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little wilson

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Everything posted by little wilson

  1. Like Maill, I'm reincarnating Wilson, the town messenger. Note that this Wilson is not the same as the other one--the one that's been running around the Cosmere getting into all sorts of trouble. This Wilson is an innocent. She's lived her whole life in Tyrian Falls, and she never plans to leave. (Yes, this means there are multiple Wilson's. And the one true Wilson is a distant relation to this Wilson. The one true one will hunt down anyone who kills her most favorite (great grand) niece. And she's a bloodthirsty little devil... )
  2. I know, right? The write-ups in general regarding those two (particularly the cook, whenever he kills) could get hilarious. And that's actually exactly what I mean about building a safe role intentionally so the person can't reveal. That's a really interesting ability though. Good nerf for the safe role (which is kind of in itself an ability). The safe role I'm working on is actually a group of safe roles who have a secret vote. The target of the secret vote loses their role and their ability to talk in the thread (but they can still PM). The catch is that it requires 4 or more votes to target someone, so it's unlikely to happen unless it's coordinated, and even then I think Team Good will be hesitant to coordinate it without being nearly certain someone is evil. And coordinating in the thread will be difficult without revealing roles. Plus, there are only 2-3 protective roles (at most), so by the time that all the safe roles can be protected, those safe roles won't even be a threat anymore. I'm still working on it. I only started building that game on Friday, and I haven't really done much with it outside of coming up with that idea, so now I'll be building the rest of the game around it to balance it more. I'm not even sure it'll work, but I hope it will. Could be a very interesting mechanic (the result of the secret vote, that is).
  3. I might just use that name in part. You're probably right that Thaidakar and Restares should be safe roles. I'm not going to do that though, because of the very definition of safe roles. While it makes logical sense for them to be safe, I can't see any way to balance the game so they wouldn't reveal themselves and then get their teams to protect them for the rest of the game. I will never put a safe role in any game I build unless I'm balancing the game from the beginning to counter any revelation, making it unlikely that there would ever be a strategic reason to reveal (that's actually something I'm attempting with a different game I'm currently building). I'm not a fan of safe roles revealing, and then Team Good rallying around them making it impossible for Team Evil to kill them. Call it trauma from LG4, if you will. Yeah, I know Friction doesn't make sense. I initially had Friction as what Transportation basically is--a protection from all actions, because they're so quick no one can find them. But I couldn't figure out anything else that really worked for Transportation, so I had to come up with something else for Friction. Basically, the idea is that the Edgedancer is so fast, they sneak into the room, read the messages, and get out without getting caught. Those role names are pretty good. I figured out names for them a few days ago, though. Let me know what you think (I put the role description for the cook and the assassin because they don't make sense otherwise. But I'm highly entertained by them): Surgeon - You can protect any player from one attack per night, but you cannot protect yourself. Runner - Each night, you can create a PM with one player. Send in your request to the GM, who will set it up for you at the end of the night (accounting for any redirection and/or other blocking abilities). This PM can continue for as long as both participants are alive. Artifabrian - Pick a target. One random action that would affect target comes to you instead. Ardent - Change a vote (including no vote) to another player Cook - You learned your impressive culinary skills among the Horneaters, and you can cook a meal like these lowlanders haven’t ever tasted before. You know how to mask the most potent flavors in a dish, and occasionally, you’ve been known to use that skill for less-than-pleasant purposes. You’ve racked up quite the body count with some of your culinary surprises. Each night, you can attempt to kill any player. Veristitalian Scholar - Seek the dead to discover alignment and role. Explorer - Each night, you can prevent any and all actions targeting you from affecting you. Assassin - You’re a master assassin, and you have many skills at your disposal. You’re invisible when you want to be, you have a knack for learning the information you need to get into inaccessible places, and you see things others tend to miss. Unfortunately for you, your assassin services aren’t needed as much here in Urithiru, but that doesn’t mean you can’t use your other skills. You can watch a player any night, learning the identity of one random player who targeted them (regardless of whether the action succeeded or not) <--Liss was the inspiration behind this one.
