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alder24

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Everything posted by alder24

  1. Era 1 Aium is an alloy of electrum and pure Atium, electrum is an alloy of gold and silver - you just need to somehow take out silver from it to get Malatium. There was no pure Atium during TFE, so it would be impossible for somebody to mix it with gold, the only option I see is to separate silver from Atium-electrum alloy. There is WoB about it, but that's RAFO: It's the opposite. If there was silver in Malatium, it wouldn't be Malatium, it would be Era 1 Atium. You need to take that stuff out to get Malatium. Melting point of silver is 961.8 °C, melting point of gold is 1,064 °C. I'm don't know much about alloys, but from Wikipedia: It seems you have a window of 100 degrees when you can melt silver off it without melting gold. Atium would likely have much higher melting point, so it would be unaffected. But I don't know if that's how melting alloys works.
  2. I think that was Design who is mysteriously missing.
  3. I want to see all that was already mentioned, but I really want to have Nightblood creation explained in details, I want to know what was his name before Vasher named him Nightblood, the origins of the Five Scholars and why they knew they are siblings, and just a lot of cool, new Awakening in action. And a bit more about Endowment choosing new Returned. SA spoilers:
  4. No need for a spoiler box for Era 2. Yes, Hemalurgic decay never reaches 0. And yes, it would still give you connection to Ruin/Harmony, that's what Wax's earring is, an old inquisitor spike melted and split into multiple smaller spikes, but after 350 years it still holds a slight charge.
  5. The WoB mentioned by AonEne: Because "blood is the easiest thing to trick a spike", pee won't work. Blood is internal and should stay inside of your body, pee is a toxic waste to be released outside of your body. And blood is everywhere in your body, so it's easy to trick a spike to think it's inside of a body, if it touches blood. I doubt it would work with gastric acid as blood is important in Hemalurgy.
  6. I haven't read AoN too, but I think this isn't canon. Regarding TwinSoul and Crow, on Lumar Primal Aethers are a parasitic strain of Aethers, not present anywhere else in Cosmere. They forcefully bond with people making them into Spore eaters, and constantly drain them out of water. Spore eaters have no control over Aethers, and Aethers only protect them from injuries and death. TwinSoul on the other hand is Aetherbound with a Primal Aethers which isn't from Lumar and isn't parasitic. Aetherbound can not only communicate with their Primal Aether, but also control and grow Aethers which requires water. But Aetherbound isn't constantly drained out of water like Spore eaters are, this isn't killing them nor do they feel pain.
  7. I think it's also important that the Reshi sea is a very warm place - the air and waters from it would travel south by currents and meet mountain ranges south of the Purelake, trapping the heat in this region, making it tropical and humid. Roshar has also no axial tilt, so the sun is always above the equator, which is north of the Rosharan continent (actually some Reshi Isles are north of the equator), and the heated water and air would travel by currents south, warming up the northern part of the continent (specifically western part, Reshi isles and Iri)
  8. We have no idea. I see two possibilities. The first one is what Shai did in TLM - Riina draw the map of Lumar which somehow connected her to the planet and allow her to use Aons powered by supplied Dor (like in jars) - but the map in Riina's ship wasn't glowing, and there were no jars of Dor laying around Hoid or Riina. Maybe jars of Dor aren't needed and strong connection is the only thing you need to draw Dor directly from Selish CR. After all, you can use F-duralumin to tap your connection to Elantris and be able to use Aons on different worlds without any additional supply of investiture, so the map should work like that too: The second option is that because Tress takes place in the far future of Cosmere, Dor was somehow fixed, someone Ascended and became a dual Selish Shard holder, pushing investiture back into SR and removing the location limitation. She had Dor in a jar which she used as the investiture source, but also created an Aon/map of Scadrian Basin to connect her to the planet, and to act like the city of Elantris, amplifying the power of Aons - or something like that, we don't know precisely how it works, but it involves connection. Hoid has it, not Shai. It does something else:
  9. Yes and no. Raw power isn't everything. Technically they would have more power but again, Vessel's mind is finite, and they can't use all of that power. We don't even know if holding two Shards expands your mind more than holding one Shard - if not then Sazed can only use a comparable amount of power to any other singular Shard. But yes, it's technically possible to reunite all 16 Shards, but one has to have a very strong Connection (and proper understanding of Shardic nature) to all of them to actually Ascend and combine all 16 Shards - which is unlikely to happen. Just having access to Shard's invested art isn't enough. Read SH, the Connection bit was explained there. But then would a double Shard always end up in a similar state as Harmony - having trouble to actually achieve real harmony and being unable to act? Sazed basically poses no threat to anyone as he can't do anything at all, as his two opposing Shards prevent him from acting. Sazed can't Splinter nobody. Would adding more Shards into the mix cause even more problems and greater inability to act? We don't know but it's possible. Yes, that was Preservation's fragment in people's soul. This is the power that Preservation's mind is "using", or rather is aware of it and can control. That's why imbalance could be achieved between Ruin and Preservation with almost infinite power in each Shard because Vessel's mind is much more restricted and finite and can be aware (and use) of only a fraction of total Shardic power. Even with truly infinite power, Preservation can use only a finite amount of power to create Scadrial and later oppose Ruin - because Vessel's mind is finite and can't ever reach to infinity. It really doesn't matter if Shardic power is truly infinite or only approaching it, Vessel's mind will always limit the amount of power a Shard can use - and this is always finite, and from that you can subtract.
