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Long Game 113: The Thaylen City Council

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LG113: The Thaylen City Council

“And you are certain, that these Fabrials work, Ulvlk?” Queen Fen asked once again, as Kmakl oversaw the installation of the Voidlight Detectors.

Abaray nodded, an eager smile on his face. “Yes your Majesty, my colleagues in Emul have tested it in the battles there. They were able to detect a Masked one, who was then captured by the Windrunners, and several incursions of Deepest Ones, before they could disrupt the formations.”

“Why don’t we have these Fabrials everywhere then?” The Queen asked.

Abaray pointed to the large Heliodor mounted in the center. “They require captured Void-spren. Intelligent and tricky those ones are. Very difficult for us to get into a gemstone. We’re hoping to get more, but, with the Contest in another 10 days, it doesn’t seem like we will have the time to do so.” He shrugged. “So we decided to put these prototypes into circulation, rather than continuing to tinker with them. Better to have them be of use now, then to continue refining them until a point where there is no use for them.”

The human queen smiled at him, relief evident in her face. “Thank you Ulvlk. Your work will keep Thaylen City safe.”

Abaray bowed. “Thank you, my Queen.”

He departed from the hidden council chambers, wearing Ulvlk's face, and resisting the urge to hum to Spite. The queen didn’t know yet, but his work would keep Thaylen City safe. It would keep it safe under Odium’s protections. He just needed to convince the Council that Queen Fen and the Coalition wasn’t who they should be following. 

It was time to start gathering secrets.

—---

Welcome to LG113: The Thaylen City Council! All of you are members of the titular council, and your job is to keep Queen Fen in power so that the Coalition continues in strength! But you may find yourself voting against the Queen, if the price is right. . . 

 

I am Jo, your humble GM. @Cuendillar is my assistant Co-GM, and @|TJ| is our Impartial Moderator. 

 

Please sign up here, and tell me as much as you can about your character! The more the better! Whoever has the best sign-up post will receive fabulous rewards! (Probably not fabulous, but a minor boon to be sure.)

 

This game will begin on Thursday, July 23rd, 3AM GMT. Rollovers will always be at 3AM GMT.

 

The rules are here, though they may be changing slightly as I run tests and simulations. When the game actually starts, I’ll post a full breakdown of all changes that were made from this post.

Spoiler

GENERALITIES

Long Game 113 will use 72 hour cycles, split into 48 hour Day turns and  24 hour Night turns. Rollover will be at 3 am GMT.

ALIGNMENTS:

Coalition Loyalists: The Village Faction. An uninformed majority who win by executing all non Loyalists. 

Odium’s Corrupt: The Eliminator Faction. An informed minority who win by Deposing the Queen, or by killing all the Loyalists. The Corrupt have a Nightly Kill action that may be used by one member of the corrupt in place of any other Night Action they may take.

ACTIONS:

All players may take 1 action per Cycle. If they take an action during the Day, they may not take another action the following Night*.

All players may use their action to increase or decrease their own loyalty by 1.

EXECUTIONS:

During each day turn, an execution will take place. Each player may vote once, and whoever receives the most votes is executed. (As is typical for me, I do not allow Retractions to votes, for ease of record keeping. If you vote for someone and wish to not vote for them anymore, you will need to vote for someone else instead.)

Ties in the execution will be decided randomly. All players involved in the tie who survive will have their loyalty set to Zero (0).

DEPOSING THE QUEEN:

During the night turn, anyone can declare that they are going to ‘Move to Depose the Queen’. Doing so triggers a Deposition Vote. Every player will automatically cast their vote to either Depose the Queen, Support the Queen, or Abstain, based on their current Loyalty to the Queen. These votes will be publicly revealed, but the actual numbers attached to them are not.

Loyalty for all players will start between -2 and 2. Players with Positive Loyalty will Support, players with Negative Loyalty will Depose, and players with Neutral Loyalty will Abstain.

Players always know their own Loyalty.

If more players vote to Depose the queen than Support the Queen, the game ends with Odium’s Victory.

ROLES:

Spoiler

Council Secretary: You have experience at digging through the records of the Council, and with the right incentives and mindset, you can figure out anything.

-While you have Positive Loyalty, you may target a player at Night and learn their Role.

-While you have Neutral Loyalty, you may target a player at Night and learn their Alignment.

-While you have Negative Loyalty, you may target a player at Night and learn their Loyalty number.

Bonded: You have the favor of a spren, and while your bond has not progressed to the point where you have Radiant Powers, the Spren is willing to do certain things for you at Night.

-While you have Positive Loyalty, you may have your spren watch you, and tell you who visited you. If someone visits you, your Loyalty decreases by 1.

-While you have Negative Loyalty, you may have your spren follow someone, and see who they visited.

-While you have Neutral Loyalty, you may do either.

Smuggler: Sometimes, you feel like the tariffs and the laws are just in the way. Luckily, those are optional for people like you.

