The Swan Dragon he/him Posted June 27, 2018 Posted June 27, 2018 Alright, new epic proposal. I'm gonna go eat dinner, then I'll check on any responses for him. Spoiler Epic Name: Ironwood Real Name: Richard Licht Real Nickname: You should already know it… General Appearance: Gender: Male Hair: Steel Gray Skin tone: Off-white with gray undertones ·Height: 6’ (1.8 meters) (Usual) Clothes: Western Business Attire (Tan Slacks, White Button-up Shirt, Black Suit Jacket, Light Blue Tie, Black Belt (non-martial), Fancy-but-not-too-fancy wristwatch) Build: Slender Eyes: Hazel Primary Power: Bark Armor Ironwood’s skin is covered in really tough bark (because looking up trees by bark strength is not something Google can do for me), and he has complete control over how much of his body is covered. The bark is strong enough to resist significant blunt force, shattering point at being hit by a car going 60 mph (95 kmph). The bark will resist cutting to a reasonable degree, though something like an ultra-sharp Katana would slice clean through. The back cannot be pried off, and if broken off, will shrivel within minutes. Because the bark is, in fact, made of bark, it can be enhanced by powers such as Phytomagnet’s.Secondary Power: Ironwood can gift his powers to anyone within a 100-yard (91.5 meter) radius (about the size of a football field). When gifting, he retains control over how much of the body is covered. Due to this, he can manipulate the bark placement to essentially encase his target in unbreakable bark. He can gift to up to 5 people without weakening his bark--after that, he has to either weaken his own armor or weaken the strength of what he is gifting. After 15 people, whichever he didn’t reduce before is then reduced. After 30 people, all of the bark armor granted is as weak as normal bark. After 45 people, he loses his personal armor. (Numbers are open to change, just initial ideas).Primary Application of Powers in Everyday Life (PAPEL): Ironwood is part of Phytomagnet’s inner circle, and is the head of his personal guards. He stays nearby at all times, though he’s almost never personally next to his boss. Ironwood keeps 4 or 5 maples armored at almost all times.Modus Operandi: What little gifting Ironwood does is insufficient to affect his corruption in any way, so he’s plenty mean. However, due to several actions of Phytomagnet’s, Ironwood is absolutely, almost fanatically, loyal.(Short) Backstory: Ironwood was your run of the mill, standard epic tryin’ ta start his own gang with his powers. He was doing okay, living mostly in the town of Bashaw, until the fire nation attacked a fire epic challenged him. Ironwood watched as his trees (as he called them) were burned down in droves. Furious, he cowered in a building, waiting for the end he knew was coming. Ironwood whimpered as his last tree, Ethan, was enveloped by the inferno, only to stare in wonderment as Ethan’s silhouette failed to crumble to ashes. An epic came running down the street, with some sort of wooden shield on his back. He unslung a rifle, aimed, and released a barrage of bullets at the fire epic, whose inferno snuffed out instantly. Somehow, he had made the bullets--and Ethan!--fireproof. “Where are you hiding, tree-brother?” he calls out. Ironwood, quivering, walks out from his hideout and bows down before the other epic. “I am here, master.”Weakness: Spoiler Cold water. If any of his giftees or their bark are even touched by cold water (defined as anything below 40°F/4°C) the bark falls off of them. If Ironwood or his personal bark is touched by the water, all of his gifted bark as well as his own bark falls off. For the Purposes of Edmonton: Faction: Underling of Phytomagnet (so part of Epoch’s group? Not certain how that’s worked out yet).Usual Location: Wherever Phytomagnet is (so usually Sherwood Park Natural Area). 1
Ataraxian Wist she/her Posted June 27, 2018 Posted June 27, 2018 (edited) Spoiler Epic Name: Blackweb and Arachnerd are both official names. Epic Nicknames: Arachknife, Arachnight, The Black Widow/maker, Arachnidiot (only enemies call her that one, and they usually die). Real Name: Cecelia Dillet Real Nickname: Celia General Appearance: • Gender: Female • Age: 19 • Hair: Long, naturally brown but died blacker than should be possible. Almost always braided. Like a nerd. • Skin tone: Pale white skin, no freckles. • Height: 5'7" • (Usual) Clothes: Overalls, t-shirts, canvas shoes, and big, round glasses, all made of black spider-silk. Dixon Ticonderoga pencils holding her hair up for maximum nerd effect. • Build: Thin, but not creepily skinny. Possibly the only thing going for her, in that regard. Her long legs contribute greatly to her height, and her posture is almost eerily perfect. • Eyes: Deep, bright green, stares into your soul. Turn red when using her spider minion's senses. • Other: Has an angular face, but again, not skinny enough to be creepy by itself. Carries a purse full of different types of pebbles and small jars of exotic spiders. Primary Power: Mindweb: Mind control over all spiders within forty feet, along with up to thirteen individual spiders at any range, though control must still be initiated within fifty feet. The spiders are usually controlled via mental orders, though the special thirteen spiders – Spyders – can also be controlled directly and/or used as extra sensory inputs, and can see in different light spectrums if needs be. Her eyes glow red when using her Spyders in either of those ways. While under her control, the spiders cannot starve and can keep moving endlessly without exploding from heart problems (real thing, look it up). Secondary Power: Creepflood: The ability to turn pebbles - including the smaller rocks in asphalt - into spiders of various sizes, shapes, and colors, depending on the type of pebble. Asphalt, for example, makes shiny black spiders with paralyzing venom and three inch diameters, while those found in a natural soil will turn into more fuzzy varieties with deadlier venom. The spiders she creates are different from actual breeds of spiders in many ways. Small, polished gemstones can turn into truly awesome spiders, such as her Jetmaw, a giant, acid spitting, jet-black spider she can ride made from... Uh... Jet. When a Pebbleborn spider dies, it does not turn back into a pebble, and she cannot revive spiders. Tertiary Power: Webwring: Makes webs in her hands, though they don't shoot out like Spider-man's. These webs cannot be cut without Epic cutting powers, are and are strong enough to a car, and can stick really well when she wants them to. Quaternary Power: Blacken: Can stringy things unnaturally black permanently, such as spiderwebs, cloth, or hair. Primary Application of Powers in Everyday Life (PAPEL): Has her spiders fetch things for her and keep a lookout; usually keeps six Spyders in close proximity to give her