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  1. 1. Should Legend (Page 89) be approved?

    • Yes
      14
    • No
      20

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Posted

Hello! This is my first character

 

Name: Cyna Jing

Physical Characteristics: About 5’2, scrawny, pretty weak. She has short black hair and often wears a beat-up brown jacket with little rocks or slips of paper in the pockets that she rubs when nervous.

Investiture: Misting, can burn tin

Skills: She’s flexible, can run really fast and really far, and good at climbing. Has an excellent memory and can remember and apply concepts easily.

Equipment: Vials of tin

Weakness: She’s physically weak. She can’t cope with change very well- she adheres to a specific routine, and any changes in it can lead to her thoughts spiraling rapidly. She’s easily overwhelmed.

Family: A mother, a father, a younger sister

Home Planet: Scadrial

Backstory: When she was a child, her family fled Luthadel after the assassination of the Lord Ruler,  when the instability started. She was raised in a quiet forest, trained to burn tin, and stumbled upon an entrance to the Alleyverse one day.

Guild: Unaffiliated

Psyche: Paranoid, guarded, curious

Personality: Always analyzing a situation before jumping into it, cautious, loves to learn (on a related note, she wants to find the answers but she’s too afraid to actually go out there and find them), methodical

Appearance: [The artistically inclined are welcome to include an illustration of their character.]

Theme Song: ???

Fighting Style: She’d prefer not to engage in a fight. Usually, she bolts at the first sign of a threat, but if she must fight, she’s on the defense, evading attacks and trying to find an opening to get out.

Posted
1 hour ago, potato_in_a_minefield said:

Hello! This is my first character

 

Oh no, it's the potato again. :P

That being said, I'll rate it for you.

Spoiler

Name: Cyna Jing

Physical Characteristics: About 5’2, scrawny, pretty weak. She has short black hair and often wears a beat-up brown jacket with little rocks or slips of paper in the pockets that she rubs when nervous.

Investiture: Misting, can burn tin [+35]

Skills: She’s flexible, can run really fast and really far, and good at climbing. Has an excellent memory and can remember and apply concepts easily. [+30 (Putting it down as scholarship)]

Equipment: Vials of tin

Weakness: She’s physically weak. [-15] She can’t cope with change very well- she adheres to a specific routine, and any changes in it can lead to her thoughts spiraling rapidly. She’s easily overwhelmed. [-5]

Family: A mother, a father, a younger sister

Home Planet: Scadrial

Backstory: When she was a child, her family fled Luthadel after the assassination of the Lord Ruler,  when the instability started. She was raised in a quiet forest, trained to burn tin, and stumbled upon an entrance to the Alleyverse one day.

Guild: Unaffiliated

Psyche: Paranoid, guarded, curious

Personality: Always analyzing a situation before jumping into it, cautious, loves to learn (on a related note, she wants to find the answers but she’s too afraid to actually go out there and find them), methodical

Fighting Style: She’d prefer not to engage in a fight. Usually, she bolts at the first sign of a threat, but if she must fight, she’s on the defense, evading attacks and trying to find an opening to get out.

That's... really low on points

I might be underestimating something tho

Posted
2 hours ago, potato_in_a_minefield said:

Hello! This is my first character

 

Name: Cyna Jing

Physical Characteristics: About 5’2, scrawny, pretty weak. She has short black hair and often wears a beat-up brown jacket with little rocks or slips of paper in the pockets that she rubs when nervous.

Investiture: Misting, can burn tin

Skills: She’s flexible, can run really fast and really far, and good at climbing. Has an excellent memory and can remember and apply concepts easily.

Equipment: Vials of tin

Weakness: She’s physically weak. She can’t cope with change very well- she adheres to a specific routine, and any changes in it can lead to her thoughts spiraling rapidly. She’s easily overwhelmed.

Family: A mother, a father, a younger sister

Home Planet: Scadrial

Backstory: When she was a child, her family fled Luthadel after the assassination of the Lord Ruler,  when the instability started. She was raised in a quiet forest, trained to burn tin, and stumbled upon an entrance to the Alleyverse one day.

Guild: Unaffiliated

Psyche: Paranoid, guarded, curious

Personality: Always analyzing a situation before jumping into it, cautious, loves to learn (on a related note, she wants to find the answers but she’s too afraid to actually go out there and find them), methodical

Appearance: [The artistically inclined are welcome to include an illustration of their character.]

