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Everything posted by Jult
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1. Far away from any Shards. Lumel, maybe? 2. I doubt this. Mainly because it will result in a ton of factions that would be hard to keep track of. But also, because I personally suspect you need to be on Roshar in order to bond a Spren. I think someone (Syl probably) needs to 'Accept' the Words as Stormfather once did. Otherwise Radiants would be too commonplace in the late stage Cosmere. Sigzil and Aux may possibly contradict this idea. But most rules seem to stop applying once Dawnshards come into play. 3. Elsecallers should be a huge deal during the space age, and I agree that their absence from the few stories we have in this time period is odd. Especially IotE. Who cares about a Perpendicularity? Just send someone to open an Elsegate. Something game changing must happen to the Elsecallers and/or Inkspren in the second Stormlight Era.
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Exactly! Plus, the moons themselves precede the Shards. It makes more sense to say that the moons and superspren were created together. And that the Shards aren't related since they didn't even exist when Adonalsium created Roshar. I will admit that there are WoBs and even this excerpt from the Cosmere RPG that tie the coloring of the moons to the Shards: But those colors seem to come from Stormlight, Lifelight, and Voidlight more so than the Shards themselves. And we know that the lights are intrinsically linked to 3 of the 4 rhythms of Roshar; which also predate the Shards arrival to the system. It's what I pitched in the topic I linked earlier. Four rhythms and four moons should mean four lights and four ancient spren (and four Bondsmiths by extension). Because Adonalsium originally designed Roshar and he is associated with the number four (four Dawnshards and four aspects).
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This is very cool! I was also hoping for some more Soulcaster content since [spoilers for the Bridge Nine adventure]: And, while the Handbook contains details on how to use a Soulcaster, it doesn't include any of the negative side-effects that we see in the books. It also suggests giving non-Radiant players access to the Transformation Surge tree; which doesn't feel right to me.
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Very interesting. I had assumed the Nightwatcher came from part of Night as the Stormfather did from Wind and the Sibling did from Stone. But this does make it sound like the entirety of Night went into the Nightwatcher. What's also interesting is that the Sibling says Night left Roshar and that Cultivation "replaced her" with the Nightwatcher (WaT Chapter 21). So, either the Sibling is unaware of the Nightwatcher's origins or he was lying. The timelines on the creation of the bondsmith spren are pretty hazy. Our main source of info for this is the Sibling, and he just isn't a very reliable source.. However, I think Taln's attempt to kill Cultivation would have pre-dated the Nightwatcher's creation.
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Do you know anyone who's playing? Because they may be able to share with you. Having a Demiplane subscription allows you to share your owned books with up to 24 other users (so GMs can give their players access). I bought the books and none of my players had to. So, even if you don't want to play, if you know someone GM'ing a game, they may have some sharing slots open.
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I proposed something similar a few months back (though I'm sure I wasn't the first). I suggested the existence of a 4th Primeval Spren like Wind, Stone, and Night may have existed in the past and is now in a "deadeye-esque" state. That topic is on the full Cosmere spoiler board, and we do reference some non-Stormlight stuff: The leading 3 theories that I've seen are that the 4th moon represents either a 4th Spren, a 4th Shard (specifically Valor comes up a lot), or Adonalsium himself.
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The fact that it transforms feels like it's actively treating him as its Shardbearer, too. And they don't feel the full weight of their Plate once it 'activates' for lack of a better word. _________________________________________________________________________________________________________________________________________________________________ Anyway, getting back on topic. Here's some more fun new lore facts that interested me: Yelig-Nar (as suspected) is now confirmed to only grant 9 Surges (no Adhesion). Singers from the Reshi islands have taken over an island of their own post True Desolation and live there in total peace and solitude. Neither the Reshi humans nor the Fused have bothered them (so far). We also learned a ton of small details about Singer forms. They're also unlocked in pairs, but that seems to be more of a game mechanic than a lore thing. Form Spren Category Dullform Any spren not associated with a form Default Mateform lifespren Default Artform creationspren Forms of Finesse Nimbleform windspren Forms of Finesse Warform painspren Forms of Resolve Workform gravitationspren Forms of Resolve Mediationform bindspren Forms of Wisdom Scholarform logicspren Forms of Wisdom Direform callousspren Forms of Destruction Stormform stormspren Forms of Destruction Envoyform zealspren Forms of Expansion Relayform hastespren Forms of Expansion Decayform blightspren Forms of Mystery Nightform nightspren Forms of Mystery Shadowform shadowspren See Spoiler below* *Stonewalker spoilers about Shadowform:
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The Rhyshadium stat block has a specific feature called Beast of Burden that reads "The Ryshadium’s carrying capacity is 1,000 lbs. They ignore the weight of Shardplate worn by their chosen rider." Not sure if it's just game mechanics stuff or if there's some kind of lore implication here about the bond between a Rhyshadium and their chosen rider.