During the Night, you can rearrange a few targets.

-While you have Positive Loyalty, you can redirect actions targeting someone to instead target yourself.

-While you have Negative Loyalty, you can redirect actions targeting yourself to instead target someone else.

-While you have Neutral Loyalty, you can redirect actions targeting a player of your choice to a different player of your choice.

Rebsk: As a Ship Owner of Thaylenah, you follow the currents of Trade.

-While your Loyalty is Negative, you may cancel a targeted player’s vote in the day's execution. If you take this action, your loyalty increases by 1 for every vote cast on you. If no one casts a vote on you, your loyalty decreases by 2.

-While your Loyalty is Positive, you may double a targeted player’s vote in the day’s execution. If you take this action, your loyalty decreases by 1 for every vote cast on you. If no one casts a vote on you, your loyalty increases by 2. 

-While your Loyalty is Neutral, your vote is automatically canceled.

Parliamentarian: The meetings must be orderly, and must make progress. If the same old debate is rehashed every day, nothing will happen. During the Night Turn, you may take the following actions:

  • If your Loyalty is Positive, you may choose a player who received at least 2 votes for their execution but survived. That player is not eligible to be voted on during the next cycle. A player may not be targeted by Parliamentarians more than once in the game. Parliamentarians may not self target
  • If your Loyalty is Negative, you may declare one of the following to be active in the next day. (a Parliamentarian may not declare the same rule twice in a game.
  • DECREE 1: All players who vote for the executed player have their Loyalty increase by 2.
  • DECREE 2: All players who receive votes have their Loyalty increase by 1 per vote on them.
  • DECREE 3: All players who vote for a player who is not executed have their Loyalty decrease by 1.
  • While your Loyalty is Neutral, you may not do either action.

Minister of Trade:

-While your Loyalty is Positive, you may increase another player’s loyalty by 1.

-While your Loyalty is Negative, you may increase another player’s Loyalty by 3.

-While you Loyalty is Neutral, you may set a players Loyalty to 4.

Naval Officer

  • While your Loyalty is Positive, the first time you would be Executed, you instead survive, your role is revealed, and your Loyalty is set to -1.
  • While your Loyalty is Negative, you may target a player and increase OR decrease their Loyalty by 2.
  • While your Loyalty is Neutral, you may target a player and increase your loyalty by 1 if they have Positive Loyalty, or decrease your loyalty by 1 if they have Negative Loyalty.

Prince Consort: You speak with the Queen's Voice on the council. 

  • While your Loyalty is Positive, you may order a player to target someone of your choice with their role action, and they will do it. Doing so decreases their Loyalty by 2.
  • While your Loyalty is Neutral, you may spend time with the Queen, increasing your Loyalty by 2.
  • While your Loyalty is Negative, you may order a player detained. For the next two turns, they may not take actions, vote, or speak in PMs or Docs.. Their Loyalty decreases by 4, and it is publicly revealed that they have been detained.
  • You may not target the same player twice in a row.

Banker: During the Day, you may cancel up to 3 votes on a player. Your interference is known to all. For every vote canceled this way, that player will vote as you do in that many Deposition Motions. You cannot have more than 2 players owing their Depo votes to you at a time.

Councilor: Everyone is a Councilor in truth, you simply don’t have another role or occupation to busy yourself with.

 

Mavset-im: Eliminator only Role. No more than 1 in the game. You may reduce a player’s loyalty by 2. If their loyalty is below -4 after you take this action, AND no player has changed alignments in the game, that player’s Alignment changes from Coalition Loyalist to Odium’s Corrupt. This action cannot be undone.

Highguard: The Thaylen City Council has three sets of Shards at their disposal to protect them. The Highguard cooperate to an extent with each other, but do to the nature of plate, do not know each other’s identities. They can communicate in a private and anonymous Doc to speak with each other, but send in their orders via PM.

Each Day, the three Highguard will privately vote in the PM’s if they wish to Protect or Attack during the night. (If a Highguard doesn’t vote, they will be counted as voting to Protect) Voting is not an action. If two or more Highguard vote to Protect, each of them may use their Night action to Protect a player from one Attack. If two or more Highugard vote to Attack, each of them may use their Night action to Vote to kill a player. Only one of the submitted kills will go through at random.

Highguards may submit a list of people to inherit their plate and blade if they die. If they do not have a designated heir (Or their designated heir is already a Highguard) a random player will become a Highguard.

 

 

Player List:

1. @Through the Living Hopper as 1, a Highspren who secretly possesses the first person to arrive at a mass murder site.

2. @Wahrheitswächter as Ralm, a Truthwatcher and one of the newest Merchants on the Thaylen City Council, after surviving an otherwise Disastrous Expedition to the Reshi Isles.

3. @coco.pudding as Essyn, a Ghostblood who is returning to the council after secretly causing a Disastrous Expedition to the Reshi Isles.

4. @Mystic as Fickle, a Cognitive Shadow who joined the Council  due to a Letter of Endorsement from Archer.