Theme Song: ???

Fighting Style: She’d prefer not to engage in a fight. Usually, she bolts at the first sign of a threat, but if she must fight, she’s on the defense, evading attacks and trying to find an opening to get out.

Easily comes out under the point total, I won't give a specific breakdown unless you really want one but they're definitely approved.

Posted
3 hours ago, potato_in_a_minefield said:

Hello! This is my first character

 

Name: Cyna Jing

Physical Characteristics: About 5’2, scrawny, pretty weak. She has short black hair and often wears a beat-up brown jacket with little rocks or slips of paper in the pockets that she rubs when nervous.

Investiture: Misting, can burn tin

Skills: She’s flexible, can run really fast and really far, and good at climbing. Has an excellent memory and can remember and apply concepts easily.

Equipment: Vials of tin

Weakness: She’s physically weak. She can’t cope with change very well- she adheres to a specific routine, and any changes in it can lead to her thoughts spiraling rapidly. She’s easily overwhelmed.

Family: A mother, a father, a younger sister

Home Planet: Scadrial

Backstory: When she was a child, her family fled Luthadel after the assassination of the Lord Ruler,  when the instability started. She was raised in a quiet forest, trained to burn tin, and stumbled upon an entrance to the Alleyverse one day.

Guild: Unaffiliated

Psyche: Paranoid, guarded, curious

Personality: Always analyzing a situation before jumping into it, cautious, loves to learn (on a related note, she wants to find the answers but she’s too afraid to actually go out there and find them), methodical

Appearance: [The artistically inclined are welcome to include an illustration of their character.]

Theme Song: ???

Fighting Style: She’d prefer not to engage in a fight. Usually, she bolts at the first sign of a threat, but if she must fight, she’s on the defense, evading attacks and trying to find an opening to get out.

You probably could make it a twin born....(Not sure) right @Voidus?

Posted
Just now, Mraize said:

You probably could make it a twin born....(Not sure) right @Voidus?

Pretty easily if you wanted to, but does seem like they're going for a lower-power character so no shame in keeping it that way if you want to. I have a character whose point total comes out in the negatives I think.

Posted

Hehe...well, @potato_in_a_minefield, if its not a combat-trained character and has good athleticism and memory, that opens the possibilities of a feruchemical power of Tin, Steel, and Copper, in case you did want to up your points

Posted (edited)
5 hours ago, Voidus said:

I'd say Parkouring would be covered under Assassination to a large extent. Staying hidden, scaling buildings, rapid movement, etc.

Could max out Assassination and just leave 5 points over?

Alright, I'll do that. In that case, this is the final version of the character sheet:

Spoiler

Name: Shade
Age: 17
Gender: Female
Appearance: 5'2'', with long black hair and brown eyes. Normally wears a black pants with a grey hoodie that seems to be a few sizes to big. She has a number of scars hidden away under her cloths.
Powers: Presence Manipulation
This ability can make people pay more or less attention to her, as well as giving them the idea she is in a different location, or give the idea she/projected presence is someone else.
Hiding her presence works similar to the Grey Men from WoT, with roughly the same level of effectiveness. Its effectiveness varies depending on the sense used to perceive her though. Hearing or seeing her doesn't do much, but her smell is still noticed and can make someone pay more attention to her, though it's generally not enough to break the ability if she doesn't do anything too suspicious. Direct physical contact will immediately break the ability though, and will make them fully aware of her. Highly unusual actions, like firing guns or yelling will also seriously weaken the ability. This ability is also a lot less effective on people who were already aware of her when the ability activated.
Increasing her presence will make people around her focus on her, and draw their attention away from other things. When used with less strength it will simply make people notice her unconsciously, making her stand out more.
Projecting her presence will make people think she is at the projected location instead of her actual location. If the person in question is already aware of the her location it will only function as a distraction, disorienting the person in question. Also, if they actually see the location the presence is projected to it'll immediately fail as they realize there's nobody there, unless they think there is someone invisible around. An interesting quirk of this is that by quickly projecting her presence at different locations close to herself she can make it harder for people to know her exact location, disorienting people looking at her and making it harder to hit her with ranged weapons.
Disguising her presence makes people think she's someone else. This ability fails when someone pays actual attention to her though, since actual inspection would show them that she is somebody else. The closer she looks like the person who's presence she's using the less likely it is for the effect to fail. This ability can also be used in conjunction with projecting her presence, making people think it's someone else who's at the location the presence is projected to.

