jamesbondsmith He/him Posted May 21 Posted May 21 (edited) Started Outer Worlds 2, and there's already a few changes from the first game I'm not a fan of. Companions can't boost skill checks, which is making the level up process a pain as I agonise over which skills to prioritise. The one chance to respec is also way too early to tell if a build isn't viable, in my opinion. I get this is probably to encourage replaying with different playstyles, but I don't have time to replay games of this size. Anyone have recommendations for RPGs which encourage locking into a playstyle and then replaying with a different one but are also relatively short (say under 10 hours for a decent chunk of the content)? Edited May 21 by jamesbondsmith
Eluvianii he/him Posted May 26 Posted May 26 (edited) Finished Persona 4 Golden. Mixed feelings about this one. Some of the new events I loved, some didn't do much for me. The concert event annoys me tho that's just nitpicking. The new character feels... absent? If you don't deliberately spend time with her she might as well not exist. And the story attached to her is in a similar place. It's not a new story per se, but an addition to the plot of the original, but since that story was very much complete, it doesn't feel like this really adds anything. It starts suddenly, ends suddenly, and back to business as usual. I was confused when P5 Royal decided to make the expansion story independent from the main plot but I see now that's the better move. About the new social link Spoiler I like it. A lot. It gives some needed weight to Adachi's character, even if its mere presence is a massive spoiler in plain sight. The new Adachi scenes towards the end are weird tho. Both during the time you visit him before his dungeon, and in the accomplice ending, he gets really uh, theatrical, it's like watching a cartoon villain. Which is a far cry from the cynical, indifferent man we see once we do fight him. Overall a good addition though. Also, speaking of nitpicks. The graphics and the music! HD textures were such a big mistake. The whole game looks so weird, especially the school and any place with grass. A picture of real grass does NOT work as a texture for an anime game. As for the music, it's the dimming. Every time a character talks the music dims. Which is normal, I'm pretty sure P5 does it, but it's so extreme here. Volume goes so low it practically mutes the music. Vanilla didn't do that, why change it? As I said, those two things are nitpicks, they're small stuff. But they're also constant. They remained annoying throughout the whole game, just minutes ago I was watching the final cutscene, and even then I was distracted by the music disappearing every couple seconds. Epilogue was great. Not too long, just enough to give some closure. Or remove it maybe? It's a good thing either way. Good game I suppose. There were as many good additions as there were bad ones, so that leaves it on par with Vanilla. Curious to see how much of this revision ends up in Revival. Edited May 26 by Eluvianii
GummyDragon Posted Wednesday at 05:25 PM Posted Wednesday at 05:25 PM I'm playing Mina the Hollower right now. It's great
6 7 ✾ She♡Her ✾ Posted Wednesday at 09:27 PM Posted Wednesday at 09:27 PM I'm playing music I'm playing with ideas for writing I'm playing an instrument if you count my voice (WHICH YOU SHOULDN'T!! ) I'm playing Nothing. I played Celeste weeks or months ago or wait actually I'm playing D&D?
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