special angles with the other seven at large, gathering info. Also her spiders make her things out of webs, such as shelter when travelling, or new clothes. Modus Operandi: Not a crazed killer, generally doesn't even kill out of boredom most of the time, but perfectly fine with killing random Vanillas (and Maples, once she gets to Edmonton) who even slightly inconvenience her, though she'd rather watch them squirm under her seemingly deadly glare. Then kill them after they hurry to try and fix the problem. Sadly, she usually has to go straight to death-by-spider these days, so as not to become distracted from her mission. A thorough researcher, she doesn't go anywhere without finding out what Epics are there first, along with anything she can about the political climate and Epic weaknesses and/or telling behaviors. This is done easily enough, as she basically just sends an advance team of spiders (flying via web-parachutes when possible) to scout it out, though getting them there can take time. Personality is a strange mix of dark and bubbly. Kind of like some nerdy emo fangirl with a lot of caffeine. Backstory: Began life in Cedar City, Utah, but moved to the Los Vegas area shortly after Calamity appeared. There she became an Epic and got entangled with Nate Snyder, who became Bloodlight around the same time she became Arachnerd. Extended Backstory: Spoiler Cecelia lived in Cedar City, Utah, for the first (#) years of her life, but her family moved to the Los Vegas, Nevada area shortly after Calamity appeared in the sky. Her parents died there, killed by a necromancer-type Epic and then turned into very alive-seeming zombies that she mistook for them. Her hopes that they had been resurrected were dashed as they attempted to kill her, than rotted completely away when the Epic got distracted. After meeting Nate in a casino-turned-headquarters for the Survivors, a group of people trying to stay safe from Epics – whether by killing minor ones or negotiating with those in power – she became a master researcher and communications expert, invaluable to the group. They were both really young at the time – twelve and fourteen – but feelings gradually developed as they kept changing plans, working for and against different Epics, etcetera. By ages fifteen and seventeen, they were hear over heals for each other, but they never admitted it because they both felt so inferior to each other that they couldn't bring themselves to risk damaging their friendship that way. Instead, they just knew they’d always watch each other’s backs, and that would need to be enough. So it was that they both wanted to be worth each other, and Calamity twisted that, giving them each other’s weaknesses as their powers. She and Nate tried for awhile to overcome the effects of their powers, but she didn't do as well as Nate, who she drugged and had a spider tattooed onto. Cecelia eventually gave in to the Corruption, joining forces with the ruling Epics, but Nate remained with the Survivors, and she was tasked with killing him, and has been tracking his movements toward Canada ever since Weakness: Spoiler Proof of resurrection. If she is aware of someone's certain death – whether she saw them die, saw them dead, or is just thoroughly convinced they are for other reasons – and then becomes aware – and convinced – that they are alive again, her powers will become inactive for a time, and will remain nearly impossible for a period of time equal to the time between her awareness of the death and her awareness of the resurrection. If the resurrection was faked or she didn't totally believe it, she will rain get powers up to twice as fast. Faction: None. She is working solo, but will have made peace deals with the leading Epics – possibly with Justice as a medium – stipulating that she will get in, get Bloodlight – ostensibly for the purpose of taking his DNA – and get out, only harming those who get in her way and without disturbing the power structure. Usual Location: She has gone somewhere she can gave her awesome web spun as a base of operations in Edmonton. Usage of Powers in Edmonton: Can usually be seen riding Jetmaw or sitting in her web, but also has Spyders throughout the city. May randomly rip up a section of street to make a spider army if needed. Above is Arachnerd's character proposal. EDIT: I like Ironwood. He's well made. Edited June 27, 2018 by Sazedezas
DrakeMarshall he/him Posted June 27, 2018 Posted June 27, 2018 (edited) 3 hours ago, Weirdpersonx said: What is the opinion of the masses on having characters in multiple factions? ex., One character under Epoch's rule, one in the MEE. I have Epoch/Quietus, Blindside, and Lorri each in different factions (Blindside is freelance at the beginning, but might team with one of the other newcomers). 3 hours ago, Voidus said: I'll probably have some character deaths, but there's a timescale to consider, most of the old RPs only had a couple of days worth of in-game time. There probably won't be a huge number of Epic deaths over that period of time barring something pretty major. A lot can happn in a few days, when epics are involved... Also, we have a ready-made timeskip plot device on hand if we ever need it 2 hours ago, Weirdpersonx said: Okay...so I've been doing some writing, and I was reminded of a question that I always had about Mistborn. In the books, lurchers had to pull themselves up using metal on the buildings, right? Well, since the Pull was from their center of mass, why couldn't they simply place a metal sheet underneath them and pull it up in order to lift themselves? I realized that if this worked, it would be a key part of Phytomagnet's powerset. Newton's third law. You can't move yourself without also moving another object. Even if you pull on an object anchored to the ground, and it looks like it doesn't move, that's just because the entire earth moved a tiny bit. If the metal sheet isn't moving, you won't move either. 