-
Posts
4309 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by DrakeMarshall
-
Long Game 95: The Fire of Ado's Light
DrakeMarshall replied to Ashbringer's topic in Sanderson Elimination
an intriguing offer what is the approximate value of -1 DarthPlagueisNOTASCAM NFT in fanfictions- 1443 replies
-
- ash makes a shard game
- inspired by seonids lg43
- (and 2 more)
-
Long Game 95: The Fire of Ado's Light
DrakeMarshall replied to Ashbringer's topic in Sanderson Elimination
First of all, I would like to announce to all players that I am founding the 18th Shard Memers alliance, committed to actually using the power we have contained for personal profit and for the lulz! I am not accepting applications, get lost!!! >:) this is actually because literally anyone can join, no application necessary, all are welcome <3 Secondly, sign me up as Adjunct Professor Uther, a new hire at SilverPoly but an old hand at researching the invested arts, known by some to be teaching an afternoon class about resonance interactions found in Survival's investiture.- 1443 replies
-
2
-
- ash makes a shard game
- inspired by seonids lg43
- (and 2 more)
-
mafia championship A Knock from Outside the Cosmere
DrakeMarshall replied to Metacognition's topic in Sanderson Elimination
Should you have need of it, I bequeath upon you Drake's Two Boxings. This mystical set of coinage is rumored to aid the wielder in performing a variety of useful actions, including but not limited to: Sharing information that is confidently and completely incorrect Bribing corrupt officials Wagering on long odds Steelpushing coinage through the hearts of the unworthy Making decisions where the number of possible outcomes is a power of 2 I have faith that you will be a splendid representative. Knock em dead and have fun while doing it.- 636 replies
-
4
-
- what theyre in for
- they dont know
-
(and 1 more)
Tagged with:
-
Mid-Range Game 62: In The Shadow of Ash
DrakeMarshall replied to StrikerEZ's topic in Sanderson Elimination
Obviously, I didn't play this game (although I followed it in a lurkerly fashion and I am sad my bro Kas suffered) but what I am actually here to say is that LG85 was an anonymous game. Even if the anonymity provided by anonymous games is relative (some of y'alls are scarily good at IDing people even when they're anonymous ) it is a factor that I think makes it easier to just ask a player what they honestly prefer, because even if a player is known to have a preference you might not know who is even playing in the game which adds a layer of obscurity. That said, I think I agree that you could do something similar in a non-anonymous game without it causing anything terrible to happen. I'd be lying if I said I put much thought into my distros in games I've previously ran which were given unto me from on high by the sacred number gods and unerringly followed but it could be fun to try and do something more with it it's not like I don't already have games on file deconstructing most other major aspects of the game edit: more generally, I think there is a duty of care with GMs setting up games to consider foreseeable outcomes, because that's kind of what planning a game is is "trying to foresee the outcomes and make it something fun" ... you don't need to plan things to have fun of course quite a bit of fun is had without a smidge of planning but the GM kinda wears the "person who actually sometimes plans for things" hat some fraction of this is also pretending to have planned things you absolutely didn't but that's neither here nor there I think people generally agree that this duty of care exists for the design and balance of game mechanics, for example. If you are going to go off the beaten path and make your own setup you really should look where you're going what qualifies as foreseeable will necessarily depend on the GM to some extent in short, different GMs are good at different crem but yes I think this is basically the goal and thinking about the distro is one part of it- 716 replies
-
- no blackout
- mr62
- (and 6 more)
-
mafia championship A Knock from Outside the Cosmere
DrakeMarshall replied to Metacognition's topic in Sanderson Elimination
I can accept the nomination, I think. I'm also going to nominate Ashbringer. (edit: probably good manners to @Ashbringer) I reserve the right to nominate more people at a future time if I can think of them when I'm less sleepy.- 636 replies
-
2
-
- what theyre in for
- they dont know
-
(and 1 more)
Tagged with:
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
To be fair on your distro, I think a lot of the gaps you are describing in the elim team would have been filled by Tani, and don't necessarily indicate that the distro was tilted. An elim RPer would have been an effective deterrent to players massclaiming while they were still alive. An elim RPer would have potentially gotten a terminal seek every-other-night after the village massclaimed. An elim RPer would have potentially picked up an extra troll or roleblock if the elims needed it to help counter village power roles on a critical night. It has been brought up that the elims got fairly unlucky with Araris behaving unexpectedly (I think Matrim is quite right that the elims probably would have won if D5 had gone differently, though I'm not so sure I would've definitely backed off Steel even if Araris had done what he was supposed to), but I think we might be overlooking how the elims also get pretty unlucky by losing Tani so early. Stick really saved our bacon there To a lesser extent, Steel and Sart dying had a similar effect, which is part of why D5 was a big pivot. We could never have pulled off the ridiculous troll-coinshot-protect trick, let alone two nights in a row, if the elims had Sart to roleblock or Steel to become a roleblocker in a pinch (get it??? because pinch-hitter ). In a role madness game, the elims having a roleblock or similar ability to throw a wrench in specific village roles becomes pretty important. Maybe important enough