I think I am here. he/him Posted September 17, 2019 Posted September 17, 2019 37 minutes ago, Elend Venture said: Sorry, being that there are so many people doing this right now, and this can happen any time at all, but would ya'll approve Nuemark Bordeux and Damon for Era 4? Reveal hidden contents Hide contents Name: Nuemark Bordeux Investiture: Knight Radiant: Skybreaker 4th ideal. Special Skills and/or weapons: Sarcastic Spren, Darkathna. She turns into a 6 foot long straight blade, as broad as four fingers with an 'L' shaped spike on the tip, about 8 inches long. She has an elaborate cross guard, round, 6 inches wide, a perfect ring protecting the top of Bordeux's hand. Two 5 inch. upward tilting, quillion halves come up the side of the ring. Bordeux is skilled at fighting with his "Dark-blade". Charismatic. Age: 29 Weakness: Deaf in his left ear. Too trusting. Very strong moral compass (not always a weakness). Follows laws of his guild to the letter (as any skybreaker should). Physical characteristics: Male, 6ft, 150 lbs, jett black hair, worn close cropped, icy blue eyes. Upturned nose. Arched eyebrows. Athletic. Likes to where a dark, maroon vest with a dark black cravat, chocolate colored, button down shirt, and black slacks with dark wingtips. Family: Father, Mother, Brother, Brother, (Father and first brother disceased). Home Planet: Roshar History/Biography: Born 20 years before the Everstorm, Nuemark Bordeux was raised mot knowing his father's secret heritage. His father was a Scadrian worldhopper who settled down with a dark eyed woman in Roshar and started a family. Nuemark was second of three sons. He grew up normally, if secluded to hide his eye color, not knowing about his bronze. He eventually ended up being pressed into the army when he was 17. He had dark eyes at the time and was a spearman. His father was pressed in at the same time, as was his older brother. They had to leave Nuemark's brother and mother unprotected, but sent a portion or thier pay back through mail. He hated to kill as he did, but was compelled to do so as it was law, which his father had taught him to obey at almost all costs. The three of them were seperated under different command. Despite his dislike for killing, Nuemark became a very proficient fighter. It strained his sanity none the less. They were soon posted to the shattered shattered plains and within a month of fighting, his father and brother both died in the same battle. He was devastated and lost his morals for some time, leaving cold skill and power, killing parshendi with such brutality and efficiency that he became quite infamous. He eventually found relief from his madness in following rules. Darkathna, who had been watching him for some time, then bonded with him and their relationship helped further with his sanity. The shattered plains campaign ended, and Nuemark had spoken all the ideals up to the fourth. He was released from duty. He checked in on his younger brother and mother, now running the farm quite well, and went off to the Alleyverse to seek a fortune for his family. He lost hearing in his left ear to one of those new-fangled explpsive devices from a friend named Damon. Guild: Ghostbloods Theme song: The 10th Man Down - Nightwish Oaths: Life before death, strength before weakness, journey before destination. I swear to seek justice, to let it guide me, until I find a more perfect Ideal. I swear to the will and laws of the Ghostbloods. This is my Oath. I will seek out traitors and spys in my guild and bring justice to them, so long as Ghostblood leaders permit. Moral compass restrictions: He despises killing, and he nearly went insane from it while a soldier. This is constantly conflicting with the part of his morals which compel him, almost no matter the cost, to stop a deed of injustice if he sees one occurring. He will often have to carry out punishments. If he has to kill a murderer, his sense of duty usually comes through (though not always) but leaves him torn inside. He spares lives whenever possible. As he is a Ghostblood, you can see the complications created by his morals and oaths. He will often black out from guilt if he takes many lives and nurtures a deep hatred for assassin jobs. Reveal hidden contents Name: Damon Investiture: Coinshot (strong) Special Skills and Weapons: Carries one glass knife (He knew a certain someone who had two and caught on, but broke the other in a fight) and a glass vial with steel shavings in it. Is skilled at knife fighting and archery. Well trained in his skill set within allomancy. Age: 24 Weakness: Loyal to friends and family to a point where he can be manipulated through them. He will do nearly anything to protect them. He is not that strong or good at hand to hand combat or constant exertion when not using allomancy. Physical Characteristics: About seventy inches tall, a slight man with a weight of about 130 pounds. Dark brown hair and sea green eyes. Family: Mother, Father, brother, sister (all deceased) Home Planet: Scadrial Backstory: Born in 1002 CE to Nora, a skaa woman who had a secretly fell in love with a nobleman named Elandrial of House Tiekal. They ran off to the forest together to avoid the attack of the Lord Ruler as they raised a family. Second youngest, Damon's mother died in childbirth when he was five years old. His baby sister survived and him and his brother did there best to run the house while there father, presumed dead, by the nobles, worked as a skaa craftsman running a carpentry shop. He brought grain back to his family back in the forest. When he was 18 Damon snapped, attacked by a wolf while chopping lumber in the forest for his fathers carpentry shop. He went a year later to Luthadel help provide his his family. He met the right people and after finding that, while running the carpentry shop while his father was checking on the rest of the family, they had been raided by the Canton of Inquisition, he began his personal war on the Empire. He was trained by an other assassin who was very talented. He worked as an assassin doing any anything he could as long as it will harm the Final Empire, the Ministrys, or noblemen. When the Empire fell, Damon was not sure what to do and ended up as a freelance assassin Guild: Ghostbloods Theme song: Army of the Night - Powerwolf No need to apologise! Both are approved. Nuemark’s pretty powerful at the Fourth Ideal, so it’s trusted you’ll stick to his moral restrictions and weaknesses to keep him below the limit. Other than that, happy RPing
+Sorana she/her Posted September 17, 2019 Posted September 17, 2019 1 hour ago, ElephantEarwax said: Can groot come to Era 4 I need his help. Do you want to update his character sheet, or is it the same?