2 hours ago, Weirdpersonx said: Alright, new epic proposal. I'm gonna go eat dinner, then I'll check on any responses for him. Reveal hidden contents Epic Name: Ironwood Real Name: Richard Licht Real Nickname: You should already know it… General Appearance: Gender: Male Hair: Steel Gray Skin tone: Off-white with gray undertones ·Height: 6’ (1.8 meters) (Usual) Clothes: Western Business Attire (Tan Slacks, White Button-up Shirt, Black Suit Jacket, Light Blue Tie, Black Belt (non-martial), Fancy-but-not-too-fancy wristwatch) Build: Slender Eyes: Hazel Primary Power: Bark Armor Ironwood’s skin is covered in really tough bark (because looking up trees by bark strength is not something Google can do for me), and he has complete control over how much of his body is covered. The bark is strong enough to resist significant blunt force, shattering point at being hit by a car going 60 mph (95 kmph). The bark will resist cutting to a reasonable degree, though something like an ultra-sharp Katana would slice clean through. The back cannot be pried off, and if broken off, will shrivel within minutes. Because the bark is, in fact, made of bark, it can be enhanced by powers such as Phytomagnet’s.Secondary Power: Ironwood can gift his powers to anyone within a 100-yard (91.5 meter) radius (about the size of a football field). When gifting, he retains control over how much of the body is covered. Due to this, he can manipulate the bark placement to essentially encase his target in unbreakable bark. He can gift to up to 5 people without weakening his bark--after that, he has to either weaken his own armor or weaken the strength of what he is gifting. After 15 people, whichever he didn’t reduce before is then reduced. After 30 people, all of the bark armor granted is as weak as normal bark. After 45 people, he loses his personal armor. (Numbers are open to change, just initial ideas).Primary Application of Powers in Everyday Life (PAPEL): Ironwood is part of Phytomagnet’s inner circle, and is the head of his personal guards. He stays nearby at all times, though he’s almost never personally next to his boss. Ironwood keeps 4 or 5 maples armored at almost all times.Modus Operandi: What little gifting Ironwood does is insufficient to affect his corruption in any way, so he’s plenty mean. However, due to several actions of Phytomagnet’s, Ironwood is absolutely, almost fanatically, loyal.(Short) Backstory: Ironwood was your run of the mill, standard epic tryin’ ta start his own gang with his powers. He was doing okay, living mostly in the town of Bashaw, until the fire nation attacked a fire epic challenged him. Ironwood watched as his trees (as he called them) were burned down in droves. Furious, he cowered in a building, waiting for the end he knew was coming. Ironwood whimpered as his last tree, Ethan, was enveloped by the inferno, only to stare in wonderment as Ethan’s silhouette failed to crumble to ashes. An epic came running down the street, with some sort of wooden shield on his back. He unslung a rifle, aimed, and released a barrage of bullets at the fire epic, whose inferno snuffed out instantly. Somehow, he had made the bullets--and Ethan!--fireproof. “Where are you hiding, tree-brother?” he calls out. Ironwood, quivering, walks out from his hideout and bows down before the other epic. “I am here, master.”Weakness: Reveal hidden contents Cold water. If any of his giftees or their bark are even touched by cold water (defined as anything below 40°F/4°C) the bark falls off of them. If Ironwood or his personal bark is touched by the water, all of his gifted bark as well as his own bark falls off. For the Purposes of Edmonton: Faction: Underling of Phytomagnet (so part of Epoch’s group? Not certain how that’s worked out yet).Usual Location: Wherever Phytomagnet is (so usually Sherwood Park Natural Area). It sounds like he's all bark and no bite Actually though, that looks like a fun power and theme. 1 hour ago, Sazedezas said: Reveal hidden contents Epic Name: Blackweb and Arachnerd are both official names. Epic Nicknames: Arachknife, Arachnight, The Black Widow/maker, Arachnidiot (only enemies call her that one, and they usually die). Real Name: Cecelia Dillet Real Nickname: Celia General Appearance: • Gender: Female • Age: 19 • Hair: Long, naturally brown but died blacker than should be possible. Almost always braided. Like a nerd. • Skin tone: Pale white skin, no freckles. • Height: 5'7" • (Usual) Clothes: Overalls, t-shirts, canvas shoes, and big, round glasses, all made of black spider-silk. Dixon Ticonderoga pencils holding her hair up for maximum nerd effect. • Build: Thin, but not creepily skinny. Possibly the only thing going for her, in that regard. Her long legs contribute greatly to her height, and her posture is almost eerily perfect. • Eyes: Deep, bright green, stares into your soul. Turn red when using her spider minion's senses. • Other: Has an angular face, but again, not skinny enough to be creepy by itself. Carries a purse full of different types of pebbles and small jars of exotic spiders. Primary Power: Mindweb: Mind control over all spiders within forty feet, along with up to thirteen individual spiders at any range, though control must still be initiated within fifty feet. The spiders are usually controlled via mental orders, though the special thirteen spiders – Spyders – can also be controlled directly and/or used as extra sensory inputs, and can see in different light spectrums if needs be. Her eyes glow red when using her Spyders in either of those ways. While under her control, the spiders cannot starve and can keep moving endlessly without exploding from heart problems (real thing, look it up). Secondary Power: Creepflood: The ability to turn pebbles - including the smaller rocks in asphalt - into spiders of various sizes, shapes, and colors, depending on the type of pebble. Asphalt, for example, makes shiny black spiders with paralyzing venom and three inch diameters, while those found in a natural soil will turn into more fuzzy varieties with deadlier venom. The spiders she creates are different from actual breeds of spiders in many ways. Small, polished gemstones can turn into truly awesome spiders, such as her Jetmaw, a giant, acid spitting, jet-black spider she can ride made from... Uh... Jet. When a Pebbleborn spider dies, it does not turn back into a pebble, and she cannot revive spiders. Tertiary Power: Webwring: Makes webs in her hands, though they don't shoot out like Spider-man's. These webs cannot be cut without Epic cutting powers, are and are strong enough to a car, and can stick really well when she wants them to. Quaternary Power: Blacken: Can stringy things unnaturally black permanently, such as spiderwebs, cloth, or hair. Primary Application of Powers in Everyday Life (PAPEL): Has her spiders fetch things for her and keep a lookout; usually keeps six Spyders in close proximity to give her special angles with the other seven at large, gathering info. Also her spiders make her things out of webs, such as shelter when travelling, or new clothes. Modus Operandi: Not a crazed killer, generally doesn't even kill out of boredom most of the time, but perfectly fine with killing random Vanillas (and Maples, once she gets to Edmonton) who even slightly inconvenience her, though she'd rather watch them squirm under her seemingly deadly glare. Then kill them after they hurry to try and fix the problem. Sadly, she usually has to go straight to death-by-spider these days, so as not to become distracted from her mission. A thorough researcher, she doesn't go anywhere without finding out what Epics are there first, along with anything she can about the political climate and Epic weaknesses and/or telling behaviors. This is done easily enough, as