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Posted

RP:

* * *

Darkness… What was the source of it? Why even Gods were helpless against it? Brightest minds of the world – mages and scientists, priests and Gods – tried to solve this issue, none of them found answer for this question so essential question for existence of our world… Everything was much simpler, Darkness just came back to claim her rights on what belonged to her.

 

Fess hid behind tree looking on clearing, on the old soldier.

-What you seeking here, on this cursed land. – Soldier rumbled, he didn’t turned to look on Fess.

Fess slowly stepped out from behind the tree.

- Oh, I see you have excellent eyesight. – Fess said grinning. – And nice crossbow under your cloak, pointed right in my chest.

Fess made one more step and froze, hands spread to the sides.

  - I see you also have nice eyes, but you didn’t answer on my que…

- Yes, you absolutely right. – Fess interrupted; in one smooth, fast move he slid his hand in jacket’s pocket and threw something on the ground. Mercenary (or soldier… who knows) reacted much faster than you can expect, he jumped to his feet simultaneously pulling sword from its sheath. Arrow whistled in couple inches from Fess's ear.

Fess frowned.

- Hey, I just wanted to show these nice eyes. – Soldier looked confused, still his hold on swords grip was firm as his stance. Then he looked on the ground, two absolutely dark eyes were lying on the ground, darkness swirled in them as if tried to find exit.    

(255 words)

Posted

"All humans are descended from one pair of ancestors, Rangi and Papa, who are also called Heaven and Earth. In those days, Heaven and Earth clung closely together, and all was darkness. Rangi and Papa had six sons: Tane-mahuta, the father of the forests and their inhabitants; Tawhiri-ma-tea, the father of winds and storms; Tangaroa, the father of fish and reptiles; Tu-matauenga, the father of fierce human beings; Haumia-tikitiki, the father of food that grows without cultivation; and Rongo-ma-tane, the father of cultivated food. These six sons and all other beings lived in darkness for an extremely long time, able only to wonder what light and vision might be like." Maori Creation Story


 

No rules were voted in!

The Rule Submissions for this turn are:

#1 - 

The Brotherhood can convert no more than three people in addition to those converted when the faction came into existence during the course of the game. If they have made these conversions, and target someone they would normally have converted, nothing happens.

 

I know this won't matter too much now, but I'd still like to fix this anyway. also, if allowed, I'd like to use my secret-keeper power on this one.
 


 

The Rules, as of Night 5:

Factions

Spoiler

 

The Agents of Chaos
Win Condition: Create enough chaos
Abilities: Can use each ability in the game once

Agents of Chaos may be part of other factions as well.  They have a doc to communicate in.
The WorldSmiths
Win Condition: Have the most items by the end of the game

Abilities: Each night the WorldSmiths can kill someone.  When they kill someone, an item is created and given to the killer which contains one of the victim’s abilities or traits (such as access to a doc or a role ability) as decided by RNG.  The person holding the item is then able to use that trait as if it were their own.

Items can be given away for one action during the Night.

The WorldSmiths have a doc in which to communicate in called Celestial Abode.

The Brotherhood of Peace
Win Condition: Remove all kill roles and items from the game
 

Each cycle, one of the members of the brotherhood can proclaim their peaceful ways to someone else. This has one of several effects, depending on the target chosen.

If the target has an item that allows for a kill, that item is removed. If the target has more than one such items, all are removed.
If the target has a role or faction ability that allows for performing a kill, that players is instead role-blocked for a cycle(if the player has both items and roles, he only loses the items, and is not role-blocked).
If the target is faction-less and did not have a role/item that allowed for performing a kill, they are converted to the brotherhood of peace.
The Elementalist role does not count as a kill role, though it can be used as such. An Elementalist converted to the brotherhood can not use their element to kill.

A person can only be targeted once by the brotherhood in the course of the game. The brotherhood has a temple dedicated to peace, in which they can meditate on their peaceful ways (in other words, they have a faction doc).
 

Stereotypical Villager
Overly paranoid, highly xenophobic, and poor losers, they win if they remove all other factions with a mechanically achievable and game-relevant win-con.

