Jump to content

Benkinsky

Members
  • Posts

    166
  • Joined

  • Last visited

Everything posted by Benkinsky

  1. that's a very valid hypothesis. Compared to Honor and Cultivation, it very surely is much more understanding of Emotion I find Gnosticism super interesting personally, so yeah, I could see something like that. From what we know, Adonalsium created the Cosmere, which is a local cluster, but we don't know about the rest of the universe anyway.
  2. There's been a few "sorting the shards into quadrants" "sorting the shards into quadrants and trying to find matching Dawnshards" and similar posts recently, and while I absolutely love reading those, this post is here for less linear thoughts about Adonalsium and the missing shards, but missing shards nonetheless. Let's stop with the preambling and get to what I want to get to: ODIUM and what it means for ADONALSIUM. Let's start by looking at one of the (imho) coolest quote of all the cosmere: Emphasis mine. Source: https://coppermind.net/wiki/Words_of_Radiance/Epigraphs#Chapter_71. Refresher: this is from one of the letters in reply to Hoid, so probably from either a shard or another old, cosmere-aware figure like Frost. So, for the sake of argument, let's assume what they write can be treated as fact. This quote has stuck with me, among others because it makes Odium such an interesting foe and such a cool idea: The hatred of a God, without all the rest of God. I want to talk about this quote some more. Let's reiterate three things: 1. Adonalisum was shattered into 16 pieces. As far as we know, there's no Debris or anything like that left. They're 16 pieces of a whole. Those could have been split up differently, but weren't. It's not a little god with 1/16th of all of Adonalsiums properties, but with ALL of 1 of 16 properties (or 2, in Harmonys case). 2. Rayse Odium calls himself Passion and sais that that's what they are. Passion. Emotion. He even tells Dalinar that he's the only one of the gods that understands human emotion, that knows it. 3. Despite this, everyone else more or less agrees that Odium is first and foremost Hatred. The way he is described in text and in universe is as seething, hating, hot and burning and hateful. Now, what am I trying to say: What does this mean for Adonalsium? Well, one of multiple things. That depends on what the last two shards are. We know almost nothing about Adonalsium, yet, sadly. But here's my thoughts, which I hope to make understandable: I really hope atleast one of the last two shards is an emotion. Something like "Love" is a common guess, but even just something like "Care" or "Charity" (which the ancient greeks would argue was one of multiple forms of love anyway). Seriously. Because if there isn't another Emotion-Shard, then Rayse/Passion is right. In that it isn't just Hate, but all emotions/passions. Or rather, all the emotions/passions Adonalsium was capable of. It's why I refer to it as Passion in the title of this post. Let's look at the quote about it again: Virtues. Not "other emotions." Now, we can argue that Virtues are an emotional thing, but I think the semantics are clear. The letter doesn't say "without the other emotions." or, the very clear thing many religions irl share: "His Love" There's a few conclusion to be drawn from this, and I will list those in a second, but I want to first look at the shards again to underline this. Virtues: Honor, Autonomy, Ambition, Mercy, Valor, (Wisdom, Prudence) Divine Properties: Endowment, Dominion, Devotion, maybe Cultivation? Forces of Creation/Nature: Preservation, Ruin, maybe Cultivation? Uh, no idea: Whimsy, Invention. To be clear: This isn't supposed to be a sorting or anything like that. I don't think this is how the shards are grouped or even if they are grouped. The point of this list is to drive home the point that none of these are emotions. There sure are some Virtues, especially Honor and Mercy and Wisdom stand out as ones that sound like they would give Odium much needed context. But, again, none of these are emotions. (Is bravery an emotion? I wouldn't say so. Semantics, maybe) This leads me to a few possible conclusions: 1: One of the two so far unknown shards is also about emotions. Especially "Love" or one of its derivatives would of course fit a God the way we on earth imagine it well, and would make a good counter to Odium. I know there aren't clear pairs, but another shard of emotion would mean Adonalsium had atleast two different distinct emotions or emotional states. Because otherwise... 