Araris Valerian he/him Posted November 26, 2025 Posted November 26, 2025 1 hour ago, Ookla the Hoppy said: I was considering doing a blackout game. What format should I sign up for? When in doubt, just go for a LG.
DrakeMarshall he/him Posted November 29, 2025 Posted November 29, 2025 Well, asking everybody for input seemed to work out okay for my last game. Let's do it again I suppose! I'm still sitting on a stockpile of rulesets prepared for y'all to hopefully enjoy. Here are some Options™ https://docs.google.com/document/d/1LyW2PiH5JP3akj_xzne9TdJDHT0XF0GFSD1dDZLXXXY/edit?usp=sharing TL;DR - Classic allomancy rulesets with some spice Side A lets the Spiked choose the distro, hemalurgy may be involved Side B adds a mechanic for flaring your metals with tradeoffs https://docs.google.com/document/d/1JrGpg5jAGozag3kW3beUfc22_zb98RnVfZQSO5VM8IM/edit?usp=sharing TL;DR - A role madness game set in the Roughs plus there's a serial killer https://docs.google.com/document/d/1r6Lh9enIilrb7hcosfZ6wgckocFuBXpiICr5ssdI6Ws/edit?usp=sharing TL;DR - Kinda like SH except instead of political intrigue you're fighting chasmfiends I tried to post this in game-feedback-submissions on the SE discord, but discord said it "contains content blocked by the server." I haven't been able to figure out what's tripping it up, and I'm giving up on figuring it out. I don't think there's anything at all inappropriate in this post? if I'm mistaken then mods forgive me Anyways, any input is appreciated! Especially regarding which one(s) you'd want to play for MR75. that is all have a nice day 1
TwinStorm He/Him Posted November 29, 2025 Posted November 29, 2025 7 hours ago, DrakeMarshall said: Well, asking everybody for input seemed to work out okay for my last game. Let's do it again I suppose! I'm still sitting on a stockpile of rulesets prepared for y'all to hopefully enjoy. Here are some Options™ https://docs.google.com/document/d/1LyW2PiH5JP3akj_xzne9TdJDHT0XF0GFSD1dDZLXXXY/edit?usp=sharing TL;DR - Classic allomancy rulesets with some spice Side A lets the Spiked choose the distro, hemalurgy may be involved Side B adds a mechanic for flaring your metals with tradeoffs https://docs.google.com/document/d/1JrGpg5jAGozag3kW3beUfc22_zb98RnVfZQSO5VM8IM/edit?usp=sharing TL;DR - A role madness game set in the Roughs plus there's a serial killer https://docs.google.com/document/d/1r6Lh9enIilrb7hcosfZ6wgckocFuBXpiICr5ssdI6Ws/edit?usp=sharing TL;DR - Kinda like SH except instead of political intrigue you're fighting chasmfiends I tried to post this in game-feedback-submissions on the SE discord, but discord said it "contains content blocked by the server." I haven't been able to figure out what's tripping it up, and I'm giving up on figuring it out. I don't think there's anything at all inappropriate in this post? if I'm mistaken then mods forgive me Anyways, any input is appreciated! Especially regarding which one(s) you'd want to play for MR75. that is all have a nice day why such a high vote minimum for Copper Landing? Seems kinda unfair to the village
Through the Living Hopper He/Him Posted November 29, 2025 Posted November 29, 2025 7 hours ago, DrakeMarshall said: TL;DR - Classic allomancy rulesets with some spice Side A lets the Spiked choose the distro, hemalurgy may be involved I think the ability to kill players before the game starts is too powerful, especially with how low the costs are, and a little sad. How would you feel if you died before the game? (I might have misinterpreted the rules).
