breakingamber he/him Posted May 20, 2016 Posted May 20, 2016 May I take The Adventurer? He seems like the kind of guy I'd really like to write.
Mckeedee123 he/him Posted May 20, 2016 Posted May 20, 2016 Okay, gonna ask; what's the status with Salem's plotlines? Trying to figure out what, exactly, I should be posting there... I don't think there are any at the moment. If you want to write something there, go ahead and make your own gang. I've sort of been planning to have a small-scale turf war between the Rift Cult and Ghostfire's Militia, but I guess I just haven't got around to write it yet. May I take The Adventurer? He seems like the kind of guy I'd really like to write. Isn't... isn't Voidus still writing him?
Master Elodin Posted May 20, 2016 Posted May 20, 2016 So I had an idea for a solution to the time difference problem: an epic who can speed up or slow down time in different areas. His name would be Chronos, and he would be a sort of Deathlike character- not interacting at all, just doing his job. Tell me what you think of the idea.
TwiLyghtSansSparkles she/her Posted May 20, 2016 Author Posted May 20, 2016 May I take The Adventurer? He seems like the kind of guy I'd really like to write. Isn't... isn't Voidus still writing him? Yeah, the Adventurer was never up for adoption.
Blackhoof Posted May 21, 2016 Posted May 21, 2016 But yeah, it's up to you guys. This is a cooperative role play, after all. Personally, I don't think the security would miss any witnesses, but then again it's a possibility, so yeah. Also remember that eye witnesses are more often than not unreliable when retelling info. If your trail of bread crumbs are witness after witness, you're compounding that unreliability with each new witness you speak with. Just something to keep in mind. those points are true, normally I'd suggest that tracking him like that would be unlikey. I mostly am just bending probability in order to allow Thunderspear to actually find Iconoclast at all. Although I could see the police being so overwhelmed by these attacks (and not normally having to do much) that they miss a few witnesses. Real-life police can be that incompetent, after all. "Corpsemaker smiled, sipping his favourite coffee, at his favourite coffeeshop. The situation was made only slightly uncomfortable for the owner of the establishment by the scores of soldiers, vehicles, and mechs waiting outside." Those first two lines made me laugh out loud for a good 5 seconds. Excellent post all around, Blackhoof! haha thanks XD So I had an idea for a solution to the time difference problem: an epic who can speed up or slow down time in different areas. His name would be Chronos, and he would be a sort of Deathlike character- not interacting at all, just doing his job. Tell me what you think of the idea. I'm sort of against the idea of new Epics entirely atm to be honest. We already have heaps.
Aonar he/him Posted May 21, 2016 Posted May 21, 2016 So I had an idea for a solution to the time difference problem: an epic who can speed up or slow down time in different areas. His name would be Chronos, and he would be a sort of Deathlike character- not interacting at all, just doing his job. Tell me what you think of the idea. In addition to Blackhoof's points, we already have three temporal manipulators in the RP, and I think that's a power that should probably stay rare. (Timeport, who can jump short distances into the future, Eternity, who can pull people and objects in and out of the flow of time, and Timelock, who I believe has powers more similar to what you describe.) Timelock though, is available for adoption. (I think? I don't remember anyone taking him.) I think that might be your best course; it's an Epic with a similar powerset, albeit different MO, that you can take without adding a new Epic to the game.
Master Elodin Posted May 21, 2016 Posted May 21, 2016 I think you misunderstood. I wasn't trying to make a new Epic for me to RP, just suggesting a solution to a problem that had been brought up.