2a: (Odium is the only Emotion Shard and Rayse is lying about Odium = Passion) Adonalsium was a deeply hateful being. If it was shattered into 16 Aspects of its being, and only one of them is emotion, and that is pure Odium, Adonalsium must have been hateful in the same fulfilling, allencompassing way that Odium is. If Odium is "Just Adonalsiums Hatred without The Rest" and none of "The Rest" are emotions, then Adonalsium felt basically the same way that Odium does. Hate with a hint of Anger for a rare change. Even the better version of this isn't much better: 2b: (Odium is the only Emotion Shard and Rayse is right about Odium = Passion) Adonalsium was a deeply hateful being anyway. If Odium is the only emotion shard, and is not "God's own Divine Hatred" but rather "God's own Divine complex emotions", then well, Adonalsiums complex emotions must still have been hugely dominated by Hate. 3: Odium is all emotion that Adonalsium could feel and just got the way it is after the Shattering. Maybe "God's Divine Passions/Emotions" is up to interpretation the way Ruin could be slow decay or active Catastrophes, and it got interpreted into Odium. Then again, it sounds like Odium went on his killing spree pretty quickly after the Shattering, so it's not like he started out loving and jolly and became bitter and hateful with lots of time. (4: Adonalisum wasn't a being in the same way that we humans are, its/their emotional state is not really understandable with human understanding of emotion. We don't even know if Adonalsium had a person/vessel/personality/anything, for all we know it could have been a machine or mechanism or a force of nature more than an entity. Does a poisonous plant feel hate when it kills you for eating it? Does a storm, or a robot that was tasked to protect something when it hurts those that try to interfere with its task? Maybe Adonalsium didn't feel much, so much of what it was was Creation, and to argue about Adonalsiums Emotional landscape is futile? The only things we can assume to know are that It experienced bravery, it showed mercy, it cultivated, preserved, and destroyed things, it dominated and was devoted, it invented, it was whimsical, it wanted to survive, it was ambitious, it was autonomous, it endowed things, and: It felt Hate/it hated.) I personally hope for the former for the sake of our heroes and everyone in the cosmere, but let's continue the thoughts based on 2a and 2b for now, because there's some thought that might make these ones more likely. Whether or not Rayse was right is kind of irrelevant. Whether or not Adonalsium felt only Odium or Passion, if that 16th of Adonalsium that was/is Passion was the way back then it is now, well, Adonalsiums emotional landscape was a bad one. Even with the "context", as in "the virtues that gave it context", it doesn't paint the nices picture of the Cosmere's old God. If it's Wisdom keeping Adonalsiums Hate in check then that sounds like they came to the conclusions it's not smart to destroy everything. If it's Honor, then Adonalsiums is sparing lives because of some Oaths or feeling of duty. Cool, I guess. Not kindness, though. Mercy is the biggest candidate for a counterweight, but that to me has bully-vibes still. "I want to kill you tbh but I'm sparing you because I'm so mercyfull" isn't exactly kind either, is it? If that's what Adonalsium was right, then no wonder that a group of people came to conclusion it had to be destroyed. (And if Rayse was an evil leaning person before the Shattering, then no wonder he wanted that Shard in particular. Sounds like one of the few they'd be sure to exist afterwards.) Long, long post. If you read this far, thanks for sticking with it. I'm intrigued if other people thing my argument is conclusive at all, an what your thoughts about this are. Will we get another Emotion Shard? Will we not, and Adonalsium was very hateful? Is it futile to imagine Adonalsiums Emotions the way neurotypical Human Emotions work? Or another possible answer?