Lunamor she/her Posted September 17, 2019 Posted September 17, 2019 I would like to please add my character Lily to the era four list with no changes to her character sheet. Spoiler Name: Lillian “Lily” Tovar Investiture: She is a first ideal Truthwatcher. Skills: She is very smart, and those who know her consider her to be a genius, although she would never admit it. She is also a rather skilled thief. Equipment: A bright blue and green Aviar named Sky with investiture hiding/coppercloud abilities. Weakness: She will do anything to protect Sky, even if it costs her life. She has very low self esteem and constantly underestimates herself. Family: The Tovar Family (7th Dahn) Home Planet: Roshar Backstory: She was raised in the household of a fairly low dahn family and was a very sheltered child. Her parents were worldhoppers, but they never told her. As a child, she just assumed that they went on lots of business trips, but now she is starting to question what they were really up to. They brought back an Aviar named Sky with them for her from what they told her were their “travels”. They claimed that he was from Shinovar. Her parents suddenly disappeared when she was 17 years old, and she never found out why. She suspects that someone or something took them unwillingly. She always keeps Sky with her to remember them and loves him fiercely. The disappearance of her parents distressed her so greatly that she developed enough cracks in her spirit web for a Truthwatcher spren to approach her. Her spren is named Lumi, and he is her best companion. She has not sworn any oaths above the first ideal, however, as she is too frightened of attracting whatever took her parents from her. Guild: None (at the moment) Psyche: Friendly and generous. Personality: Shy and not very trusting. Appearance: Black hair streaked with red and blonde (due to her mixed blood) that goes just past her shoulders (she keeps it in a ponytail whenever she feels like she needs to focus), bright blue eyes, 5’6, slender Fighting Style: Sneaky 1
Elend Venture he/him Posted September 17, 2019 Posted September 17, 2019 12 hours ago, I think I am here. said: No need to apologise! Both are approved. Nuemark’s pretty powerful at the Fourth Ideal, so it’s trusted you’ll stick to his moral restrictions and weaknesses to keep him below the limit. Other than that, happy RPing Thanks a lot, good sir.
Grey Knight Posted September 17, 2019 Posted September 17, 2019 I would like my character's point costs looked at, please. Spoiler Name: Karl Franz Physical Characteristics: An old man with multiple robotic limbs Investiture: Windrunner of the First Oath Skills: Expert swordsman; crack pistol shot; excellent at reading people Equipment: A bolt pistol and power sword (shardblade) Weakness: Paranoid and untrusting; unwilling to progress further with his spren bond Backstory: Works for the Inquisition, thinks his spren is a ghost of a damned soul. This will be fleshed out eventually. Guild: Black Crusade Personality: Well-intentioned, but abrasive and self-righteous Fighting Style: Fights with skill and finesse, but lacks in strength How much would he be?
Rushu42 she/her Posted September 17, 2019 Posted September 17, 2019 I just realized that my character Sarah is marked as a Cadmium misting, while I had envisioned her as a Bendalloy misting. I had confused the two terms in my head. I'm very sorry. How much trouble would it be to get that changed? I don't believe that it will put her over the point limit.
little wheel he/him Posted September 17, 2019 Posted September 17, 2019 23 hours ago, bees? said: New character. Yeet Reveal hidden contents Name: Vincent D'Amato Physical Characteristics: pretty ripped, and not with large and defined muscles, he is so giant that oftentimes he looks overweight wide shoulders Basically just a rectangle with legs Epic Powers: His major Epic Power is just essentially Shardplate he can summon and dismiss, appearing to be made from shards and ragged blocks of obsidian. His second power is moderate regeneration. If you cut off his hand, it will grow back after about a day. Skills: He is very skilled with handgun and rifle usage and he has taken many years of Krav Maga, currently ranking as a Blue Belt. Equipment: 2 Sig Sauer M11-A1 RIP Ammunition Remington 870 with beanbag rounds Stun grenades Tactical crossbow Weakness: His Epic weakness is ballistic gel, so if you were to attack him ballistic gel bullets would be optimal. Due to his childhood concussion, he is now very sensitive to bright lights and his senses of taste and smell are sorely weakened. Otherwise, he is a very brusque individual, and not many besides his sister can emotionally connect with him. Family: Parents are in a nursing home, and being taken care of by his older brother. His sister, Verona, is also an Epic and currently resides with him in the Alleyverse. Home Planet: Reckoners Earth Backstory: Vincent was born in New York City, deep within Little Italy. His family had dealings with the Mafia, and thus he grew up in a dangerous place. When he was a little child, during a weapons deal he was watching, like the curious child he was, a block of ballistic gel was thrown at his face by the mobster dealing with his father, knocking his head back into the wall and giving him a concussion. He woke up a few minutes later with a permanent loss of smell and taste, along with a vulnerability to bright lights. Many years later, when he was in the deployed in the ‘Stans, Calamity rose, giving him powers of strength beyond his greatest desires and the healing to stop almost any wound. However, these new powers brought terrifying nightmares, harkening back to his childhood. Eventually, he decided that serving under High Epics was enough, and