Notes:

  • It is possible for her to simultaneously hide her presence and project it.
  • Only one presence can be projected at the same time, though the presence can be re-projected at high speeds (about 0.15 seconds).
  • The range for projecting a presence is limited to locations either within line of sight or within 30 meters of her if she is aware of the location.
  • She can sense how much attention people are paying her, and is thus aware of it when someone breaks her ability.
  • If someone breaks her ability only the person in question notices her. Everyone else affected by the ability will still be affected, but the person not affected can tell the others about her, breaking the ability for them as well.
  • If someone has broken their ability reusing it will still make the ability apply to them again. Generally the ability would break again immediately (creating the disorientation/mirage trick with presence projection by continuously distracting them with new presences) but if the person who broke it didn't really pay any attention to her anyway it can successfully re-apply itself (for example, if someone bumped into her on the street and ignored her the ability could be applied again).

Skills: Assassination (Exper), Melee Weapons (Skilled, limited to knives, also includes throwing knives).

Equipment: A large number of hidden knives.

Epic Weakness: Feeling trapped, normally triggered by someone grabbing her wrists or restraining her, but other triggers can occur as well.

Weaknesses: Dislikes fighting and killing, she'll try to avoid combat unless she feels like she has no choice. She's also fairly shy and has trouble dealing with crowds. She has psychological issues related to her backstory, and if she feels trapped or threatened she can snap, having mental breakdown.

Guild: Church of the Whiterose.

Family: Parents and uncle, all deceased.

Personality: She tends to be somewhat quiet and shy, but likes caring for others, especially children. Has a dislike for fighting, and is aware of the psychological issues she has, and is trying to overcome them, while also trying to atone for the killing she did when she was younger. Both of these are why she enjoys caring for children.
When using her powers her emotions fade away. She personally has the idea that the more she hides her presence the more her emotions disappear as well. Her motivations stay though, and certain strong emotions can stay as well (specifically her fear of being trapped).
Likes being in open places.
Dislikes other people seeing her scars.

History: She grew up with abusive parents, learning quickly not to draw attention to herself. With the only person she liked a mysterious uncle who came by every once in a while. When she turned seven Calamity appeared, and one of the rampaging Epics killed her parents, and she survived only because of her own abilities manifesting. Her uncle took her in afterwards, but was only interested in her ability. It turned out that he was an assassin, and he started training her as well, eventually turning her into a skilled killer, having her serve as his tool and hiring out her services.
Eventually when she got older she managed to befriend a local girl. However, her uncle found out, and scared that she might betray him he kidnapped the girl, and tried to force Shade to kill her, engaging her weakness in the process. With the encouragement from the girl she managed to snap out of it and kill her uncle instead, overcoming her weakness. Her uncle still fatally wounded the girl though, and when she died Shade didn't know what to do, simply wandering about until she arrived in the alleyverse, where she ended up at the guild, deciding to stay in the hope that she might find a way to escape from her past, as well as a way to atone for all the people she killed.

Theme Song: Within Temptation, Overcome

 

Edited by kenod
Posted
44 minutes ago, kenod said:

Alright, I'll do that. In that case, this is the final version of the character sheet:

  Reveal hidden contents

Name: Shade
Age: 17
Gender: Female
Appearance: 5'2'', with long black hair and brown eyes. Normally wears a black pants with a grey hoodie that seems to be a few sizes to big. She has a number of scars hidden away under her cloths.
Powers: Presence Manipulation
This ability can make people pay more or less attention to her, as well as giving them the idea she is in a different location, or give the idea she/projected presence is someone else.
Hiding her presence works similar to the Grey Men from WoT, with roughly the same level of effectiveness. Its effectiveness varies depending on the sense used to perceive her though. Hearing or seeing her doesn't do much, but her smell is still noticed and can make someone pay more attention to her, though it's generally not enough to break the ability if she doesn't do anything too suspicious. Direct physical contact will immediately break the ability though, and will make them fully aware of her. Highly unusual actions, like firing guns or yelling will also seriously weaken the ability. This ability is also a lot less effective on people who were already aware of her when the ability activated.
Increasing her presence will make people around her focus on her, and draw their attention away from other things. When used with less strength it will simply make people notice her unconsciously, making her stand out more.
Projecting her presence will make people think she is at the projected location instead of her actual location. If the person in question is already aware of the her location it will only function as a distraction, disorienting the person in question. Also, if they actually see the location the presence is projected to it'll immediately fail as they realize there's nobody there, unless they think there is someone invisible around. An interesting quirk of this is that by quickly projecting her presence at different locations close to herself she can make it harder for people to know her exact location, disorienting people looking at her and making it harder to hit her with ranged weapons.
Disguising her presence makes people think she's someone else. This ability fails when someone pays actual attention to her though, since actual inspection would show them that she is somebody else. The closer she looks like the person who's presence she's using the less likely it is for the effect to fail. This ability can also be used in conjunction with projecting her presence, making people think it's someone else who's at the location the presence is projected to.