Aonar he/him Posted May 21, 2016 Posted May 21, 2016 I think you misunderstood. I wasn't trying to make a new Epic for me to RP, just suggesting a solution to a problem that had been brought up. Ah, sorry. I didn't read that carefully enough. Regardless though, I don't really think it's a good idea. Beyond the already mentioned reasons, there's too much of a deus ex machina inherent in a character like that. Other people should probably weigh in though. In other news, the next part of Eternity's introduction is up. (This one from the point of view of one of Accord's Proxies. I've settled on Accord's contracts being able to cause debilitating pain and distinct disfigurement when broken; for Epics, this is a bad as it gets, for vanillas, it can kill. Also, Accord has quite the flair for the dramatic when writing the exact terms of his contracts. ) Just two left before he becomes a legitimate part of the story. I'll try to do something for Frostfire soon.
Blackhoof Posted May 21, 2016 Posted May 21, 2016 yeah, its an interesting idea but I don't think its necessary. We will just have to deal with the waiting, it is the nature of it
TwiLyghtSansSparkles she/her Posted May 21, 2016 Author Posted May 21, 2016 Thanks to Edgedancer, we now have a more complete picture of how many abandoned and adoptable Epics there are in this game and….wow. In addition to all of the Epics currently used by active players, this game is bursting at the seams with Epics. I'm actually considering either requiring new players to at least try playing with an abandoned Epic first, requiring them to create a vanilla character in addition to an Epic character, both, or something else entirely. I'm….kind of loathe to do that, because I don't want to turn anyone away by making them feel like the rules are too constrictive; and a rule like that might come across as unfair to newbies, since senior players didn't have any such restrictions when they joined, but storms. We just have too many Epics. Too many psychotic deities vying for power, even in a game that's about the power struggles between said psychotic deities. It's just overstuffed. 3
Edgedancer he/him Posted May 21, 2016 Posted May 21, 2016 So I had an idea for a solution to the time difference problem: an epic who can speed up or slow down time in different areas. His name would be Chronos, and he would be a sort of Deathlike character- not interacting at all, just doing his job. Tell me what you think of the idea. I think that the resulting chaos of nobody having any clue what's actually going on because time just became bendable would be way too much trouble to be worth anything. In other news, the next part of Eternity's introduction is up. (This one from the point of view of one of Accord's Proxies. I've settled on Accord's contracts being able to cause debilitating pain and distinct disfigurement when broken; for Epics, this is a bad as it gets, for vanillas, it can kill. Also, Accord has quite the flair for the dramatic when writing the exact terms of his contracts. ) Just two left before he becomes a legitimate part of the story. I'll try to do something for Frostfire soon. I see they are in for awesome teamwork. You're going for gifted with powers then? Thanks to Edgedancer, we now have a more complete picture of how many abandoned and adoptable Epics there are in this game and….wow. In addition to all of the Epics currently used by active players, this game is bursting at the seams with Epics. I'm actually considering either requiring new players to at least try playing with an abandoned Epic first, requiring them to create a vanilla character in addition to an Epic character, both, or something else entirely. I'm….kind of loathe to do that, because I don't want to turn anyone away by making them feel like the rules are too constrictive; and a rule like that might come across as unfair to newbies, since senior players didn't have any such restrictions when they joined, but storms. We just have too many Epics. Too many psychotic deities vying for power, even in a game that's about the power struggles between said psychotic deities. It's just overstuffed. There really are a lot. There are some places in which Epics maybe could be fit in, with some work on the setting, but in general, especially Epics that just kind of walk into town, I'm inclined to agree with you.
