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Claincy

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Everything posted by Claincy

  1. This thread may interest you http://www.17thshard.com/forum/topic/4485-twinborn-combonations/
  2. Did someone say Mistborn Adventure Game! ...Ahem. I am a somewhat dedicated player of it I'm part of another website called steel ministry that is primarily about playing it. We have a few campaigns running currently though I don't think we currently have any open spots. I recently started up an arena on there for small-scale battles and what not and anyone is welcome to join in there. Though I will be starting a new campaign in the near future that I will probably be looking for a couple more players for (I already have a few). You're welcome to join the site there too anyway A link: http://steelministry.com/index.php Anyway, welcome to the 17th shard! I too recommend you read "the way of kings" when you get a chance. It's a very good book and you won't have to wait long for the next one in the series.
  3. I'll preface this with some context. I play a fair number of games, particularly arpg's but some fps's too (just not modern military ones) and I played both of the original bioshock games some time back. I am also doing a computer science course with a focus in games development so I tend to think a lot as a designer when I am looking at games. That said, I think Bioshock Infinite was a very good game. However, I also think that it is seriously overrated. Sure it is very good, but it has plenty of flaws, some of which have already been mentioned here. The biggest problem that stands out to me is wasted potential, so much wasted potential and stupid decisions. Before I go into that though, regarding the drowning at the end. It does sort of make sense. The trouble with infinite realities is that there are a lot of different theories regarding it. Some theories say that every decision, no matter how minor, splits off a new reality. With that theory then yeah, the drowning wouldn't work. Some other theories revolve more around lynchpin moments, moments that happen regardless of any other decisions. Variables, and constants like the Lutece twins keep going on about. If they are using a theory of this type, then yes it can make sense. It has been a while since I played it and read up on the theories behind it but I'm pretty sure it was internally consistent on this point. My basic point is that there is no "right" theory on alternate realities like this, so while it may not fit the most popularly accepted theories it does fit its own. Anyway, some of the things that were disappointing: -songbird (as already mentioned) -vigors -columbia -skyrails 1) Vigors. "Oh we pulled them in from another reality". They don't stick out as bad, but they feel a bit like a gameplay mechanic that was shoehorned into the game because it's a bioshock game, so it has to have vigors/plasmids. They did a decent job of placing them so they don't stick out like a sore thumb or anything. But compare it to plasmids in rapture. They were a huge part of the world and story. The vigors in infinite are just kind of....there. There is an in-game explanation for how they got there, but they don't really effect Columbia. 2)Columbia itself. Ok, Columbia is cool, the setting is great. A floating city in the sky, skyrails, everything. Excellent setting. So WHY do we spend three quarters of the game INSIDE. It's a fantastic setting, so why didn't they use it! All those amazing views and vistas that we see on occasion. For contrast, in the original bioshock games the sea was ever present. Flooded tunnels, leaks, views of the ocean. You could never forget that you were in Rapture, an incredible city at the bottom of the sea. In Infinite much of the time you could be anywhere, well, anywhere with a culture remotely similar to Columbia. A more specific example is the skyrails. They must have spent a very long time working on the skyrails to get them right, and they feel good. (Except that you can slam right into a carriage and nothing happens, that's stupid and turns riding the rails from exciting and dangerous to something far more routine I guess they decided that running into the carriages killing you would just be too frustrating, exactly what market were they making this game for again? I'm pretty sure it isn't targetted at younger audiences or more casual players.). So why do we rarely get to use them?! The vast majority of the times we do get to use them it is very linear. Which is another point against the game, it is very linear. It gives you a giant, amazing floating city to explore then DOESNT LET YOU explore it. That is such a huge waste. I get that the linearity could be considered to be supporting the narrative, with all your choices leading to the same conclusion. But that would actually work better if it felt like you actually had some choices to start with and frankly, the choices of any even perceived consequences are very few and far between. There were maybe 3 battles that took place in a nice open area with multiple skyrails and different areas of the zone you could reach, and with good verticality. They were a lot of fun, they made good use of the setting and mechanics and achieved the potential of the game and setting. But they were very rare and fairly short. It's just hugely disappointing. So the bottom-line is that the story was very good, Elizabeth both as a character and in terms of her implementation in the game, was very good and there were a lot of other mechanics, set-pieces, etc that were good and had huge potential that was never used. As a result it is simultaneously a very good game and a very disappointing one. Edit: Also yes, as others have mentioned, the multiple realities and tears are also badly underutilized outside of the main story.
