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Posted (edited)

Welcome to Ru Eris: a small fishing village built along the coast of the Reshi Sea in the northeastern reaches of Marabethia. At face value, the folks that live there don’t look like much. However, looks can be deceiving.
Some of you are Surgebinders without knowing it.
Others of you secretly consort with the Unmade.
Others still are truly just ordinary people. But writing off such ordinary people would be particularly foolish.

…In any case, the return of powers to this world is only in its nascent stages. Both sides of the conflict are only just discovering what they are capable of. Much has been forgotten. The ancient war of desolation is resuming where it left off, and it won’t pause for the mortals of this era to catch their bearings.

Elsewhere in the world, a coalition is being forged to defeat Odium once and for all. Surely a great story in the making. Maybe even one they’ll write books about, one day. Such endeavors are distant concerns in Marabethia, though, when the desolations are knocking at your door. Especially seeing as there are enemies inside as well as outside. Vicious spren have started appearing among you, offering power and promising a way to survive the apocalypse. Some of your neighbors have made the pragmatic decision to side with them and help the desolation along.

You must banish the Unmade from your lands. Only then will you have a shot at weathering this storm. Some would call it a fool’s hope, but even a fool’s hope is still hope.

Rules

You can read the definitive game document here.

Here are the highlights:

  • Nobody knows their own role. You have to try and figure it out.
  • The elim team has a surprise grab bag of 1-shot powers chosen from a list.
  • This is an RP-only game, like LG98.
  • This game's activity policy is stricter than some.

Alternatively, the rules are printed in full below for your convenience.

Spoiler

Core Rules

48 hour days, 24 hour nights.

There’s a daily vote to execute one player.

Two vote minimum. Ties decided randomly. You may vote for no execution.

PMs are closed by default.

This is an RP game. Please play with an RP character. Please keep your game discussion consistently in-character in the main thread and in PMs. It’s fine to break character in your GM PM or in the elim doc.

Turn writeups will report the players who died, each of their roles / factions / last words, and the raw vote tally from the previous day if applicable. Everything else in the writeups is intended for flavoring purposes only, and may or may not have any strong relation to the truth. Think of it less as omniscient and reliable GM narration and more as entertaining hearsay.

Factions

Marabethians - Win by eliminating all Unmade.

Unmade - Win by eliminating all Marabethians.

The game ends early if one of these conclusions becomes practically inevitable.

Death Rattles

You may submit to the GM a 100 character maximum message to be revealed on your death. As long as you are alive, you can update what you want your death rattle to be whenever you want. If you fail to submit any last words, I reserve the right to invent something colorful.

Surges

Players of either alignment may have access to a single Surge.

The total numbers of each Surge in circulation will be made public at the beginning of the game.

However, you are not informed what Surge you possess, if any.

You can only find that out by trial and error and process of elimination.

Regardless of whether you have any ability or not, you may submit an order to visit another player each night. (Self-targeting not permitted.) If you have access to a Surge, you will use it on that player. If you do not have a Surge, nothing will happen. Unless otherwise specified, you will not receive any feedback for actions taken.

ADHESION: The target is added to a group PM with you and those you’ve targeted.
GRAVITATION: If your target is attacked, you kill the attacker.
DIVISION: If you die in the next cycle, you take your target down with you.
ABRASION: You and the target gain an individual PM.
PROGRESSION: The target is protected from an attack.
ILLUMINATION: You are notified if the target is Unmade, if only one Illumination action targeted them.
TRANSFORMATION: The target’s vote is changed to match your own vote the following day.
TRANSPORTATION: The target is swapped with you, actions that would hit one hit the other.
COHESION: The target’s action is blocked.
TENSION: The target is made immune to all actions except attacks for the night.

Unmade

The Unmade team has access to a google doc in which to collaborate, and a factional kill they may use every night. In order to use it, one member of the Unmade chooses to carry out the kill in lieu of performing other actions.

The Unmade team also has access to some number of Unmade powers. Unmade powers are factional abilities that are not carried out by any one team member, don’t require an action, and are all single-use. Unlike Surges, the distribution of which Unmade powers are available will not be publicized, although of course the Unmade will be told.