that I now kind of want to design a game where the elims get two faction abilities, one their traditional NK and the other a roleblock, so that they will always have access to a roleblock and the game is less swingy based on the living or dying of a single specific player. Optionally with a "can't tap the same person twice in a row" feature if it seems necessary. This could be fun to experiment with. That said, I do think we killed all of these important elim roles fair and square, thank you very much Even if some of it was definitely lucky. This game was not a normal SE game. Certainly, many of the skills for playing a regular SE game were also useful here, but I believe it called for a fairly different approach, from both teams. Village For the village, I don't think it's a stretch to say the game was about juggling a ton of uncertainties. Since the game was flipless, since we knew there could be trolls and confirmed villagers, since we knew that the scanners and troll-checkers could straight-up lie and potentially get away with it without any flips to prove them wrong, and since this game was often too bloody chaotic and fastpaced to reread and carefully analyze what happened after the fact, all of this contributed to 1) not feeling like we knew a whole lot most of the time and 2) second, third, and fourth-guessing everything we did actually know . We don't usually think about it very much, but a lot of the analysis villagers do is necessarily contingent on other things. You can analyze that two players seem more likely E/E or V/E; you can analyze that that two claims seem incompatible; you can analyze a player in light of a fact you believe to be true about the eliminator team as a whole. These are all cases where one thing depends on another thing. Analysis is usually like a building. You start with a ground truth, knowledge of the alignments of all the dead players, knowledge of all the roles that might be in play, et cetera. Then you make reasonable deductions based on what you know. Then you make deductions based on the deductions. You build up, story by story, until hopefully you have a working model of how the game is functioning. Or your reasoning is shoddy and the building collapses, so to speak. This game didn't work like that. The foundation was insubstantial, or perhaps it would be better to say there were a multitude of different and conflicting foundations. Deductions built on top of blind assumptions weighed against different deductions built on top of different blind assumptions. Or reasoning where the things we guessed at reinforced each other like some kind of eldritch non-euclidean leanto that propped itself up . The only way to arrive at conclusions was to look at how everything was interconnected, to hold all of the X implies Y relations at once and make a picture of who to believe and who seems dubious. And sometimes we just spiraled and generally wasted discussion or did things that in retrospect made very little sense In particular, this game had an interesting mix of encouraging the village to rely heavily on scans (in some ways our only initial source of information) and encouraging the village to doubt scans (trolls, confirmed villagers, lack of role flip making it easier to fakeclaim, lack of alignment flip making it easier to fake scan results). This reminds me of some of the driving philosophy in some other games I've discussed with Kas (the game with 1/3 of all players as modified alignment scanners that destructively interfere with each other, the game with all players as informational roles and true flips on death but nobody knows their own alignment at game start). Games that heavily involve information-gathering power roles and teamwork, but which also heavily encourage the use of more critical thinking than just "follow the cop." Elims I would not have played this game the way the elims did. This is not a criticism, the elims played well and in ways I really didn't expect, but I think I should say this up-front, because I am about to explain what I personally think the approach this game encourages for the elim team is. And it somewhat differs from what the elim team in fact did. Simply put, I think this game allowed the elims to agressively troll, in ways that would just be impossible in other games. There are 3 unusual things about this game: No role or alignment flips. If you tell a lie, inventing a role or a fake scan result, your death will not immediately disprove you. If you tell a lie to help get a villager lynched, their death will not immediately discredit you. If you have multiple elims corroborate each other's stories (in the same way Striker/Bookwyrm for example had corroborated each other), one of them dying will not immediately damn the other. You can be the Village Trust Group* you want to see in the world!!! Unreliable scans. If you make up a scan and something else later casts heavy doubt on it, you can try to slither out of it. You were simply trolled. Or some other role must have messed something up. Ideally, you have time to think up a good excuse before going out on a limb. Dead players can still talk. If the worst comes to pass and you get outed as a dirty liar, all is not lost. Even if you get executed you can keep talking. Maybe you can convince the villagers to second-guess your evilness so that there are knock-on effects, or maybe you can just troll them openly and feed the flames of paranoia. The village is especially vulnerable to doubt and paranoia in this game, so even if you're openwolfing and already dead you can potentially do a decent amount of damage. * Very few actual villagers are included in the Village Trust Group™. And mostly the real villagers are just there as convenient NK targets so the village at large doesn't wonder why nobody in the Village Trust Group™ is ever getting targeted by the NK. If it seems like there are too many village power role claims to be reasonable, well obviously that's correct and well-spotted, so obviously