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Invocation

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About Invocation

  • Birthday 09/28/2000

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    Wouldn't you like to know, Weather Boy?

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  1. Hey Invocation: how is this going?

     

    1. Myst

      Myst

      I want to hear about this too, I was reading through the thread and it sounds really interesting. Not sure if I’d give up Dnd Warlocks for it but it’s really cool.

    2. Invocation

      Invocation

      Hey! Forgot I'd made a post about that on here. The best way to say it would be that it's temporarily on a hiatus. I worked myself into a corner and will need to go back and redo a lot of the foundations I had laid out to make it actually workable. In the meantime I've been sampling from a bunch of other systems to try to see how they patch that kind of gap, so there's some ideas percolating. 

      Once I've got some breathing room with my other projects it'll make a reappearance! Glad to hear you're still interested in it though; I'll be sure to update the thread when I can get back to it.

      @Mistfallen Soldier glad to hear you're interested too! Competing with established classes and systems like warlocks and D&D as a whole is a major consideration, but I'm hoping I can make the spell customizations interesting enough that it acts as something of a draw even for people trying to recreate those types of classes and interactions.

      (The fact that it's been three years since I made that thread makes me feel like I'm crumbling to dust by the way. I hate time.)

  2. I haven't made a Shard post in a while but I'm going to take this chance to plug the Cradle series by Will Wight. 12 books + an epilogue-like set of short stories set partially during the 12th book's timeline and partially afterwards.
  3. I put a spin on my Nano journey this year by not letting myself decide on the project and instead posting it up for a vote. And also by not letting myself start in any way (except document prep) until November itself hits, so no worldbuilding, no character creation, and no brainstorming. urrently the timeloop story is winning the vote, but if anyone here wants to vote on it too, I'll shove the options into a spoiler box for size.
  4. Oh see that last one makes me think it may be making a major appearance in Era 3. Makes me wonder if it's going to end up tying in with Scadrian punk culture, should that show up like I think it will.
  5. Happy birthday Invo!! 

  6. You know, I thought I'd specified that my initial ideas were mostly for limbs but I guess I forgot to. My bad! I'll edit.
  7. We've seen prosthetics and assistance devices created already in the cosmere, but what Investiture system do y'all think would be best suited for creating them? I'm torn between Awakening (for obvious reasons) and AonDor (for even more obvious reasons), but I think Allomancy could potentially have a shot if the prosthesis was metal. Edit: Allomancy was mostly a good idea for limbs, something I thought I'd mentioned and apparently didn't! I stand by AonDor being best for most forms of prosthesis though.
  8. Welcome! Who's your favorite character so far?
  9. I wouldn't go that far, it just happened to have come up on one of the pages I was looking things up for armor stuff on. I could see that. I honestly might keep it anyway under creative license because as much as I hate to say I got attached to a meaningless mechanic like serrated armor messing up armor, I totally got attached to it. Or maybe not. I'll keep thinking on it. They were kind of meant to invoke that (because I kind of thought it was a good concept even if it needed some work), and I do agree that it seems like they'd be restrictive at first but that's what the Methods are for (it's absolutely my attempt to rescue one of the few things I've enjoyed about the few 4e games I've played). Let's take your War Wizard/Peace Cleric as an example. This is absolutely not something possible at low levels, naturally. You'd need at least two levels in Wizard and at least one level in Cleric. And with the breadth of things you mentioned doing, you're probably what, level 5 overall? Let's call it level 5 for ease. That's 25% of the way through the maximum level of any one class in DnD, even if most campaigns don't make it that far and even if it's spread across two classes. Keep that 25% in mind. In Archetype, you get a new Method (or a deeper Method) every five levels and a chance for a new Archetype every ten. Call it level 10, so you've got three Methods (level 1, level 5, and level 10) and two Archetypes. Double Caller could work, or Caller/Hammer, depending on how often you actually intend on waltzing yourself into actual melee range. More than doable. If your level 1 Method was Ranged Magic or Evocation Magic or Elemental Magic, you can spam one-Act bolts of fire/ice/lightning from the back or throw up walls of stone, fire, or wind with no issues. That's two of your mentioned functions covered without a single level-up. But lets say you got tired of spamming spells and hit level 5, so you take your second Method as Summoning or Combat Magic. Whichever you take, take the other at level 10 alongside your new Archetype. Now I know that seems like a long time to wait, but the first ten levels of Archetype go really fast. It's not intended to be an arduous journey, though numerically it seems that way because I forgot to mention the maximum level of Archetype: 50. Level 10 is only 20% through the total progression of a single character. It's the end of the tutorial, essentially. I'm anticipating a lot of campaigns starting at level 10, just like a lot of DnD campaigns start at level 5. This was probably my fault for not explaining fully, but I promise, the variation is there, especially with custom spell creation. Also, I've changed a few things: Racial Statistics are now Origin Statistics and you now get 15 Skills instead of 10 (the bonus 5 get chosen by your TM).
  10. Okay so puns aside, I've been thinking about this: and I'm almost wondering if it's a way to fix the issues with the thing that was confirmed possible in TLM. (Spoilering this because I'm not sure how long it'll get) (It didn't get that long, I just don't feel like taking it out of the spoiler tag)
  11. Hemapuncture.
  12. I think if you managed to store enough for that, you'd turn yourself into jerky. Likewise, I think heatstroke would be the least of your worries if you tried to trap that much heat at once.
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