  4. Well, really, how was I supposed to sum up the insanity that is that game into a nice little summary for the Table of Contents for created games? I didn't realize anyone other than me was referring to it as The Most Complex Game Ever, though.
  5. ....That would've made a freaking awesome climax. I'm not sure about the removal of the confrontation with Smaug, as that was necessary to show why he gets awoken and then goes and attacks Lake-Town, but Peter Jackson definitely could've shortened the confrontation to include the attack on Lake-Town in Desolation. Which would've fit that movie so much better. They could've gotten to the Lonely Mountain faster, spent a little less time in there, and then lengthened the attack just a bit to make it a better climax, and it would've been perfect. Even ending the movie right after that would've been fine too. And then the rising action in BotFA would be the Lake-Towners getting themselves all together for the trek to the Dale, and the realization that all the armies are going to converge on the Lonely Mountain. Which would've ended DoS on what it's focus should've been, and it would've stated BotFA with what it's focus was.
  6. This explains much. I don't recall seeing that in this thread, and if it was in any of the others....well. We were told to ignore the Newcago Court. And I have been dutiful in this endeavor.
  7. I find quotes for evidence are even more powerful with statements like the above. Hence, I'm helping you out, EricDread Lord and Emperor Chaos. As you can see, Joe, this has been the case since near the beginning. You may be the Champion of Discord, but one should really pay attention to the decrees of one's Emperor.
  8. I'm looking at adding a new mechanic to my game. Due to the setting and such, I realized it doesn't make much sense for the factions to be entirely secret. Flavor-wise, the Ghostbloods would know who the other Ghostbloods are. Not all the Ghostbloods, but some. And one would know all of them. Same with the Sons of Honor. A chain of command. So I came up with a way to incorporate that in. Let me know what you think. (Also, the names/positions are tentative) Thaidakar (Ghostbloods), Restares (Sons of Honor): knows all members of their respective faction, including the identities of the Commanders and Captains Commander: knows the identity of Thaidakar (if Ghostblood Commander) or Restares (if Son of Honor Commander) along with a fraction of the members (fraction depends on how many Commanders there are, which will likely be 2 or 3) Captain: knows fraction of members (fraction dependent on number of Captains, so if there are 4 captains, each will know a quarter of the number. Thaidakar/Restares and Commanders not included.) Regular: knows the identity of their superior officer (so the Captain who knows them) The Diagrammists will be randomly distributed in these positions, so there's a chance one of them could end up being Thaidakar or Restares, but there's also a chance all of them could be Regulars. My hope is that this gives each faction a jumping-off point in terms of planning, depending on what position the different roles get (since you could have a KR as a Regular), but also that it doesn't make it too easy for the factions to target each other (assuming they care about the secondary win, which I hope they do). Does it seem to accomplish that? Anything you can see that could be tweaked to make it better? Again, any help provided is much appreciated.