Comatose he/him Posted May 21, 2016 Posted May 21, 2016 We had a similar problem starting out with Mistborn: The Inquisition with Mistborn characters--both with there being too many Mistborn in proportion to other characters, AND with people creating a Mistborn and taking up one of those valuable spots, and then leaving. How we ended up dealing with it officially is by saying that people cannot make Mistborn as first characters, and an unofficial policy of not letting people write a Mistborn (or Inquisitor) until they write at least three characters, and show an intention to stick around on the site. We still have a lot of Mistings as first characters in comparison to regular people, but I think that's okay. How I've dealt with it in my head canon is by saying that although we have more Mistborn player characters than we should in proportion to other Mistborn characters, that number is still under 20 total, which is realistic for the number of Mistborn in the Final Empire. Because in the books, most Mistborn are tied to Great Houses, it makes sense that many of the Mistborn in the whole empire would be in Luthadel. So, my head-canon is that we are just RPing most of the existing Mistborn in the empire. Anyways, for the Reckoners RP, the issue I see is mostly with high epics. What I would say is that new players cannot make a High Epic as their first character. It would be a little unfair since others among us have done this, but I think part of managing a growing RP is creating rules and restrictions as the story grows and starts to become more difficult to manage. I would say adjusting our Head-canon to say that we are RPing most of the existing High Epics in Oregon could help with the plausibility as well (though we still might be over capacity). Hopefully restricting high epics will also encourage people to be more creative with their power-sets when making first characters. For the purpose of this restriction, I would include Epics like Regalia, who don't technically have a PI but are extremely powerful, as a High Epic. Such epics can be reserved for players who show a commitment to stick around and continue to play in the RP. For regular epics, it might be difficult to restrict people from making them first, since epics are what a lot of people come here to write about. Perhaps a rule saying that, if your first character is an epic, you must make a Vanilla before making more epics might work? These are just my opinions, so feel free to disagree. 2
Edgedancer he/him Posted May 21, 2016 Posted May 21, 2016 (edited) There is also... 1. Intervention (Maillw's Portland NPC) 2. Smoke Bomb (Maillw's Portland NPC) 3. Summoner (Maillw's Portland NPC) 4. Aura (abandoned Tulir Epic in the Dalles) 5. Vis Vires (abandoned Tulir Epic in Astoria) 6. Planeshift (abandoned by Newan, in the Dalles 7. Memori (abandoned by Newan, in the Dalles) 8. Current Event (abandoned by Newan, in the Dalles) 9. Nightshade (abandoned by Kipper, in Astoria) 10. Midnight Tears (abandoned by Kipper, in Astoria) 11. Affinity (abandoned by Sirce Luckwielder, in Astoria) 12. Blindsight (abandoned by Sirce Luckwielder, in Astoria) 13. Lockvault (abandoned by Sirce Luckwielder, in Astoria) 14. Disruption (abandoned by Sirce Luckwielder, in Astoria) 15. Dragoon (abandoned by Sirce Luckwielder, in Astoria) 16. Kinesis (abandoned by Sirce Luckwielder, in Astoria) 17. Lightwrought (abandoned by Sirce Luckwielder, in Astoria) 18. Wraith (maybe left behind by TheSilverDragon, in Portland) 19. Tonedeath (abandoned by The Honey Badger in Corvallis) 20. 5 Epics in Salem (maybe abandoned by Anamaximder; he would need to be contacted) 21. Morpheus (abandoned by MrMistborn in Salem) 22. See-Saw (abandoned by ShadowoftheSun in Salem) 23. Substance (abandoned by illuminati in Salem) 23. Stormgate (maybe abandoned by Stormgate, in Astoria(?)) 24. Shatter Shot (maybe abandoned by CarolaDavar, in Corvallis(?)) 25. more that I missed Despite the unappealing nature of placing restrictions on new players, I really believe that it's necessary for the health of the RP. I also think that we need to encourage new players to have their Epics interact with established Epics instead of coming up with other Epics to throw at them. The problem this causes is best illustrated by an example: WarriorMark. He has one plotline, but has already introduced 5 High Epics (Antimatter, Harkness, Ragnarok, Stormageddon, Brute) to provide context for the story he wants to make. The consequences of him leaving the game would be much worse than 1 player with 1 Epic. This problem can also be seen when players just create random NPC Epics (Burnheart is a recent example) to bounce their character off of. Even if new players continue to bring in new Epics — which I don't think is a good idea, as you've probably noticed — there are things that need to change. I apologize if my suggestion is presumptuous. I am aware that I have only one character of my own and have only been here for a relatively short time, so if my opinion is brazen, just tell me and I'll limit myself. To be fair, a good deal of those Epics you just listed are accounted for, at least in the cities I covered. For 1-3 Mailliw said he wanted to keep writing those until he has to leave on his mission. 