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Metacognition

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  1. Night Six: Preservation of the Martyr The camp awoke slowly, the night had been noisy and very few refugees had slept well. Kip Sturm woke and started heading for the edge of the camp for his morning ritual of losing some water weight. He wished they could get where they were going. He wasn’t a fan of standing so close to the chasm while taking care of his business, but they were moving so often that Latrines just weren't a realistic option. He was about 10 feet from the edge of the chasm when he stepped down over a ledge and noticed a body a few feet away. Citona? “Well this isn’t good,” thought Kip. “I was sure that they were going to go for Ace, that’s why I was so adamant about him being protected!” Kip decided to head back to camp and gather everyone to see if they could figure out who had killed Citona. Kip was about 100 feet away from the camp when he saw a refugee standing over a body in the middle of an odd looking patch of rock. “What’s going on over there?” Kip shouted. “Ace is dead!” The man responded. “What?” Thought Kip. He had just had a private meeting with Ace last night, and he had been fine. He was also certain one of the other radiants was looking out for him. Kip headed towards him. When Kip got closer he realized that Orlok was the one who had shouted back to him. “We better gather everyone”, Kip stated. A few hours later, everyone was gathered around discussing who they thought the suspects were. Kip started out, “I had a meeting with Ace last night, and he said that he was suspicious of Citrona. I told him my doubts, but I don’t think that the traitors killed her. I think that was one of us. He also let me know who his squire is, which I will keep a secret for obvious reasons.” “He was also in contact with me. I told he shouldn’t be worried about her. She always seemed to be somewhere else when I was around her. I don’t think she was all there.” Madon coughed, “If you know what I mean.” Torren chimed in, “I think that Akirsefatafesrika is very suspicious. He was adamant that Bartholomew had not contacted a traitor, which Ace proved wrong. Also, who would name their child Akirsefatafesrika anyways.” Everyone stopped and looked at him like he was being rude. Torren sat down and was quite the rest of the meeting. Kip raised his voice, “Orlok was the first one to find Ace, I think that he is actually a traitor and didn’t have time to get away before I found him.” Orlok responded, “Kip Sturm! That’s absurd, you were out further away from camp than I was! Plus, I saw Sani running away from the area before I got there!“ Em raised his voice, “Orlok sleeps in the tent next to mine, I heard him get up and leave early last night, and never heard him come back!” At this point all of the refugees were looking at Orlok. One of them reached for Orlok’s shoulder and something jumped out of his cloak and hit the refugees hand. “Ebenezer!” Orlok shouted, “I told you to stay hidden!” “But this thing” Ebenezer responded, “is attempting to mess up the Diagram!” Everyone stopped and looked at Orlok. “Thanks Ebenezer.. thanks a lot.” Orlok sighed and sucked in stormlight. Everyone looked at Orlok as he began to glow. Then, poof, he disappeared…. ***************************** Orlok was back in his tent rummaging through his belongings trying to find the paper he was given from his superior with the names of the other Diagramists in the camp. “I told you that you should have burned that long ago!” Ebenezer chirped at him. “You know that ever since that accident” Orlok pointed at his gimp leg, “My memory hasn’t always been the best.” “I told you I could remember for yo…” Ebenezer went quiet. All of a sudden a cluster of pebbles came shooting through the tent trailing stormlight. “They have found us!” Ebenezer whispered, “Grab the papers and let’s go!” Within moments the tent collapsed as hundreds of pebbles tore through it. Luckily for Orlok, he had already transported himself. ***************************** Down in the chasm Ebenezer looked at Orlok with obvious disapproval on his tiny face. “What are we doing down here, why didn’t you teleport us off these storm-forsaken plains?” “I didn’t have enough stormlight, I used up almost all of my spheres chasing the Radiant who helped Ace last night!” Orlok replied. Orlok began looking around hoping he could find a few spheres that may have been left over from the battles that had previously happened above. About 50 feet away he noticed a faint glow. Orlok began walking with Ebenezer sitting on his shoulder. As he came around the corner he noticed a shredded corpse on the floor about ten feet back. The faint light was spilling out from a tear in a pouch at its waist. As they approached the corpse Orlok sucked in his breath. “Eradin?” At that moment, there was a scraping and clicking noise above them. Orlok failed to notice the cavern in the side of the chasm. He was too focused on the Chasmfiend rushing down towards them. He began sprinting towards Eradin’s corpse, but his bad leg gave out and he crashed into the ground. Ebenezer let out an odd grunting noise and immediately formed into a blade in Orloks hand. Orlok held the blade up, pointed right at the head of the oncoming Chasmfiend. The Shardblade pierced through the mouth of the chasmfiend, but the matable of the chasmfiend also pierced Orlok’s heart. As Orlok died, a crumpled piece of paper with the names of his fellow Diagramists slipped out of his hand onto the floor of the chasm. Orlok Tsobodai was lynched! He was a Diagramist Elsecaller! Votes: Orlok (5): Sani, Seixa, Kip, Em C., Cla Cla (2): Orlok, Wol Akirsefatafesrika (1): Torren Findilti Findilt (1): Madon You have 24 hours to get your night actions in; unless an extension is called.
