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Everything posted by Araris Valerian
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Growing up, everyone told stories about the ruined house just outside town. Mostly ghost stories, but also a few tales of heroes and valor. One of your neighbors even claimed his great-great-great uncle had been the one to destroy the house. As if in opposition to that claim, one morning, instead of a ruin, a mansion stood there, as impressive as it must have been in the old stories. Nobody claimed a part in rebuilding the house, yet there it stood. So now you and some other curious folks have decided to take an evening and pay a visit to the House on the Hill. As the first member of your party reaches the top, the front gate swings open without a sound, as if to welcome you in. Welcome to LG 111! I am your GM, and @coco.pudding will be the co-GM. This game will play out in one of three different scenarios (free-for-all, serial killer, or regular elims) depending on how players choose to explore the House during the first night turn. After that, players can continue to explore the house for clues, items, or information on other players. This game is a rerun of LG 102 with updated rules, so if you are confused then reading that thread might be useful. Rules can be found in doc form, or below (the doc rules have some color coding for alignments that didn't copy over, so they may be more readable): The game will start on Friday, April 17th, and rollover will be at 8pm Pacific Time. For the first 3 cycles of the game, @|TJ| will be the impartial moderator. From cycle 4+, @little wilson will take over as TJ plays his championship game! First post is reserved for signups and quick links.
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I'll get my rules into the committee this week with the goal of posting signups over the weekend, assuming nobody ahead of me on the list responds before then.
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I’m after TUM on the LG list, and I’m available to run my game (rerun of my House on the Hill game with updated rules) if nobody ahead of me wants to. I’d probably also appreciate a co-GM if @coco.pudding is interested. I think we’ll probably go through the top of the LG list and mark some folks as inactive. The way things are now we need to go through 2-3 rounds of pings before we get a GM, which is slowing down getting each future game started.
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I’ve already said I’m voting on coco, TUM, and Wahr, in no particular order (mostly because I haven’t quite sorted that out for myself). I’d like to clean up my own House first, and then a combination of gut feeling, my incapability of reading certain folks (TUM), and my enjoyment of back-and-forth with others (Doc) narrow things down a bit. I do have an actual village read on Qian as well.
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I’ve been mostly a bit bemused by all the different interpretations of the setup. Maybe being on the rules committee helps me avoid those kinds of misunderstandings. I’m gonna say Archer went full random with the elim distribution. Any non-random distribution puts too much info in the hands of the village. I haven’t put a ton of thought into the elim power level for this game so I can’t really say whether I agree with a 3-elim team based on clarifications. I probably have a preference to boot folks out of my own House, since that seems like a Slytherin thing to do, and because odds are we have 1-3 elims among us. “Death eaters? Lame. Join Donuts instead! Much better than ol’ Moldymort.” Tom’s voice was somewhat high-pitched, which together with his gaze made for an altogether unsettling combination. “Well, we’d best clean House before the Griffindors start getting funny ideas and interfering.” I’m imagining Tom’s appearance/voice to be rather like a not-evil version of Teatime from Terry Pratchett’s “Hogfather”.
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MR76: Cycle Zero: The Sorting Hat
Araris Valerian replied to Archer's topic in Sanderson Elimination
I'm pretty sure the hat would default to putting all of us in Slytherin, given that we all play SE on the regular. -
LG110, Day 1-D: The Final Day (Inverted)
Araris Valerian replied to Amanuensis's topic in Sanderson Elimination
Well, I'm glad to see that my early suspicions of coco were spot on, and rather sad that I changed my mind later on. -
LG110, Day 1-D: The Final Day (Inverted)
Araris Valerian replied to Amanuensis's topic in Sanderson Elimination
It's either Twinstorm or coco, but I'm fine with the former. -
LG110, Day 1-D: The Final Day (Inverted)
Araris Valerian replied to Amanuensis's topic in Sanderson Elimination
I'm in the Burnt/Stick/Doc/Twinstorm camp for the elims, and think Doc and Stick are our best options for the remaining two exes. -
LG110, Day 1-D: The Final Day (Inverted)
Araris Valerian replied to Amanuensis's topic in Sanderson Elimination
Did we do an “Oops, all village” setup? -
LG110, Day 1-D: The Final Day (Inverted)
Araris Valerian replied to Amanuensis's topic in Sanderson Elimination
I’m in the “elims were trying to win L3” camp. That’s how they ended up in what they felt to be an unwinnable scenario. If they were playing for L4 then we’d probably be playing L4 right now. Burnt/Doc/Stick/Twinstorm seems reasonable to me. I’m holding off on my vote so that we don’t accelerate the executions, but if I see folks wanting to move forward in the morning I’ll go ahead and vote for Burnt. -
Have you read this post? We literally cannot lose the loop if we exe Stick, unless the elims deliberately threw a won game or they broke the dead doc. So "We have a much better chance if we exe one of Hael/Doc" is factually false, unless your certainty on Doc's village alignment exceeds the odds of those other two cases.
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Canonically, the postman probably steals this from Arenta, which is why she's so grouchy all the time. @The Unknown Medallion's pragmatic case is that in case 1(b) we still need to exe an elim and it's almost certainly Stick, whereas in case 3 we have probably already won the loop. I think I find that sufficiently convincing to vote Stick, rather than Hael. Especially because this is an argument that e!Hael almost certainly would have made himself given how much planning would have gone into whatever gambit he's pulling.
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I mean, one possibility is that Hael got the dead doc info out of an uncooperative Ash (possibly by asking before the claim came up). I’m a little wary of that sort of verification since I abused it myself several years ago to sneak an elim into a village trust group. Village Stick clears up a lot of the confusion.
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Yeah, I don’t think Drake is an elim. The only e!Drake world that made sense to me was the one where both coco and Twinstorm are elim, but that would bring us up to 5 with Burnt and Doc. I was mostly thinking out loud to myself that Doc’s claim makes sense from a village perspective. I’d say that’s a necessary but not sufficient reason for Doc to be village.
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So from Hael’s initial claim, we know there is at least one elim in Hael/Drake/Stick. And from Doc’s claim we know there is an elim in Doc/Hael. Assuming we haven’t lost, there is at least one elim in Twinstorm/coco. Burnt is an elim. There is at most one elim in Wonko/Drake/TJ/Archer/Araris/Stick/Divergent, and at least 3 elims in Doc/Hael/Twinstorm/coco/Mist/Burnt. I guess that means that e!Mist only works if no elims died L2. If I was v!Doc then I scan either Mist or Hael, and Hael makes more sense given Burnt’s claim D1. But it doesn’t really matter who he targets, because from his perspective I think Mist/Hael would have to be e/v unless coco and Twinstorm are teamed.
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Of Drake/Wonko/Mist I would pretty strongly favor Mist as an elim. That would give us a Burnt/Hael/Mist/Twinstorm team, since there is pretty much no way that Burnt, coco, and Mist are all elims together. Or we could have already lost and TJ is really in that fourth slot . In this world, the elims go into L3 planning to lose, since none of them have died yet. The Burnt claim is just an opportunity to clear either her or Mist to prepare for L4. But since we misexed coco on D1, they have a chance to go for the win here by getting Stick killed.
