overlord stick Posted May 16, 2019 Posted May 16, 2019 Where is this character even going to be used...
Mraize he/him Posted May 16, 2019 Posted May 16, 2019 @Emperor Stick, don't you remember his disco lizard from Era 2... 1
Voidus Posted May 16, 2019 Posted May 16, 2019 On 5/14/2019 at 4:55 PM, The Forumlurker said: Sigh..I'll be throwing my hat in now... Hide contents Name: Kalon Lange Appearance: Wears a suit and top hat so he looks older, but both are a little too big for him [There should be a picture coming] Physical Characteristics: A seventeen-year-old male, thin. Close cropped dark blond hair. Green eyes. Investiture: Brass Feruchemy Second oath Lightweaver His second oath is ‘I will never again be the cause of one of my friend’s deaths’’ Skills: Average Projectile Weapon Training Amateur Assassination Training Equipment: Long brass cane topped with an infused diamond An emergency dagger Brass bracers for Feruchemy Glass prism he uses to practice manipulating light Weakness: Uses his skill with temperature manipulation as a crutch for his Surges. As a result he can’t create illusions and can only soulcast fire. A complete failure at using melee weapons; barely manages not to slice his fingers off with his own dagger Family: Dad Native Scadrien, Mother Native Rosharian, No siblings. Is unknown whether his parents are alive or dead. Home Planet: Born and raised on Roshar Backstory: Reveal hidden contents Grew up on Roshar. His father was a minor Alethi landholder who had minor dealings with the Dark Alley. His mother was often away from home. However Kalon always looked forward to her visits because she brought cookies. For reasons unknown to him at the time, his parents constantly argued. These arguments became more and more violent until one day they both left. He searched the house and only found one hint to his parents fates, a scrap of paper with a recipe on it for ‘hemalurgy free cookies’. During that month he bonded a spren who was attracted to the mystery of his parents fates. One month after his parents disappearance while wandering throughout town he came upon a large alley that seemed to call to him. In the Alleyverse Kalon made his first friend, [Nameless NPC]. While practicing with his surgebinding he drew upon his stores of heat and focused it into a beam of energy. He lost control of his newfound power and disintegrated his home and friend. That moment he sweared his second oath. Miserably he went to join TUBA to continue his quest. Guild: TUBA Personality: Feels like a little kid around others. Self-conscious. Jumpy and nervous (Ex. Likely to blast his own shadow) Theme Song: Cruisin’ for a Bruisin’ Fighting Style: Uses his Illumination Surge to manipulate his stored heat into rays. Runs from melee combat. Practicing offensive Soulcasting Example: Hide contents Kalon was walking home excited to finally get to bead when he heard something in the nearby alleyway. Kalon jumped and yelled, “Come out here!” A figure detached itself from the shadows in front of him and launched at Kalon with a knife. Kalon stumbles to the side sucking in stormlight to enhance his reaction time. His mysterious attacker stumbled back as Kalon burst alight. Then Kalon began tapping into his brassmind feeling the air around him begin heating up. Using his Surgebinding he pulled the heat from around him and made it gather in his palm. The man stumbled as he tried to get away, but it was too late. Kalon directed the heat towards the man. Minutes later there was a pile of char and bones in the Alley as Kalon wandered out. Is there a rule for resonances??? Not explicitly, no. Will be case by case for now but this one looks okay. Should be fine to use, approved. Really sorry to everyone but due to time constraints I'm just going to be giving general feedback for now instead of a full points breakdown. On 5/15/2019 at 1:24 AM, Mraize said: Okay @Voidus, I've decided on a "Densuke Watermelon", a rare watermelon from the outskirts of Japan, which is all black and stripe-less. Would you like me to edit my post or are you gonna directly add it? Cool, I'll add it in a bit. On 5/15/2019 at 8:00 AM, bees? said: AHEM. I have finished Allak's revised character sheet. Hide contents Name: Allakn-Isal, Master Allak, or simply Allak for those close to him, formerly Frightgore the Terrifying, Alek, and originally Shinnar. His aliases include Overture, Hesseri Alaenist, and many others. Appearance: Allak stands near eight feet tall (7’10”, to be precise), with an incredibly imposing figure, and has faint black Singer marbling patterns that run throughout his body. As the god of fear, he naturally appears to tower over all around him, even when they are much taller than him. His hair is a black-purple color, and naturally flows behind him and slightly upward, as if he were slowly falling downward on his stomach. Due to the stormform transformation, he has numerous grey chitin spikes emerging through his skin in various areas, such as on his shins, behind his ears, and on the backs of his arms. Allak’s irises are a lighteyed blue on the outer layer, and on the inner layer, they are a glowing red with a square pupil. When he goes into a rage, a red skull forms on his face, and the angrier he is, the more defined and less muted color-wise the skull design is. Investiture: Returned. Dual Nicrosil (Gravitation) spikes. Gemheart spike (I don’t know what material this would be). Stormform. Two zinc spikes. One steel (linchpin) spike. Two copper spikes, one containing the combat knowledge of a skilled assassin (25 points) and the other holding the knowledge of a Hemalurgic genius (65 points, but is also the cause of his insanity). Synthetic Thrill: Allak managed to create a “Thrill” of sorts, which only affects him and those with his viral strand of sDNA (the one he implants into his family members), and the ‘SynThrill’ will spread to all with that strand whenever any one of them feels it, driving them to kill. Skills: Allak Returned 6,173 years ago (although he’d tell you it was actually 5,022 years) and as such he is skilled in many things, whether it is playing the piano or dual Shardblade wielding. He also enjoys the machinations of high society and is incredibly cunning. Along with the skills related to murder and politics, Allak is a Spiritual Geneticist, and he searches for ways to cause changes in the spiritweb through means other than Hemalurgy, such as spiritual parasites. Finally, he speaks many languages and plays many instruments with inhuman skill. Equipment: Allak has a Shardblade, which was a corrupted Ashspren in life, and when he summons it, instead of dripping water, it drips with blood. After being altered to become a part of his spiritweb (summonable sans gemstone), and due to the changes issued from his Hemalurgic transformation, the Blade can split in two. He also has red leather armor, Awakened to protect Allak and harm anyone else who wears it. Weakness: Allak is, as mentioned before, completely insane. Also, while he is under the SynThrill, he is less intelligent and heals far slower. Along with those two weaknesses, he has difficulty hurting those he a) sees as equals, whether judged by power or otherwise or has affection for. So if you run into him, try battling him in games of wits or anywhere else you are likely to succeed. His affection is rarely given. Allak thinks that ranged weapons are dishonorable, and, when dueling an honorable opponent, will never strike them down through anything but his hands, not even using a Shardblade to finish them. Family: His original family is long deceased, but his wife, who is also a Returned and spiked like him is always near him, and his eighteen children, none of whom are biological, are spiked like unto their parents, all dual-Surged, holding Forms of Power, and containing a Divine Breath. Home Planet: Nalthis. Backstory: Shinnar was born in Hallandren to a very poor family, and he barely survived his first week alive. While Shinnar grew up, he began working as hired muscle for a small gang, and to protect his family, he changed his name to Alek. Alek began realizing the consequences of his actions, and when one of his employers’ schemes, which he helped to carry out, put the life of a small family in danger, he rushed in to protect them from the rival gangs of the area. He helped them escape, but not before he was beaten to death. However, he Returned. Frightgore the Terrifying was feared among the Court of Gods, but while he appeared to many as a strict demon, he was merciful to his devoted followers. His followers were few, but they were loyal to him, in many cases because of the protection he offered to the weaker of his worshippers. Eventually, after becoming engaged in a relationship with one of his fellow gods, Slyheart the Alluring, he met a worldhopping traveler from First of the Sun, who offered to take Frightgore and Slyheart away from the petty courts, an offer they both accepted, having gained enough Breath to live out the rest of their days in peace. While on First of the Sun, Frightgore managed to bond an Aviar, who he named Yxares. After living near thirty years on First of the Sun, the worldhopper asked if the Returned pair would like to be taken to a world where Investiture could be taken from one person and given to another, allowing for power to be transferred with ease. Frightgore agreed, and journeyed to Scadrial with his wife, where they each spiked the intelligence out of two people each, Frightgore stealing the knowledge of a master criminal fighter and a Hemalurgist. Afterwards, bringing along a collection of spikes, Frightgore and Slyheart traveled to Roshar, due to hearing tales of the mystical Surges, gaining dual Surges and Forms of Power, with Frightgore gaining stormform and dual Gravitation, one from a Windrunner and one from a Skybreaker, and Slyheart gained envoyform along with dual Illumination, from a Lightweaver and a Truthwatcher. At this point, they decided that new names were in order, Frightgore taking the name Allakn-Isal, and Slyheart taking the name Ileya-Isal. After living many years on Roshar, Ileya and Allak heard a rumor of a place full of all Investitures and of things beyond, such as Silimatic technologies and Epic Powers. Allak resided there until after the Seven Day War, when the Boundless Worlds opened up, and he moved into one such realm. After accepting Silas as his student, he realized that Silas would make the most fearsome of any of Allak’s children, so he infected Silas with a strain of his own mutated sDNA, preparing him for the Hemalurgic transformation. However, Silas declined the procedure, but Allak has been watching and waiting ever since... Guild: Allak was once a hiree of the Bureau of Villainy, but he now sees them as weaklings who can only summon those of greater power to help them. Currently unaffiliated. Psyche: Absolutely storming insane. He enjoys causing others pain, and while he is an incredibly empathetic person, he enjoys blocking himself off emotionally from those in pain and watching them suffer. For this reason, he will kill all family members and friends of his ‘children’ solely so that they can go through such emotional agony, which he sees as a gift and one of the only ways love can truly be shown to another. Alignment: Chaotic Evil. Intended Threat Level: While he does enjoy destruction, he also enjoys life and creation, and as such, he only wishes to rule, not annihilate. On a scale from 1-100, I would put him at a 60. Story purpose: Allak is not going to be a large villain. He is mostly here because all of my characters connect to him through some form or another, and as such he creates a web of intricate details. He is going to a) become a background character or die once Era Three finishes. Benefit: He’s just a kind of fun and flamboyant character, who would serve to lighten up the dark gloom of the recent time in the Alleyverse. Everything is just so unhappy and “this is the sad stuff we will talk about now”, you know? Modus Operandi: Allak sends his children to operate on missions for himself. His children are all like him in the way that they are all Returned, have Divine Breath or shade spikes and two of the same Surge spiked into them Theme Song: Così Fan Tutte: Overture That's still going to be OP but you're using the OP character sheet so I assume you know that? I'll reset the poll here. 23 hours ago, potato_in_a_minefield said: I have revised my character Name: Cyna Jing Physical Characteristics: About 5’2, scrawny, pretty weak. She has short black hair and often wears a beat-up brown jacket with little rocks or slips of paper in the pockets that she rubs when nervous. Investiture: Twinborn- can burn tin, store and tap from tin, and compound Skills: She’s flexible, can run really fast and really far, and good at climbing. Has an excellent memory and can remember and apply concepts easily. Equipment: Vials of tin, tin metalmind Weakness: She’s physically weak. She can’t cope with change very well- she adheres to a specific routine, and any changes in it can lead to her thoughts spiraling rapidly. She’s easily overwhelmed. Family: A mother, a father, a younger sister Home Planet: Scadrial Backstory: When she was a child, her family fled Luthadel after the assassination of the Lord Ruler, when the instability started. She was raised in a quiet forest, trained to burn tin, and stumbled upon an entrance to the Alleyverse one day. Guild: Unaffiliated Psyche: Paranoid, guarded, curious Personality: Always analyzing a situation before jumping into it, cautious, loves to learn (on a related note, she wants to find the answers but she’s too afraid to actually go out there and find them), methodical Appearance: [The artistically inclined are welcome to include an illustration of their character.] Theme Song: ??? Fighting Style: She’d prefer not to engage in a fight. Usually, she bolts at the first sign of a threat, but if she must fight, she’s on the defense, evading attacks and trying to find an opening to get out. Should be fine, I think it's technically over the points total but compounding for things like tin isn't as useful so shouldn't be as high as it is. Approved. 