  2. Day 6: Maxwell's Silver Hammer After their long march and the encounter with the chasm fiend the camp collapsed and slept like the dead. Most of them slept, anyway. Ace pretended to retire to his tent, but snuck out the back a half hour later. He crept quietly through the tents, his destination clear. There were still saboteurs among them- he himself had helped find two of them, but he knew there was more. Ace knew they wouldn’t be sleeping, either, and he knew where they would go. The newly reconstructed bridge was the camp’s only means of traversing the plains. “Come on,” he whispered. A shifting, swirling pattern of raised lines followed alongside him, but it wasn’t to the pattern that he spoke. Instead, he whispered to the small hammer clutched tightly in his hand. “The diagramists are sure to strike again, and we have to stop them.” The hammer didn’t respond, but the swirling pattern did. “Why do you keep speaking to that tool? You know it cannot-” “Quiet Phyllis!” Ace hissed. “We have to stop the diagramists tonight, and I can’t afford to have you pestering me.” Phyllis made an annoyed sounding buzz, but continued to follow Ace. After a few minutes they reached the edge of the camp where the bridge had been stowed, and Ace breathed a sigh of relief. In the faint moonlight he could make out the guards who had been tasked with guarding the bridge. Originally there had been two of them posted, but it looked like someone had been smart enough to double their number, for several figures stood near the end of the bridge conversing. Ace opened his mouth to hail them but he cut off as he saw a huge, silvery sword materialized in one of the figure’s hands. The shardbearer cut down two of the guards before they had a chance to shout an alarm. The shardbearer and it’s companion- obviously diagramists- left the guards and strode purposefully to the bridge. “Quick!” Phyllis buzzed by his feet, “We should-” “Shut up!” Ace snapped. “Are you ready?” he said to the hammer, then without waiting for a reply he dashed out of his hiding place, creeping up behind the diagramists. When he was a half dozen paces away they heard him, and spun around. Ace shouted a wordless battle cry and charged them, hammer held high. One of the saboteurs- the one not wielding the shardblade, inhaled sharply and burst alight, stormlight rising like smoke from the figure’s skin. Ace inhaled, too, sucking in stormlight from the spheres in his pouch, but the diagramist was quicker, swinging its outstretched hand down at the ground. Stormlight sprayed from the outstretched palm like paint, covering the ground between them. Ace’s boot came down and stuck firmly to the glowing pool. His momentum carried him forward and he fell to the ground just as the shardblade cut through the air where he had just been. “Quick!” Phyllis said, spinning around him. “Pick me up! I can help!” Ace ignored her and instead raised his hammer- awkwardly, for his hand and knee were both stuck to the ground now, too- and swung at the shardbearer. The shardbearer’s blade swung back to parry, and Ace's silver hammer and the shardblade met with a flash of reflected moonlight... ...And the shardblade severed the head of the hammer, sending it spinning off into the night. Ace stared quizzically at the handle still clutched in his hand. The other diagramist laughed, stormlight puffing out with each chuckle, and the shardbearer paused to gloat. “You know, Ace, you’ve been quite the thorn in our side. Even though the diagram dictated that you need to die, I have to say, I’m going to enjoy this.” The shardbearer raised the blade high, preparing to strike, when a third glowing figure jumped from the bridge, knocking the shardbearer aside. The new figure paused just long enough to kneel, placing a hand on the ground by Ace. Stormlight flowed from the figure’s fingers into the ground, and Ace felt the rock grow soft and pliable beneath him. “Go free!” The newcomer screamed, then jumped back, dodging an attack from the second diagramist. The newcomer turned and ran towards camp, calling an alarm, with the diagramist hot in pursuit. “I’ve got this one,” The diagramist shouted back to the shardbearer, “Finish Ace.” Ace struggled and pulled against the soft ground, and felt it stretch and tear away. Pieces still clung to him, adhered by stormlight, but he could move. He scrambled to his feet, turning to face the shardbearer. “If only I still had my hammer,” Ace said, gritting his teeth. “ACE!” Phyllis shouted. She had been spinning around him chattering away the whole time, but he had tuned her out. “I keep trying to tell you, I can be a storming hammer!” Ace turned around to see her morph, forming herself into an exact replica of his hammer, wet with dew. Ace bent and picked up the hammer, and muttered, “I must not be so-” His sentence was cut off as the tip of the diagramist’s shardblade flashed through his chest. Citona Vinid stood at the edge of the chasm, looking to the west- the direction the recent highstorm had gone. Behind her, a new day was dawning, and in the distance she could hear cries of alarm from the warcamp. A gust of