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OP character approval  

34 members have voted

  1. 1. Should Legend (Page 89) be approved?

    • Yes
      14
    • No
      20

This poll is closed to new votes


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Posted
1 hour ago, Voidus said:

Depends on what exactly the object is, but yes probably. :)

*CoughVoidus'srockcough*

Posted
5 hours ago, Ark1002 said:

Can Araha live with her?

Sure. We could work out the details?

Posted
On 5/15/2019 at 3:36 PM, Clyde Froggins said:

Ark approved this. Edit: For backstory.

  Reveal hidden contents

Name: Parrot Man

Investiture: He can soulcast frying pans and smoke bombs out of thin air, using stormlight.

Weakness: Being put in a cage or cell.

Skills: He can run fast and is very good at killing people with his frying pan.

Equipment: A cast iron frying pan and smoke bombs.

Physical Characteristics: 5’ 3”, yellow eyes, has a parrot head with green feathers.

Appearance: He wears a modified suit of knight’s armor painted crimson red and has a pouch on his waist that stores his eight gems that are full of stormlight.

Personality: Extremely hyperactive and quick to anger.

Psyche: Insane.

Backstory: He came out of the vortex and randomly started killing everything he saw.

 

@Voidus, I really want to use this character and I have a plan for him so he can develop.

Posted

It just seems like a character that is guaranteed to derail whatever it appears in, it's prone to lead to a situation like the waiter where scenes just get completely disrupted because a character showed up. It also sets a specific kind of tone that makes it difficult for much serious plot to take place I feel.
Without knowing what you were planning for them it's hard for me to approve that.

Posted
3 hours ago, Voidus said:

it's prone to lead to a situation like the waiter where scenes just get completely disrupted because a character showed up.

*coughs*

Posted
22 hours ago, Voidus said:

It just seems like a character that is guaranteed to derail whatever it appears in, it's prone to lead to a situation like the waiter where scenes just get completely disrupted because a character showed up. It also sets a specific kind of tone that makes it difficult for much serious plot to take place I feel.
Without knowing what you were planning for them it's hard for me to approve that.

Voidus, with all do respect, and this is a serious question, but isn't the point of this to make sure that the characters are in an acceptable power range, and are possible in the alleyverse, not to question how they can be rpd?

Emotion: Respectful, Serious, not at all mean.

Posted
2 hours ago, Darth Woodrack said:

Voidus, with all do respect, and this is a serious question, but isn't the point of this to make sure that the characters are in an acceptable power range, and are possible in the alleyverse, not to question how they can be rpd?

Emotion: Respectful, Serious, not at all mean.

Bet Voidus's response is going to be something similar to Waxilium's monologue on laws and personal freedom.

Posted
3 hours ago, Darth Woodrack said:

Voidus, with all do respect, and this is a serious question, but isn't the point of this to make sure that the characters are in an acceptable power range, and are possible in the alleyverse, not to question how they can be rpd?

Emotion: Respectful, Serious, not at all mean.

This thread has existed since before we rated characters for power level, the point is ultimately to make sure that a character is appropriate and will fit into the RP, that can take many forms. I wouldn't ordinarily try to tell someone how to RP a character but we've had explicit problems with certain types of character and a character whose entire personality is 'crazy person who is going to attack everything' is pretty guaranteed to do nothing but disrupt the rest of the RP, so it's easier for me to mention it now than every time it happens.

There's no backstory or personality notes that would indicate that this is going to be anything other than a crazy psychopath who bursts into scenes randomly to cause chaos, that kind of a response is not something that can really help the RP develop in a meaningful way unless they're part of a larger overall plot and are only meant to serve as a small, temporary hurdle. Ultimately I can't see any reason why such a character would survive past a single scene unless they were relying heavily on plot armour, and its likely to cause serious disruptions to other people's characters.

Posted
1 hour ago, Invocation said:

Bet Voidus's response is going to be something similar to Waxilium's monologue on laws and personal freedom.

Heh

Posted
3 hours ago, Voidus said:

This thread has existed since before we rated characters for power level, the point is ultimately to make sure that a character is appropriate and will fit into the RP, that can take many forms. I wouldn't ordinarily try to tell someone how to RP a character but we've had explicit problems with certain types of character and a character whose entire personality is 'crazy person who is going to attack everything' is pretty guaranteed to do nothing but disrupt the rest of the RP, so it's easier for me to mention it now than every time it happens.

There's no backstory or personality notes that would indicate that this is going to be anything other than a crazy psychopath who bursts into scenes randomly to cause chaos, that kind of a response is not something that can really help the RP develop in a meaningful way unless they're part of a larger overall plot and are only meant to serve as a small, temporary hurdle. Ultimately I can't see any reason why such a character would survive past a single scene unless they were relying heavily on plot armour, and its likely to cause serious disruptions to other people's characters.