 

ASHERTMARN: Redirect a player to a new target.

BA-ADO-MISHRAM: Learn the exact role of a targeted player.

CHEMOARISH: Make the nightly kill unstoppable.

DAI-GONARTHIS: Gain a PM with a dead player for a cycle, and compel truthful answers to yes-or-no questions that have a clear right and wrong answer.

MOELACH: Rewrite the role flip and/or death rattle of the nightly kill target. This ability is not used up if the nightly kill target doesn’t die.

NERGAOUL: Designate a player during the night. If they are executed the next day, the earliest voter falls victim to the Thrill, permanently converting to the cause of the Unmade.

RE-SHEPHIR: Send midnight essence to carry out the nightly kill. This means it doesn’t require an action from a player, and that there can be no reprisal from Gravitation.

SJA-ANAT: Specify a member of the Unmade team. All villagers who visit them with Surges that night are corrupted, and will unavoidably die after one cycle.

YELIG-NAR: Allows one member of the Unmade team to use any Surge of their choosing with their action.

Activity Policy

If you do not post anything for 2 turns consecutively, or if you do not vote for 2 day turns consecutively, you will be removed from the game, unless you’ve given prior notice to the GM and some alternative arrangement has been decided on.

 

In general, this means you will be killed and your role and faction will not be revealed. However, a member of your team will receive the permanent ability to submit an additional anonymous vote during the day.

 

Inactive players may instead be replaced by pinch-hitters, and pinch-hitter signups are very welcome! But, y’know, don’t bank on pinch-hitters being available.

Cosmetic Roles

Cosmetic roles have no mechanical effect on the game, and you are free to choose them for yourself. They are purely for RP purposes. There may or may not be shoutouts awarded at the end of the game for characters who make particularly memorable use of cosmetic roles.

Anyways, I'll wager our upcoming Anniversary Game will also have cosmetic roles, so if you're planning on playing in that, you may consider this to be a warm-up! :P ...and if you aren't planning on playing in the Anniversary Game, based. If you were only going to play one game, you absolutely made the right decision by prioritizing this one :ph34r:

Spoiler

GOSSIPY INNKEEP: You operate Ru Eris’ solitary inn. Food, drink, and bedding are all provided at a reasonable rate. It’s a popular location to gather. A big part of your job is making people feel welcome, talking to them about this and that… and you hear all kinds of crazy things from intoxicated guests. Some of it might even be true! Every cycle, you must gossip either with or about another player.

 

GREATSHELL HUNTER: You make a living out of killing greatshells. Maybe it’s because they literally have gemstones growing in them. Maybe it’s just for the thrill of the hunt. Probably a little in both columns, because otherwise why would you risk fighting creatures as dangerous as greatshells? Every cycle, you must reminisce about the glories of past hunts you’ve been on, or seek your next quarry.

 

INCOGNITO PIRATE: Even an infamous scourge of the seas has to drop anchor somewhere. For you, that somewhere is Ru Eris. Perhaps you make a point of refraining from crime in the place you call home… Or perhaps you don’t! Either way, you don’t want anybody here to catch you. You have money enough, but you don’t have a satisfactory explanation as to where it came from. Every cycle, you must describe your efforts to remain unrecognized.

 

LAWKEEP: The distinctive pattern on your short cloak and your bright uniform marks you as a servant of law and order. The Skybreaker’s keep isn’t very far from here, and there’s a chance they may have rubbed off on you a bit. You have memorized every law in the book, no matter how seemingly trivial or obscure it might seem. Every cycle, you must point out some instance of unlawful behavior, and seek to remedy it.

 

MYSTIC: The religion of the Purelake is common in these parts, and you are one of its dedicated practitioners. Ostensibly, you worship Vun Makak. Every cycle, you must make a show of lavishing praises on Vun Makak or swearing by his name. This is an elaborate ruse so that the spiteful Vun Makak doesn’t grow jealous and curse you. Only in your innermost thoughts or in special sacred grottos may you reveal that you actually revere the elder brother, Nu Ralik, giver of days and tides and seasons.

