on this. The first one being that Honor's Perpendicularity (I think it is Honor's) is often mobile. What if that means that during a highstorm it can move from lake to lake. The bigger (or higher) the lake, the more likelihood the perpendicularity will settle there. This would explain it being at both the Horneater peaks and the Purelake. As well as Rock's "if you are lucky" comments. Or it could just be that one belongs to Cultivation, and another to Honor. In which case I'd say Purelake is Cultivation's, and Horneater peaks (jumping from peak to peak) is Honor's.
  12. I'd be interested in helping develop the game design.
  13. Wednesday it is then. Who has the Pizza?
  14. Actually, Awakening would be cool, if I had enough breaths. Give me 10,000-50,000 and I'll take it. Then I'd worldhop to Sel and use Elantrian magic to turn a horde of bodies to diamond (or some other crazy hard material, leaving only the bones. Then animate them and meet Kalad's Phantoms 2.0. Conquer Sel first, then go ahead and use my monopoly of all things Sel to grow my hoard of breaths/army. Then, here I come Cosmere!
  15. Would this be the right place for me to hatch my plans to conquer Sel using a massive army of "Kalad's Phantoms" type warriors? All I'll need are a few hundred thousand breaths and some spikes to make me an Elantrian. I figure with the right black-market inter-world trading I should be able to buy myself enough Breaths. And Hemalurgy will take care of the rest. *laughs maniacally* On a more serious note: I'm a fan of finding ways to use different magic systems together (thus the hemalurgy), and have spent quite a bit of time theorising about the Selish magics.
  16. Do we know if all of the 16 where there at the shattering? Here is an idea i'm considering: The weapon/tool/method used to shatter Adonalsium had to do so into 16 pieces. But there weren't 16 of them originally. Maybe a smaller team between 7 and 12. Maybe Hoid was one of them. Not sure why they wanted to kill Uncle Andy, but it wasn't primarily for power. In fact, they wanted to avoid anyone grabbing more than one shard. So they shatter Adonalsium, then each take up a shard, and find other people to take up the leftover shards. Hoid just happened to not want a shard. He could either have been one of the people who helped shatter Uncle Andy, or someone who was offered a shard afterwards.
  17. Next week any night except for Monday or Tuesday works for me. Makes me think that Wednesday might be the best pick...
  18. I chose Elantrian, though I almost chose feruchemist. Elantrians are extremely OP, and the only negative is the location-dependency. People who complain about the glowing skin and stuff should remember that Raoden was able to use Aons to pass as a Dula, while being a fallen elantrian. Plus that fact that Galadon doesn't glow in the WoK interlude proves the same point, though that might be a different means. Second would have been Feruchemist. Much the same reasons as everyone else. As things are, both of these magic systems tend to gear themselves towards scholars though, so that had an impact on my choice.
  19. This week is insane for me (like 16 hour of studying a day) so I'd prefer next week or the week after. Though if that doesn't work, then have fun without me.
  20. What if Adonalisum were incapacitated by something, which was why the 16 A. saw a need to shatter him and B. were able to shatter him. Maybe there is some way Adonalisum could have entered some sort of coma. Something realmatic which countered him?
