Mist she/her Posted August 3, 2020 Posted August 3, 2020 Illwei, those two lynch swings were very suspicious. You escaped the lynch, barely, with the help of one Cultist in the Jeskeri doc, and two other unknown people.
Elbereth she/her Posted August 3, 2020 Author Posted August 3, 2020 There were 21, when the expedition began. Now there were three. One way or the other, this would be the last night. The sun set, and each waited in the darkness for the right moment to strike. Striker died to the Korathi Inquisition and was a Jeskeri Practitioner. Lord Silberfarben died to the Jeskeri Inquisition and was a Cultist. Sart was Cultist-killed and was Korathi. Vote Count Illwei (2): Striker, Mist Striker (2): Sart, Illwei The last cycle of QF46 has begun! Go do your plotting, you three. Player list: everyone is dead except Pyro, Illwei, and Mist. 1
Illwei Posted August 3, 2020 Posted August 3, 2020 (edited) AAAAHAHHAAAA Twice I've been in a tie, and twice I've lived. I am extremely lucky. wow. okay. *relieved sigh* *Deep breath* Mist Edited August 3, 2020 by Illwei I was so worried that this was posted later because it was an aftermath aaa....wait a minute...did you make us wait on purpose... 3
Mist she/her Posted August 3, 2020 Posted August 3, 2020 While you may not trust me to do it, I promise that if I am the remaining Jeskeri, I will vote on myself in my GM PM. We could lynch the Korathi Cultist, they could kill the Korathi, and the Jeskeri could kill themself with their doc lynch. Alternatively, we could all make our own plans. Korathi-Jeskeri win: Jeskeri to own lynch (trust), Cultist to main lynch. Or Cultist to C-kill (trust) and Jeskeri to lynch. Korathi-Cultist win: Jeskeri to lynch, Korathi to kill, or vice versa. Jeskeri-Cultist win: not possible without all 3 victory.
Illwei Posted August 3, 2020 Posted August 3, 2020 (edited) The Jeskeri-Korathi win is the only win that requires trust. All the Korathi Cultist needs to do is vote on you and then the Korathi have their win, and the Cultists can take their win with their kill. Safest option. While you may kill yourself in the doc, if you dont, then either you have a complete win or the next day its a vote tie between you and the korathi or Cultist (depending on who got lynched) EDIT: let me just add that the Korathi-Cultist win requires no trust at all, as it is in the Cultist's best interest to lynch the JP Edited August 3, 2020 by Illwei
The Young Pyromancer he/him Posted August 3, 2020 Posted August 3, 2020 Okay, should I reveal all the roles here?
The Young Pyromancer he/him Posted August 3, 2020 Posted August 3, 2020 Okay. So Illwei's the Korathi cultist, who I have been in contact with for about two cycles now. I'm the last Korathi, and Mist's the Practitioner. I'm sorry, but the only win I can see's the Cultist-Korathi.
