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Posted

Not town hall, I was thinking if there was a courthouse they would set up there. 

26 minutes ago, Bladestorm said:

Her and any of her agents seem like appropriate agents for the town hall *thinking*

 

Posted
2 hours ago, MacThorstenson said:

I just added a character called Justice to the epic page. I think that they are reaonably powered, by here is their profile.

Justice

  Reveal hidden contents

Primary power

The ability to make binding promises between people. Both people have to know that they are entering into a deal though.

Secondary power: 

The ability to punish those who break said promises. This can take any form, a lightning bolt from the heavens, earth quake, or drowning in a sea of rubber ducks. The only constraint is that the effect of the punishment has to be agreed on when the deal was made. 

Tretiary power: 

The ability to let certain people make a certain number of promises, but not enforce them. She could give an agent of hers the ability to make 10 contracts in a city, then they would have no more power. 

Passive: The ability to remember at all times any deals that her power has made. 

Weakness: she was mugged on the street, but the mugger wasn't prosecuted. They were released. They came back and attacked her again. She is afraid of the guilty who walk free.

 

I like it! Also, what Camatose said.

Posted
6 hours ago, Voidus said:

Phew, finally managed to track down all the public profiles I made for old Epics. Also posted the new profiles in the new Epics thread.
If people are interested in power breakdowns I'll post my versions once I've categorized the two newbies.

I'll pick out some characters for the MEE too at some point.

EDIT:
Also Portland character updates just so they're here as well:
PPPPP & Sacharine will have moved nearby but not actually into the city, their services are available as creators of Epic tech (Canonical pieces that would be available from the start of the RP are: Gloves that can turn things they touch into pressure-sensitive explosives, a belt that repels any fast moving pieces of metal.)
Scribbler became fully corrupted after the fall of the Dalles.
MV became fully redeemed after inevitably facing her weakness. Is currently barely able to use her powers due to emotional trauma.
Neverthere escaped Portland and is somewhere in the vicinity. Hasn't particularly changed personality-wise in much of a noticeable way.

I'm torn between Neverthere, yay! And booing her. :P

3 hours ago, Comatose said:

Yay Neverthere!!!!

I thought Epoch would be more central than Sherwood Park (I kind of still like the idea of the government being out there).  

And a new landmark/relic of an epic battle would be super cool!

For memory epic (or anyone else), I still like constellations idea, but I thought of another cool city wide effect due to an epic based one Voidus’s suggestions: intangible slightly luminescent rain that falls up from the ground into the sky.  

My thinking was mostly that the two larger Epic factions would have snatched themself one side of the city with the smaller factions carving out areas in the area between they couldn't conquer yet. I don't ultimately have a horse in that race though, so set whatever faction where you want. (Well that and I was under the impression that Phytomagnet was with Epoch, so setting them somewhere with a anem that evokes plants seemed fitting. :ph34r: )

The more the merrier one could say.

Only if we call them Acid Rain. :P

2 hours ago, MacThorstenson said:

I just added a character called Justice to the epic page. I think that they are reaonably powered, by here is their profile.

Justice

  Hide contents

Primary power

The ability to make binding promises between people. Both people have to know that they are entering into a deal though.

Secondary power: 

The ability to punish those who break said promises. This can take any form, a lightning bolt from the heavens, earth quake, or drowning in a sea of rubber ducks. The only constraint is that the effect of the punishment has to be agreed on when the deal was made. 

Tretiary power: 

The ability to let certain people make a certain number of promises, but not enforce them. She could give an agent of hers the ability to make 10 contracts in a city, then they would have no more power. 

Passive: The ability to remember at all times any deals that her power has made. 

Weakness: she was mugged on the street, but the mugger wasn't prosecuted. They were released. They came back and attacked her again. She is afraid of the guilty who walk free.

 

Huh, I think that'd be the third Epic with more or less that power in the RP? The other two aren't getting carried over, so it doesn't really matter, but I wouldn't have guessed that power to be so populaire.

Posted (edited)
45 minutes ago, Edgedancer said:

I'm torn between Neverthere, yay! And booing her. :P

My thinking was mostly that the two larger Epic factions would have snatched themself one side of the city with the smaller factions carving out areas in the area between they couldn't conquer yet. I don't ultimately have a horse in that race though, so set whatever faction where you want. (Well that and I was under the impression that Phytomagnet was with Epoch, so setting them somewhere with a anem that evokes plants seemed fitting. :ph34r: )

The more the merrier one could say.