so he left his world behind, going on a journey with his sister to find a place where they could be free of the Epics. One day, [insert way to travel to the Alleyverse]. They have now been there for a few years and have settled into their new lives wonderfully. Guild: The UnInvested Psyche: Pretty stable, but sometimes he just attacks people if he gets angry. Personality: Not the most kind person, but not overtly rude either. He is very tough on people who cause harm to others for their own enjoyment. He fights because it is right and because it is what he needs to do. Appearance: short brown hair olive skin dark blue eyes rectangle face rectangle body Theme Song: None yet. Fighting Style: If he can, he’ll use ranged weapons, but is also good up close. Let's see how he holds up to scrutiny. I'll get his sister done soon. Just reposting this after the Legend Kerfuffle. @Voidus
Sherlock Holmes he/him Posted September 18, 2019 Posted September 18, 2019 6 hours ago, Grey Knight said: I would like my character's point costs looked at, please. Hide contents Name: Karl Franz Physical Characteristics: An old man with multiple robotic limbs Investiture: Windrunner of the First Oath Skills: Expert swordsman; crack pistol shot; excellent at reading people Equipment: A bolt pistol and power sword (shardblade) Weakness: Paranoid and untrusting; unwilling to progress further with his spren bond Backstory: Works for the Inquisition, thinks his spren is a ghost of a damned soul. This will be fleshed out eventually. Guild: Black Crusade Personality: Well-intentioned, but abrasive and self-righteous Fighting Style: Fights with skill and finesse, but lacks in strength How much would he be? 230, by my calculations: Spoiler Name: Karl Franz Physical Characteristics: An old man with multiple robotic limbs (40) Investiture: Windrunner of the First Oath (80) Skills: Expert swordsman; crack pistol shot; excellent at reading people (160) Equipment: A bolt pistol and power sword (shardblade) (20, Shardblade already accounted for) Weakness: Paranoid and untrusting; unwilling to progress further with his spren bond (-30) Backstory: Works for the Inquisition, thinks his spren is a ghost of a damned soul. This will be fleshed out eventually. Guild: Black Crusade Personality: Well-intentioned, but abrasive and self-righteous (-20) Fighting Style: Fights with skill and finesse, but lacks in strength (-20)
+ElephantEarwax he/him Posted September 18, 2019 Posted September 18, 2019 22 hours ago, Sorana said: Do you want to update his character sheet, or is it the same? Is the same
+Sorana she/her Posted September 18, 2019 Posted September 18, 2019 15 hours ago, Lunamor said: I would like to please add my character Lily to the era four list with no changes to her character sheet. Reveal hidden contents Name: Lillian “Lily” Tovar Investiture: She is a first ideal Truthwatcher. Skills: She is very smart, and those who know her consider her to be a genius, although she would never admit it. She is also a rather skilled thief. Equipment: A bright blue and green Aviar named Sky with investiture hiding/coppercloud abilities. Weakness: She will do anything to protect Sky, even if it costs her life. She has very low self esteem and constantly underestimates herself. Family: The Tovar Family (7th Dahn) Home Planet: Roshar Backstory: She was raised in the household of a fairly low dahn family and was a very sheltered child. Her parents were worldhoppers, but they never told her. As a child, she just assumed that they went on lots of business trips, but now she is starting to question what they were really up to. They brought back an Aviar named Sky with them for her from what they told her were their “travels”. They claimed that he was from Shinovar. Her parents suddenly disappeared when she was 17 years old, and she never found out why. She suspects that someone or something took them unwillingly. She always keeps Sky with her to remember them and loves him fiercely. The disappearance of her parents distressed her so greatly that she developed enough cracks in her spirit web for a Truthwatcher spren to approach her. Her spren is named Lumi, and he is her best companion. She has not sworn any oaths above the first ideal, however, as she is too frightened of attracting whatever took her parents from her. Guild: None (at the moment) Psyche: Friendly and generous. Personality: Shy and not very trusting. Appearance: Black hair streaked with red and blonde (due to her mixed blood) that goes just past her shoulders (she keeps it in a ponytail whenever she feels like she needs to focus), bright blue eyes, 5’6, slender Fighting Style: Sneaky Alright! 10 hours ago, Grey Knight said: I would like my character's point costs looked at, please. Reveal hidden contents Name: Karl Franz Physical Characteristics: An old man with multiple robotic limbs Investiture: Windrunner of the First Oath Skills: Expert swordsman; crack pistol shot; excellent at reading people Equipment: A bolt pistol and power sword (shardblade) Weakness: Paranoid and untrusting; unwilling to progress further with his spren bond Backstory: Works for the Inquisition, thinks his spren is a ghost of a damned soul. This will be fleshed out eventually. Guild: Black Crusade Personality: Well-intentioned, but abrasive and self-righteous Fighting Style: Fights with skill and finesse, but lacks in strength How much would he be? Axe estimation isn't that far away from my own. He's far over the 150 points. To really nail down his points I would need some additional information like how strong is paranoia is, or how is character traits changes his daily actions. Most likely I will substract less than Axe did, and no points for his unwillingness to advance with his bond. the additional power of the next oath has to be pain in points, so I can't substract anything for a power never paid. Regarding the mechanical limbs: how strong are they and which advantages do they offer? But in general he is too strong. 