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Nyali

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Everything posted by Nyali

  1. Huh. I somehow missed that bit. That's super interesting. Thank you!
  2. No it doesn't. It's don't shed the blood of another. Nosebleeds don't kill you, nor do women die if they're out in the woods when they have their period. Both of those examples are explicitly mentioned in the text right after it says it's okay to shed your own blood.
  3. Ruon (Bard) - are you a Whitecloak? I'm going to assume you are. Ba'alzamon. There was no night kill last night, and I have reason to believe that Ba'alzamon (Elodin) was detained. EDIT: Sorry I've been super inactive on this thread. I had a very busy weekend, and catching up is taking a while. So, I just skimmed things, and I think I see what's going on. I could be wrong, but Ba'alzamon (Elodin) was suspicious already, and if Straw is telling the truth, I really do think Ba'alzamon was detained.
  4. So, you're saying a game where everyone is a villager, but for the village to win, they need to kill specific people, and only the people who can scan can find out who? I feel like that idea, at its simplest, is problematic. It would be pretty darn arbitrary, and the eliminators having no way to communicate and no night kill means they lose all of their eliminator advantages, and to balance it, you need two teams of equal size. But, if you expand on the idea, or use a variant like the sleeper agent thingie mentioned up there ^ where the eliminators have a way to be activated mid-game and get access to the doc, it could work. The sleeper agent thing isn't much different from a cult. Actually, it's the exact same as a cult except with limited members and only specific members can join, if they're set as sleepers from the beginning. But, if you have their activation triggers be various things, it could be interesting.... but I dunno. It really just feels like a cult scenario with some additional clunkiness thrown in, which is fine, but hardly new ground. You can expand on the basic idea in other ways though, like focusing the entire game around scanning abilities and have ways to finagle it so you can scan yourself and find out your own alignment. Like, say, have a team game where you are not allowed to scan yourself even if redirected, but there are a significant number of scan abilities in the game, and put special limits on PMs. Like, have one role that can create 3 PMs a night that only last a cycle (so you can't have more than 3 at a time that you've created), and require all PMs to have exactly 3 people in them. Then, you have another role that can scan, but can't scan self, and another role that can scan, but instead of getting an alignment back, they get back "same alignment as you" or "different alignment from you." Have everyone be one of those three roles, as the base for the game. Then, add in some other basic power roles, like vig kill, protection, silent redirect, roleblock, and alignment mask. If you put in the vig kill, have it on one person from each team. If you put in protection, you also need the vig kill role, and that should also go to each team. The others, and similar, can be give to each team uniquely (like, one team gets a roleblocker, one gets a silent redirect, and one gets an alignment mask) to lightly flavor the teams. Have two or three teams in the game of equal size, preferably three. Ooh, I have a full game idea that could work basing off of this: Forgotten Loyalties Thoughts?
  5. Thank you all for the game! It was fun. All arguments were part of the game / no hard feelings about anything that happened. Sorry for slamming you so hard, Kynedath! I was actually really unsure about you, but had no better targets at the time, and after a while, it became a "WHY WON'T YOU JUST DIE ALREADY OMG" situation <.< Around the middle of the game when I started saying "If Wilson is an eliminator, well, gg, we've totally lost, so whatever, let's ignore that possibility" I wasn't being sincere or ignoring Wilson. At that point though, Wilson was in all my major PMs, knew everything about when I'd be vulnerable, and I figured making statements like that would lead to her trusting me more if she was a Noble, and to her putting off killing me if she was a Ghostblood. That seems to have worked. Though, I'm really not sure why she hit me with that Shardblade - she knew I had a half-shard and wouldn't die. The GB kill though would have killed me.
  6. If someone is killed by two sources, like wolves and Darkfriends, how would the write-up read? Would it show both, one chosen at random, or is there a precedence order (like, always wolves if wolves were one of the killers)?
  7. Sorry, I was planning to come back and vote later in the day turn, but baby+company distracted me and I forgot. I still feel that inactives are solid choices day one, though people acting particularly suspicious are better ones. I'd like to point out that the people who have expressed the most suspicion of me (I think, I missed the second half of day one) are/were in LG20 with me. The game isn't quite over yet, but if you look at it, I think you can see why they might be going after me. I'm new here and not sure how common retribution plays are, or if they are just trying to take out a strong late game player early, or if they are just suspicious due to gut read holdovers. In any case, I will post more during the next day turn when I have the time to read through the second half of day one. I will say though that the vote was close enough that I think it's safe to say that at most one eliminator voted for Sarah and it would be best to focus on the people who didn't vote for her. Though, of course, Padan Fain (or Corrupted after tonight) could be one of those.