Only if we call them Acid Rain. :P

Huh, I think that'd be the third Epic with more or less that power in the RP? The other two aren't getting carried over, so it doesn't really matter, but I wouldn't have guessed that power to be so populaire.

Having Phyto be in a place with a plant themed name would't be a requirement of his, even to appease his Epic sensibilities. I haven't had a chance to look through the map, I'll do that soon, but anywhere like a park, large garden, etc., would appeal more to him. Something with plants nearby that could be fortified either solely with plants or enhanced by his plants.

 

EDIT: Just looked at the map. Sherwood Park (the residential area) wouldn't be ideal...but the large natural area RIGHT BELOW IT would be wonderful for Phyto.

Edited by Weirdpersonx
Posted (edited)

I mean, Nicro won't kill you IMMEDIATELY if you come to his place...  so that could be cool.  The Epic killing thing is like a hobby for him.  A very dangerous hobby. 

Edited by The Young Pyromancer
Posted

Bloodlight final draft (I made him kind of a useless invincible Epic).

Character profile:

Spoiler

Name: Nathaniel "Nate" Snyder.

Epic name: Bloodlight (sometimes called Backlag or Savestate)

Age: 21

Personality: (As a person) Terrified by the callous disregard his Epic side has for humanity, Nate is constantly avoiding scenarios where there is even a slight chance of minor injury for him, so as not to trigger his protective Epic state. He's kind of a paranoid worrywart, going so far as to jump only when necessary, walk slowly to avoid tripping, and wear steel-toed combat boots all of the time, lest he stub his toe and end up killing someone three-hundred-and-seventy-two times in a row before confronting a spider and reverting to his normal state. (When influenced by the Corruption) Bloodlight has no qualms about killing someone three-hundred-and-seventy-two times to teach them respect, or even because he's bored. He hates what he sees as his human weakness, and often abuses his powers just to make Nate feel guilty later. Despite that, he believes himself to have a moral high ground compared to other Epics, who, in his mind, don't give their victims a chance to "repent" due to the permanent natures of many of their powers.

Appearance: 6' tall, lean musculature, sun-bleached hair and beautifully tan skin, he looks for all the world like he's spent the last ten years outside. In Nevada. Because he has, and more. He has one tattoo - a lifelike spider on his neck - and wears nicer cargo pants, polo shirts in several solid colors, and a bomber jacket, though he would look perfectly normal in shorts and a tee, if he was more used to the colder northern climate of Edmonton.

Backstory: Nate was pretty young when Calamity appeared (math someone?), and remained in his home state of Nevada for several years (math? I don't know what year Calamity showed up in, so this is all kind of vague) trying to learn control over his Epic powers. Eventually, he found a way to keep his powers in check, though only if he is out of immediate danger. True, he could refrain from using them when he stubs his toe or something minor like that, but he's not taking any chances with that. After being hunted for his strange powers by the Ruling Epic of what used to be Los Vegas (do we have a RP canon name for that?), Nate - and sometimes Bloodlight - had nearly found his way to Edmonton, where he sought to disappear into the rumored chaos, when his car broke down. He was beginning to give up hope when he was stumbled across by a group of refugees from Oregon, and he threw his lot in with them.

Power profile: (I've devided it into a bunch of abilities for clarity)

Spoiler

Primary ability - active -  Bloodlighting: Bloodlight has a glowing, three inch, dark red aura of energy, and can pass it to other objects withing it. He can also will those objects to pass it to other objects in their auras, and so on, but each aura is half the size of the last, so eventually they get too small to spread. He can only maintain one aura more than 75 feet away, and he can dismiss any aura at any time.

Secondary ability - passive - Buzzing: All Bloodlit objects - including people - are subject to a significant - though not devastating - structural weakening (e.g. a steel sword will shatter on a brick wall if you swing it really hard).

Tertiary ability - passive - Backlag: All Bloodlit objects - including people - are subject to a periodic reversion to the state they were in at the initial Bloodlighting. Their molecules realign, but flexible objects - including people - will remain in whatever position they are in. This ability does NOT affect brainwaves, but does revert levels of electricity and radiation (including thermal radiation) to their previous states. Bloodlight's personal aura reverts him every second, serving as a Prime Invincibility, and the Backlag frequency halves itself from there with each smaller aura. Objects - other than Nate - released from their auras will Backlag very powerfully one more time two hours after their dismissal, restoring them to the exact physical and spatial positions they were in after their most recent Backlags, as well as all momentum, electrical charge, brain function, thought, memory, and even life, should they have died in that time frame.

