Jo and the Bush all/any Posted 1 hour ago Posted 1 hour ago (edited) LG113: The Thaylen City Council “And you are certain, that these Fabrials work, Ulvlk?” Queen Fen asked once again, as Kmakl oversaw the installation of the Voidlight Detectors. Abaray nodded, an eager smile on his face. “Yes your Majesty, my colleagues in Emul have tested it in the battles there. They were able to detect a Masked one, who was then captured by the Windrunners, and several incursions of Deepest Ones, before they could disrupt the formations.” “Why don’t we have these Fabrials everywhere then?” The Queen asked. Abaray pointed to the large Heliodor mounted in the center. “They require captured Void-spren. Intelligent and tricky those ones are. Very difficult for us to get into a gemstone. We’re hoping to get more, but, with the Contest in another 10 days, it doesn’t seem like we will have the time to do so.” He shrugged. “So we decided to put these prototypes into circulation, rather than continuing to tinker with them. Better to have them be of use now, then to continue refining them until a point where there is no use for them.” The human queen smiled at him, relief evident in her face. “Thank you Ulvlk. Your work will keep Thaylen City safe.” Abaray bowed. “Thank you, my Queen.” He departed from the hidden council chambers, wearing Ulvlk's face, and resisting the urge to hum to Spite. The queen didn’t know yet, but his work would keep Thaylen City safe. It would keep it safe under Odium’s protections. He just needed to convince the Council that Queen Fen and the Coalition wasn’t who they should be following. It was time to start gathering secrets. —--- Welcome to LG113: The Thaylen City Council! All of you are members of the titular council, and your job is to keep Queen Fen in power so that the Coalition continues in strength! But you may find yourself voting against the Queen, if the price is right. . . I am Jo, your humble GM. @Cuendillar is my assistant Co-GM, and @|TJ| is our Impartial Moderator. Please sign up here, and tell me as much as you can about your character! The more the better! Whoever has the best sign-up post will receive fabulous rewards! (Probably not fabulous, but a minor boon to be sure.) This game will begin on Thursday, July 23rd, 3AM GMT. Rollovers will always be at 3AM GMT. The rules are here, though they may be changing slightly as I run tests and simulations. When the game actually starts, I’ll post a full breakdown of all changes that were made from this post. Spoiler GENERALITIES Long Game 113 will use 72 hour cycles, split into 48 hour Day turns and 24 hour Night turns. Rollover will be at 3 am GMT. ALIGNMENTS: Coalition Loyalists: The Village Faction. An uninformed majority who win by executing all non Loyalists. Odium’s Corrupt: The Eliminator Faction. An informed minority who win by Deposing the Queen, or by killing all the Loyalists. The Corrupt have a Nightly Kill action that may be used by one member of the corrupt in place of any other Night Action they may take. ACTIONS: All players may take 1 action per Cycle. If they take an action during the Day, they may not take another action the following Night*. All players may use their action to increase or decrease their own loyalty by 1. EXECUTIONS: During each day turn, an execution will take place. Each player may vote once, and whoever receives the most votes is executed. (As is typical for me, I do not allow Retractions to votes, for ease of record keeping. If you vote for someone and wish to not vote for them anymore, you will need to vote for someone else instead.) Ties in the execution will be decided randomly. All players involved in the tie who survive will have their loyalty set to Zero (0). DEPOSING THE QUEEN: During the night turn, anyone can declare that they are going to ‘Move to Depose the Queen’. Doing so triggers a Deposition Vote. Every player will automatically cast their vote to either Depose the Queen, Support the Queen, or Abstain, based on their current Loyalty to the Queen. These votes will be publicly revealed, but the actual numbers attached to them are not. Loyalty for all players will start between -2 and 2. Players with Positive Loyalty will Support, players with Negative Loyalty will Depose, and players with Neutral Loyalty will Abstain. Players always know their own Loyalty. If more players vote to Depose the queen than Support the Queen, the game ends with Odium’s Victory. ROLES: Spoiler Council Secretary: You have experience at digging through the records of the Council, and with the right incentives and mindset, you can figure out anything. -While you have Positive Loyalty, you