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Longshot97

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Everything posted by Longshot97

  1. As a former offender, I wholeheartedly agree. For Ba-Ado-Mishram's sake, please use spoiler tags.
  2. An excellent question, one I should address before anything else. By the timeline I've set forth, Eighth would have barely seen the Rtich in action, and that was in a chaotic battlefield where reality itself was disintegrating. For this reason, and for the sake of a balanced character, he knows how to move mercury around, but can't form specific shapes yet. That would have to be learned, either through mundane experimentation or on-they-fly improvisation. Whichever comes first.
  3. Hello all. I am officially submitting my character for Approval in the Alleyverse. All details should be below, with a few notes expanded outside the quote. Note on the Smedry talent: It's been nearly three months since Eighth's "talent" activated, transporting him from the airships of Southern Scadrial to the middle of the Underground. Since then, he's tried to make his way through this strange land, glad to be in a place he can finally speak and be understood. Note that worldhopping-level teleportation is not the only function this particular Smedry talent could serve. In the hands of an inexperienced, unwitting owner, however, this most basic function is likely the only that will manifest for some time. Note on the Rtich motivator: Eighth's Smedry talent dragged him into the midst of the events of [Spoilers for Calamity] This was his shortest worldhopping experience. He was close enough to Abraham that when [Spoiler again for Calamity] Eighth recovered the Rtich motivator. He saw enough to get an idea for how it's used, but hasn't practiced nor innovated too much. Note on the unsealed ironmind: Despite both the Brunstell and Wilg carrying specifically two-power medallions (either iron and brass, or iron and duralumin), I have chosen to have either have Eighth possess an iron-only medallion, or else be unaware of the other power present (conveniently leaving myself leeway for any RP). Further, for the sake of gameplay, I assume that Eighth can only store weight, not tap it. I do this because a) there seems to be a theory that unsealed metalminds cannot provide both storing and tapping, only one or the other, and b) as a means of mitigating power levels. This might change down the road, with the justification that Eighth was only aware of the storing capability of the ironmind.
  4. I am making a character, and would appreciate some feedback. Especially, I worry that my character is a) too overpowered---the merits feel odd---or b) too much of a lone-wolf. Really, any and all feedback is very much welcome.
  5. The talent of constantly shocking people/things with annoying amounts of static electricity. Insert evil laughter here.
  6. Ooh. Theory: Kwaan somehow made it into the Cognitive Realm. There, he would have seen how metal glows, and made a few extrapolations. No evidence, just fun to consider
  7. I feel the need to point out that you would have less power. This isn't a huge thing, but it would prevent Mistborn from pulling a Wax and drilling bullets through walls and wood plans. Though, in hindsight, duralumin could serve. I wonder if a person could construct an aluminum-lined gauntlet to have bullet-like ammunition to be ejected from the wrist. More convenient, less conspicuous, and easier (theoretically) to aim. Though, the most intuitive aiming system would likely involve ammunition from the chest, like Wax's steel bullet trick. This probably comes down to a matter of personal preference. Remember that debate Marsh and Vin had, on the merits of constantly Smoking (heh) versus Seeking? Say...would an aluminum hat prevent Seekers from hearing Allomantic pulses?