Notes:

  • It is possible for her to simultaneously hide her presence and project it.
  • Only one presence can be projected at the same time, though the presence can be re-projected at high speeds (about 0.15 seconds).
  • The range for projecting a presence is limited to locations either within line of sight or within 30 meters of her if she is aware of the location.
  • She can sense how much attention people are paying her, and is thus aware of it when someone breaks her ability.
  • If someone breaks her ability only the person in question notices her. Everyone else affected by the ability will still be affected, but the person not affected can tell the others about her, breaking the ability for them as well.
  • If someone has broken their ability reusing it will still make the ability apply to them again. Generally the ability would break again immediately (creating the disorientation/mirage trick with presence projection by continuously distracting them with new presences) but if the person who broke it didn't really pay any attention to her anyway it can successfully re-apply itself (for example, if someone bumped into her on the street and ignored her the ability could be applied again).

Skills: Assassination (Exper), Melee Weapons (Skilled, limited to knives, also includes throwing knives).

Equipment: A large number of hidden knives.

Epic Weakness: Feeling trapped, normally triggered by someone grabbing her wrists or restraining her, but other triggers can occur as well.

Weaknesses: Dislikes fighting and killing, she'll try to avoid combat unless she feels like she has no choice. She's also fairly shy and has trouble dealing with crowds. She has psychological issues related to her backstory, and if she feels trapped or threatened she can snap, having mental breakdown.

Guild: Church of the Whiterose.

Family: Parents and uncle, all deceased.

Personality: She tends to be somewhat quiet and shy, but likes caring for others, especially children. Has a dislike for fighting, and is aware of the psychological issues she has, and is trying to overcome them, while also trying to atone for the killing she did when she was younger. Both of these are why she enjoys caring for children.
When using her powers her emotions fade away. She personally has the idea that the more she hides her presence the more her emotions disappear as well. Her motivations stay though, and certain strong emotions can stay as well (specifically her fear of being trapped).
Likes being in open places.
Dislikes other people seeing her scars.

History: She grew up with abusive parents, learning quickly not to draw attention to herself. With the only person she liked a mysterious uncle who came by every once in a while. When she turned seven Calamity appeared, and one of the rampaging Epics killed her parents, and she survived only because of her own abilities manifesting. Her uncle took her in afterwards, but was only interested in her ability. It turned out that he was an assassin, and he started training her as well, eventually turning her into a skilled killer, having her serve as his tool and hiring out her services.
Eventually when she got older she managed to befriend a local girl. However, her uncle found out, and scared that she might betray him he kidnapped the girl, and tried to force Shade to kill her, engaging her weakness in the process. With the encouragement from the girl she managed to snap out of it and kill her uncle instead, overcoming her weakness. Her uncle still fatally wounded the girl though, and when she died Shade didn't know what to do, simply wandering about until she arrived in the alleyverse, where she ended up at the guild, deciding to stay in the hope that she might find a way to escape from her past, as well as a way to atone for all the people she killed.

Theme Song: Within Temptation, Overcome

 

Added

Posted

Sigh..I'll be throwing my hat in now...

Spoiler

Name:
Kalon Lange

Appearance:
Wears a suit and top hat so he looks older, but both are a little too big for him 

[There should be a picture coming]

Physical Characteristics:
A seventeen-year-old male, thin. Close cropped dark blond hair. Green eyes. 