5. @TwinStorm as Shemyn the Accused, a pirate who accidentally joined the council simply by stealing enough ships to count as a Fleet Lord. Now that he gets a cut of the Taxes, he's stopped robbing the Tax Collectors and instead wants Thaylenah's wealth to grow.

6. @Illwei as someone who is learning.

7. @Hoid Slayer as Tshanin, who buried his sister in the stars, so that every sailor would see her at night.

8. @Ascended Grubberfly as Dvalk, who once bet his belief on the flip of a card, and settled a debt in return for a council seat.

9. @Mat as Mat, one of the oldest council members, who is tired, and frankly too busy for this treaty nonsense.

10. Do you think you have what it takes to be the Tenth player? The holy number of Honor itself?

 

Quick Links:

Spoiler

Day 1:

Night 1:

Day 2:

Night 2:

Day 3:

Night 3:

Aftermath

Elim Doc

Highguard Doc

Dead/Spec Doc

Master Spreadsheet

Edited by Jo and the Bush
Messing with the Player List
  • |TJ| pinned this topic
Posted

I have it on good authority that it would be a good idea for you to play this game.

Posted (edited)

I dont understand this yet but i would like to join 

Also TIL tjs a mod

Edited by Illwei
Posted

So I will sign up as Ralm, a wealthy Merchant who not that long ago, became a Truthwatcher to survive a Deadly Fish allergy, after learning that his apprentice Essyn is a member of some shady secret Organization and responsible for multiple murders he has developed an aversion to ever taking a new apprentice. He still has his bag of trinkets, but he has added a Painrial to it, which he acquired on a Mission to the Reshi Great Shells, the same Mission that nearly took his life.

Spoiler

Yes this is the same Character as Last Game, but I mean it fits, doesnt it?

 

Posted
17 minutes ago, Wahrheitswächter said:

So I will sign up as Ralm, a wealthy Merchant who not that long ago, became a Truthwatcher to survive a Deadly Fish allergy, after learning that his apprentice Essyn is a member of some shady secret Organization and responsible for multiple murders he has developed an aversion to ever taking a new apprentice. He still has his bag of trinkets, but he has added a Painrial to it, which he acquired on a Mission to the Reshi Great Shells, the same Mission that nearly took his life.

  Hide contents

Yes this is the same Character as Last Game, but I mean it fits, doesnt it?

 

Haha wait

I shall be playing Essyn, a Ghostblood just returning from her mission who thinks her secret is safe in the hands of the dead.

Posted (edited)
4 minutes ago, coco.pudding said:

Haha wait

I shall be playing Essyn, a Ghostblood just returning from her mission who thinks her secret is safe in the hands of the dead.

This is hillarious.

I can't wait to Roleplay this with you. Hopefully I live long enough to actually do Roleplay (not like last time)

Edited by Wahrheitswächter
Posted
3 minutes ago, Wahrheitswächter said:

This is hillarious.

I can't wait to Roleplay this with you. Hopefully I live long enough to actually do Roleplay (not like last time)

Yes I hope so. It’ll be very fun. 

Posted (edited)

I’m joining and I’m here to cause chaos(I have a letter of endorsement from Archer). Unfortunately I won’t be able to gaslight people like I did last time but I’m confident I’ll find something. And if anything goes wrong… idk, blame Archer. Or Cuendillar, he watched me do it last time

Anyways, I’m joining up as Fickle, a cognitive shadow somehow in the physical realm through yet to be disclosed means

Fickle is an Elsecaller bonded to Jet, he used to be Alethi, and still has the appearance of one. Through yet to be disclosed means(meaning I haven thought of how yet) he is in the physical realm, despite not being able to use the surge of illumination or having any knowledge of Hemalurgy.

He’s turned away from his attempts at crime after it almost got him killed. Instead he’s trying to figure out how to best fulfill his Elsecaller ideals. He’s here because he used shenanigans with the Oathgates and he’s now trying to catch up on the time he spent trapped in the shadesmar.

——————

Fickle stared at the ocean, awestruck. He’d gotten used to the endless sphere seas of shadesmar, eternally glowing with their strange light.

Jet had somehow been able to cross that sea. He still wasn’t sure how. She’d tried to show him, but it still remained confusing. Jet would take a sphere and do… something. And at the end there’d be this platform for them to stand on.

They’d made their way to Thaylenah, walking across the black stone ground that represented the oceans on Roshar. Weirdly enough, the Tai-na were considered land there, their presence indicated by small moving pools of spheres, like the one he’d first woken up in.

The Oathgate was the reason they went to Thaylenah in the first place. By timing it with when someone else was using the oathgate to come from Urithiru he’d managed to slip back into the physical realm.

Unfortunately he’d timed it with the Thaylen Queen was coming through, which earned him a sword at his throat. But having a body that struggled with being tangible helped. It was also because of that he’d managed to get on the Council. It wasn’t everyday people appeared randomly in oathgates-well, maybe it was, but those people were expected to be appearing, Fickle wasn’t-and it certainly bought him a reputation.