  8. I was casually reading The Lost Metal when I came across an interesting description of everyone's favorite character: Allomancer Jak. In the above excerpt (emphasis mine) we see a couple of faulty descriptions of Allomancy. Flight obviously refers to Coinshots or Lurchers. Eating rocks is, technically, a very good description of what Allomancers do to fuel their abilities. The talking to birds, though...that's a new one. As best we know, no Allomantic ability is capable of this. Obviously, the story is conflating a few different aspects of Scadrial's magic systems under the broad term "Allomancy" and we can't expect a miner in (what was very likely) the Roughs to get all the details right. So, where did Wayne's mother get the idea of talking to birds? Well, the obvious answer is a kandra. Obvious, so long as you have a modicum of sanity left to you. But I, free from the mortal constraints of such petty things as rationality, had a thought. What if Wayne's mother wasn't conflating Hemalurgy with Allomancy, but Feruchemy? We're all familiar with how F-Duralumin works to a certain extent by now. Tap blank Connection in a foreign land, and you are instantly able to speak and comprehend the local language, albeit with an accent. The implication is that this is among the simplest application of Feruchemical Connection, and that more sophisticated uses likely exist. So, I propose a fairly intuitive extrapolation. What if you somehow manipulated Connection to facilitate communication between animals? Inherently, a Feruchemist tapping Connection could make animals more trusting. So, this isn't a huge step forwards. But, yeah. This was just fun to type out. Thoughts? Longshot97
  9. Which is fair. I mean, Plate and Blade are both metallic manifestations of Investiture---in other words, literal God Metals. They also require a source of Investiture as power. It's not unreasonable to have an opponent equipped with similar resources. I wonder if an easy way to view these sort of "Who Would Win" scenarios is relative access to Investiture. Let's explore that. Shardplate and Shardblade Just a metric ton of metallic Investiture, famously enough to resist Allomantic influence. The presence of gemstones infused with gaseous Investiture also helps their case. So, who would have access to comparable levels of Investiture, and would they be a good match? Elantrians Access to way more Investiture in the right circumstances, and even outside those circumstances (at least theoretically). Versatility is also a factor. Elantrians have no direct improvements to durability or strength, but this can be overcome. Conclusion: Can and will mop the floor with Shardbearers. Bit of a glass cannon, but no contest really. Mistborn Less overall Investiture, but access to highly dangerous flavors of it. Not nearly as much of a glass cannon, though little helps against a Shardblade. Conclusion: Skill and environment depending, a Mistborn would at least pose a challenge. Full Feruchemist No directly offensive forms of Investiture. Against an opponent in strength-and-speed-boosting armor, as well as a sword that cuts through anything, I think Feruchemists would struggle. Maybe with enough Investiture, they could survive, but finding ways of winning would be a test of ingenuity. Conclusion: Potential access to comparable levels of Investiture. At comparable levels, has a greater chance of victory. Otherwise, chances of survival are improved. Fullborn No contest. Conclusion: No. Awakeners Suffer from a lack of bodily enhancements. Awakened material could easily be destroyed by a Shardblade, and it would take a lot of force to shatter Shardplate. This is where comparable levels of Investiture again plays a role. The God King, for example, easily outstrips any Shardbearer, and would emerge victorious without breaking a sweat. Conclusion: How much Breath? Sand Masters Hmm... Sand Masters don't technically have much Investiture. However, measuring the amount of Invested sand they have on hand, as well on their innate capacity for Sand Mastery, may suffice in this regard. Conclusion: More raw power, more likely to survive. Skill obviously plays a role, but raw force is necessary to shatter Plate. However, the eyeslits do exist.
  10. Callsign: Quadriceps Amusingly, the English transliteration of my last name is letter-for-letter present in the above word. That's all I'm willing to say.
  11. Purely out of curiosity, do you have any evidence to back this claim? Supposedly, Feruchemy protects the user from over-using its abilities, the only thing supporting this is F-Steel's inability to negate air resistance. Oh, you see talk of Iron Compounders crushing themselves, or Brass Compounders melting alive, but nothing in-text supports this. This begs the question: what would oversaturation of oxygen produce? If the body were somehow protected from excessive oxygen (similar to how F-Iron doesn't let the user crush themselves) what would that produce?
  12. The first words of The Hero of Ages: "Marsh struggled to kill himself." Absolutely chilling. It's no wonder he's dedicated himself to Harmony. This is a goal he understands, and he can seek atonement with what time he has left. Just...beautiful.
  13. Tress of the Emerald Sea would make a hilarious musical.
  14. I am now convinced that all Scadrian buffet places have rules against Subsumers. Change my mind. I would argue that in a modern setting, F-Bendalloy becomes a less useful metal. Sure, it helps with budgeting and whatnot, but on the whole, if you live in urban or suburban areas, sustenance is not really an issue. So it remains useful, but less so.