  4. I joined back in June last year, I remember back then (when I had a reasonable amount of time) I was actually able to fully keep up with the stormlight archive and cosmere subforums. It's a lot harder now
  5. I voted for skyrim. I know a lot of people loved Morrowind, but I didn't play it until sometime after I had played Oblivion (my first) and I think I had played Skyrim as well by the time I played Morrowind, so I never really got into it. Perhaps jsut bad timing of when I tried it. I did prefer the skills system in oblivion in some ways, it took me a bit longer to understand, but the level of customization made things much more interesting, particularly getting a high skill in acrobatics, enchanting gear to each give +10 acrobatics, keeping the boots of spring-heel jack and making a temporary skill to give a large boost to, you guessed it, acrobatics. Leaping onto and around the imperial city (and into the arena, that one was trickier) was a lot of fun. However skyrim wins out, it looks a lot better, but that isn't really the key factor. The gameplay is just a lot tighter than oblivions, the combat feels so much better and being able to individually assign things to hands was very nice. The map was also a lot more interesting, a lot more elevation, a lot more cool/interesting locations. I do still really like Oblivion though. Agreed. I don't think all that much of the story in most of the elder scrolls games I have played, they aren't terrible or anything, but they don't feel like an integral part of the game so much and the characters very rarely really engage me. If I want story I go to a Bioware game or the witcher, if I want open world free-roam rpg, then I go to the elder scrolls
  6. Oh I do Inquisitors may or may not be able to see aluminium, very curious.
  7. Short answer, we dunno. Longer answer: There has been quite a bit of speculation on this and similar things about bendalloy and cadmium, unfortunately we don't have any clear answers. However the discussions here and here. I believe all relevant WoB we have is quoted in those threads already.
  8. Welcome to the site! I think the vast majority of us lurked for anywhere from a month to a year or two before signing up I would never accuse you of trying to get questions through any way you can, don't be ridiculous, that is perfectly normal I've had a kind person carry one of my questions to him before....and it got RAFO'd, oh well.
  9. The most common guess is that yeah, the size would determine the strength of the mistborn. I think most people believe that making a full strength misting would only take a fraction of a bead of lerasium though, perhaps 1/16th. Allowing you to have 16 full power mistings as opposed to 1 full power mistborn.
  10. Thankyou for the reply Peter. That explanation makes sense. I still think that this is a problem without good justification in many cases, but I am glad to know that in this case it is perfectly reasonable
  11. I do know it swings both ways. (Well, not so much if you live in AUS or NZ but anyway.) I can't see a good reason for it to be happening regardless of starting point. I only picked America as an example as it was the most immediately pertinent example with Words of Radiance and because America is perhaps the most common example due to their rather huge entertainment industry.
  12. I want to preface this by saying that I am not trying to be overly aggressive here or anything. I will try to keep the post completely founded in logic, though this practice really annoys me. Let me know if I unintentionally cross any lines. I just really want to know if there is any remotely good reason for this. So it seems to be the standard these days for books/games/movies and tv shows (and likely other things too) to have 2 release dates (occasionally more). Most commonly this tends to be 1 in America/Canada and a second 2-5 days later that is more worldwide. I am wondering if there is any good reason for this anymore or if it is just a dated practice that started back when shipping took a far more extended period of time. I'm trying to think of who this practice benefits: American consumers? Not really, they get the product on time but they don't get any real benefit out of it unless they like to have a feeling of superiority in that they aren't getting the product late the way other consumers are :/ Worldwide consumers? Clearly not, there is no way we are getting a benefit from having to wait longer than others. Publishers/Distributors? Here is where I figure the benefit theoretically must lie. But I honestly cannot see it. The only way I can see any benefit for them is through exclusivity deals, but that doesn't really relate to national/international at all, it is more about individual companies. On the flipside consumers who feel they are being forced to wait for no good reason are far more likely to pirate the product (especially with tv series and games) and so the company actually loses money from this practice. Consumers who feel they have been shafted are also less likely to buy again. Once upon a time it did make sense. Shipping internationally could take quite some time and there was no point making the consumers in your own country wait weeks for the products to arrive in other countries, but nowadays this has absolutely no relevance for digital products, and to my knowledge very little for physical ones. As a case in point I would be willing to bet that there would be plenty of copies of words or radiance in Australia, New Zealand and the United Kingdom on the 4th, but for seemingly arbitrary reasons they cannot release them till the 6th. *sigh*. So as far as I can see there is no real benefit to anyone from this practice and 2 out of 3 of the involved parties lose out because of it. Is there something I am missing? Some good reason why this practice is still used almost all the time? (On a slightly different but related note, why is Mitosis not available in UK/AUS/NZ/Ireland/South Africa/etc. Is there some good reason? Would extra work need to have been done to get it through to distributors in the other countries or something? At the moment by the time it is released here the vast majority of people who have any interest in reading it will already have done so.) Again, sorry if this became too aggressive. I think I kept it logical rather than emotional but I could be biased.
