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Everything posted by Claincy
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I tried using a code that someone gave me a while back that only a small number of people have and it worked fine. So it appears that the shardhunt code may have been invalidated.
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So long as you are able to post once or twice a day on average it is fine. So from what you said you should be ok. Things will likely sometimes move faster when people happen to be on, but as long as you are able to hop on to post most days that's good enough
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Yeah, I won't leave. But I won't be touching the stormlight archive or cosmere forums. Then again, I don't tend to end up in them a lot anyway
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That's fine. Heck I came into the MAG having only played ~4 RPG sessions ever, and I went straight into narrating We have more than 1 completely new player joining I believe. So you wouldn't be alone. This probably wouldn't be the absolute easiest campaign to start with, but it shouldn't be too hard either. The main difficulty of this will be for me trying to co-ordinate and balance it, the player experience shouldn't be particularly harder than normal. Given how the MAG is very much story-driven anyways, you'll be fine Edit: As a matter of fact, if you join I believe there will be at least 4 people who have never played before in the campaign. You'll be fine
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Feruchemical bronze, just fyi. Brass is warmth
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WOR Tour Scrapbook - Your participation requested!!!!
Claincy replied to karaokeang's topic in Events and Signings
"I don't have a scanner" As I noted, I'll put something together digitally using my steel alphabet font (maybe a ketek in steel alphabet, heh). I will also let people know who might want to join in. -
Hrm, I have had my current one for quite a while, wouldn't hurt to change it for a bit
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WOR Tour Scrapbook - Your participation requested!!!!
Claincy replied to karaokeang's topic in Events and Signings
This is a really cool idea I don't think there is much I can do to help sadly, I'm in Australia and my graphical capabilities are...poor. I don't have a scanner, but I could type up something in steel alphabet and stick it on a page, hrm, I will have to think what to type -
So some time ago I set up a campaign over on steel ministry that involves a skaa crew trying to pull a job while a smaller, but more powerful, ministry crew tries to hunt them down. Unfortunately due primarily to illness and work I was unable to start it at the time. However I am now seeking to get it started. We have enough players to run it already but I would be happy to take on more players if people are seeking an opportunity to join a campaign. If we get enough people I will simply add a second skaa crew attempting a job If you want to sign up or here more about it feel free to pm me or create an account on steelministry and post in the recruitment thread.
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It is theorized by some that this is somehow possible to achieve. However just storing Feruchemical tin while burning Allomantic tin like that would not do so.
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I think you would still just be storing enhanced eyesight. Burning tin would mean that you could store more eyesight at once while still being able to see better, which is pretty sweet. But the ability to pierce the mists is Allomantic tin specific and not something you could store with Feruchemical tin.
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It has been a very protracted wait. But I am glad it is finally nearly here. Edit: I am mentioning this here as people reading this thread are the most likely to be interested. I have a play by post campaign starting up shortly on steelministry that has openings for a few more people. More details can be found in this thread.
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That is a good idea. It could cause some very interesting dynamics. Heh, "So in the last night the coinshot used their power on you. Oh, your dead by the way."
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Ok, let's run down the list (I'll probably forget something though). Destiny - A new shooter created by Bungie with an essentially unlimited budget From my perspective Bungie has more than proved that they are entirely capable of creating excellent shooters. The premise and design of the game also look excellent and I think with the virtually unlimited budget they now have that Bungie will be able to pull it off well. The Witcher 3 - I loved the first two, primarily fr their 3 dimensional story and characters and their moral choices that don't have a clear right/wrong answer. The promise of a large open-world witcher game concluding the witcher trilogy is pretty exciting. Elder Scrolls Online - It takes a lot for an MMO to really grab me and keep my attention for an extended period of time and I am not convinced that ESO is significantly different to other MMO's in this regard. Oh, and the downpayment + subscription is too much, honestly it wold take something pretty amazing for me to pay subscription for a game at all. Speaking of MMO's that interest me: Firefall - I've been in the Firefall beta for well over a year now so it isn't actually new, however it is planned to reach actual release this year, so here it is It's probably not worth retyping my thoughts on firefall. Thief - I am tentatively excited for thief. It seems to have learnt a lot from Dishonored's success and I absolutely loved dishonored. First person stealth/action gameplay, if they do it at least reasonably well I will be buying this. Titanfall - I've been in the beta and, like the others who have posted in this thread, my opinion went from hopeful and liking the concept to suitably impressed. The mechanics are tight and well-executed. The freerunning is just complicated enough to be interesting without distracting from the combat