Atium allows you to move with perfect precision, and while the heat is scalding, you manage your glass dust trick. Her fires flare as she sputters and coughs, she seems in more pain than you would expect. You go in with the stake, but she lashes out, forcing you back even with Atium. Your stake is set alight from the raw heat around you.
Your hammer isn't much of a block, but the cold aura given off is enough to keep off the worst of the heat. You can feel your skin burn like you've been out in the sun too long, and while the pain is distracting, it's not enough to stop your charge.
A roar from you behind you announces the return of Tibbers into the fight, but you're too close to your target to be stopped. She shrieks and throws up her hands. Just before you hit a bubble of fire forms around her. Your hammer moves through it, landing a solid hit on the girl, but the fires sear your arms again; you can feel that this time it's worse than a sunburn. Your clothes are on fire and you can hear the enraged bellow of a charging bear.
"The aura is a function of the training headset I'm using. Once you get used to it, these are things you'll be picking out on your own. Here we go."
He walks you through the incredibly detailed process of working with the Spherebreaker. Shows you how the codes represent microscopic, fibrous bindings within the Sphere, attachments that are a strange hybrid of magic and tech. You learn to see the framework of abilities bound within those codes and the bindings that link them together. The raw complexity of it is astounding. While you learn a lot, the details remain elusive; you can only make out the broad strokes of the coding - like the division between equipment and abilities - and only with help at that.
"Now we start with an incision," he says after what must be a good half hour of intricate explanations. This is going to be a long day.