  8. I was not redirected. Twei used a redirect. Wilson was hit by the Ghostbloods and my Shardblade. Wilson's Shardblade hit Twei. My guess is that Twei redirected Wilson's role action to herself. Macen's pain knife would have been blocked by Wilson's plate. All of that scans to me. I honestly can't see any other redirect for a confirmed Twei to have used. Wilson. EDIT: ... oh, hey, maybe I should read the other posts before posting? <.<
  9. You're putting a lot of emphasis on a statement of "Second votes on day one are often made by eliminators" and somehow equating that to me "going after" Mezal. It happened to be wind up being true surprisingly often on the forum where I used to play mafia. Yes, "surprisingly often" only equates to about half the time, and half the time is not all the time. Yet, it was also true in LG20, my first game here, so the trend isn't exactly dismissable. It's something that I always consider as a source of very low suspicion. Not useful by itself, but worth noting in case of future tells. Yes, of course someone has to make the second vote to lynch someone, and day one lynches are important. I'm not saying we shouldn't be voting for people who have votes. I'm just saying that, looking back objectively, second votes on the first few people on day 1 are often made by eliminators. The reason is that mob mentality doesn't see one person's suspicions or vote as meaningful, generally. But, once a second person backs them up, suddenly it's serious and more people start suspecting the target. An eliminator placing that vote, then letting the lynch train take on a life of its own without any further need of prodding (and later even retracting their vote), is a solid eliminator tactic that happens. What stopped it on the forum I used to play on was people realizing that this tactic was being used often, so instead eliminators started doing the opposite. Waiting for a non-eliminator to place that second vote and a small train to form, and then slamming the person who placed that second vote. But anyway. Sarah, that's a lot of public questions about how Ta'veren work. Are you intending that to be a roleclaim? Is the Ta'veren even a town-only role? In the rules, it's in blue, so that's confusing. And to answer one of your questions, Ta'veren can affect the Dragon's Fang vote. That vote is treated like an action and can be affected by anything that hits an action - it's in the rule clarifications for Day 1 in the second post of this topic.
  10. The sky of the Cognitive Realm is so different from the Physical that I don't think the descriptions in Shadows could be of the Cognitive. If you recall, they mention a cluster of particularly bright stars. This cluster is mentioned on other worlds too, notably Scadrial, implying that they're relatively close to each other astrographically. If I recall correctly, there's a WoB out there somewhere that says that the Shades are the remnants of the power of a Shard that was destroyed (I think he RAFOed whether it was splintered or not - I need to get better at WoBhunting). Threnody is, after all, a word that means "a paean for the dead," and I think (there's that word again) there's a WoB out there confirming it was named in honor of the dead Shard Vessel (or Shard?). The people on Threnody talk about how "the evil" fell from the sky and destroyed "homeland." This could mean that when the Shard died, the investiture rained down upon the land, wrecking devastation, throwing technology back hundreds or thousands of years and leaving behind the Cognitive Shadows they call Shades. The Shades follow such specific rules, I can't help but think that they are manifestations of the Shard's intent, which was something that was against violence, blood, fire, and running, and when someone does one of those things near a Shade, it lashes out in a cruel mockery of its intent. Or, perhaps the intent had something to do with time, since the Shades age and tarnish anything they touch. So, Serenity? Time? Patience?
  11. "Detailed" seems to me to be an odd way to refer to Allomantic Bronze, since it just gives "vibrations." I thought they were explicitly NOT detailed, you only knew the strength and direction. I'd expect different forms of Investiture to resonate differently, giving off feelings that are not vibrations, but something similar. Maybe Awakening gives pulses of synethesia-like color, Stormlight felt like a distant storm (wind, thunder, or both), and AonDor feels like pulses of light. Beating/vibration makes sense to me for Allomancy because the primary thing you do with metal is beat it into shape. (Minor SH spoilers, maybe?)