 

Roles

Spoiler

 

Gunsmith (Unique)
Win Condition: Hand out all their guns and have them be used before they die.  They must also complete all their faction’s win conditions.

Abilities:  The Gunsmith starts with 5 guns.  Each night they can give any number of their remaining guns to players of their choosing.

Using a gun:  If a player has a gun, they may post in the thread at any time “I am shooting [player name]”.  Their target then dies if they do not have any protection (this does not bypass both lives) and thus must stop posting and PMing.  If a player who does not have a gun does this, they instead are the one who dies.

Potato Master (2-3 players)
Abilities:  Each cycle you may gift a player a potato.  The potato takes on a randomly decided form out of Raw, Baked or Mashed.

If the potato given was Raw, then the player it was given to is roleblocked for a cycle.
If the potato given was Baked, the receiver gains a one-time roleblock ability.
If the potato given was Mashed, the receiver gains a one-time role-scan ability. 

Strong-Willed
After having died, a player with the Strong-Willed role has the ability to make a final post at any time until the end of the cycle.  They are not given access to the dead doc until after this post is made or the end of the cycle has happened, whichever occurs first.

Paranoia
Each night, a player with the Paranoia role may activate their ability. If they do: If they are attacked that night, they survive the night and execute an attack against all the people who attacked them.  If they are not attacked that night, then they die.

Dungeon Master
Each night a person with the Dungeon master role may do two of the following:

  • Create a mob of NPCs, doubling their votes for the next day.
  • Influence the dice, choosing a player and redirecting a random action targeted at the Dungeon Master to that player instead.
  • Deny a player's request, roleblocking them for the Night.”


Elementalist
You are assigned an element.  Provided you can justify it thematically, you may perform any action that is cleared with the GMs.

Secret Keeper
Once per cycle, the Secret Keeper may introduce a rule into the game that is guaranteed to come into play, provided the GM allows it.

Odium
Odium gains a kill action that they may use at night.  They must be the last person alive.  No faction may win until Odium is removed from the game.

General Abilities

Spoiler

 

Role Proposal
Each turn, a player may submit a rule proposal in their GM PM.  In the following write-up, all the rule proposals are anonymously presented to be voted upon.  The three proposals with the most votes are incorporated into the game, starting the next turn.

Rule Votes
Each turn, a player may submit a rule vote in their GM PM.  This vote must select one of the rule proposals presented that turn that the player supports.  The three proposals with the most votes are incorporated into the game, starting the next turn.

In addition to being able to vote for a rule players, also get a single vote against a proposed rule each cycle. This counts as -1 to its total votes.

If a given rule has 0 or fewer votes, it won't be passed, even if it is technically in the top three proposals by merit of being the only rule etc.

Proposal
At any time, a player may submit an order to propose to another player.  This order is unblockable and unredirectable.  A player who has been proposed to may then submit an order to accept the proposal.  The proposal expires at the end of the following turn.  If the proposal is accepted, the two players are then considered married.  This is irreversible.  The two share all traits, including but not limited to, access to docs, win conditions and faction abilities.  This remains true even if one of the pair dies.

Adoption
At any time, a married pair may submit an order to adopt another player, requiring consent from both parties.  A player who has such proposed to them may them submit an order to accept it and become adopted.  In addition, a fourth player must also submit an order to acknowledge the adoption.

The married pair then becomes aware of their adopted child’s roles, alignment and items.  They are also added in to any PMs the child is a part of or becomes a part of.  After 3 cycles, the adopted child may choose to end the arrangement.

PM Creation
During a night turn, a player may create up to two PMs each with up to three players in them.  All PMs must include at least one GM (AliasSheep or Stink).

Infuse spheres
A player may put any number of their uninfused spheres out in the highstorm during the night turn.  These spheres are then returned to them the following day turn, infused, unless the spheres are stolen.

This action does not expend an infused sphere.

Steal spheres
A player may target another player during the night turn.  If that player had spheres out in the highstorm, then the first player gains those spheres the following day turn rather than the player whose spheres they originally were.

 

Passive Rules

Spoiler

 

Lives
Each player has two lives.  If a player has two lives, then if they would die, they instead lose one life.