  13. I dunoo. Just too smart? (I guess it would help that it doesn't say anything terribly abstract or surprising. Well, when you are expecting Eastern Street slang anyway.) I believe it is just: (spoiler)Stuff you want to hide.(/spoiler) but replace the ( ) parentheses with the square ones [ ] Edit: yep, that's how it works
  14. Welcome to the forums, your pic is kinda cool Though if you were looking for a profile pic aWESomenes has posted a lot of good images based off symbols/glyphs from the cosmere here.
  15. I just wanted to pop in to say that your glyphs are very awesome Awesomeness. I won't be changing my pic because I prefer to have a consistent online presence and well, it's sort of mine. But all the same these are truly excellent!
  16. You people and your different languages. Fine, I'll play this my way.
  17. True, though it didn't have the emotional impact of "Do you want to build a snowman" or "Let it go". I'm glad it was there, I just would have liked more
  18. OOh, so what type of spren is everyone? TheorySpren? That's totally a thing right?
  19. I don't cry in movies, ever. Well, till now *shrug* "Do you want to build a snowman" nearly did it for me too though. I agree that the ending was perfect though It didn't have as strong an effect on me. Maybe part of it is that music can really effect me, and the later half of the movie lacked that. The songs in the opening section were fantastic, but past Anna meeting Elsa at her palace the only song in the entire rest of the movie was the troll's song. Which was good/fun, but not as good. (It is possible that I am forgetting a song.) Thankyou for your analysis of Olaf etc. I hadn't noticed a lot of that and it really adds to the film
  20. I just watched it today. I'm neutral on Olaf, though your observations have swung me more in his favour Peter. I would have liked it if there were a couple of songs later on, act 1 of the movie felt incredibly emotionally charged but the later part of the film, while still very good, simply didn't have the impact the earlier part did. For me personally more songs would have helped, though I know that wouldn't be the case for everyone. I, like many others it seems, was hit very hard by "Let it go.". To be clear, I honestly cannot remember the last time I cried, at all, in any movie. But that sequence got me. I spent I don't know how many years practicing hiding my emotions, but that cut right through. (Partially for that very reason I expect).
