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Why on Earth are the IRE worried about shades?
Honorless replied to Frustration's topic in Cosmere Discussion
*Threnody 'Scared' might be too strong of a word, wary would be closer. They were also keeping an eye out for "the powers of Threnody", whoever they might be, and wondered if they were trying to "join the stage". Regardless, these people are not Elantrians in their home turf, it's quite understandable that they are wary. They were in the space between Scadrial and Threnody in the Cognitive Realm, since Kelsier could reach their fortress, the Shades probably could too. They're Cognitive Shadows too. -
Why didn't Harmony turn the Koloss back to human? Preservation and Ruin could create humans wholesale so its not like that's beyond a Shard's power. I didn't realize while thinking about him changing the Koloss into a true breeding race that he was a Shard and shouldn't require to resort to Hemalurgy as the only option, before remembering what he said to Kelsier about regaining his body and what Kelsier apparently looked like in era 2. On top of that Koloss are complicated. They're an amalgamation of (parts of) multiple souls stitched on the "main" soul, whose body transforms. Do these secondary souls manifest on the Cognitive when a Koloss is killed? I seem to remember them doing so in SH. Which is rather confusing since the... donors should've been dead already and their Cognitive self should've faded into the Beyond. I may be misremembering and those other souls may have been of the Koloss' victims or other unrelated people since Ruin was rampaging at that point so a lot of people were dying. Are there restrictions on what Shards can do when it comes to living beings? Is creating a different body from scratch and putting someone's soul into it not possible somehow? Is this why Kelsier couldn't just create a new body for himself as Preservation nor could Sazed as Harmony? In Warbreaker In The Stormlight Archive Or is it something imposed by Investiture systems, perhaps it is easier to make Investiture follow pre-made paths Altering the Spiritweb to alter one's race seems to be possible so why not turn the Koloss back to human? Preservation's power has been used to alter humans before, to create the Skaa, Did it require consent or a Cognitive sense of self of being human that the Koloss wouldn't have been capable of? Human the Koloss would've wanted to turn human at least. Also what about Mistwraiths? They are technically humans even though they have never experienced being human (except the First Generation)? Is becoming Kandra through Hemalurgy their only option? Can't they be turned into regular humans or given regular human bodies? Did this decision have something to do with his Intent? Possibly also why he let the Southern Scadrians suffer during the Catacendre (which they called the Ice Death)? After all, he is Preservation and Ruin. He can preserve a species by making them capable of reproduction. He can ruin people into becoming brutal savages or mindless formless globs of meat. But can he restore them?
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Help with valuing fire losses of Brandon works
Honorless replied to borborygmus's topic in General Brandon Discussion
That's rough man. Have you considered e-mailing the Dragonsteel team themselves? -
A Possible Lead on Cultivation's Vessel
Honorless replied to Bigmikey357's topic in Cosmere Discussion
There's a theory about why Autonomy might want to attack Harmony by @asmodeus: Hoid has stated that he does not like the Vessels of Odium & Autonomy (Rayse and Bavadin) People have wondered how Odium managed to oppose multiple Shards at once on two occasions. One can say that Devotion is an opposite of Odium and Dominion is an opposite of Autonomy. I tried to compile a list of supporting evidences for the possibility of either Autonomy or Odium or both being Trell here: -
Guess That Cosmere Character! Forum Edition!
Honorless replied to Kidpen's topic in Forum Games & Random Stuff
Good guesses but nope 1) This character has faced a main protagonist in combat 2) This character is not Invested 3) This character has stood on the opposite side of a conflict against a member of their family 4) This character has a strong protective instinct and noted to be very brave -
I'm not really for the whole Adonalsium was constrained by his conflicting Intents theory. Those Intents would have been original to him as facets of his personality. Connection to all the Shards... could be. He might also just be interested in collecting all the Investiture arts he's interested in collecting
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Graphic Audio White Sand Volume 1 Comparison
Honorless replied to TruthlessofNalthis's topic in White Sand
I hope the sand jumper creature doesn't get... retconned? un-canon-ified? I liked that thing a lot. (It's another beast-of-burden like the one that Kenton and Khriss rode in part 1) The GN didn't do a good job of showing the world. Khriss' description of sailing into Dayside (the stormbelt really should have been at least mentioned), the flora and fauna (such as farming between Kerzta and Lossand) of Dayside as well as some from Darkside that Khriss mentions or encounters in the Darkside quarters (like the glowing fish) -
Which Order of the Knights Radiant is your favourite? Is your favourite Order also the one you think you would have been in?
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So, I noticed you didn't mention Emperor's Soul in your read list...
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The Final Empire?
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Which book takes last place in your favourites list?
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Hello @Uvara, welcome to the Shard. Have you read Emperor's Soul?
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Who's your least favourite character?
