-
Posts
4309 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by DrakeMarshall
-
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Heal Taravangian, bleed Bleeder 9. Bleeder- 35 15. Taravangian- 54 19. Mraize- 11 -
These are excellent. I wonder if we could get these included int he standard emote options (although alternatively it can be cool that they can only be found here) I like the shardblade one.
-
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
I'll leave Mraize alone. Heal Taravangian, bleed Bleeder 9. Bleeder- 35 15. Taravangian- 54 19. Mraize- 11 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Ditto, also adding cartographer7's changes because I think you got ninja'd. 9. Bleeder- 34 15. Taravangian- 54 19. Mraize- 12 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Heal Taravangian, bleed Bleeder 9. Bleeder- 32 15. Taravangian- 52 19. Mraize- 15 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Ditto. 9. Bleeder- 33 15. Taravangian- 47 19. Mraize- 20 -
Moving picture of Nightblood (With Ferrofluid)
DrakeMarshall replied to Thunder_93's topic in Creator's Corner
Looking at this I can see why you would think of nightblood. 200$ is a lot. It would still be really cool though, if you want to try it. One thing to note here though... For formless smoke you don't really need to degree of precision we see in that clock (which needs to actually display coherent numbers on demand). You don't necessarily even need to use ferro-fluid... You could theoretically use some kind of nonpolar dye in water and just mix it around... Or even a fog machine (probably better for a mistborn related project unless you can find a way to make it black)... Lots of ways to get a sort of swirling inky effect that might be cheaper that magnets and ferro-fluid. -
Well. This is pretty impressive. You made a dynamic signature with a server running python. I approve.
- 110 replies
-
- signature
- programming
-
(and 1 more)
Tagged with:
-
This is an interesting idea. There are quite a lot of potentials for things going wrong in magic, in the same way that a lot can go wrong in a human body. But if you were to make up a normal illness, you would need to know how the human body works so that you can decide what is going to stop working right. Point is, I think for a very well thought out magical sickness, you will need to clearly define a "hard magic system", so that you will be free to consider various things that can go wrong. Now... When you have a clearly defined "hard magic system" I think some such ailments actually crop up naturally as part of the system's limitations. For example, the fallen Elantrians, surgebinders breaking their oaths, allomancers burning the wrong metals... When the mechanism for magic is clearly defined, we can think of a lot of ways that things might not work quite right. That all being said, lets think of a new kind of problem in these magic systems, something that just happens to you (as opposed to being a consequence of a bad metal or wrongly drawn aon, et cetera). For example, allomancy is genetic. Probably related to spiritual DNA. An allomancer gets power from connection to preservation, channeling energy from preservation to use powers. So, lets try a genetic disability for allomancy. Perhaps someone could have a sort of "magical asthma". If someone who is afflicted by this used allomancy to quickly, their spirit would contract like an asthmatic's airway, and choke off the flow of magic. Basically, if they over-exerted themselves, they would temporarily become a much less powerful allomancer, their connection to preservation temporarily throttled.
-
Seeing a trailer in theaters from pretty much any cosmere novel would be storming incredible. I'm not sure how many people would pick up on what it was in the theater, but those who did would absolutely love it. I really wish this were a thing. If someone ever makes a movie out of one of these though, do a good job. I daresay given the caliber of the books the expectations might be a little bit high.