Investiture: 
Brass Feruchemy
Second oath Lightweaver
His second oath is ‘I will never again be the cause of one of my friend’s deaths’’ 

Skills: 
Average Projectile Weapon Training 
Amateur Assassination Training

Equipment: 
Long brass cane topped with an infused diamond
An emergency dagger
Brass bracers for Feruchemy
Glass prism he uses to practice manipulating light

Weakness:
Uses his skill with temperature manipulation as a crutch for his Surges. As a result he can’t create illusions and can only soulcast fire.
A complete failure at using melee weapons; barely manages not to slice his fingers off with his own dagger

Family: 
Dad Native Scadrien, Mother Native Rosharian, No siblings. Is unknown whether his parents are alive or dead.

Home Planet:
Born and raised on Roshar

Backstory: 

Spoiler

 

Grew up on Roshar. His father was a minor Alethi landholder who had minor dealings with the Dark Alley. His mother was often away from home. However Kalon always looked forward to her visits because she brought cookies. For reasons unknown to him at the time, his parents constantly argued. These arguments became more and more violent until one day they both left. He searched the house and only found one hint to his parents fates, a scrap of paper with a recipe on it for ‘hemalurgy free cookies’. During that month he bonded a spren who was attracted to the mystery of his parents fates. One month after his parents disappearance while wandering throughout town he came upon a large alley that seemed to call to him. In the Alleyverse Kalon made his first friend, [Nameless NPC]. While practicing with his surgebinding he drew upon his stores of heat and focused it into a beam of energy. He lost control of his newfound power and disintegrated his home and friend. That moment he sweared his second oath. Miserably he went to join TUBA to continue his quest.

Guild:
TUBA

Personality:
Feels like a little kid around others. Self-conscious. 
Jumpy and nervous (Ex. Likely to blast his own shadow)

Theme Song:
Cruisin’ for a Bruisin’

Fighting Style:
Uses his Illumination Surge to manipulate his stored heat into rays. Runs from melee combat. Practicing offensive Soulcasting 

Example:

Spoiler

Kalon was walking home excited to finally get to bead when he heard something in the nearby alleyway. Kalon jumped and yelled, “Come out here!” A figure detached itself from the shadows in front of him and launched at Kalon with a knife. Kalon stumbles to the side sucking in stormlight to enhance his reaction time. His mysterious attacker stumbled back as Kalon burst alight. Then Kalon began tapping into his brassmind feeling the air around him begin heating up. Using his Surgebinding he pulled the heat from around him and made it gather in his palm. The man stumbled as he tried to get away, but it was too late. Kalon directed the heat towards the man. Minutes later there was a pile of char and bones in the Alley as Kalon wandered out.

 

Is there a rule for resonances???

Posted

Okay @Voidus, I've decided on a "Densuke Watermelon", a rare watermelon from the outskirts of Japan, which is all black and stripe-less. Would you like me to edit my post or are you gonna directly add it?

Posted

AHEM. I have finished Allak's revised character sheet.

Spoiler

Name: Allakn-Isal, Master Allak, or simply Allak for those close to him, formerly Frightgore the Terrifying, Alek, and originally Shinnar. His aliases include Overture, Hesseri Alaenist, and many others.

 

Appearance: Allak stands near eight feet tall (7’10”, to be precise), with an incredibly imposing figure, and has faint black Singer marbling patterns that run throughout his body. As the god of fear, he naturally appears to tower over all around him, even when they are much taller than him. His hair is a black-purple color, and naturally flows behind him and  slightly upward, as if he were slowly falling downward on his stomach. Due to the stormform transformation, he has numerous grey chitin spikes emerging through his skin in various areas, such as on his shins, behind his ears, and on the backs of his arms. Allak’s irises are a lighteyed blue on the outer layer, and on the inner layer, they are a glowing red with a square pupil. When he goes into a rage, a red skull forms on his face, and the angrier he is, the more defined and less muted color-wise the skull design is.

 

Investiture:

  • Returned.

  • Dual Nicrosil (Gravitation) spikes.

  • Gemheart spike (I don’t know what material this would be).

  • Stormform.

  • Two zinc spikes.

  • One steel (linchpin) spike.

  • Two copper spikes, one containing the combat knowledge of a skilled assassin (25 points) and the other holding the knowledge of a Hemalurgic genius (65 points, but is also the cause of his insanity).

  • Synthetic Thrill: Allak managed to create a “Thrill” of sorts, which only affects him and those with his viral strand of sDNA (the one he implants into his family members), and the ‘SynThrill’ will spread to all with that strand whenever any one of them feels it, driving them to kill.