Quaternary ability - passive - Flashback: Whenever a Bloodlit object - including Nate - is damaged by impact, it's aura instantly disperses into the offending object, which then - regardless of the aura's power level - is instantly disintegrated and and Backlagged, and loses all momentum. With sufficient speed, other objects can pass through the object before it re-forms, but this is difficult. This ability could serve as a P.I., but's it's basically irrelevant.

Quinary ability - active -  Rattling: Increases Buzzing in one object at a time, up to the point that a sword would require only a casual hit on a brick wall to shatter.

Senary ability - active - Hurtling: Once per hour (the first starting when his aura goes up), Bloodlight can will all Bloodlit objects to simultaneously lurch in the same direction, though how much they move is affected by weight.

Weakness: Spiders. His powers cannot function AT ALL within six inches of a live one, meaning he becomes powerless three inches before he can touch it. Bloodlit objects within six inches of any spider instantly lose their charge and all momentum. Any living thing that has been bitten by a spider cannot Bloodlit until that spider has died or become nonexistent. Spider likenesses touching his skin will keep his powers rendered useless after they have been turned off unless he is injured, in which case they will automatically reactivate and immediately Backlag him as a defence mechanism. This weakness is totally unknown in Edmonton, but he is being followed by Arachnerd, a spider controlling Epic from Los Vegas, who knows most of this.

And there he is. I realize I made him a High Epic, but I hope his lack of real ability (everything he does undoes itself) will make up for that. Any last things to fix before I put it on the thread?

Posted
2 minutes ago, Sazedezas said:

Bloodlight final draft (I made him kind of a useless invincible Epic).

Character profile:

  Hide contents

Name: Nathaniel "Nate" Snyder.

Epic name: Bloodlight (sometimes called Backlag or Savestate)

Age: 21

Personality: (As a person) Terrified by the callous disregard his Epic side has for humanity, Nate is constantly avoiding scenarios where there is even a slight chance of minor injury for him, so as not to trigger his protective Epic state. He's kind of a paranoid worrywart, going so far as to jump only when necessary, walk slowly to avoid tripping, and wear steel-toed combat boots all of the time, lest he stub his toe and end up killing someone three-hundred-and-seventy-two times in a row before confronting a spider and reverting to his normal state. (When influenced by the Corruption) Bloodlight has no qualms about killing someone three-hundred-and-seventy-two times to teach them respect, or even because he's bored. He hates what he sees as his human weakness, and often abuses his powers just to make Nate feel guilty later. Despite that, he believes himself to have a moral high ground compared to other Epics, who, in his mind, don't give their victims a chance to "repent" due to the permanent natures of many of their powers.

Appearance: 6' tall, lean musculature, sun-bleached hair and beautifully tan skin, he looks for all the world like he's spent the last ten years outside. In Nevada. Because he has, and more. He has one tattoo - a lifelike spider on his neck - and wears nicer cargo pants, polo shirts in several solid colors, and a bomber jacket, though he would look perfectly normal in shorts and a tee, if he was more used to the colder northern climate of Edmonton.

Backstory: Nate was pretty young when Calamity appeared (math someone?), and remained in his home state of Nevada for several years (math? I don't know what year Calamity showed up in, so this is all kind of vague) trying to learn control over his Epic powers. Eventually, he found a way to keep his powers in check, though only if he is out of immediate danger. True, he could refrain from using them when he stubs his toe or something minor like that, but he's not taking any chances with that. After being hunted for his strange powers by the Ruling Epic of what used to be Los Vegas (do we have a RP canon name for that?), Nate - and sometimes Bloodlight - had nearly found his way to Edmonton, where he sought to disappear into the rumored chaos, when his car broke down. He was beginning to give up hope when he was stumbled across by a group of refugees from Oregon, and he threw his lot in with them.

Power profile: (I've devided it into a bunch of abilities for clarity)

  Hide contents

Primary ability - active -  Bloodlighting: Bloodlight has a glowing, three inch, dark red aura of energy, and can pass it to other objects withing it. He can also will those objects to pass it to other objects in their auras, and so on, but each aura is half the size of the last, so eventually they get too small to spread. He can only maintain one aura more than 75 feet away, and he can dismiss any aura at any time.