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It may not be too important. Despite Raboniel saying Raysium was "exceptionally difficult to obtain" in RoW, it seems like Fused possessing Raysium weapons is relatively common. It was how Navani even knew to ask about it when working for Raboniel. We saw at least 3 Raysium daggers during the occupation of Urithiru alone. That being said, I don't think the Heralds are all going to get along in the future. There's a lot to be addressed between them, such as: Kalak (as Restares) instructing Amaram to take Kaladin's Shards at the start of TWoK resulting in Kaladin being branded as a slave and all of his men dying. Battar working with Taravangian even after he became Odium Battar providing some handy crystal spike upgrades to the man who killed Jezrien Taln has every right to be mad at all of the Heralds, thought he doesn't seem to be yet Nale killing Radiants leading up to the True Desolation and then siding with the Singers against humanity I doubt they'll all forgive each other immediately. And having a Herald-killing knife in the mix would make any of the arguments just a tiny bit more tense.
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We got the 2nd, 3rd, and 4th Ideals for the 9 playable Orders (no Bondsmiths). I think several of these are new information.
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I think you mean Kaise and Daorn? Yeah, they make good candidates. Can't believe I forgot about them. Good catch!
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I had a similar dream of giving a player a corrupted Inkspren. I was a little disappointed (but not surprised) that there weren't suggestions for it in the rules. I think this power makes sense and reflects other abilities that we've seen in the larger magic system of the Cosmere (Awakening, Midnight Essence etc). From a balancing perspective, Lightweavers get a similar-ish ability called Physical Illusion after reaching the 4th Ideal. I would suggest scaling the strength of your golems to start pretty weak and eventually work their way up to something of similar strength to a Physical Illusion once you reach the 4th Ideal yourself. I'm not sure if you're looking for alternative or additional skills, but you could always copy what Fused do with Cohesion. The Deepest Ones use it to phase through solid surfaces. Although they can't go through living things or previously living things like wood. Or Direform Regals seem to possibly use a form of Cohesion to give themselves extra hard carapaces. Given that Nightform Regals have future vision like enlightened Truthwatchers do, Regals might be the more accurate thing to imitate.
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Has anyone started playing yet? What do your groups look like?
Jult replied to FarHorizon's topic in Brandon Games
I have a small group I'm GM'ing for. We're probably around 20 hours into a campaign (we started with the beta rules). We have a very motley crew: A Lighteyed Alethi Warrior in Sadeas' army with the goal of reclaiming his family's Shardplate that was lost when his brother was killed by a Parshendi. He's also a strict Vorinist. An Agent who belongs to a clandestine group that is attempting to steal any shards they can from the Alethi (the other players know this, but their characters do not). He has infiltrated Sadeas' inner circle to spy on him. And a Scholar originally from Azir who is obsessed with fabrials and very bad at respecting Vorin culture. Which contributed to him ending up on one of Sadeas' bridge crews. What's crazy is they made these characters without coordinating with each other and managed to make 3 people with very conflicting ideologies and goals. I only told them that they needed to have a background that landed them in Sadeas' camp for the start of the story because that's where the Bridge Nine adventure begins. Without spoiling anything for that adventure, they needed to put their differences aside for the sake of short-term survival. And, to his credit, the Warrior bought the Scholar's freedom after their first adventure to show gratitude for his help. Since then, we've been running homebrew stories that I hope to eventually connect to the Stonewalkers Adventure now that it's out. Spoilers for our homebrew in case the Warrior and/or Agent find themselves browsing this Topic: -
I like that idea a lot. So much that I mixed the talent list above with the known and "potential" resonances on the Coppermind page for Resonances to produce a table supporting it: Order Physical Resonance Cognitive/Spiritual Resonance Windrunners Reverse Lashing Extra Squires Skybreakers Soaring Destruction "Detect guilt/innocence" Dustbringers Searing Dust Storm Edgedancers Edgedancer's Grace "Superior communication" Truthwatchers Spiritual Healing Lightweavers Physical Illusion Enhanced Memory Elsecallers Elsecaller Perpicacity "Internal GPS" Willshapers Spiritual Cohesion Stonewards Cohesive Teamwork (Immovable) Cohesive Teamwork (Buff Allies) Bondsmiths Radiant Synergy Connection Bondsmiths have so much going on that it's hard to pick just two. And the Elsecaller abilities kind of both lean towards Cognitive. But I feel like the rest fits decently.