somebody is lying, and obviously the liars are probably the unscanned people outside of the Village Trust Group™. That's my two cents, anyway. However, you guys played it differently! I'm not really gonna say you played it "wrong" because I think it's fair to say you almost won with your way When you expect a game to encourage a certain playstyle more, you shouldn't be too surprised when occasionally a team just... Comes to a different conclusion about it than you did. After all, people don't all agree on what the right way to play bog-standard vanilla SE is There is one thing I think the elims struggled with though. On the flip side of "the elims got to fakeclaim agressively" is "the elims needed to come up with good roleclaims." Multiple factors in this game encouraged widespread claiming, and while I'm still somewhat surprised y'all did a full mass claim before I pinch-hit in (seriously? what's with all these games where I join after the coinshot decided to claim and then try to keep the coinshot from dying smhhhhhh), it was always going to be a claim-heavy game. In some respects, the meta was turned on its side to be more Town of Salem than Sanderson Elimination: roleclaims were a major part of solving, the pacing was fast, and sketchy or delayed roleclaims were just innately suspicious. i havent played ToS in a really long time and cant really make any authoratative claims about its current meta but probably there are other mafia games where roleclaiming is a big part of the meta too Part of it is you could have coordinated claims more in your doc imo, but part of it is that SE just doesn't usually emphasize claims as much. When you change how the game works, it can take time to adjust. And while the village arguably had the whole game as time to adjust and even make a comeback from an 8v5, the elims were expected to come up with roleclaims quickly. By the time Sart claimed on D5, at least part of what worked against him is that it was basically just too late to claim such a major role, where it wouldn't have been quite as weird in an ordinary SE game. In a game with a heavy bias towards roleclaiming, there will also likely be a bias towards believing those who roleclaimed earlier over ones who roleclaimed later. As with all "new mechanic" induced impacts on the game, I would expect this part to be downplayed if the game had an exact rerun, with the elims placing a higher priority on planning out their roleclaims. But in this game it was a bit of a factor. Other than that, I think a lot of the elim strategy in this game boiled down to playing off the village fog of war, and forcing us to go down roads that seemed "more likely" even though they were the wrong ones. This is why Sart's play did a really good job of protecting Biplet. This is why roles analysis with Archer and Sart both seeming untargetable was effective. This was why I ultimately exed JNV despite village reading them (...if I had a nickel for every time I exed JNV on the last cycle of the game despite village reading them, I'd have two nickels, which isn't a lot, but weird that it happened twice right? RIP quokka). This is also, I assume, what your bid to roleblock Araris was intended to accomplish, if it had worked out (I'm amused by the fact that I at one point guessed the roleblock on Araris to make Steel look village but drew the wrong conclusion from it of evil!Fadran). This is where I think the elim team had some particularly good moments.- 3885 replies
-
4
-
- kirenai kizuna
- now we are free
-
(and 2 more)
Tagged with:
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Well, about that! There is a less common type of DDoS attack called a crossfire attack which could hypothetically be used to surgically block a selected client from reaching a selected web site, and which would also hypothetically be able to bypass Cloudflare's protections under the right circumstances. This is because it attacks the infrastructure of the internet instead of a particular web site You are identifying key choke points where a lot of network traffic get routed through on the way to a web site, and then overloading those choke points instead of going after the web site itself. The main appeal of this kind of attack is that the victim doesn't necessarily even have any way of knowing they are being attacked or by who, they just suddenly lose service. It's the kind of thing that security eggheads find very interesting on principle but which doesn't actually occur very much in the wild Thank u for coming to my TED Talk- 3885 replies
-
1
-
- kirenai kizuna
- now we are free
-
(and 2 more)
Tagged with:
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Ash I am pretty sure the only people who weren't completely relying on your roles lists was the GMs, and even then you never know Usually I'm slightly suspicious about posts that are more focused on just presenting data than on voicing opions, but in this game it was the only way I had any idea what was going on especially what with joining kinda late you are a saint for creating those lists edit: I don't know what I expected the cat video to be, but... I did not expect it to be that.- 3885 replies
-
- kirenai kizuna
- now we are free
-
(and 2 more)
Tagged with:
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
- 3885 replies
-
- kirenai kizuna
- now we are free
-
(and 2 more)
Tagged with:
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Goodness seeing the actual flips finally is a heck of a thing gg folks thanks for running this absurd game Kas & Fifth- 3885 replies
-
6
-
- kirenai kizuna
- now we are free
-
(and 2 more)
Tagged with:
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Look my team wasn’t the only one with Alvro-shaped blinders on >>- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Tis the time-tested tragedy of alignments, yes. cycles almost up, and maybe the game with it I hope it has been an honor anyhow- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Too soon- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
