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Twinborn Combos


Deus Ex Biotica

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Actually, I think the second one (TwistedUberDeathGodThing) is more appropriate.

SEE:

Spikes sticking out of his body (Twisted)

Able to stay alive for 1000 years (Uber)

Kelsier's death (Death)

Fearful whispering of Skaa workers (God)

The spikes sticking out of his body (Thing/Summary)

Edited by Odium's_Shard
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I think allomantic pewter and feruchemic steel would be what I would want. According to the adventure game, f-steel's biggest weakness is that while feruchemy keeps your body from tearing itself apart it doesn't protect you from a high-speed collision with something else. It means you have slow down a bit if you want to punch something.

A-Pewter gives you not just enhanced strength, but enhanced durability and coordination as well as better reflexes. All would be a huge advantage for someone who wants to fight without slowing down from near superhuman speed.

The only limit is how fast your mind can keep up with your body. Without a zincmind you couldn't safely move faster than you can see and understand where you are going.

This makes me think any Steel Ferring should use a flail. Use your speed/momentum to lay on a ton of hurt with a lot more leeway in how much energy is transfered back to the attacker. Aside from chain weapons, thrown knives travel faster than arrows, throwing pointed picks becomes an effective armor-breaching attack.

Full mistborn/feruchemists are powerful, but as Brandon says, it's limitations which make your character interesting, and we've already seen TLR.

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Throwing Obsidian knives a great way to capitalize on Steelminds, but in Alloy times, I prefer small bombs. You're so fast, you could run up to people, place a few where you want them, and run away in the second or so allowed by a very short fuse.

Other amusing tricks when you can get close and then escape before they react: stealing a Coinshot or Mistborn's coin pouch, using chains and locks to immobilize foes before they can react, or generally sabotaging enemy tools/weapons.

Combined with Pewter, as you describe, thrown objects become even deadlier, and wrestling things away from people gets even easier, but I think you're missing your key ability: carrying allies into and out of strategic locations, and conversely, grabbling a deadly enemy less strong than yourself and carrying them away from the rest of the fight, thereby neutralizing some strong and mobile threat (Wax, Wayne, and even Miles for example, would be pretty ineffectual if such a person grabbed them successfully).

-- Deus Ex Biotica

Edited by Deus Ex Biotica
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A Pewter misting/steel ferring could also presumably store speed and use his pewter to compensate for the difference.

I'd kind of like a pewter misting/iron ferring. Impossibly high jumps and other feats of agility and the collision-resilience needed to smash into and destroy heavy objects.

I think allomantic pewter and feruchemic steel would be what I would want. According to the adventure game, f-steel's biggest weakness is that while feruchemy keeps your body from tearing itself apart it doesn't protect you from a high-speed collision with something else. It means you have slow down a bit if you want to punch something.

A-Pewter gives you not just enhanced strength, but enhanced durability and coordination as well as better reflexes. All would be a huge advantage for someone who wants to fight without slowing down from near superhuman speed.

The only limit is how fast your mind can keep up with your body. Without a zincmind you couldn't safely move faster than you can see and understand where you are going.

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A Pewter misting/steel ferring could also presumably store speed and use his pewter to compensate for the difference.

That kind of stacking makes me impressed by A:Pewter/F:Gold, as well.

I'd kind of like a pewter misting/iron ferring. Impossibly high jumps and other feats of agility and the collision-resilience needed to smash into and destroy heavy objects.

I like this a lot.

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So many pages!!! :(

Copper Misting/Cadmium Ferring

Smoker/Gasper = Super Infiltrator

No need to breath, aka silent plus the ability to swim into underwater hatches and survive gas traps. No pesky bronze-burner guards picking up my scent ;)

The names Smoker and Gasper also hilariously remind me of a cigarette-addict. :lol:

EDIT: I also find this combo more useful than storing Connection because that only matters if someone sees you/hears you and really wouldn't do much from watching through a camera anyway. Just be good at stealth! Ninja :P

Edited by Turos
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So many pages!!! :(

Copper Misting/Cadmium Ferring

Smoker/Gasper = Super Infiltrator

No need to breath, aka silent plus the ability to swim into underwater hatches and survive gas traps. No pesky bronze-burner guards picking up my scent ;)

The names Smoker and Gasper also hilariously remind me of a cigarette-addict. :lol:

EDIT: I also find this combo more useful than storing Connection because that only matters if someone sees you/hears you and really wouldn't do much from watching through a camera anyway. Just be good at stealth! Ninja :P

It's my understanding that it takes some as-yet-unknown subtlety on the part of a Seeker to detect Feruchemy, so you might be better off with a more active Allomantic power, like, say, Brass to lull suspicions. Electrum to look out for sudden encounters?