wind blew gently past her, and with it she heard someone speak from right behind her. “Thinking of leaving?” “Perhaps,” she answered, without turning. “Why did you come here in the first place, worldhopper?” Citona didn’t answer. “Whatever it is you want here, you won’t find it.” At this Citona laughed. “I can get what I came for with but a word,” she said. “It is you who are lost. There are two roads you can go by, and the one you’re on now leads only to destruction. There’s still time to change to the road less traveled.” “No,” the voice whispered. “I’m afraid not.” The light shifted behind Citona, a shifting white-blue mixing with the orange light of dawn, and she turned around. The figure who had been standing behind her raised it’s hand, dripping with stormlight, and placed it on her chest. Her gaze was fixed beyond her murderer, however, at the golden light growing in the east. Listening very hard, she seemed to hear a voice whispering on the wind, calling her to join it. Ace has died! He was a Refugee Lightweaver! Citrona Vinid has died! She was a Refugee! You guys have 48 hours left in the day.
  3. Wilson and I both did a great job of explaining what the WGG is in the AMA. If you have any other questions, feel free to ask them there! Well, best of luck everyone!
  4. Jain, you need to get a different RNG, as that one seems to hate me! So I feel a bit vindicated. Now the question is, were SharkBait and RedCross really confused or were they trying to put a stop to a plan that is likely to make things a bit more difficult for the Rebels? I'll be sticking with my vote for SharkBait, even though he retracted from me. I still think his reasoning was a bit flimsy to vote for me in the first place. His entire argument hinged on the fact that I was wrong and thus suspicious for it, because I didn't check on the validity of my plan with Gamma ahead of time, while he was voting for me before we got a result from Gamma as well. It might be a bit arrogant to say, but I think that the idea of a plan to use the Breaths in an effective way likely scared the Rebels into acting out a bit too quickly. The plan still has plenty of flaws after all. -As Ri pointed out, it requires us to have something of a consensus early enough for the person being voted for to put in the order for their breath. That's difficult enough to get in a LG. In a QF? Even harder. That said, I never expected my plan to be perfect. It should be used if you are getting lynched; like how it looks like LynchTarget is going to be (I have no problems with this lynch btw. If you're not talking and discussing in here, you're not helping, IMO. I'd rather kill someone who isn't being active to thoroughly drive the point home to everyone that we mean business when it comes to needing people to be actually doing something here). In this kind of scenario, LynchTarget should willingly give up her Breath to possibly protect someone else so that we'll at least have someone that we can trust. -That possibly in the last sentence is important. There's no guarantee that the person the lynched player targets is the one who gets attacked (though if you're looking for targets, Shallan, I feel pretty confident that I'm a dead man walking for all of this! ). It's just the closest thing we have to even possibly protecting someone. -It makes it possible, if the votes do switch late, that we lose more people faster. Like above, if we're not consistent, it could cause us to lose someone to the lynch, someone to the Rebel kill, and someone to their sacrificed Breath if the lynch votes change near the end of the cycle. This is obviously a worst case scenario though. Even in this scenario though, there are benefits. If we go to lynch someone and then the vote changes, if both people get in their Divine Breath order, then we double our chances of possibly blocking the Rebel's kill. And blocking the Rebel's kill is the only way we have of confirming anyone as likely 80% good (there are options for them to target one of their own, but they'd have to feel really confident that their target was going to get the protection from the lynch). The benefits to this plan though, I think outweigh the problems. As I pointed out above, even some of the difficulties with the plan allow it to remain flexible. But most importantly of all, this is a plan that really has no up side for the Rebels. The only reason for a Rebel to suggest it would be to try to gain brownie points so that no one would expect them. This only really works for the single person bringing it up though and the cost of losing their ability to use their kill with impunity far outweighs the benefit, IMO. So, if you're about to die, and it doesn't look like the vote is likely to swing in your favor, then this is a viable means to make your Divine Breath count for something rather than just dying. If you can be on near the end of the day, even better as then you'll have a better idea of whether you'll actually need to use it. That's my last argument for the plan as it stands. Either people will try it when they get lynched or they will not. I will, but I won't enforce anyone else to.
