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Everything posted by Metacognition
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
I was just thinking of closing this game, since it had been awhile and LG13 is starting. I'm glad I gave into my laziness and decided to tackle it later or else we would've missing out on your awesome drawing, Burnt! That is forewarning though. We'll likely lock this thread in the next couple of days, so if you have anything else you'd like to add here, do so soon!- 527 replies
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- so many cycles
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- qf: endless mode
- do taglets identify shoelaces?
- misspelled on purpose
- not qf5
- qf
- sign-ups
- mistborn elimination
- lynch train
- sanderson elimination
- doom!
- coinshot
- death
- murder
- cognitive railroads
- more murder
- more death
- or its cognitive aspect
- dont mess with the train
- now with more assassination!
- train puns
- more train puns
- gavin dont take tag requests
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Long Game 13: Traitors on the Plains
Metacognition replied to Aonar's topic in Sanderson Elimination
Etam scouted a head of the slow-moving party. It was his job to make sure that they weren't walking into a trap or a greatshell or anything else. Despite the coming of the Everstorm, the Shattered Plains was still a dangerous place. So Etam used his spear to vault across the chasms and threw himself, solitary into what could very well be certain doom, for the sake of those traveling to Oathgate. I don't have much time right now, so I'm glad I even got this in! It's a start and I'll try to flesh Etam out more later.- 607 replies
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- tool
- day five
- than a beard
- the blaggards
- this is close enough
- storming worldhoppers
- fallout boy
- storming falling asleep
- more simon and garfunkel
- on the storming couch
- storming again
- sorry
- nothings better
- strangest song ever
- day three
- jim croce
- the beards
- seriously.
- night two
- storming miscounts
- storming no-lynches
- night one
- roshar elimination
- sanderson elimination
- diagrams
- knights radiant
- sign-ups
- wouldve used yakety sax
- couldnt think of a good title
- day one
- unlucky 13
- day four
- day two
- simon and garfunkel
- kansas
- :p
- finally starting to catch up
- rolling stones
- requiem for a meta
- sorry guys
- firefly
- but i really need to sleep
- my own fault. :p
- although thats mostly
- night four
- styx
- night five
- impromptu gms!
- day six
- its hammer time
- night six
- buffalo springfield
- day eight
- for the stormlight archives
- like it was written
- tell me that doesnt sound
- slipknot!!!
- mc hammer
- storming late votes
- day seven
- night seven
- unlucky diagramists
- night 3
- you knew it was coming :p
- queen
- night eight
- imagine dragons
- ac/dc
- bob dylan
- lg13
- aft
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Long Game 13: Traitors on the Plains
Metacognition replied to Aonar's topic in Sanderson Elimination
Or finish coming up with a character... Sorry, as Shallan mentioned, it was my birthday yesterday (also, thank you for the birthday wishes! ), so I've been away. I have a concept in mind, just got to do the introduction post!- 607 replies
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- tool
- day five
- than a beard
- the blaggards
- this is close enough
- storming worldhoppers
- fallout boy
- storming falling asleep
- more simon and garfunkel
- on the storming couch
- storming again
- sorry
- nothings better
- strangest song ever
- day three
- jim croce
- the beards
- seriously.
- night two
- storming miscounts
- storming no-lynches
- night one
- roshar elimination
- sanderson elimination
- diagrams
- knights radiant
- sign-ups
- wouldve used yakety sax
- couldnt think of a good title
- day one
- unlucky 13
- day four
- day two
- simon and garfunkel
- kansas
- :p
- finally starting to catch up
- rolling stones
- requiem for a meta
- sorry guys
- firefly
- but i really need to sleep
- my own fault. :p
- although thats mostly
- night four
- styx
- night five
- impromptu gms!
- day six
- its hammer time
- night six
- buffalo springfield
- day eight
- for the stormlight archives
- like it was written
- tell me that doesnt sound
- slipknot!!!