  10. That's a great idea. I think that's no different than drawing an Aon with a stick. It would work but I think an Elantrian would draw 2 Aons - one with his hand, the other will be drawn by a spanreed somewhere else. The power of each Aon would depend on their individual distance to Elantris - they won't work on Roshar and you can't take spren out of Roshar easily (yet) so this idea might be impractical for now. IIrc some error is tolerable, The closer Aons are to perfection the more powerful they are. Properly set up spanreed tables would eliminate any glaring errors that would result in failed Aons.
  11. Please do not revive an old thread just to give a short comment. It's against 17th Shard policies. This thread was made more than a year ago, before TLM release and therefore participants lacked knowledge about limits of spikes and compounding in Hemalurgy.
  12. Kind of. It's finite but it's like the amount of atoms in our observable universe - so large that it's practically infinite. A Vessel can't access infinite power of a Shard because his mind is finite: Warbreaker spoilers:
  13. We don't know what Adonalsium was and if recombining all 16 Shards together (which is theoretically possible, but one needs to be connected with all Shards) would bring Adonalsium back. The rules which apply to Shards might not apply to Adonalsium. We don't even know if Adonalsium was something like sentient investiture, if he was a Vessel for that investiture or if he had any Vessel. Each Shard is a fragment of Adonalsium. Would combining them all bring Adonalsium back or create something entirely new on the same power level? SA spoilers: Therefore a Vessel holding all 16 Shards might become something different than Adonalsium (just like Sazed is Harmony but can become Discord when he won't be able to control opposing Shards well). WoB: What I want to say is that if you're talking about Adonalsium as a power of all 16 Shards combined, then yes, you might be able to recreate that, but if you're talking about a sentient being that was Adonalium, than it's unlikely to come back, just like Leras (previous Preservation's Vessel) or Vin are gone and won't come back. We don't know what was the nature of Adonalsium and the nature of the Shattering. No. Just no. Shard holds infinite investiture. A person that has access to all invested art would be in no way even close to the power level of a Shards. Just no. Those powers came from Shards, invested arts are manifestations of Shardic power, they are abilities for mortals to access a tiny bit of powers of creation, which Shards can access fully - and most of invested arts are powered by those Shards. A person spiked with every power wouldn't be even the most invested living, non-Shardic being - there are few candidates that would be more invested than that, and yet they are far below Shard power level. Every invested art is the ability to slightly touch Adonalsium - power of creation - but Shards are the literal pieces of power of creation, and those invested arts came from them and through them. It's not even close to raw power each Shard holds and never will be - if you were to gain that much power to rival a Shard, your human body would vaporize because it physically can't hold that much power (that's what happened to Vin twice, in WoA and HoA), and you would become a Shard - but to gain that much power you would have to take it from Shards directly, not from invested arts, as invested arts invest you only slightly.
  14. No. Each Shard is an infinite amount of investiture, spikes can only hold a very tiny amount of it. You can't Ascend to a Shard just from investiture in a spike. To reform Adonalsium you would need to combine all Shards (if that's even possible to reform Adonalsium), which is impossible with spikes as spikes not only can't hold that much investiture, but spikes repel Preservation's investiture, preventing you from Ascending to Preservation (we see this in HoA with Vin and her spike). Secondly, now a soul can accept only 4 spikes, if you want to give yourself a 5th spike it will be rejected - this is because of the current nature of Harmony, holding both Ruin and Preservation. You can't have 16 spikes (not to mention some powers like Elantrianess or Surgebinding require 2 spikes each - one for Connection, second one for stealing powers). Not to mention that it's likely that the process of spiking corrupts that stolen piece of soul into Ruin's investiture, so you wouldn't even be connected to all Shards. But being pre-Catacendre would allow you to hold this many spikes - Marsh has 22 spikes, it strains his soul but he still lives and is functioning.
