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killersquirrel59

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Everything posted by killersquirrel59

  1. Huh. I do remember those. I don't know why that never clicked for me before. It makes sense I mean. Maybe I was thinking of it simply as a measure of absolute range (i.e. They can push on it at 200 meters but cannot at 201 meters so they keep starting to fall and pushing back up above the threshold) but this explanation makes far more sense.
  2. For Rowan Atkinson I'm thinking closer to his Blackadder voice. I chose Natalie Dormer far more based on her portrayal of Anne Boelyn in The Tudors. She is perfect at just dripping raw sexuality and manipulating attraction in exactly the way I see Blushweaver.
  3. As far as I know there is actually no evidence in book canon noting that the power of a push decreases with distance at all. I could be wrong but I don't remember anything specific.
  4. I wonder if you tried to speak really quickly while within a Cadmium bubble if you could be heard and understood on the outside. Call for help for example while the Cadmium bubble gives time for the help to arrive.
  5. I'm sorry but British actors are just better 95% of the time, particularly for fantasy. And it's kind of expected at least from American audiences with any fantasy (I'm convinced most Americans think England is a fantasy island) With that in mind... Vasher – Robert Carlyle, or possibly Richard Armitage Siri – Maisie Williams (remember, she’s 17) Lightsong – If he was just a little younger I’d say Brian Blessed, but sadly he’s too old now. Now I’d say Hugh Laurie. He’s also a bit old, but I think he can pull it off. If younger is desired I’d say Benedict Cumberbatch. Scoot – James Frain Vivenna – Montsterrat Lombart Denth – David Oakes Daniel Mays Tonk Fah – Vinnie Jones Jewel – Natalia Tena Blushweaver – Natalie Dormer Nightblood – Rowan Atkinson Treledees – Matthew Macfayden Bluefingers – Stephen Fry Mab the Cook – Diana Rigg
  6. I agree that it is likely tied into the cognitive nature of Nightblood. And since Cognitive Identity is largely based on how a thing is seen in the material world, Nightblood as a thing of destruction, justice, war and death is quite definitely male. If cultural stereotypes had been different on Nalthis, perhaps so would Nightblood. However, once created, it is very unlikely its Cognitive Identity would undergo such a massive change even if moved to a society of warrior women. Remember how hard it is to change the identity of a simple stick.
  7. Why? You could never get the feel of Radiants in any D20 system, much less a highly restricted one like D&D post-Hasbro. Stormlight Archive is crying out for something like Hero System or if you prefer something with a bit less math, a modification of White Wolf's Scion system. Easy enough to modify the powers based on a specific God to powers based on your bonded spren.
  8. Be honest, we all know that lightsabers are just wannabe Shardblades.
  9. Welcome to the Shard. Have a delicious cookie courtesy of the Dark Alley that definitely does not have a Hemalurgic spike contained within.
  10. Hemalurgy probably is as well if the random sword the guard was using worked as a steel spike to give Spook Allomantic pewter and the Bronze earring the mother happened to have, even notably coated with gold, still worked to give Vin Allomantic bronze.
  11. Ok. There is some evidence then though that at least it doesn't matter as much for Feruchemy since Sazed had no trouble storing weight in a random iron lock he found and it's rather doubtful that such a lock was made with Allomantic precision if such perfect precision is necessary.
  12. Going back and reading it I see where you tried to tell me that. I just didn't understand what you were saying. Sorry about that.
  13. I think there's a misunderstanding. I'm not saying they have no organs. I'm saying the organs they actually use are completely different from ours (such as those necessary to secrete their digestive juices) and that they do not NEED to make the organs necessary for human viability when imitating a human form. Of course they have their own organs necessary to their structure. I'm just noting that the "heart" they construct when taking human form is not actually necessarily doing anything and they may not even really need to make one.
  14. What? I guess, but you'd have to teach the lifeless squirrel to use Cadmium. Not even sure if Lifeless would be capable of burning metals even if imbued with the ability via hemalurgy. Could they even swallow the metals? The swallow reflex I presume would not function in what is essentially a zombie.