5-10 have already been written out of the story, so adding them in again would be counteractive. 11 and 15 I have more or less adopted and given their specific involvement in the story would prefer them to not be adopted by new players, compared to other characters. (Although if someone really wants them, I could be persuaded) 12 ,14 and the other Icesteel keep Epics have been adopted by Blackhoof. (Although, they might be open for others as adoptable NPC? Would have to ask Blackhoof.) 13 is on the list for adoption and until then under Voidus. 23 I didn't add, given that he only got an introduction post an having characters adopted that actually are in the story would be preferable. Still a good number especially for Corvallis and Salem though. I am fully for the "establish character in the setting instead of making up entire casts" point you make though. While on the topic of maybe unpopular points, could the people that are about to go on a mission maybe think about setting up events in a way that when they do leave their characters are dealt with (be it dead, imprision or otherwise) instead of simply abandoned and putting more weight on everyone else, unless they can find someone that actually wants those characters in advance and doesn't just do it to avoid those getting abandoned? I mean, I know that wouldn't work for all of the characters but maybe we could at least try? Edited May 21, 2016 by Edgedancer
TwiLyghtSansSparkles she/her Posted May 21, 2016 Author Posted May 21, 2016 Thanks for the input, everyone! Since others see it as an issue worth addressing (and it's not just me being paranoid—which happens more often than I care to admit ) I think we should come up with a solution. I don't want to unilaterally impose a solution without both adequate input and majority support, so here are a few plans and rules that could be imposed. Offer input, extrapolate from these, argue them, debate them, and tweak them as you see fit. I can't promise that your idea will be enacted, but if you're a regular player here, your input is wanted. Coma's Proposed Rules: No High Epics as a first character. Powerful Epics, who are not technically High Epics (e.g., Regalia) are restricted to players who have shown a strong indication of sticking around. If your first character is an Epic, you must create and play a vanilla character before introducing another Epic. Cog's Proposed Rules: New Epics must interact with other player Epics before the new Epic's player can introduce more Epics.Edgedancer's Proposed Rules: Ensure your Epics are taken care of—temporarily adopted or put on a bus in-story—before going on an extended absence. Establish a character in the setting rather than making up new characters for yours to interact with. Twi's Proposed Rules: New players who want to play with an Epic character must first try playing with an adoptable Epic, and must try to make it work, before creating their own Epic. If a new player creates an Epic of their own, they must create and play with a vanilla character before adding another Epic. This Epic cannot be a High Epic. When adopting an Epic, their powerset can be modified. However, these modifications cannot make said Epic more powerful, or add more than one secondary power to that powerset. This secondary power cannot turn the character into a High Epic. New characters must be established in-setting before the player can add a secondary Epic character. I'm all for mixing and matching with these rules. I like Coma's proposals, and I also think Cog and Edge bring up some good rules, too. So don't consider these proposals mutually exclusive, or set plans to choose from. They're more like a palette of rules to create with. 1
