Chaos Posted October 5, 2015 Report Share Posted October 5, 2015 The new Elantris maps are here, guys, as revealed in Brandon's blog post today. Oh, Nazh. Also: Rose Barbarians. This map also explains why the Syclans don't go further south; there's a giant desert! Well this one is just a bit on the nose. It's awesome, though. Maybe this is the Coppermind editor in me coming out, but ahhhh the plantations are all on the map. Don't judge me. Also, jeez, Elantris is way near the mountains. Obviously it needs to be, but it's still strange to see on the map. What do you think? I am a little rushed, as I need to pick up Joe and Kalyna from the airport about now. Let me know! 9 Link to comment Share on other sites More sharing options...
Argent Posted October 5, 2015 Report Share Posted October 5, 2015 (edited) Nazh, master of sass. Also, the Elantris map makes it so much clearer than the city is a giant Aon Rao. Also, Rose Barbarians? As in, the Rose Empire? Also, lake Alonoe looks suspicious... Edited October 5, 2015 by Argent Link to comment Share on other sites More sharing options...
Jondesu Posted October 5, 2015 Report Share Posted October 5, 2015 Okay, so based on where the chasm is shown, would the extra line have been outside the city to the south, or inside the city walls? When I read Elantris (all 3-4 times), I pictured it outside the city wall, but I can't quite tell if that's true. jW Link to comment Share on other sites More sharing options...
Windrunner Posted October 5, 2015 Report Share Posted October 5, 2015 That coast is remarkably straight. Also, check out the compass rose guys! Pretty sure the other three satellite cities of Elantris are the same as the names for north, west, and south. 2 Link to comment Share on other sites More sharing options...
Chaos Posted October 5, 2015 Author Report Share Posted October 5, 2015 Okay, so based on where the chasm is shown, would the extra line have been outside the city to the south, or inside the city walls? When I read Elantris (all 3-4 times), I pictured it outside the city wall, but I can't quite tell if that's true. jW The Chasm line in Elantris has been fixed in this version. That stuff is the main continuity error that needed to be fixed. Argent, I would assume so. Also, new capital names! Yay! Link to comment Share on other sites More sharing options...
A Joe in the Bush Posted October 5, 2015 Report Share Posted October 5, 2015 He was abandoned on Sel, so that presumably means Nazh cannot Worldhop? Link to comment Share on other sites More sharing options...
Kurkistan Posted October 5, 2015 Report Share Posted October 5, 2015 He was abandoned on Sel, so that presumably means Nazh cannot Worldhop? A fair assumption. Alternatively, it could just be prohibitively difficult to do so, or his lack of ability to worldhop is temporary. 3 Link to comment Share on other sites More sharing options...
Titan Arum Posted October 5, 2015 Report Share Posted October 5, 2015 (edited) He was abandoned on Sel, so that presumably means Nazh cannot Worldhop? If he can't Worldhop, then imagine the logistical nightmare he must go through on any given planet to gather the information he requires. Especially to make maps. He must have some way of traveling around a planet quickly, no? Unless someone who can Worldhop is teamed up with him always (which seems very inefficient), as would then better explain... Stormlight Archive Spoiler how he entered Shadesmar to get all of the documents from the bottom of the ocean after Shallan sunk the ship. Edited October 5, 2015 by Titan Arum Link to comment Share on other sites More sharing options...
king of nowhere Posted October 5, 2015 Report Share Posted October 5, 2015 in this map, kae seems the same size as elantris. I haven't reread elantris in a few years, but i was under the impression that kae was much smaller. is that particular map not on scale? or is my memory wrong? Link to comment Share on other sites More sharing options...
Argent Posted October 5, 2015 Report Share Posted October 5, 2015 It would have to be of similar size, otherwise the big Aon Rao wouldn't work. 1 Link to comment Share on other sites More sharing options...
Kurkistan Posted October 5, 2015 Report Share Posted October 5, 2015 It was my impression as well that Kae was much smaller. Then again, this map's scaling could be a blatant lie meant to inflate the importance of Kae in its own right after the Reod, as the text in the bottom-rigth is doing. Then again again, Aon Rao looks to show the central shape and the surrounding circles as being about the same size. 1 Link to comment Share on other sites More sharing options...
Argent Posted October 5, 2015 Report Share Posted October 5, 2015 Too slow, Kurkistan! You were too slow, my reply was superior in its timing! 3 Link to comment Share on other sites More sharing options...
Kurkistan Posted October 5, 2015 Report Share Posted October 5, 2015 Yes but I had a link so there. 5 Link to comment Share on other sites More sharing options...
Oudeis Posted October 5, 2015 Report Share Posted October 5, 2015 I wonder how much of the text is going to change? Will descriptions of Kae be adjusted to reflect the new, more-accurate reality? Mistborn Spoilers Am I the only person considering going through the two copies side-by-side, seeking out Ruin's influence? 9 Link to comment Share on other sites More sharing options...
Mailliw73 Posted October 5, 2015 Report Share Posted October 5, 2015 Wow, so much better than the originals(no offense intended). These make everything about the Aons so much clearer. 7 Link to comment Share on other sites More sharing options...