  15. There's no mention of different molecular structures behaving differently for Allomancy. Granted this could be an oversight, but it does seem that given that different forms could occur naturally, this is something that would have been discovered in the pure metals unless all were mined and refined in exactly the same way from exactly the same vein of ore for a thousand years (extremely unlikely). Therefore, I would conclude that the specific molecular structure is not relevant to its purity for the purposes of Allomancy.
  16. We do know that allomantic pushes put stress on the coin. Later that same scene Kelsier gives here the notably bent and crushed coin as a souvenir to keep. Allomantic forces most definitely put stress on the pushed object. By the way, thank you so much to both Stormwalker and King of Nowhere for being the math nerds I'm not and being able to have this full physics debate. I haven't taken physics since high school and was trying really hard to remember lessons from 9 years ago and failing rather miserably.
  17. It is specifically stated several times in TFE that it is not normally possible when Kelsier is teaching Vin. Kelsier's ability to do so is supposed to be a pseudo impossible Savant ability and is noted as such. Hovering is never stated as requiring 3 anchor points, only that it makes it way easier. Zane is just stupid good at Steel pushing (he was spiked for Allomantic steel on top of being Mistborn remember).
  18. The noble art of baking you mean? I am all for being a wonderful pastry chef spreading joy and spikes happiness to all around.
  19. That logic only makes sense if both can push on only a part of the object, which we know they can't. Even so it still wouldn't work. The reason that force can keep an object suspended is friction between the forces pushing on it. It's a basic physics function to measure the coefficient of friction between two opposing forces on a given object. If the static coefficient of friction between the coin and what it is contacted is effectively 0 as you put forward, the coin would fall. The only possible way this could work without friction is if the two opposing forces were not actually pushing on the coin but rather pushing on each other, thus creating a sort of cloud the coin could rest on, but we know that isn't how Allomantic pushes work.
  20. Wyndle this awful thread end? Kandra we all just Lift our Metalminds up out of this gutter of terrible humour?
  21. Oh really? We have to share past PMs with a Kandra who takes us? I didn't realize that. Sorry all. My bad.
  22. This only works if it is possible to vary the force of a push far more minutely than we've seen proven, not to mention essentially pushing on it twice each (once straight out to generate enough force to crush the coin between them and again very slightly at an upward angle to prevent it falling to gravity). This degree of precision seems extremely unlikely given that this happened accidentally in the middle of a battle.
  23. I've looked at a few of the guilds and after consideration have decided that my place is to walk down the dark alley. I'm quite an accomplished spike murderer baker, and am always eager to learn new bind points recipes. Please accept my application to join your brotherhood of evil villains lurking in alleys waiting to jump out and spike unwary travelers generous guild of bakers looking to spread joy and cookies to all those who pass your way.
  24. NOTE: THIS QUESTION HAS NOW BEEN ANSWERED DIRECTLY BY BRANDON. ANSWER CONFIRMED THAT ALLOMANTIC PUSHES AND PULLS DO GENERATE FRICTION. SKIP TO PAGE 2 TO SEE THE QUOTE. This debate came up in another thread and is somewhat out of place there, so I thought I'd bring it up in a new post since it's an interesting question in its own right. Simply put, do allomantic pushes and pulls create friction? Several in the other thread have contended that they do not. I contend that they do. I'd like to put it to the community and here the reasoning of all concerned. Here is my argument for why they do: Vin and Kelsier are able to keep a coin suspended between them by both pushing on it. If there was no friction, this could not happen, the coin simply falling as normal due to gravity. Multiple anchor points: If there was no friction from an Allomantic push, multiple anchor points would be largely meaningless, as any push not directly beneath you would slide right off. Dropping coins to jump: Same argument as multiple anchor points. The coin would only provide a firm enough anchor to jump from if there was sufficient friction to keep it in place. This would require friction both from the top and the bottom. Without friction, Allomancers could only use coins to jump straight up, not at angles. Those are my main points. I'd be interested to see what is made of them.
  25. Well, this wouldn't have come up much in the original trilogy, since with medieval technology there weren't too many options for how to create alloys. Correct me if I'm wrong (really, my expertise on this matter consists of what I can pull off of Google and Wikipedia) but really until electricity there weren't many options and it mostly came down to some variation of melt and mix. Most of the other modern techniques I'm skimming through all seem to require electricity in some form or another. Now with electricity starting to become a thing in Alloy of Law, who knows?
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