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Posted

I think we should dis-allow promoting individual guilds or groups in the Intro threads. well.. perhaps that's too extreme. but I think we should definitely avoid prolonged discussions/arguments about spiked cookies, for example. Like, you can say "hey, you're welcome to join TUBA" or "anyone is invited to join the GB" and others to that effect, but what you can't do is excessively promote a single guild. It should be more of a "Hey, i'm directing you to this sub-forum so that you can join a cool RP universe if you want" hinda like my sig.

Posted
Just now, Stormblessed Dolphin said:

I think we should dis-allow promoting individual guilds or groups in the Intro threads. well.. perhaps that's too extreme. but I think we should definitely avoid prolonged discussions/arguments about spiked cookies, for example. Like, you can say "hey, you're welcome to join TUBA" or "anyone is invited to join the GB" and others to that effect, but what you can't do is excessively promote a single guild. It should be more of a "Hey, i'm directing you to this sub-forum so that you can join a cool RP universe if you want" hinda like my sig.

Agreed. Do you mind if I just copy your sig into mine?

Posted

Here's what we do: when someone posts in the intro section, the first person to respond adds a link to the social groups page saying 'you should consider joining a guild'. Then we all go in with our own posts that are neutral in content, but they'll see in our sigs advertisements for our specific guilds. 

Posted
Just now, Archer said:

Here's what we do: when someone posts in the intro section, the first person to respond adds a link to the social groups page saying 'you should consider joining a guild'. Then we all go in with our own posts that are neutral in content, but they'll see in our sigs advertisements for our specific guilds. 

Yes. Sig's are probably enough.

Posted

Maybe, but I still think that that will accomplish the same disorienting effect of the cookie wars. I think pointing them down here where we will have an intro post made, will be much better.

Posted
1 minute ago, Archer said:

Here's what we do: when someone posts in the intro section, the first person to respond adds a link to the social groups page saying 'you should consider joining a guild'. Then we all go in with our own posts that are neutral in content, but they'll see in our sigs advertisements for our specific guilds. 

I like this. it seems like not too much. just dont mention anything in your actual comments.

Posted (edited)
3 minutes ago, MacThorstenson said:

Maybe, but I still think that that will accomplish the same disorienting effect of the cookie wars. I think pointing them down here where we will have an intro post made, will be much better.

I think I want to make sure everyone knows I support the Liebrary. Not even specifically for intro threads, just in general.

Does anyone have any thoughts on my character creation thing?

Edit: That being said, @Mraize said he would do an intro thread. I do think we should wait until we've more or less figured this all out before we go into that though.

Edited by Kidpen
Posted (edited)
10 minutes ago, Kidpen said:

Alright character creation, so the way I see it we need very few things:

1. Name

2. Class/magic

3. History

Everyone's stats start out the same, only affected by magic. and we could maybe add in species if we really wanted. Personality is just what people post and the history. Some guidelines for people:

Make sure your character is not too OP. Limit to 1-2 magic systems.

Probably no Hemalurgy, but maybe under lots of restrictions and no other powers. Any thoughts that way?

I like the basic idea for a sheet. I think that we need to ask a few more questions. the thread below seems like a good idea.

 

Edited by MacThorstenson
Posted (edited)

This might be an oddly specific question, but If we want our character to be something not human is that okay? For example, I RP as a half-koloss

Edited by Archer
Posted (edited)
1 minute ago, Archer said:

This might be an oddly specific question, but If we want our character to be something not human is that okay? For example, I RP as a half-koloss

For RP purposes, absolutely. Do we want that to affect actual fighting abilities?

Edited by Kidpen
Posted (edited)

I think that we need to break down exactly what needs to be in history and class.

If we include species, that should be their investiture, and so long as it makes since and its not OP, it should be alright.

For example, a Kandra awakener? No way. A kandra? Sure.

@Archer that would be alright,

@Kidpen yes, actual game play should be affected by species.

Btw, everyone should read the post I linked to earlier.

Edited by MacThorstenson
Posted (edited)

I can see OP issues. I think we should rank characters by their magic level. 

Eg. Misting is a 1

Misting savant 1.5

Mistborn is a 10

Fullborn is 100

Anyone with a Shard blade is plus 1.

You add up your total based on everything you have. Everyone aims for a score of about 100.

Edit: The are just randomly chosen numbers. Don't get hung up on the numbers. 