Secondary ability - passive - Buzzing: All Bloodlit objects - including people - are subject to a significant - though not devastating - structural weakening (e.g. a steel sword will shatter on a brick wall if you swing it really hard).

Tertiary ability - passive - Backlag: All Bloodlit objects - including people - are subject to a periodic reversion to the state they were in at the initial Bloodlighting. Their molecules realign, but flexible objects - including people - will remain in whatever position they are in. This ability does NOT affect brainwaves, but does revert levels of electricity and radiation (including thermal radiation) to their previous states. Bloodlight's personal aura reverts him every second, serving as a Prime Invincibility, and the Backlag frequency halves itself from there with each smaller aura. Objects - other than Nate - released from their auras will Backlag very powerfully one more time two hours after their dismissal, restoring them to the exact physical and spatial positions they were in after their most recent Backlags, as well as all momentum, electrical charge, brain function, thought, memory, and even life, should they have died in that time frame.

Quaternary ability - passive - Flashback: Whenever a Bloodlit object - including Nate - is damaged by impact, it's aura instantly disperses into the offending object, which then - regardless of the aura's power level - is instantly disintegrated and and Backlagged, and loses all momentum. With sufficient speed, other objects can pass through the object before it re-forms, but this is difficult. This ability could serve as a P.I., but's it's basically irrelevant.

Quinary ability - active -  Rattling: Increases Buzzing in one object at a time, up to the point that a sword would require only a casual hit on a brick wall to shatter.

Senary ability - active - Hurtling: Once per hour (the first starting when his aura goes up), Bloodlight can will all Bloodlit objects to simultaneously lurch in the same direction, though how much they move is affected by weight.

Weakness: Spiders. His powers cannot function AT ALL within six inches of a live one, meaning he becomes powerless three inches before he can touch it. Bloodlit objects within six inches of any spider instantly lose their charge and all momentum. Any living thing that has been bitten by a spider cannot Bloodlit until that spider has died or become nonexistent. Spider likenesses touching his skin will keep his powers rendered useless after they have been turned off unless he is injured, in which case they will automatically reactivate and immediately Backlag him as a defence mechanism. This weakness is totally unknown in Edmonton, but he is being followed by Arachnerd, a spider controlling Epic from Los Vegas, who knows most of this.

And there he is. I realize I made him a High Epic, but I hope his lack of real ability (everything he does undoes itself) will make up for that. Any last things to fix before I put it on the thread?

How would the creators ability work with this? If he decided to weaponize it and change something with the aura to a cloud of gas, or to a hunk of metal, would the aura persist. 

Posted
Just now, MacThorstenson said:

How would the creators ability work with this? If he decided to weaponize it and change something with the aura to a cloud of gas, or to a hunk of metal, would the aura persist. 

I think it would require a Trump power to override the aura, but it could become a focus fight in other cases, where whoever is controlling more matter would lose the object in question.

Posted
15 minutes ago, Sazedezas said:

Bloodlight final draft (I made him kind of a useless invincible Epic).

Character profile:

  Reveal hidden contents

Name: Nathaniel "Nate" Snyder.

Epic name: Bloodlight (sometimes called Backlag or Savestate)

Age: 21

Personality: (As a person) Terrified by the callous disregard his Epic side has for humanity, Nate is constantly avoiding scenarios where there is even a slight chance of minor injury for him, so as not to trigger his protective Epic state. He's kind of a paranoid worrywart, going so far as to jump only when necessary, walk slowly to avoid tripping, and wear steel-toed combat boots all of the time, lest he stub his toe and end up killing someone three-hundred-and-seventy-two times in a row before confronting a spider and reverting to his normal state. (When influenced by the Corruption) Bloodlight has no qualms about killing someone three-hundred-and-seventy-two times to teach them respect, or even because he's bored. He hates what he sees as his human weakness, and often abuses his powers just to make Nate feel guilty later. Despite that, he believes himself to have a moral high ground compared to other Epics, who, in his mind, don't give their victims a chance to "repent" due to the permanent natures of many of their powers.

Appearance: 6' tall, lean musculature, sun-bleached hair and beautifully tan skin, he looks for all the world like he's spent the last ten years outside. In Nevada. Because he has, and more. He has one tattoo - a lifelike spider on his neck - and wears nicer cargo pants, polo shirts in several solid colors, and a bomber jacket, though he would look perfectly normal in shorts and a tee, if he was more used to the colder northern climate of Edmonton.