TwiLyghtSansSparkles she/her Posted May 22, 2016 Author Posted May 22, 2016 Oops! I'm not as familiar with Astoria as I am with Portland and the Dalles, and I didn't know that 5-10 had been written out. My apologies. I think that leaves… Aura, Kinesis, Lightwrought, Wraith, Tonedeath, Morpheus, See-Saw, Substance, Stormgate, Shatter Shot, Inhuman, Countdown, Coppercloud, Nighthunter, and Maverick (the last 5 might still be wanted by Anamaximder, though). So, that's a tentative 15. I agree with you that the characters who have already been integrated in the story should take precedence for adoption. However, I think that the one-post wonders should be in there as well, but maybe indicated as less wanted adoptions. I'm not really sure. Regardless, I appreciate your input. Nice compilation. As you've said, I think that we can combine the proposals to cook up a delicious fusion plate of RP rules (oh Calamity what did I just type ). Our new cuisine can be found below (Twi Cog Edge Comatose)... 1. New players who want to play with an Epic character must first try playing with an adoptable Epic, and must try to make it work, before creating their own Epic. Player must prove themselves to be a responsible RPer through adoption before creating their own Epic. 2. When adopting an Epic, their powerset can be modified. However, these modifications cannot make said Epic more powerful, or add more than one secondary power to that powerset. This secondary power cannot turn the character into a High Epic. 3. New Epics must interact with other player Epics before the new Epic's player can introduce more Epics/Establish a character in the setting rather than making up new characters for yours to interact with/New characters must be established in-setting before the player can add a secondary Epic character 4. No High Epics as a first character. 5. Powerful Epics, who are not technically High Epics (e.g., Regalia) are restricted to players who have shown a strong indication of sticking around. This will be determined by the Jedi Council of GMs. 6. If your first character is an Epic, you must create and play a vanilla character before introducing another Epic/If a new player creates an Epic of their own, they must create and play with a vanilla character before adding another Epic. This Epic cannot be a High Epic. 7. Ensure your Epics are taken care of—temporarily adopted or put on a bus in-story—before going on an extended absence. Yeah, that's right! Cog has color coding skillz!! So if you guys find this new dish tasty, we don't need to argue about it at all! edit: So if the GMs are the Jedi Council… does that make Twi Yoda? Reasonable these rules seem. Pleased with them I am. Sit and take a backseat while others offer input I shall. 3
Nashan’Elin he/him Posted May 22, 2016 Posted May 22, 2016 (edited) Taking a backseat while another does the work? I have a visual representation of this. Oops, wrong image! Sorry guys. I'll get the correct one up pronto. Yep, this fits the situation perfectly. This is the Oregon RP, where Yoda with a pony head riding Luke Skywalker with a Snake head is a completely normal occurrence. Edited May 22, 2016 by Nashan'Elin
TwiLyghtSansSparkles she/her Posted May 22, 2016 Author Posted May 22, 2016 This is the Oregon RP, where Yoda with a pony head riding Luke Skywalker with a Snake head is a completely normal occurrence. I thought this went without saying.
Voidus Posted May 22, 2016 Posted May 22, 2016 Okay, gonna ask; what's the status with Salem's plotlines? Trying to figure out what, exactly, I should be posting there... That is an excellent question, and one I plan on working out soon. Sorry again for my recent sporadic appearances. Moving houses right now so internet access is limited. I will be organizing stuff in Salem shortly! May I take The Adventurer? He seems like the kind of guy I'd really like to write. As already mentioned he's not up for adoption There are some backstory characters for him that could be adopted I suppose but not any Epics. Oops! I'm not as familiar with Astoria as I am with Portland and the Dalles, and I didn't know that 5-10 had been written out. My apologies. I think that leaves… Aura, Kinesis, Lightwrought, Wraith, Tonedeath, Morpheus, See-Saw, Substance, Stormgate, Shatter Shot, Inhuman, Countdown, Coppercloud, Nighthunter, and Maverick (the last 5 might still be wanted by Anamaximder, though). So, that's a tentative 15. I agree with you that the characters who have already been integrated in the story should take precedence for adoption. However, I think that the one-post wonders should be in there as well, but maybe indicated as less wanted adoptions. I'm not really sure. Regardless, I appreciate your input. Nice compilation. As you've said, I think that we can combine the proposals to cook up a delicious fusion plate of RP rules (oh Calamity what did I just type ). Our new cuisine can be found below (Twi Cog Edge Comatose)... 