  5. Just because the Eliminators aren't likely to actually use their kill on the lynch target doesn't mean it can't happen, but if you want other examples, consider any protection role. If someone is targeted with a kill, but that person has protection, the kill doesn't go to the next person. If a Smoker has their cloud up and smokes someone, a Rioter's vote change does go to the next person. This is the same kind of situation. The lynch targets the person with the most votes. Just because that person is no longer targetable doesn't mean it goes to the next person in line. There's just no other part of these games that do that, so why is the lynch the special one in your equation? To me, I just don't see why you would even think that it would in the first place. Then, there's the fact that, before finding out which one of us is correct (the exact same thing that you accused me of and supposedly made you suspicious of me), you voted for me based off of your interpretation of the rules. For the Rebels, this is a dangerous plan as it possibly jeopardizes their kill and makes the Breaths useful for the Returned. It means that once we wind up saving one person from their kill, we could effectively keep that person alive until we wind up lynching a Rebel. I think that is more why you don't like my plan rather than somehow twisting how the lynch works to make it seem less appealing. But we'll find out when Gamma does get on. Then he can let us know how the Breaths interact with the Lynch.
  6. Well this is interesting! Why would you both come to this conclusion? A little group think perhaps? Because that's what it looks like to me. If we wind up lynching the person that the Eliminators kill, what happens to that kill? Do they get to pick a new target? Of course not. That's not how these things work. There hasn't been a situation where "the next person in line" gets lynched instead and I don't see why that would happen here. Just like with any power that tries to be used on a specific person fizzles if the target isn't around anymore, I assume that the lynch would do the same. Now, granted, I didn't check with Gamma first, but that's because I really don't think that this is an actual question. It sounds more like it's a plan that you'd just really dislike being around; just as I wouldn't have liked it being around if I had been an eliminator (which is why I mentioned that in the first place). I'm keeping my vote on Joe for now, but I've got my eye on you Wyrm. At the very least, once one of us winds up dead, it should give everyone else a better feel for the alignment of the others!
  7. Metacognition's staff heaved a sigh of relief the other night, when their god had finally stopped his pacing. What he had to say, on the other hand, we not so welcome. "I have come to the conclusion that we, the Returned, can not be gods," he stated plainly. "There is no way to maintain the dichotomy of spiritual ineffability and the fact that some among us have been manipulated by mere mortals." "My Lord, you speak blasphemy!" "Not at all, for I have created a model that allows for our continued elevated position, but accounts for our fallibility. You see, we are not gods per say, but we have been given a divine spark from an otherwise unknown deity. It is the only thing that makes logical sense." His High Priest just stared at him, his mouth agape. "Oh, yes, the only other thing that makes logical sense is that Sharkbait is being illogical. Voting for oneself does not actually do us much good at this juncture." Two things: We're going to need everyone talking and discussing and interacting this game if we want to be able to find the Rebels. If someone is being silent, then we should treat that as if they are trying to sabotage us and that they could be a Rebel. We aren't going to have a lot of time each cycle as is since this is a QF. I have had an idea for the use of Breaths for quite awhile now, but I didn't want to share it if I wound up being an Eliminator myself! If we can, we should try to decide who is getting lynched by a decent margin so that the Rebels can't upset the vote. The reason for this is that, the Returned that is going to get lynched can then, instead of dying to the lynch, can give up their breath for another player of their choosing. This will hopefully stand the chance of blocking the Rebel's kill every now and then.