TwinStorm He/Him Posted November 29, 2025 Posted November 29, 2025 Honestly, I really like Copper Landing after reading through it, love role madness games, especially one like this, with a ton of the grindy MU style roles
DrakeMarshall he/him Posted November 29, 2025 Posted November 29, 2025 2 hours ago, Ookla the Wanderer said: why such a high vote minimum for Copper Landing? Seems kinda unfair to the village bold of you to assume I'm a fair GM I'm here to subject the village and elims to torment and tribulation all I offer is that I'm equal opportunities about it Spoiler I don't really think in terms of fairness, I think in terms of balance and fun That's to say, a higher vote minimum is a disadvantage for the village, sure.¹ But in terms of game balance, that just means there should be a corresponding advantage for the village somewhere else in the game. Either in the rules or in the distro. A well-balanced game isn't necessarily one where there are zero handicaps on either side. It's one where it all evens out well enough that both teams ultimately have a good shot at winning. ¹ As an aside, I've seen games that require a >50% majority to vote someone out, a generally much steeper requirement, and the village can win them. Though I do think it's a nerf for the village. So yeah it's fair to say 'this rule is a disadvantage to the village' I agree with that. But I guess where I go from there is 'so where's the counterbalance?' rather than 'so therefore it shouldn't exist.' And then of course there's the question of fun. Lots of things are balanced, but clearly not all of them are fun. I could just flip a coin at the beginning of a game to see who wins, that's perfectly balanced technically, but it's not a very fun game A rule ought to be fun above all else. And y'know that's harder to quantify and such. The reason for the higher voting minimum in this game is basically to make the Judge more interesting (if the Judge isn't in the game, then there won't actually be a voting minimum in effect). Is a higher voting minimum + the Judge role mechanics fun? Yeah I hope so but I dunno! That ultimately gets decided by everyone. Part of why I'm giving you so many ruleset choices is I don't know the right answer. the other part is cuz I just wrote too many rulesets Circling back, to apply this principle somewhere else: it's not strictly fair that some people get cooler roles than others, yet personally I think it can be both balanced and fun if done well 3 hours ago, Ookla the Hoppy said: I think the ability to kill players before the game starts is too powerful, especially with how low the costs are, and a little sad. How would you feel if you died before the game? (I might have misinterpreted the rules). Ah, yeah, it doesn't actually kill players, just roles If you kill the tineye before the game starts, then it was an NPC All that means in practice is that a player will not be assigned the tineye role when the game starts, but there will still be just as many players playing
Through the Living Hopper He/Him Posted November 29, 2025 Posted November 29, 2025 1 hour ago, DrakeMarshall said: bold of you to assume I'm a fair GM I'm here to subject the village and elims to torment and tribulation all I offer is that I'm equal opportunities about it Reveal hidden contents I don't really think in terms of fairness, I think in terms of balance and fun That's to say, a higher vote minimum is a disadvantage for the village, sure.¹ But in terms of game balance, that just means there should be a corresponding advantage for the village somewhere else in the game. Either in the rules or in the distro. A well-balanced game isn't necessarily one where there are zero handicaps on either side. It's one where it all evens out well enough that both teams ultimately have a good shot at winning. ¹ As an aside, I've seen games that require a >50% majority to vote someone out, a generally much steeper requirement, and the village can win them. Though I do think it's a nerf for the village. So yeah it's fair to say 'this rule is a disadvantage to the village' I agree with that. But I guess where I go from there is 'so where's the counterbalance?' rather than 'so therefore it shouldn't exist.' And then of course there's the question of fun. Lots of things are balanced, but clearly not all of them are fun. I could just flip a coin at the beginning of a game to see who wins, that's perfectly balanced technically, but it's not a very fun game A rule ought to be fun above all else. And y'know that's harder to quantify and such. The reason for the higher voting minimum in this game is basically to make the Judge more interesting (if the Judge isn't in the game, then there won't actually be a voting minimum in effect). Is a higher voting minimum + the Judge role mechanics fun? Yeah I hope so but I dunno! That ultimately gets decided by everyone. Part of why I'm giving you so many ruleset choices is I don't know the right answer. the other part is cuz I just wrote too many rulesets Circling back, to apply this principle somewhere else: it's not strictly fair that some people get cooler roles than others, yet personally I think it can be both balanced and fun if done well Ah, yeah, it doesn't actually kill players, just roles If you kill the tineye before the game starts, then it was an NPC All that means in practice is that a player will not be assigned the tineye role when the game starts, but there will still be just as many players playing Oh, I see. Still, the ability to take roles out for just a few energy seems a little OP.