I understand and won't ask for this character to be added anymore. Sorry for bothering you.

Posted

It's not a bother and you didn't do anything wrong, I just don't know if there's a place for them as a PC in the current state of the narrative. It's possible that tone will shift next era and make a more appropriate setting.

Posted (edited)
22 hours ago, Voidus said:

It's not a bother and you didn't do anything wrong, I just don't know if there's a place for them as a PC in the current state of the narrative. It's possible that tone will shift next era and make a more appropriate setting.

I'm honestly trying to imagine the sort of chaos that would have to happen for that to be fitting :P

EDIT: Oh, wait, never mind. The current main plot makes them fit in perfectly... :P

Edited by Ax's Boyfriend
Posted
On 6/7/2019 at 7:00 PM, Voidus said:

This thread has existed since before we rated characters for power level, the point is ultimately to make sure that a character is appropriate and will fit into the RP, that can take many forms. I wouldn't ordinarily try to tell someone how to RP a character but we've had explicit problems with certain types of character and a character whose entire personality is 'crazy person who is going to attack everything' is pretty guaranteed to do nothing but disrupt the rest of the RP, so it's easier for me to mention it now than every time it happens.

There's no backstory or personality notes that would indicate that this is going to be anything other than a crazy psychopath who bursts into scenes randomly to cause chaos, that kind of a response is not something that can really help the RP develop in a meaningful way unless they're part of a larger overall plot and are only meant to serve as a small, temporary hurdle. Ultimately I can't see any reason why such a character would survive past a single scene unless they were relying heavily on plot armour, and its likely to cause serious disruptions to other people's characters.

Okay. I didn't know that.

Emotion: Accepting.

Posted

Here's a new (kind of strange) character. It's sort of two characters. One is the actual character and the second is the identity used when outside of the alleys.

Note: They aren't simply pretending to be weaker outside the alleys, their noted powers are all they've got access to when the Sudiov nerfs are in effect.

Note 2: There are some inconsistencies with her, including a few things about her abilities that don't function how Epic abilities should function. These are there on purpose, read the spoilered part at the end for the reason why.

  Hide contents

Name: Karin Dreier

Epic Name: Eldritch

Gender: Female

Age: 20 (looks 14 because of her abilities)

Appearance: 5'2'' tall, with an unhealthily pale skin, black eyes and long black hair. When actively using her abilities her skin gains a tar-like appearance. Normally wears a long sleeveless black dress made of an unidentifiable substance (actually made from her own body using shapeshifting). Someone paying close attention will notice she normally doesn't breath except when talking, and she doesn't have a heartbeat either.

Non-human physique: Her body is made up of an unknown organic substance which gives her access to a number of abilities.

  • Physical enhancement. This mainly improves her speed and agility, not her strength, and is on a similar level as the enhancement supplied by stormlight.
  • Enhanced reflexes. Her reflexes are about twice as good as those of regular humans.
  • No need for breath.
  • No need for sleep.
  • Regeneration. Her regeneration is a bit slower than that of stormlight and isn't capable of healing shardblade damage. However, the way her body works does mean she can detach or reabsorb cut limbs and regrow them. Additionally, her ... unique physical structure means that having her spine cut doesn't kill her, though it'll kill a large part of her body.
    Whenever a surface is wound is being regenerated a tar-like molluscoid organic matter will cover the wound or grow in the shape of the missing limb and then revert back to her normal skin-color.
    Relies on stored mass to work.
  • Limited shapeshifting. While she can't alter her appearance or the nature of her body she's capable of detaching, absorbing and twisting her limbs, as well as growing tentacles from exposed skin. She can also use this to create clothing, though this clothing doesn't allow her to grow tentacles from it and is somewhat limited in complexity, generally limiting her to dresses and similar clothing.
    Relies on stored mass to work.

Abilities: Her powers have mutated her body into it's current state. She also has an ability that allows her to store matter in a pocket dimension, which she needs for her shapeshifting and regeneration. She can still use those abilities without having matter stored up but it requires her to use her own body instead. She can only store up to 40kg, and any additional matter she absorbs simply vanishes. She normally absorbs matter through eating but she can also absorb parts of her body or secrete acid from her tentacles to slowly digest and absorb whatever she's touching (this takes a while, and isn't really usable in combat).

Skills: Hand to hand, skilled. Smart. Scholarship (molecular biology), amateur.

Epic weakness: Extreme temperatures. Any wounds inflicted by low or high enough temperatures (liquid nitrogen, fire) doesn't heal and needs to be detached or reabsorbed to be healed.