may target a player at Night and learn their Role. -While you have Neutral Loyalty, you may target a player at Night and learn their Alignment. -While you have Negative Loyalty, you may target a player at Night and learn their Loyalty number. Bonded: You have the favor of a spren, and while your bond has not progressed to the point where you have Radiant Powers, the Spren is willing to do certain things for you at Night. -While you have Positive Loyalty, you may have your spren watch you, and tell you who visited you. If someone visits you, your Loyalty decreases by 1. -While you have Negative Loyalty, you may have your spren follow someone, and see who they visited. -While you have Neutral Loyalty, you may do either. Smuggler: Sometimes, you feel like the tariffs and the laws are just in the way. Luckily, those are optional for people like you. During the Night, you can rearrange a few targets. -While you have Positive Loyalty, you can redirect actions targeting someone to instead target yourself. -While you have Negative Loyalty, you can redirect actions targeting yourself to instead target someone else. -While you have Neutral Loyalty, you can redirect actions targeting a player of your choice to a different player of your choice. Rebsk: As a Ship Owner of Thaylenah, you follow the currents of Trade. -While your Loyalty is Negative, you may cancel a targeted player’s vote in the day's execution. If you take this action, your loyalty increases by 1 for every vote cast on you. If no one casts a vote on you, your loyalty decreases by 2. -While your Loyalty is Positive, you may double a targeted player’s vote in the day’s execution. If you take this action, your loyalty decreases by 1 for every vote cast on you. If no one casts a vote on you, your loyalty increases by 2. -While your Loyalty is Neutral, your vote is automatically canceled. Parliamentarian: The meetings must be orderly, and must make progress. If the same old debate is rehashed every day, nothing will happen. During the Night Turn, you may take the following actions: If your Loyalty is Positive, you may choose a player who received at least 2 votes for their execution but survived. That player is not eligible to be voted on during the next cycle. A player may not be targeted by Parliamentarians more than once in the game. Parliamentarians may not self target If your Loyalty is Negative, you may declare one of the following to be active in the next day. (a Parliamentarian may not declare the same rule twice in a game. DECREE 1: All players who vote for the executed player have their Loyalty increase by 2. DECREE 2: All players who receive votes have their Loyalty increase by 1 per vote on them. DECREE 3: All players who vote for a player who is not executed have their Loyalty decrease by 1. While your Loyalty is Neutral, you may not do either action. Minister of Trade: -While your Loyalty is Positive, you may increase another player’s loyalty by 1. -While your Loyalty is Negative, you may increase another player’s Loyalty by 3. -While you Loyalty is Neutral, you may set a players Loyalty to 4. Naval Officer: While your Loyalty is Positive, the first time you would be Executed, you instead survive, your role is revealed, and your Loyalty is set to -1. While your Loyalty is Negative, you may target a player and increase OR decrease their Loyalty by 2. While your Loyalty is Neutral, you may target a player and increase your loyalty by 1 if they have Positive Loyalty, or decrease your loyalty by 1 if they have Negative Loyalty. Prince Consort: You speak with the Queen's Voice on the council. While your Loyalty is Positive, you may order a player to target someone of your choice with their role action, and they will do it. Doing so decreases their Loyalty by 2. While your Loyalty is Neutral, you may spend time with the Queen, increasing your Loyalty by 2. While your Loyalty is Negative, you may order a player detained. For the next two turns, they may not take actions, vote, or speak in PMs or Docs.. Their Loyalty decreases by 4, and it is publicly revealed that they have been detained. You may not target the same player twice in a row. Banker: During the Day, you may cancel up to 3 votes on a player. Your interference is known to all. For every vote canceled this way, that player will vote as you do in that many Deposition Motions. You cannot have more than 2 players owing their Depo votes to you at a time. Councilor: Everyone is a Councilor in truth, you simply don’t have another role or occupation to busy yourself with. Mavset-im: Eliminator only Role. No more than 1 in the game. You may reduce a player’s loyalty by 2. If