The Young Pyromancer he/him Posted August 3, 2020 Posted August 3, 2020 Thanks. Want to be able to say I won via lynching myself as a vanilla villager. Pyro 2
Mist she/her Posted August 3, 2020 Posted August 3, 2020 (edited) Uhhhh. Okay. Pyro Lynch train! Edited August 3, 2020 by Mist Bolding vote 1
Illwei Posted August 3, 2020 Posted August 3, 2020 (edited) Wow, okay a unanimous vote, who'da thunk it Edited August 3, 2020 by Illwei
Mist she/her Posted August 3, 2020 Posted August 3, 2020 (edited) I mean, even Pyro's voting on himself. Pyro Illwei I am not going gentle into that good night. I will pursue my win condition, no matter how hopeless. @Elbereth Edited August 4, 2020 by Mist
The Young Pyromancer he/him Posted August 4, 2020 Posted August 4, 2020 So I'm at a crossroads here. On the one hand, I don't like betrayal. Illwei and I have been working together for a while, and I don't want to betray an alliance for no real benefit. On the other hand, the Practitioners have played pretty well this game. It wasn't too hard for me to guess the cultists, even without the help I received from Illwei, and the Practitioners were fairly consistent about hitting them with their inquisition. The Practitioners also avoided the lynch very well, leading to basically 100% Korathi lynches. True, Striker in PMs seemed a pretty obvious Practitioner, but then again, I already knew his alignment, and he had good reason to think he had leeway to be risky, as I had said that I had him basically locked as the other Korathi. So, I was in a dilemma, and I also kinda thought it would be cool to win solo. Then, I had an idea. Unfortunately, this ended up changing a bit, so I'm unable to lynch myself here, but I am able to make things more interesting AND not exactly betray anyone. @Elbereth, the game is up to you now. Pyro. Illwei, let's see if your luck holds. 1
Elbereth she/her Posted August 4, 2020 Author Posted August 4, 2020 (edited) Mancia stood before the door, alone, in the dim light of pre-dawn twilight. "I am faithful," she said solemnly. "The unfaithful are dead." Silence. She frowned. "Didn't you hear me? All the unfaithful are dead, I'm the only one alive, let me in!" The door stared back at her, still and silent. "Come on!" She banged on the door with the hilt of her knife, still wet with fresh blood. "Let me in!" She tried everything: prying the door open, cutting around the edges, trying to feel at and destroy the hinges... nothing worked. The door remained stubbornly closed. The sun rose to see a girl in tattered clothing, a knife by her side caked in dried blood, sitting against the great door to the temple. She looked exhausted, with dark bags under her eyes speaking of many sleepless nights. Scattered around the temple were bodies in various states of death and decay, their rotten stench filling the air for miles around. Vultures circled above the scene, spiraling slowly down towards the corpses. (Some eyed the girl, too, for she looked weak enough to be easy prey.) She ought to leave, Mancia knew. The door would not open, and there was nothing left here but death. But somehow, she couldn't quite muster up the strength to stagger back into the forest - let alone to go home, merciful Domi, what would she say? How could she go back to a normal life after this? And so she sat at the door, stuck in the lure of the temple. For what no one had noticed was how easy it had been to find this temple, for all the rumors of it being so ancient no one was sure it existed. No one noticed how even when the bloodshed started, not a single person ran, no one even thought to flee into the forest and the relative safety there. The temple would not open in the presence of the unfaithful, they knew that much. But nor would the unfaithful be allowed to leave and divulge the secret of this place. Its makers had made sure of it. So they killed each other, and died, and only Mancia was left. For now. Illwei died to the Korathi Inquisition and was a Cultist. Mist was Cultist-killed and was a Jeskeri Practitioner. The Korathi and the Jeskeri Practitioners have won! Well done, everyone! Post mortem will be up soon enough, but I'd love to hear your thoughts, too! From y'all's perspectives, how balanced did the game feel? Was it fun to play? Would you make any changes to it? Player List 1. Ashbringer - Korathi 2. Haelbarde - Jeskeri Cultist 3. Kasimir - Korathi 4. Devotary - Korathi 5. TJ Shade - Korathi 6. Silber - Jeskeri Cultist 7. Bard - Jeskeri Practitioner 8. Gears - Korathi 9. Straw - Korathi 10. Matrim - Korathi 11. Xino - Jeskeri Practitioner 12. Mist - Jeskeri Practitioner 13. Striker - Jeskeri Practitioner 14. Pyro - Korathi 15. Lotus - Jeskeri Practitioner 16. Drake - Jeskeri Practitioner 17. Vapor - Korathi 18. Mint - Korathi 19. Sart - Korathi 20. Illwei - Korathi Cultist 21. Elkanah - Jeskeri Cultist Ghosts, Ancient and New Jeskeri Secret Meeting Cultists Master Spreadsheet Edited August 4, 2020 by Elbereth did I totally forget the cultist doc? yes. yes I did. 8