That, plus a letter he’d gotten during his travels to vouch for him had been enough. Now they definitely did question him occasionally, most everything about him seemed strange to their eyes. But he looked like a light eyed Alethi and they were too used to strangeness from them. There were bigger problems anyways.

Jet had stayed behind. They weren’t sure what would happen if she tried to go though like Fickle had. They weren’t even sure it’d work for Fickle. But she could manifest in the physical realm anyways, so she was still here with him.

That said, he didn’t know where she’d gotten off to, something about checking the next schedule or something, but he wasn’t sure.

He’d never told anyone he was radiant, but most just assumed. Luckily he didn’t get think anyone had seen Jet, she usually kept herself pretty small.

He’d never met Alethkar’s Queen, but Jasnah did not sound like someone he wanted dragging him off to Urithiru and being his radiant superior.

Unfortunately some of his fellow councilmen had been talking about the Alethi monarch seeing to the defense of Thaylenah over the ten days. Fickle thought it was best if he spent as much time as he could out of the palace during the next week and a half.

Even that might not be far enough. If Jasnah’s Spren was anything like Jet, though he doubted that any Spren was like her, he’d be better off braving a highstorm in a rowboat.

So here he was, leaning against a guardrail overlooking the harbor. Watching waves crash and ships lean and people scurrying back and forth. Not really paying attention… just… seeing. He’d sworn oaths, ideals. Words he couldn’t take back, ones he didn’t want to.

He’d seems Radiants of the second and third ideal around, most on some important business or another. And each one seemed to be confident in their ideals. But you only got five. Five chances. At best. Four really after the first.

Fickle didn’t want to waste them.

Could you waste them?

He wasn’t sure, but he also didn’t want to find out. They only had three fourth ideal radiants. Each one was relatively young, expected to live far longer than they were currently at.

Jasnah Kholin. Kaladin Stormblessed.The Stormwall, Dami.

One ideal left for them. And then what? What then? Were you just stuck? Fickle didn’t want that. He thought he knew the words, but he didn’t want to say them just yet.

It was safer for Jet anyways. The Bond wasn’t permanent till the third ideal. Until then there was hope for her if Odium did win the final contest. She could still make it out unharmed.

Fickle still wasn’t sure why she’d chosen him, he’d just been a thief—a thief with dreams, yes—but still a thief. Maybe it’d been Axies doing. But why? Their contract had concerned the Nightwatcher, not Radiant Spren. And why would Jet agree to it? She hasn’t been thrilled the few times he brought up Axies.

Either way he wasn’t going to guess it. Axies’ motives were strange, not to mention Jet’s. Fickle began to descend towards the shipyards. Standing around probably wasn’t doing him any favors. And he’d learned from Shadesmar how valuable ships were.

Later Posts’ Lore

Spoiler

Fickle was staring out at the sea, watching the waves crash against the harbor. He’d tried swimming earlier and it was nothing like the Reshi isles. Cold enough that he’d been scrambling out of there as soon as he touched it.

It surprised him, Fickle wouldn’t have thought he could still feel cold. But he also seemed to breathe, so maybe it wasn’t so odd.

Someone familiar flickered at the edge of his vision, and Fickle turned and opened his mouth to greet Jet before snapping it closed.

It wasn’t Jet.

Fickle was doing all this, let it be known, while a council meeting - that he was supposed to attend - was about to begin.

Elim Queen’s Consort pretty please.

Edited by Mystic
Frequent edits to win the boon from Jo. Also I need to beat the Slayerman
Posted
1 hour ago, Illwei said:

I dont understand this yet but i would like to join 

Also TIL tjs a mod

We (along with Jo) are the newest additions 

We just got our mod powers, though I can't really use mine because the mobile UI is weird

Posted
1 hour ago, Wahrheitswächter said:

...Truthwatcher...

  Hide contents

Yes this is the same Character as Last Game, but I mean it fits, doesnt it?

Doesn't your name straight up mean "Truthwatcher" in German?

Posted

Just read through the rules and wow I know exactly which roles I want.

Am I gonna get it?

Probably not.

But you never know. It’ll be fun either way. I’ll find a way to cause shenanigans no matter what. 

Posted (edited)

Put me down as Shemyn the Accused (the wanted poster was supposed to say Accursed, but the writer was unfortunately dyslexic), a former ex-pirate who won his way onto the council through remarkable methods of persuasion, but since then has genuinely reformed and wishes to see Thaylenah succeed. He's wanted by every nation between Shinovar and the Shattered Plains, including Thaylenah, but thats a mere technicality.  

---

Also really cool mechanics Jo, always fun to see a game mode like this, I'm excited

---

are PMs open?