- mc hammer
- storming late votes
- day seven
- night seven
- unlucky diagramists
- night 3
- you knew it was coming :p
- queen
- night eight
- imagine dragons
- ac/dc
- bob dylan
- lg13
- aft
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Long Game 13: Traitors on the Plains
Metacognition replied to Aonar's topic in Sanderson Elimination
I think that answer explained it perfectly. I'd just add in a section for Q&As or something like it so that all of these kinds of questions will be readily available for everyone. That way people don't have to hunt through the thread as it grows for all the clarifications. I know Ren wound up getting asked certain questions that had already been answered multiple times during his last game (and I think that every GM has had that happen to some degree), so having all of the clarifications in one place might help curb some of that. At least then you can refer people back to the Q&A section if it's already been answered! I really like how open-ended all the powers are. With some understandable exceptions, most of them are usable on both day and night turns! That will make it really interesting to see how everyone (but especially the Diagramists) plays around with the powers. But I'll also bet that it'll lead to a lot of clarifications, so a Q&A section might help keep all of it in order.- 607 replies
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- tool
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Tagged with:
- tool
- day five
- than a beard
- the blaggards
- this is close enough
- storming worldhoppers
- fallout boy
- storming falling asleep
- more simon and garfunkel
- on the storming couch
- storming again
- sorry
- nothings better
- strangest song ever
- day three
- jim croce
- the beards
- seriously.
- night two
- storming miscounts
- storming no-lynches
- night one
- roshar elimination
- sanderson elimination
- diagrams
- knights radiant
- sign-ups
- wouldve used yakety sax
- couldnt think of a good title
- day one
- unlucky 13
- day four
- day two
- simon and garfunkel
- kansas
- :p
- finally starting to catch up
- rolling stones
- requiem for a meta
- sorry guys
- firefly
- but i really need to sleep
- my own fault. :p
- although thats mostly
- night four
- styx
- night five
- impromptu gms!
- day six
- its hammer time
- night six
- buffalo springfield
- day eight
- for the stormlight archives
- like it was written
- tell me that doesnt sound
- slipknot!!!
- mc hammer
- storming late votes
- day seven
- night seven
- unlucky diagramists
- night 3
- you knew it was coming :p
- queen
- night eight
- imagine dragons
- ac/dc
- bob dylan
- lg13
- aft
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Long Game 13: Traitors on the Plains
Metacognition replied to Aonar's topic in Sanderson Elimination
I will be signing up for this game, I just haven't thought of a character yet! But as I think about my character, I had a question about Progression. Since it comes after both the Division and Diagramist kill, wouldn't that make it so that anyone you tried to protect would already be dead? Since it only protects against night kills and not the lynch, it's not really doing it's job by protecting someone after a kill has happened. I get what you're going for though, so what I'd do is put it before the Division/Diagramist kills, but with the stipulation that you can't protect yourself (or that you can protect yourself, but that it does no good, since the only two ways to die at night are the Division or the Diagramist kills). That's just my thoughts though. Is there something I'm missing, like how changing a target would effect this? Maybe with Cohesion, where you target the player with Progression, but since they switch it back to you, it actually does work?- 607 replies
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Tagged with:
- tool
- day five
- than a beard
- the blaggards
- this is close enough
- storming worldhoppers
- fallout boy
- storming falling asleep
- more simon and garfunkel
- on the storming couch
- storming again
- sorry
- nothings better
- strangest song ever
- day three
- jim croce
- the beards
- seriously.
- night two
- storming miscounts
- storming no-lynches
- night one
- roshar elimination
- sanderson elimination
- diagrams
- knights radiant
- sign-ups
- wouldve used yakety sax
- couldnt think of a good title
- day one
- unlucky 13
- day four
- day two
- simon and garfunkel
- kansas
- :p
- finally starting to catch up
- rolling stones
- requiem for a meta
- sorry guys
- firefly
- but i really need to sleep
- my own fault. :p
- although thats mostly
- night four
- styx
- night five
- impromptu gms!
- day six
- its hammer time
- night six
- buffalo springfield
- day eight
- for the stormlight archives
- like it was written
- tell me that doesnt sound
- slipknot!!!
- mc hammer
- storming late votes
- day seven
- night seven
- unlucky diagramists
- night 3
- you knew it was coming :p
- queen
- night eight
- imagine dragons
- ac/dc
- bob dylan
- lg13
- aft
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I've always viewed this as more of a team game, so if I, personally, don't survive a game, but my death helps out my side, then killing me is the right move. This is also probably why I don't have nearly as many qualms about early lynches and stuff like that. As such, I think that very few people would keep it hidden. They don't die unless the Omnicide dies, so they wouldn't be much of a target for revealing that they've been bonded either. I could also see something like this entirely changing the outcome of some games. The Omnicide might wind up wiping out the entire Eliminator team when they were doing incredibly well and were posed to win the game or it could turn the tables on a well played Villager victory by taking out enough players that now the Eliminators wind up winning. I do like the idea though; it's a neat twist of a conversion style role, but I think it needs a little tweaking to make it so that it doesn't become the only factor that decides who, if not them, wins the game. Perhaps the bonded players only die if the Omnicide suicides?