  21. Wow. I have a ton to say: When Adonalsium was Shattered, they 16 shards already had their intents. Though I don't think it's ever been stated outright, it is an assumption behind several WoBs. Examples: Hoid was offered a specific shard, and turned it down. However, there is also a WoB saying that he would have been tempted by a different shard. I can't remember what shards though. Rayse chose Odium as a shard because it was the shard closest to his personality, and thus least likely to warp him. Etc. The point here is that when the shards were taken up by their original vessels, they already had Intents. And it isn't like the Seons and Skaze from Elantris or Spren from Roshar, since that has to do with large enough amounts of investiture forming it's own sentience. If you were to just leave a shard there, I'm fairly sure that would just mean that the Shard would create a vessel for itself. Elantrian magic is Location-dependent because of the way that Devotion and Dominion were splintered. Odium wanted to avoid situations where they would regain sentience, (a la Stormfather) so he killed them, then compressed their investiture into the Cognitive Realm. Normally the bulk of a Shard's Investiture is in the Spiritual Realm, which is why most magic systems are location independent. With almost all of D&D's investiture in the Cognitive Realm, that power became location dependent, since location has meaning in the CR. This is mostly drawn from the description of Sel in Arcanum Unbounded. Also D&D's power, being opposites, are locked in turmoil and conflict in the CR. This is why it is so dangerous to enter Sel's CR. However, since then D&D's investiture has become a single entity, referred to as the Dor, which is in a constant state of flux and turmoil. In some ways you could almost say that the investiture is under a ton of pressure and seeks any exit it can find. This is the idea behind AonDor. If you wanted to rebuild the Shards, they would have to be a single shard. They are no longer separate. I'm also guessing that the state of flux and conflict that the Dor is in is why the Dor hasn't formed a consciousness/sentience. Also, Elantrian magic is also tied to individual people, geography and language. This makes a ton of sense when you realise that the Cognitive Realm is shaped by how people perceive things. My guess is that the lay of the land, plus the people's perception of certain things, ideas, and language have made it such that the Dor has different flavors/types based on what part of the CR it's in. The different flavors are distinct enough that the way you access their power will differ from flavor to flavor. Of you move to the other side of the world, then there isn't any Investiture of the power flavor, so you can't use the investiture. I'm also guessing that that flavor has a bit to do with the Spirit Web of the individual, which would explain other things. Regardless, Elantrian magic is largely shaped by the fact that it's in the CR. As for Mistings and Mistborn, I'm not sure. the Bands of Mourning made someone a full Feruchemist and a full Allomancer for a limited use. Wouldn't it mean that you could build similar metal minds with only one or two metals, thus temporarily making you a misting in two different powers? Or what about Spook who through hemalurgy was able to burn both Pewter and Tin at the same time? I think that the whole "Only misting in one power" only has to do with genetically inheriting allomantic abilities. I also suspect that if you were to alloy a Lerasium bead, it would allow you to be a permanent multi-misting. Your Spirit-Web theory just doesn't it with Hemalurgic and Feruchemic acquisition of Allomantic powers. However, there are a couple pieces of your theory that will probably merge with my headcannon. However, I tend to just think of your Spirit-Web as being almost like a realmatic equivalent of your DNA. It is a diagram of who you are, and of your past (possibly your future too). Thus changing your spirit-web would involve changing reality, as reality would adapt to fit the model that your spirit-web give it.
  22. I feel like whatever means they used to Kill Uncle Andy split him equally. It just makes more sense on so many levels. Also, since I think this might be the kind of question we'd get answered in Dragonsteel, I highly suspect you'd get RAFO'd on these. From what I understand, if you were to take all of the traits and bring them together, you'd have Uncle Andy's personality, so it would make sense that that would be the case regardless of how many shards there were. So, I suspect that if there were only 8 shards, their traits/intents would be broader, encompassing more of his personality. However, that is assuming it was possible to split him in a number other than 16. I partially suspect that the weapon used had 16 as part of how it works, that there didn't just happen to be 16 people trying to kill Adonalsium, but that some of the 16 were chosen to fill in gaps, to bring them up to 16.
  23. For question 1: I'm fairly sure that it would be separate. As for question 2, I don't think you could awaken a limb like that. At least, not if you are using the ichor-alcohol, single breath version of awakening. You might be able to awaken it the old fashion way, like you would a cloak or a rope. My reasoning behind that: The squirrel that Vasher releases proves that a lifeless doesn't have to come from a human corpse. Now, if you can turn an arm into a lifeless, wouldn't you be able to turn say a finger, or some hair, or a toenail into a lifeless? Wouldn't that then extend to say, wool? Then why would Vasher need to use more than 1 breath on his cloak? You get the idea? I am taking it too far, and I agree there is a difference between a hair and an arm, but then, there is also a difference between a corpse and a dead arm. The hair thing only demonstrates that there IS a line somewhere between what you can awaken, and what you can't. And I think that it would come quite a bit before you get to the size of an arm. I actually suspect that if a corpse was missing an arm, it either wouldn't work as a lifeless, or would require more than one breath.
  24. OK. I need something explained. How do the medallions from BoM work again? Somehow they let you use a metalmind without being a feruchemist. Isn't it widely accepted on the forum that Hoid might be using something similar? Some sort of unkeyed metalmind that a non-feruchemist can use?
  25. Actually, picture an F-Gold Windrunner out in the highstorm, carrying a couple of gemhearts, draining them full speed, using the stormlight to fly and heal, while filling a gold-mind at full speed.
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