Weaknesses:

  • Her regeneration and shapeshifting are limited to the amount of mass she has stored up. If she uses too much of it she'll need to retreat to get more, and have to deal with the fact that her healing and shapeshifting won't work anymore.
  • She's missing a large amount of her memories, and doesn't remember anything except a few vague flashes of memory from the period between when she got her abilities and when she turned up in the alleyverse.
    This means that she isn't capable of accessing most of her skills and doesn't have a lot of experience with her abilities, though it's possible for her to access them when going by pure instinct.
  • Dislikes showing off her abilities, especially her shapeshifting, and tries to use it as little as possible.

Family: Has a younger brother and sister as well as her parents. She doesn't know if they're still alive.

Personality: Somewhat confused and scared about her missing memories. Finds that she enjoys science, especially biology, though she finds the other DA researchers somewhat disturbing. Dislikes criminals and those who prey on people weaker than them, and tends to try and stop them. Although she dislikes showing off her abilities she'll go all out if she feels a battle is personal to her or important enough, and if she does she'll go all out, trying to destroy the target as quickly as possible.
Tends to be rather analytical in fights. For some reason enjoys sitting on top of high buildings.
Sometimes feels like something is causing her to do certain things, and she always has the impression something is missing.

History: Isn't aware of most of her past, but remembers living a normal life with her family up until she was 15, at which her memories cut out. She still has a few memories of herself fighting, though with much more power than she can now. At one point she woke up in the alleyverse missing most of her memories, and was taken in by the DA's bioscience department, though she normally doesn't spend much time there, wandering through the alleyverse instead.

Affiliation: DA, bioscience department.

Spoilers for Karin's identity in the following section. The character outlined below will only exist in the alleys while Sudiov's nerfs are active, so they don't need to be scored.

  Hide contents

Name: Aylitha

Gender: Doesn't fully apply, but goes by female for undisclosed reasons

Age: Doesn't apply

Species: Eldritch abomination

Appearance: Generally appears as a human-sized fox with pitch-black fur or a human with an appearance similar to Karin.

Abilities: Her body is made up out of the same cells as Karin's, though they can be much more specialized. She can also fully alter her body's shape. Her cells (and to some extent her entire body) function as gateways to an alternate universe, allowing her to transfer mass between them. Her main intellect also exists in this dimension, which allows her to have multiple bodies at once. She also doesn't have any real limits to the amount of mater she can transfer from her own universe into the one her body resides in, and while she does have limits to the amount of mater that can be transferred at once she can still cover an entire city in her growths in under an hour, though the speed at which she can eat things is much lower (though reabsorbing her own mater happens at the same rate as creating it)
She can also insert her cells into other living organisms to mutate their bodies, both to turn them into things similar to herself (which she can then place under her own control if she wants to) or simply rearranging their DNA and cells. This process takes time however.

Skills: Mastermind. scholarship (molecular biology), expert.

Weakness: Her main body is incapable of leaving the alleys while Sudiov's nerfs are in effect, and any bodies she does create are limited to the abilities Karin has.

Personality: Highly enjoys science and biological experiments. Generally doesn't pay much attention to the world outside the alleys, though that has been changing recently. Doesn't care about humans, only caring about those they consider interesting. She sometimes does show a surprising amount of humanity though. Hostile to people they consider evil, though their definition of evil can be strange sometimes.

History: A bizarre being that at one point found itself crossing paths with the alleys. Intrigued by this strange existence she decided to investigate, and ended up joining, seeing it as a good place to continue it's research, eventually spawning and leading the bioscience department. Recently they've started interacting with the rest of the DA again, and they've started paying attention to the outside world as well, sending an offshoot body to interact with it.

Affiliation: DA, bioscience department head.

Theme song: Madame Macabre, God Syndrome

Posted

Added to OP.

Point total of nerfed version ~145 points, not counting weaknesses. (90 M, 55 S)

Posted

Hey, I would like to retire Berkley Norfolk, I don't really like him or use him, and the way I did use him was as a DA character, which won't work anymore because, well you know :P

Posted
40 minutes ago, Emperor Stick said:

Hey, I would like to retire Berkley Norfolk, I don't really like him or use him, and the way I did use him was as a DA character, which won't work anymore because, well you know :P

Was that the guy who tried to crash the meeting and got killed?

Posted (edited)

Been working on this character, probably over 150, but wanted to check. Can add weaknesses and Reduce Oath level if needed. @Voidus

Spoiler

Name: Nilrin

Physical Characteristics: Tall, tan, with mahogany colored eyes and dark hair.

Investiture: Fourth Ideal Windrunner.

Skills: Skilled at Melee weapons, Amateur Hand-to-Hand.

Equipment: Stormlight, Food, Water, a First aid kit, and a small knife.

Weakness: If he decides something is wrong, he is mentally unable to do it.