she basically just sends an advance team of spiders (flying via web-parachutes when possible) to scout it out, though getting them there can take time. Personality is a strange mix of dark and bubbly. Kind of like some nerdy emo fangirl with a lot of caffeine. Backstory: Began life in Cedar City, Utah, but moved to the Los Vegas area shortly after Calamity appeared. There she became an Epic and got entangled with Nate Snyder, who became Bloodlight around the same time she became Arachnerd. Extended Backstory: Hide contents Cecelia lived in Cedar City, Utah, for the first (#) years of her life, but her family moved to the Los Vegas, Nevada area shortly after Calamity appeared in the sky. Her parents died there, killed by a necromancer-type Epic and then turned into very alive-seeming zombies that she mistook for them. Her hopes that they had been resurrected were dashed as they attempted to kill her, than rotted completely away when the Epic got distracted. After meeting Nate in a casino-turned-headquarters for the Survivors, a group of people trying to stay safe from Epics – whether by killing minor ones or negotiating with those in power – she became a master researcher and communications expert, invaluable to the group. They were both really young at the time – twelve and fourteen – but feelings gradually developed as they kept changing plans, working for and against different Epics, etcetera. By ages fifteen and seventeen, they were hear over heals for each other, but they never admitted it because they both felt so inferior to each other that they couldn't bring themselves to risk damaging their friendship that way. Instead, they just knew they’d always watch each other’s backs, and that would need to be enough. So it was that they both wanted to be worth each other, and Calamity twisted that, giving them each other’s weaknesses as their powers. She and Nate tried for awhile to overcome the effects of their powers, but she didn't do as well as Nate, who she drugged and had a spider tattooed onto. Cecelia eventually gave in to the Corruption, joining forces with the ruling Epics, but Nate remained with the Survivors, and she was tasked with killing him, and has been tracking his movements toward Canada ever since Weakness: Hide contents Proof of resurrection. If she is aware of someone's certain death – whether she saw them die, saw them dead, or is just thoroughly convinced they are for other reasons – and then becomes aware – and convinced – that they are alive again, her powers will become inactive for a time, and will remain nearly impossible for a period of time equal to the time between her awareness of the death and her awareness of the resurrection. If the resurrection was faked or she didn't totally believe it, she will rain get powers up to twice as fast. Faction: None. She is working solo, but will have made peace deals with the leading Epics – possibly with Justice as a medium – stipulating that she will get in, get Bloodlight – ostensibly for the purpose of taking his DNA – and get out, only harming those who get in her way and without disturbing the power structure. Usual Location: She has gone somewhere she can gave her awesome web spun as a base of operations in Edmonton. Usage of Powers in Edmonton: Can usually be seen riding Jetmaw or sitting in her web, but also has Spyders throughout the city. May randomly rip up a section of street to make a spider army if needed. Above is Arachnerd's character proposal. EDIT: I like Ironwood. He's well made. This feels somewhat reminiscent of Skitter. Which isn't a bad thing. She even has a black spider silk costume. Edit: On the note of character concepts, I edited another one into my post. I really do have too many of those XD. But all of the ones past Pariah have yet to be introduced in any way they are just potential character ideas. Edited June 27, 2018 by Drake Marshall
MacThorstenson he/him Posted June 27, 2018 Posted June 27, 2018 What if an epics weakness was the darkness? Like, they could use their powers, until the darkness came. How would they push through that for redemptions?
Bladestorm Posted June 27, 2018 Posted June 27, 2018 36 minutes ago, MacThorstenson said: What if an epics weakness was the darkness? Like, they could use their powers, until the darkness came. How would they push through that for redemptions? Going into the dark for a reason other than to save their own skin would do it, I believe.
Ataraxian Wist she/her Posted June 27, 2018 Posted June 27, 2018 3 hours ago, Drake Marshall said: This feels somewhat reminiscent of Skitter. Which isn't a bad thing. She even has a black spider silk costume. I mean, when you create an Epic to control something generally regarded as creepy, you can bet someone else will have done it too.
Voidus Posted June 27, 2018 Posted June 27, 2018 Quick few Epic ideas to pad out the Minor Epic Coalition Contagion: Can make any physical trait he has contagious. If he gets stabbed he can make the sword wound contagious, or he can make blue eyes contagious, etc. (Typical incubation period is about a day) Thirst: Mentalism Epic, can make people really, really thirsty. WireArm: Can manipulate metallic wiring (Any metal that is flexible enough to be bent with human hands) FlameShot: Can breathe a greenish fire, either in individual shots or a continuous stream. Has only limited immunity to his own fire so his mouth frequently tastes of ash afterwards and sometimes blisters from the heat. Whiplash: Has a highly extendible, prehensile tongue. Uses his tongue to pull himself to other places or tie up and reel in enemies.
MacThorstenson he/him Posted June 27, 2018 Posted June 27, 2018 23 minutes ago, Bladestorm said: Going into the dark for a reason other than to save their own skin would do it, I believe. Sorry if that wasen’t clear. I meant the darkness that comes when epic use their powers, the one that makes them act evil.
Voidus Posted June 27, 2018 Posted June 27, 2018 2 minutes ago, MacThorstenson said: Sorry if that wasen’t clear. I meant the darkness that comes when epic use their powers, the one that makes them act evil. Not sure if that could be a weakness, not directly at least. General feelings of hatred or superiority maybe but not the Darkness specifically.
MacThorstenson he/him Posted June 27, 2018 Posted June 27, 2018 1 minute ago, Voidus said: Not sure if that could be a weakness, not directly at least. General feelings of hatred or superiority maybe but not the Darkness specifically. I was thinking that a family member had been killed by an epic that was their friend, but the Darkness has made the epic evil. Though now that I think about it, you are right. The only difference between the Darkness and hatred to an observer is that one is sudden and correlated with the powers. I’m not sure someone could be afraid of that specifically.