DrakeMarshall he/him Posted November 29, 2025 Posted November 29, 2025 1 hour ago, Ookla the Hoppy said: Oh, I see. Still, the ability to take roles out for just a few energy seems a little OP. I will note that games with no special roles at all can be balanced though. At maximum, if the Spiked go all-in on removing roles from the game and not stealing any, they couldn't quite achieve a roleless game. There would still be a couple of roles left, and all of them would be in village hands. And I do think it would become noticeable sooner or later that there are so few roles in play, at which point the remaining ones are basically confirmed village by dint of the elims limited budget. So there's also that.
KaladinsSenseOfHumourSpren He/Him Posted December 1, 2025 Posted December 1, 2025 (edited) On 11/29/2025 at 7:20 PM, DrakeMarshall said: Well, asking everybody for input seemed to work out okay for my last game. Let's do it again I suppose! I'm still sitting on a stockpile of rulesets prepared for y'all to hopefully enjoy. Here are some Options™ https://docs.google.com/document/d/1LyW2PiH5JP3akj_xzne9TdJDHT0XF0GFSD1dDZLXXXY/edit?usp=sharing TL;DR - Classic allomancy rulesets with some spice Side A lets the Spiked choose the distro, hemalurgy may be involved Side B adds a mechanic for flaring your metals with tradeoffs https://docs.google.com/document/d/1JrGpg5jAGozag3kW3beUfc22_zb98RnVfZQSO5VM8IM/edit?usp=sharing TL;DR - A role madness game set in the Roughs plus there's a serial killer https://docs.google.com/document/d/1r6Lh9enIilrb7hcosfZ6wgckocFuBXpiICr5ssdI6Ws/edit?usp=sharing TL;DR - Kinda like SH except instead of political intrigue you're fighting chasmfiends I tried to post this in game-feedback-submissions on the SE discord, but discord said it "contains content blocked by the server." I haven't been able to figure out what's tripping it up, and I'm giving up on figuring it out. I don't think there's anything at all inappropriate in this post? if I'm mistaken then mods forgive me Anyways, any input is appreciated! Especially regarding which one(s) you'd want to play for MR75. that is all have a nice day I like A Most Dangerous Prey, since the mechanics look most unique. Also I have come up with a ruleset (time flew way too fast while making that). I don't have a name yet, but I have the rules! Also because a lot of people haven't read it, I feel like it would be good idea to say that this has Cytoverse spoilers up to ReDawn https://docs.google.com/document/d/16gvW0r8KneAmPXX_7D9v0ZK7Y1nXZuIya77M-_qweLY/edit?usp=sharing Any feedback/name suggestions would be appreciated. Edited December 1, 2025 by Ookla the Tachyon 2
Hoid Slayer He/Him Posted December 1, 2025 Posted December 1, 2025 1 hour ago, Ookla the Tachyon said: I like A Most Dangerous Prey, since the mechanics look most unique. Also I have come up with a ruleset (time flew way too fast while making that). I don't have a name yet, but I have the rules! Also because a lot of people haven't read it, I feel like it would be good idea to say that this has Cytoverse spoilers up to ReDawn https://docs.google.com/document/d/16gvW0r8KneAmPXX_7D9v0ZK7Y1nXZuIya77M-_qweLY/edit?usp=sharing Any feedback/name suggestions would be appreciated. I haven’t read anything Cytoverse, but it looks cool! Maybe it would be cool to introduce some mechanic that lets you like speed up Trust? Otherwise, there’s not much for me to say
Divergent He/Him Posted December 1, 2025 Posted December 1, 2025 2 hours ago, Ookla the Tachyon said: I like A Most Dangerous Prey, since the mechanics look most unique. Also I have come up with a ruleset (time flew way too fast while making that). I don't have a name yet, but I have the rules! Also because a lot of people haven't read it, I feel like it would be good idea to say that this has Cytoverse spoilers up to ReDawn https://docs.google.com/document/d/16gvW0r8KneAmPXX_7D9v0ZK7Y1nXZuIya77M-_qweLY/edit?usp=sharing Any feedback/name suggestions would be appreciated. It looks good. I was initially thinking Boomslugs might be a dangerous Taynix to include since if the elims have it, they could speed up their win through it alone, but it looks like Inhibitor Slugs are a good counter to that
Through the Living Hopper He/Him Posted December 1, 2025 Posted December 1, 2025 3 hours ago, Ookla the Tachyon said: I like A Most Dangerous Prey, since the mechanics look most unique. Also I have come up with a ruleset (time flew way too fast while making that). I don't have a name yet, but I have the rules! Also because a lot of people haven't read it, I feel like it would be good idea to say that this has Cytoverse spoilers up to ReDawn https://docs.google.com/document/d/16gvW0r8KneAmPXX_7D9v0ZK7Y1nXZuIya77M-_qweLY/edit?usp=sharing Any feedback/name suggestions would be appreciated. I think the inhibitor slugs are a little too overpowered, but I like the slug mechanics!