1. New players who want to play with an Epic character must first try playing with an adoptable Epic, and must try to make it work, before creating their own Epic. Player must prove themselves to be a responsible RPer through adoption before creating their own Epic. 2. When adopting an Epic, their powerset can be modified. However, these modifications cannot make said Epic more powerful, or add more than one secondary power to that powerset. This secondary power cannot turn the character into a High Epic. 3. New Epics must interact with other player Epics before the new Epic's player can introduce more Epics/Establish a character in the setting rather than making up new characters for yours to interact with/New characters must be established in-setting before the player can add a secondary Epic character 4. No High Epics as a first character. 5. Powerful Epics, who are not technically High Epics (e.g., Regalia) are restricted to players who have shown a strong indication of sticking around. This will be determined by the Jedi Council of GMs. 6. If your first character is an Epic, you must create and play a vanilla character before introducing another Epic/If a new player creates an Epic of their own, they must create and play with a vanilla character before adding another Epic. This Epic cannot be a High Epic. 7. Ensure your Epics are taken care of—temporarily adopted or put on a bus in-story—before going on an extended absence. Yeah, that's right! Cog has color coding skillz!! So if you guys find this new dish tasty, we don't need to argue about it at all! edit: So if the GMs are the Jedi Council… does that make Twi Yoda? Since I've long since called dibs on red in collab docs it is greatly confusing to me to have someone else writing in it now On the topic of rules regarding our overcrowding issue I have suggested this before but I'm a fan of a kind of tutorial city, one where there's not a lot of long term plots and Epics don't usually stick around for extended periods, there'd be very few characters from long term RPers there, a maximum of one Epic per player. Then if there are any new abandoned characters they don't really affect the storyline of other threads and we can just assume they left the city to make room for more new players. That doesn't solve the problem with Epics who are already in other threads and have been abandoned but for those the only two options really are to either write them out of the story or else get them adopted.
Mailliw73 he/him Posted May 22, 2016 Posted May 22, 2016 I like the rules. They seemed to work pretty well on MBI while I was there. Another one that was fun for new players was the Arena, where players were allowed to organized fights with another player. The Arena was an OoG place, completely non-canon. Characters could be created that were solely for the Arena, and those could be Mistborn, Feruchemists, anything one wished. This let one play with a Mistborn, or in this case a powerful Epic, while not detracting from the story of one dropped out shortly after. You could also use canon characters in the Arena for fun WHOOC fights. I just thought I'd propose that as another option for new players. 1
Chandrian Posted May 22, 2016 Posted May 22, 2016 (edited) Fun idea I had for an Epic, although I may have to wait a bit to implement, given the new rules. I probably plan to re-outfit Lifebringer as a vanilla, then bring her in. Let me know what you think! I hope it isn't too overpowered (I seem to have a tendency to accidentally do that). Epic Name: Kitsune Real Name: Unknown Gender: Female Age: 16 Appearance: Kitsune has a pale complexion, with red hair and blue eyes. She's rather short, at 5'2" and scrawny. Her feat urea are rat her fox-like. Her appearance is defined by "tails" which appear to be made of flame, between 1 and 9. She usually wears dresses of a bright red or orange color. She has claws instead of fingernails. Kitsune's powers are increased by the number of tails she has, functioning similar to BioChromatic breaths. Her powers are pyromancy, mind control, and resurrection. The system works as follows: One Tail: Kitsune can create bursts of flame from her hands, tail, and mouth. These bursts can be maintained for up to 30 seconds. She can greatly manipulate 1 person, with 60 seconds touch and eye contact. When she does this she gains great suggestive power over someone, but can't force them to do too much they wouldn't do willingly. Two tails: Kitsune can control 2 people. Three tails: Kitsune can create bursts of flame from any exposed skin on her body, and maintain them for up to a minute. Four tails: Kitsune can't be harmed by flame or heat of any kind. She can control up to 3 people. Five tails: Kitsune can maintain