7 hours ago, Emperor Stick said: Made this wanting to make a Sand Master, turns out it's not very expensive at all. Also, It's really fun grading stuff, is there a way I can become an approver? Hide contents Name: Kendul Adeel Physical Characteristics: 26, 5’9, Short, trimmed auburn hair, short boxed beard, almond shaped dark blue eyes. Investiture: Sandmastery Up to 30 ribbons (level 5) Skills: Mastermind, Skilled hand to hand, Expert Scholarship Equipment: Books, two pouches, one for invested sand and one for used up sand, a canteen of water, pen, and paper, several extra pairs of glasses. Weakness: Basically blind without glasses, looks down on others, underestimates their intelligence. Family: Father (Father, Living) Mother (Mother, Living) Home Planet: Taldain Backstory: Naturally gifted at Sand Mastery, he spent his childhood training to be a powerful warrior. When he was 17, his family realized how intelligent he was, sent him off world to study and become a great scholar. After he completed his education and earned his Professional Degree, went to the Alleyverse to see if there was anything left to learn, and to spread knowledge. Guild: Church of the Whiterose, looking to join the Scholar’s Guild Psyche: Sane Personality: Very sure of himself, believes he is superior than most people, kind to those who know him @Voidus @Ark1002 If you want to rank things and post them here it can make it a lot easier for us but yeah mods have final say, I would be flexible on this but you need to be able to edit the post where the profiles are shown which only mods can do. This one comes out a little over, should be ~190 points without counting the weaknesses I think and I don't think that's quite 40 points worth of weaknesses. 2 hours ago, Clyde Froggins said: Ark approved this. Edit: For backstory. Hide contents Name: Parrot Man Investiture: He can soulcast frying pans and smoke bombs out of thin air, using stormlight. Weakness: Being put in a cage or cell. Skills: He can run fast and is very good at killing people with his frying pan. Equipment: A cast iron frying pan and smoke bombs. Physical Characteristics: 5’ 3”, yellow eyes, has a parrot head with green feathers. Appearance: He wears a modified suit of knight’s armor painted crimson red and has a pouch on his waist that stores his eight gems that are full of stormlight. Personality: Extremely hyperactive and quick to anger. Psyche: Insane. Backstory: He came out of the vortex and randomly started killing everything he saw. I think this would work better as a special NPC, I could approve it for the current plotline but given current events it's pretty likely that they'd die and if they didn't I think it would probably still be better if they didn't stick around beyond the conclusion of the current plot.
+Ark1002 Posted May 16, 2019 Posted May 16, 2019 2 minutes ago, Voidus said: I think this would work better as a special NPC, I could approve it for the current plotline but given current events it's pretty likely that they'd die and if they didn't I think it would probably still be better if they didn't stick around beyond the conclusion of the current plot. Why not? He plans on actually using it
overlord stick Posted May 16, 2019 Posted May 16, 2019 Spoiler Name: Kendul Adeel Physical Characteristics: 26, 5’9, Short, trimmed auburn hair, short boxed beard, almond shaped dark blue eyes. Investiture: Sandmastery up to 15 ribbons (level 3) Skills: Mastermind, Skilled hand to hand, Skilled Scholarship Equipment: Books, two pouches, one for invested sand and one for used up sand, a canteen of water, pen, and paper, several extra pairs of glasses. Weakness: Basically blind without glasses, looks down on others, underestimates their intelligence. Family: Father (Father, Living) Mother (Mother, Living) Home Planet: Taldain Backstory: Naturally gifted at Sand Mastery, he spent his childhood training to be a powerful warrior. When he was 17, his family realized how intelligent he was, sent him off world to study and become a great scholar. After he completed his education and earned his Professional Degree, went to the Alleyverse to see if there was anything left to learn, and to spread knowledge. Guild: Church of the Whiterose, looking to join the Scholar’s Guild Psyche: Sane Personality: Very sure of himself, believes he is superior than most people, kind to those who know him Is this 150?
Truthless of Shinovar he/him Posted May 16, 2019 Posted May 16, 2019 (edited) Um, hey @Voidus, I know you probably hate my Alleyverse stuff since I snuck in the DA and what not, but umm On 5/14/2019 at 7:11 PM, Truthless of Shinovar said: Hide contents Name: Tels Sultone Physical description: Tels is 6'5, but still pretty skinny: strength is not his forte, but he is pretty agile. He has a narrow face as well, with a thief's face, thin-ish eyes, and a bold, narrow nose. His eyes are gray, and his hair is a chestnut colored. Personality: Tels is a bold man, one who is unafraid to try dangerous things: He loves taking risks. Rig grew up in the streets of Dayside Taldain, spending years as a thief and living a cut-throat life. He is ruthless, and has a limited capacity for mercy. He will usually be thinking about how to steal whatever's in the room at the time, which will often cause trouble for him. Deep down, he has some good in him, but that side of himself does not show often. Powers: Tels eventually discovered, though, that he was a sand mage, quickly becoming a self-taught sand master rather than going to the Diem. He can weave about 25 ribbons, all with incredible skill. Eventually, through many strange events, Tels found himself a part-time worldhopper on Roshar, where he received a boon from the Nightwatcher to have more power in sand mastery, like he can control sand streams, not just ribbons. A bit like using a fire hose instead of a regular one. His bane was that he cannot hold anything, it slips from his grasp in a similar manner as a wet soap bar would. He basically cannot physically cannot interact with anything around him, forcing him to use sand to do everything, which causes the problem of dehydration. Special Skills: Slight-of-hand-or-sand/thievery Weakness: Tels is more than horrified of axehounds. A giant bug, that can move fast on four legs... *involuntarily shudders* Other Stuff: Tels always has water on him. Always. Probably enough for 5 people, if not more. I've got a character ready... Could you review it? Sorry if I'm over-requesting Edited May 16, 2019 by Truthless of Shinovar