KaladinsSenseOfHumourSpren He/Him Posted December 1, 2025 Posted December 1, 2025 9 hours ago, Ookla the Redeemed said: I haven’t read anything Cytoverse, but it looks cool! Maybe it would be cool to introduce some mechanic that lets you like speed up Trust? Otherwise, there’s not much for me to say I was considering adding an M-Bot role, where M-Bot always gains extra trust, but that would make it too fast and doesn't make sense thematically, with where M-Bot is at the time I could make it so that you can gain an extra Trust instead of using cytonics or giving away your taynix 6 hours ago, Ookla the Hoppy said: I think the inhibitor slugs are a little too overpowered, but I like the slug mechanics! I could perhaps limit the number of exceptions at Trust 4
Hoid Slayer He/Him Posted December 1, 2025 Posted December 1, 2025 9 minutes ago, Ookla the Tachyon said: I could make it so that you can gain an extra Trust instead of using cytonics or giving away your taynix I think that would be cool - but the question then is if it's really worth it, since you waste an action in a game with limited opportunities I could see it being really useful for the Boomslugs though
TwinStorm He/Him Posted December 1, 2025 Posted December 1, 2025 lol im almost done with 300+ role ruleset
Hoid Slayer He/Him Posted December 1, 2025 Posted December 1, 2025 3 minutes ago, Ookla the Wanderer said: lol im almost done with 300+ role ruleset Goddaaaaaaaaa-
TwinStorm He/Him Posted December 1, 2025 Posted December 1, 2025 Just now, Ookla the Redeemed said: Goddaaaaaaaaa- well no lol technically theres 300+ possible roles a character could get its just Tyrian Falls 300 years later so you can a twin born, a ferring, or an allomancer
Hoid Slayer He/Him Posted December 1, 2025 Posted December 1, 2025 16 minutes ago, Ookla the Wanderer said: well no lol technically theres 300+ possible roles a character could get its just Tyrian Falls 300 years later so you can a twin born, a ferring, or an allomancer Broski You are insane That insanity just won you a player
TwinStorm He/Him Posted December 1, 2025 Posted December 1, 2025 (edited) 1 minute ago, Ookla the Redeemed said: Broski You are insane That insanity just won you a player lol thanks Spoiler theres also Hemalurgy ..... I was bored and wanted to make a mega-game lol Spoiler also cooking is a LotR game easily as complex and large as a Shard or Kingkiller game Spoiler tho thats just in the planning stages Edited December 1, 2025 by Ookla the Wanderer
Through the Living Hopper He/Him Posted December 1, 2025 Posted December 1, 2025 2 hours ago, Ookla the Tachyon said: I could perhaps limit the number of exceptions at Trust 4 It's not that, it's that if you get an inhibitor, you can't be boomed all game.