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I keep meaning to get around to this and then something comes up. So, as I have a minute, let's get to it! I've got to agree with Wilson: Nalthis. Warbreaker has such a rich history for being contained into only one book. There is so many angles that can be explored; and not even just within the time frame of the book! But that brings me to the thing I'd love to see more than anything else, which is to see GMs interact more with the setting of the worlds more so than the story line. I'll try to explain. Sanderson has provided us with multiple worlds and each one is incredibly fleshed out. As such, I'd like to really explore those worlds more so than a given situation that parallels something that was already presented to us in the books. Ren's Quick Fix (QF8) is a great example of that. It takes place on a train during the Alloy of Law time period. But, it has no connection to the story line that Sanderson has already written. It took a part of the world that is there in the background and created an entire story for it. I think we could do so much with those minor setting situations. How about a game on Roshar that focuses on Purelake? Or a game in a Scadrial town that has never heard of Allomancy, like a Skaa quarters or something? The point is that not every game has to be "end of the world" stakes. It just needs to feel that way to the people within those situations, in my opinion. Granted, we've had some great games along those lines (far more than I'm willing to try to list), but I'd love to explore some of the more obscure settings within some of the worlds, more so than just a singular world! Side note: I'd also love to see crazy things happening within these worlds. For example: how would the people of Nalthis deal with the dead rising from their graves? Just assume that they're Lifeless? So many possible angles for crazy hijinks. There are so many story lines that we have yet to explore (and murder each other in! ) within just Sanderson's worlds alone that I couldn't pick any other one world that I'd rather explore right now. That said, there have been some great games that people have suggested for other worlds (Heck, I have one myself that I'm already signed up to run! ) and we've already had a Hunger Games Game that was absolutely amazing. Obviously, Game of Thrones just makes it all too easy to set a game like this up within its setting! It would still be amazing though. Stephen King's Dark Tower Series, while a bit more difficult if you focus on Roland and Ka tet, is ripe with possible settings. Wheel of Time, while we've already done one (kudos, Gamma! ), is still a great one with still plenty to explore. And I'd be amiss if I didn't mention Tolkien. There are just so many possibilities (I really like the Cthulhu suggestion you threw out there) that choosing only one would be like choosing between being only able to read Stormlight or Mistborn; there's just no good decision! I think that it really comes down to how many people have read the books in question (or watched the series, or read the comics, etc.). Personally, I love Brent Week's Night Angel series or the Lightbringer series. While any game, whether you know the setting or not, is open for any and all players, is there a enough of a following that people would want to see that? Personally, I want every game to feel welcoming (as much as a game about murdering and distrust of each other can be) to everyone that visits this site. That said, I also can't wait to see some of those games that people have created that are non-Sanderson works! They truly look amazing! But that creates a great question; and it's open to anyone and everyone: What games would you most like to see? Is there a setting or world that you'd like to be represented in our mayhem? Is there something that you think would make a great game that we haven't done yet?
- 43 replies
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Shiv was working on something like this back in the day and I'm so disappointed that we never got to see it come to fruition! I thought it was a great (and hilarious) concept then, I still think so! I'll help in any way I can to make this work. We'll inception it up so much, Alice will wonder if the rabbit hole has a bottom!
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
I think we covered this in the Fair Play Rules, but people shouldn't be lying about their Real Life situations in an attempt to appear more innocent in the game or gain sympathy. I know that I, for one, do not want to have to doubt whether someone's grandma really died or if they're just saying that to gain sympathy in the game. I want to be able to give said person the heartfelt condolences that they deserve in that type of instance. So, you shouldn't have to assume that Alv is telling the truth in that right (and he has made mention of his condition before). That said, you are correct that Real Life events can happen to Eliminators just as easily as they happen to villagers. The way that I deal with that is to just remember that it's just a game and that, whether Eliminator or Villager, there's still a person on the other side of the screen and while they may be trying to kill me, they still deserve my sympathy. I'm not saying that you were even trying to imply all that Aanwolf; you just provided me the perfect opportunity to remind all of our newer players of this!- 527 replies
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- qf8
- not a warbreaker pun
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Tagged with:
- qf8
- not a warbreaker pun
- so many cycles
- shovel smash!