well you are the expert on bots my friend I think that might be up to you- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
*Prepares Force Push with gizka preserving intent*- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
There are some things that are worth consideration but nonetheless can’t reliably be quantified from the information available. And how exactly do you hope to seek answers from the universe without math hmmmmm >:P the only questions you’ll be answering are gonna be pretty boring ones until you invent at least a rudimentary concept of numbers because they are in fact part of the universe >:P sacred numbers? Check technical pacifism due to laws of robitics? Check automated vote tallies? Check Drake is illuminati confirmed- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Splendid this seems like a good arrangement to me the sacred numbers would like to know your location- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Hmmmmm for this many people, both the undying loyalty and the souls is a bit steep, dontcha think? I mean I understand wizarding doesn’t come cheap (although it does always come on time) what about, like, a family of souls and a seperate family with undying loyalty but they are two different families- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Well now that’s an interesting business model How do you intend to get repeat customers with that kind of price? I don’t suppose I could pay with somebody else’s undying loyalty and soul instead?- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
well yes you are free to reach me in the thread nothing wrong with just talking about stuff in the thread the only thing that really needs to be kept under lock and dagger is whether or not I will be coordinating the double-reversed-attack ploy in my pm with the wonderful wizard of se- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
I spent a while trying to figure out what you meant before I realized protests and protects only differ by one letter Sir you can have a share of some of the tactical genius yes There is plenty of tactical genius to go around The protects were your idea And it was a good idea And I will admit I was skeptical about the second one being a good idea, I don't know exactly how much of this Wiz conveyed to you but I sent Wiz like a small essay about how I didn't expect the elims to attack you on that night That said I still did do the thing so I will not hear of any complaints from certain corners who shall not be named that I was just frittering away my actions for the past nights by not shooting an elim sooner because I legitimately just had better things to do ok >:P anyways I will be targeting Matrim if there was any ambiguity about that If you want to discuss alternative options you know how to reach me If you want to just block my action you can do that too I do not especially think you should, because I think if my shot goes through it will end the game favorably But it is up to your discretion- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
actually, you know what i refuse to keep taking crem about how JNV took so long to die what was I doing with my action over the last 3 nights? well 2/3 of them were protecting Aman and i do think blocking the elim kill is useful dont you >:P and if you think i am responsible for the lynch well then i think you are completely kayana >:P i mean did i vote for JNV no but neither did most of you gosh darn it except Matrim and I'm like 95% Matrim is an elim and therefore doesn't count >:P so no i refuse to be guilted over this any further i wash my hands of the matter i am a tactical genius who has made no mistakes whatsoever and i will not hear a word of naysaying about this extremely obvious fact it is very easy not to hear a word of naysaying in a written medium, because unless i intentionally read your posts out loud i will not in fact hear them- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
I have some basic things but they don’t do analysis for you, it’s more like they do the busy work parts like fetching the number of times player A has voted for or mentioned player B. I think there is an example of that sort of thing in the Jedi doc where I made some pretty graphs, and subsequently concluded that they contained no useful information and were a waste of time Also, the ***sacred numberThis post has been reported for attempting to skirt the rules (praise be) are just fuzzy logic probabilistic reasoning on everyone’s claims in this game, which again is not even slightly a bot that does analysis for you, but it does seem to have interesting potential as an aid to human analysis. In really complicated games like this one actually doing the math can help keep a sense of perspective. I unfortunately proceeded to ignore what the math told me for like 3 cycles in a row which was a mistake Finally, I did at one point write a bot to fully play Werewolf, but only against other bots. Against humans I’m pretty sure all of the bots would come across as fairly stupid and unsophisticated. My bot was absurdly good at analyzing other bots though!! But really quite bad at convincing other bots to vote with it. How dare you impugn my laziness sir i would never do all that work by hand as always your vote for who the coinshot should target tonight has been noted and will be considered carefully as part of my decision-making process edit: i just realized this entire game is just an elaborate meme about turing tests- 3885 replies
-
2
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
i accept gift cards (this is a joke) have some memes: this one was from LG88 but I think it works here:- 3885 replies
-
6
-
- 26 pages holy crem
- lg92
- (and 3 more)
-
Long Game 92: Process of Elimination
DrakeMarshall replied to Kasimir's topic in Sanderson Elimination
Aman be planning for if you guys need to vote me later huh im ok with that- 3885 replies
-
- 26 pages holy crem
- lg92
- (and 3 more)