their loyalty is below -4 after you take this action, AND no player has changed alignments in the game, that player’s Alignment changes from Coalition Loyalist to Odium’s Corrupt. This action cannot be undone. Highguard: The Thaylen City Council has three sets of Shards at their disposal to protect them. The Highguard cooperate to an extent with each other, but do to the nature of plate, do not know each other’s identities. They can communicate in a private and anonymous Doc to speak with each other, but send in their orders via PM. Each Day, the three Highguard will privately vote in the PM’s if they wish to Protect or Attack during the night. (If a Highguard doesn’t vote, they will be counted as voting to Protect) Voting is not an action. If two or more Highguard vote to Protect, each of them may use their Night action to Protect a player from one Attack. If two or more Highugard vote to Attack, each of them may use their Night action to Vote to kill a player. Only one of the submitted kills will go through at random. Highguards may submit a list of people to inherit their plate and blade if they die. If they do not have a designated heir (Or their designated heir is already a Highguard) a random player will become a Highguard. Player List: 1. @Illwei as someone who is learning. 2. @Wahrheitswächter as Ralm, a Truthwatcher and one of the newest Merchants on the Thaylen City Council, after surviving an otherwise Disastrous Expedition to the Reshi Isles. 3. @coco.pudding as Essyn, a Ghostblood who is returning to the council after secretly causing a Disastrous Expedition to the Reshi Isles. 4. You want to be the Fourth Player, you know it. Sign up. Quick Links: Spoiler Day 1: Night 1: Day 2: Night 2: Day 3: Night 3: Aftermath Elim Doc Highguard Doc Dead/Spec Doc Master Spreadsheet Edited 32 minutes ago by Jo and the Bush Desperatly trying to fix the Parliamentarian's Formatting Errors.
Cuendillar He/him Posted 1 hour ago Posted 1 hour ago I have it on good authority that it would be a good idea for you to play this game.
Illwei Posted 1 hour ago Posted 1 hour ago (edited) I dont understand this yet but i would like to join Also TIL tjs a mod Edited 1 hour ago by Illwei 1
Wahrheitswächter He/Him Posted 58 minutes ago Posted 58 minutes ago So I will sign up as Ralm, a wealthy Merchant who not that long ago, became a Truthwatcher to survive a Deadly Fish allergy, after learning that his apprentice Essyn is a member of some shady secret Organization and responsible for multiple murders he has developed an aversion to ever taking a new apprentice. He still has his bag of trinkets, but he has added a Painrial to it, which he acquired on a Mission to the Reshi Great Shells, the same Mission that nearly took his life. Spoiler Yes this is the same Character as Last Game, but I mean it fits, doesnt it?
coco.pudding she/they Posted 39 minutes ago Posted 39 minutes ago 17 minutes ago, Wahrheitswächter said: So I will sign up as Ralm, a wealthy Merchant who not that long ago, became a Truthwatcher to survive a Deadly Fish allergy, after learning that his apprentice Essyn is a member of some shady secret Organization and responsible for multiple murders he has developed an aversion to ever taking a new apprentice. He still has his bag of trinkets, but he has added a Painrial to it, which he acquired on a Mission to the Reshi Great Shells, the same Mission that nearly took his life. Hide contents Yes this is the same Character as Last Game, but I mean it fits, doesnt it? Haha wait I shall be playing Essyn, a Ghostblood just returning from her mission who thinks her secret is safe in the hands of the dead.
Wahrheitswächter He/Him Posted 35 minutes ago Posted 35 minutes ago (edited) 4 minutes ago, coco.pudding said: Haha wait I shall be playing Essyn, a Ghostblood just returning from her mission who thinks her secret is safe in the hands of the dead. This is hillarious. I can't wait to Roleplay this with you. Hopefully I live long enough to actually do Roleplay (not like last time) Edited 34 minutes ago by Wahrheitswächter
coco.pudding she/they Posted 31 minutes ago Posted 31 minutes ago 3 minutes ago, Wahrheitswächter said: This is hillarious. I can't wait to Roleplay this with you. Hopefully I live long enough to actually do Roleplay (not like last time) Yes I hope so. It’ll be very fun.
Mystic He/Him Posted 7 minutes ago Posted 7 minutes ago I’m joining and I’m here to cause chaos(I have a letter of endorsement from Archer) Anyways, I’m joining up as Fickle, a cognitive shadow somehow in the physical realm through yet to be disclosed means
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