  9. I thought it was a really good movie, but not a great story. I'm a fan of action movies, but a movie that jumps straight into the action with absolutely no rising action whatsoever and doesn't really stop for 2 hours is just too much. It was well done action, though. I'll give it that. It was a good battle. Good fight scenes. Although sometimes, the orc-chopping was a little overdone. And there were a few times when the characters did things where I'm going "You idiot." --namely Thorin in that scene with Azog. You know the one. When he did that, I'm like "That's it. You deserve to die, and I'm not going to cry over it, because that was really stupid." And I'd been expecting to cry at Thorin's death. I went into that movie expecting tears there. And none came. Still, like I said, it was a good movie. There were issues with plot points, but this movie wasn't about the plot. The only character with any arc at all was Thorin. And actually I kind of enjoyed his arc. Although there were some pretty cheesy effects there. Still, overall, it was a good arc, and I liked his redemption. But one character arc out of that many characters does not a plot or story make. And I wish it had had more. When it got done, it was after midnight (fortunately, I went to a 9:30 showing of it), and I was wired. I normally get tired around 11 on weekdays, and my friends and I were outside the theatre talking about it until 1. Still wasn't tired at all. Got 5 hours of sleep, which should've been fine even if not ideal, and I woke up exhausted. Far more than I was for DoS last year, and that one was a midnight showing. The only thing I can attribute this exhaustion to is all the action. It's draining, and I've never had an action movie do that to me--of course, I've never seen an action movie quite like this one either, so....yeah. Basically, this is a movie that requires watching DoS with it. Especially if you want all the elements of a story (which, personally, I think every movie should have because that's what makes a movie feel complete.) DoS has no falling action, and BotFA has no rising action. But together, they've got all the story elements. And note that the reason I'm not grouping An Unexpected Journey in here as well is that UJ is a complete story, even if the journey plot is still going on. There's resolution with the Thorin/Bilbo tension that's been there the entire movie, and that ties it all together pretty well and good. I'm convinced now that either Jackson should've just done two movies or he should've stopped this one as the dwarves were leaving Lake-Town, and had all of Smaug in this last one, because for that huge of a cliffhanger, they dealt with him incredibly fast. Too fast, I think, because they wanted to get into the battle, and I feel like that cheapened the storyline around Smaug and that cliffhanger. Oh, and one final thought. It amuses me (in a way that leaves me completely unamused) that Peter Jackson felt that it was okay to have Bilbo come back to an auction, but he hated the Cleansing of the Shire enough that he completely removed it from the LotR movies as if it never existed. Yes, let's leave this depressing part with Bilbo walking through his home that's been torn apart by his neighbors but remove the awesome plot about all the hobbits rising up to take down Saruman, showing them fight for their homes and everything. Plus, the symbolism about how evil touches everything is just fantastic. But that's just a bitter rant on my part, because the Cleansing was my favorite part of LotR. I was looking forward to Return of the King solely to watch the Cleansing. And then it didn't happen.....
  10. I believe this is precisely what Joe was getting at. Elsa cannot change the title and we all know that Chaos, the creator of this guild, will not do so either. Hence, Elsa is not the ruler here. We, the true Lords (and Ladies) of Chaos, know this to be fact. We need no RP to make our presence known or be about our duty. In fact, Chaos himself--who is still the true ruler--decreed that RP such as these blasphemous Newcagoans get up to in their palace shall not dirty our souls, minds, or fingers. Our business is clear. We create chaos. We are simply biding our time, waiting for you to become complacent, and then.....we shall strike. If you want to pay our rent in the meantime, go right ahead. But make no mistake, the person who pays the rent does not truly own the property or guild they are renting. To believe you do is to believe a falsity. The Observers Guild may claim that since they are collecting the rent that they truly own this place. However, they are sorely mistaken as well. You see, what they do not know is even now, the Dread Lord Chaos watches this realm. He knows all. He sees all. The Observers, if they looked closely at their strongboxes, would realize that they are penniless because everything they thought they owned belongs to Chaos. Chaos comes for us all in due time, children. Make your peace with him before he comes for you. Darth Wilsonus, the Harbinger of Betrayal, declares Aonar's RP to be in keeping with the dictates of the Lords of Chaos, as it advocates chaos, and chaos is pleasing to the eye. Welcome to the fold.
  11. Native English speaker. Used to be semi-proficient in German, since I took about 4.5 years of it through high school and college, and it would probably come back to me fairly quickly if I were to immerse myself in it, but as it stands right now, my vocabulary is mostly limited to swear words, insults, or random nonsensical sentences (things like "you have a cat in your pants." Don't ask. There's no reasonable explanation for it. ). I also know a smattering of Japanese, Spanish, and ASL, since I took a semester of each while in college, and I've picked up a bit of Korean, Swedish, and Finnish from friends who served missions there. Most of what I know in all 6 of these languages would do me absolutely no good when talking to a native speaker. Or visiting. If I could become fluent in any languages I'd do German, Swedish, Gaelic, and Welsh, since on top of English, those are the predominant languages of my heritage. I also wouldn't mind learning Norwegian and Finnish. And Old English (since I know a bit of Middle English). Latin would be cool too. And Arabic.