flames touching her indefinitely, and they gain a degree of viscosity similar to syrup. Six tails: Kitsune can control up to 4 people. Seven tails: Kitsune can shoot small balls and jets of fire, which can stay in existence for up to 10 seconds. Eight tails: Kitsune can control up to 5 people. She gains a slight degree of persuasion over everyone. Nine tails: Kitsune gains the ability to ressurect upon dying. On doing so, she comes back somewhere random, and wipes most of the memories which she had. She also gains the ability to create small projections of flame floating around her body. This is a more visible change, as her tails and fire gain a more golden color. Notes on abilities: Kitsune gains tails via use of powers, killing of others, and fighting Epics. She has little idea of when she'll gain one, but she gets them faster earlier on. Kitsune loses all but her first tail upon dying. Those under her control can be freed from it by being kept out of contact with her for 48 hours. Kitsune's tails enchance her skill with her powers significantly the more she has. She can also control them somewhat like limbs. They're each about 4 feet long and warm to the touch. Her fire abilities are rather useless when she's wet. Personality: She is quite greedy, but isn't nearly as violent as many Epics. Her lack of friends or memory thereof has led to her often being overly outgoing and easier to persuade. Her lack of memories has also lead to her having a rather odd personality. She likes to live nicely, letting those under her control do menial things for her. M.O.: Having woken up with no memory, Kitsune is simply looking for a safe place to live richly, and will go to great extents to get there. Edited May 22, 2016 by Bluefingers
Master Elodin Posted May 22, 2016 Posted May 22, 2016 I would say that you need to divide the mind control ability by five.
Edgedancer he/him Posted May 22, 2016 Posted May 22, 2016 (edited) Oops! I'm not as familiar with Astoria as I am with Portland and the Dalles, and I didn't know that 5-10 had been written out. My apologies. I think that leaves… Aura, Kinesis, Lightwrought, Wraith, Tonedeath, Morpheus, See-Saw, Substance, Stormgate, Shatter Shot, Inhuman, Countdown, Coppercloud, Nighthunter, and Maverick (the last 5 might still be wanted by Anamaximder, though). So, that's a tentative 15. I agree with you that the characters who have already been integrated in the story should take precedence for adoption. However, I think that the one-post wonders should be in there as well, but maybe indicated as less wanted adoptions. I'm not really sure. Regardless, I appreciate your input. Nice compilation. As you've said, I think that we can combine the proposals to cook up a delicious fusion plate of RP rules (oh Calamity what did I just type ). Our new cuisine can be found below (Twi Cog Edge Comatose)... 1. New players who want to play with an Epic character must first try playing with an adoptable Epic, and must try to make it work, before creating their own Epic. Player must prove themselves to be a responsible RPer through adoption before creating their own Epic. 2. When adopting an Epic, their powerset can be modified. However, these modifications cannot make said Epic more powerful, or add more than one secondary power to that powerset. This secondary power cannot turn the character into a High Epic. 3. New Epics must interact with other player Epics before the new Epic's player can introduce more Epics/Establish a character in the setting rather than making up new characters for yours to interact with/New characters must be established in-setting before the player can add a secondary Epic character 4. No High Epics as a first character. 5. Powerful Epics, who are not technically High Epics (e.g., Regalia) are restricted to players who have shown a strong indication of sticking around. This will be determined by the Jedi Council of GMs. 6. If your first character is an Epic, you must create and play a vanilla character before introducing another Epic/If a new player creates an Epic of their own, they must create and play with a vanilla character before adding another Epic. This Epic cannot be a High Epic. 7. Ensure your Epics are taken care of—temporarily adopted or put on a bus in-story—before going on an extended absence. Yeah, that's right! Cog has color coding skillz!! So if you guys find this new dish tasty, we don't need to argue about it at all! edit: So if the GMs are the Jedi Council… does that make Twi Yoda? All is fine and you did catch a couple one that fell through the cracks. I'd still ask Blackhoof about Kinesis and Lightwrought though. Those rules seem good to me. Maybe add that non-canon playground some people have mentioned and things should be fine. Taking a backseat while another does the work? I have a visual representation of this. Oops, wrong image! Sorry guys. I'll get the correct one up pronto. Yep, this fits the situation perfectly. Twi is riding me, now I can rest peacfully for having meet one of my life goals. Edited May 22, 2016 by Edgedancer 1