Backstory: Nate was pretty young when Calamity appeared (math someone?), and remained in his home state of Nevada for several years (math? I don't know what year Calamity showed up in, so this is all kind of vague) trying to learn control over his Epic powers. Eventually, he found a way to keep his powers in check, though only if he is out of immediate danger. True, he could refrain from using them when he stubs his toe or something minor like that, but he's not taking any chances with that. After being hunted for his strange powers by the Ruling Epic of what used to be Los Vegas (do we have a RP canon name for that?), Nate - and sometimes Bloodlight - had nearly found his way to Edmonton, where he sought to disappear into the rumored chaos, when his car broke down. He was beginning to give up hope when he was stumbled across by a group of refugees from Oregon, and he threw his lot in with them.

Power profile: (I've devided it into a bunch of abilities for clarity)

  Hide contents

Primary ability - active -  Bloodlighting: Bloodlight has a glowing, three inch, dark red aura of energy, and can pass it to other objects withing it. He can also will those objects to pass it to other objects in their auras, and so on, but each aura is half the size of the last, so eventually they get too small to spread. He can only maintain one aura more than 75 feet away, and he can dismiss any aura at any time.

Secondary ability - passive - Buzzing: All Bloodlit objects - including people - are subject to a significant - though not devastating - structural weakening (e.g. a steel sword will shatter on a brick wall if you swing it really hard).

Tertiary ability - passive - Backlag: All Bloodlit objects - including people - are subject to a periodic reversion to the state they were in at the initial Bloodlighting. Their molecules realign, but flexible objects - including people - will remain in whatever position they are in. This ability does NOT affect brainwaves, but does revert levels of electricity and radiation (including thermal radiation) to their previous states. Bloodlight's personal aura reverts him every second, serving as a Prime Invincibility, and the Backlag frequency halves itself from there with each smaller aura. Objects - other than Nate - released from their auras will Backlag very powerfully one more time two hours after their dismissal, restoring them to the exact physical and spatial positions they were in after their most recent Backlags, as well as all momentum, electrical charge, brain function, thought, memory, and even life, should they have died in that time frame.

Quaternary ability - passive - Flashback: Whenever a Bloodlit object - including Nate - is damaged by impact, it's aura instantly disperses into the offending object, which then - regardless of the aura's power level - is instantly disintegrated and and Backlagged, and loses all momentum. With sufficient speed, other objects can pass through the object before it re-forms, but this is difficult. This ability could serve as a P.I., but's it's basically irrelevant.

Quinary ability - active -  Rattling: Increases Buzzing in one object at a time, up to the point that a sword would require only a casual hit on a brick wall to shatter.

Senary ability - active - Hurtling: Once per hour (the first starting when his aura goes up), Bloodlight can will all Bloodlit objects to simultaneously lurch in the same direction, though how much they move is affected by weight.

Weakness: Spiders. His powers cannot function AT ALL within six inches of a live one, meaning he becomes powerless three inches before he can touch it. Bloodlit objects within six inches of any spider instantly lose their charge and all momentum. Any living thing that has been bitten by a spider cannot Bloodlit until that spider has died or become nonexistent. Spider likenesses touching his skin will keep his powers rendered useless after they have been turned off unless he is injured, in which case they will automatically reactivate and immediately Backlag him as a defence mechanism. This weakness is totally unknown in Edmonton, but he is being followed by Arachnerd, a spider controlling Epic from Los Vegas, who knows most of this.

And there he is. I realize I made him a High Epic, but I hope his lack of real ability (everything he does undoes itself) will make up for that. Any last things to fix before I put it on the thread?

I assume you'll be writing for Arachnerd, or at least controlling his actions?

Posted
6 minutes ago, Sazedezas said:

I think it would require a Trump power to override the aura, but it could become a focus fight in other cases, where whoever is controlling more matter would lose the object in question.

Ok.  

Just one more about some specific situations. Let’s say that the Creator turns an object with the aura into gas. Will the aura dissipate? Or will it hover around that area. What about if he scatters the molecules inside of the aura?

Posted
1 minute ago, MacThorstenson said:

Ok.  

Just one more about some specific situations. Let’s say that the Creator turns an object with the aura into gas. Will the aura dissipate? Or will it hover around that area. What about if he scatters the molecules inside of the aura?

The aura will dissipate if the Creator successfully brings the matter under his control, not while they're fighting over it. If he scatters the molecules without bringing the matter fully under his control, the aura will remain and Backlag the object on schedule.