- qf: endless mode
- do taglets identify shoelaces?
- misspelled on purpose
- not qf5
- qf
- sign-ups
- mistborn elimination
- lynch train
- sanderson elimination
- doom!
- coinshot
- death
- murder
- cognitive railroads
- more murder
- more death
- or its cognitive aspect
- dont mess with the train
- now with more assassination!
- train puns
- more train puns
- gavin dont take tag requests
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Whether the game is incredibly complex or it's a very basic game, GMing still takes a lot of time and effort. For even the most basic game, you'll likely have to spend a couple hours a turn answering questions, making sure that everything remains civil, recording votes or actions, doing the write ups (which, btw, everyone should appreciate. The GMs could just say, "So-and-So died. Day __ Begins. You have 48 hours."), and many other small things. And that's for a game that goes smoothly! If a problem comes up or there's a problem with balance or a hundred other possibilities, then they've got to put in even more time to making sure the game continues running! My point is, the GMs work very hard to create and run these games; a lot more than I think you're giving them credit for. If it wasn't for people putting in the time and effort (something that they don't have to do, btw) to GM, we wouldn't be able to play these games at all! These people are sacrificing their personal time in their own lives so that the rest of us can have fun. They deserve our appreciation, I think. Now that isn't to say that it's all work and drudgery. GMing a game can be incredibly satisfying as well. Sure, you have to play accountant and mediator for parts of it, but watching as other people try to figure out your game is just a ton of fun!
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I don't exactly keep notes. I have sticky notes open and have a player list open there during a game and every now and then, I'll add something next to someone's name, but that's about all the farther I go anymore. I prefer to just go back through the previous posts and skim through them. I remember the basic intent of most of the posts, so it doesn't take me very long and it helps me get a feel for the bigger picture. The Eliminators tend to plan ahead a bit and they try to have a reason or a goal in mind for what they do, so that bigger picture can sometimes help me see who's trying to push an agenda or who seems to be a little too accurate in their understanding of what's going on. I tend to do my individual post analysis as they happen. When I do wind up taking notes, I typically look at every post in the most suspicious way possible. If someone calls for people to be more active in thread, I question whether they're just trying to seem helpful. If they say that they don't think someone is an Eliminator, I look at it as if they're trying to defend said person or have more information than they should have. If, when looking at a post in this way, the post seems particularly suspicious, then I'll mark it down. By the time I finish, I'll have a list of suspicious posts throughout the turn and who made them. If a name pops up more often, then that person is someone that I try to keep a closer eye on. Taking notes can be helpful though, especially if you're trying to build a case for why someone is suspicious. It's far easier to pull up examples and reasons for your suspicions if you already wrote them down! Just saying, "Yeah, I'm suspicious of you because of that one thing you did awhile back" probably isn't going to convince anyone, but saying, "Honey Badger, on Day 3, you urged us not to go after lurkers when everyone was voting for Wilson. Today we learned that Wilson was an Eliminator and now you want to go after Gamma because he's lurking. That doesn't seem very consistent. What do you have to say for yourself?" Now that might convince people! And it's so much quicker to do if you have notes rather than having to go back through the thread and find all of the examples again. Ah, the infamous WGG, or WPG (Wounded Princess Gambit) if you ask some people. It's a tactic where an Eliminator deliberately injures themselves or makes themselves seem weak in an attempt to throw off suspicion and gain trust. It was most famously used here during LG2. In that game, the main Eliminator was a player called Princess (thus the other name for the gambit). She was an Inquisitor that had a few special abilities. The main one was the ability to convert other players to her team, but the one that is important to the gambit is that she could survive multiple attacks. Well, during one night, the other Eliminators attacked Princess instead of a regular villager. They knew she'd survive and that the rest of the village would think that she was innocent. It worked... to a degree. See, like in Scooby Doo, the Eliminators would've gotten away with it, if it weren't for those meddling villagers! Part of the reason the Eliminators went with the gambit in the first place was as a way to confirm one of the lies that Princess had said earlier when she claimed to be a different role. Unfortunately, another villager had also claimed to be that role and so the village knew that one of them had to be lying. Princess and the other person (Shivertongue) were both put up to be lynched, but the villagers believed that Princess was innocent due to her getting attacked (the gambit paying off at this point). Shiv, correctly saw straight through it and linked to a TV Tropes page about the Wounded Gazelle Gambit. It didn't save him from being lynched though and it cost the village pretty badly in that game. So the gambit worked, as it did exactly what they wanted it to do, but it didn't save Princess in the end as she was found out. Ever since then, whenever someone survives an attack or does something similar (surviving due to lurching or having an item that allows them to survive or anything like that) the idea of it being a WGG will typically be brought up by at least someone; which hurts the effectiveness of the gambit since it doesn't earn the level of trust that it needs to to be worth it. It's a tricky gambit, as its payoff is really good, but it can fall apart pretty quickly and if that happens, then you wasted a lot of resources for nothing. In fact, I don't think that we've had another incident with it for that exact reason! Most people seem to think that it's too costly (you'll typically have to waste a kill, a life/item/something, and you wind up putting one of your Eliminators in the spot light) for not a lot of gain (you're only slightly more trusted than normal, but not by a lot). And that is the story of the Wounded Gazelle Gambit.