Ataraxian Wist she/her Posted June 27, 2018 Posted June 27, 2018 (edited) 2 hours ago, MacThorstenson said: Sorry if that wasen’t clear. I meant the darkness that comes when epic use their powers, the one that makes them act evil. I'm with Voidus on this one. That couldn't really be a weakness, because it's too specifically a Calamity thing AND would be self defeating. Their weakness could be tied to the kinds of things they might do under it's influence, like breaking laws, killing people, doing immoral things, being feared... EDIT: Floodlight's new PI limitation: He can Bloodlight any number of people through maintained aura chains within his 75' range, but only the most recent person to be dismissed from his power will Backlag in two hours, where others will simply Backlag a few seconds after he releases them. This way he still can't kill people very easily, but he also can't PI an infinite or even large number of people. Edited June 27, 2018 by Sazedezas
Edgedancer he/him Posted June 27, 2018 Posted June 27, 2018 2 hours ago, MacThorstenson said: I was thinking that a family member had been killed by an epic that was their friend, but the Darkness has made the epic evil. Though now that I think about it, you are right. The only difference between the Darkness and hatred to an observer is that one is sudden and correlated with the powers. I’m not sure someone could be afraid of that specifically. There is an even deeper reason why it wouldn't work. Weaknesses are the result of Calamity latching on to one of the Epic's fears and then running away like a scaredy cat once it gets triggered. The Darkness meanwhile is Calamity's influence. If there's one thing Calamity wouldn't be afraid of, it's himself. Of course between the psychology involved and triggers exsisting even without Calamity, things can get kinda wonky. Still, that one seems too far out there. 2 hours ago, Voidus said: Whiplash: Has a highly extendible, prehensile tongue. Uses his tongue to pull himself to other places or tie up and reel in enemies. Are you sure you don't want to call this guy ToungeTwister? ToungeSnatcher could also work. (Though really, you just know the phrase "Cat got your tounge" needs to be uttered around him eventually.)
Comatose he/him Posted June 27, 2018 Posted June 27, 2018 12 hours ago, Voidus said: I do think before we start that having a GM is a good idea, it worked well last game to have someone who just got final say over what was/was not acceptable in a given RP, and was the main source of interesting features about the town. Also helpful if disputes arise (Though actually I don't think they have so far, or at least not openly) EDIT: And if they're up for it my vote would be for Comatose I definitely agree we should have a GM in place before starting. I am not sure about my time commitments right now, but I would maybe consider co-GMing if someone else is interested (maybe @Voidus or @Edgedancer since you have both GMed before), just so that things can keep progressing if I get too busy at work. 11 hours ago, The Young Pyromancer said: Also, who wants me to have a character working for them? Next person to say yes gets them, and to choose what kind of Epic they will be. Guys, I have to say, I've been reading through the What Happened In Portland thread, and I have to say, your RP is INSANE! Especially Voidus, Edgedancer, TwilightSansSparkles, and Kobold King. Portland was always my favourite city. The writing and characters are excellent. Hopefully we can recreate some of that magic in Edmonton. 9 hours ago, Majestic said: Just out of interest, will permanent deaths be more of a theme in Edmonton? Will it be more dangerous, and will more large-scale fights occur, which results in the deaths of some characters every so often? I'm down for character death, with the consent of the writer. It will probably depend on how focused the RP becomes on interpersonal vs physical confrontation and conflict. 9 hours ago, Weirdpersonx said: What is the opinion of the masses on having characters in multiple factions? ex., One character under Epoch's rule, one in the MEE. EDIT: I'm down for real deaths and writing more characters, as long as we keep a few core characters, or provide suitable replacements. EDIT 2: If anyone has suggestions for the epic profile outline I wrote up, let me know. I've already made some tweaks to it as I work on my second epic. I'll shoot in a maple (xD) after that probably. I definitely think you should be able to have characters in as many factions as you want. I think we are all capable of separating personal knowledge from character knowledge, and switching between viewpoints. 8 hours ago, Arraenae said: After looking at my time commitments for next month, I've realized I don't have time for this. I'm going to bow out for the next month, sorry. Check back in when you are less busy then! If this is anything like the previous RP, another option could be to start out with a side character who won't hold people up, and then get in to the main plot when you have more time.
Ataraxian Wist she/her Posted June 27, 2018 Posted June 27, 2018 So, can I put Arachnerd and Bloodlight onto the character thread now, it are there still problems?
Edgedancer he/him Posted June 27, 2018 Posted June 27, 2018 2 hours ago, Comatose said: I definitely agree we should have a GM in place before starting. I am not sure about my time commitments right now, but I would maybe consider co-GMing if someone else is interested (maybe @Voidus or @Edgedancer since you have both GMed before), just so that things can keep progressing if I get too busy at work. Portland was always my favourite city. The writing and characters are excellent. Hopefully we can recreate some of that magic in Edmonton. I'm down for character death, with the consent of the writer. It will probably depend on how focused the RP becomes on interpersonal vs physical confrontation and conflict. I definitely think you should be able to have characters in as many factions as you want. I think we are all capable of separating personal knowledge from character knowledge, and switching between viewpoints. Check back in when you are less busy then! If this is anything like the previous RP, another option could be to start out with a side character who won't hold people up, and then get in to the main plot when you have more time. I'm a bit busy this week and probably the next but I could take over the job after that no problem. The trick is going to be marshmallows. Also pancakes. There should be some be some resonable forethought, in that you may not want to pick fights that by all rights should get your character killed and then just veto their death anyway. But otherwise, yeah, it should be up to the player and not something to railroad them into. Honestly, I may not be one to speak with me having only a handful characters boundeled together in one group, but if anything having characters in more than one faction sounds like a good thing. Getting invested in all sides is a good means to avoid accidentally slipping into the whole "winning" mindset over having fun/making something interesting with this.