Voidus Posted May 16, 2019 Posted May 16, 2019 6 minutes ago, Emperor Stick said: Reveal hidden contents Name: Kendul Adeel Physical Characteristics: 26, 5’9, Short, trimmed auburn hair, short boxed beard, almond shaped dark blue eyes. Investiture: Sandmastery up to 15 ribbons (level 3) Skills: Mastermind, Skilled hand to hand, Skilled Scholarship Equipment: Books, two pouches, one for invested sand and one for used up sand, a canteen of water, pen, and paper, several extra pairs of glasses. Weakness: Basically blind without glasses, looks down on others, underestimates their intelligence. Family: Father (Father, Living) Mother (Mother, Living) Home Planet: Taldain Backstory: Naturally gifted at Sand Mastery, he spent his childhood training to be a powerful warrior. When he was 17, his family realized how intelligent he was, sent him off world to study and become a great scholar. After he completed his education and earned his Professional Degree, went to the Alleyverse to see if there was anything left to learn, and to spread knowledge. Guild: Church of the Whiterose, looking to join the Scholar’s Guild Psyche: Sane Personality: Very sure of himself, believes he is superior than most people, kind to those who know him Is this 150? I have no idea how you keep getting that weird formatting, but fixed it again. Yeah that should be about right. Again sorry that I'm having to guess things here but if it turns out you had points to spare we can update it later. Approved. 4 minutes ago, Truthless of Shinovar said: Um, hey @Voidus, I know you probably hate my Alleyverse stuff since I snuck in the DA and what not, but umm I've got a character ready... Could you review it? Sorry if I'm over-requesting Ah, sorry I missed that one! And no I don't hate it at all, I was really sorry that had to happen to you but that was a private meeting being called by some pseudo-deities Nothing personal though, hopefully we can think of something interesting for that character. Spoiler Name: Tels Sultone Physical description: Tels is 6'5, but still pretty skinny: strength is not his forte, but he is pretty agile. He has a narrow face as well, with a thief's face, thin-ish eyes, and a bold, narrow nose. His eyes are gray, and his hair is a chestnut colored. Personality: Tels is a bold man, one who is unafraid to try dangerous things: He loves taking risks. Rig grew up in the streets of Dayside Taldain, spending years as a thief and living a cut-throat life. He is ruthless, and has a limited capacity for mercy. He will usually be thinking about how to steal whatever's in the room at the time, which will often cause trouble for him. Deep down, he has some good in him, but that side of himself does not show often. Powers: Tels eventually discovered, though, that he was a sand mage, quickly becoming a self-taught sand master rather than going to the Diem. He can weave about 25 ribbons, all with incredible skill. Eventually, through many strange events, Tels found himself a part-time worldhopper on Roshar, where he received a boon from the Nightwatcher to have more power in sand mastery, like he can control sand streams, not just ribbons. A bit like using a fire hose instead of a regular one. His bane was that he cannot hold anything, it slips from his grasp in a similar manner as a wet soap bar would. He basically cannot physically cannot interact with anything around him, forcing him to use sand to do everything, which causes the problem of dehydration. Weakness: Tels is more than horrified of axehounds. A giant bug, that can move fast on four legs... *involuntarily shudders* Other Stuff: Tels always has water on him. Always. Probably enough for 5 people, if not more. Looks okay, again I won't do exact point scoring but this should come out under 100. Did you want to put any skills to him? (Intelligence, fighting ability, scholarship, etc.)
overlord stick Posted May 16, 2019 Posted May 16, 2019 1 minute ago, Voidus said: I have no idea how you keep getting that weird formatting, but fixed it again. It's the boon and bane of Grammarly. On one hand, good grammar and spelling, on the other, weird formatting and crap.
Truthless of Shinovar he/him Posted May 16, 2019 Posted May 16, 2019 Just now, Voidus said: Ah, sorry I missed that one! And no I don't hate it at all, I was really sorry that had to happen to you but that was a private meeting being called by some pseudo-deities Nothing personal though, hopefully we can think of something interesting for that character. Looks okay, again I won't do exact point scoring but this should come out under 100. Did you want to put any skills to him? (Intelligence, fighting ability, scholarship, etc.) Alright! Sounds good, I guess really one of his main skills is thievery/slight-of-hand-or-sand; I'll go ahead and edit that, but I'm assuming that probably won't be 50 points
little wheel he/him Posted May 16, 2019 Posted May 16, 2019 Hey @Alleyverse Mods, I would be really interested to see Allak's full score, if anyone would be willing to oblige. 1
Voidus Posted May 16, 2019 Posted May 16, 2019 6 minutes ago, Emperor Stick said: It's the boon and bane of Grammarly. On one hand, good grammar and spelling, on the other, weird formatting and crap. It's some seriously weird stuff. Somehow it's adding additional HTML divs over the top of your post that extend the page boundaries. It's weird. 7 minutes ago, Truthless of Shinovar said: Alright! Sounds good, I guess really one of his main skills is thievery/slight-of-hand-or-sand; I'll go ahead and edit that, but I'm assuming that probably won't be 50 points Not unless you want to be the best in the world at it I'll put it one level lower than that, so really skilled but not like multi-verse famous level thief.
Clyde Froggins he/him Posted May 16, 2019 Posted May 16, 2019 13 hours ago, Voidus said: I think this would work better as a special NPC, I could approve it for the current plotline but given current events it's pretty likely that they'd die and if they didn't I think it would probably still be better if they didn't stick around beyond the conclusion of the current plot I actually have plans for this character and I have an idea of how to develop him.