  12. I know this thread is almost a month old, but I think it's an interesting subject. I'm going to preface my response with saying that I studied a bit of cultural anthropology and a fair bit of international politics when I was back in college. I also happen to love geography--particularly political geography. For me, personally, when I think of "all the world" I think of literally all the world. The continents, countries, peoples, everything. I can't break it down into sections, because I think of it as a whole. When I'm going through the countries of the world, if I miss one--even if it's just a tiny country in Africa, like Gabon (there's a reason I use Gabon as an example, because that really happened)--it bugs me until I can figure out what I missed. I'm not sure if this is because I've taken way too many "Countries of the World" quizzes (and that's not even counting the hours I've spent on geoguessr and any dozen geography apps in the Play Store--of which I've downloaded most at some point in time) or if it's because I'm trying to rebel against the typical, ethnocentric American who has trouble thinking outside of the United States. Regardless of why it is now, I know that before my second to last semester of college (when I switched my minor to International Studies and then learned all of this stuff), I knew the continents but I didn't care as much about the countries. I knew the US, Canada, and Mexico, along with most of the countries of Central America (but if you'd ask me to point to them on a map, I would've been like "Um. Here somewhere?" and waved over that whole Central American strip from Guatemala to Panama), about half of South America, a tiny piece of the Caribbean, most of Western Europe, a bit of Eastern, a little bit of Africa, about a quarter of Asia, and a little bit of Oceania (just Australia and New Zealand. Might've said the Philippines and Indonesia if you caught me on a good day). I knew intellectually that the world was bigger than just that bit of knowledge I had, but it didn't seem to matter. As I think about it, it makes me wonder what made me change, why I suddenly wanted to learn more. I'm not entirely sure, but I think we must've had a lesson in my Cultural Anthropology class that made me realize exactly what this thread is about--the world is a lot bigger than I'd realized. And I know that my International Politics class that semester tested us on the countries of the world, and that might've been around that time. I think I must've jumped on that opportunity as a way to combine my studies and learn as much as I could (which explains why my second to last semester was my favorite semester, despite taking 15 credits of upper level courses--which should've made me want to quit school right there). Which would make sense. We only had to learn 80% of the world's countries for those tests in that class. But I learned all of them. At the time I thought it was just for the sake of knowing them all, since I was coming that close anyway. But even my teacher didn't know all of them. Nor did I stop there--I learned the capitals and the flags too. Which could just be evidence that I'm simply a know-it-all over-achiever, but I don't really think so, because that was 4 years ago and yet most of that knowledge is still there. I maintain it as much as I can, so....I don't know. I'm probably being far too introspective, and I don't think that's really want you were looking for. So I'll just answer one more thing. I think we can, and I don't think that it automatically assumes anything. It depends on how we're looking at and perceiving other peoples. This is where ethnocentrism comes into play. As long as we understand that the world is far bigger and more complex than we realize, then we can know that most of the people in it aren't going to to be like the people we're familiar with. We might not understand them per se, but as long as we recognize that we don't and we try not to judge them based on our own notions, we can keep ourselves from falling into the trap of assuming people are like us. If that makes sense.
  13. Lollipop is awesome. I'm quite a fan. And assuming the 6 is about the same size as the 5, I might get it when I upgrade. Assuming they don't have a newer model out. I'm liking these Google phones a lot. (Oh, and did I ever thank you for helping me out with that? Because I am grateful. This phone is awesome)
  14. I can help, if you want to get the base outline up. I was looking at them right after LG9 got over, and I would've done it, but I'm like "Dude. I have no idea how he wants it" because I have an entirely different organizational pattern.
  15. You have no idea how delighted I am to read this. Particularly the bolded part. However, I feel I should warn you: fire only makes me stronger.