Gears Posted August 4, 2020 Posted August 4, 2020 I wrote a write-up in the dead doc. Here it is. Mancia, Tamai, and Avanae stood facing each other. They all knew what they were. Mancia, the true Korathi. Tamai, the Jeskeri Practitioner [though she did not condone human sacrifice]. Avanae, the Korathi turned Cultist and the killer. “We can all get what we want,” Tamai said placatingly. “Avanae can kill Mancia, we can kill Avanae together, and I’ll kill myself. I promise.” The other two seemed sceptical. “Mancia and I can get what we want without having to trust that someone will off themself,” Avanae said. “We kill you together, and I kill Mancia. No trust required.” They stood there in silence for a long moment before Avanae shook her head. “You know what? I change my mind. Let’s kill Mancia together.” “Sure!” Mancia said exuberantly. “I’ve always wanted to achieve my goals by dying!” Tamai seemed hesitant but gave approval. She wasn’t going to successfully kill Avanae anyways, might as well give the kid what she wanted before she died. As they rejoiced in the unanimity of the decision, Tamai frowned. “No. I refuse. I shall not go gentle into that good night. If I must die, then I shall die knowing that I did my best to achieve victory. Avanae, I choose you to die.” For a while, it seemed that was that. Mancia would be brought down by Avanae and herself, and Tamai would be killed by Avanae. The Korathi and the Cultists would achieve victory. But then Mancia bit her lip and said, “So… I’m at a crossroads here. On one hand, I don’t like betrayal. Avanae and me have been working together, and I don’t want to betray her. On the other hand, Tamai and the rest of the Practitioners have been doing so well! And I kind of want to win by myself… So I’ll kill Avanae!” As Mancia and Tamai leapt at Avanae, she tried to change her target in an attempt to ruin Mancia’s victory, but she acted moments too late. They brought her down, and her blade struck true in Tamai’s heart. Mancia cheered and Tamai smiled as the light faded from her eyes. This game was amazing. I wish I had survived longer, but this was amazing and wonderfully balanced. I want someone to run another game with this village half-village elim mechanic since I was just plebian Korathi and so didn't get to interact with the minigame. 1
|TJ| he/him Posted August 4, 2020 Posted August 4, 2020 (edited) Aanalan, of course, had managed to open the Door and slip out when no one was noticing. They just assumed he was dead, and what with all the people dying, it wasn't much of a stretch to believe that. Where did the Door lead? Roshar? Yolen? Nalthis? Had Aanalan finally managed to leave Sel? Find out in some other game. @Elbereth, this game was fun! And surprisingly very well balanced. Also, the fact that the player count was a multiple of 3, and all the results of the ties just come together perfectly to ensure an interesting finish. Thanks for running it! [Psst, you seem to be missing the Cultist doc. I want to know why I was killed forced to escape through the Door. ] (So, that was already fixed. I probably did not refresh the page, my bad ) Edited August 4, 2020 by TJ Shade
+Lotus she/her Posted August 4, 2020 Posted August 4, 2020 I really loved this game! First time playing as a non-villager. I thought it was fairly balanced (as evidenced by the near three-way tie)
Mat he/him Posted August 4, 2020 Posted August 4, 2020 This game was great. It was a lot of firsts to me- first time being lynched, first time not fully trusting anyone- and it was really fun. @Kasimir glad we both ended up trusting each other right before we died @Illwei, wow. What a game for you- and though I’m a bit annoyed you caused my death, everything’s cool. Though if you had claimed to me instead of killing me, I’m sure I would’ve figured an excuse to retract my suspicion. All’s well that ends well. 2