Posted

This may pose a problem that we want to iron out now. Because the creators powers work by identifying a group of molecules, once he has identified all of the atoms, he then breaks the molecules down, and then rebuilds them. After all of that has happened, then he sends the signal for the thing to happen, and in a flash of light, it happens. He doesn’t retain any control over the substance afterwords   And any changes he makes are permanent.

Maybe bloodlight’s aura makes it difficult for the Creator to locate and identify the molecules? Because I don’t see a identifiable place for there to be a contest of matter, as the acual change happens in less then a second. Breaking his concentration wouldn’t be an issue, he can just shelve the transformation in the back of his mind. He would need to be proven wrong by someone for his concentration to be truly broken. 

Posted
11 minutes ago, MacThorstenson said:

This may pose a problem that we want to iron out now. Because the creators powers work by identifying a group of molecules, once he has identified all of the atoms, he then breaks the molecules down, and then rebuilds them. After all of that has happened, then he sends the signal for the thing to happen, and in a flash of light, it happens. He doesn’t retain any control over the substance afterwords   And any changes he makes are permanent.

Maybe bloodlight’s aura makes it difficult for the Creator to locate and identify the molecules? Because I don’t see a identifiable place for there to be a contest of matter, as the acual change happens in less then a second. Breaking his concentration wouldn’t be an issue, he can just shelve the transformation in the back of his mind. He would need to be proven wrong by someone for his concentration to be truly broken. 

Hmmm. I guess that makes sense. I think if he changes the chemical composition of the matter the aura will dissapate, but changing the physical shape before breaking the aura that way would undone by the Backlash. Sound good to you?

Posted (edited)
17 minutes ago, Sazedezas said:

Hmmm. I guess that makes sense. I think if he changes the chemical composition of the matter the aura will dissapate, but changing the physical shape before breaking the aura that way would undone by the Backlash. Sound good to you?

Yeah, makes sense. 

Though the change should be enough to consider it a different object. 

Edited by MacThorstenson
Posted
29 minutes ago, Arraenae said:

What year does Steelheart take place? I'm trying to figure out timing for character details here.

2025? We established it a long time ago, but it was discussed around page 38 in this thread.

Posted

Found our old timeline, for reference. It was in the wiki.  

what-happened-in-oregon-rp.wikia.com/wiki/Timeline

Looks like we are looking at about a two year time skip or so?

 

Posted
1 hour ago, Sazedezas said:

Bloodlight final draft (I made him kind of a useless invincible Epic).

Character profile:

  Reveal hidden contents

Name: Nathaniel "Nate" Snyder.

Epic name: Bloodlight (sometimes called Backlag or Savestate)

Age: 21

Personality: (As a person) Terrified by the callous disregard his Epic side has for humanity, Nate is constantly avoiding scenarios where there is even a slight chance of minor injury for him, so as not to trigger his protective Epic state. He's kind of a paranoid worrywart, going so far as to jump only when necessary, walk slowly to avoid tripping, and wear steel-toed combat boots all of the time, lest he stub his toe and end up killing someone three-hundred-and-seventy-two times in a row before confronting a spider and reverting to his normal state. (When influenced by the Corruption) Bloodlight has no qualms about killing someone three-hundred-and-seventy-two times to teach them respect, or even because he's bored. He hates what he sees as his human weakness, and often abuses his powers just to make Nate feel guilty later. Despite that, he believes himself to have a moral high ground compared to other Epics, who, in his mind, don't give their victims a chance to "repent" due to the permanent natures of many of their powers.

Appearance: 6' tall, lean musculature, sun-bleached hair and beautifully tan skin, he looks for all the world like he's spent the last ten years outside. In Nevada. Because he has, and more. He has one tattoo - a lifelike spider on his neck - and wears nicer cargo pants, polo shirts in several solid colors, and a bomber jacket, though he would look perfectly normal in shorts and a tee, if he was more used to the colder northern climate of Edmonton.

Backstory: Nate was pretty young when Calamity appeared (math someone?), and remained in his home state of Nevada for several years (math? I don't know what year Calamity showed up in, so this is all kind of vague) trying to learn control over his Epic powers. Eventually, he found a way to keep his powers in check, though only if he is out of immediate danger. True, he could refrain from using them when he stubs his toe or something minor like that, but he's not taking any chances with that. After being hunted for his strange powers by the Ruling Epic of what used to be Los Vegas (do we have a RP canon name for that?), Nate - and sometimes Bloodlight - had nearly found his way to Edmonton, where he sought to disappear into the rumored chaos, when his car broke down. He was beginning to give up hope when he was stumbled across by a group of refugees from Oregon, and he threw his lot in with them.