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Graphic Audio White Sand Volume 1 Comparison
Honorless replied to TruthlessofNalthis's topic in White Sand
That's similar to the prose version -
A Possible Lead on Cultivation's Vessel
Honorless replied to Bigmikey357's topic in Cosmere Discussion
*Skaze for Skai *Bavadin Trell is the name of some natural phenomenon or object? -
Are you asking about why he was called Topaz? He said something along the lines of being named after a stone, which became lesser for his being associated with it. He is also referred to as the bearer of the First Gem. This Topaz might be this First Gem. Hoid's immortality comes from an anti-Adonalsium weapon, which no longer exists in its original form. This might be referring to the same thing. Aside from that Hoid itself is a alias, it was his Lightweaving master's name from Yolen. The Shard Vessels know him as Cephandrius. He's called Drifter in Mistborn: Secret History. He's the Imperial Fool in Emperor's Soul and the King's Wit in The Stormlight Archive. He's called Lunu'anaki the Wandering God by the Unkalaki. He's known as Midius to the Heralds and also used that name in the Liar of Partinel. Dude's been around the block.
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No worries, it happens
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Welcome to the Shard! Oops, looks like you triple-posted your intro dude. Go hide the other two
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Welcome to the Shard! You read the novellas and short stories separately? You could've gotten them all in a single book called Arcanum Unbounded
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Guess That Cosmere Character! Forum Edition!
Honorless replied to Kidpen's topic in Forum Games & Random Stuff
3) This character has stood on the opposite side of a conflict against a member of their family -
Tie makes the man. Literally. The fabric, colour, knot and tightness of the tie all contribute towards creating a thrall. The fineness of the fabric decides the size, strength and/or scale of the summoned thrall. The colour decides the tangibility of the thrall, with darker colours making thralls whose skin is hard as granite even or steel, and softer colours resulting in nebulous indistinct shape, barely visible and "ghost-like" near intangible thralls. The style and complexity of the knot decides the type of thrall to be summoned but more on that later. The tightness of the knot dictates how free the thrall is: a loose tie would create an intelligent thrall who may be a bit difficult to control whereas a tighter tie would create something more like a machine that has no initiative and needs commands to perform even the most basic tasks Below is a list of some of the known standard tie styles: A four-in-hand knot summons a four-armed thrall. Typically used for mundane purposes like carrying heavy objects. The darkest hued ones are also used for combat. It's impossible to summon a ghostly, indistinct variant of these creatures. Weak ones can be summoned but are useless as anything but pets or for... more deviant purposes. A half Windsor knot summons flight capable thrall. Their stronger variants are capable of carrying a full grown human being across short distances. The nebulous variants are recommended for reconnaissance purposes as they are capable of longer distance flight and are also quite difficult to spot. A full Windsor knot summons a flight-granting thrall. For this reason they are quite popular among the Elite. A bow tie summons an invisible thrall. These thralls are notoriously difficult to control and requires one to tie a tie of near choking tightness. They're widely regarded as being worth it though, as the Elite popularized summoning them in their near invisible, nebulous forms: using them as globs of pure telekinetic force. A Balthus knot summons a thrall that ties other (more human) thralls to the summoner. Another knot popularised by the Elite, this style is notorious for being very difficult to complete, with summoners getting dizzy, shaky hands, sweaty palms, inability to properly control finger movements, weak grip, etc in the middle of both the summoning and enthrallment. A trinity knot summons an Eater. Popularly associated with the Gentry, these thralls can eat substances and produce a different substance of the same chemical composition. Can be quite sudden in turning against their summoner, utmost caution is advised to maintain the crispness of the tie knot's shape. They can be quite sensitive to even a slightly ruffled collar or askew tie. A Merovingian or Ediety knot summons the notorious Dreamweavers. Another favourite of the Gentry, these summons are capable of trapping their victims in illusions. Very, very difficult to control. An Eldredge knot summons Binders of the Skein but only for the duration that the tie itself is being knotted. Even more notoriously difficult to complete than the Balthus. If the knot is tight enough, the Bound path of chance is impossible to deviate from unless the practitioner is found, killed and their necktie is unravelled. It is known that the colour of the tie is even more essential here as symbolism and matching the tie with the outfit is very crucial for a successful Binding. Used by the Exalted. A Kent or Oriental knot can be used to summon Ash Children. One of the easiest to control thralls and as such very popular amongst practitioners of the art. A Grantchester knot is another very popular choice amongst practitioners. The law of hues is reversed with these summons, meaning lighter hues result in more solid thralls while darker hues create ghost-like thralls. It is commonly used to summon what are commonly termed as "Givers" when they're used in this manner: a dark hue thrall that is absorbed by the practitioner to give themselves a boost in physical strength, endurance and durability. A Christensen knot summons thralls that are known by many names such as Thugs, Takers, Breakers, Brutes, Ogres, etc. One of the most popular summons. A Cafe knot is used to summon Custodians. Popularly used by the Nonpareil via ties manufactured from the finest silks and dyes, these thralls are summoned in their largest form and used to defend the summoners' base-of-operations Do note that the cravat knot has been forbidden since the Nonpareil were caught committing the forbidden act of letting their thrall wear a necktie. Test Scores
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Linguistics
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Our uni closed down too and it was exam week for us as well. With three suspected cases in quarantine though, it was warranted. Stay informed and stay safe, people. Go check out the WHO's page on COVID-19 https://www.who.int/health-topics/coronavirus
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We did, the book did talk about the two faiths that way. Another interesting thing is that Devotion sounds like an opposite of Odium.