  3. oh, that's cool!! I had another thought before going to bed, or multiple to be honest, that could fit this. If we have at our base a Valor-Mercy planet, or I guess a Valor-Planet with Mercy-Avatar or the other way round, maybe it's either as we said, you need to go to the perpendicularity to get the metal, OR that's just how the first artefacts were made, with Valorium, and now it's that - Sometimes, especially Valorous People become Cognitive Shadows, typically staying near to the Perpendicularity, the "gate to heaven" or whatever in many cultures. - Those can imbue an artefact. If you pass some tests/quest and manage to get to the Perpendicularity, one of the Ghosts (Cognitive Shadows) might consider you worthy/aligned to what they embody and imbue the artefact, granting its wielder abilities by establishing a connection to Valors Investiture. - The "easiest" way to get there is to sacrifice something of yours or be hurt, which sometimes gets the attention of Mercy/Mercys Avatar, who would help you But again, Mercy and Valor is kinda such a cool combo, it could work both ways. Are the abilities a reward for your bravery or a gift from mercy? Which one are the shades of? Valor-Shades sound very dangerous, and test your own Valor (if anyone has listened to TMA, think of Hunt Avatars and Hunt Monsters), possibly with Mercy mercifully helping you through. If Shades are a thing on that planet in this form, maybe Mercy Shades also exist, most of them harmless. (SH Spoiler:) so I wouldn't be surprised if Mercy Shades couldn't kill. Apart from, for some cool Plot or challenge for people, Shades that are of the interpretation/thought that is Mercy-killing. Which, now that I think of it, sacrificing parts of your own body would be a risk if those shades were around. If you're lucky, Mercy takes mercy on you or Valors shades commend it. If you're unlucky, one of those shades senses you as hurt and decides it would be a mercy to put you out of your misery. Man, Mercy and Valor are a cool combo. yes! yes! Exactly! It really gives the kind of checks and balances that would be cool to see. It takes bravery to spare a life too, sometimes. It would maybe make it difficult for Tyrant-Type-Bad-Guys to become Lord Ruler or Godking types too. As in, you're probably a lot less brave when you're already the best and strongest. Then again, if the artefact they have (or artefacts) is imbued with a particularly nasty Shadow, who knows. Man I enjoy thinking about this if i were talented in art I'd make art now. Maybe I'll write a short story or something once my exams are over. aww, hehe, thanks! Adding to @Ixthos if you got suggestions or ideas feel free to add them It's a ) not like any of this will be canon and b ) not like there couldn't be a more magic going on too. Sounds like we have the artefacts-that-are-connected-to-Valor-give-you-powers as a base idea, with the specifics unsure. But if Mercy has an avatar there or is present themselves, they're probably powering another magic system. And we'd for sure get some kind of Cultivation-Instead-Of-The-Nightwatcher / Compounding shenanigans where someone gets a Shield blessed, but not just by Valor.
  4. oh, that would be really cool. You can reach the Perpendicularity - if you can. Maybe wielding one of the tools lets you pass easily though, as the Valor shadows recognize it. And oh, yeah. It would be really cool for one or even more of the last wielders to stick around as shadows, bound to the Weapons, and you can either summon them or they're just part of the tool. oh HELL yeah. oh, cool! or maybe similar to Atium, Valorium (or whatever the Vessels Name is-ium) is found near the Perpendicularity, so if you want to forge a new weapon, you have to brave those dangers. Generations ago, one of the first people went through the difficulty of fighting through nature to find it, and made a cartograph or machete or something from the metal, and since then, some times new artefacts get made. Though it's become more and more difficult, since there's more and more Valor Shades there that you have to pass. Or, maybe wielders can go there to get the metal to forge smaller weapons/tools for their followers to become Squires. God, yes. Maybe Mercy put an Avatar there who is revered as a minor god or a second god to the people of the planet. It gives the necessary counterweight to "pure" bravery, it's what makes it so throughout the history of the planet, ruthlessness and cruelty kept being bested by noble people. And why when they meet off-worlders or a space fairing group, they'll be more open to contact than otherwise. Who knows, maybe they were one of the past places of the Iriali's Long Trail.