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A resonance should be a power that emerges by combining both Surges that the Radiant has access to. I would think a Reverse Lashing would count since it uses both Gravitation and Adhesion. But I guess you could argue that it's just using the two Surges at once and not necessarily combining them. As I said, I'm not certain these are all resonances. But they are all unique to their Order and some seem to fit the description. And, yes. You're right. There are several WoBs that say that Windrunner squires (specifically the quantity of their squires) have something to do with resonance. This is actually also reflected in the game rules. Windrunners are allowed a number of Squires equal to twice their level, whereas the other 8 Orders are only allowed a number equal to their current Ideal. I'm starting to think that the Orders aren't limited to one resonance each. Not just because of the Windrunners. We know Lightweavers' enhanced memories come from Resonances, which is mentioned in the Path description but is not an ability on their talent tree. And there are suspected resonances for Skybreakers, Edgedancers, and Elsecallers on the Coppermind that also don't line up with the unique talents above.
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Personally, the talents in this game that I was looking forward to the most were the resonance abilities associated with each Order since we didn't get to see many of them in the books. So, now that the rules are out, I'd like to see people's feelings on them. Note: These aren't specifically referred to as "resonance abilities" in the game. But they are the unique talents for each Order, and they occupy the same slot in each talent tree as Reverse Lashings do for Windrunners. So, I am deducing (perhaps incorrectly) that they ARE the resonance abilities. Here's how they shake out per the rules that were released today (paraphrased for succinctness and to avoid explaining too many game mechanics): Bondsmith: There is no Bondsmith path in the game. Windrunner: "Reverse Lashings" of course Skybreaker: "Soaring Destruction" - After using a lashing, you can spend a focus point to gain an extra action that must be spent on using Division or a Division talent. So, nothing too crazy here. They're basically just good at using both Surges in rapid succession. Dustbringer: "Searing Dust Storm" - Create a cloud of obscuring dust when you move. Enemies in the cloud take extra damage. Pretty metal. Edgedancer: "Edgedancer's Grace" - As long as you are invested, you get an extra Reaction on your turn that can be used to Dodge without spending focus. Pretty useful for avoiding damage, but nothing world shattering. Truthwatcher: "Spiritual Healing" - When healing yourself or others, you can choose to use Investiture to restore half as much focus as you would have health instead. Sort of healing the mind instead of the body; which is nice. Lightweaver: "Physical Illusion" - Create a physical illusion with its own health and defenses. You control it and it can perform actions and skill tests (4th ideal required). Very cool and useful. Elsecaller: "Elsecaller Perspicacity" - Advantage on reactions, deduction tests, and tests to peer between realms. Seems they're just extra perceptive. Willshaper: "Spiritual Cohesion" - This one has the most mechanics-heavy description.. But, basically, you can strengthen the determination of your allies which makes them less likely to fail at things they attempt and can potentially bolster their Cognitive and Spiritual defenses as well. Stoneward: "Cohesive Teamwork" - Whenever you gain advantage, your next ally to attack also gets advantage. Additionally, you cannot be forcibly moved or knocked prone when this effect triggers. Great support/tank feature.
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That's why I said "sufficiently talented". Elsecallers can bring others in and out of the Cognitive Realm with them. Jasnah is just really bad at using the Surge of Transportation. She's failed at bringing anyone else in with her and at getting herself back out once she's in. Towerlight would let an Elsecaller open an Elsegate at Urithiru, but towerlight dissipates if it gets too far from Urithiru. So, Shallan would have to come to the Elsegate. If our Elsecaller found an alternative that let them leave the tower, they could bring the Elsegate to Shallan.