Alternation
Each cycle there is a 15% chance that all rules, including but not limited to: win conditions, probabilities and item effects, will reverse.  There is then an 85% chance that the rules will switch back.

Boringness
If a player receives no votes, that player is Boring. Boring players can't be targeted by other players because no one pays attention to them. Further, since no one pays attention to Boring players, no one is affected by their actions. No one pays attention to their votes, because they're so boring, unless they vote on themselves, which makes them interesting, and stops them from being Boring.

Pancakes
Each player starts with a random number of pancakes up to a maximum of 5.  Each day turn, a pancake is consumed.  During the night, one action may be spent to gain 2 pancakes.  If a player runs out of pancakes, they become Hungered.  A Hungered player may not vote and may only use their night actions to gain pancakes.  If a player remains Hungered for a whole cycle, they lose the ability to talk in the game thread and may only use their actions to gain pancakes or create PMs.

Roleclaiming
If a player claims their role, either in the thread, PMs or in a doc, they die the turn after.  Their items as a result of this death are then divided randomly among the people they had PMs with.  A player may however, affirm or deny another player’s guess of their role.

Spheres
Each player starts the game with 5 infused spheres.  Each action they take uses up a sphere, changing it from infused to dun.  They can be infused again using the “Infuse spheres” action.  

Random Redirection
Each night, a single action from any player is redirected to a random target, though it may not affect the original target.

Family Ties
A player many not kill, attack or vote for their spouse, their adopted children or the spouse or adopted children of their adopted children, and so on down the family tree.  If a player does attempt to do so, any votes are cancelled and they are roleblocked the next turn.

If a married couple has a win condition that would require one to kill the other, this particular case no longer applies, and they can win without killing each other.


Searanatha theranson threson the 45th and a half
Searanatha theranson threson the 45th and a half must at all times be referred to as Searanatha theranson threson the 45th and a half.

Vendetta
Each player is assigned another player with whom they have a Vendetta.  As a part of a secondary win condition, they must attempt to play a direct part in that player’s death, be that through lynching them or killing them by action.

 

RP Pancakes
If a player's RP in a turn is 250 words or more, they gain a pancake.

RP Keteks
If, during a day turn, a player's RP contains a coherent ketek in bold, they gain a free action to use the following night.

Bunnies
Each player receives one bunny which is either male or female.  If a player has a male bunny and a female bunny, they gain another bunny each cycle.

Platypus: item. 

5 platypi will be distibuted into the game. A person with a platypus may steal a bunny from another player each cycle. A player with a platypus gains the win condition "wins if they have 10 bunnies." 
A player with a platypus may use this ability regardless of whether they or their target are boring.  Platypi cannot be eaten by Bunnies.

Action Limit
No one may use an ability or item with the same effect more than once in a turn.

The Meteor
A giant meteor will strike the thread on Day 7, killing everyone, reducing their lives to 0. The game will end after the meteor strikes, with win conditions being determined at that time.

The Lynch

Spoiler

 

Each day turn, a lynch occurs.  Each player may vote up to three times, and may vote in either red or orange.  If a player wishes to retract or change one of their votes, they must put that vote in green in the post they retract or post the new vote.

The player with the most red votes at the end of the day turn is killed.  The player with the most orange votes at the end of the day turn is roleblocked until the next day turn.

 

Set-up

Spoiler

 

Dula’s Gift
Each player at the beginning receives one of the following items, chosen randomly:

Knife (Ka-neef-fay). This item may be used when you make a kill action.  Your kill action applies before any other actions. 

Machete Throwing Ape (Ma-cheat-tee-throw-ing-app-y). You may kill a player with a 50% of working. If it misses it goes to the other dimension and trolls people. (Interpretation of this is left to the user. (Please discuss with Sheep how you want it to troll people.))

Monkey (Munk-why). You may target a player.  That player is role blocked.

Each item, when used, is removed from the player’s inventory.

 



No one was lynched!