  8. And the write up is done! If you liked it, please give Hero the credit. I just posted the results; he deserves the credit for the writing. Sorry for being late-ish on it, based on when Hero finished it, but this part of why us being multiple GMs is difficult. We're doing our best to keep everything on track.
  9. Night Five: The Warrior After successfully finding and lynching two followers of the Diagram, the camp had a long, long night of celebrating. The next day, most of the camp was hungover and drowsy from the revelry. Still, some few roused themselves to their duty and soon the camp had another reason to celebrate. For the past several days- ever since the saboteurs had destroyed their bridges- the camp had been stranded on the same plateau. But today, the head carpenter reported to the camp that they had finally rebuilt one of the mobile bridges, and the camp could get moving again. In less than an hour the camp had packed up and was traversing the plateaus once again. It was slow going with only one bridge- the camp had to stop on every plateau and wait for the bridge to be moved to the next chasm. Plus, only a handful of men could cross the bridge at a time. By the time the sun was setting they had managed to traverse a half dozen plateaus- not much, but still, it brought them that much closer to the fabled Urithiru. Of course, that’s when disaster struck. The army had just finished crossing onto one plateau and was huddled up against the far side of the plateau, waiting for the bridge to be carried to them, when a loud trumpeting sound echoed up from the nearby chasm. As one, everyone in the camp turned to watch as a massive chasm fiend climbed up and onto the plateau, right in the middle of the waiting soldiers! Pandemonium instantly broke loose as the camp turned and scattered before the creature. Chasm fiends could be killed, but usually it was done by shardbearers, and only after they had injured it and worn it down with arrows fired from greatbows. The chasmfiend, for its part, wasted no time. It began sweeping soldiers aside with its forelegs, as well as feasting on those who fell. The soldiers quickly recovered, and began loosing arrows at the beast, but none of them were shardbearers, and their arrows were shattered and deflected by the chasmfiend’s carapace. They would have had more success shooting at a wall. “It’s going to kill us all!” someone cried “The last of the food stores! It’s heading that way! We have to protect the stores!” “Protect them!? How??” “Maybe someone could distract it? Lead it away from camp?” “Excellent idea! Who will volunteer?” Everyone grew silent, eyeing each other nervously. “I nominate Sani!” Madon said. “She’s been pretty useless lately.” “Nah, the chasmfiend would catch her and eat her before she got 5 paces. How about Orlok instead?” Kip Sturm said. “Not me,” Orlok said, “I got this gimp leg o’ mine. What about Eradin? He’s the best soldier in camp! I bet he could lead the thing a dozen plateaus away before it caught up to him! Who knows? He might even survive and make it back to us.” Several people muttered agreements, and everyone’s eyes turned to Eradin. He returned their gazes unflinchingly. Then he sighed, and stood, gathering his spear and shield. “I’ll go,” was all he said. He turned and trotted towards to chasmfiend, which had paused to devour the two horses that had been with the camp. When he drew close he banged his spear against his shield in a quick one-two pattern. Bang bang! Bang bang! The sound drew the chasmfiends’ attention, and it swiveled its hungry eyes towards Eradin. Bang bang! The monster responded with a bellowing quadruple-trumpet, and swung a foreclaw at Eradin. The soldier ducked under it, then sprinted away, still banging his spear on his shield. The chasmfiend trumpeted again, and took up the chase. Eradin ran for all he was worth, dodging between rock mounds and supply wagons, leading the creature away from where the bridge was being set. He snatched a coiled rope off of one wagon, seconds before it was crushed beneath the chasmfiend’s claw. He turned sharply to the side, narrowly avoiding another claw, and dashed to the lip of the chasm. He hastily knotted the rope into a lasso and looped it over a rockbud outcropping, then leaped off the edge of the cliff, plummeting into the chasm below. The chasmfiend paused to trumpet one last time, then followed him down. ….It was the last they saw of the chasmfiend or Eradin. Eradin was lynched! He was a Refugee! Votes: Eradin (4): Wol, Madon, Akirsefatafesrika, Kip Orlok (2): Torren, Eradin Sani (2): Em C, Orlok You all have 24 hours to get in any of your actions in. Remember, I need to get the actions for them to count, so please check that I am in the PM that you send your actions in. If I'm not, you'll need to send me a separate PM for them to count!