DrakeMarshall he/him Posted June 27, 2018 Posted June 27, 2018 6 hours ago, MacThorstenson said: What if an epics weakness was the darkness? Like, they could use their powers, until the darkness came. How would they push through that for redemptions? I considered making an epic whose weakness is other epics... In a world where epics are the primary danger, it’s a pretty rational and common fear I would think 5 hours ago, Voidus said: Quick few Epic ideas to pad out the Minor Epic Coalition Contagion: Can make any physical trait he has contagious. If he gets stabbed he can make the sword wound contagious, or he can make blue eyes contagious, etc. (Typical incubation period is about a day) Thirst: Mentalism Epic, can make people really, really thirsty. WireArm: Can manipulate metallic wiring (Any metal that is flexible enough to be bent with human hands) FlameShot: Can breathe a greenish fire, either in individual shots or a continuous stream. Has only limited immunity to his own fire so his mouth frequently tastes of ash afterwards and sometimes blisters from the heat. Whiplash: Has a highly extendible, prehensile tongue. Uses his tongue to pull himself to other places or tie up and reel in enemies. These look fun. I approve. Are contagion’s abilities actually transmitted by a microbe or does it just affect people in the vicinity?
Comatose he/him Posted June 27, 2018 Posted June 27, 2018 So, I think things are coming together well for Edmonton, but one thing I think would be good to have is an inciting event to kick things off - something big that all of our characters can react to and help drive the plot so it's not just a bunch of random epics bumping into each other. If possible, I also thought it might be cool to tie this in with Steelheart's death, but for the life of me I can't think of any good suggestions. Does anyone else have any? Also, I think I have a concept together for the memory epic (thanks to everyone who helped with suggestions). Let me know what you think. I ended up making her a minor epic with a supposed single power who is just unaware of her second ability. Still working on name, weakness, and history, so let me know if you have suggestions. Spoiler Primary Power*: Reading dead minds. Through physical touch, the epic can read the minds of dead people, kind of like extracting data from a fried hard drive. The state of the physical brain impacts her ability to gather information from it - the more damaged or decayed it is, the more difficult it will be for her to get anything out of it. If the brain is 'fresh' then she can get almost any information she wants from it, but the temporary flash of so much information can be overwhelming and difficult to sift through. She is essentially reading the past thoughts and memories once contained in the brain, so if certain parts are damaged, she will be unable to recover that information. She cannot converse with or interrogate a dead person - she is limited to thoughts and memories that were actually experienced and recorded prior to the person's death. Secondary Power: The Dream Storm (please give suggestions if there is a better name). Unbeknownst to this epic, whenever she loses consciousness, she generates something locals call "the Dream Storm". The storm, roughly a third of the size of the city of Edmonton, starts as a luminescent mist of varying hue that spreads out accross the ground, about ankle height. The storm then produces ghostly rain (also luminescent, the same colour as the mist) which falls up towards the sky. People walking in the storm cannot touch or feel the rain itself, but it basically just makes people feel cold and clammy all over. After reaching a certain point, high in the Edmonton sky, the rain stops, forming "puddles" which develop into strange constellations which light up Edmonton's sky, day or night. The storm moves the epic's location at random, usually covering most if not all of the city at some point or another, depending on where the epic loses consciousness. Aside from feeling cold and clammy, bystanders, epic and maple, caught in the storm quickly grow disoriented and confused. Staying out in the storm for longer than a few minutes results in increasing stages of memory loss. These effects intensify the longer the person is out in the storm. If the person stays in the storm for longer than a few hours, the memory loss effects begin to become permanent, but otherwise the person begins to recover when the the storm ends and they head indoors. The intensity of the storm, its colour, and the constellations formed, all will depend on the types of dreams the epic is having. Primary Application of Powers in Everyday Life (PAPEL)*: The epic provides services to others getting information from dead people. The local faction leaders find it useful not to have to waste time torturing spies or informants when they can just kill them and send them to the epic. The epic is unaware of her other power, but the Dream Storm has become quite famous throughout the city of Edmonton. Residents often stay indoors at night, the most common time for the storm to appear, and try to avoid it at all costs. At the same time, many find it beautiful, and enjoy watching the colours from their windows. The epic, due to her memory gathering abilities, does not quite realize she has never actually seen the storm herself, as she has viewed it so many times in the minds of her subjects. Modus Operandi*: Just getting by. Considers herself a minor, but relatively useful epic. (Short) Backstory*: Extended Backstory: Weakness (Spoiler please, not everyone wants to know)*: Still coming up with this. For the Purposes of Edmonton: See above. Faction (if applicable)*: Neutral. Usual Location (if applicable): TBD EDIT: A thought, should we include a Reckoners Cell in Edmonton, and if so, what should their goals and modus operandi be? 2
Bladestorm Posted June 27, 2018 Posted June 27, 2018 36 minutes ago, Comatose said: So, I think things are coming together well for Edmonton, but one thing I think would be good to have is an inciting event to kick things off - something big that all of our characters can react to and help drive the plot so it's not just a bunch of random epics bumping into each other. If possible, I also thought it might be cool to tie this in with Steelheart's death, but for the life of me I can't think of any good suggestions. Does anyone else have any? Also, I think I have a concept together for the memory epic (thanks to everyone who helped with suggestions). Let me know what you think. I ended up making her a minor epic with a supposed single power who is just unaware of her second ability. Still working on name, weakness, and history, so let me know if you have suggestions. Reveal hidden contents Primary Power*: Reading dead minds. Through physical touch, the epic can read the minds of dead people, kind of like extracting data from a fried hard drive. The state of the physical brain impacts her ability to gather information from it - the more damaged or decayed it is, the more difficult it will be for her to get anything out of it. If the brain is 'fresh' then she can get almost any information she wants from it, but the temporary flash of so much information can be overwhelming and difficult to sift through. She is essentially reading the past thoughts and memories once contained in the brain, so if certain parts are damaged, she will be unable to recover that information. She cannot converse with or interrogate a dead person - she is limited to thoughts and memories that were actually experienced and recorded prior to the person's death. Secondary Power: The Dream Storm (please give suggestions if there is a better name). Unbeknownst to this