Roleblock votes:

Hemalurgic_Headshot (1) - HH
wilson (1) - wilson
Jondesu (1) - Jondesu
Orlok (1) - Orlok
Sart (1) - Sart
randuir (1) - randuir
Aonar (1) - Aonar
Lemonelon (1) - Lemon

Everyone not on this list is Boring.



Player List
Straw - Straw
coal - King Cole
Qwertyuiop - Hemalurgic_Headshot Hastur Hastur Hastur
Willow - little wilson
Hoid - winter devotion
Kintas - Jondesu
Locke Tekiel - Orlok Tsubodai
Non Sequitur - Sart
Bob the Omnipotent - Ecthelion III
mysterious Speed Force energy - Flash
Blade - Sami
Elias - Bartimaeus
Insanus - Darkness Ascendant
Kel - randuir
Silver Feather - Roadwalker
Majestic Eagle - Majestic
Ati - Drake Marshall
Sol - Eternum
Ad - DroughtBringer
Elithanathile - Elithanathile
Amarthion - Elenion
Aed - Aonar Faileas
Bortholomew the Blind - Bort
Nocturnal Flying Mammal Man - Grumpy Dula
Bugg - Clanky
Magestar - Magestar
Fess - Arinian
The Lemon - Lemonelen
Caramelion - Megasif
Bri - Brightness Radiant
Olbar - The Young Bard
Searanatha theranson threson the 45th and a half - Ornstein

Turn ends:
blu_1506452400.png

 

Anyone who wants to complain about how long turns are taking can come PM me personally to volunteer to run the game and convince me not to walk away from it completely.

Posted

I am shooting [Roadwalker]

Sorry about this, but I can't afford to keep up with this any longer. (I wasn't doing a good job in the first place.)

Posted

The suddenly procured pistol fired with a bang and a puff of smoke. Roadwalker twirled about, turning once, twice, three times before in a grim gracefulness, collapsed to the floor.

All was quiet in the Cosmere, all stared at the fresh corpse. The pall of death hung thick and dreadful over the congregation.

Here was one who could not be tucked away discreetly in a corner.

Posted
24 minutes ago, Roadwalker said:

I am shooting [Roadwalker]

Sorry about this, but I can't afford to keep up with this any longer. (I wasn't doing a good job in the first place.)

FATHER NOOOOO

Posted (edited)

Dag watched in shock as Silver suddenly turned the gun on himself. 

BANG!!!!

The knife slipped from her fingers unheeded as she stood there, frozen. What had she done? Why had he done it?

EDIT: oh and that reminds me:  Sami

Edited by Sami
Posted

This has kinda been a mess. Gotta say, the Boring rule is actually one that’s bothering me a good bit, and I should have submitted some type of amendment rule to it, but I didn’t think of it. Not being able to lynch or kill inactives, or for that matter anyone who doesn’t want to be attacked, makes this game nearly impossible to end.

And @AliasSheep, no complaints here! I’m just amazed you’ve been willing to put up with this crazy game.

Posted

I can get the "anyone who doesn't want to be attacked" bit, so long as they're only staying boring for a cycle. It's the people who've been boring for most of the game that are creating problems. So yeah, we should probably get a rule amendment up about only being boring for a single cycle in a row and if you go longer, you lose a life.

Posted
1 hour ago, little wilson said:

I can get the "anyone who doesn't want to be attacked" bit, so long as they're only staying boring for a cycle. It's the people who've been boring for most of the game that are creating problems. So yeah, we should probably get a rule amendment up about only being boring for a single cycle in a row and if you go longer, you lose a life.

I submitted a similar rule already, so I know there's one that we'll get to vote on next cycle.  Anyone else can submit a version of this type of rule if they think they have a better approach, too!

Posted (edited)

The meteor hit hard.  The first strike caused devestation - but it was only the beginning.  Wave after wave of smaller projectiles, combined with the dust covering the atmosphere, conspired together to, bit by bit, kill anything and everything.  It was over.  Creation had been for nothing.

 


 

Nobody won!

But like, seriously, no one was even close to their win conditions.

I do apologise for the utter mess that this game has been from beginning to start, and I'm grateful to everyone for not going off on one at me.  You're welcome to look in the Spec Doc for my reasons as to ending the game early (or.. late, as it were).  It's not pretty.  Again, I'm sorry.