Power profile: (I've devided it into a bunch of abilities for clarity)

  Hide contents

Primary ability - active -  Bloodlighting: Bloodlight has a glowing, three inch, dark red aura of energy, and can pass it to other objects withing it. He can also will those objects to pass it to other objects in their auras, and so on, but each aura is half the size of the last, so eventually they get too small to spread. He can only maintain one aura more than 75 feet away, and he can dismiss any aura at any time.

Secondary ability - passive - Buzzing: All Bloodlit objects - including people - are subject to a significant - though not devastating - structural weakening (e.g. a steel sword will shatter on a brick wall if you swing it really hard).

Tertiary ability - passive - Backlag: All Bloodlit objects - including people - are subject to a periodic reversion to the state they were in at the initial Bloodlighting. Their molecules realign, but flexible objects - including people - will remain in whatever position they are in. This ability does NOT affect brainwaves, but does revert levels of electricity and radiation (including thermal radiation) to their previous states. Bloodlight's personal aura reverts him every second, serving as a Prime Invincibility, and the Backlag frequency halves itself from there with each smaller aura. Objects - other than Nate - released from their auras will Backlag very powerfully one more time two hours after their dismissal, restoring them to the exact physical and spatial positions they were in after their most recent Backlags, as well as all momentum, electrical charge, brain function, thought, memory, and even life, should they have died in that time frame.

Quaternary ability - passive - Flashback: Whenever a Bloodlit object - including Nate - is damaged by impact, it's aura instantly disperses into the offending object, which then - regardless of the aura's power level - is instantly disintegrated and and Backlagged, and loses all momentum. With sufficient speed, other objects can pass through the object before it re-forms, but this is difficult. This ability could serve as a P.I., but's it's basically irrelevant.

Quinary ability - active -  Rattling: Increases Buzzing in one object at a time, up to the point that a sword would require only a casual hit on a brick wall to shatter.

Senary ability - active - Hurtling: Once per hour (the first starting when his aura goes up), Bloodlight can will all Bloodlit objects to simultaneously lurch in the same direction, though how much they move is affected by weight.

Weakness: Spiders. His powers cannot function AT ALL within six inches of a live one, meaning he becomes powerless three inches before he can touch it. Bloodlit objects within six inches of any spider instantly lose their charge and all momentum. Any living thing that has been bitten by a spider cannot Bloodlit until that spider has died or become nonexistent. Spider likenesses touching his skin will keep his powers rendered useless after they have been turned off unless he is injured, in which case they will automatically reactivate and immediately Backlag him as a defence mechanism. This weakness is totally unknown in Edmonton, but he is being followed by Arachnerd, a spider controlling Epic from Los Vegas, who knows most of this.

And there he is. I realize I made him a High Epic, but I hope his lack of real ability (everything he does undoes itself) will make up for that. Any last things to fix before I put it on the thread?

Feel like I should point out that this means that within 75 feet he can give an unlimited number of people/Epics a PI (Epics would be included as this is not technically gifting) that's massively overpowered.

Posted
14 hours ago, antgrgmn said:

@Drake Marshall I think Borrower would be more of a Trump 3. Also he would probably be a Changer. I like what you’re doing with these ratings though.

Changer powers pertain to shapeshifting, either altering your appearance, or creating weapons from your body like Red or Machete can do.

There is a character in Worm who can borrow powers named Grue, and he has a Trump 6 or 7 classification.

I gave Borrower a little higher than that because it's significantly easier to hold on to a stolen power for Borrower than it was for Grue. In the Wormverse, I could envision somebody with Borrower's power joining a powerful team of other parahumans such as the Triumvirate, the Slaughterhouse Nine, or Cauldron, and becoming ridiculously OP.

9 hours ago, Comatose said:

For memory epic (or anyone else), I still like constellations idea, but I thought of another cool city wide effect due to an epic based one Voidus’s suggestions: intangible slightly luminescent rain that falls up from the ground into the sky.  

What if that was how the constellations were created? In the vicinity of the memory epic, you could see the ghostly glowing rain falling up from the ground around them, into the sky... And that is how the magical constellations got up there in the first place?

2 hours ago, Bladestorm said:

I intend to have Silhouette and Knox attack machete, and then be forced to seek refuge with another group. Any takers?