KaladinsSenseOfHumourSpren He/Him Posted December 2, 2025 Posted December 2, 2025 6 hours ago, Ookla the Hoppy said: It's not that, it's that if you get an inhibitor, you can't be boomed all game. But you also can't be saved all game But yes, I'll have to think about it.
al_lan_mandragoran Posted December 2, 2025 Posted December 2, 2025 On 11/29/2025 at 4:20 PM, DrakeMarshall said: Well, asking everybody for input seemed to work out okay for my last game. Let's do it again I suppose! I'm still sitting on a stockpile of rulesets prepared for y'all to hopefully enjoy. Here are some Options™ https://docs.google.com/document/d/1LyW2PiH5JP3akj_xzne9TdJDHT0XF0GFSD1dDZLXXXY/edit?usp=sharing TL;DR - Classic allomancy rulesets with some spice Side A lets the Spiked choose the distro, hemalurgy may be involved Side B adds a mechanic for flaring your metals with tradeoffs https://docs.google.com/document/d/1JrGpg5jAGozag3kW3beUfc22_zb98RnVfZQSO5VM8IM/edit?usp=sharing TL;DR - A role madness game set in the Roughs plus there's a serial killer https://docs.google.com/document/d/1r6Lh9enIilrb7hcosfZ6wgckocFuBXpiICr5ssdI6Ws/edit?usp=sharing TL;DR - Kinda like SH except instead of political intrigue you're fighting chasmfiends I tried to post this in game-feedback-submissions on the SE discord, but discord said it "contains content blocked by the server." I haven't been able to figure out what's tripping it up, and I'm giving up on figuring it out. I don't think there's anything at all inappropriate in this post? if I'm mistaken then mods forgive me Anyways, any input is appreciated! Especially regarding which one(s) you'd want to play for MR75. that is all have a nice day Wait, is this for SE? Or is this for random cosmere games?
Through the Living Hopper He/Him Posted December 2, 2025 Posted December 2, 2025 (edited) 18 minutes ago, al_lan_mandragoran said: Wait, is this for SE? Or is this for random cosmere games? SE Edited December 2, 2025 by Ookla the Hoppy
Hoid Slayer He/Him Posted December 20, 2025 Posted December 20, 2025 Most updated rules for my Worldhopper LG: Spoiler LG ###: The Battle for Everything At dawn on the last of the final ten days, worldhoppers from around the Cosmere gather in Urithiru. They have been summoned by Evinir Cragborn, an agent of Hoid, to compete for a mysterious boon. But time is running out for the Contest of Champions, and the coming storm will shake the entire Cosmere... forever. Welcome to LG ###! This is my first time running an SE game, and I’m excited to share it with all of you! Factions: There are two factions: Innocent Worldhoppers are the standard village faction, gathered to try their hand at receiving the cryptic reward. The entire faction wins upon eliminating all 17th Shard Operatives from the game. They do not share a doc, and do not know their allies. 17th Shard Operatives are the standard elim faction, hired to infiltrate the gathering and capture Hoid. The entire faction wins upon reaching parity with the Innocent Worldhoppers. They share a doc, and know their allies. Additionally, each cycle, the 17th Shard Operatives can choose to target one player and Assassinate (NK but minus the Night) them. If multiple 17th Shard Operatives submit different Assassinations, the result will be randomized. Timekeeping: The game takes place over a process of day turns, with no night turns. In world, each cycle is equal to one hour, and the entire game will take place over one morning – so for people who are into RP, the pace is fast. Each cycle will be 72 hours long, split into “Dawn” and “Dusk” turns. During the Dawn turn (48 hours) players will vote for an Execution. Votes should be written in RED while any attempts to unvote someone should be in GREEN. At the end of the 48 hours, all votes will be frozen. Additionally, at any point during the Dawn turn, the elim team will be able to submit the Assassination via PM. The Dusk turn (24 hours) will begin with the Assassination. Players will have 24 hours to make new votes. At the end of the turn, the votes from the Dawn and Dusk turns will add, and the execution will be carried out. In the event of a tie, the victim will be chosen randomly among tied players. Exed players will have their role and alignment publicly revealed. Visual representation: Roles: Role distribution is unrelated to Alignment. I mean, maybe it's a little related, but that’s for me to decide . There will be no Vanilla (roleless) players. Mistborn: On each Dusk turn, a Mistborn can choose to attack someone, and the next Dawn, they will be Wounded (taking the concept from Aman’s spore-themed LG). A Wounded player requires 50% of players to vote for their healing before the next Dusk turn to survive. Otherwise, they die at the end of the