Turtle373 he/him Posted May 16, 2019 Posted May 16, 2019 Rilen Caranda Quote Name: Rilen Caranda Investure: Wolfbrother with very little control of the Dream.+? Physical characteristics: 20 years old, he's short, lean, has golden eyes, and light brown hair Skills: expert melee combat +75, skilled hand to hand +30 Weakness: goes berserk when fighting, so he holds himself back so that he doesn't lose control Equipment: two short swords Personality: quiet, very stubborn, has a temper, hates himself Backstory: grew up the son of a travelling mercenary. His father was a Blademaster, and trained Rilen and his brothers, Rilen had never been able to control the void, instead he relied more on ferocity and speed. Rilen and one of his brothers joined a mercenary group together, while the other continued to work for their father. During this time Rilen started to develop his powers, but this only worsened his control, and he began going berserk during fights, and only his brother could calm him down. Rilen's mercenary group was working as a guard for a caravan of merchants when they were attacked by a group of bandits. Rilen's group was losing badly, so he completely gave up control and he went full berserk. After the fight his brother tried to calm him down, but in his Berserk rage Rilen killed his brother. After realizing what he did, Rilen lived with wolves for a couple months or so until he learned to a control his bersek rage a little bit. Family: Mother (living) Father (dead) Brother(living) Brother(dead) Fighting Style: He overwhelms his opponents with the number and speed of his attacks. @Voidus
Vargo Seldon he/him Posted May 17, 2019 Posted May 17, 2019 @Voidus, here's Galvris for this era, even though it looks like the era will end soon: Spoiler Name: Galvris Moerevron Age: 52 Investiture: Powerful channeler. More powerful than Mazrim Taim, but less powerful than Rand al'thor. Also, has the Epic power of being able to shift phases, from solid to incorporeal. He can't go through solid objects with this, but can't be touched. It's not prime invincibility though, since doesn't do it unconsciously. He also has the epic power of energy blasts. Like what Steelheart has but much weaker. Skills: Really good at walking. Like, whenever people see him, they think he's so good at walking that they want to go and take lessons from him. Other than that, he's a blademaster (from WoT) and able to hold his own in hand-to-hand combat. Also extremely skilled at air and fire, so it is able to kind of balance out his weakness in spirit. Weaknesses: Epic weakness is cheese. Has to be physical contact, but for some reason he can't touch cheese with his channeling. If it is ingested, he can't access his epic power for as long as it is in his system. Another weakness of his is flows of spirit. Really bad at handling flows of spirit, but can do it if he really needs to. He can block another channeler of about an average Aes Sedai's strength. But he can blur the edges to keep himself from being gentled. His strong sense of justice keeps him from using his power to the best advantage. Multiple atium spikes (about forty small ones) down his sides enable a really powerful allomancer to give him commands, but it is really hard to keep control of him. Appearance: Dark, shoulder-length hair, about five feet tall (Earth) kind of short for a hero of legend. Carries himself like a warrior, and walks really well. Personality: A bit conceited, but likeable and with a strong sense of justice. Is one of the 'good' characters. Personality Quirks: Again, a bit conceited, and he insists on everyone calling him 'Lord Moerevron'. Bio: Grew up in 'Randland' and had a good childhood. Disaster struck, and his whole village was burned by whitecloaks looking for witches. Roamed about, and answered the Dragon's amnesty, and trained with Taim. Became too powerful; as Taim said "Was not as strong before. Became so powerful that me and ten of the Asha'man had to take him. Slipped away before we could gentle him, no one knows where he got that kind of power..." (Not a direct quote). Rand and Taim never spoke of it, because they didn't want him to set a precedent. What gave him is strength was a world hopper that gave him fifty or so atium spikes. He spiked the other channelers and gave himself their powers, and pinned it on them burning themselves out. They died mysteriously after that. He never took spirit, so is still kind of weak there. The worldhopper who gave him the spikes took him away, and made his way to the Reckonerverse. Calamity blessed him with Epic powers, and the combined wieght of Epic darkness and Saidin's taint snapped his mind. He got stuck in the Reckonerverse for twenty so years. During that time, he just got more and more insane, and finally had control of most of South America. Even among Epics he was exceptionally powerful and evil. Rumor had it that he had hemalurgic experiments done to make himself even stronger. Like with minor energy or phase-shifting epics. During that time, he had major epic power, but near the end of is riegn, some of his spikes got ripped out, reducing his epic power significantly. When both Saidin and Epic powers were cleansed, he sought healing power in the alleyverse, but is still a little mad. He gained his strong sense of justice after that, because of the guilt of all of the atrocities he had committed. Joined the Ghostbloods recently, but his strong sense of justice interferes with carrying out the Ghostbloods wishes. Recent Times: Name: Galvris Moerevron Age: 55 Investiture: Still a skilled channeler, with fire and earth strength. Still an epic with incorporeal power and energy blasts. Incorporeal only lets objects smaller than himself pass through, so he can still be crushed or fall to his death. Less powerful than he was before, only just less powerful than Mazrim Taim. Skills: His days in the caverns made him less good at walking, but he's still better than your average human. Blademaster, but less sure of himself. The only way he can use the forms effectively is to summon the void. Again, a good hand-to-hand fighter, but same predicament as with his blade skills. He's better at summoning the void, and can blot out his emotions quickly. Can also withstand extreme pain or torture in the void. Weaknesses: A warder to Ciera. Is subject to her nonviolent ways. Feels he owes a debt to her for healing him, and will follow everything she says without fail. Suffers from frequent episodes of PTSD from his time in the caverns. Almost never happens while he's in the void, but can and will happen frequently otherwise. Still has massive amounts of atium spikes down his sides, which allows a skilled allomancer to take control. Has a few copper spikes, which make him saneish, and is hard for allomancers to control once he's in the void, but someone like Max could still control him. Better at handling spirit with finesse, but still weak in this area. Appearance: Looks much as he did before, just a little more serious and haunted. Personality: Much less arrogant, and actually slightly likable. Covers his pain with jokes, and his fun to talk to. While in the caverns, he had a lot of time to reflect. Backstory: He fell off of a cliff in Den of Thieves, along with Aeodin. Before he fell, he was severed by a man he summoned from Tel'aran'rhiod. He survived the fall, because without Saidin his epic power enough to let him sink into the stone to survive. The grief of Aeodin's death drove him mad, and he wandered the caverns for days, staying incorporeal to not have to eat or drink. Finally, he discovered that his epic powers had grown to the point where he could walk through walls. He climbed through the ground for months, trying to find the surface. He broke out finally one day, and realized he was near Devaan's Training Grounds. Ciera found him there, healed his severing, and bonded him a warder. Guild Affiliation: Still Ghostbloods, but he's mostly affiliated to Ciera Psyche: Very broken. The slightest thing could send him into a PTSD fit. He often covers it with humor, but people can often tell. OP Traits: Threat Level: Has the power to murder everyone in the city (like Rand's little killer-cloud of lighting) but won't. He values life much more than death. Could be called a "good" character. So from 0-100 about a 30. Story Purpose: To provide interesting insight to inside his mind, and also to experiment with one character being warder to another. Also, going to provide a tool for characters to use. Will help somebody do almost anything if they present a good enough arguement. Benefit: Very entertaining dinner party guest. Can do all sorts of cool party tricks with his power. Also, can be persuaded to help either side, as long as Ciera isn't involved. Foible: Ciera. Also, he doesn't like the headache of ruling. Modus Operandi: Likes evening the battlegrounds in fights. Doesn't like to participate in fights, and if he does than he lowers himself to his opponents level. It's not honor in his mind, but just justice. When two people/things/abominations are fighting, he often favors one or the other with his powers to even the field. Will wipe out half of armies just to make things even. Has a happy-go-lucky additude, and he really doesn't care. If the world is ending, he's confident in his ability to survive. Therefore, he lets it happen. Can be found sitting in a corner twiddling his thumbs often. Sometimes does things to interfere in order to amuse himself, but mostly stays out of it. I realize this is extremely OP (even for era two [or one]) but he'll be interesting to mess around with.
little wheel he/him Posted May 17, 2019 Posted May 17, 2019 Btw it would probably be zinc spikes too for sanity.