7 hours ago, Rushu42 said: I just realized that my character Sarah is marked as a Cadmium misting, while I had envisioned her as a Bendalloy misting. I had confused the two terms in my head. I'm very sorry. How much trouble would it be to get that changed? I don't believe that it will put her over the point limit. I doesn't put her over the point limit, I checked. Bendalloy is a bit more expensive, but she is still fine. 20 minutes ago, ElephantEarwax said: Is the same Alright thx! =========== @MacThorstenson Could you add Groot (Ele) to Era 4, and change Rushu's character Shara into a Bendalloy misting? And add Lunamor's character Lily to Era 4? Thanks a lot. 3
That Violin Guy he/him Posted September 18, 2019 Posted September 18, 2019 I have a problem. I keep creating Charterers Spoiler Name: Hydries La (AKA Shattermind) Appearance: A 5'5" pretty female age 25 with stunning blue eyes and a fondness for wearing pretty things. Investiture: Epic, Primary Power: Ability to make people insane by breaking their mind, can only be activated by touching a person and forcing their mind to break, not a passive ability. Secondary Power: Can sense the emotions of others in a room and who they are directed toward. Passive ability, Danger Sense as she can feel when someone will hurt her. THIS IS NOT MIND READING, SHE CAN ONLY FEEL THEIR EMOTIONS NOT INFLUENCE THEM. Skills: Average hand to hand and melee weapons training Weakness: Epic Weakness: Wasps, hornets, scorpions, bees, ants Regular Weakness: Not very observant, will walk right into a dangerous situation and not care until she is in danger. Even though she can sence them she is bad at interpreting other peoples emotions. Family: Vio Lin, Vio La Home Planet: Calamity Reconer Earth Backstory: Currently Unknown Guild: None Theme Song: Nothing Mind: Stable Please look
overlord stick Posted September 18, 2019 Posted September 18, 2019 2 hours ago, Oduim's Chmapion said: I have a problem. I keep creating Charterers Reveal hidden contents Name: Hydries La (AKA Shattermind) Appearance: A 5'5" pretty female age 25 with stunning blue eyes and a fondness for wearing pretty things. Investiture: Epic, Primary Power: Ability to make people insane by breaking their mind, can only be activated by touching a person and forcing their mind to break, not a passive ability. Secondary Power: Can sense the emotions of others in a room and who they are directed toward. Passive ability, Danger Sense as she can feel when someone will hurt her. THIS IS NOT MIND READING, SHE CAN ONLY FEEL THEIR EMOTIONS NOT INFLUENCE THEM. Skills: Average hand to hand and melee weapons training Weakness: Epic Weakness: Wasps, hornets, scorpions, bees, ants Regular Weakness: Not very observant, will walk right into a dangerous situation and not care until she is in danger. Even though she can sence them she is bad at interpreting other peoples emotions. Family: Vio Lin, Vio La Home Planet: Calamity Reconer Earth Backstory: Currently Unknown Guild: None Theme Song: Nothing Mind: Stable Please look Ah, I did the same thing when I joined. (still do, but it's calmed down)
Sherlock Holmes he/him Posted September 18, 2019 Posted September 18, 2019 6 minutes ago, Lord Furret said: Ah, I did the same thing when I joined. (still do, but it's calmed down) But none of you have anything on Bean.
Silva Posted September 18, 2019 Posted September 18, 2019 Okay. Sorry it took a while to get to this. Here's an updated E4 bio for Freedom. It should still be well under the limits as the only major change was the addition of a weakness. Spoiler Name: Freedom Acute Age: 13 Appearance: A little shorter than Pry, but she has the same tan coloration. She has slightly curly hair and a brand on her forehead (a Ghostblood symbol with some designs in the diamonds) from when Hellbent kidnapped her. Freedom will almost never be found at her standard age. Family: Both of her parents are alive. She has three older siblings (Pry, Light, and Precious) and seven younger (Unity, Brethren, Dawn, Lineage, Compile, Warmer, and Eon). Investiture: Atium Ferring Skills: Freedom also trained with the same tailor Pry did. She’s relatively smart and good with analysis, is trained in the basics of hand-to-hand, melee, and projectile fighting. Weaknesses: Slight hemophobia (fear of blood) that triggers her PTSD, injured when not storing or tapping. Backstory: She grew up with the rest of the Acutes on Scadrial. Mejin and Vahara were major parts of her life - always there. When Pry and Mejin left when she was 8, it got her serious about wanting to train. She and all the Acutes but Pry were captured by Hellbent to be his slaves when she was 12. Freedom watched him kill Vahara and hurt her siblings. She escaped to the Thieves then came back for the others. In the months that followed, Freedom found herself more and more unable to sit still and also learned that the sight of blood made her incapable to do anything. Despite this weakness, she decided it was time to do like Pry and go off on her own - Scadrial didn't feel like home anymore. Her family was hesitant, but after many arguments, they let her go. Since then, she helped dismantle the Vortex. A few months later, the injuries from her time with Hellbent caught up to her at her normal age, forcing her into a perpetual state of storing or tapping. Theme Song: Waving Through a Window (Dear Evan Hansen) And if you could transfer over Eve's bio too, that would be great too. Thank you, mods, for all the work you do with this stuff.