  12. [ Eryn ] Oh, was Burnt not actually ever Odium's champion? I didn't really look back that closely at the game. Still, I think the point is fair, even if my example isn't a good one. And LG20's still going, so I'd prefer not changing my name. I also post a bunch on other sections of this forum, and a name change would be confusing to people who don't follow SE. I still like Lomion's posts, but I'm retracting my mayoral vote on her. Gladium's post just worries me. I'm not sure why Jak is finding me suspicious. My behavior here is pretty standard for me so far. But, I can't directly reference my own behavior in other games yet (or other people's behavior in games I played), since LG20 (my first SE) is still ongoing and LG21 was (hopefully) an a-typical situation (nearly every role was public knowledge by Day 2, and I was a writeup-confirmed villager for nearly all of the game). But, I will say that I like targeting inactive players early on. In theory, they have just as much of a chance of being an eliminator as anyone else, and we have less information on them than we do on the people who post, even if they don't post much. Sure, highly active eliminators are much more of a threat in the long run, but highly active villagers are much more of a boon in the long run too, and we're more likely to hit a villager than an eliminator. My gut supports Mezal being town, but I'm of the belief that the people who add second votes on Day 1, especially early in the Day, have a greater chance to be eliminators because of how mob mentality and voting work out. I'm a little suspicious of Jak, not for his suspicion of me, but because of the number of people that he has giving him village reads. That's a lot of trust to be spreading out this early. I don't have many reads at this point, but I'll likely compile a list later (or, more likely, early on Day 2 when we have far more information).
  13. [ Eryn ] First of all, I'm having some trouble mapping character names to forum names. If people happened to put their character name at the start of their posts, I certainly would appreciate it (though of course it's up to you). But, that's why my name is up there, and will be from here on out. Mezal, I'm a little concerned at your aggressiveness toward people who are voting for mayor for reasons you don't agree with. As I said in my prior post, I didn't have the time or brainpower to explain coherently and was waiting for the morning to post a followup post. Also, Lomion DID post, only once but substantially, and I thought the points made were sound. Yes, Keland made some of the important points too (and first), but I don't really want to vote for her. I agree with Lomion's second point, the one about roleclaiming (or rather, not roleclaiming). I half-claimed to two people in LG21 day one to see their reactions because the eliminators already knew who had the town power roles at gamestart, and it went rather poorly for me. The eliminators have more information and it's better shared by their very nature, and other players have little reason to keep your roleclaims to themselves, and eliminators can use knowledge of roles to manipulate the game and control it. I don't like the way Sarah started out, but I like that Lomion did not vote for her immediately. To me, that shows that she's putting more thought into her votes. She also had a vote already. That's pretty much all of the reasons I voted for her. And, it's not like the Mayor role is super important on day one. I've only been in two games before here, but in neither would one extra vote have mattered on day one. Day two, sure, but we can apparently vote a new mayor every turn. I voted just as a way of expressing agreement and hoping it would spurn more conversation. The Mayor mechanic is kinda weird, honestly - wouldn't the people who already have the majority on a person vote one of the people voting with them as mayor, extending their lead and having no real effect since they would have won anyway? Am I missing the purpose of this mechanic? So, I don't really see the purpose to the mechanic and don't think it's that powerful, because if you don't agree with the way someone is voting, you can just remove your mayor vote before the end of the day. If I'm wrong though and there's some reason why it is crucial, I still stand by my vote. Now, regarding D1 lynches, I know this subject has been beaten to death, so I'll make it quick -- Lynching is the way the town gains information and has a chance of catching the eliminators. In general, it's our only way of catching the eliminators, barring games with excessive numbers of town-aligned/accessible vig powers. Sure, the chance that, with no information, a random vote will be on an eliminator day one is ~5 in 26 for this game, but you know the chance the eliminators will select an eliminator to kill tonight? 0. Lynching someone truly random gives us a ~20% chance of killing an eliminator, though in actuality it's a bit less since the eliminators can manipulate that. But, that's a heck of a lot better than the chance we have if we don't, which is 0% (barring town abilities, of course). /deadhorsesubject Anyway. I'm finding I'm not really liking Mezal's aggressive stance against mayoral candidates who are not Mezal. But, reading through Mezal's posts again, I also don't think Mezal comes across as an eliminator. I want to place a preliminary vote, so I think I'll target an inactive, and switch it before the day ends if a solid target presents themself. How about... Ana-alline - what does the Man Alone think about the current discussion?