epic, whenever she loses consciousness, she generates something locals call "the Dream Storm". The storm, roughly a third of the size of the city of Edmonton, starts as a luminescent mist of varying hue that spreads out accross the ground, about ankle height. The storm then produces ghostly rain (also luminescent, the same colour as the mist) which falls up towards the sky. People walking in the storm cannot touch or feel the rain itself, but it basically just makes people feel cold and clammy all over. After reaching a certain point, high in the Edmonton sky, the rain stops, forming "puddles" which develop into strange constellations which light up Edmonton's sky, day or night. The storm moves the epic's location at random, usually covering most if not all of the city at some point or another, depending on where the epic loses consciousness. Aside from feeling cold and clammy, bystanders, epic and maple, caught in the storm quickly grow disoriented and confused. Staying out in the storm for longer than a few minutes results in increasing stages of memory loss. These effects intensify the longer the person is out in the storm. If the person stays in the storm for longer than a few hours, the memory loss effects begin to become permanent, but otherwise the person begins to recover when the the storm ends and they head indoors. The intensity of the storm, its colour, and the constellations formed, all will depend on the types of dreams the epic is having. Primary Application of Powers in Everyday Life (PAPEL)*: The epic provides services to others getting information from dead people. The local faction leaders find it useful not to have to waste time torturing spies or informants when they can just kill them and send them to the epic. The epic is unaware of her other power, but the Dream Storm has become quite famous throughout the city of Edmonton. Residents often stay indoors at night, the most common time for the storm to appear, and try to avoid it at all costs. At the same time, many find it beautiful, and enjoy watching the colours from their windows. The epic, due to her memory gathering abilities, does not quite realize she has never actually seen the storm herself, as she has viewed it so many times in the minds of her subjects. Modus Operandi*: Just getting by. Considers herself a minor, but relatively useful epic. (Short) Backstory*: Extended Backstory: Weakness (Spoiler please, not everyone wants to know)*: Still coming up with this. For the Purposes of Edmonton: See above. Faction (if applicable)*: Neutral. Usual Location (if applicable): TBD EDIT: A thought, should we include a Reckoners Cell in Edmonton, and if so, what should their goals and modus operandi be? The memory epic sounds good. With regards to the reckoners, it sounds like a good idea but I’m not sure who would write it. Maybe we could align them with any vanilla faction?
The Young Pyromancer he/him Posted June 27, 2018 Posted June 27, 2018 Nicroburst might end up joining the MEC.
Ataraxian Wist she/her Posted June 27, 2018 Posted June 27, 2018 1 hour ago, Comatose said: So, I think things are coming together well for Edmonton, but one thing I think would be good to have is an inciting event to kick things off - something big that all of our characters can react to and help drive the plot so it's not just a bunch of random epics bumping into each other. If possible, I also thought it might be cool to tie this in with Steelheart's death, but for the life of me I can't think of any good suggestions. Does anyone else have any? Also, I think I have a concept together for the memory epic (thanks to everyone who helped with suggestions). Let me know what you think. I ended up making her a minor epic with a supposed single power who is just unaware of her second ability. Still working on name, weakness, and history, so let me know if you have suggestions. Reveal hidden contents Primary Power*: Reading dead minds. Through physical touch, the epic can read the minds of dead people, kind of like extracting data from a fried hard drive. The state of the physical brain impacts her ability to gather information from it - the more damaged or decayed it is, the more difficult it will be for her to get anything out of it. If the brain is 'fresh' then she can get almost any information she wants from it, but the temporary flash of so much information can be overwhelming and difficult to sift through. She is essentially reading the past thoughts and memories once contained in the brain, so if certain parts are damaged, she will be unable to recover that information. She cannot converse with or interrogate a dead person - she is limited to thoughts and memories that were actually experienced and recorded prior to the person's death. Secondary Power: The Dream Storm (please give suggestions if there is a better name). Unbeknownst to this epic, whenever she loses consciousness, she generates something locals call "the Dream Storm". The storm, roughly a third of the size of the city of Edmonton, starts as a luminescent mist of varying hue that spreads out accross the ground, about ankle height. The storm then produces ghostly rain (also luminescent, the same colour as the mist) which falls up towards the sky. People walking in the storm cannot touch or feel the rain itself, but it basically just makes people feel cold and clammy all over. After reaching a certain point, high in the Edmonton sky, the rain stops, forming "puddles" which develop into strange constellations which light up Edmonton's sky, day or night. The storm moves the epic's location at random, usually covering most if not all of the city at some point or another, depending on where the epic loses consciousness. Aside from feeling cold and clammy, bystanders, epic and maple, caught in the storm quickly grow disoriented and confused. Staying out in the storm for longer than a few minutes results in increasing stages of memory loss. These effects intensify the longer the person is out in the storm. If the person stays in the storm for longer than a few hours, the memory loss effects begin to become permanent, but otherwise the person begins to recover when the the storm ends and they head indoors. The intensity of the storm, its colour, and the constellations formed, all will depend on the types of dreams the epic is having. Primary Application of Powers in Everyday Life (PAPEL)*: The epic provides services to others getting information from dead people. The local faction leaders find it useful not to have to waste time torturing spies or informants when they can just kill them and send them to the epic. The epic is unaware of her other power, but the Dream Storm has become quite famous throughout the city of Edmonton. Residents often stay indoors at night, the most common time for the storm to appear, and try to avoid it at all costs. At the same time, many find it beautiful, and enjoy watching the colours from their windows. The epic, due to her memory gathering abilities, does not quite realize she has never actually seen the storm herself, as she has viewed it so many times in the minds of her subjects. Modus Operandi*: Just getting by. Considers herself a minor, but relatively useful epic. (Short) Backstory*: Extended Backstory: Weakness (Spoiler please, not everyone wants to know)*: Still coming up with this. For the Purposes of Edmonton: See above. Faction (if applicable)*: Neutral. Usual Location (if applicable): TBD EDIT: A thought, should we include a Reckoners Cell in Edmonton, and if so, what should their goals and modus operandi be? I like the idea of a Reckoner's cell in Edmonton. It would give Nate someone to look for and seek help from, maybe even tell them "Bloodlight's" weakness as a failsafe.