MacThorstenson he/him Posted September 18, 2019 Posted September 18, 2019 17 hours ago, Sorana said: Could you add Groot (Ele) to Era 4, and change Rushu's character Shara into a Bendalloy misting? And add Lunamor's character Lily to Era 4? That is all set. @Voidus we will need you for odiums champions character. 30 minutes ago, Silva said: Okay. Sorry it took a while to get to this. Here's an updated E4 bio for Freedom. It should still be well under the limits as the only major change was the addition of a weakness. Reveal hidden contents Name: Freedom Acute Age: 13 Appearance: A little shorter than Pry, but she has the same tan coloration. She has slightly curly hair and a brand on her forehead (a Ghostblood symbol with some designs in the diamonds) from when Hellbent kidnapped her. Freedom will almost never be found at her standard age. Family: Both of her parents are alive. She has three older siblings (Pry, Light, and Precious) and seven younger (Unity, Brethren, Dawn, Lineage, Compile, Warmer, and Eon). Investiture: Atium Ferring Skills: Freedom also trained with the same tailor Pry did. She’s relatively smart and good with analysis, is trained in the basics of hand-to-hand, melee, and projectile fighting. Weaknesses: Slight hemophobia (fear of blood) that triggers her PTSD, injured when not storing or tapping. Backstory: She grew up with the rest of the Acutes on Scadrial. Mejin and Vahara were major parts of her life - always there. When Pry and Mejin left when she was 8, it got her serious about wanting to train. She and all the Acutes but Pry were captured by Hellbent to be his slaves when she was 12. Freedom watched him kill Vahara and hurt her siblings. She escaped to the Thieves then came back for the others. In the months that followed, Freedom found herself more and more unable to sit still and also learned that the sight of blood made her incapable to do anything. Despite this weakness, she decided it was time to do like Pry and go off on her own - Scadrial didn't feel like home anymore. Her family was hesitant, but after many arguments, they let her go. Since then, she helped dismantle the Vortex. A few months later, the injuries from her time with Hellbent caught up to her at her normal age, forcing her into a perpetual state of storing or tapping. Theme Song: Waving Through a Window (Dear Evan Hansen) And if you could transfer over Eve's bio too, that would be great too. Thank you, mods, for all the work you do with this stuff. Both of them look good. They are approved.
Voidus Posted September 18, 2019 Posted September 18, 2019 On 18/09/2019 at 7:10 AM, bees? said: Just reposting this after the Legend Kerfuffle. @Voidus Epic powers: Shardplate: 30 (Little less than normal Shardplate, assuming this doesn't give the usual physical boosts that Shardplate does) Regeneration: 30 (Few assumptions here but my main one is assuming they are basically just as killable as anyone else and that healing is mainly beneficial for non-lethal wounds) Skills: Projectile weapons: 80 Hand-To-Hand: 30 Grand Total: 60 M + 110 S - 20 W = 150 Dead on perfect. Approved. 6 hours ago, Oduim's Chmapion said: I have a problem. I keep creating Charterers Hide contents Name: Hydries La (AKA Shattermind) Appearance: A 5'5" pretty female age 25 with stunning blue eyes and a fondness for wearing pretty things. Investiture: Epic, Primary Power: Ability to make people insane by breaking their mind, can only be activated by touching a person and forcing their mind to break, not a passive ability. Secondary Power: Can sense the emotions of others in a room and who they are directed toward. Passive ability, Danger Sense as she can feel when someone will hurt her. THIS IS NOT MIND READING, SHE CAN ONLY FEEL THEIR EMOTIONS NOT INFLUENCE THEM. Skills: Average hand to hand and melee weapons training Weakness: Epic Weakness: Wasps, hornets, scorpions, bees, ants Regular Weakness: Not very observant, will walk right into a dangerous situation and not care until she is in danger. Even though she can sence them she is bad at interpreting other peoples emotions. Family: Vio Lin, Vio La Home Planet: Calamity Reconer Earth Backstory: Currently Unknown Guild: None Theme Song: Nothing Mind: Stable Please look Quote Ability to make people insane by breaking their mind, can only be activated by touching a person and forcing their mind to break, not a passive ability. Gonna need some more detail on that one. 'Make people insane' is a very broad statement, I'm assuming hysteria but even so there are degrees. What type of insanity, how severe, how easy is it to recover? This is potentially going to be a pretty big one, incapacitating people at a touch is already pretty powerful but if it's permanent then there are going to be bigger problems like how they interact with other player characters. Other than that: Empathy: 40 Skills: 55 Weakness: -15 Total: 40M + ?? M + 55 S - 15 W = 80 + ??