  5. good name, Picture definitely matches what we know as "Void" so far. Name does make me think of WoW or LoL more than Voidspren. Unique though, so that's a plus. 9/10, there's some black in the picture even though they're "monochrome king", tz
  6. we think very similar then. Makes me think Valor and Mercy would make a good Dishardic planet together, probably. My idea of a Valor-magic-system is something kind of like the Honorblades too, Mjölnir-type imbued artifacts/weapons/tools that grant their weilder abilities if they are worthy. (Makes me think of the "Never Cruel, nor cowardly. Never Give up, never give in" from Doctor Who). Those could obviously be weapons like Swords, Hammers, Battleaxes, whatever, but they could also easily be other artefacts of bravery, like cartography tools for exploration or something like that. Would definitely be close to the Knights Radiants, though without Cultivation it might not have the whole personal-growth-thing. (And it would make Dalinars "why aren't there Shard-tools" question foreshadowing for what they might eventually face in the cosmere. If there are Valor-shields for protection and Kaladin is still alive then he would 100% be worthy of wielding one) Squire to a wielder and get some minor abilities too. If the wielder dies, you might be worthy of wielding the artefact next. Extra points if your Valor-shade idea would fit in too. Sadly, the tranquiline halls already remind me of an afterlife, but maybe not a fully Valhallah-type one. Warriors and explorers and heroes so valorous they stay bound to their artefacts or return as Cognitive Shadows.
  7. @ensegonada you got a new follower then! and aaaah, that tracks. Cool! Loved Lasting Integrity ngl, hope we'll get to see more CR places in the future!
  8. ooh, where can I find the others for the other books? and excuse my confusion, but what's the big blue box?
  9. reminds me of Rotom (the Pokémon). Sounds like a fun parallel to Fabrial Spren Tech. My favourite picks from your ideas are the following: My favourite, I think. The idea of valor-shades reminds me of Ghost Armies like in LotR or MBotF, and those are cool. Recieving not a Knight-Radiants-type-Buff for being valorous but more a Valhallah-Situation, being provided the opportunity to serve Valor in the afterlife, that would be cool. I personally dislike "you randomly get powers" for Whimsy, we kind of already have that with the Shaod, and I feel like a random, but occuring, element like the wind or birth might work for Whimsy. This one I like though. Not sure on how the magic would work, but the idea of art and colours matching to whimsy, especially if the art is more free form and wild.
  10. I rather think they use a) Dominions pure Tone or b ) Devotions Anti Tone, to make sure they channel explicitly Dominion. That's not based on much, just speculating that that's what might be happening when they chant. Not sure if you could "seperate" Dor investiture like that. It probably has it's own tone, maybe even a different one per country, like the central rune. thanks ^^ right? And we've already seen one example of Wyrn using something heretic because its advantageous, so it wouldn't be super out of character.
  11. that's true. But now you're making me wonder whether Taldainians could figure out something very similar to Solar Tech, if they find a way to use Investiture to power things or mechanisms. Once they reach space, it should be very possible to establish Space Stations and such using the Investiture from their Sun. Atleast in the local solar system.
  12. yeah, and Trell can't be Mercy, it's a shard we knew at that point. But yeah, Mercy can be scary. I think we're too nervous to assume something like "Mercy" has to be a positive force after seeing Preservation enjoy the Lord Ruler.
  13. I checked again, he did use some kind of Fabrial to heal Szeth before his soul had passed on? Makes me wonder if we'll get to see a Flashback in Szeth's book of hanging in Shadesmar before his death.