Edited to Add:

LORE

Spoiler

Shemyn stared at the blank piece of parchment, first of many bound tightly in the book, hesitated, then dipped his quill into the ink. Yes, he could write. One of many his sins, and not nearly his greatest. Yet these words he would put to paper would shed light on many more.

If this is to be my story, my memoir, penned by the outlaw himself, the shifty and dangerous Shemyn the Accused, bane of a dozen armadas, Accursed of Kharbranth, you must understand a few things about me. First, I never set foot on dry land till I was twelve. My first experience on stone was disappointing, to say the least. I found it lacking change, lacking danger. The earth is not aware of danger, nor does it offer it. It does not progress. It merely holds firm, stubborn to the storm.

My parents kept me on the ship I was born on all my life till then. When asked why, they always told me, "The sea is your home. Embrace it and become the greatest sailor ever to live. Maybe even an admiral." Well, I looked that admiral's badge in the eye, and spat on it.

In many ways, I am grateful to my parents. My father, the first mate, and my mother, the quartermaster. They kept me in the sea's grasp, and through the ocean's constant tutelage, a sailor was forged.

Yet, that is not all to be said. When I was sixteen, a mutiny took place. I did not lead it. That may shock some of you, but I keep my oaths. And I had swore one to the captain. The second mate, who needs not be named, killed my father and our commander, and gave my mother to the storms. They locked me away, in the brig, to starve.

Yet, that is not all to be said. They thought hunger could claim me, yet I am forged of sterner stuff. The mutineers were too trusting, too loyal to themselves, and suspected no betrayal. Ironic. I was freed within the day by the cook.

Yet, that is not all to be said. The simple cook, loyal and true, pitied me, fed me, and freed me. With the help of a few true sailors, we took to the deck, and slaughtered the lot of them. I hacked the second mate's arm off, and fed him to the greatshells beneath. Then I was elected captain. Why, I do not know. Perhaps they saw the sea's influence in me, or merely respected my victory. Whatever is to be said, I avenged my parents.

That is all to be said on my childhood. Most will be shocked. They expect me to go into the death of my parents, the mutiny, and the revolt in savage detail, visceral description. I will not. I need not relive those memories. That is not the story to be told. 

This memoir, my tale, is the truth of the matter. Of my years of piracy, of my numerous sins. The blood of countless foes stains the hands penning this book. This is the tale of my rise, my triumphs, my fall from grace, and my later reformation and return to glory.

Shemyn leaned back, satisfied. It was a start. It would do. Then, he blew out his lantern, and went to sleep.

 

Forged by the Sea: the Triumphs and Failures of Thaylenah's Greatest Pirate, by Shemyn the Accused

 

Page 32

Evidently, the port did not hold much respect for me, a fledging captain of seventeen years, and suspected I had been the one to kill Captain Vlsk. An easier story to swallow, by far, than the truth itself. So we sat there, in port, for days on end, unable to leave the ship, or gather food. The Watch was on us constantly. 

It is certainly stressful, for within eight weeks of your command, to be trapped on a ship with starving sailors. The last of the food was mouldering, and the supplies seemed to be racing with the morale to the bottom of the barrel.

A unique position for a lad like me, and one I look back on and know not whether to curse or smile, for it shaped my life. It was these days, trapped aboard a boat, with every man looking to me for salvation, that we turned to piracy.

The decision was complicated, to be sure. My First Mate, Swana, proposed it to me on the fourth night, and I was conflicted. I'd been raised to hate pirates, and we'd set fire to a fair few of their vessels in my youth. Yet the harbormaster refused to speak to me, or give me supplies, and thus, he created his own greatest enemy. He forced crime into my hands, not knowing just how capable these calluses were.

I vividly remembered the night I made my choice. Sickness was beginning to spread, and a deckhand by the name of Matoro had fallen ill. I had been at sea long enough to know it would spread if we could not treat it. I gathered my closest allies, Swana, my second mate Barst, and the helmsman and quartermaster. I told them the plan.

We were all capable fighters, having dealt with scoundrels in the past, and we knew our way around a knife. So it was with little persuasion, them knowing our plight better than any, we left the ship.

I still remember the screams. I remember the acrid smell of smoke, and it haunts my dreams. I don't regret it. Part of the price of a brigand's life, is the loss of conscience. Regardless, it made me a good leader. I saved those men. Now, looking back, I wonder what savage spirit drove me, what Odium haunted my soul, to take the harbormaster and cut him open. 

More of that night does not need to be said. Regardless, the Watch scattered, we seized the supplies, and took to the seas. Matoro had been left behind, tossed overboard in the chaos. Later I learned it was Swana's orders. A necessary sacrifice, she said. The first sacrifice in exchange for glory. 

Forged by the Sea: the Triumphs and Failures of Thaylenah's Greatest Pirate, by Shemyn the Accused

Page 39

Admittedly, those early days we did not do much plundering of merchant ships, having all to recently been one of their stock. Indeed, the Whitehound was not a ship yet fit for war, and, although we had raided a few coastal villages and ports, we had not yet stooped to that level.