Elbereth she/her Posted August 4, 2020 Author Posted August 4, 2020 15 minutes ago, TJ Shade said: @Elbereth[Psst, you seem to be missing the Cultist doc. I want to know why I was killed forced to escape through the Door. ] Fixed well before you posted. I don't have very many thoughts on the game, I think, so I'll just get them out now (they're a bit unorganized, but whatever): I have no idea how balanced this game was. As several people have mentioned, the fact that it came down to three people is a good sign. To an extent, so is the fact that so many of the ties were important to the point of changing the gamestate - if they'd gone the other way any one of those times, the game could've been very different! I think the JP may have had a mild advantage (Illwei surviving two ties made it harder for them and they still won), and the Korathi a mild disadvantage - I failed to account for how well the Jeskeri would manipulate the main lynch and make it very hard for the Korathi to actually find and kill the people they wanted to, plus it was already difficult to tell between suspicious JP and suspicious Cultist activity. To be honest, I'm not sure how I'd have changed the numbers this game - ideally, I'd have just added a couple more players and had them be Korathi. I would also consider perhaps making the ties ala Joe's, i.e. all players in the tie die. I did consider giving the Jeskeri doc the ability to lynch anyone rather than just those in the doc. I wouldn't do so with this kind of distribution, as that'd just disadvantage the Korathi more and help out the JP. I also considered making win conditions mutually exclusive; I'm reasonably satisfied that not doing that was a fine choice. I'd love to hear from people in the Jeskeri doc what their thoughts on the voting style were - would it have been better to be explicit in-doc-at-the-time votes? No reveal of who voted on whom at all? I think it's interesting that the Cultist numbers were so predictable that the JP could be fairly confident when they'd found the last one in the doc. If I were to run this again, I might consider just making it a completely open setup ala MU, in which the exact distribution between alignments is publicly known. Or maybe not, I don't know. One last thing I'm curious about is PMs. PMs being closed would have made this a vastly different game, I think, and still an interesting one (though a bit sad for the Korathi) - I think if that particular change were made, I'd take out the Korathi Cultist. (Idea that I haven't fully thought through at all: what if the Jeskeri knew each others' identities but had no doc to discuss and had to rely as much on the main thread as the Korathi? What if they had no doc but could PM - but only one-on-one? I don't know!) Overall, I think this was a success, and it definitely deserves a rerun. I'd consider running it as a QF again, but I'd also like to see what would happen if I put it in a MR and added in a few simple roles to make things more interesting. So be on the look out for that, and thanks for such a fascinating game! 6
+Lotus she/her Posted August 4, 2020 Posted August 4, 2020 @Elbereth Personally, I think not having a doc for the J would be a good move. Maybe they could have some sort of PM thread with restrictions? IDK. I would have liked being able to see how other J voted.
Illwei Posted August 4, 2020 Posted August 4, 2020 (edited) @The Young Pyromancer, I'd like to know how literally betraying me constitutes you "not exactly betray[ing] anyone" :P. anyways I had my message prepared to send to switch over to killing you and giving the JPs the sole win because I had a feeling this was going to happen, but if it didn't happen and i put my kill on you I wouldn't win either lol Alas I got caught up in LG68 Hm maybe I should have left Sart alive instead I had a lot of fun with this game though. EDIT: @Gears actually Pyro is the one who asked me to vote on him in the first place (after of course telling me that If I switched my vote to him he would in turn switch to me. I guess he ended up keeping his promise) and if I hadn't been panicking I would have realized that keeping it on Mist and the kill on Pyro would have been better, because it would have guaranteed me a win if Pyro also wanted to win Edited August 4, 2020 by Illwei 3
StrikerEZ he/him Posted August 4, 2020 Posted August 4, 2020 Wow, that was a really fun game. I can't believe I lasted as long as I did as well. It was really fun trying to figure out the mystery of who the last cultists were while also trying to get the Korathi to lynch the right people without getting lynched myself. Overall, this was a really fun game, and I'm really glad that I got to win.
Mist she/her Posted August 4, 2020 Posted August 4, 2020 It felt fairly balanced. Two games at once was a bit tricky. It was quite fun. Doc contains more of my random thoughts. I'm assuming Pyro accidentally voted on the wrong person. The plan was a 3-way tie, randomizing who won. Ha! I defeated a double tie lynch. Great game! @StrikerEZ, thanks for your trust. Silber voting on himself was great. Pyro, thank you for that mistake.
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