  10. Okay everyone, we've got this mostly figured out for the time that Aonar is gone. The Dead Doc is already hard at work, trying to make sure that everything stays on track. I've talked to both Wilson and Gamma and they are on board with this idea. Between us Mods, we figure this will give players a chance to see some of the work that goes on into being a GM and as such, give future GMs a sampling of what they can expect. It won't be a perfect representation, but it will start to give everyone at least an idea of all the things that GMs have to deal with. So, going forward, I've already been added to almost all of the PMs that are going on. If there's one that is missed, please add me to them, as I will be the person in charge of PMs for this section of the game. If I haven't been added to a PM and you try to send in an order from one, then it will not be counted; so double check. That said, if I have been added, then please use the PMs already in place, as I will see those and be able to record those actions/discussions accordingly. Hero will be our Write Up Chief. He's already done an amazing job with Ronzo's write up (which you really should read since it's already been merged. It's beautiful and if you liked it, feel free to let Hero know so! Plus, that means that we're all caught up in write ups! ), but he's the one that we will rely on to do the write ups while Aonar is away. If you have a song or something that you would like to see happen in the event of your death, he's the guy you should contact. Finally, while we are doing all of this, please include Aonar in any correspondences while during this time. This is still, very much, his game; we're just trying to take care of things due to these unforeseen circumstances. It will be far easier for him to catch up if he has everything available to him once he gets back. I think that covers everything, but if I left anything out, feel free to contact one of us and we'll do our best to clarify the situation. Best of Luck to all of you!
  11. Metacognition the Thoughtful paced through the halls of his Red and Blue palace. The very concept of Rebels hiding amongst the gods frightened him. After all, if a god could be coerced in such a way, what did that really say about the foundation of their religious bedrock? And what, if anything, could the god of Higher Thought and Philosophy do about it when his mind was already full with these existential questions? And so he spent his time pacing through his halls, muttering to himself, literally arguing with himself as his staff merely lounged nearby. To most people, they would probably think Metacognition a madman for being so distracted by his inner monologue that he shut out the rest of the world. His staff knew better. They knew that when Metacognition came out of these fugues, he always seemed to do so with a clear head and a precision to his thoughts, like the time he had solved the problem of Free Will; that had been a hectic day! So their job was to keep the hallways cleared until he did so. There was something different this time though. He had begun pacing almost immediately after hearing the news. That had been 2 days ago. His staff had started to take bets on whether this time would break his record for the longest time. While they joked, there was an edginess to their fun as well. It had been 5 days already since the last offering of Breath. What if he didn't come out of his contemplation in time this time? I knew this handle would come in handy sometime, but I never suspected it would be for a Returned! Also, any MtG fans out there should get a little kick out of my color scheme. This game, more than any other, is going to really boil down to conversation and debate. Those are our only real weapons to find the Rebels with. As such, I really hope everyone plans to be active!
  12. Storms guys, I died. That doesn't mean that you have to wait till my body is cold! You have the information from the night, at least unless you think Aonar is hiding something within the write up (which, in that case, I wouldn't count on it and I don't even know what he's put in it. This is Aonar we're talking about here! ). I don't regret my death. I go on to a better place... hopefully. But you might look into getting yourselves another scout now! Errr, I mean- Boooooooo!
  13. See, at least now we have something to go off of! I too would like to hear from Peng again. I specifically made my reasoning of Jain seem a bit stronger than it really was to see who would try to work with it and who would work against it. I mostly assume that Jain was just doing a poke vote. As Feligon pointed out, I typically get poke voted for. That said, Araris was pretty quick to come to Jain's defense as well. Then there's the flurry of votes that followed after we had just about a full day without any votes! One thing I'd like to suggest about that, btw: guys, don't tell people that you're just voting for them randomly before they have a chance to respond. If you do that, then they have no real reason to defend themselves! That's probably one of the biggest difference between a poke vote and a regular vote. A poke vote, the votee knows that there's no basis for it and they can write it off. A regular vote they have to defend against to some degree and how strongly or weakly they decide to do so will give us something to go off of. Even if your reasoning is just, "I find their silence to be suspicious," that's better than telling them that, "I just picked you randomly, so say something, anything and I'll remove it."