  14. yes. I was very tempted to mention Fused too @Bzhydack but I personally dislike the theory that Svrakiss ARE Fused from when Odium was there killing D&D, But I wouldn't be surprised if there were similarities, if Kel learned something from Sel, or, as Bzhydack said, the Svrakiss might've been some kind of inspiration. I feel like if any kind of Cognitive Shadow would have an easy time posessing bodies it would be ones created with DOMINIONs Investiture. And maybe very devoted Indidivuals/Vessels can make it easier to be posessed too. I really wonder if it's a bond-type thing or if the posession is more like the Fused version, basically killing the Person(s spiritweb) who inhabited the body before. There's also Szeth. Who, as far as I know, we still don't know how Nale "stapled" him back to his body.
  15. I can very much imagine this Phendorana and shuravf's Teft as a team. Awesome!
  16. you've come to the right place tehn. Welcome!
  17. Glad you like the theory. Your points to the Anti-Investiture parts are very fair, and I'm inclined to agree. Even though I feel like Galladon and other 17th Sharders would very much want to keep the knowledge of Anti-Investiture hidden if they had it, if some Selish Scholars had it this early in the timeline (which I forgot is where Elantris is), Khriss and others would have known about it much earlier. And true, the Intent that Navani and Raboniel had was very precise. The Computer-Virus / A-Copper-A-Bronze analogy is more probably, I agree there. Now, to the second part: You are right here. However, I think we can't compare Rasheks death to an invested persons death on Sel. I maybe should have added this in the original post. The Cognitive Realm around Sel is seriously stormed up. We don't know the details, but it sure is. A lot of stuff that usually happens in the Spiritual Realm happens in the Cognitive Realm here, while things that are usually tied to the Cognitive Realm (Location-based things, sentient concepts) seem to happen, atleast somewhat, in the physical realm too. TL;DR in a bit: longer explanation: Rashek was for sure more invested than any Dakhor Monk we've seen, and will probably remain the most invested person on screen aside from Godkings for a long time too. I think a Dakhor-user or Dakhor-sacrifice would be more like Elend, who had a direct connection to preservation due to the Lerasium, and stuck around a bit, and then moved on to the Beyond. What I'm trying to say is, what happened with Elend and Rashek how I understand it was this: Be invested in the physical realm -> Die -> the amount of investiture in your soul/spiritweb keeps you in the cognitive realm for a while longer -> move to the beyond or, in the case of Kelsier: Be invested in the physical realm -> Die -> the amount of investiture in your soul/spiritweb keeps you in the cognitive realm for a while longer -> load up on Investiture and connect to something (I'm not sure if Kelsiers connection to Scadrial comes from bathing in the shardpool of a shard that's invested there, from being worshipped there, or from dying and living there) -> don't move on to the beyond (-> find something to connect you to the physical realm if you want to act there, like a spike or bond) Mix that with the fact that the realms are weird around Sel, the planet itself is invested/sentient?, and magic is location-dependent. When you die on Sel, I believe you either move on to the Beyond directly or get vaporized the instant you appear in the Cognitive Realm, your investiture joining the Dor again and you, uhm, move on, I hope. What I'm proposing is that for Dakhor/Svrakiss it would be like this: Be invested in the physical realm -> Die/get sacrificed -> the amount of investiture in your soul/spiritweb combined with your connection to the location keeps some kind of Cognitive Shadow of you sticking around in the physical realm even though your body is burned out. Your soul is "twisted" and part of the invested landscape now. You're too loaded up on investiture to fully die, not dead but not alive either. (-> find a body to posess/dominate if you want to act in the physical realm.) Maybe i should coin the term "physical (cognitive) shadow", but that sounds weird. Something like a Radiant Spren without a bond, not quite in this realm, not quite not there either. i should have explained that better from the start, I hope it's clearer now. TL;DR: realms are shifted on Sel. The physical realm has properties of both the "normal" physical and "normal" cognitive realm, while the cognitive realm has properties of the "normal" cognitive and "normal" spiritual. Wheras on other planets, when you die invested, your consciousness holds out in the cognitive realm a bit longer before you move on, on Sel, that might not be the case. Uninvested souls would just pass on basically instantly, and even heavily invested souls probably would. My theory is that a "twisted" soul would be connected to the physical realm so much, that it would stick around there even when its body dies, rather than in the Cognitive Realm. That would be what a Svrakiss is.