kenod Posted September 18, 2019 Posted September 18, 2019 (edited) On 9/16/2019 at 6:20 PM, kenod said: So here are my remaining characters that need moving over to Era 4. KanMien: Reveal hidden contents Name: KanMien Gender: Started identifying as female Species: Kandra (Genetically modified to be able to grow hair an nails, and repair broken bones (actual rate is lower than with normal humans, and only works for actual bones, so not for true bodies) Investiture: Identity wiping blessings (Makes it easier to her to assume a different personality. While this helps with impersonation, it also makes it easy for her to develop split personalities/behavior sets). Uses a Feruchemical zinc spike to replace the broken spikes she originally inherited from KoTiel. Appearance: Her appearance varies, but she normally uses a female body. She uses a wooden true body of about 5'4'' tall, and has long, dark-brown hair. She generally wear a business suit that has been modified to be easier to move around with. Equipment: Wields two handguns she found in an old DA storage room (the guns don't do anything special, they were stored there as outer-cosmere weapons), and tends to carry a large amount of spare magazines in her body. Uses a wooden true body. Carries a prototype Bag of Holding containing a anti-materiel sniper (modified with gravitonics so she can actually sort of handle the recoil) and a grenade-launcher, as well as a large amount of ammunition. Bag of Holding details: Reveal hidden contents A recent experiment with alleymatics, this object has its internal dimensions connected to a small, semi-unstable alley. This allows people to store things inside the object even if they wouldn't normally fit inside, with the mass of the objects being masked. Important however is that the object still needs to fit through the bag's opening to be put inside. Because the object is still highly experimental it still has a lot of downsides. Taking an object out or putting something into it destabilizes the portal for a certain amount of time relative to the mass of the object, making it impossible to use until it stabilizes again. Furthermore, the bag is only capable of holding a limited amount of items, though for some reason the type of item is of influence as well, with the bag only storing a limited amount of types of objects, and for each type of object only a limited amount of it can be stored as well, with the amount decided by the size and weight of the object. Because of the nature of the alley it isn't possible for living beings to exist in it, and items stored inside don't seem to show any signs of time passing while inside. Overloading the bag will cause it to spew out all of its contents while also destroying the inner dimension, making it useless. Fighting style: She use her guns together with her feruchemical zinc to create something similar to gun kata, where she analyzes the stances of her opponents in order to predict the likely paths of their attacks in order to avoid them as well as to increase her accuracy. She also use her zinc to analyze her surroundings and come up with large numbers of strategies and switch between them. Skills: Gun training, amateur level. While tapping zinc, this level will increase depending on the amount tapped. Intelligence, Intelligent. Again, while tapping zinc, this level will increase depending on the amount tapped. As a Kandra she has a decent knowledge of biology. Weaknesses: She isn't good at hand to hand combat, since her analysis doesn't work as well at those distances and because she has never received any actual martial arts training. She also can't create good predictions of her enemy's strategies since it isn't something that can be reduced to a physics or statistics problem. Her hemalurgic spikes also allow people with strong enough emotional allomancy to take control of her. Her specific blessings making this easier than for normal Kandra. She has been trying to avoid dependence on KoTiel's personality recently. While this helps stabilize her own personality and lower the effect of her blessings it also means she can't access KoTiel's skills, significantly impacting her skills with shapeshifting. Personality: Tends to switch between two different personalities (not a case of split personality, see it more as multiple behavior sets), depending on the situation. The first is more soft-spoken, and tends to keep to themselves. She's also very curious in this personality and enjoy discovering new things. Her other personality is a lot harsher to other people and doesn't care much about others, showing little empathy and having no real problem hurting others. The multiple personalities come from the combination of her identity erasure spikes, trying to reconcile their pre-loyalty spike personality with their post-loyalty spike one, and trying to fit in with the other people in the DA. Recently these have started mixing more though as a result of them blocking out KoTiel's personality and memories and having time to start developing her own instead. Relationships: Considers KoTiel a parental figure to her, though her opinions on them are somewhat complicated. Highly respects Mac and considers him to be her direct superior. Very close to Kumiko, though still trying to figure out how she feels regarding her. Backstory: She was originally created by KoTiel after KoTiel got a spiritual bomb implanted in them. KoTiel created her by first making a mistwraith and then using essence spikes to erase its identity and transferring their own memories to it. The resulting Kandra decided to take the name KanMien and started to view KoTiel as a parent figure. After KoTiel died during the fight in the Den of Thieves she managed to get KoTiel's spikes and kept them as her inheritance. Not knowing where to go she decided to stay with the DA, although moving away from hemalurgic experiments, instead getting involved with the DoCI. Later on she found Kumiko wandering through the alleys and decided to take her in, partially on a whim, as well as curiosity regarding her abilities. During the CoTW incident she helped defend the church, later arguing in favor of sanctions in the government debate on the incident. During the Plasmacore incident she helped mediate between the DA and TUBA, later also helping to fight against the invasion force, first by sniping the different monsters released and later fighting one of the Conquerors with a grenade launcher. Afterwards she decided to get rid of KoTiel's spikes, though she still kept them in her quarters as a reminder, and instead got a new Feruchemical zinc spike instead. She also looked into expanding her arsenal to be more useful in combat. Guild: DA Theme song: Sons of Amon, God Mode (combat theme). Nena & Kim Wilde, Anyplace, anywhere, anytime (together with Kumiko). Kumiko: Reveal hidden contents Name: Takamine Kumiko Epic name: Polygenetic Gender: Female Age: 18 Appearance: Has a Japanese appearance, and is around 5'2'' tall, with short, dark brown hair. She normally wears a blue sweater and a shorter skirt that's easy to move around in, together with combat boots. She normally also has some type of animal feature incorporated into her body. Generally these are a fox tail and ears. Wears a translator amulet in the form of a necklace. Powers: Animal Mimicry: When touching an animal she gets the ability to incorporate parts of it's appearance into her own body. When she does so she also gets the abilities of said animal. These abilities are based on the general perception of said animal, and don't need to correspond with the features of the animal she incorporates into her body. For example, including a fish would give her the ability to breath underwater and swim faster, but it still works even if she just changes her skin and