gameplay. Instead it works perfectly well with it. The titans are a lot of fun and the Titan vs Pilot combat, arguably the hardest part of the game for them to make work, is great. I frequently engage titans on foot and find it very rewarding, though very risky. I will not, however, be buying it on release. There was a couple of nagging issues, the first is that during beta I have been flat-out unable to connect during peak times. That is most likely a server problem that will be fixed by release, so we will let that go. The real problem is latency. This won't be a problem to the many people who have servers in their countries, but the latency to Australia is unnaceptable in a fast-paced shooter like titanfall. It isn't noticeable unless you watch the death camera, at which point it isn't uncommon to notice that you were actually shooting off to the side of where the enemy player was because they had moved, but it took too long for the data to reach you and then an equal length of time for the adjustments you made to reach the server. It wasn't especially uncommon that I would pour out a good chunk of a clip of my SMG attacking someone, lose the fight, then watch myself fire roughly 2 bullets before dying in the replay. I'm not paying release price for a game where I have a significant disadvantage against most players due to latency. To be fair here, there were supposed to be Australian servers by launch but apparently microsoft dropped the ball here so we will eb getting them at some unspecified point in the future. The truth is though that it doesn't really matter who's fault it is, the simple fact is that there won't be AU servers at launch and for an unknown period after it and until that is fixed I cannot justify dropping a pile of money on the game. If you live somewhere where the latency isn't going to be an issue, I highly recommend getting titanfall from what I have experienced in the beta. Even with the latency it was a lot of fun. Dragon Age Inquisition - It looks good. I'll probably be more suitably excited when I get around to finishing Origins MAG Wrought of Copper - Finally. And hopefully more to come soon. I think that will do for now.
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I was browsing through frozen analysis when I came across this analysis of "Let it Go" which is well worth reading. (Yes, I am still spending time looking at this stuff, thinking about Frozen and learning all the songs and I doubt I will be stopping any time soon.) Edit: The analysis of Elsa's expressions during the song by the same person is also worth a look.
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Preamble Firstly, I was somewhat surprised, but very happy, to know that some people read the last entry I posted Thankyou. So, for anyone who isn't aware, Shelldry is a game in the world of the mistborn series. It is mentioned a couple of times at most, but from when it is mentioned we can gather that it is some form of gambling card game. Partly to play with my MAG groups and partly just for the fun of it I decided to create a version of shelldry. It isn't complete yet so everything here is subject to change. The rules have gone through several iterations and the card backs have been designed so some significant progress has been made on it. I currently hope to complete it within the next fortnight. I wanted the game to be heavily set in the mistborn world, as a result it is based around the 10 allomantic metals that were known in the time of the final empire and their relative value and connections to eachother. I know that both skaa and nobles play Shelldry and many skaa wouldn't know about allomancy. However I decided for this that it was perfectly possible that the nobility created the game and that the skaa adopted it even though most don't understand the significance of the metals and sets. How to Play The game is played with a set of 34 cards, 4 copies of each of the physical and mental metals, 1 gold and 1 atium. The game is, in basics, vaguely similar to Texas Hold'em poker. As such the best sets are of 4 and the different values of hands are based on metal pairs. The hands, in increasing value: -no set -2 of a kind (eg, 2 iron) -metal/alloy pair (eg. iron and steel) -2 * 2 of a kind. (eg 2 iron and 2 brass) -metal/alloy pair and a 2 of a kind (eg. iron, steel, and 2 brass) -3 of a kind -2 of the same metal/alloy pair (eg, 2 iron, 2 steel) -4 of a kind -2 pairs, one from mental, one from physical (eg, iron, steel, zinc, brass) -full set, physical or mental (aka, iron, steel, tin, pewter OR zinc, brass, copper, bronze) -gold and atium pair. (Special case) Atium and gold act differently to the others. A gold/atium pair wins the pot (explained later) and ends the game, but neither gold nor atium is involved in any other set. Instead, atium and gold act as tiebreakers. If you and another opponent both have the same value set, for example if you both have a metal/alloy pair, and you have atium, you win the tie. On the flipside if you have gold, you lose the tie. This reflects atium and gold's allomantic values (Or at least how valuable they are considered by most mistborn, to all you gold lovers out there.) In Shelldry there are two distinct pools of clips/boxings. There is the current betting pool which contains all the bets from the current round and there is the pot. The pot gradually increases in size throughout the game and nothing is taken out of it till the end. How each round works: -Each player is dealt 2 cards, then, starting with the player to the left of the dealer, each player has to choose to stick with their cards, or to pay the minimum bet (lets say 1 clip for now) into the pot to discard them face-down and draw 2 replacement cards. -Each player is dealt a third card. -Each player (in turn) chooses an amount to bet of at least the minimum bet, they do not have to match previous bets. These bets stay in front of the player and are collectively called the "betting pool". -A final card is flipped face up in the centre of the table. Each player can make sets from the cards in their hand and this card. -Each player (in turn) chooses one of 3 options: 1. Fold, and take back half their bet rounded down. The remainder stays in the betting