Dawn. Elantrian: Each Dusk turn, the Elantrian can shield one person against any roles taken against them. The shield lasts for both the Dawn and Dusk turnovers and does not apply to the Assassination. Knight Radiant: Each Dusk turn, the Knight Radiant can target a person to save from the exe. That cycle’s exe will proceed as normal, but the next cycle, the target will not be able to be executed. The same player cannot be targeted more than once in the game. Hemallurgist: Each Dawn turn, the Hemallurgist can target a person to swap roles with. At the start of the next Dusk, the Hemallurgist will have their targets’ role, and their target will become a Hemallurgist. Awakener: Each cycle, the Awakener can target a person to block. Any roles that person takes that cycle will not go into effect. The block lasts for both the Dawn and Dusk turnovers and does not apply to the Assassination. Feruchemist: Each cycle, the Feruchemist can choose to either Store or take an action. They can choose to target as many players per cycle equal to the amount of cycles they have spent Storing plus 1. Each time they use an action, a Feruchemist’s Store goes down by one. If they choose to take an action, they may Investigate another player to determine everyone who visited them in a cycle of the Feruchemist’s choice. The Feruchemist may use multiple Store charges to Investigate the same player across multiple cycles, or separate players. Sand Master: On a Dawn turn, the Sand Master may target a player to stop them from voting the next Dusk turn. Alternatively, on a Dusk turn, the Sand Master may target a player to stop them from voting the next Dawn turn. Whatever their choice, a Sand Master may only take a single action per cycle. Kandra: The Kandra begins the game as a functional vanilla role. Once players begin to die, however, they may choose to assume the role of any dead player. They are limited to a single action per cycle, and whenever the Kandra takes an action, it will be announced in the following write up that certain bones have disappeared… Forger: Each Dawn and each Dusk turn, the Forger may Forge the votes of any non-voting players who posted within that turn. Those votes will appear in the following writeup under the names of the players whose votes were Forged. Players who did not post within the turn will not be able to have their votes Forged. Other Rules: Last Words: At any point, players may send the GM a PM containing what they wish to be their Last Words. In the case of their death, the Last Words will be discovered as a note written in the character’s place of death and will be publicly revealed. PMs: Unlimited PMs. Each PM may be between only two players, however, and must include both the GM (Me) and the IM. They must be titled as: “LG XXX: (sender) - (receiver)”. For example, if Bob sends a PM to Rob: “LG XXX: Bob – Rob". Inactivity Filter: If a player does not post for an entire cycle, they will receive a warning. If they do not post for two consecutive cycles, they will be swapped out for a Pinch Hitter. Players may also willingly request replacement. I’m also trying to cook up a role to interact with dead players but I’ve kinda run out of magic systems, so ideas are welcome 1
KaladinsSenseOfHumourSpren He/Him Posted December 20, 2025 Posted December 20, 2025 9 hours ago, Ookla the Redeemed said: Most updated rules for my Worldhopper LG: Hide contents LG ###: The Battle for Everything At dawn on the last of the final ten days, worldhoppers from around the Cosmere gather in Urithiru. They have been summoned by Evinir Cragborn, an agent of Hoid, to compete for a mysterious boon. But time is running out for the Contest of Champions, and the coming storm will shake the entire Cosmere... forever. Welcome to LG ###! This is my first time running an SE game, and I’m excited to share it with all of you! Factions: There are two factions: Innocent Worldhoppers are the standard village faction, gathered to try their hand at receiving the cryptic reward. The entire faction wins upon eliminating all 17th Shard Operatives from the game. They do not share a doc, and do not know their allies. 