 

Edited by Archer
Posted

just an example in the Knights of the Cosmere RP we have a character profile form like this:

 

Spoiler

Name:

Investiture:

Additional abilities:

Nationality:

Height:

Age:

Hair color:

Eye color:

Home planet:

Religion:

Parents:

Siblings:

Back story:

 

I'm sure we won't need all of this info, but if we narrow it to the relevant ones

Posted
1 minute ago, MacThorstenson said:

I think that we need to break down exactly what needs to be in history and class.

If we include species, that should be their investiture, and so long as it makes since and its not OP, it should be alright.

For example, a Kandra awakener? No way. A kandra? Sure.

@Archer that would be alright,

@Kidpen yes, actual game play should be affected by species.

Btw, everyone should read the post I linked to earlier.

That makes sense. I did read the post, and I like it, although obviously it's not the exact same situation. However, Kandra wouldn't be all that powerful just by themselves. Just because they are hard to kill doesn't mean they would be hard to disable, and then figure out how to kill. Also, I should mention that even though we use the word investiture for the power, non-cosmere things are totally OK.

Posted
2 minutes ago, Archer said:

I can see OP issues. I think we should rank characters by their magic level. 

Eg. Misting is a 1

Misting savant 1.5

Mistborn is a 10

Fullborn is 100

Anyone with a Shard blade is plus 1.

You add up your total based on everything you have. Everyone aims for a score of about 100.

Edit: The are just randomly chosen numbers

 

Im not sure about the ranking. Because we can't accurately make a scale. Who is to say that all mistings are equal? What about misting savants? I would definately say that spook as a tin savant s worse off then ham burning pewter.

Also, new info could completely destroy whatever ranking we have.

Posted

Yeah, I think we should stick with a mediator guild vote/endorsement (cause a vote for every character is too much) rather than rankings.

Posted (edited)

I too read the free form post. It's a good idea, but works best against non-sentient enemies. I do like the idea of having multiple character though, it would get boring playing the same power set all the time

Mac, how about we at least make off limits powers. Eg. No Fullborns.

Edited by Archer
Posted
Just now, Archer said:

I too read the free form post. It's a good idea, but works best against non-sentient enemies. 

Mac, how about we at least make off limits powers. Eg. No Fullborns.

I mean, no fullborns seems like a given..

Posted
Just now, Archer said:

I too read the free form post. It's a good idea, but works best against non-sentient enemies. 

Mac, how about we at least make off limits powers. Eg. No Fullborns.

Well yeah. Fullborn, using Hemalurgy on others, stuff like that is an automatic no.

Posted (edited)
13 minutes ago, Kidpen said:

That makes sense. I did read the post, and I like it, although obviously it's not the exact same situation. However, Kandra wouldn't be all that powerful just by themselves. Just because they are hard to kill doesn't mean they would be hard to disable, and then figure out how to kill. Also, I should mention that even though we use the word investiture for the power, non-cosmere things are totally OK.

Yeah, obviously its not all applicable, but I think the stuff about making characters and free form roleplay is definitely applicable. 

Kandra are actually pretty powerful. Just because you know that they are a kandra, your character may not. so while not particularly suited for combat, their skills are very useful in other areas.

The reason I say that looking solely at the power is a bad scale for measuring OPness, is that based on the way a character is played, their impact on the story is negligible. Superman is OP, but you dont get that feel from the comics or movies, because they wrote him to have restraints. 

Also, look at the other rules post for the reckoners RP. It had a few good rules about interaction between players.

9 minutes ago, Archer said:

I too read the free form post. It's a good idea, but works best against non-sentient enemies. I do like the idea of having multiple character though, it would get boring playing the same power set all the time

Mac, how about we at least make off limits powers. Eg. No Fullborns.

I am confused about what you mean for it working best against non sentient enemies.

As for power limits, that's why we have the mediator guild. To monitor peoples power. if they try to pass off a fullborn, we will make sure that its not too OP (has limitations in some way, moral physical, etc). If they try to dodge past our regulations, or proceed to make their character more op by removing limitations, then they will be killed given a friendly reminder that they shouldn't make their character more OP, if they persist, then we may have to remove their character. 

Edited by MacThorstenson
Posted (edited)

I meant, fighting actual people is different than fighting made up beings. They give up less easily. (I assume that in that rp they don't fight each other to the death, but I don't know for sure) 

Here's what I'd say is off limits: 

Mistborn with access to chronium, duralumin, God metals

Feruchemists with access to chromium 

Anyone above X Heightening 

Fullborns

Anyone with unique weapons in the cosmere (Eg Nightblood) 

 

Unless they have a good weakness. Eg we'll give you more power if your character is blind. 

 

Edited by Archer
Posted

Just so everyone knows, I might be off within the hour. Depends what happens.

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