pool. 2. Stand. (No changes to their bet.) 3. Double Down. Provided the player has enough clips/boxings remaining they can double their bet, increasing the betting pool. -All players who didn't fold reveal their hands and the player with the best set wins the round. They take back their bet and an equal amount from the betting pool. If there is not enough in the betting pool to match their bet they take however much there is. They do not take from the pot to make the difference. -Any remaining clips/boxings in the betting pool are added to the pot. -The cards are shuffled, the player to the left of the dealer becomes the new dealer and a new round begins. In the case of a tie, if one of the players has atium, they win the tie. If one has gold, they lose it. If that doesn't resolve a tie a player who formed their set completely from their hand wins the tie. If that still doesn't determine a victor the round is a tie and the players who are tied take back their bets and then split the remainder of the betting pool evenly between them, with the caveat that each player, like normal, cannot receive more than they bet. Any clips/boxings that they would otherwise receive from the split are added to the pot as is any extra that cannot be evenly split between the tied players. -The game ends when a player reveals a gold/atium pair during scoring (including the case where they have one of them in hand and the other is the centre card), that player wins the round and takes the pot. Rounds in Shelldry should go a little faster than normal poker rounds while still allowing for some bluffing and psychological play. Gold and atium make for an interesting risk-taking dynamic. If you get gold on the initial draw do you hold on to it in the hopes that atium will come up, sacrificing your chance to get a set of 4, reducing your chance of a decent set AND causing you to lose ties? Very risky. Atium is a safer, though still risky, choice as while it makes you win ties, it still prevents you from getting a set of 4 and reduces your chance of gaining a good set. A player who starts with one in their hand has to decide if the potential reward is worth the risk An option for resolving things if the game has to end before an atium/gold pair surfaces is to deal a final round with no betting. The winner of that round takes the pot, split the pot if there is a tie. The most recent modifications to these rules are yet to be tested so changes may well still occur. The Cards The easiest way to play is simply to take a standard deck of cards, take out all of the cards for the numbers 1 through 8, 1 jack card and 1 king card. Then: 1/ace = iron 2 = steel 3 = tin 4 = pewter 5 = zinc 6 = brass 7 = copper 8 = bronze Jack = gold King = atium This is what I have been using during testing, however while this is functional it would be much nicer to have proper cards, so I have been working on designing them. I figured it would be cool to have a table of the 10 then known allomantic metals on the back of the cards, both for visual use and as an easy reference chart. Partly due to this the cards I have designed thus far will be round, however as I know that round cards are much harder to print properly and cut out I also plan to put the table on to the back of more regular sized cards for those who prefer them. Circular cards are cooler for this, but normal cards are far more practical I then ran into a problem in that there isn't any table for just the 10 metals known during the final empire. This is where a friend of mine, nard, (he has an account on steel ministry but not here) helped me out. He took the table from "The Hero of ages" He then used photoshop to cut off the bottom part, then took the top part and copied it down to make a full circle. He then covered over all the unwanted symbols and most of the inner lines to create something looking like this: At the time he then just roughly sketched in the remaining symbols. Coming back to working on the card-back now I decided that the sketched in symbols really wouldn't do the trick. Instead I traced out the gold and atium symbols from the full allomantic chart, shrunk them to the size I wanted and used them. Atium initially gave me a bit of trouble as it was too dark a grey and kept blending in with the background. I ended up adjusting the contrast and brightness to make it a much whiter colour that stands out better on the card (and is actually closer to how I always imagined atium anyway ). That left the internal metal symbols. I could take them from the initial chart but they would be white and would look strange and asymmetrical on this new chart. I considered doing as I had with gold and atium and taking them from the full allomantic chart. However, I rather liked how the existing symbols fit with the background and how they contrasted with the new atium and gold symbols. In the end I took the symbols from the Hero of ages chart and simply inverted the colours on them then adjusted the brightness/contrast as necessary and stuck them in. I am quite pleased with the final result. Closing Thoughts Creating shelldry has been a lot of fun. I will hopefully finalize the rules and create the cards in the next two weeks before I go back to Uni. When I do I'll share it in the Creator's corner and upload the files for the cards so anyone who wishes to can print them off. I worry that the gameplay may be slightly suboptimal due to my desire to base it so much on the allomantic metals but I think I managed a decent balance in the end. I don't actually gamble real money with this and I wouldn't recommend anyone doing so , it is just for fun The most I do is sometimes I play it with my MAG players where they are using their ingame (regenerating) resources to try to temporarily get more or to gain secrets from the "informant" they are gambling with As an aside. I will be starting another campaign of the MAG over on steelministry.com hopefully in the next 2 weeks. It will be a multiple crew "cops and robbers" type campaign where there is a skaa crew (or perhaps 2 separate crews depending on the number of players I get) who are trying to pull a certain job, and a ministry crew trying to hunt them down. I have enough players to run it already, but I am looking for a couple more, so if you are interested just toss me a pm or create an account on steelministry and chime in to say you are interested. Thankyou for reading, and if you have any thoughts, comments, criticisms or ideas please feel free to comment and let me know