adds webbing to her fingers. The abilities an animal gives also don't need to respond to their actual abilities. For example, including a fox or an owl would give intelligence based boosts, while said animals aren't noticeably smarter than other animals. The more well known and accepted a property of an animal is makes it easier for her to use it as well. A single form can be kept up indefinitely, and forms she's accustomed to can be kept up even when unconscious. This ability also works with sapient non-human beings, but has a time limit in this case, with the form only being usable for a few hours after starting to use it, and the ability to use to form fading after about a day. To regain access to the form she has to make contact with another person of said species. The same also goes for beings created through magic, or having magic, such as through Hemalurgy. Using these forms requires more focus and energy than animal forms. Myth Recreation: With preparation and a large amount of focus she's capable of temporarily upgrading a form, having it take properties from a mythological creature instead which results in more magical abilities. This only works if said creature is made up of animals she has already acquired. For example: If she has acquired a horse and an eagle she can use the forms unicorn (horse) and hippogriff (horse&eagle) but not griffin (eagle&lion), since she doesn't have a lion form. Using this ability will use up a lot of energy, with the amount of energy proportional to the power of the form. Using a form that is too powerful, or using one for too long will also overload her abilities, leaving her without them for a certain amount of time (amount of time depending on strength and duration of use of the form, minimum of one day, maximum can go up to a month for the strongest forms). Animal Calming: Animals are more calm when close to her. This is a passive ability, with a fairly low strength. It generally allows her to get close to animals that would normally run away from or attack humans. It still has limits though, so trying to get close to a trained attack dog that has been ordered to attack her, or trying to get close to a hungry lion would still end badly. It's power also scales inversely to the intelligence of the animal. It doesn't work on beings with human level intelligence, with a Koloss being the maximum level of intelligence that can still be affected, all be it barely. Basically, this ability works by suppressing the instincts of animals, but it has a limit on how much it can suppress these instincts. This ability also only works on normal animals. Beings with a magical nature (like animals with symbiotic spren bonds) aren't affected by this ability, and other abilities affecting animals will override this one. Combined 80 points according to the last evaluation by Voidus. Weaknesses: She has a spinal cord injury that makes it difficult for her to walk. While it has healed to some degree thanks to copying the abilities of the Phoenix she still can only walk short distances and isn't able to run. Her powers allow her to move around normally, but only while she is using a form. If her powers are ever disrupted she has trouble moving around. Overusing her powers for too long will temporarily disable them, with the duration of them being disabled depending on the level of overuse. Overuse happens when using multiple forms at the same time, using a form based around a sapient being, or using a form that is based around a magical animal. While overusing her abilities keeping up her forms will cost a large amount of stamina, with the amount depending on how strongly she's using them, and running out will trigger the powers being disabled. Using Myth Recreation will cause her powers to be disabled afterwards regardless of how long she uses the ability. She's still extremely inexperienced with Myth Recreation (not helped by a poor knowledge of mythology), greatly limiting the amount of forms she can use and how much power she can get out of them. She dislikes humans. Generally the only sapient beings she gets along with are non-human ones, and even then it takes a while for her to get along with them. Because of this she's also bad at working together with people, and generally tries to do things alone instead. She has a very poor grasp on the language spoken in the Alleycity and relies on a translator amulet instead. Epic Weakness: Being in a motorized vehicle. About the only vehicles that don't trigger her weakness are bicycles and boats, and even then she only uses them when she absolutely has too. Getting in one will disable her powers, and give her a panic attack. Even bicycles require a lot of willpower to use without having a panic attack, making boats the only vehicles she uses, and even then it's only rarely. Skills: Intelligence, smart (15). Scholarship, animals, amateur (10). hand-to-hand combat, skilled (30). Personality: She tends to rely a lot on her instincts, instead of thinking things through, and tends to display more animal-like behavior at times. She also dislikes humans, and sometimes has issues fitting in with normal society. Non-human sapient people tend to make her feel confused, but she's capable of getting along with them. She generally doesn't respect people weaker than her, and tends to live in the moment, not caring about any consequences of her actions. Dislikes being in crowds, and enjoys walking in nature, or empty cities. She's generally regarded as a bit of a problem child. Relations: Her parents died when she was a kid. Very close to KanMien, though she's still trying to understand exactly what she's feeling about her. Backstory: When younger she got into a car crash, and the event ended up causing her serious injuries, including a damaged spine, as well as killing her parents. Because of this she ended up staying in the hospital even after recovering, where she spend most of her time reading about animals. When calamity rose she initially stayed in the hospital, till she came along a black cat. Petting it, she found out about her abilities, and that they let her walk again. After this, she ran off and decided to find as many animals as possible. Eventually she found a way into the alleycity, and joined up with the DA after finding one of their members and discovering that they weren't human. During the CoTW incident she helped defend the church against the attackers. During the Plasmacore incident she was present during the initial presentation using a disguise, getting out together with the other rookie members when things went south. Afterwards she worked together with Whisper to investigate the building, later entering it when the shield malfunctioned. When the Phoenix attacked she attacked it, fighting with it for a while until something called it away. During the fight she also managed to copy it's abilities, it's regeneration partially healing her spine, but the strain from using myth-recreation knocked her out, causing her to fall unconscious and sit out the rest of her incident in her room recovering. Guild: DA Theme song: Iori Nomizu, Black+White. Nena & Kim Wilde, Anyplace, anywhere, anytime (together with KanMien). Additionally, Fragarach has been killed (not sure if that needs noting down?). Of the two characters, KanMien will need their point total recalculated, as there have been some changes in abilities and new equipment, so they might need changing if the points total doesn't come out low enough. Reposting this one, since it seems it was missed. @Voidus / @MacThorstenson Edited September 22, 2019 by kenod
little wheel he/him Posted September 19, 2019 Posted September 19, 2019 So Vincent's fake Plate does give some physical enhancement, but it is also weaker than normal Shardplate. That still seem to be good?