- 43 replies
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
Well this will be a short day. I still don't know how Phat managed to argue all-freaking-day about how he shouldn't have had the coins due to "game relevance" and then, only at the very end, decide to bring out the fact that he forgot to put in his order for his bet on Cycle 1. If my coin count was called into jeopardy by a miscount, I would've been scouring my PMs and trying to find out the "why" of it rather than just wait; especially if I was being so adamant in thread! I would've been looking for any piece that might exonerate me. But I can't speak for Phat's actions. I can only speak for mine. I made the best decision at the time, based on the information I had. My logic was sound based off what I had to work with. I fully understand how this looks and if/when you all want to lynch me, by all means. It won't help you get any closer to finally killing one of the CCs, but it's perfectly understandable. I will spend the cycle looking over everything that I can and I will provide my final thoughts at the end, so that when I am revealed to be a passenger, hopefully something within it will help the rest of you afterwards. Best of luck! EDIT: Evidently, I'm dead! So I guess you already know the outcome of all of this!- 527 replies
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- qf8
- not a warbreaker pun
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Tagged with:
- qf8
- not a warbreaker pun
- so many cycles
- shovel smash!
- qf: endless mode
- do taglets identify shoelaces?
- misspelled on purpose
- not qf5
- qf
- sign-ups
- mistborn elimination
- lynch train
- sanderson elimination
- doom!
- coinshot
- death
- murder
- cognitive railroads
- more murder
- more death
- or its cognitive aspect
- dont mess with the train
- now with more assassination!
- train puns
- more train puns
- gavin dont take tag requests
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
Don't feel too bad, Phat. If I'm somehow horribly wrong (or I fear, if I'm horribly right!), I'll be joining you very, very soon! I don't see how betting has anything to do with your total number of coins based on previous rounds.- 527 replies
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Tagged with:
- qf8
- not a warbreaker pun
- so many cycles
- shovel smash!
- qf: endless mode
- do taglets identify shoelaces?
- misspelled on purpose
- not qf5
- qf
- sign-ups
- mistborn elimination
- lynch train
- sanderson elimination
- doom!
- coinshot
- death
- murder
- cognitive railroads
- more murder
- more death
- or its cognitive aspect
- dont mess with the train
- now with more assassination!
- train puns
- more train puns
- gavin dont take tag requests
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
There you have it. You posted multiple times during the first cycle, Phat, so you should've had 9 coins rather than 8 at this point in time. As such, you've lied about your total number of coins. Or, you used one and you are lying about where it went. Ladies and Gentlemen, I give you your first Coinshot Clan Member! Now, I expect to die a most gruesome death at the end of this cycle, but Shallan had definitely been removed from my unsuspected list. I would also like for everyone to likely start looking very closely at those that tried to swing this vote in another way. That was a lot of votes on Alv (whom I don't really suspect much anymore) just for his supposed inactivity! I suspect that one or two of the CCs were trying to save Phat. EDIT: Also, here is the current vote tally: Phat (5)- Gamma, Meta, Peng, Jain, Orlock Meta (4)- Bridge Boy, Alv, Phat, Shallan Alv (1)- Bort Peng (1)- Leif Orlock (1)- Burnt Clanky (1)- Dow Dow (1)- Aanwolf Bort (1)- Zas Jain (1)- Neo I know that everyone wants their coin and also doesn't want to be the one to actually kill someone, but these single placed votes are really no better than voting for yourself. You're not giving the other passengers any reason to suspect you, no. But, you're not giving them any reason to trust you either. Eventually, that kind of thing starts leaning towards suspicion, so I hope the rest of you wind up starting to vote for real in the future!- 527 replies
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- qf8
- not a warbreaker pun
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(and 24 more)
Tagged with:
- qf8
- not a warbreaker pun
- so many cycles
- shovel smash!