  15. Oh that's a very interesting idea. I think spanreeds can be deadly - but you have to aim them correctly. If you hit eyes or carotid artery you can kill the person on the other side. But it would be almost impossible to actually hit those points, and for every person those points' location would not only be dependent on where exactly they are standing in relation to the spanreed table, but also on how tall they are and what direction they are looking etc. In other places of the body, bones would mostly protect from lethal strikes - you can't stab well into the heart (possible but sternum and ribs covers most of your heart). So while I think it's theoretically possible to kill somebody via spanreed, it's basically a random chance for success, making it improbable in practice.
  16. I think that would be against the spirit of the contract and leaving would mean forfeiting the duel. If not that would still achieve nothing as one of them has to kill the other, leaving brings Odium no closer to winning then staying and fighting.
  17. Can you quote or at least provide a chapter? I remember them talking about finding regular steel weapons, not Shardblades and Shardplates. I think they told this to Gavilar/Dalinar/humans, who at that point still didn't know Parshendi had Shards.
  18. That's not possible. Ruin wasn't able to control non-spiked people, and required at least 2 spikes to take control (but Kandra resisted a lot, so more are needed to take full control - 4), so it's simply not possible for Mistings/Mistborns to take control over non-spiked individuals. Hemalurgic control works because spikes cause holes in a soul, allowing someone, like Rioters or Ruin, to enter. A normal person has no such holes in their soul. Snapping causes some damage to the soul, but this is filled with connection to Preservation if successful, if not the damage wouldn't be wide enough for anyone to enter. However Ruin was able to control or influence crazy people, like Vin's mother - this is a possible candidate for control without spike. Normal Scadrial just isn't damaged enough, and emotional Allomancy won't crack to such a degree to create sufficient holes in the soul - at best you would just snap that person. That's an interesting question. Trellium spike will still keep them hidden from Harmony, so I doubt they could fall under his control. Telsin was hit by Harmony but she didn't fell to him. I don't think a group of Soothers would be able to push harder than Harmony - they wouldn't help him. I think Trellium spike would mess things up even with Hemalurgic control, as it repels Harmony's investiture and might provide them with greater resistance against Hemalurgic control and emotional Allomancy in general.
  19. No, it was RAFO. I think it's unlikely that his boon and curse is still working while he's Odium - he's too invested and his soul is too changed for something this small to be still working. But this isn't needed. Death Rattles aren't literal - this one can simply mean that the destruction of Kharbranth, and death of all of his family members, will emotionally devastate him, to the point when he could cry like a baby.
  20. That's not how Breaths works. Breaths aren't "you".
  21. Radiants aren't immortal. They age and die. That's a great limitation for an interesting magic system.
  22. A spike contains a piece of soul with a different identity than yours and your Breaths, but it is tricked to think it's part of yours, so maybe? That's not really different from suppression of a Divine Breath, if there would be no identity conflict. If there is, you might be able to give it to those pieces of spirit webs in spikes, but can't retrieve those Breaths, as they would have different identity, align with that spirit web, and this would act like transferring Breaths to someone else. No Voldemort stuff. I don't really understand what you mean but those Breaths in spikes won't revive anyone.
  23. Regrow fabrial is spren's physical manifestation, similarly to how a Shardblade is spren's physical manifestation. It's too invested to be Awakened. You can't do that. But you likely could Awaken a device that uses up other investiture, like Stormlight, to heal you - but that would be complicated and other things would likely be required (as Breaths can't just heal, you need a power that heals, like F-gold, or Aon that heals - stuff like that - Awakened device would be a brain that activates that power using external fuel to heal).
  24. Possibly the most invested person, maybe except for Dawnshards. No self-healing, even passive one. That's not how Breaths work. But he is so invested that upon his death he would turn into CS. Both kinetic and static investiture work with the Nalthian system, but Surgebinders or Mistborn use relatively small amount of investiture so it doesn't change anything. No. No. Breaths don't heal. No.
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