 

Skills: Allak Returned 6,173 years ago (although he’d tell you it was actually 5,022 years) and as such he is skilled in many things, whether it is playing the piano or dual Shardblade wielding. He also enjoys the machinations of high society and is incredibly cunning. Along with the skills related to murder and politics, Allak is a Spiritual Geneticist, and he searches for ways to cause changes in the spiritweb through means other than Hemalurgy, such as spiritual parasites. Finally, he speaks many languages and plays many instruments with inhuman skill.

 

Equipment: Allak has a Shardblade, which was a corrupted Ashspren in life, and when he summons it, instead of dripping water, it drips with blood. After being altered to become a part of his spiritweb (summonable sans gemstone), and due to the changes issued from his Hemalurgic transformation, the Blade can split in two. He also has red leather armor, Awakened to protect Allak and harm anyone else who wears it.

 

Weakness: Allak is, as mentioned before, completely insane. Also, while he is under the SynThrill, he is less intelligent and heals far slower. Along with those two weaknesses, he has difficulty hurting those he  a) sees as equals, whether judged by power or otherwise or B) has affection for. So if you run into him, try battling him in games of wits or anywhere else you are likely to succeed. His affection is rarely given. Allak thinks that ranged weapons are dishonorable, and, when dueling an honorable opponent,  will never strike them down through anything but his hands, not even using a Shardblade to finish them.

 

Family: His original family is long deceased, but his wife, who is also a Returned and spiked like him is always near him, and his eighteen children, none of whom are biological, are spiked like unto their parents, all dual-Surged, holding Forms of Power, and containing a Divine Breath.

 

Home Planet: Nalthis.

 

Backstory: Shinnar was born in Hallandren to a very poor family, and he barely survived his first week alive. While Shinnar grew up, he began working as hired muscle for a small gang, and to protect his family, he changed his name to Alek. Alek began realizing the consequences of his actions, and when one of his employers’ schemes, which he helped to carry out, put the life of a small family in danger, he rushed in to protect them from the rival gangs of the area. He helped them escape, but not before he was beaten to death. However, he Returned. Frightgore the Terrifying was feared among the Court of Gods, but while he appeared to many as a strict demon, he was merciful to his devoted followers. His followers were few, but they were loyal to him, in many cases because of the protection he offered to the weaker of his worshippers. Eventually, after becoming engaged in a relationship with one of his fellow gods, Slyheart the Alluring, he met a worldhopping traveler from First of the Sun, who offered to take Frightgore and Slyheart away from the petty courts, an offer they both accepted, having gained enough Breath to live out the rest of their days in peace. While on First of the Sun, Frightgore managed to bond an Aviar, who he named Yxares. After living near thirty years on First of the Sun, the worldhopper asked if the Returned pair would like to be taken to a world where Investiture could be taken from one person and given to another, allowing for power to be transferred with ease. Frightgore agreed, and journeyed to Scadrial with his wife, where they each spiked the intelligence out of two people each, Frightgore stealing the knowledge of a master criminal fighter and a Hemalurgist. Afterwards, bringing along a collection of spikes, Frightgore and Slyheart traveled to Roshar, due to hearing tales of the mystical Surges, gaining dual Surges and Forms of Power, with Frightgore gaining stormform and dual Gravitation, one from a Windrunner and one from a Skybreaker, and Slyheart gained envoyform along with dual Illumination, from a Lightweaver and a Truthwatcher. At this point, they decided that new names were in order, Frightgore taking the name Allakn-Isal, and Slyheart taking the name Ileya-Isal. After living many years on Roshar, Ileya and Allak heard a rumor of a place full of all Investitures and of things beyond, such as Silimatic technologies and Epic Powers. Allak resided there until after the Seven Day War, when the Boundless Worlds opened up, and he moved into one such realm. After accepting Silas as his student, he realized that Silas would make the most fearsome of any of Allak’s children, so he infected Silas with a strain of his own mutated sDNA, preparing him for the Hemalurgic transformation. However, Silas declined the procedure, but Allak has been watching and waiting ever since...

 

Guild: Allak was once a hiree of the Bureau of Villainy, but he now sees them as weaklings who can only summon those of greater power to help them. Currently unaffiliated.