Stooped to that level? These thoughts crossed my mind all the time in those days, and yet I never questioned hanging a harbormaster or sticking a guard like he was some sort of chicken. The code of ethics as a brigand is strange. You do what you can to survive, and write it off as justified, yet often go to far in those acts, but you will not board a merchant ship.

Storms, I wish I could go back and see myself. Young, proud, head full of thoughts of glory, and yet so foolish. So storming foolish. I'd probably not be able to bear myself. Thinking myself so moral, so honorable, one moment, before setting fire to a home the next. 

That is the greatest penance I pay for those years. Shame. I don't go a moment without thinking of it, thinking of the days I justified heinous acts. It nearly drove me to seek the sea's heart before, to end the pain. That is part of why I write. To unveil my shame, and in doing so, unburden myself.

 

 

Edited by TwinStorm
Posted
40 minutes ago, Mystic said:

Just read through the rules and wow I know exactly which roles I want.

Am I gonna get it?

Probably not.

But you never know. It’ll be fun either way. I’ll find a way to cause shenanigans no matter what. 

Taps the Sign:

2 hours ago, Jo and the Bush said:

Please sign up here, and tell me as much as you can about your character! The more the better! Whoever has the best sign-up post will receive fabulous rewards! (Probably not fabulous, but a minor boon to be sure.)

 

 

 

34 minutes ago, TwinStorm said:

are PMs open?

Oh, hmm. I forgot about PMs. (You can tell I use PMs a lot in SE)

Lemme think about that.

Posted
42 minutes ago, Cuendillar said:

Doesn't your name straight up mean "Truthwatcher" in German?

So WaT? I like that Order.

Anyway here is the Story of how Ralm survived his Deadly Shellfish Allergy, found out that Essyn is a Ghostblood, and survived the Chalkling Invasion on Relu Na

Spoilered for Length:

Spoiler

"I must protest to this detainment, I am neither Traitor, nor Murderer, I am an Honored Babsk" said Ralm as the Sailors from Marlens Ship kept him in a small cage on the shore of the Greatshell.
"Yeah Yeah" answered one of the Sailors "Heres something for you to eat till the Captain comes with new Orders, I am suprised that you arent executed yet"
The Sailor approached the Cage, and reached into it, handing Ralm a bowl of Soup, it looked like Seafood
"I hope theres no Shellfish in here" he said, but after a few bites, something felt wrong as the contents of his stomach came up again. 'Damned Shellfish Alergy' he thought. As Essyn saw what happened she started to yell at the Sailors to fetch Water and there doctor, as she dragged Ralm out of the Cage to their Camp. Hours passed as His good Apprentice Essyn Cared for him, he continued to vomit again and again as his life left his body. Capitain Marlen had come to their camp, and expressed who sorry she was for the incident, and Ralm believed her, but he was still dieing and no doctor or Medicine to treat his ill could be found. Essyn remained at his side as he felt his last breath leaving his body but then someone whispered something to him, vis clouded mind could barely make out the meaning "say...words...help" was all he understood, in that moment, he noticed a light, he had seen it before, but only now he revovnised it, a Mistspren. "Strength ... before ... weakness" me muttered as another spurr of Vomit came up. "Life...before...Death" his life left his body he could barely form thoughts but in his last breath he managed to say "journey...before...destination" he felt a small surge of Stormlight fill his body, barely enough to keep him alive as he felt unconscious instead of dieing.

As he awoke a few hours Later, no one was around him, he thought about snatching the bag of his Trinkets, but decided to leave it for later, he couldnt let them know he was alive, a missing corps would be suspicious enough. So he left the Merchants camp with only his Mistspren and hid himself in the bushes of Relu-Na.

About a Day or two later, he watched as the people came together in a sort of amphitheater to exchange boasts. Enough time ahould have passed for him to recover his back of trinkets from the camps, currently there was probably no one there anyway.
On the way back from the Camp, Ralm saw something horrifieing, a blue skinned Demon killed multiple people struggeling for a shard Plate, he retreated back, deeper into the Jungle of Relu-Na, because he definitely didnt want to make the acquintance of that murderous Demon.
He made his way to the Shore of the Island, as he heared shouts and screams from the Amphitheater, he looked through some leaves to see his Apprentice, Essyn wielding a Shardblade! Were did she get that thing? it was the same that was used in the conflict with the blue skinned Demon, as she struck down another Sailor, Star, her sleeve slid up to reveal a Ghostblood Tatoo, his good nice apprentice, Essyn, a Traitor and Murderer. He couldnt beliefe it, suddenly the whole island started to Shake and he jumped into one of the boats, making his way back to the shores of the Reshi Sea, so he could find a way home. As his thoughts swirled around his Former? Apprentice Essyn some words formed in his head "I will seek the truth behind the Ghostbloods" he said as his Spren looked up "These words are accepted" it said "And by the way, I am Seeing forward through looking backward."

