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Posted

Surgebinding, specifically the surges of Transformation, Gravitation, and Illumination

My second favorite is probably Breaths because I find the heightenings fascination. 

Posted
On 4/12/2020 at 5:19 AM, Honorless said:

I don't really like BioChroma. You can't really do much with your own Breath except to give it up. Many, many others have to give something up, something that is almost inherent to them, in order for the magic system to be usable. Only after acquiring a lot of Breaths does one get access to perks like the Heightenings and is able to access the magic system of Awakening, and the number of Breaths involved to get there just doesn't sit right with me (Yeah, I know, this view is quite contradictory with my views on Hemalurgy, which also requires harm to others but this just hits closer and feels more "real" to me somehow). I don't really like the idea of Returning either, becoming kinda like a vampire, subsisting off of people's Breaths, with the sword hanging over your head that your dying (again, I might add) could do more good for the world than you continuing to exist. That's just messed up. Also, the Lifeless, that's just necromancy

Brandon spells it out in the annotations.  It's necromancy.

 

Quote

Brandon Sanderson

Origin of Awakening as a Magic System

I never did write out in annotation form an explanation of where Awakening came from. I believe I talked about the origin of the term Awakening, but never the actual powers of the magic.

As I've said, I wanted to do something that had a very "vulgar magic" feel to it. Something gritty, dealing with the forms of people, like voodoo or hedge magics. I wanted to have something that reached back into our cultural unconscious, and something that dealt with necromancy in a new way.

Those are all pieces of the puzzle. Another piece, however, was the desire to do an animation magic—a magic focused around bringing inanimate objects to life on order to serve you. As I've said, it's very tough to come up with completely new powers nobody has written about or used (though I think I've got a few in store for The Way of Kings). However, a good magic system can be crafted from the interpretation of old powers used in new ways with interesting limitations and cultural connections.

I've seen people bring objects to life in books or movies, but I've never seen a formal magic system designed completely around it.

One of the other things I'm always looking for is new ways for people to gain their magical powers. As much as I like Mistborn, the "It's genetic and you're born with it" method of gaining magical abilities is just about the oldest and most commonly used way. It's used so much because it makes sense, and because it's easy to explain. Breath, and its transference, came from my desire to come up with something different—something that had an economic component, something that allowed anyone to become a magic user, but which still had limited resources so that not everyone could be one.

I'm still trying to innovate in this area, but I think my favorite part about Awakening is the concept of Breath and how it's transferred. It turns people into resources for the magic, but in a way I hadn't seen done before.

Warbreaker Annotations (March 14, 2011)

 

Posted

Probably Allomancy, though that may just be because I read Mistborn first. The vectors and quasi-flight of Pushing and Pulling and the time weirdness of atium/gold/malatium/electrum/bendalloy/cadmium especially. I really wish gold and electrum were more explored; we saw lots of atium in Era 1 and bendalloy/cadmium with Wayne and Marasi in Era 2, but not much of those two. Same for atium alloys... at least we got a bit more malatium in Secret History...

I really like Sand Mastery conceptually, the whole Investiture/light/water cycle thing with the lichen and the sand feels so biological/ecological... but we know so much less about it since it's graphic novel only.

Posted

I'm going to cheat and say the Metallic Arts as a whole, as I'm honestly not sure I could chose one of the three, plus the fact the three are so well interlinked it'd be almost criminal to talk about them in a vacuum.  They are everything I wanted from a magic system when I was first getting into fantasy, and reading the final empire was such a thrilling experience, seeing what I wanted to see in a book that I could never personify before - the way the magic system and world develop together, how consistent and deep it is, and creative beyond words. 

Gushing aside, allomancy leads to some amazing fights with how dynamic it is (though I do think my favoritee fight is still vasher and kal in the laundry!), but surgebinding gives us the best character moments, its much bigger and more epic than allomancy!

Posted

Not a specific magic system, but rather mechanical magic systems in general; stuff like fabrials, ettmetal machines and unsealed metalminds.

It relates to two concepts that I really like: magic that anybody can use and magical technology.

I like imagining that if I were to somehow enter a fantasy world, I would be able to use the magic in that world, and I also really like both the function and aesthetics of machines and gadgets that run on magic.

Posted
3 hours ago, ShardlessVessel said:

Not a specific magic system, but rather mechanical magic systems in general; stuff like fabrials, ettmetal machines and unsealed metalminds.

It relates to two concepts that I really like: magic that anybody can use and magical technology.

I like imagining that if I were to somehow enter a fantasy world, I would be able to use the magic in that world, and I also really like both the function and aesthetics of machines and gadgets that run on magic.

I really think Roshar in the future is going to be more dependent on fabrials. I would like to see fabrial knights.

Posted

My favorite magic system? They're all good! But, if you insist...

Hemalurgy. Definitely Hemalurgy.

The many, many potential applications for Hemalurgy combined with the fact that despite it being extremely versatile, it's simple enough for me to understand, and it has enough of a rules set that you can't just say "well, I'm goanna cast a spell, and that will fix EVERYTHING...unless it's inconvenient for the plot, in which case, I won't do it. Could, but won't" (you can probably tell I'm not overly fond of Elantrians for this reason).

Not only that, it's a magic system for those who study and understand the mechanics of the magic (NO, I still don't like Elantrian magic), and could potentially be used by anyone with the right knowledge.

Plus, finding ways to work around the costs it brings (i.e. needing to kill someone to gain the powers, damaging the spiritweb of the recipient of the spikes, etc.) is an interesting challenge, and one that is achievable, I would think. 

Posted
On 1/5/2022 at 10:07 PM, Trusk'our said:

My favorite magic system? They're all good! But, if you insist...

Hemalurgy. Definitely Hemalurgy.

The many, many potential applications for Hemalurgy combined with the fact that despite it being extremely versatile, it's simple enough for me to understand, and it has enough of a rules set that you can't just say "well, I'm goanna cast a spell, and that will fix EVERYTHING...unless it's inconvenient for the plot, in which case, I won't do it. Could, but won't" (you can probably tell I'm not overly fond of Elantrians for this reason).

Not only that, it's a magic system for those who study and understand the mechanics of the magic (NO, I still don't like Elantrian magic), and could potentially be used by anyone with the right knowledge.

Plus, finding ways to work around the costs it brings (i.e. needing to kill someone to gain the powers, damaging the spiritweb of the recipient of the spikes, etc.) is an interesting challenge, and one that is achievable, I would think. 

I wonder how a world would look with just Hemalurgy.

Posted

 

8 hours ago, apepi said:

I wonder how a world would look with just Hemalurgy.

Probably lots of Hemalurgic constructs, like koloss and the chimera since there wouldn't be a lot of other applications available. 

Posted

Allomancy, of course. Although I must admit that the Surgebinding is very broken, it is by far the most powerful and varied magic system by itself.

Posted

My favorite is Feruchemy. I just like magic systems that are sort of sustainable/renewable. It requires a sacrifice, but if used correctly, can be very effective, and can be temporarily endowed to other people through the use of the medallions. My second favorite is Surgebinding, specifically the Surge of Illumination.

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