 

Psyche: Absolutely storming insane. He enjoys causing others pain, and while he is an incredibly empathetic person, he enjoys blocking himself off emotionally from those in pain and watching them suffer. For this reason, he will kill all family members and friends of his ‘children’ solely so that they can go through such emotional agony, which he sees as a gift and one of the only ways love can truly be shown to another.

 

Alignment: Chaotic Evil.

 

Intended Threat Level: While he does enjoy destruction, he also enjoys life and creation, and as such, he only wishes to rule, not annihilate. On a scale from 1-100, I would put him at a 60.

 

Story purpose: Allak is not going to be a large villain. He is mostly here because all of my characters connect to him through some form or another, and as such he creates a web of intricate details. He is going to a) become a background character or B) die once Era Three finishes.

 

Benefit: He’s just a kind of fun and flamboyant character, who would serve to lighten up the dark gloom of the recent time in the Alleyverse. Everything is just so unhappy and “this is the sad stuff we will talk about now”, you know?

 

Modus Operandi: Allak sends his children to operate on missions for himself. His children are all like him in the way that they are all Returned, have Divine Breath or shade spikes and two of the same Surge spiked into them

 

Theme Song: Così Fan Tutte: Overture

 

Posted
10 minutes ago, JacobClaessen said:

Guild: Allak was once a hiree of the Bureau of Villainy, but he now sees them as weaklings who can only summon those of greater power to help them. Currently unaffiliated.

Heh this is funny

Posted (edited)

Revised character!!

Spoiler

Name: Tels Sultone

Physical description: Tels is 6'5, but still pretty skinny: strength is not his forte, but he is pretty agile. He has a narrow face as well, with a thief's face, thin-ish eyes, and a bold, narrow nose. His eyes are gray, and his hair is a chestnut colored.

Personality: Tels is a bold man, one who is unafraid to try dangerous things: He loves taking risks. Rig grew up in the streets of Dayside Taldain, spending years as a thief and living a cut-throat life. He is ruthless, and has a limited capacity for mercy. He will usually be thinking about how to steal whatever's in the room at the time, which will often cause trouble for him. Deep down, he has some good in him, but that side of himself does not show often. 

Powers: Tels eventually discovered, though, that he was a sand mage, quickly becoming a self-taught sand master rather than going to the Diem. He can weave about 25 ribbons, all with incredible skill. Eventually, through many strange events, Tels found himself a part-time worldhopper on Roshar, where he received a boon from the Nightwatcher to have more power in sand mastery, like he can control sand streams, not just ribbons. A bit like using a fire hose instead of a regular one. His bane was that he cannot hold anything, it slips from his grasp in a similar manner as a wet soap bar would. He basically cannot physically cannot interact with anything around him, forcing him to use sand to do everything, which causes the problem of dehydration.

Weakness: Tels is more than horrified of axehounds. A giant bug, that can move fast on four legs... *involuntarily shudders*

Other Stuff: Tels always has water on him. Always. Probably enough for 5 people, if not more. 

@Voidus

Edited by Truthless of Shinovar
Posted
59 minutes ago, JacobClaessen said:

It was a major dig at the Bureau, and considering the evidence, can you say he's wrong?

Yes?

Posted

I have revised my character

Name: Cyna Jing

Physical Characteristics: About 5’2, scrawny, pretty weak. She has short black hair and often wears a beat-up brown jacket with little rocks or slips of paper in the pockets that she rubs when nervous.

Investiture: Twinborn- can burn tin, store and tap from tin, and compound

Skills: She’s flexible, can run really fast and really far, and good at climbing. Has an excellent memory and can remember and apply concepts easily.

Equipment: Vials of tin, tin metalmind

Weakness: She’s physically weak. She can’t cope with change very well- she adheres to a specific routine, and any changes in it can lead to her thoughts spiraling rapidly. She’s easily overwhelmed.

Family: A mother, a father, a younger sister

Home Planet: Scadrial

Backstory: When she was a child, her family fled Luthadel after the assassination of the Lord Ruler,  when the instability started. She was raised in a quiet forest, trained to burn tin, and stumbled upon an entrance to the Alleyverse one day.

Guild: Unaffiliated

Psyche: Paranoid, guarded, curious

Personality: Always analyzing a situation before jumping into it, cautious, loves to learn (on a related note, she wants to find the answers but she’s too afraid to actually go out there and find them), methodical

Appearance: [The artistically inclined are welcome to include an illustration of their character.]

Theme Song: ???