 

PARANOID: You knew the end of the world was coming. You just knew it. You didn’t know for sure how it was going to happen, of course. You figured it might have been a swarm of undead like in some of your favorite novels, or maybe the Hierocracy would return from the shadows to take over the world. But you always knew that something was out to get you, and now you have confirmation. Every cycle, you must reference a way in which you’ve prepared for the endtimes, or try to give people advice about what to do now that the apocalypse is at hand.

 

PHILOSOPHER: You once attended a prestigious school in a city much larger than Ru Eris. You are educated in all manner of metaphysics and logical deduction. While this has probably instilled in you some useful skills, it has also afflicted you with a predisposition, nay a compulsion, towards grandiloquence. Your circumlocutions must perpetually be extraneoulsy protracted by your comprehensively ostentatious vocabulary and absolute inability to utilize abbreviated diction. You may even very occasionally resort to convising your own turns of locutionology.

 

SAILOR: The Reshi Sea is the most important natural feature to Ru Eris, and you are one of the brave souls who ventures out on its waves. (Not too far out, though. Wouldn’t want to get caught out in a highstorm if you could help it.) Keeping a ship in shipshape is hard physical work, but doesn’t take much thought for an old hand like yourself. You have other ways of keeping your mind occupied. Every cycle, you must try to come up with a song and/or parody to sing to pass the time.

 

SEAFOOD VENDOR: Anything from the tiniest Purelake fish to the great Yu-Nerig of the Reshi Sea is on the menu, and you know what fantastical blessings or curative properties are (...ostensibly) conferred by consuming each ingredient. You can whip up the perfect meal for any situation, and you will no doubt try to do just that. Some might say that with the ongoing crisis, now isn’t a very good time to harp on about how people need to try your food, but maybe they’d change their tunes if they would only just try your food. 👀

 

STORMWARDEN: You use a combination of the sacred numbers and the subtle movements of the tides to predict the future. You do not particularly confine yourself to only predicting meteorological events. Your predictions aren’t always correct, and opinions differ on how genuine your abilities are, but you repeatedly insist that your forecasts are correct more often than not. Every cycle, you must issue a prophecy of some kind. It need not be a very specific prediction.

 

UNLUCKY TRAVELLER: You didn’t mean to stay in Ru Eris. You don’t live here. Perhaps you’re a nomad hailing from Tu Bayla to the east, or maybe more improbably a merchant all the way from Thaylenah. You were just passing through, and then the Everstorm came and you had to hunker down for a while. Every cycle, you must make plans to leave town and be on your way, only for those plans to be repeatedly foiled or delayed in some way.

 

VORIN: You follow the Vorin faith. It isn’t a popular belief in these parts. Like any good follower, you dedicate yourself to a particular Calling and a Glory. Every cycle, you must either do something explicitly motivated by your chosen Calling or Glory, or you must quietly judge another player for not following the guidelines of Vorin propriety.

 

???: Invent your own, if you want. Or take on more than one role. Live your best life!

Timeline

12 days. Death follows.

Spoiler

...Alright, vague prophecies might be great for drama, but I'd understand if they aren't quite specific enough for your tastes.

The game will begin at 06:00 GMT December 9th. It'll start with a day turn.

Signups will close 2 hours before the game starts, at 04:00 GMT, to make sure that I have plenty of time to figure out how many of each role will be in play and who will be getting them.

Participants

Spoiler

Players

1. @Araris Valerian - Arenta - The Gossipy Innkeep That You Owe Money To
2. @The Unknown Order - Cillian O'Cillian, son of Cillian - The Sailingest of Sailors
3. @stiltedmoth - To Be Determined - The Unlucky Traveller
4. @Kasimir - Volomir Kassarm - The Scambaiting Silverlight Streamer
5. @Ookla the Irreplaceable - Matoro - The Honest Herdazian Hustler
6. @Ookla the Violist - Jonoh - The Procrastinating Paranoid Prepper
7. @Ookla de los cuervos - Sever - The Shin Assassin; Relation to Vallano Unclear
8. @CadCom - Metorem - A Prognosticative Philosopher of Stormy Secrets

Pinch-Hitters

1. @Aeternum

Quick Links

Edited by Elandera
A compounding participant has emerged from a cadmium bubble to enter the game
Posted

Oh this may be interesting...