  18. oh, good question. I think that depends on how the Storms work with providing Investiture. If there's a mini-perpendicularity inside the storm, with Investiture pouring out from the Spiritual Realm, I doubt a bunch of Anti-Investiture could really do much apart from causing a big explosion. If it's a mass of Light, and you had a sufficient amount of Anti-Light, you might be able to do something. If you can kill Fused with Anti-Voidlight, and Spren with Anti-Stormlight, it sounds like you might be able to kill the Stormfather if you try hard enough and figure out where and how to hit him.
  19. Just jumping in here real quick cause I remembered this thread exists and how much fun it was and still is. @Inquisitor #5@Zoey and everyone else, you're doing a good job, it's very fun to read. I'm still hyped for the Knights Enlightened, let's see if I return to the discussion properly with a reread or when W&W is less on my mind
  20. SPOILERS for SA, Mistborn, and Elantris. Not sure if this should be a post on the Sel Topic. So, I was doing some reading on the Coppermind, and noticed something on the Page for Dakhor. (source: https://coppermind.net/wiki/Dakhor) The Dor now, I'm pretty sure I saw a WoB once that I can't find right now, I'd be happy if someone found it, that said that every magic on Sel was powered by the Dor aka by BOTH Dominion and Devotion, not just one. Most people who've read Mistborn assumed Dakhor was a counterpart to Hemalurgy and AonDor to Allomancy, with one being powered by Ruin/Dominion and the other by Preservation/Devotion. Good vs Evil, yes. But that's not how the Dor is or works. WoB told us that every magic has the mix of both shards as a power source, so AonDor uses Dominions Investiture just as much as Dakhor uses Devotions. But now that we know what we know from RoW, what if that's just initially true. what if it should be "every challening (for lack of a better word) accesses the Dor initially, not just one shard.", and what the Dakhor Monks do by chanting is messing with that. Rythms Honor, Cultivation and Odium all have a Rythm. There are Rythms for the mix of them (The Rythm of War, for example). This is a Cosmere-wide phenomenon, as far as we know. Ruin's pulses from the Well of Ascension are similar to the Rythms, we know that. If my meh-tier understanding of all the magiphysics in RoW is correct, Navani and Raboniel could use the Rythms of Odium and Honor respectively to influence the shards investiture, their flow, and their combination. The Rythm of Dominion The simple conclusion here would be: The Dakhor monks chant the Rythm of Dominion to use specifically Dominions Investiture/Investiture aligned to Dominion for their magic. But even if we say the WoB "It's always Dor" still holds true, Selish magic is all about Keys. I think the Bones of Dakhor monks are more like the Aons on Plates that you can reactivate than the Aons you draw into the air. The making of a hyper-specific Key is the chanting itself, where different chants/rythms influence what kind of mix of Devotion and Dominion is channeled into a bone, thus deciding what kind of twisting the bone will do. Okay, aluminum foil hats on. The next points are all based on my initial theory (Dakhor chanting uses the Rythm of Dominion and maybe that of Devotion), and are wilder. 1. Anti-Investiture (source: https://coppermind.net/wiki/Dakhor) The Anti-Tones, from my understanding, sound the same as the Tones, but technically they are inverted, and it's the Intent that matters. I doubt that Dakhor chanters know "what we're doing is channeling the Anti-Tone of Devotion", but I assume an Intent like "we want this to block AonDor" could be enough to create Anti-Dor properties. Is Anti-Investiture how Dakhor monks can be resistant to or negate AonDor magic? Counterpoint: We've seen some pretty violent reactions when the lights meet. So either the violent reaction here happens in the cognitive realm, Dakhor blocking the Aons from even channeling much Investiture, or there's no Anti-Investiture involved. Then again, Anti-Light is described very similar to how Skaze are described, so maybe Dominions Investiture inherently has features similar to Anti-Investiture. 