  15. Seems plausible. Vin pulls this stunt whenever she duralumin-boosts her A-Steel, in order to prevent herself from being torn apart. Probably, to achieve invincibility against modern weapons, you would need Wayne-at-the-end-of-TLM levels of Pewter to survive.
  16. In the spirit of walking away with as many abilities as possible, I would choose A-Pewter and F-Tin. Most versatile Metallic Arts, I think. A-Pewter grants enhanced strength, speed, balance, fortitude, durability, healing. F-Tin? Enhances senses (duh), negates pain, improves balance, increases proprioception, and like more.
  17. It's even more striking when you realize that this all occurred to Preservation's plan. This was the only way to help Scadrial. Any other way, and there would have been a planet-wide extinction. I wonder if any Shardworlds have ever experienced true planet-wide extinction events...Ashyn, I guess?
  18. So, I'll edit the WoBs in later, Brandon has said that replacing the part of your Spiritweb associated with the Metallic Arts would require quite a bit of F-Gold. You can simply skip to the end, the bold text is the important stuff.
  19. So, as of The Sunlit Man, we know Sigzil became a Skybreaker. This has caused some consternation, as Sigzil bonded an honorspren, like the vast majority of Bridge Four. This has led to some theorizing, and I am here to "help." This WoB came from Dragonsteel 2023 (emphasis mine). Unless there is another highly obvious candidate, I am here to propose that this is in fact Sigzil. Support evidence? Well...I am the first to admit that we do not have much, beyond the fact that Sigzil needs to bond with Auxiliary at some point. So, here are the points of evidence I have managed to collect. Evidence 1: I cannot think of anyone else the above WoB could refer to. If anyone here has a better idea, this evidence becomes forfeit. Evidence 2: Sigzil was reluctant to join the diplomatic mission to Shadesmar in RoW. He claims that the spren there would be very upset with any Windrunner, which is valid. But what if he also fears more? He could fear being revealed to be a Skybreaker (given spren cannot hide themselves in Shadesmar) or how other spren would react to a highspren (given the opinions other spren have expressed). That's basically it. Thoughts?
  20. YKYASFW you cite Dalinar Kholin as an example of "Leadership" for your National Honor Society entrance essay. Not that...I would know anything about that...
  21. Oh, I like that. Say, what happens when a Surgebinder uses Lightweaving to generate the Anti-Tone to Stormlight? Does the construct self-destruct? 36. Laser eyes. Need I say more? 37. X-ray vision, but with a twist. Instant irradiation, and a subsequent slow and painful death.
  22. Oh, what fun. Also, my friend, this is pure evil. You have my respect. 29. Perfectly mimicking a target's appearance to invoke some doppelgänger-esque horror. Bonus points if the disguise is ever so slightly off, for more Lovecraftian style. 30. Making a rope bridge look much more rickety than your pursuers think, buying you some time. 31. The inverse. Make your pursuer think there's a bridge over a chasm, but there isn't. 32. Trap your opponent in an auditory dead zone. (This one I'm less sure is possible, as it depends in Lightweaving can only generate waveforms or manipulate existing ones.) 33. Make a hemlock berry look like an innocent blueberry. Then leave in the general vicinity of an opponent. 34. Create an illusion of food/water/shelter/allies/something valuable that the pursuer can just see, but never reach. (Again, less sure of this one.) 35. Conjure a horde of Lightweaved (Lightwoven?) enemies that you then dispatch with supernatural ease, to make yourself look very powerful.
  23. Can't believe I never found this. Everything looks incredible, and I may have an addiction to documentation of the people behind such creative projects...eh, 98% of what you learn at school is a waste anyway. Everything looks amazing, and it was an absolute treat reading through your creative process and personal thoughts. Thank you for posting this, it has made my day.
  24. Related Idea: Awakened Wax Walls. Command them to re-form into a specific shape, no matter what. So when a Shardbearer tries to hack through, they are defeated. Foolproof plan, absolutely nothing could go wrong.
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