  21. When you do, depending which version of the steel alphabet you focus on, here is the best table I have seen. There is an Alethi font floating around if you wanted to type it at all. And a transliterator for it if you wanted to read documents in Alethi (on the same page). (And there is a font for the final empire version if you want it )
  22. I am working on multiple mistborn fan projects and I will post updates and details of them here as I go. I don't know if anyone will actually read this but I think it will be helpful to me to keep a blog of what I am doing and may help me be more consistent with the work I put in. I currently have four mistborn projects: -The Steel Alphabet Font (which will be the focus of this post) -A version of Shelldry (More on that soon) -A character generator for the Mistborn Adventure Game (More on that soon too) -And one other that is in very early design and I will post more about when there is something to post about it This particular post will cover how I made the steel alphabet font. Inception I had always really liked the allomantic symbols though I wasn't originally aware that they were an actual alphabet. When I got my copy of the MAG I noticed the writing on the cover page of the treatise mettalurgic but initially I didn't have the time or energy to investigate it further. Later as I was becoming more invested in Mistborn and the cosmere I saw this thread and the desire to read and write steel alphabet became much stronger. Knowing that due to my poor handwriting anything I wrote in steel alphabet would be abysmal I decided to make a font for it. Having never attempted to create a font before I had no idea how easy or difficult it would actually be. I spent some time searching for a good free font creator, my efforts were somewhat hampered firstly by the complexity and shape of the allomantic symbols which made some font editors unsuitable. Secondly I needed a font editor where I wouldn't be too seriously hampered by my own lack of artistic skill and thirdly I needed a font editor with a good set of tutorials. Eventually I settled on FontForge. It had the capabilities I needed and a set of solid tutorials. Development To get started I took the chart of the allomantic symbols from mistborn 1 from Isaac's website and cut out each symbol into a separate bmp file. I then went through each symbol, using the symbol as a background for it's respective letter. I then carefully traced around each one using font forge's point tracing system. The first few symbols took me a long time and many deleted lines to accomplish, but as I got more experience I was able to trace the symbols faster and with a better quality. I ended up going back and redoing my early tracings as I wasn't satisfied with them. They still aren't perfect, but well enough. A tracing of duralumin ('s' in the steel alphabet) with the background visible And the tracing without the background I hit my first major problem with the tracing when I reached the symbols which had enclosed areas, such as copper, gold and bendalloy. My standard method for tracing wouldn't work with these as the enclosed areas would be filled in with black. After some research and experimentation with different tools and methods I managed to create the symbols using the cutting tool. I did the full outline of the symbol, passing through the enclosed section and ignoring the part of the spikes that would close it off. I would then use the cutting tool to cut the appropriate places on the curves into a couple of separate segments, delete the middle section and then link up the cuts to create the beam of the spike, leaving an enclosed section. If that sounds confusing don't worry, it confused me too and I muddled it more than once. Once I had traced all the symbols to make all the glyphs I needed (the characters in a font are refered to as glyphs) I adjusted the left side bearing and the right side bearing of the glyphs (the space left to either side when a glyph is typed) so that the spacing between the symbols when using the font would be approximately equal. Then came what I have to say was my least favourite part of creating the font, kerning. Kerning is the process of taking each and every pair of glyphs in the font and adjusting the space between them. This is done so that the glyphs fit well together with no overlapping parts or strangely large gaps. An example of this is if you type a capital 'T' followed by an 'o', the 'o' will actually be positioned slightly under the 'T' so as not to leave a gap. This is easier to see in a larger size so here are To and Th for comparison: To Th Kerning turned out to be quite important for the steel alphabet as some of the characters have long spikes jutting out to one side or the other. In some cases, depending on the spacing of the pair, this could leave the spike overlapping with the next symbol, or with a large gap in-between them that looked very strange. A couple of good examples of where this kerning is useful are the pairs: sv cm Once the kerning was complete there was nothing left to do but to tell font forge to actually create the font and then post it for others to enjoy. Closing thoughts I enjoyed making the font and learned a lot about the process of making fonts from doing so. I elected to create it for the steel alphabet as it was during the final empire as I personally like those symbols the best but also because some of the others, notably the symbols in "Hero of Ages" would have been notably harder to do. It certainly isn't a professionally developed font, their are numerous flaws and imperfections with it, but by and large I am happy with the result. In future posts I will be talking about the projects I am currently working on, I'll leave you with a sentence saying "Brandon Sanderson is awesome." in the font. Thanks for reading! A very late edit for anyone who stumbles across this now. You can download the font here: http://steelministry.com/viewtopic.php?f=6&t=501&p=7410#p7410 A site update broke old attachments on that forum at one point, but I've uploaded a new copy of the file.)
  23. I suppose there are currently no specific plans/ideas for coming to Australia again sometime?
  24. XD Nice write up. You somehow managed to do well even without us killing anyone Never fear Modeft for I am trying! Thou shalt soon be avenged......you, um, totally also wanted vengeance on the half of the crew that we will likely slaughter before we find the inquisitor right? ....right?
  25. This thought came up because of the current situation ingame. With the current crewleader dead it would make sense for someone else to take charge. So a possibility would be to create a "crewleader" role that mimicked the mayor role sometimes present in werewolves. They are elected by the crew, and from then on their vote counts double. (They don't tend to live very long.)
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