Not sure if I can join. Turns out getting a PhD is complicated. Definitely interested though.

Posted
21 minutes ago, Ashbringer said:

Oh this may be interesting...

Not sure if I can join. Turns out getting a PhD is complicated. Definitely interested though.

"Turns out" 😛

Well, I'm happy to have you, but you know the drill, exercise your judgement as to whether participating makes sense for you.

You've plenty of time to decide, anyways, 12 days or so. You can lemme know if you want a ping or something closer to the deadline.

Posted

I’m gonna play. Character to be determined, but I’ll grab Gossipy Innkeeper as my CR.

Also a small warning that I’ll be traveling on the 11th and will be limited in my activity that day.

Posted

I'll play! I've not done mafia on a forum before but the ruleset looks interesting, and while I'm here I'll also grab Unlucky Traveller as a cosmetic role - character also to be determined.

Posted
58 minutes ago, stiltedmoth said:

I'll play! I've not done mafia on a forum before but the ruleset looks interesting, and while I'm here I'll also grab Unlucky Traveller as a cosmetic role - character also to be determined.

Welcome! Always nice to see a fresh face to murder play with. If you haven't already, I'd encourage you to check out the rules thread, both for some general subforum rules and also since it also has a bunch of the jargon we use.

And I'll be playing as Arenta, the grouchy old lady who believes (with or without reason) that everyone is indebted to her. Of course, she's always willing to forgive a debt if there's some juicy gossip involved.

Posted (edited)
7 hours ago, stiltedmoth said:

I'll play! I've not done mafia on a forum before but the ruleset looks interesting, and while I'm here I'll also grab Unlucky Traveller as a cosmetic role - character also to be determined.

Welcome moth!

Urghhhhh it's a Drake game, work is kicking my arse because everything keeps going higher and higher which means longer clearance chains and it's technically good but also bloody tiring.

I'll sign up, don't expect overactivity, I'll...figure out a character schtick and name and stuff. Later.


Signing up as Volomir Kassarm, a parody an intrepid low-level scambaiting streamer from Silverlight who has wandered to Ru Eris to expose what he suspects is a ruse: a so-called Marabethian princess promising gold bars to intrepid adventurers willing to accept her invitation!

Sure, Roshar is a barbaric deathworld, as far as the enlightened of the Cosmere are concerned, but maybe he'll stick around for that little dust-up going on with Odium. After all, nothing like a little war to drive up the views and engagement, right?

For context (those who don't use Discord), this was Drake's advertisement:

Spoiler

image.thumb.png.d79af7e713c95e148c022919986ff4e1.png

 

Edited by Kasimir
Posted
On 11/29/2024 at 8:49 PM, Ookla the Irreplaceable said:

I'll join! I'll be... Matoro, a incredibly lucky Herdazian gambler who isn't at all cheating in any way :P

@DrakeMarshall

There's probably some juicy gossip about your method of cheating making its way around the town :P.

Welcome!

Posted
1 minute ago, Araris Valerian said:

There's probably some juicy gossip about your method of cheating making its way around the town :P.

Welcome!

thanks! I like that idea.....

Posted

I'll run with 5 if more players don't answer my gold bar scam totally legitimate advert, but I may suggest some adaptations to the rules to make the pacing work

Posted (edited)

I'll join as the procrastinating paranoid Jonoh, who is going to get ready for the apocalypse soon...

Edit: I'm not going to be on for Sundays.

Edited by Ookla the Violist
Posted
1 hour ago, Aeternum said:

If you need one more, I can play, I'll just be fairly low effort.

please only play if you want to!

if you do want to play I can definitely sign you up but I'm serious, don't worry so much about player counts :P

Posted

Eehhh. Semesters almost over. I should have some time. Sign me up. I'll look at the rules tomorrow probably

Posted (edited)
39 minutes ago, CadCom said:

Eehhh. Semesters almost over. I should have some time. Sign me up. I'll look at the rules tomorrow probably

Don't worry about it, I got him to take out the clause that required you to read the rules.

Edit: @DrakeMarshall, spose this will serve as notifying you that I, TUO, am now Ookla the Benefflicted.