Epoch would tentatively agree to shelter them. Partially as a way to get at Orbit, partially in the hopes of recruiting them. Your call if they ask him, though.

41 minutes ago, MacThorstenson said:

This may pose a problem that we want to iron out now. Because the creators powers work by identifying a group of molecules, once he has identified all of the atoms, he then breaks the molecules down, and then rebuilds them. After all of that has happened, then he sends the signal for the thing to happen, and in a flash of light, it happens. He doesn’t retain any control over the substance afterwords   And any changes he makes are permanent.

Maybe bloodlight’s aura makes it difficult for the Creator to locate and identify the molecules? Because I don’t see a identifiable place for there to be a contest of matter, as the acual change happens in less then a second. Breaking his concentration wouldn’t be an issue, he can just shelve the transformation in the back of his mind. He would need to be proven wrong by someone for his concentration to be truly broken. 

It seems to me that the most intuitive resolution of their powers is that Creator's ability has no difficulty manipulating bloodlit objects, and can rearrange them as he pleases, but after he makes changes they would slowly start to revert as the bloodlit object pieces itself back together.

Also, can I ask a few questions about how Creator's power works? What range does it work in? Does it work on living things? Would they be capable of deconstructing another person in a few seconds at long range?

 

Also, I had another random idea for a power that alters the city in some way.

I think we might have enough of those already, but I'll just put this out there anyhow.

What about a power that warps the city's topography?

Possibly something that manipulates magma in a similar way to how Regalia could manipulate water, allowing them to slowly change the elevation of areas. With sustained effort and time they could push up small mountains, or create valleys. They could have raised a part of the city up on a big plateau or something, claiming that part of the city as their territory.

Posted
29 minutes ago, Drake Marshall said:

Changer powers pertain to shapeshifting, either altering your appearance, or creating weapons from your body like Red or Machete can do.

There is a character in Worm who can borrow powers named Grue, and he has a Trump 6 or 7 classification.

I gave Borrower a little higher than that because it's significantly easier to hold on to a stolen power for Borrower than it was for Grue. In the Wormverse, I could envision somebody with Borrower's power joining a powerful team of other parahumans such as the Triumvirate, the Slaughterhouse Nine, or Cauldron, and becoming ridiculously OP.

What if that was how the constellations were created? In the vicinity of the memory epic, you could see the ghostly glowing rain falling up from the ground around them, into the sky... And that is how the magical constellations got up there in the first place?

Epoch would tentatively agree to shelter them. Partially as a way to get at Orbit, partially in the hopes of recruiting them. Your call if they ask him, though.

It seems to me that the most intuitive resolution of their powers is that Creator's ability has no difficulty manipulating bloodlit objects, and can rearrange them as he pleases, but after he makes changes they would slowly start to revert as the bloodlit object pieces itself back together.

Also, can I ask a few questions about how Creator's power works? What range does it work in? Does it work on living things? Would they be capable of deconstructing another person in a few seconds at long range?

 

Also, I had another random idea for a power that alters the city in some way.

I think we might have enough of those already, but I'll just put this out there anyhow.

What about a power that warps the city's topography?

Possibly something that manipulates magma in a similar way to how Regalia could manipulate water, allowing them to slowly change the elevation of areas. With sustained effort and time they could push up small mountains, or create valleys. They could have raised a part of the city up on a big plateau or something, claiming that part of the city as their territory.

Magmaw could sort of? Do this. @Voidus is he still planned? 

Also, who is actually going to be writing our memory alterer. We should have them weigh in on effect.

Hanging out with Epoch sounds like a solid idea. He’ll be in the old townhouse, right?

Posted

I added an "Edmonton" Layer for our Reckoners Map, and added in a couple of the locations we've been discussing.  As we finalize things, we can start customizing icons and specifying where the different Epics are holed up.  

I also added in some direction information for our immigrants.  It looks like Corvallis, Salem, and Portland would all take the same route, whereas there would be a different quickest route for anyone coming directly from Astoria.

Posted (edited)
44 minutes ago, Voidus said:

Feel like I should point out that this means that within 75 feet he can give an unlimited number of people/Epics a PI (Epics would be included as this is not technically gifting) that's massively overpowered.

Ah. Hadn't thought about that. Maybe he can only do one person at a time?

Edit: Which would include outside of his range who can't have a real aura, but will revert once in two hours.

Edited by Sazedezas
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