  14. Etam's stomach sank when he saw the Chull whistle. All this time I've been watching for outside threats and the true enemies are hiding out within! He'd have to double his efforts to help keep these people safe. There was no time for being "off duty" now. When he was out on patrols, he'd have to watch for the dangers of the Shattered Plains, but when not, he'd try to use his skills to hunt down those threats from within as well. He didn't know why he felt so compelled to protect these refugees, but something inside him just wouldn't let him turn away. Might as well get an early start then, he thought as he scanned the crowd. Right away, he could tell that it was going to be difficult to trust these so-called, "Worldhoppers." What did that even mean? Anyone could hop on the world! Besides that, he found them particularly insulting. He'd never heard of this place called Sel that most of them kept whispering about, but watching them try to pretend to be Alethi was just disgusting. Their mannerisms were always just slightly off and their understanding of social etiquette was terrible. It was like watching a Horneater pretend to be Thaylen. They tried to appropriate his Alethi culture, but failed miserably. Of course, just because they are trying to pretend to be something they're not doesn't mean that they're the ones trying to keep us from reaching the Oathgate. This is going to be harder than I thought. Etam continued his careful study of the crowd, looking for cracks in someone's facade like he was looking for traps out on the Plains. He would help these people if he could. Not much to add right now that hasn't been said. This game is going to be a bit atypical due to how many powers can be used both during the day and night, which makes it particularly difficult to plan for. I do have some thoughts though. With 27 players, we can safely assume that we could have anywhere between 4-7 Diagramists amongst us, depending on what and how many abilities they have, with it more likely being 5 or 6. We shouldn't focus too much on that just yet because it doesn't do us much good, but I'd use it as a rough guideline until we know more. One thing that I think is fairly likely though is that not every Diagramists is going to be a Radiant. As such, they have two options: 1- They can make their own Diagramists into their Squires and thus strengthen themselves (obviously not a bad option) or 2- They can Squire someone else to gain their trust. I bring this up so that people will be aware of the possibility. Just because someone makes you a squire doesn't mean that the person isn't just trying to manipulate you. Just be careful of that possibility. If their every suggestions seem to work in favor of the Diagramists more so than the Refugees, you might be in this type of situation. I'd still wind up trusting someone who made me a Squire more so than not, but keep your suspicions fluid, IMO. I echo Ren's thoughts on being careful who gets Squired. If you have the means to scan someone first, do so before squiring them. Speaking of Transformation though, I suggest scanning for alignment more so than role. If they're a Refugee, then their role is only important if you're looking for a Squire and you can test that by trying to make them a Squire. If they're a Diagramists, then it doesn't really matter what their role is; we'll want them dead all the same. The other thing that I've been trying to figure out is how/when it would be at the most beneficial for our Radiants to use their abilities. A Highstorm comes every 3 Cycles. That means a total of 9 turns (I obviously meant 6 this entire time! I'm not horrible at math, I promise! >.< ) for Radiants to stretch their 2 charges over. This will obviously make using protections like Progression and Cohesion much more difficult to use effectively. Not only do we have to try to guess when the Diagramists would use their charges, but then also pick out who they'd attack and so on. And it's not like we can really talk this out. If we decide as a group that the Diagramists are more likely to use their abilities early, then they'll just use them late in the 3 cycles before a Highstorm. If we think late, then they'll use their charges early (although, Illuminationists, this would be a decent way to see if any of the people you're in contact with is a Diagramists. You could tell them one way and if they do the other, then you might have a Diagramists on your hands). Even trying to pool our resources into just the night turns doesn't help that much. I wouldn't be surprised at all if the Diagramists have someone with Gravitation specifically to get around us doing something like that (Most likely a Windrunner) and trying to stop/block kills to help confirm ourselves. Due to all of this, unless someone has a better idea yet, I think we should just have people use their powers to the best of their abilities rather than try to restrict too much this game. The Diagramists certainly will be using their powers to the best of their advantage and limiting ourselves (like we've done in the past with vote-changing roles) isn't going to do us as much good. So that's where I stand so far. Also, Jain, you really, really seem to like voting for me. You did it all throughout QF8 and you're starting again here. If you're trying to get me to talk, it won't work. I do so when I'm ready, not because of some poke vote. The fact that you're trying to follow a pattern you've displayed previously makes me wonder if you're not trying too hard to make everything seem like it's all just the same as last time. That, coupled with the fact that you were pretty quick to agree with Ren, which seems like you could be trying to align yourself with someone that you know to be good, is by far the best evidence I've seen on just the first day as any.
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