Fighting Style: She’d prefer not to engage in a fight. Usually, she bolts at the first sign of a threat, but if she must fight, she’s on the defense, evading attacks and trying to find an opening to get out.

Posted (edited)
3 hours ago, Ark1002 said:

Yes?

Provide evidence and I will reconsider. However, consider the evidence of the most chaos in the AV currently being caused by those the Bureau summoned

Edited by JacobClaessen
Posted (edited)

Made this wanting to make a Sand Master, turns out it's not very expensive at all. Also, It's really fun grading stuff, is there a way I can become an approver?

Spoiler

Name: Kendul Adeel

Physical Characteristics: 26, 5’9, Short, trimmed auburn hair, short boxed beard, almond shaped dark blue eyes.

Investiture: Sandmastery Up to 30 ribbons (level 5)

Skills: Mastermind, Skilled hand to hand, Expert Scholarship

Equipment: Books, two pouches, one for invested sand and one for used up sand, a canteen of water, pen, and paper, several extra pairs of glasses.

Weakness: Basically blind without glasses, looks down on others, underestimates their intelligence.

Family: Father (Father, Living) Mother (Mother, Living)

Home Planet: Taldain

Backstory: Naturally gifted at Sand Mastery, he spent his childhood training to be a powerful warrior. When he was 17, his family realized how intelligent he was, sent him off world to study and become a great scholar. After he completed his education and earned his Professional Degree, went to the Alleyverse to see if there was anything left to learn, and to spread knowledge.

Guild: Church of the Whiterose, looking to join the Scholar’s Guild

Psyche: Sane

Personality: Very sure of himself, believes he is superior than most people, kind to those who know him

@Voidus @Ark1002

Edited by Emperor Stick
Posted
5 minutes ago, Emperor Stick said:

Made this wanting to make a Sand Master, turns out it's not very expensive at all. Also, It's really fun grading stuff, is there a way I can become an approver?

Only mods can give a final say and officially rank weaknesses. 

But anyone can rank powers. 

Posted (edited)

Ark approved this. Edit: For backstory.

Spoiler

Name: Parrot Man

Investiture: He can soulcast frying pans and smoke bombs out of thin air, using stormlight.

Weakness: Being put in a cage or cell.

Skills: He can run fast and is very good at killing people with his frying pan.

Equipment: A cast iron frying pan and smoke bombs.

Physical Characteristics: 5’ 3”, yellow eyes, has a parrot head with green feathers.

Appearance: He wears a modified suit of knight’s armor painted crimson red and has a pouch on his waist that stores his eight gems that are full of stormlight.

Personality: Extremely hyperactive and quick to anger.

Psyche: Insane.

Backstory: He came out of the vortex and randomly started killing everything he saw.

 

Edited by Clyde Froggins
Posted
19 minutes ago, Clyde Froggins said:

Ark approved this. Edit: For backstory.

  Hide contents

Name: Parrot Man

Investiture: He can soulcast frying pans and smoke bombs out of thin air, using stormlight.

Weakness: Being put in a cage or cell.

Skills: He can run fast and is very good at killing people with his frying pan.

Equipment: A cast iron frying pan and smoke bombs.

Physical Characteristics: 5’ 3”, yellow eyes, has a parrot head with green feathers.

Appearance: He wears a modified suit of knight’s armor painted crimson red and has a pouch on his waist that stores his eight gems that are full of stormlight.

Personality: Extremely hyperactive and quick to anger.

Psyche: Insane.

Backstory: He came out of the vortex and randomly started killing everything he saw.

 

What the storms.

 

Posted
2 hours ago, Clyde Froggins said:

Ark approved this. Edit: For backstory.

  Hide contents

Name: Parrot Man

Investiture: He can soulcast frying pans and smoke bombs out of thin air, using stormlight.

Weakness: Being put in a cage or cell.

Skills: He can run fast and is very good at killing people with his frying pan.

Equipment: A cast iron frying pan and smoke bombs.

Physical Characteristics: 5’ 3”, yellow eyes, has a parrot head with green feathers.

Appearance: He wears a modified suit of knight’s armor painted crimson red and has a pouch on his waist that stores his eight gems that are full of stormlight.

Personality: Extremely hyperactive and quick to anger.

Psyche: Insane.

Backstory: He came out of the vortex and randomly started killing everything he saw.

 

Clyde, I found the perfect theme song

 

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