Edited by Ookla the Benefflicted
Posted (edited)

Oh no, is it ookla season again? Anyone want to remind me why this is a thing? I remember being ookla the duck a few years back

Edit:

Ok a few questions. 

Does chemoarish mean the kill can't be affected by transportation? Or just that someone will die, but that action may be redirected. Because I'm totally gonna try to coordinate that from my feeble villagers hut. 

I'll be metorem, a philosopher storm warden partly because the last sentence of the philosopher role made my brain hurt so it sounded fun. 

 

An in-universe question, since I haven't kept up since the third SA book came out. I get the impression from the game post, those that live in the Reshi sea don't feel too kindly towards bonding with spren, or maybe even spren in general. How do they feel about people who visit the night watcher? Do we know? I may use it for my RP, but still deciding.  

 

Edited by CadCom
Indicated
Posted (edited)
10 hours ago, CadCom said:

Oh no, is it ookla season again? Anyone want to remind me why this is a thing? I remember being ookla the duck a few years back

Ookla because of Peter Ahlstrom's Ookla the Mok? something like that. Runs from his birthday to Sanderson's birthday. Damn though, time flies when you're drowning in work, I legit went "didn't we just Ookla tho" for a bit.

Should I Ookla...should I not Ookla...

Now we're logging in via email addresses, the downside of Ooklaing is smaller.

13 hours ago, Ookla the Benefflicted said:

Don't worry about it, I got him to take out the clause that required you to read the rules.

I still haven't read the rules so I'm running off a dim memory of the first draft of the game when Drake shot me it. 

Edited to add:

@DrakeMarshall hi drakebro am ookla the villager, am aware this could lead to terribly funny and tragic results 😔

Edited by Ookla the Villager
Posted
14 hours ago, CadCom said:

Does chemoarish mean the kill can't be affected by transportation? Or just that someone will die, but that action may be redirected. Because I'm totally gonna try to coordinate that from my feeble villagers hut.

Great question!

Hmmmm. Let's say that blocking and redirecting aren't the same. Chemoarish always kills someone but can be redirected.

14 hours ago, CadCom said:

An in-universe question, since I haven't kept up since the third SA book came out. I get the impression from the game post, those that live in the Reshi sea don't feel too kindly towards bonding with spren, or maybe even spren in general. How do they feel about people who visit the night watcher? Do we know? I may use it for my RP, but still deciding. 

Well, afaik there's no canon on this, so you have a lot of leeway to do what you want with it! :P

if you just make something up I'll go along with it, I'll even work it into writeups if there's a convenient way

...I can speculate that regardless of any local norms, talking about a Nightwatcher visit is probably a bit of a personal subject for the average person, but ur mileage may vary

Also, this game is set a little after the end of Words of Radiance or the start of Oathbringer, with the Everstorm having recently arrived, so knowing up to the third book should serve you fairly well I hope!

Posted (edited)

The limited time opportunity to get yourself some genuine Marabethian gold bars will be closing fairly soon!

(roughly 3 hours)

Edited by DrakeMarshall
Posted (edited)

One Week Ago

The dull roar of heavy rain was punctuated by periodic cracks of eyesearing lightning, and above it all the windows and doors rattled out a panicked staccato. They weren’t built to handle this, nothing was. The wind was blowing the wrong way. Everything about the storm was wrong.

But the walls provided a thin layer of insulation from the wrongness. And so the people of Ru Eris hunkered down in their homes, waiting out the Everstorm, praying that it would stay outside. And it did, for the most part. A handful of townsfolk had been out in the fishing boats when the storm hit, and those were quite thoroughly lost at sea. But except for those poor unlucky saps, the townsfolk weathered the storm behind quite solid earthen walls.

Which made for a lot of awkward and anxious waiting.

Those who didn’t have anywhere better to be were all holed up in the inn. The town elders paced and bickered back and forth about what should be done, even though there wasn’t really anything to be done and even less that’d be helpful to think about. Nobody really knew what was going on, in any case. The inn was distributing strong drink and bowls of cold seafood chowder. An enterprising sort was selling everstorm-proof talismans for three clearmarks apiece, 99% guaranteed to keep you from dying of lightning, no refunds. The local Stormwarden was fielding questions to the tune of “why didn’t you see this coming?”