+Ark1002 Posted May 17, 2019 Posted May 17, 2019 Why forty spikes? That would make him easily controlled.
old man moomba he/him Posted May 17, 2019 Posted May 17, 2019 11 hours ago, Turtle373 said: Rilen Caranda @Voidus Oh hey. Cool. Should they meet up in the Scadrial Thread or what?
Turtle373 he/him Posted May 17, 2019 Posted May 17, 2019 4 minutes ago, Dr. Dapper said: Oh hey. Cool. Should they meet up in the Scadrial Thread or what? Sure, I can't remember if Wolfbrothers can telepathicly communicate with each other like they can with wolves, do you know?
Inky Posted May 17, 2019 Posted May 17, 2019 (edited) Name: Danzi Physical Characteristics: A tall Azish woman with long, dark hair and yellow eyes. Wears a brown robe with many Azish religious symbols in a pattern on it. Investiture: Stoneward of the First Ideal Skills: A skilled potter and a fairly good runner. Equipment: A sack of spheres and a steel dagger Weakness: Quite fragile, and can be overly compassionate towards those in need, which gets her into danger. She also takes things really literally and has trouble with jokes. Family: She doesn't know her biological family, but she considers her pottery teacher to be her father of sorts Home Planet: Roshar Backstory: Danzi lived her early life as a street rat in the slums of Azimir, before she was taken in by a potter named Parawan. She quickly became his apprentice, and carved out a small name for herself. Eventually, she attracted the notice of a Stoneward Spren named Bamir. Danzi solidified her bond with Bamir when she, despite her fragility, defended a young boy from being beat by an Azimir noble, saying the First Ideal. A few days later, Danzi found a strange fabrial. She activated it, and was teleported to the Alleyverse. Personality: Protective of those close to her to an almost scary degree, and has equal contempt towards those who harm her or her friends. Despite this, she can come off as cold or brooding. Fighting Style: Be slick, get in a few stabs, back out, repeat Edited May 17, 2019 by Inky
Rushu42 she/her Posted May 18, 2019 Posted May 18, 2019 (edited) Hello. I would like to update my character sheet for Alanis Sheneth, if that's okay. It has to do with my Nightwatcher bane. You see, I recently noticed a bit of a plot hole in my character's backstory; Aln's brother was injured in the war on the Shattered Plains, with that being the reason that he didn't accompany her into the Alleyverse. However, that raises the question of why my character didn't simply heal him with her Regrowth. Then I realized that this could tie into my character's Nightwatcher bane. Rather than have her bane be the fact that she can't see the words of those she's close to, it should be that she can't use Investiture on/around those she's close to at all. (In this, I'm counting her Nightwatcher boon as Investiture.) That would also make it more of a bane, rather than a stipulation. The updated character sheet is below: Spoiler Name: Alanis Sheneth (Goes by Aln) Physical Characteristics/appearance: Aln is short, reaching only 5’1”, and has a slight build. She’s 24 years old. She has short, slightly curly brown hair, and brown eyes. She wears a long brown coat (down to her knees) with lots of pockets, as well as a simple white button-up and tan trousers. Investiture: Knight Radiant, a Truthwatcher of the 2nd Oath. She has also visited the Nightwatcher (see weakness). Spren: Nire- he communicates directly into Aln’s mind, and is very encouraging and inquisitive. Skills: She’s very intelligent/borderline genius, a very skilled scholar, and an excellent storyteller. She’s passable in sketching, but hopeless at every type of music (See weakness). Aln has no training in combat, prefering to observe rather than participate. Equipment: She carries no weapons, although she does keep a small knife in a pocket for sharpening her pencils. She carries several small worn volumes from Roshar, each discussing Investiture, Shards, philosophy, or the nature of the universe, in a satchel at her side. In her pockets she has large numbers of pencils and reed pens, as well as a Spanreed pen in a case (linked to one back on Roshar, owned by her brother). Several notebooks, filled with small, dense writing, occupy the rest of her satchel, and loose paper, coins, invested spheres, and other small objects fill her remaining pockets. Weakness: Aln is completely deaf. However, she can still interact with others well, as her visit to the Nightwatcher granted her the boon that she can see speech. She has no way of noticing other sounds, but words appear as small black letters floating around the speaker, dissipating after a few minutes. These words have no substance, but are entirely illusionary, similar to lightweaving. In addition to the boon, Aln was granted a curse; the better she knows someone, the harder it is to use Investiture on them (or even around them, if they're really close). This includes her method of seeing speech, so the words fade over time, eventually becoming invisible. She tends to get lost in thought easily, pondering scholarly concepts, as well as the occasional bit of social awkwardness and anxiety. Family: Her brother, two years older than herself, is the only family member she’s in contact with. Her parents and younger sister survive, but she has not spoken to them since she was 15. However, she’s extremely close to her brother, Trent. Home Planet: Roshar Backstory: Aln was born to a small darkeyed family of the second nahn in the Thanadal Princedom. She was born deaf, and as such was very socially isolated throughout her life. Her family was kind to her, but only her brother Trent made a real effort to connect, even learning how to read and write in secret so that they could communicate. She herself studied frequently at the ardentia, spending nearly all of her time reading, writing, and studying as a child. It was expected that she would become an ardent as soon as she was old enough. However, shortly before Aln’s 15th birthday, her parents discovered Trent writing with Aln, and were furious. Despite being darkeyed, Aln’s mother believed strongly in the lighteyed ideals of feminism and masculinism, and told Trent that he was no longer welcome in their home. He was also rejected by the nearby ardentia, and was so forced to leave the town and enlist in the military to fight on the shattered plains. Aln was left nearly entirely alone, unable to communicate with anyone around her. This was when her anxiety started. It was around this time that she discovered that she was a surgebinder. She kept it hidden for nearly a month, but her parents eventually found out. Afraid of her powers, they contacted the Vorin church, but before Aln could be investigated she ran away, travelling for weeks, alone, to find her brother. Eventually she reached the Shattered Plains, and discovered that he had managed to acquire a job as a lookout, with terrible pay but relative safety. He told her of stories he had heard of the Nightwatcher, and they set off together to find her. She only hazily remembers the encounter, but her boon and