  16. One thought I had while reading this bit is it could be interesting to try this in a game with no PMs at all. So each pair of eliminators can still plan and coordinate, and they know who the other eliminators are, but they have no way to communicate with each other outside of the thread. But then, Team Good can't communicate privately at all, so it sort of balances out. You should do a list by percentage too. I feel left out.
  17. .....And there you both go, quoting posts right as I hide them. *sigh* I'm leaving that last one. I guess people can learn from it?
  18. Oh, trust me. I'm sitting out this one. I have enough of a reputation for bloodthirstiness and betrayal. This would compound that rep exponentially. I don't need that. (either that, or I would die in the immediate bloodbath or soon after before I could even do any betrayal, simple because people are worried I would)Plus, I've never actually read the Hunger Games, despite watching the movies.
  19. Some of you know I've been creating a Roshar game for a bit now, and I linked to it in the Dead Doc for MR4. Thanks to some of the comments I got because of that, I've got it fleshed out enough to put here, just to get some finishing touches on it. I don't have a name for it, yet. But here it is: Two main factions: Sons of Honor and Ghostbloods Eliminator team: Diagrammists. Factions are kept secret (player roster for each faction is not revealed in thread) Roles and Alignment are not revealed upon death Win Conditions Primary Win Condition Sons of Honor and Ghostbloods: Kill the Diagrammists Diagrammists: Kill everyone else. Secondary Win Condition Sons of Honor or Ghostbloods need to kill the other faction’s KRs. Each faction has four (only four Orders are in the game, but there is only one Bondsmith; the faction without the Bondsmith gets a random additional KR). If, when all Diagrammists are dead, both factions either still have Radiants alive or all Radiants are dead, the Sons of Honor and the Ghostbloods tie. Alternate Win Condition If an equal number of each team (Sons of Honor, Ghostbloods, Diagrammists) is alive at any point in the game and the Bondsmith is still alive, the remaining players win together, united in one cause by the Bondsmith. Roles Bondsmith - uses surges of Tension and Adhesion Tension - Each night turn, can create a PM with one player (GM sets it up at the end of the night, accounting for any and all redirections and/or roleblocks). PMs continue as long as both participants are alive. Adhesion - Choose two people each night. Those two people must vote the same the next day. (GM will PM them) Edgedancer - uses surges of Friction and Progression Progression - can protect any player (not themselves) from one attack/cycle. Friction - spy on all outgoing PMs from one person/cycle (PM recipient not included) Lightweaver - uses surges of Illumination and Transformation Illumination - redirect one random (or all?) action from target to a different target Transformation - change a vote (including no vote) to another player Elsecaller - uses surges of Transformation and Transportation Transformation - change the appearance (alignment and role) of a dead player for two cycles. Transportation - prevent any action on them that night. (self-target) Reverse Seeker (?) - Seek the dead to discover alignment and role. Surgeon - can protect any player (not themselves) from one attack/cycle. Vote manipulator (?) - change a vote (including no vote) to another player Scout (?) - prevent any action that night. (self-target) Runner (?) - Each night turn, can create a PM with one player (GM sets it up at the end of the night, accounting for any and all redirections and/or roleblocks). PMs continue as long as both participants are alive. Assassin (?) - Kill attempt on one player/cycle Action Discovery (?) - learn the identity of a random player who affected (or tried to affect) target (possible self-target) Ardent (?) - Pick a target. One random action that would affect target comes to you instead. The roles with question marks either don't have a name at all (non-bold) or have a tentative name (bolded). Thoughts about the game mechanics, KR surge abilities, and other roles--as well as name ideas--are much appreciated. Thanks!