 

Posted
23 minutes ago, Jo and the Bush said:

Taps the Sign:

 

 

 

Oh, hmm. I forgot about PMs. (You can tell I use PMs a lot in SE)

Lemme think about that.

I’m trying, have you not seen my successive edits to my sign up post?

Posted (edited)

I’m here I’m here sign me up

9 hours ago, Jo and the Bush said:

Whoever has the best sign-up post will receive fabulous rewards! (Probably not fabulous, but a minor boon to be sure.)

Wait wait wait

Okay

I got fifteen minutes to merge posts

I gotta lock in

No one dare post

Blood spilled, my hand wielding the knife; knife the wielding hand!

My blood, spilled

...

Tshanin strolled along the great Thaylen promenade, overlooking the bay. Warships massed in the waters there, prepared for the coming struggle.

Tshanin had always loved taking this walk, ever since he'd been a child, and his sister's hand had guided him along the waterfront. They would come at dusk, to sit at one of the many benches that faced out towards the sea, and wait for the stars to appear. He would come up with names for the constellations, and she would laugh, but then the next time they came, she would point out the Greatshell or the Skyeel - his mighty discoveries.

Tonight, he recognized some of the stars. They had been his companions, in these years. Since his sister's death, and he was cast into the world alone. They had no family to their name; Tshanin had never known his parents, and when his sister was buried, none had come to claim him.

But the stars had remained. They had nurtured him, watched over him when he slept under their blanket.

The stars had raised him. He had grown in their light.

And now, finally, all of Thaylenah would see him shine.

Edit:

Additional details for Jo:

Tshanin is actually Thaylen, and must admit he is somewhat confused by all the council members returning simultaneously from the Reshi Isles

He is an avid fan of Vorin keteks, and enjoys writing his own

He is a relatively new member of the council (although that seems to be a common trend) following the passing of one of its most experienced members, whom he clerked for and who endorsed him as his successor before his untimely passing. Tshanin must admit a lack of experience in the realm of politics, but is eager to seize this opportunity and show the world what he is capable of

Edited by Hoid Slayer
Posted (edited)

Shemyn stared at the blank piece of parchment, first of many bound tightly in the book, hesitated, then dipped his quill into the ink. Yes, he could write. One of many his sins, and not nearly his greatest. Yet these words he would put to paper would shed light on many more.

If this is to be my story, my memoir, penned by the outlaw himself, the shifty and dangerous Shemyn the Accused, bane of a dozen armadas, Accursed of Kharbranth, you must understand a few things about me. First, I never set foot on dry land till I was twelve. My first experience on stone was disappointing, to say the least. I found it lacking change, lacking danger. The earth is not aware of danger, nor does it offer it. It does not progress. It merely holds firm, stubborn to the storm.

My parents kept me on the ship I was born on all my life till then. When asked why, they always told me, "The sea is your home. Embrace it and become the greatest sailor ever to live. Maybe even an admiral." Well, I looked that admiral's badge in the eye, and spat on it.

In many ways, I am grateful to my parents. My father, the first mate, and my mother, the quartermaster. They kept me in the sea's grasp, and through the ocean's constant tutelage, a sailor was forged.

Yet, that is not all to be said. When I was sixteen, a mutiny took place. I did not lead it. That may shock some of you, but I keep my oaths. And I had swore one to the captain. The second mate, who needs not be named, killed my father and our commander, and gave my mother to the storms. They locked me away, in the brig, to starve.

Yet, that is not all to be said. They thought hunger could claim me, yet I am forged of sterner stuff. The mutineers were too trusting, too loyal to themselves, and suspected no betrayal. Ironic. I was freed within the day by the cook.

Yet, that is not all to be said. The simple cook, loyal and true, pitied me, fed me, and freed me. With the help of a few true sailors, we took to the deck, and slaughtered the lot of them. I hacked the second mate's arm off, and fed him to the greatshells beneath. Then I was elected captain. Why, I do not know. Perhaps they saw the sea's influence in me, or merely respected my victory. Whatever is to be said, I avenged my parents.

That is all to be said on my childhood. Most will be shocked. They expect me to go into the death of my parents, the mutiny, and the revolt in savage detail, visceral description. I will not. I need not relive those memories. That is not the story to be told. 

This memoir, my tale, is the truth of the matter. Of my years of piracy, of my numerous sins. The blood of countless foes stains the hands penning this book. This is the tale of my rise, my triumphs, my fall from grace, and my later reformation and return to glory.

Shemyn leaned back, satisfied. It was a start. It would do. Then, he blew out his lantern, and went to sleep.

Edited by TwinStorm
Posted
1 minute ago, TwinStorm said:

Shemyn stared at the blank piece of parchment, first of many bound tightly in the book, hesitated, then dipped his quill into the ink. Yes, he could write. One of many his sins, and not nearly his greatest. Yet these words he would put to paper would shed light on many more.