- 90 replies
-
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Heal Taravangian, bleed Bleeder 9. Bleeder- 3515. Taravangian- 46 19. Mraize- 19 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Bleed Bleeder; heal Taravangian 9. Bleeder- 34 15. Taravangian- 43 19. Mraize- 23 -
The broken city in the clouds [Group project]
DrakeMarshall replied to Alfa's topic in Creator's Corner
Greetings everyone. This is somewhat fascinating. Option four for the power source seems intriguing. EDIT: Also, the flip side of your example works in this case. You could have someone with a lot of potential for anarchy becoming really powerful, but actually being a good person and not ever realizing this potential. Also I think that the moving statues aren't actually a product of people's actions... Someone or a few someones deliberately changed the liberty statue. Then they cast away the opposing two statues, justice and wisdom, which are on the other side of the city and the greatest threat to Anarchy. This has broken wisdom and justice's power, although we have already seen that a single person has inherited both these statue's powers and begin to stand for this cause. -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Heal Taravangian, bleed Bleeder 9. Bleeder- 35 15. Taravangian- 43* 19. Mraize- 23 *in the above post it looks like you forgot to heal Taravangian so I did it for you... -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
What Cartographer said. We must keep this most auspicious number. 9. Bleeder- 33 15. Taravangian- 42 19. Mraize- 24 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Heal Taravangian, bleed Bleeder. 9. Bleeder- 36 15. Taravangian- 41 19. Mraize- 23 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Heal Taravangian, bleed Bleeder 9. Bleeder- 39 15. Taravangian- 37 19. Mraize- 24 Edit: Ninja'd by zizoz, updated it. -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Hurt Bleeder; heal Taravangian. 9. Bleeder- 40 15. Taravangian- 36 19. Mraize- 24 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
We are legitimately neutralizing each other's actions at this point Heal Taravangian, bleed Bleeder 9. Bleeder- 39 15. Taravangian- 35 19. Mraize- 26 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Heal Taravangian, bleed Bleeder. 9. Bleeder- 39 15. Taravangian- 35 19. Mraize- 26 -
Dune is cosmere. Arrakis is a minor shardworld, and spice is an invested substance that grants mental powers. Makers have a symbiosis with the local investiture a bit like chasmfiends do on Roshar, which is part of how their life cycle involves producing spice. The Bene Gesserit aren't knowledgeable in neurology like the books would have you think, they are actually aware in the cognitive realm. They can tell if somebody is lying because that has a big cognitive signature, and can even figure out how to say a command so that someone will follow it because they can read a person's cognitive aspect. The guild navigators can use spice to gain powers a bit like Taravangian's but not nearly as powerful as on the day of the diagram. Eragon is cosmere. It's sort of like a not-quite-as-cool version of Roshar. Magic is stored in gemstones, you can make a nahel bond with dragons, and spirits are actually cognitive shadows a bit like spren. Shades are a bit like voidbringers, bonded to splinters of an evil shard. The various races were created by shards experimenting with the basic human template from Yolen. The magic system is fueled by the investiture of the user's spark of life, and requires a precise cognitive command, a bit like awakening does (the ancient language is the best way to issue commands). Galbatorix, after the death of his dragon, was mentally unstable and was thus rendered vulnerable to ruin's manipulation, which was why he became so insane but also powerful. Eldunari are gemhearts for dragons, but these can store the cognitive shadow of a dragon, keeping their spirit from going on to the great beyond. Mind reading / control used by some magic users is an instance of interaction in the cognitive realm. Warhammer is cosmere. A sort of screwy version of it. The chaos gods, eldar gods, c'tan, and emperor are all shards. The warp is actually a twisted version of the cognitive realm, and daemons are splinters of the chaos gods. People in this universe think their inquisitors are scary but they have no idea. They should see the ones on Scadrial.
-
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Heal Taravangian, bleed Bleeder. The diagram said Taravangian would win this. 9. Bleeder- 39 15. Taravangian- 35 19. Mraize- 26 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
@KnightRadiant I think you accidentally healed Taravangian. Still, don't worry, I'll heal him for real so we don't even need to change it. And bleed bleeder and all that. 9. Bleeder- 4115. Taravangian- 35 19. Mraize- 24 -
Hurt'n Heal Cosmere Villains
DrakeMarshall replied to nmgrgtna's topic in Forum Games & Random Stuff
Daniyah I believe you may have dropped one point for Taravangian because if he was healed from 35 to 36 than after hurting him you have him at 35 not 34. Adjusted. Anyway, heal Taravangian, bleed Bleeder. 9. Bleeder- 42 15. Taravangian- 36 19. Mraize- 22