Family: Mother (deceased)

Home Planet: Roshar

Backstory: Grew up poor on Roshar, after his mother had been raped by a bandit who broke in the small home they had, he took everything from Nilrin’s family. His mother died from childbirth. Years later, Nilrin was a thief and a pickpocket, stealing food and clothes from whoever he could, and when he was older,   people and breaking into houses, to even flat out murder. If he could take something, he would storm the consequences! One day, he broke into someone’s house, although it happened that the owner was a worldhopper and a Knights Radiant. The worldhopper caught him, and felt pity for Nilrin, and decided to teach him. He taught him  Honor, instead of Disgrace, and Truth, instead of Deceit. During this time, Nilrin bonded a spren and said up to the fourth ideal. Eventually, the worldhopper passed away, but not before telling him of the Alleyverse. Nilrin decided to go there, and to help the helpless, and redeem the unredeemable.

Guild: Unaffiliated

Psyche: Healthy

Personality: INFJ-F

Oaths:

Third: I will save those who are evil, for long as it is just.

Fourth: I will redeem those who have walked the wrong path, just as was done for me.

 

Edited by Emperor Stick
Posted
2 hours ago, Emperor Stick said:

Been working on this character, probably over 150, but wanted to check. Can add weaknesses and Reduce Oath level if needed. @Voidus

 

So, I have a few things, the first being that I think we know the oaths up to the fourth one. So the only custom oath you need to make is the fourth one. Also his third oath feels more like a Skybreakers oath then a windrunner one.

As to weaknesses it would depend on what they consider to be wrong. Do they think any killing is wrong because anyone has a chance to be talked to and their mind changed? Or are they more like if someone attacks me and they die it wasn’t my fault and thus isn’t bad?

You need 105 points on weakness, and I can say that the current oaths won’t take off too much of that. Assuming his fourth oath is a compulsive desire to help everyone he meats that is on the wrong path, that would count as 25.  The second and third oaths together would count for 30. 

Posted
3 hours ago, MacThorstenson said:

So, I have a few things, the first being that I think we know the oaths up to the fourth one. So the only custom oath you need to make is the fourth one. Also his third oath feels more like a Skybreakers oath then a windrunner one.

As to weaknesses it would depend on what they consider to be wrong. Do they think any killing is wrong because anyone has a chance to be talked to and their mind changed? Or are they more like if someone attacks me and they die it wasn’t my fault and thus isn’t bad?

You need 105 points on weakness, and I can say that the current oaths won’t take off too much of that. Assuming his fourth oath is a compulsive desire to help everyone he meats that is on the wrong path, that would count as 25.  The second and third oaths together would count for 30. 

Really? I always thought of Skybreakers purging evil, not protecting them, no matter how "Right" it is.

Probably the latter, although he would try talking the enemy down before fighting them directly.

Thanks for the feedback, I'll work on it.

Posted
3 minutes ago, Emperor Stick said:

Really? I always thought of Skybreakers purging evil, not protecting them, no matter how "Right" it is.

The Skybreakers primary thing is justice, someone could be a terrible person who hasn’t done anything and they wouldn’t care, but Windrunners are more likely to take preventive action against a person who was planning to harm someone, even if they haven’t made any moves so far.

Ok so the weakness will be worth 25. 

Posted (edited)

Added a couple of weaknesses, lowered the Ideal level and changed the wording a bit on his 3rd Ideal.

Spoiler

Name: Nilrin

Physical Characteristics: Tall, tan, with mahogany colored eyes and dark hair.

Investiture: Third Ideal Windrunner.

Skills: Skilled at Melee weapons, Amateur Hand-to-Hand.

Equipment: Stormlight, Food, Water, a First aid kit, and a small knife.

Weakness: If he decides something is wrong, he is mentally unable to do it, is a terrible liar, bad at making decisions under pressure, and is very self-righteous. 

Family: Mother (deceased)

Home Planet: Roshar

Backstory: Grew up poor on Roshar, after his mother had been raped by a bandit who broke in the small home they had and took everything from Nilrin’s family, and his mother and died from childbirth. Years later, Nilrin became a thief and a pickpocket, stealing food and clothes from whoever he could, and when he was older, mugging people and breaking into houses, to even flat out murder. If he could take something, he would, storm the consequences! One day, he broke into someone’s house, although it happened that the owner was a worldhopper and a Knights Radiant. The worldhopper caught him, and felt pity for Nilrin, and decided to teach him. He taught him  Honor, instead of Disgrace, and Truth, instead of Deceit. During this time, Nilrin bonded a spren and said up to the fourth ideal. Eventually, the worldhopper passed away, but not before telling him of the Alleyverse. Nilrin decided to go there, and to help the helpless, and redeem the unredeemable.

Guild: Unaffiliated

Psyche: Healthy

Personality: INFJ-F

Oaths:

Third: I will protect those who are evil, for long as it is right.

(not yet said) Fourth: I will redeem those who have walked the wrong path, just as was done for me

 

Edited by Emperor Stick
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