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I didn't really know what fractals specifically were (had to look it up) so that never bothered me I've seen it twice in cinema's now (and cried both times at that point), just hearing the opening few notes of let it go is enough to cause a strong emotional reaction in me
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This I like. Ok, that's my official tiwnborn status
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Part of me thinks it would be very cool to be a Allomantic pewter/Feruchemical iron twinborn. The combination could be very fun. Firstly, thugs have been noted to be able to jump over a metre directly upwards, now having done the maths, if you store 90% of your weight (ignoring metalmind weight as you wouldn't need particularly big ones, and you could theoretically store more than 90% of your weight anyway.) you could reach a height 10* higher when leaping with the same force. (Also ignoring wind resisitance.) So what it comes down to is something along the lines of being able to leap 10 metres straight up Just one example of its potential. Regarding compounding specifically, this thread on the crafty boards is a discussion of the same thing ...I feel like I spend a lot of time linking between the various Brandon related fan-sites I am part of
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How would one go about killing a Compounding Spinner? (Aside from atium)
Claincy replied to DoctorWh0m's topic in Mistborn
To my knowledge it has never been asked before. Here's my 2 cents on it though: I strongly suspect that it does burn at the same rate because I'm fairly certain we do have specific mention of burning feruchemical storages as giving a "burst" or power that the compounders then store the excess of in their metalminds. If the metalminds burned slower than their plain allomantic metal counterparts I think it would be described differently.- 56 replies
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As quiver noted, depending on the type of rpg experience you are after there are a few options: -If you want a completely narrative driven huge mistborn rpg, go to Mistborn The Inquisition. (Also accessible through the links tab.) -If you want a game of mafia/werewolves in a mistborn setting with a variable but generally fairly large amount of roleplaying, go to Sanderson Elimination. (In the rp section of the boards.) -If you want a more traditional roleplaying experience then the Mistborn Adventure Game is an excellent narrative heavy rpg made by crafty games. I'm part of a site dedicated to playing it called Steel Ministry. We are always happy to have new players and will likely have openings for a couple more players in a new campaign I am starting shortly. -Finally if you want to have a bit of fun crossing over star trek and the cosmere a few people are having fun with that here. Do you name variables backwards?
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How would one go about killing a Compounding Spinner? (Aside from atium)
Claincy replied to DoctorWh0m's topic in Mistborn
This makes sense, but it wouldn't work for atium, atium burns far too fast. A large bead only lasts 2 minutes so you couldn't really swallow more than enough for an hour or two's nap at most and swallowing that much would not be fun. You would also negate most of the advantage of compounding in doing so as you would be getting back far more age than you needed and not storing the excess anywhere.- 56 replies
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Interesting thoughts there. A feruchemist would certainly have an advantage over an ordinary human. If they went for an EVA without a spaceship they would still need Feruchemical gold to sustain it for an extended period of time as even without the need to breath, other injuries would gradually accumulate. They could survive for a while even without Feruchemical gold though. (This is to the best of my knowledge and a little bit of research, so, still take it with a grain of salt). Duralumin is potentially interesting. However I do not think you could use it for any sort of anti-gravity. The following is speculation, partially based on information in the MAG. Firstly, I would guess that the ships spiritual aspect would not be string enough to have a particularly strong connection unless the feruchemist tapped a truly huge quantity of duralumin. Unless the ship was awakened Then it might work. That aside, I don't know that Feruchemical duralumin could have such a direct effect on the physical realm as would be necessary for artificial gravity. We really don't know what effect it could have. From what we know of duralumin tapping it makes others trust and like you more and vice versa, tapping huge amounts would make anyone nearby willing to lay down their life for you, and you willing to lay down your life for any of theirs. (MAG knowledge, insert grain of salt). So if your ship was awakened it would really like you? It might help you work better with it, sort of like co-operative flying where you work with the ship. I don't really know, just throwing ideas here.
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Well normally with your new fullborn abilities you could simply store the memory of it and throw away the coppermind. Now you can never forget Oooh harsh I wonder if he knows sign language..... Granted, the nightwatcher will cease giving curses for a time spanning the next 5 minutes. Your curse is...wait, nope, no curse
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Granted, you are now a fullborn! Unfortunately for you you can never store the memory of the boon you just granted in all its eternally replicating goodness Realistically I would wish for my sister/father to be well, or the ability to cure them. (They have CFS). Or for a more silly/fun option, I would want Brandon to come to Australia
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