Comatose he/him Posted June 27, 2018 Posted June 27, 2018 The Reckoners could be NPCs, and anyone who wants to play one could do so and check in. They’d likely be aligned with the vanillas but would probably keep to the shadows. I’m thinking of bringing my unused Lorist Ian Buhler over so maybe he can connect with them.
The Young Pyromancer he/him Posted June 27, 2018 Posted June 27, 2018 What do you guys think of a minor Epic who's only power is being absurdly attractive? They would be really screwed if they ran across a Nighthound-esque Epic. Minor Epics are fun. Oh, and Edgedancer, 10/10 for Nighthound. I don't know why everyone hates him. He is beautifully written and is one of my favorite Epics.
Ataraxian Wist she/her Posted June 27, 2018 Posted June 27, 2018 6 minutes ago, The Young Pyromancer said: What do you guys think of a minor Epic who's only power is being absurdly attractive? They would be really screwed if they ran across a Nighthound-esque Epic. Minor Epics are fun. Oh, and Edgedancer, 10/10 for Nighthound. I don't know why everyone hates him. He is beautifully written and is one of my favorite Epics. I had actually thought of doing that, but they were going to be a little girl who's power is more specifically cuteness, and she basically would have an entire legion of teenage girls and boys her age who do everything she asks.
The Young Pyromancer he/him Posted June 27, 2018 Posted June 27, 2018 That was kind of what I was thinking, but less powerful.
DrakeMarshall he/him Posted June 27, 2018 Posted June 27, 2018 1 hour ago, Comatose said: So, I think things are coming together well for Edmonton, but one thing I think would be good to have is an inciting event to kick things off - something big that all of our characters can react to and help drive the plot so it's not just a bunch of random epics bumping into each other. If possible, I also thought it might be cool to tie this in with Steelheart's death, but for the life of me I can't think of any good suggestions. Does anyone else have any? Also, I think I have a concept together for the memory epic (thanks to everyone who helped with suggestions). Let me know what you think. I ended up making her a minor epic with a supposed single power who is just unaware of her second ability. Still working on name, weakness, and history, so let me know if you have suggestions. Reveal hidden contents Primary Power*: Reading dead minds. Through physical touch, the epic can read the minds of dead people, kind of like extracting data from a fried hard drive. The state of the physical brain impacts her ability to gather information from it - the more damaged or decayed it is, the more difficult it will be for her to get anything out of it. If the brain is 'fresh' then she can get almost any information she wants from it, but the temporary flash of so much information can be overwhelming and difficult to sift through. She is essentially reading the past thoughts and memories once contained in the brain, so if certain parts are damaged, she will be unable to recover that information. She cannot converse with or interrogate a dead person - she is limited to thoughts and memories that were actually experienced and recorded prior to the person's death. Secondary Power: The Dream Storm (please give suggestions if there is a better name). Unbeknownst to this epic, whenever she loses consciousness, she generates something locals call "the Dream Storm". The storm, roughly a third of the size of the city of Edmonton, starts as a luminescent mist of varying hue that spreads out accross the ground, about ankle height. The storm then produces ghostly rain (also luminescent, the same colour as the mist) which falls up towards the sky. People walking in the storm cannot touch or feel the rain itself, but it basically just makes people feel cold and clammy all over. After reaching a certain point, high in the Edmonton sky, the rain stops, forming "puddles" which develop into strange constellations which light up Edmonton's sky, day or night. The storm moves the epic's location at random, usually covering most if not all of the city at some point or another, depending on where the epic loses consciousness. Aside from feeling cold and clammy, bystanders, epic and maple, caught in the storm quickly grow disoriented and confused. Staying out in the storm for longer than a few minutes results in increasing stages of memory loss. These effects intensify the longer the person is out in the storm. If the person stays in the storm for longer than a few hours, the memory loss effects begin to become permanent, but otherwise the person begins to recover when the the storm ends and they head indoors. The intensity of the storm, its colour, and the constellations formed, all will depend on the types of dreams the epic is having. Primary Application of Powers in Everyday Life (PAPEL)*: The epic provides services to others getting information from dead people. The local faction leaders find it useful not to have to waste time torturing spies or informants when they can just kill them and send them to the epic. The epic is unaware of her other power, but the Dream Storm has become quite famous throughout the city of Edmonton. Residents often stay indoors at night, the most common time for the storm to appear, and try to avoid it at all costs. At the same time, many find it beautiful, and enjoy watching the colours from their windows. The epic, due to her memory gathering abilities, does not quite realize she has never actually seen the storm herself, as she has viewed it so many times in the minds of her subjects. Modus Operandi*: Just getting by. Considers herself a minor, but relatively useful epic. (Short) Backstory*: Extended Backstory: Weakness (Spoiler please, not everyone wants to know)*: Still coming up with this. For the Purposes of Edmonton: See above. Faction (if applicable)*: Neutral. Usual Location (if applicable): TBD EDIT: A thought, should we include a Reckoners Cell in Edmonton, and if so, what should their goals and modus operandi be? Hmmm I like the memory epic. If they knew all of their powers, I'd say call them Lethe. This is another double meaning Not only does the river Lethe erase memories, but it specifically takes memories from the spirits of the dead. Also, a Reckoner's Cell in Edmonton sounds fun. On another note, some minor epics: Armory: Can summon any medieval weapon (or part of a weapon) that isn't too big/heavy to hold in his hands. Fluke: Can attempt to use any epic power in existence, but doing so has a 50% chance of horribly backfiring and doing the exact opposite of what they wanted (for example, trying to heal themselves from an injury could result in the injury becoming twice as severe). Mime: Has the ability to create an invisible forcefield of 3x3m in front of them by miming it out. Can only create one such barrier at a time. 1
Recommended Posts