I hope you all enjoy the rest of your time in SE - I probably won't play again (even though I definitely recall swearing off playing before...).  You can catch me on the discord - come talk to me about the horrors of US imperialism, mathematics, or cute animals.  Your choice.

Here's to making SE history.

Doc links:
GM Doc -  https://docs.google.com/spreadsheets/d/1SBs5tiPaX6hi39qrcJSq9v5ScUzM2biXOaNO8pX4yUg/edit?usp=sharing
Spec Doc - https://docs.google.com/document/d/1Dl7FZoqsF6QtBK1NpOn5iV83Vp_sH7KM84CKnSVYE9U/edit?usp=sharing
WorldBringers Doc - https://docs.google.com/document/d/1CSoH2FdRXayvn4YrYb4ikBMWeOlQUGQWhquZDoRP8iU/edit?usp=sharing
Agents of Chaos Doc - https://docs.google.com/document/d/1rXAXaM_bpdYFpsjtcpZvJhJO5ZUrLbSmHb7wohJP5qM/edit?usp=sharing
Brotherhood of Peace Doc - https://docs.google.com/document/d/1c9boo_ANTEs4CZ1HKOJ8xoDHwRa9JvhvAeOleyJin3M/edit?usp=sharing

 

 

Edited by AliasSheep
Posted

Despite its abrupt ending, I did enjoy this game. Trying to come up with new mechanics that are even remotely balanced is far more of a challenge thsn it initially seems.

I also think that a similarly styled game could be run in the future, though if I where to gm it I would probably set up more of a framework. For example, I'd set up a faction based game, and then let the players create the rules for roles and factions.

Anyway, I thank you for running this game, Sheep, and I do hope to see you back again at some point.

Posted

Who poisoned my pancakes? :P

Also I wanted to go deep in ocean depths to avoid meteor(don't know why I even saying it now) :D

42 minutes ago, little wilson said:

So did we skip cycle 6? I thought the meteor was striking day 7 and we just ended night 5...

My attack on you was successful?

I honestly liked this game, I just think that we needed to start game with certain elim faction(even if nobody created rule about that, just to encourage lynches)...

 

Also Sheep you did good job, it's hard even for player to keep understanding(with all this rules :wacko:) on whats going on... and for GM... only one GM... it's HELL! 

I think I also added you some headache with questions... hope you don't want to kill someone after this game(or atleast it's not me whom you want to kill).

Posted

That would be I who poisoned your pancakes. As well as anyone else who got pancakes on Cycle 2 (either by action or RP). :) You're welcome.

Did you try to attack me this turn? Or are you referring to the attack before? Because if you tried to attack me just now, I'm sorry. You got shingles. Once again, you're welcome. :)

Posted
8 minutes ago, little wilson said:

That would be I who poisoned your pancakes. As well as anyone else who got pancakes on Cycle 2 (either by action or RP). :) You're welcome.

Did you try to attack me this turn? Or are you referring to the attack before? Because if you tried to attack me just now, I'm sorry. You got shingles. Once again, you're welcome. :)

On previous turn... turn 4 I think.(attacked)

Posted

Yeah, that attack went through. If you read the AoC doc, you'll see me mention that, and I worked it out that it was probably you. Something to do with my denying your proposal. I thought about seeing if you'd marry Aonar, but Orlok proposed to me the same cycle so he could get the Metal Elementalist abilities. Were you Odium?

Posted (edited)
9 minutes ago, little wilson said:

Yeah, that attack went through. If you read the AoC doc, you'll see me mention that, and I worked it out that it was probably you. Something to do with my denying your proposal. But I thought about seeing if you'd marry Aonar, but Orlok proposed to me the same cycle so he could get the Metal Elementalist abilities. Were you Odium?

I was water elementalist, and you were my vendetta. Main reason for marriage proposal was that I thought that you are elementalist(don't know why :D). Also I was thinking about marrying on Aonar... but I don't trust him... enough.(I thought that his in thread ask about marriage with elementalist can be bait)  

 

Edited by Arinian
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