Blackhoof Posted May 22, 2016 Posted May 22, 2016 Non-canon playground sounds amazing. Much liek what we intended Salem to be, but it never really happened. Especially duelling between existing characters. That would be very interesting. Fun idea I had for an Epic, although I may have to wait a bit to implement, given the new rules. I probably plan to re-outfit Lifebringer as a vanilla, then bring her in. Let me know what you think! I hope it isn't too overpowered (I seem to have a tendency to accidentally do that). Epic Name: KitsuneReal Name: UnknownGender: FemaleAge: 16Appearance: Kitsune has a pale complexion, with red hair and blue eyes. She's rather short, at 5'2" and scrawny. Her feat urea are rat her fox-like. Her appearance is defined by "tails" which appear to be made of flame, between 1 and 9. She usually wears dresses of a bright red or orange color. She has claws instead of fingernails.Kitsune's powers are increased by the number of tails she has, functioning similar to BioChromatic breaths. Her powers are pyromancy, mind control, and resurrection. The system works as follows:One Tail: Kitsune can create bursts of flame from her hands, tail, and mouth. These bursts can be maintained for up to 30 seconds. She can control 1 person, with 60 seconds touch and eye contact. She can resurrect when killed, and does so somewhere random within 1500 miles of where she died. She retains little memory of her past upon doing so.Two tails: Kitsune can control 2 people, with 45 seconds physical and eye contact to do so.Three tails: Kitsune can create bursts of flame from any exposed skin on her body, and maintain them for up to a minute.Four tails: Kitsune can't be harmed by flame or heat of any kind. She can control up to 3 people.Five tails: Kitsune can maintain flames touching her indefinitely, and they gain a degree of viscosity similar to syrup.Six tails: Kitsune can control up to 4 people, and only requires 30 seconds of contact to do so.Seven tails: Kitsune can shoot small balls and jets of fire, which can stay in existence for up to 10 seconds.Eight tails: Kitsune can control up to 10 people, and becomes significantly more persuasive towards others.Nine tails: Kitsune gains the ability to remember what happened to her even after resurrecting. She also gains the ability to create small projections of flame floating around her body. This is a more visible change, as her tails and fire gain a more golden color.Notes on abilities:Kitsune gains tails via use of powers, killing of others, and fighting Epics. She has little idea of when she'll gain one, but she gets them faster earlier on.Kitsune loses all but her first tail upon dying.Those under her control can be freed from it by being kept out of contact with her for 48 hours.Kitsune's tails enchance her skill with her powers significantly the more she has. She can also control them somewhat like limbs. They're each about 4 feet long and warm to the touch.Her fire abilities are rather useless when she's wet.Personality: She is quite greedy, but isn't nearly as violent as many Epics. Her lack of friends or memory thereof has led to her often being overly outgoing and easier to persuade. Her lack of memories has also lead to her having a rather odd personality. She likes to live nicely, letting those under her control do menial things for her.M.O.: Having woken up with no memory, Kitsune is simply looking for a safe place to live richly, and will go to great extents to get there. sounds a tad complicated, but not unworkable. the mind control is too strong- the way it works in this setting is more like suggestion than full control, in most cases. the resurrection also makes her a High Epic, which we are drowning in anyway. Weaken the mind control, drop/replace the resurrection, and she can certainly find a place within not too long I think and, she would be a good contender even as-is in the OoC arena
Mestiv he/him Posted May 22, 2016 Posted May 22, 2016 I really like Voidus idea of the tutorial city to eliminate future one-posters from the main threads. If someone is patient enough to go through this city, then they can join our slowly moving main threads most will probably not have enough patience.
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