- qf: endless mode
- do taglets identify shoelaces?
- misspelled on purpose
- not qf5
- qf
- sign-ups
- mistborn elimination
- lynch train
- sanderson elimination
- doom!
- coinshot
- death
- murder
- cognitive railroads
- more murder
- more death
- or its cognitive aspect
- dont mess with the train
- now with more assassination!
- train puns
- more train puns
- gavin dont take tag requests
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
He hasn't been on yet, so of course he hasn't been able to answer my question; I just feel confident about the answer. Multiple posts during the first day, but none of them were relevant to the game? Doesn't make sense to me.- 527 replies
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- qf8
- not a warbreaker pun
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(and 24 more)
Tagged with:
- qf8
- not a warbreaker pun
- so many cycles
- shovel smash!
- qf: endless mode
- do taglets identify shoelaces?
- misspelled on purpose
- not qf5
- qf
- sign-ups
- mistborn elimination
- lynch train
- sanderson elimination
- doom!
- coinshot
- death
- murder
- cognitive railroads
- more murder
- more death
- or its cognitive aspect
- dont mess with the train
- now with more assassination!
- train puns
- more train puns
- gavin dont take tag requests
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
Current Vote Count: Phat (4)- Gamma, Meta, Peng, Jain Alv (3)- Neo, Phat, Bort Meta (1)- Bridge Boy, Peng (1)- Leif Orlock (1)- Burnt Clanky (1)- Dow Dow (1)- Aanwolf Bort (1)- Zas I'm going to throw my vote for the assassin to either BORT or JAIN, with Jain being my main concern. When I went back through, at the beginning of cycle 2, both of them were extremely confused about how the CC's kill worked. Typically, that wouldn't be a red flag in and of itself, but that exact question was asked and answered in thread during the first cycle... multiple times. After being clarified two different times, it seems like it could be a CC pretending to be naive. Jain was the first to bring up the idea, thus why he's more of a suspect to me than Bort. Bort might have just gone along and didn't realize it until it was clarified again. I am not as confident about these as I am about Phat though, so feel free to ignore it. I'm just getting them out there in case I can't make it back on before rollover.- 527 replies
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
I have 6 and I still don't believe that you didn't just slip up there. I will wait until I hear from Ren on what qualifies as a relevant post.- 527 replies
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
Because their total doesn't add up. I just want an explanation for that that makes sense and his argument that he didn't get one for not posting anything game relevant doesn't make sense.- 527 replies
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
Oh really? Then I'd like some clarification from our GM on what classifies as Game Relevant. Because when I look at this (instigating a lynch discussion I'd think would be game relevant) and this (defending yourself from suspicion would seem game relevant) and this (switching votes to put pressure on someone) and this (revealing information about your group PM), all of that seems like it's game relevant. Looking back through the Google Doc that Ren set up, he said that the post has to be "relevant to discussion." It would not make sense to me for those to be counted as not relevant, but if Ren would be willing to clarify?- 527 replies
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- mistborn elimination
- lynch train
- sanderson elimination
- doom!
- coinshot
- death
- murder
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- more murder
- more death
- or its cognitive aspect
- dont mess with the train
- now with more assassination!