2. Svrakiss Next crackpot thesis: Svrakiss are Dakhor monks or Dakhor sacrifices. It is those that have a sufficient attunement to Investiture aside from their connection to their home country to come back as Cognitive Shadows. Now, we don't even know that Svrakiss even exist. But lets assume they do, and take what knowledge we have: Let's go in order. 1. half-ghost and half-demon. Sure sounds like Cognitive Shadows. 2. souls of men barred from entrance into heaven. -> don't enter the beyond because they're so invested that they don't pass on initially - or maybe at all. 3. Taking over bodies of living men and control their actions. If that doesn't scream Dominion, i don't know what does. 4. older concept than Shu-Dereths presence in Svorden. That's actually very neat for us. We know a) Elantris already existed when Shu-Keseg split and b ) Elantris the city is older than the splintering of Dominion and Devotion. We don't have a timeline, but it could be that the mythology of Svrakiss comes from a time before the Dor came to be. Another thing I want to highlight is the wording from this WoB: (Emphasis mine, source: https://wob.coppermind.net/events/3-firefight-chicago-signing/#e48) "Twisting" is exactly the vocabulary used for the bones of Dakhor monks, which from what we know are the key to Dakhor magic, and, as I've theorized, are influenced by Rythms. Now, this wording might be a coincidence, but I think it's possible that it isn't. Which leads me to my theory: Svrakiss today (when Elantris takes place) are either former Dakhor monks or specifically monks that have been sacrificed in Dakhor ritual. To further explain: Svrakiss in general are Cognitive Shadows based on Dominions Investiture, and some kind of mistwraith-spike-construct and/or Nahel-Bond parallel stuff happens for them to take over living bodies. Since D&D were shattered, Svrakiss don't really come to be anymore, since Cognitive Shadows don't happen in the Plasma that is the Dor, and since Dor users aren't aligned to Investiture in the same way that someone burning a metal or holding a lot of Stormlight might be. (I admit, this point is a bit iffy, we just know very little about the mechanics here and about the Dor). However, a Dakhor user or sacrifice would be so aligned to and filled with Dominions investiture due to the chanting that when they died or were sacrificed, they don't pass on into the Beyond directly ("barred from entrance into heaven") but rather become Svrakiss, still connected to the physical realm, half-ghosts and half-demons. What I'm saying is if Svrakiss are real, the very rare nature of sole-Dominion-aligned people dying might explain why they're so rare that no on-screen-character so far has seen one (aside from maybe Suit...). Counterpoint: The Cognitive Shadows we know aren't super affected by whose investiture they're using as shadows, from what we've seen. Second, maybe Svrakiss could also just be Dor-Cognitive-Shadows. Or something closer to the Threnody Shades than the Heralds and Returned. But, importantly, we only know the Shades as being from post-Ambitions-death, while Svrakiss mythology might be older than the splitering of D&D. Aluminum foil hats off. Again, the last two points are very out there. The first one, I think, might not be. I'm pretty sure that whenever the Elantris sequels come out and we learn more about Dakhor, the chanting will tie into the cosmere-wide phenomenon that are rythms.
  21. oooh wow these are all really amazing!
  22. Same. I'm excited for all of them. I've read the teaser for the sequel, and it's already so much fun. And Kingmaker seems to be so, too. Although i really hope we'll get some Aviar action in Kingmaker. And god, yes, Dust Brigade. Please. I love Threnody, and I'm so hyped to find out more about the Evil, how it connects to Ambition, if my theories about the future of Threnody are correct (cough Ghostbloods cough). More shades!
  23. Exactly my thoughts! He's done so much already, and none of it was what he was returned to do for.
  24. Horrible, I love it!
×
×
  • Create New...