The cacophony of different personalities was accompanied by a cacophony of different spren. Anxietyspren most of all, of course, but also a scattering of others. The arguing elders somehow managed to attract a golden spren that must be one of the more obscure types, seeing as nobody recongized it. A windspren inexplicably gusted its way across the room, flitting in front of people’s faces as if to say “boo” before giggling and darting away. There were other, stranger spren too, if anyone had been paying attention. But of course, the spren were beneath notice. Far more interesting things were going on at the time.

Now

“Decidedly odd behavior, for a spren to talk,” elder Mashiah concluded. “Surely we should arrest anyone making a pact with a spren promising to bring about the apocalypse, as a matter of course.”

“Not necessarily, not necessarily,” elder Temmek countered. “Which laws does that actually break?”

“I’m sure there’s something,” Mashiah blustered. “You don’t approve, surely?”

“I’m just saying, there’s no hard evidence of any tangible harm. He hasn’t hurt anyone. We can’t just go arresting people willy-nilly, you know, just because we don’t like them. Especially not in dangerous times like these. We need to stick together. There has to be an actual crime to prosecute,” Temmek reasoned. “Pacts with villainous-looking spren are certainly dubious, but it’s not against the law as such.”

Regrettably, the three elders who informally constituted the leadership of Ru Eris was down to only two members. Elder Latel, their third member, was indisposed, having locked himself in his chambers after very publicly swearing an oath with a large red spren that had been behaving very oddly. Last anyone had heard, he had been carving hundreds of tiny eyes into the wood furniture with his fingernails while babbling inconsolably about the true desolation. He was, in fact, the subject of the current argument.

 

“...Property damage,” Mashiah tried. “Presumably, any sort of apocalypse would involve large amounts of it. That would be an arrestable offense under several laws.”

 

“Presumably, yes, but can you know for certain? Perhaps it’ll be a sort of apocalypse that in some way doesn’t involve any unlawful property damage. Or perhaps it’s more of a metaphorical apocalypse. Or perhaps nothing will happen. In any case, nobody else’s property has been damaged yet.”

“The storm,” Mashiah said flatly.

“What about it? Latel didn’t cause that, Odium did. And worshipping Odium still isn’t in of itself a crime. In fact, I seem to recall several laws vouchsafing one’s ability to worship whoever they please. Religious freedoms, and all that.”

“Do you want the Voidbringers to win?”

“It’s talk like that which leads to tyranny,” Temmek said testily. “It’s not just about picking a side – we’re no better than they are if we can’t adhere to a proper code.”

Mashiah ground her teeth and let out a long-suffering sigh. Maybe there was hope yet, if the followers of Odium didn’t pay their taxes.

Any further argument was cut off when a wild-eyed Letel barreled past, glowing with traces of stormlight and brandishing a bloodied dagger. An unlucky seafood vendor lay on the ground, lifeless. The pair let out a string of curses.

The people of Ru Eris were a contentious lot. The elders moreso than most. But murder was definitely against the law, on that they all agreed. Something had to be done.

The following surges are in play:

  • Abrasion
  • Adhesion
  • Cohesion
  • Illumination
  • Progression
  • Tension
  • Transformation
  • Transportation

@StrikerEZ will be our glorious IM, all hail Striker.

Day 1 has begun, and will end in 2 days at 06:00 GMT December 11th.

Player List

1. @Araris Valerian - Arenta - The Gossipy Innkeep That You Owe Money To
2. @The Unknown Order - Cillian O'Cillian, son of Cillian - The Sailingest of Sailors
3. @stiltedmoth - To Be Determined - The Unlucky Traveller
4. @Kasimir - Volomir Kassarm - The Scambaiting Silverlight Streamer
5. @Ookla the Irreplaceable - Matoro - The Honest Herdazian Hustler
6. @Ookla the Violist - Jonoh - The Procrastinating Paranoid Prepper
7. @Ookla de los cuervos - Sever - The Shin Assassin; Relation to Vallano Unclear
8. @CadCom - Metorem - A Prognosticative Philosopher of Stormy Secrets

Edited by DrakeMarshall
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