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Seeing as the digital release for the Stormlight Handbook, World Guide, and the Stonewalkers adventure is tomorrow, is there consensus on how to handle posting information from the game? I assume all plot-relevant details (like the entire Stonewalkers story) should be spoiler tagged. But we should also be learning a huge amount of information about the Radiant system. For example, we'll likely learn: The Ideals for each type of Radiant (we've already seen previews for several) The unique resonance trait for each Order Previously unknown powers and abilities for the Orders that we're covered in the Novels There's also likely to be interesting information in the World Guide about certain characters, locations, and creatures that aren't detailed in the novels. I'm guessing these will all receive the Spoiler treatment when the game first launches. Will this Spoiler policy be subject to the same time constraints as the novels?
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A sufficiently talented Elsecaller could probably help her too. Assuming a solution is found for the Stormlight dilemma.
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Is dragon investiture independent of the Shards?
Jult replied to Sythrin's topic in Cosmere Discussion
I think you are referring to this WoB: Based on this, it sounds like dragons should at the very least be Connected to some of the Shards. But that doesn't mean they are being directly controlled by a Shard. Preservation doesn't control all life despite having a Connection to it. There's another WoB on the Spren of Roshar that feels relevant here: It seems to me that beings who pre-date the Shattering maintained their Connections to the portions of Adonalsium (Shards) that they were already Connected to. This is probably why Cultivation felt such a strong affinity for Roshar and the Spren in the first place. An important side note here: most Invested beings that we know of were created by Adonalsium pre-Shattering. The Shards seem to have the ability to influence these pre-Shattering entities, but my guess would be that it gets harder to alter Adonalsium's Intent (capital I) from when he created these beings based on how heavily Invested they are. So, humans are easier to affect than Spren, and Spren are easier to affect than dragons. If that's correct, then dragons are probably just so heavily Invested that it's not worth the effort for a Shard to try taking advantage of their Connection. -
This was how I interpreted it as well. Basically, Hoid saying "My wife can't help... But the twins can". Children didn't even cross my mind. I instead started racking my brain for any twins that we know of. I only came up with 2 pairs: Shallan's brothers, Jushu and Wikim Lunamor's eldest childeren, Cord and Gift Neither pair is particularly interesting to me. Can anyone think of others I may have missed?
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True. But it won't need to be just anyone. Out of the current Heralds, I think only Nale and Kaladin currently have bonded Spren. Any of the other 8 could take some oaths. Also, Jezrien's blade is out there with Moash. And I guess there's nothing stopping the Heralds from loaning out their blades if they wanted. More importantly, I just remembered Nightblood can grant all 10 Surges now. So, that will hopefully come into play too!
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This is actually a thing that can happen thanks to the Honorblades. WoB: It actually seems pretty likely that we'll see something like this happen in the back half with some of the Shalash theories floating around. Progression and Transportation would be pretty fun. A one-man Evac/Medic team.
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Ah. This one I'd guess: I have two very different ideas on this: Xisis found Lumar through less than legal means - In IotE, Ed explains that Xisis can't take the Drominad map because Iriali artifacts can only be legally acquired through gifting. Maybe he stole or purchased a similar map to Lumar illegally? Or secretly followed an Iriali scouting party there? Hence, his hiding until the Iriali left Lumar. Xisis was the Iriali's guide for that leg of the Long Trail. There's a WoB that may imply Cusicesh was only the Iriali's guide for one leg of the journey: Perhaps they have a similar setup on each major planet for the Long Trail? Some near-immortal being that helps them migrate between planets? Maybe Xisis was revealed around the time the Iriali left Lumar because he helped them leave in a role similar to Cusicesh's on Roshar?
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Why do you think the Iriali feared Xisis? Did I miss that in IotE somewhere? I'd been wondering if it was the other way around. We know Xisis was on Lumar before the Iriali arrived (Khriss mentions he is already there in the RoW Ars Arcanum). But Lumar's population wasn't aware of his presence until around the same time that the Iriali disappeared. To me, it almost sounds like Xisis was hiding from the Iriali. I don't think we should assume the Iriali need to spend thousands of years on each planet just because they spent thousands on Roshar. It's not clear what criteria they use for deciding that a planet has been "attained" and it's time to leave. Maybe their goal was simply blocked on Roshar by the Era of Solitude, and they made much quicker work of the next few planets.