curse are described above. She still could not see her brother’s words, but they still wrote, and finally she could understand people. The two travelled around Roshar for nearly a year afterwards, working odd jobs to earn the bare minimum to survive. When they returned to the Shattered Plains, Trent was reassigned as a common foot soldier. He was wounded on only his second plateau run, and was left barely able to walk. He was deemed unfit for duty, but secured a job as a mediocre cook for his former troop. Not too long after, Aln discovered the Alleyverse, but was hesitant to leave her brother behind and enter what was literally an entire new world. Trent urged her onward, using his savings to buy a spanreed, and she left, swearing her Second Oath in the process. She entered the Alleyverse with the mission to learn as much as she could about the true nature of the suddenly much larger universe. Guild: The Scholar's Guild Psyche/personality: She’s very intelligent and scholarly, loving to pondr deep and complex problems. She’s also very withdrawn and nervous around people, being hesitant to make personal connections. However,she gets very involved in scholarly debates, and has a stubborn streak that makes her unwilling to back down in the face of adversity. She has a strong moral code, and does her best to adhere to it at all times. Theme Song: The Lord of the Rings, by The Piano Guys. Fighting Style: She prefers not to, and will instead avoid fights. If one is unavoidable, she will use her surgebinding to distract and restrain her opponent. Thank you. Edited May 18, 2019 by Rushu42
Vargo Seldon he/him Posted May 18, 2019 Posted May 18, 2019 23 hours ago, bees? said: Btw it would probably be zinc spikes too for sanity. I thought that copper was mental fortitude. 21 hours ago, Ark1002 said: Why forty spikes? That would make him easily controlled. It would, but when a channeler is in the void it makes it much harder. Also, the copper spikes make it harder too. But yeah, probably. That's his big downfall.
little wheel he/him Posted May 18, 2019 Posted May 18, 2019 21 hours ago, Vargo Seldon said: I thought that copper was mental fortitude. It is intelligence, memories, and mental fortitude, yes, but most insanity is a combination of mental and emotional instabilities, so adding zinc would help just as much, if not more in some cases, than copper.
Vargo Seldon he/him Posted May 20, 2019 Posted May 20, 2019 On 5/18/2019 at 5:06 PM, bees? said: It is intelligence, memories, and mental fortitude, yes, but most insanity is a combination of mental and emotional instabilities, so adding zinc would help just as much, if not more in some cases, than copper. Ah, thank you. I think I will add some of those as well.
Inky Posted May 21, 2019 Posted May 21, 2019 On 5/17/2019 at 0:32 PM, Inky said: Name: Danzi Physical Characteristics: A tall Azish woman with long, dark hair and yellow eyes. Wears a brown robe with many Azish religious symbols in a pattern on it. Investiture: Stoneward of the First Ideal Skills: A skilled potter and a fairly good runner. Equipment: A sack of spheres and a steel dagger Weakness: Quite fragile, and can be overly compassionate towards those in need, which gets her into danger. She also takes things really literally and has trouble with jokes. Family: She doesn't know her biological family, but she considers her pottery teacher to be her father of sorts Home Planet: Roshar Backstory: Danzi lived her early life as a street rat in the slums of Azimir, before she was taken in by a potter named Parawan. She quickly became his apprentice, and carved out a small name for herself. Eventually, she attracted the notice of a Stoneward Spren named Bamir. Danzi solidified her bond with Bamir when she, despite her fragility, defended a young boy from being beat by an Azimir noble, saying the First Ideal. A few days later, Danzi found a strange fabrial. She activated it, and was teleported to the Alleyverse. Personality: Protective of those close to her to an almost scary degree, and has equal contempt towards those who harm her or her friends. Despite this, she can come off as cold or brooding. Fighting Style: Be slick, get in a few stabs, back out, repeat I posted this a few days back but it never got approved.
Voidus Posted May 21, 2019 Posted May 21, 2019 On 5/17/2019 at 2:24 AM, Turtle373 said: Name: Rilen Caranda Investure: Wolfbrother with very little control of the Dream.+? Physical characteristics: 20 years old, he's short, lean, has golden eyes, and light brown hair Skills: expert melee combat +75, skilled hand to hand +30 Weakness: goes berserk when fighting, so he holds himself back so that he doesn't lose control Equipment: two short swords Personality: quiet, very stubborn, has a temper, hates himself Backstory: grew up the son of a travelling mercenary. His father was a Blademaster, and trained Rilen and his brothers, Rilen had never been able to control the void, instead he relied more on ferocity and speed. Rilen and one of his brothers joined a mercenary group together, while the other continued to work for their father. During this time Rilen started to develop his powers, but this only worsened his control, and he began going berserk during fights, and only his brother could calm him down. Rilen's mercenary group was working as a guard for a caravan of merchants when they were attacked by a group of bandits. Rilen's group was losing badly, so he completely gave up control and he went full berserk. After the fight his brother tried to calm him down, but in his Berserk rage Rilen killed his brother. After realizing what he did, Rilen lived with wolves for a couple months or so until he learned to a control his bersek rage a little bit. Family: Mother (living) Father (dead) Brother(living) Brother(dead) Fighting Style: He overwhelms his opponents with the number and speed of his attacks. Points: 50 (M) + 105 (S) - 20 (W) = 135 Should be good, approved. On 5/18/2019 at 2:02 AM, Inky said: Name: Danzi Physical Characteristics: A tall Azish woman with long, dark hair and yellow eyes. Wears a brown robe with many Azish religious symbols in a pattern on it. Investiture: Stoneward of the First Ideal Skills: A skilled potter and a fairly good runner. Equipment: A sack of spheres and a steel dagger Weakness: Quite fragile, and can be overly compassionate towards those in need, which gets her into danger. She also takes things really literally and has trouble with jokes. Family: She doesn't know her biological family, but she considers her pottery teacher to be her father of sorts Home Planet: Roshar Backstory: Danzi lived her early life as a street rat in the slums of Azimir, before she was taken in by a potter named Parawan. She quickly became his apprentice, and carved out a small name for herself. Eventually, she attracted the notice of a Stoneward Spren named Bamir. Danzi solidified her bond with Bamir when she, despite her fragility, defended a young boy from being beat by an Azimir noble, saying the First Ideal. A few days later, Danzi found a strange fabrial. She activated it, and was teleported