That Violin Guy he/him Posted September 19, 2019 Posted September 19, 2019 (edited) 15 hours ago, Voidus said: Epic powers: Shardplate: 30 (Little less than normal Shardplate, assuming this doesn't give the usual physical boosts that Shardplate does) Regeneration: 30 (Few assumptions here but my main one is assuming they are basically just as killable as anyone else and that healing is mainly beneficial for non-lethal wounds) Skills: Projectile weapons: 80 Hand-To-Hand: 30 Grand Total: 60 M + 110 S - 20 W = 150 Dead on perfect. Approved. Gonna need some more detail on that one. 'Make people insane' is a very broad statement, I'm assuming hysteria but even so there are degrees. What type of insanity, how severe, how easy is it to recover? This is potentially going to be a pretty big one, incapacitating people at a touch is already pretty powerful but if it's permanent then there are going to be bigger problems like how they interact with other player characters. Other than that: Empathy: 40 Skills: 55 Weakness: -15 Total: 40M + ?? M + 55 S - 15 W = 80 + ?? If you've read my Avalon/Nila Dracone Character then you know she (Shattermind) can create multiple personality disorder within a person. I would say that the experience would differ as to each person depending on their current state of mind. If they are totally sane when she does it then it might cause hysteria for about 1-2 days. If they are already close to insanity, like Avalon was because of what she put him through then it might brake a character entirely. Either way she cannot vary her mental pushes at all. So it's always the same streaght if that makes any scene. Edited September 19, 2019 by Oduim's Chmapion
AonEne he/him Posted September 19, 2019 Posted September 19, 2019 3 hours ago, Oduim's Chmapion said: multiple personality disorder DID* (my apologies for putting this here instead of the discussion thread, mobile is weird with copying and pasting quotes for me)
That Violin Guy he/him Posted September 19, 2019 Posted September 19, 2019 @Voidus Sorry but any updates on Hydries?
Voidus Posted September 20, 2019 Posted September 20, 2019 23 hours ago, Oduim's Chmapion said: If you've read my Avalon/Nila Dracone Character then you know she (Shattermind) can create multiple personality disorder within a person. I would say that the experience would differ as to each person depending on their current state of mind. If they are totally sane when she does it then it might cause hysteria for about 1-2 days. If they are already close to insanity, like Avalon was because of what she put him through then it might brake a character entirely. Either way she cannot vary her mental pushes at all. So it's always the same streaght if that makes any scene. Okay 1-2 days of effectively removing a character from the game is going to be too difficult to reasonably implement, only way we could approve this would be if it was only ever used with the consent of a player or against NPCs. Even with that this would come out to around 100 points which would put the character over the limit. Total = 140M + 55 S - 15 W = 180
That Violin Guy he/him Posted September 20, 2019 Posted September 20, 2019 1 minute ago, Voidus said: Okay 1-2 days of effectively removing a character from the game is going to be too difficult to reasonably implement, only way we could approve this would be if it was only ever used with the consent of a player or against NPCs. Even with that this would come out to around 100 points which would put the character over the limit. Total = 140M + 55 S - 15 W = 180 Ok then thanks. BACK TO THE DRAWING BOARD!
Chasmfiend#1 Posted September 21, 2019 Posted September 21, 2019 This character is linked with steel's character. Spoiler Name: Nodalin Age:28 Physical Characteristics: 6 feet tall. brown hair. white-blue eyes. Investiture: Edgedancer (3rd oath)(160) 2nd oath: I'll remember the forgotten. (-10?) 3rd oath: I'll champion the ignored. (-15?) Skills: Average skill with swords (35) Equipment: Shardblade. Weakness: His little sister is a weak spot, he would do anything for her commit any crime to keep her safe(-20?). Doesn't trust people(-5?). His left leg is crippled from a time his father was punishing him for his "stupidity". The wound has never healed with stormlight. He can still get around using abrasion to glide with his left leg used for steering, but standing still or normal walking is difficult(-15?) Family: He has a little sister named Vedal who is his squire. They travel together and are always close to one another. Nodalin feels protective of his little sister and would do anything to keep her safe. Their parents were evil and they fled from their abusive ways. Home Planet: Roshar. Backstory: Grew up in an abusive family. At the age of 20 he left with his little sister (she was 11 at the time) and joined a caravan leaving Roshar. On their way to the horneater peaks he bonded his spren and became an Edgedancer. His sister and him are now living in Alleycity. Personality: Protective. Fierce. Loyal. Honest. Fighting Style: Sword fighter. According to my count his points come out to 130 (if you agree of course.)
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