  20. Great game, everyone. The spies did a fantastic job, despite things working against them as much as they did. I think, on top of the role numbers and distribution being somewhat easy to predict (except for the scout/squad leader fiasco) which we've already talked about, there were a few too many protective abilities for the spies to navigate around. The battle skip, surgeon, and guardsmen all made things pretty easy to keep the necessary people alive. Still though. Despite that, the spies did very well keeping themselves hidden. Twei. What was that you said about being a terrible eliminator? That you can't manipulate at all? Never trusting you again. I scratched you off my list when you said that, recalling LG7, and that was a horrible mistake. That said, though, I don't think I did too terribly, despite the incredibly rough start I had. One thing I noticed is that my gut is not a darkfriend. My gut is the reason I role-blocked Twei and Aonar (and suspected Macen early on). My head is the reason I roleblocked Odysa and killed Maill. So...yeah. Definitely need to trust my gut more than my head when I'm on Team Good.
  21. Kenara sat in her tent, going over her notes and trying to find connections between different members of the army. After a while, she gave up and pushed her notes away, groaning and covering her face in her hands. She sat there for a while like that, and then, making a decision, stood up and walked to the tent flap. She called for a messenger, and a few moments later, a woman around Kenara's age appeared. "Yes, Brightness?" "I have a message for you to deliver throughout the camp while we're in the battle today. I want to make sure everyone sees it, hears it, and understands it when they return. Is that clear?" "Yes, Brightness. What's the message?" the woman said, ready to write her words down. Kenara glanced over at her desk. She took a breath, and began. "I may die today. I decided against skipping the battle, because I knew the risk would be far greater on me next week or the next time we are in combat. I wanted to save my battle skip until then. I tried to convince the spy Ace to refrain from killing Brightlord Tal or myself, telling him that of course we would skip, so he would be better off picking someone else. However, he may have called my bluff, and if he did, I will die today. I apologize for this. "In case I die, there are certain pieces of information Dalinar, the other Brightlords, and the loyal members of the camp will need to know. The first is that I sent Aonaran to clean the latrines today. Ace's choice of sending Meller to clean the latrines in the first week led me to look at a certain type of person. Most of those people are lighteyes, making them untouchable by Ace. However, three of them--Aonaran, Norlav, and Marand--were likely choices for him in the second week. "I have reason to believe Marand sent a message to Kaddar in the second week, which he wouldn't have been able to do had he been on latrine duty. We know Norlav is a loyal Surgeon, and he never told us he was mucking out the latrines that week, so he's also clear. Which only leaves Aonaran. I'm hoping that the spies will only be able to successfully sabotage a maximum of two of the army in this battle, and that will help you know if I am correct. "Lastly, I have a list of possible suspects. Leading that list are Aonaran and Marand, the second of which will, Stormfather willing, die today, so we'll know for sure about him. The next one on the list is Reihmer. He encouraged the camp to be more active and bloodthirsty, but he hasn't been either of those since that week. Fourth on the list is Alinel, as she's been mostly silent. We need her to speak up more if we're to discover her alignment. The last few on the list are Newan, Odysa, and Torwel. I don't think all three of them are disloyal, but I'm suspicious of them for the same reason, and I believe one of them is disloyal. I believe that there is spearman among the spy ranks, and these are the only three who I believe are spearmen. "I hope that, should Dalinar win a Shardblade in battle today, the person he bestows it on will help our course further. Should I die, good luck, and I will see you in the Tranquiline Halls." She stopped, and the woman's hand fell still. She looked up, and Kenara could tell she was troubled. "What is your name?" "Wilson, Brightness." Odd name, Kenara thought. "Well, Messenger Wilson, don't worry. Whatever happens happens. I have confidence that we will defeat these spies. We just need to stay vigilant. Make sure that everyone hears that," she nodded to the paper Wilson held. Wilson nodded and walked out of the tent. I've laid most of it out above, but for a little bit more detail: I don't think we have more than 3 spearman, and Newan, Odysa, and Torwel are the only three that have claimed or implied to be spearmen. I think one of them is a spy. I'm not sure which one, as I suspect all three of them equally (and that's a low suspicion anyway), but I figured I should mention it. And that's all that I have. Good luck (assuming I'm dead. If I'm not....well. Transparency is key, eh?)
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