- train puns
- more train puns
- gavin dont take tag requests
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
Okay, so I'm still looking through everything else and while I realized that you weren't the one I was thinking of Phat, I ran across something far more interesting IMO that I would like to have an explanation for. First, let's take a look at what we know: We know that the CCs know who each other are. We know that they know the order in which they get their kills We know that there are likely somewhere between 4-5 of them most likely. We know that they only get one PM and that it is sent to the one making the kill. We know that it's only been 3 cycles. What's this tell us? It means that the CCs can't have come up with a formulated game plan without assistance. That some of them haven't even been contacted by their fellow CCs because they haven't gotten the kill yet. As such, the best that they've been able to do is to tell each other what their own, personal plan is and to relay information about who's in what cars, what's been going on, recommendations on who to kill and such. But they only get the one PM. This is important because, if they send it too early, they won't be able to add to it later. If they send it too late, then their recommendations and information might not be relevant by the time the chosen killer gets it; they might have already made their decision and signed off for the day. I bring all this up for three reasons: 1- We're not going to be seeing a unified front from the CCs until far later into the game, if at all. They just don't have the means to plan anything big like that. 2- They're going to be more prone to making mistakes here early. 3- While the Medical Services are almost completely unnecessary for the CCs, there is an item up for grabs that is far more powerful for the CCs than for us. Anyone sent out any mail? For us, we can send an anonymous message to a player that we don't even know if they're good or not yet (and we have no roles to find that out), so IMO, we don't have that much need of the message system. The CCs on the other hand, that is their only way to get more communication going between them and they would be able to add in some kind of identifying factor to their regular message to the killer for the cycle so that they could figure out who the message was sent from. It's their only way to extend their communication. Now, Phat. You said that you have 8 coins right? By my count, you should have 9... You started with 1 and doubled it. That, plus the 2 from voting and posting during cycle 1, and you should have had 4. You then doubled 3 of your coins and voted and posted again in cycle 2; thus giving you a total of 6 won coins, the 2 from posting, and 1 left over from the first day. So what happened to that additional coin, Phat? Postal Service only costs one coin and you seemed pretty sure that you only had 3. Also, could anyone that was in the Passenger car with Phat during cycle 2 confirm what he said about his coin total there? Also, you're leveraging yourself to gain even more coins this cycle by picking up any slack in the Passenger car again. As I said before, I think that the CCs would want as many coins as possible so that they can keep control of the assassination. Add to this that I find it, like Shallan did, that you were incredibly empathetic of Adimir last cycle. The only people who are typically that confident are Eliminators. The person that I was thinking you were, Phat, was Seonid. As I stated above, the only people who tend to have a good idea of someone's guilt or not is the Eliminators, so I am very wary when I see someone defending someone else, even if that person is myself! After all, what better way to try to make yourself seem innocent than to defend someone that's innocent? Seonid wound up defending me on the very first cycle; when we had absolutely no reason to suspect one person over another and then did so again on the second day. I'm also wary of Leif for pulling out the, "I told you so" bit this cycle. The only way you could know for sure is if you were a CC, so either no, you didn't tell us so because you were just making a guess as well or yes, you really did tell us so, but only because you have information that only the CCs could have. I'm still going over everything, but Neo, Shallan, Zas, and Burnt are people that I'm not too suspicious of right now.- 527 replies
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- doom!
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- dont mess with the train
- now with more assassination!
- train puns
- more train puns
- gavin dont take tag requests
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
*Met-al will have to take a back seat for the moment* I only missed one day Jain, give me a break! If you noticed, I posted in the PM yesterday once, at the very beginning of the game and once at the very end. I was gone for the entire rest of the cycle. You think I wouldn't have posted in the thread, at least to get the coin, if I had had the time? To make up for it, I'm going to spend some time going back through the last few cycles to see if I could find anything, but first: As I stated in my final PM (which evidently no one was willing to pay attention to) from last cycle, the exact same thing can be said for the main lynch. You can go through the numbers and state that, until the numbers get closer to 50/50, the lynch favors the CCs. That's because numbers can be misleading. If my suspicion of someone goes up from 1pt to 2pts on a scale of let's say 100pts possible, I can still say that my suspicion of that person doubled. Doesn't mean that they're really all that suspicious though, now does it? The intent of my plan was to make the car's function work for us. By creating a mini-lynch situation, you wind up making people have to make accusations and defend themselves and basically do all the same kinds of things that we try to get people to do in the main lynch. It seems pretty effective out here to help us find out who's who, so why is it all of a sudden a "bad" plan just because it's in a different place? Besides, by forcing the CCs to have to defend themselves on two fronts, that gives them more places to slip up. By just going with the chaos route that the rest of you so badly want to work with, you're wasting a valuable resource (the train car's function) in helping to find the CCs. Now, because of your efforts, any CCs that wind up in that car don't have to actually do anything with the behind-the-scenes stuff related to that car. You've taken the pressure off of them. As far as whether or not my plan would hurt the villagers or the CCs more, you're comparing one villager to all of the CCs. One villager would be worse off because of it, sure; but the CCs would not be the only ones getting the extra coin. Other villagers would be getting those coins as well. And eventually, we'd hit a CC with the mini lynch and then it's pure profit (well, unless there's two of them in the room, but that's another story) and we take away all of their coins. Why is it important to be trying to drain the CCs of coins? Because of the assassination. Does anyone think that they are not going to try to get the assassination? That they would want to chance it falling into the passenger's hands when they could be making a double kill? I will bet all of the rest of my coins that they wind up getting the assassination today. Sure, they likely aren't going to be spending any coins on anything else other than trying to stay in certain cars (or out of certain cars. I highly doubt that, as long as the CCs have coins that they're ever going to wind up in the Caboose when they have the kill), but that just let's them save up for the one thing they really want: a double (quite possibly, with the lynch, a triple) kill cycle. So yes, I'm defending my plan because, while not 100% effective and not 100% mathematically sound, it's still far and beyond better than anything anyone else has suggested as ways to use the car to effectively and actually try to help the passengers! I'll be back after looking through the last few cycles again, but Phat, I remember feeling that there was something off about you.... Don't worry, I'll give you my reasoning once I've had a chance to make sure that I'm remembering everything correctly.- 527 replies
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- now with more assassination!