The Honor Spren Posted October 5, 2015 Report Share Posted October 5, 2015 (edited) Agh!! Accidental downvote on Mailliw! [guilty voice] undo it please . . . [/guilty voice] Is any one getting de ja vu on how much the sea of Fjorden looks like the Mediterranean? Edit: wait a second, there are two provinces in Arelon named Eon . . . Edited October 5, 2015 by The Honor Spren 2 Link to comment Share on other sites More sharing options...
Kurkistan Posted October 5, 2015 Report Share Posted October 5, 2015 Is any one getting de ja vu on how much the sea of Fjorden looks like the Mediterranian? I wasn't before, but now I can't unsee it. Link to comment Share on other sites More sharing options...
Slater Posted October 5, 2015 Report Share Posted October 5, 2015 (edited) Ha, poor Nazh is looking more and more like the Cosmere errand boy buttmonkey. I bet Khriss sends him out to do get really stupid stuff for her all the time. Nazh: Croissants!? Khriss: Yup, from Roshar. Nazh: But Scandrial is the one with croissants, Roshar hasn't gotten that far yet Khriss: Well, just go there and wait till there tech gets to that level. Nazh: But.. Khriss: No buts! This is important. It's for the security of the Cosmere, Odium rising, the God Beyond and all that jazz. Now go! (Throws a screaming Nazh into Shadesmar) Edited October 5, 2015 by Slater 8 Link to comment Share on other sites More sharing options...
Windrunner Posted October 5, 2015 Report Share Posted October 5, 2015 Guys, check out the border on the world map. Those are clearly bones with symbols on them. Dakhor anyone? 5 Link to comment Share on other sites More sharing options...
ParadoxicalZen Posted October 5, 2015 Report Share Posted October 5, 2015 damnation this outdated work browser! I'll have to wait till i get indoors Link to comment Share on other sites More sharing options...
Blaze1616 Posted October 5, 2015 Report Share Posted October 5, 2015 (edited) Guys, check out the border on the world map. Those are clearly bones with symbols on them. Dakhor anyone? The symbols on the bones seem to most represent that large mountain range which FJORDEN is written within. Most of the symbols make use of somewhere between 2-4 iterations of the mountain range as well. That being said, the symbols also feature lines within the "mountain range" iterations, so perhaps I'm just seeing a connection where there isn't (intentionally) one. Edit: Though it is possible that there are important geological landmarks within that range that have been edited out of the map, considering that the map shows nothing but the letters there, and Fjorden would likely want to keep their magic super secret. Edited October 5, 2015 by Blaze1616 Link to comment Share on other sites More sharing options...
Argent Posted October 5, 2015 Report Share Posted October 5, 2015 I was thinking about the symbols on the bones, and I think they are purely stylistic. The Dakhor bone... shaping... is supposed to be a secret, even within Fjorden. I find it unlikely that they will be included on a map. Link to comment Share on other sites More sharing options...
Blaze1616 Posted October 5, 2015 Report Share Posted October 5, 2015 I was thinking about the symbols on the bones, and I think they are purely stylistic. The Dakhor bone... shaping... is supposed to be a secret, even within Fjorden. I find it unlikely that they will be included on a map. I mostly agree with you, but not all the bones have the same symbol on them, to the point where there isn't symmetry on the border, which feels a tad odd for a stylistic flair. In specific, the third bones up from the bottom two skulls do not match. The one on the left features a more complex symbol than most of the bones, with 6 iterations of the arch design, while the one on the right seems more simplistic, only featuring two iterations of the arch design. Other observations: The Castle north of the F of "FJORDEN" and west of "WYRN'S SEAT" is the only on with its door open. The top Castle of the three that are diagonally arranged to the northwest of Vest is the only one with a coloration oddity on it's left base. Otherwise all castles are pretty much identical. Lake Alonoe clearly represents the dot within Aon Aon. This begs the question of its importance, if it needs importance. 1 Link to comment Share on other sites More sharing options...
Landis963 Posted October 5, 2015 Report Share Posted October 5, 2015 The new chasm is located oddly. I thought it would be farther south, and tilted the other way. Link to comment Share on other sites More sharing options...
Sera Posted October 5, 2015 Report Share Posted October 5, 2015 I mostly agree with you, but not all the bones have the same symbol on them, to the point where there isn't symmetry on the border, which feels a tad odd for a stylistic flair. In specific, the third bones up from the bottom two skulls do not match. The one on the left features a more complex symbol than most of the bones, with 6 iterations of the arch design, while the one on the right seems more simplistic, only featuring two iterations of the arch design. They're nearly symmetric, fundamentally mirrored sections. I suspect the third bone is the result of a misalignment accident. The corner skulls aren't perfect squares. If the top corner skulls were horizontal like the bottom ones there would be a random negative space underneath them, and the jaws would protrude right over the map, becoming a distraction. (I flipped right skull) So the artist flipped the skull, what nudged the center of the pattern. That would be so noticeable at the sides he decided to cut/extend one bone to make up for it. He probably hoped people wouldn't take a closer look at a simple patterned frame. =P He could probably rework the pattern of the cut/extended bones so they looked like their original pattern, but you know... Deadline, the archenemy of perfection. Link to comment Share on other sites More sharing options...
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