  14. [ Eryn ] I like what Elbereth is saying. I really should have something more insightful/useful to say, but it's 5:30am and I'm having trouble thinking coherently. Just wanted to post something before going back to bed. Will post sometime tomorrow, but company from out of town is visiting this weekend, so I won't be as verbose as usual. Zzzzzz (EDIT: Removed mayoral vote on Lomion, see later post for details)
  15. Eryn sat at a table in the Golden Dagger, yawning widely as she sleepily poked at her meal. She heard a commotion begin all around her, but her eyes simply refused to focus. She was so exhausted from her trek through the forest, one night's sleep would hardly cut it. Shouting began, but she couldn't make it out either. Something about the mayor? Local politics hardly concerned her - she'd be gone once she had finished resting up, but she supposed that could take a few days. Maybe she should listen after all? But she was so tired. She leaned back and stretched while another massive yawn took her attention away from the crowd. As she did, something wooshed over her head. She heard a crash follow. A bar fight? she thought, were things do idyllic here they had time and energy to waste on bar fights? She stood up from the table just as a large man crashed into it, shattering the table into splinters and throwing the rest of her meal into the air. Okay, time to go, she thought as she retreated back toward her rooms. She drew her sword, just in case. Sure, she might not be the best swordswoman in the world, but maybe it would at least intimidate someone into thinking twice before they... As she drew her sword, she accidentally moved the scabbard between her legs and tripped herself, sending her sprawling. She landed in a painful heap on the floor against the side of the inn, her sword somehow managing to slide all the way to the wall opposite the one she lay beside. This day was not looking to be getting any better. Well, at least I didn't set the inn on fire this time, she thought, remembering the last town she'd passed through and the results of her legendary clumsiness. Well, maybe "legendary" was stretching it a little, but then again, there was that incident last year with the pig and the apple tree... She heard more shouting and looked out the window to see some men outside grabbing torches and farming implements. They were shouting about how they're going to lynch "the culprit." I suppose today is yet young, she thought with a mournful sigh and readied herself to escape the inn the first time she saw an opening in the crowd.
  16. Yet those cultures still exist. I think the question is what happens when cultures are fully subsumed into each other. As long as cultural identity exists, the magic associated with that cultural identity certainly seems to persist, but that doesn't necessarily mean that will always be the case.
  17. I PMed it to the village group. I didn't want to share the exact details with the eliminators, and I'm absolutely certain I can trust every single person in that group implicitly.
  18. What if everyone joins the same faction?
  19. I have like, six done or mostly done, and 20 or so more outlined (character, faction, basic goals). Most of the difficulty comes from the goals - the specials follow pretty easily from who the character is, at least so far. For the goals, I'm starting by focusing on using more simple/generic ones than I'd prefer, and I can go back and make them more exciting later. Like, "end the game alive" or "X needs to die" or X needs to end the game alive" or "successfully use X skill Y times" - all of those are super easy to come up with. Skill balance is something that needs serious work, but the players don't all need to be the same power level, the factions just need to be balanced. I'm just trying to balance factions right now character-wise, and deal with the fact that I wanted to include 5 worlds and White Sand isn't out yet so I know nothing about Taldain. Right now, nearly every character idea is from Scadrial or Roshar, and I'm having to figure out which ones to cut (or at least regulate to ones to use if the game gets more signups than anticipated) and what Nalthis, Sel, and Taldain characters to add. I'm likely going to set up the characters like I would when writing a theater-style LARP - Find the minimum for the game to work, and then list which characters to add or remove for each number of players from that point to the maximum. Like: 14: Add Renarin. 15: Add Shallan, Pattern. Remove Renarin. It's not as complicated as it sounds since you usually just add one, but sometimes you need to keep a group together for one reason or another (like a two-person faction), so you have to remove someone to make room. EDIT: And I have no idea about faction games - I wrote up three ideas in a short period of time and only shared two of them (I have an Alloy of Law era Mistborn game 90% written up as a backup), and only one of them was a faction game.
  20. I agree. If you look at his previous posts so far, we can logically deduce that Mailliw is clearly an eliminator. If you give me a bit, I can write up ten pages of proof.
  21. Because someone spied on Kynedath and found he only had the Shardplate. Since then, only two items changed hands openly, and I only know of one T1A item that changed hands covertly (and I know where it went). The two that changed hands openly are the Soulcaster that passed through me and was destroyed since my heir has one, and the Painrial which caused the Half-shard to bounce around before settling on me and being destroyed due to me having one already. As far as I'm aware, the only way for Kynedath to have a Soulcaster is if someone handed him one, or chose to keep another T1A item instead of theirs. How many Soulcasters were in the game, 2 or 3? If 2, we know where both are (EDIT: one is destroyed, the other where it's been all game). If 3, I've totally lost track of the third one, but the scan of Kyne tells me he didn't have it (unless some T1A items were still bouncing around like the Half-shard did...)
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