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- more train puns
- gavin dont take tag requests
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Long Game 12: Shadows of Elantris
Metacognition replied to Herowannabe's topic in Sanderson Elimination
Kas, those are some good points; ones that I hadn't really considered. As Twei pointed out, we were looking at it in a different light. The main reason we didn't protect Wilson or Alv though was because, as far as we knew, the Cultists didn't know about the Nuclear option. Unless we were wrong about Clanky (a distinct possibility), we figured that the Cultists would have still considered the game still on. Thus, if we wanted the best chance to block another kill, it was still more likely that they would continue to try to take out the Priest and the Warriors. The village hasn't shown much interest in going with the Nuclear option in previous games. I still get made fun of for doing basically the same thing in LG3 all the time, so, as an Eliminator, would you have really expected a bunch of people that typically don't even condone the killing of lurkers most of the time to all of a sudden switch over to, "Eh, let's just kill everyone." I wouldn't have. On top of that, yeah, those are some great points. So why wasn't I informed of them during the game? As Wilson pointed out, I was in contact with her during the last day and then I was in contact with Alv during the last night. They had plenty of time to bring these up and no one asked for protection, even though by then they knew that I was in contact with both of the warriors. It kind of sounds like you guys are looking at this from the position of hindsight and trying to blame your deaths on us for not protecting you. So sorry you died, but we did what we thought was our best chance to block another kill.- 1221 replies
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Quick Fix Game 8: The Steelway Express
Metacognition replied to Renegade's topic in Sanderson Elimination
Akually, Met-al have 3 votes against Met-al. Leif also vote for Met-al, remember? Evidently, everee one not lik Met-al. Met-al just lik punching! Wat's rong with that? If Met-al be lynched, Met-al punch u all in afterlife! EDIT: 4 votes now.- 527 replies
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- gavin dont take tag requests
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Long Game 12: Shadows of Elantris
Metacognition replied to Herowannabe's topic in Sanderson Elimination
I had this planned out from the beginning. I not only wanted to be an Elantrian, but I would've gladly started as Hoed! "Good, Yes It's No Evil." The way I figured it, I could indicate whether I felt a post was "Evil" or "Good" and could also play 20 questions with anyone that wanted to find out why I felt a certain way. And as I later indicated during my time in Elantris, this would also make it fairly easy for me to indicate people if I wound up as a Priest (which, surprisingly I did!). Just state a list of all the players I could scan and then I could go down the list by stating who's good, who's evil and yes/no for not sure. Oh man, you know the thing I miss the most from these games? The characterization. I loved how people were still capable of using their wits, but also developed a character with them. Not only did it make my job easier when I GM, but it made each death feel like it meant something. Remember Eddie's (Edgedancer's) death from LG2? Even having written it, when I read back through it, it still gets me sometimes. If I were King or Queen, I would've given my crown to either the person that had developed their character the most beforehand or it would've been based on who could write the most heartfelt RP. It wouldn't have been about how awesome/uber your character was, but how much you could make it feel like it was a living, breathing human. No problems here. I would've made myself and practically anyone else my Lover and hope that we wind up with a way to communicate. Just give me someone, anyone else to work with and I'd try to turn it so that we'd be the only survivors! (really needs to be an uber evil smiley face) Elantris and all of Sel could burn, but we'd be left, dancing around the destruction! Mwahahahaha!!!! Ahem! I mean, I'd probably just make Claincy and Wilson Lovers.... Yep, that's what I'd do. Nothing to see here.- 1221 replies
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