17th Shard Operatives are the standard elim faction, hired to infiltrate the gathering and capture Hoid. The entire faction wins upon reaching parity with the Innocent Worldhoppers. They share a doc, and know their allies. Additionally, each cycle, the 17th Shard Operatives can choose to target one player and Assassinate (NK but minus the Night) them. If multiple 17th Shard Operatives submit different Assassinations, the result will be randomized. Timekeeping: The game takes place over a process of day turns, with no night turns. In world, each cycle is equal to one hour, and the entire game will take place over one morning – so for people who are into RP, the pace is fast. Each cycle will be 72 hours long, split into “Dawn” and “Dusk” turns. During the Dawn turn (48 hours) players will vote for an Execution. Votes should be written in RED while any attempts to unvote someone should be in GREEN. At the end of the 48 hours, all votes will be frozen. Additionally, at any point during the Dawn turn, the elim team will be able to submit the Assassination via PM. The Dusk turn (24 hours) will begin with the Assassination. Players will have 24 hours to make new votes. At the end of the turn, the votes from the Dawn and Dusk turns will add, and the execution will be carried out. In the event of a tie, the victim will be chosen randomly among tied players. Exed players will have their role and alignment publicly revealed. Visual representation: Roles: Role distribution is unrelated to Alignment. I mean, maybe it's a little related, but that’s for me to decide . There will be no Vanilla (roleless) players. Mistborn: On each Dusk turn, a Mistborn can choose to attack someone, and the next Dawn, they will be Wounded (taking the concept from Aman’s spore-themed LG). A Wounded player requires 50% of players to vote for their healing before the next Dusk turn to survive. Otherwise, they die at the end of the Dawn. Elantrian: Each Dusk turn, the Elantrian can shield one person against any roles taken against them. The shield lasts for both the Dawn and Dusk turnovers and does not apply to the Assassination. Knight Radiant: Each Dusk turn, the Knight Radiant can target a person to save from the exe. That cycle’s exe will proceed as normal, but the next cycle, the target will not be able to be executed. The same player cannot be targeted more than once in the game. Hemallurgist: Each Dawn turn, the Hemallurgist can target a person to swap roles with. At the start of the next Dusk, the Hemallurgist will have their targets’ role, and their target will become a Hemallurgist. Awakener: Each cycle, the Awakener can target a person to block. Any roles that person takes that cycle will not go into effect. The block lasts for both the Dawn and Dusk turnovers and does not apply to the Assassination. Feruchemist: Each cycle, the Feruchemist can choose to either Store or take an action. They can choose to target as many players per cycle equal to the amount of cycles they have spent Storing plus 1. Each time they use an action, a Feruchemist’s Store goes down by one. If they choose to take an action, they may Investigate another player to determine everyone who visited them in a cycle of the Feruchemist’s choice. The Feruchemist may use multiple Store charges to Investigate the same player across multiple cycles, or separate players. Sand Master: On a Dawn turn, the Sand Master may target a player to stop them from voting the next Dusk turn. Alternatively, on a Dusk turn, the Sand Master may target a player to stop them from voting the next Dawn turn. Whatever their choice, a Sand Master may only take a single action per cycle. Kandra: The Kandra begins the game as a functional vanilla role. Once players begin to die, however, they may choose to assume the role of any dead player. They are limited to a single action per cycle, and whenever the Kandra takes an action, it will be announced in the following write up that certain bones have disappeared… Forger: Each Dawn and each Dusk turn, the Forger may Forge the votes of any non-voting players who posted within that turn. Those votes will appear in the following writeup under the names of the players whose votes were Forged. Players who did not post within the turn will not be able to have their votes Forged. Other Rules: Last Words: At any point, players may send the GM a PM containing what they wish to be their Last Words. In the case of their death, the Last Words will be discovered as a note written in the character’s place of death and will be publicly revealed. PMs: Unlimited PMs. Each PM may be between only two players, however, and must include both the GM (Me) and the IM. They must be titled as: “LG XXX: (sender) - (receiver)”. For example, if Bob sends a PM to Rob: “LG XXX: Bob – Rob". Inactivity Filter: If a player does not post for an entire cycle, they will receive a warning. If they do not post for two consecutive cycles, they will be swapped out for a Pinch Hitter. Players may also willingly request replacement. I’m also trying to cook up a role to interact with dead players but I’ve kinda run out of magic systems, so ideas are welcome Really cool. For dead people interaction, maybe after a fixed amount of cycles, the dead folks get to vote on someone to bring back as a Returned?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now