If this is to be my story, my memoir, penned by the outlaw himself, the shifty and dangerous Shemyn the Accused, you must understand a few things about me. First, I never set foot on dry land till I was twelve. My first experience on stone was disappointing, to say the least. I found it lacking change, lacking danger. The earth is not aware of danger, nor does it offer it. It does not progress. It merely holds firm, stubborn to the storm.

My parents kept me on the ship I was born on all my life till then. When asked why, they always told me, "The sea is your home. Embrace it and become the greatest sailor ever to live. Maybe even an admiral." Well, I looked that admiral's badge in the eye, and spat on it.

In many ways, I am grateful to my parents. My father, the first mate, and my mother, the quartermaster. They kept me in the sea's grasp, and through the ocean's constant tutelage, a sailor was forged.

Yet, that is not all to be said. When I was sixteen, a mutiny took place. I did not lead it. That may shock some of you, but I keep my oaths. And I had swore one to the captain. The second mate, who needs not be named, killed my father and our commander, and gave my mother to the storms. They locked me away, in the brig, to starve.

Yet, that is not all to be said. They thought hunger could claim me, yet I am forged of sterner stuff. The mutineers were too trusting, too loyal to themselves, and suspected no betrayal. Ironic. I was freed within the day by the cook.

Yet, that is not all to be said. The simple cook, loyal and true, pitied me, fed me, and freed me. With the help of a few true sailors, we took to the deck, and slaughtered the lot of them. I hacked the second mate's arm off, and fed him to the greatshells beneath. Then I was elected captain. Why, I do not know. Perhaps they saw the sea's influence in me, or merely respected my victory. Whatever is to be said, I avenged my parents.

That is all to be said on my childhood. Most will be shocked. They expect me to go into the death of my parents, the mutiny, and the revolt in savage detail, visceral description. I will not. I need not relive those memories. That is not the story to be told. 

This memoir, my tale, is the truth of the matter. Of my years of piracy, of my numerous sins. The blood of countless foes stains the hands penning this book. This is the tale of my rise, my triumphs, my fall from grace, and my later reformation and return to glory.

Shemyn leaned back, satisfied. It was a start. It would do. Then, he blew out his lantern, and went to sleep.

Jo note that this is his not his signup post

It is not eligible for fabulous rewards

Posted
8 minutes ago, Hoid Slayer said:

Jo note that this is his not his signup post

It is not eligible for fabulous rewards

wait are we serious rn

also wdym I had no thoughts of "fabulous rewards" at all in the writing of this, it was purely motivated by my love of the game, my love of rp :P 

Posted
3 hours ago, Illwei said:

Also TIL tjs a mod

It's recent thing, only happened after the last AG. Also, it'll be the first game I'll be IMing fully!

Posted
17 minutes ago, TwinStorm said:

wait are we serious rn

also wdym I had no thoughts of "fabulous rewards" at all in the writing of this, it was purely motivated by my love of the game, my love of rp :P 

It’s a boon, that I want. And one that Hoid isn’t gonna take from me

Posted

Fun looking game!

Is Deposing the Queen an action? Will we know who called for it?

For Rebsk, do you get the loyalty increase from a vote on you that you cancel?

Parliamentarian’s decree is secret? 

If a Prince Consort compels you to target someone with your role action and your role action doesn’t target a player eg. Parliamentarian's decree, does that affect anything? If you’re ordered during the Day but you have a Night-only action, does the order delay? If you used your action for the cycle but are ordered at Night, do you do anything? 

Is there anything stopping Highguards from claiming their identity in the doc? 

If you inherit the Highguard plate and blade, does that replace your role or become an additional power? 

What information are we told about the success of actions? 
 

Posted
5 hours ago, Jo and the Bush said:

Rebsk

 Q: is the condition based on all votes throughout the cycle, or is it only effective is it is a vote in the final tally?

5 hours ago, Jo and the Bush said:

Parliamentarian

Q: is it announced publicly if a player is no longer eligible to ve voted on, or are votes just nulled?

Q: same as for rebsk, is it about all votes throughout or only counts if its a final vote at the end of day? 

5 hours ago, Jo and the Bush said:

Banker

Q: is the action the only thing that is known, or are you also revealed as the person who took the action? 

 

General q: are people limited to one role or multiple

Posted
1 hour ago, Archer said:

Fun looking game!

Is Deposing the Queen an action? Will we know who called for it?

For Rebsk, do you get the loyalty increase from a vote on you that you cancel?

Parliamentarian’s decree is secret? 

If a Prince Consort compels you to target someone with your role action and your role action doesn’t target a player eg. Parliamentarian's decree, does that affect anything? If you’re ordered during the Day but you have a Night-only action, does the order delay? If you used your action for the cycle but are ordered at Night, do you do anything? 

Is there anything stopping Highguards from claiming their identity in the doc? 

If you inherit the Highguard plate and blade, does that replace your role or become an additional power? 

What information are we told about the success of actions? 
 

Not a sign-up post….

interesting…

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