to the Alleyverse. Personality: Protective of those close to her to an almost scary degree, and has equal contempt towards those who harm her or her friends. Despite this, she can come off as cold or brooding. Fighting Style: Be slick, get in a few stabs, back out, repeat Looks fine, approved. On 5/18/2019 at 10:18 AM, Rushu42 said: Hello. I would like to update my character sheet for Alanis Sheneth, if that's okay. It has to do with my Nightwatcher bane. You see, I recently noticed a bit of a plot hole in my character's backstory; Aln's brother was injured in the war on the Shattered Plains, with that being the reason that he didn't accompany her into the Alleyverse. However, that raises the question of why my character didn't simply heal him with her Regrowth. Then I realized that this could tie into my character's Nightwatcher bane. Rather than have her bane be the fact that she can't see the words of those she's close to, it should be that she can't use Investiture on/around those she's close to at all. (In this, I'm counting her Nightwatcher boon as Investiture.) That would also make it more of a bane, rather than a stipulation. The updated character sheet is below: Hide contents Name: Alanis Sheneth (Goes by Aln) Physical Characteristics/appearance: Aln is short, reaching only 5’1”, and has a slight build. She’s 24 years old. She has short, slightly curly brown hair, and brown eyes. She wears a long brown coat (down to her knees) with lots of pockets, as well as a simple white button-up and tan trousers. Investiture: Knight Radiant, a Truthwatcher of the 2nd Oath. She has also visited the Nightwatcher (see weakness). Spren: Nire- he communicates directly into Aln’s mind, and is very encouraging and inquisitive. Skills: She’s very intelligent/borderline genius, a very skilled scholar, and an excellent storyteller. She’s passable in sketching, but hopeless at every type of music (See weakness). Aln has no training in combat, prefering to observe rather than participate. Equipment: She carries no weapons, although she does keep a small knife in a pocket for sharpening her pencils. She carries several small worn volumes from Roshar, each discussing Investiture, Shards, philosophy, or the nature of the universe, in a satchel at her side. In her pockets she has large numbers of pencils and reed pens, as well as a Spanreed pen in a case (linked to one back on Roshar, owned by her brother). Several notebooks, filled with small, dense writing, occupy the rest of her satchel, and loose paper, coins, invested spheres, and other small objects fill her remaining pockets. Weakness: Aln is completely deaf. However, she can still interact with others well, as her visit to the Nightwatcher granted her the boon that she can see speech. She has no way of noticing other sounds, but words appear as small black letters floating around the speaker, dissipating after a few minutes. These words have no substance, but are entirely illusionary, similar to lightweaving. In addition to the boon, Aln was granted a curse; the better she knows someone, the harder it is to use Investiture on them (or even around them, if they're really close). This includes her method of seeing speech, so the words fade over time, eventually becoming invisible. She tends to get lost in thought easily, pondering scholarly concepts, as well as the occasional bit of social awkwardness and anxiety. Family: Her brother, two years older than herself, is the only family member she’s in contact with. Her parents and younger sister survive, but she has not spoken to them since she was 15. However, she’s extremely close to her brother, Trent. Home Planet: Roshar Backstory: Aln was born to a small darkeyed family of the second nahn in the Thanadal Princedom. She was born deaf, and as such was very socially isolated throughout her life. Her family was kind to her, but only her brother Trent made a real effort to connect, even learning how to read and write in secret so that they could communicate. She herself studied frequently at the ardentia, spending nearly all of her time reading, writing, and studying as a child. It was expected that she would become an ardent as soon as she was old enough. However, shortly before Aln’s 15th birthday, her parents discovered Trent writing with Aln, and were furious. Despite being darkeyed, Aln’s mother believed strongly in the lighteyed ideals of feminism and masculinism, and told Trent that he was no longer welcome in their home. He was also rejected by the nearby ardentia, and was so forced to leave the town and enlist in the military to fight on the shattered plains. Aln was left nearly entirely alone, unable to communicate with anyone around her. This was when her anxiety started. It was around this time that she discovered that she was a surgebinder. She kept it hidden for nearly a month, but her parents eventually found out. Afraid of her powers, they contacted the Vorin church, but before Aln could be investigated she ran away, travelling for weeks, alone, to find her brother. Eventually she reached the Shattered Plains, and discovered that he had managed to acquire a job as a lookout, with terrible pay but relative safety. He told her of stories he had heard of the Nightwatcher, and they set off together to find her. She only hazily remembers the encounter, but her boon and curse are described above. She still could not see her brother’s words, but they still wrote, and finally she could understand people. The two travelled around Roshar for nearly a year afterwards, working odd jobs to earn the bare minimum to survive. When they returned to the Shattered Plains, Trent was reassigned as a common foot soldier. He was wounded on only his second plateau run, and was left barely able to walk. He was deemed unfit for duty, but secured a job as a mediocre cook for his former troop. Not too long after, Aln discovered the Alleyverse, but was hesitant to leave her brother behind and enter what was literally an entire new world. Trent urged her onward, using his savings to buy a spanreed, and she left, swearing her Second Oath in the process. She entered the Alleyverse with the mission to learn as much as she could about the true nature of the suddenly much larger universe. Guild: The Scholar's Guild Psyche/personality: She’s very intelligent and scholarly, loving to pondr deep and complex problems. She’s also very withdrawn and nervous around people, being hesitant to make personal connections. However,she gets very involved in scholarly debates, and has a stubborn streak that makes her unwilling to back down in the face of adversity. She has a strong moral code, and does her best to adhere to it at all times. Theme Song: The Lord of the Rings, by The Piano Guys. Fighting Style: She prefers not to, and will instead avoid fights. If one is unavoidable, she will use her surgebinding to distract and restrain her opponent. Thank you. I think this one will come out just about at 150 all up, Genius Intelligence, Expert Scholar, -40 points for the deafness and bane. Approved.
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