Actually, I really like electrum for this. An infiltrator could determine a signal to make (to themselves) ahead of time whenever they're spotted. Maybe even make it more complex to give details.

Electrum/Copper? Electrum/Chromium?

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Actually, I really like electrum for this. An infiltrator could determine a signal to make (to themselves) ahead of time whenever they're spotted. Maybe even make it more complex to give details.

:o Holy shoot! That's a sweet idea!

EDIT: Crap! I hit the minus on your post! Doh! Don't worry, I'll fix it, though.

EDIT: Whew, there. And 1-up'd elsewhere ;)

Edited by Turos
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:o Holy shoot! That's a sweet idea!

EDIT: Crap! I hit the minus on your post! Doh! Don't worry, I'll fix it, though.

EDIT: Whew, there. And 1-up'd elsewhere ;)

Thanks for going through the trouble of fixing it. I would feel sad if I had a minus rep. :(

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Has anyone mentioned a double-Brass compounder yet? I'm sure something could be done with getting more heat out than you put in. Melting people's faces off with your bare hands maybe? Soothing is also nice and versatile if you use it right.

I also wonder how an Gold-Aluminum Twinborn would work? Perhaps tapping Identity will secure your mind against the discomfort of seeing what you might have been? Alternatively, storing Identity might enable you to transform yourself into what you might have been. Hmm, aluminum feruchemy might be a good defense against Rioting and Soothing too.

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I'm not sure tapping brass makes you immune to extreme heat, it'd just be useful for staying warm for a looooong time in the winter while wearing shorts and a t-shirt. Or committing epic explosive suicide.

Feruchemy does protect the user from their own power while tapping, or else Sazed's skin would have split like a koloss when he matched their bulk with his pewter.

Brass ferrings can get hot enough to boil water with their bare skin if they tap enough. A double brass would have limitless heat, but might asphyxiate when they start fires if they're not careful.

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i think we have to assume that storing or tapping mass amounts of feruchemical power does not harm the feruchemist. wax doesn't crush himself under his increased weight. as mentioned above, sazed's skin doesn't rip tapping strength. a cadmium ferring couldn't accidentally oxygenate themselves to death, and a brass ferring can't cook themselves in their own skin, though i can't imagine that they would be very comfortable.

i only say this because it follows the evidence we have from other feruchemical powers, as i see it. i could be missing something obvious.

edit: if anything, a brass ferring would have a period of intense cold if they tapped a lot of warmth then stopped.

Edited by Sunblesser
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  • 3 weeks later...

Wait a minute... I know how Wax could shoot out of Wayne's Bendalloy bubbles. Once a bullet gets distorted, it probably has too much force to be kept on track precisely by Steelpushing. But if Wax through a bunch of coins (or, knowing him, shell casings) at people, let them get distorted, then re-positioned himself within the bubble to line up a new shot and Pushed again, that should work. Nasty.

-- Deus Ex Biotica

Actually I figured this one out the moment I heard about bullet paths being distorted. Technically Wax doesn't do this, but instead a slight varient of it. For those who can't remember (like me), Wax fires a first bullet normally, which deflects, then carefully aims the second one to deflect off the first (with a push to that it actually catches up). He's able to do this because he's worked out how the change in time affects the path of the bullet.

When you put a straw in a glass of water. The straw in the water appears to be displaced from the rest of the straw because light travels slower through water than air. The exact same thing is happening here, except that it's not just light that's being slowed down. Everything that passes through the barrier ends up being distorted. However, if you were able to work out just how much distortion is present, you could correct your aim accordingly. There is probably a formula you could come up with. Chuck in a Zincmind to actually make the calculation and you've got a Twinborn that can, if sufficiently armed, kill tens of people within a few seconds.

So yeah, beware the Bendalloy/Zincmind Twinborns.

There was also some discussion about a Steel Compounder. That one interests me a lot. The problems associated with hitting things at high speed, and indeed reacting to stuff can be offset. Rather than staying at highspeed all the time, the Steel Compounder could move in sudden jumps. Actually hitting someone is just a matter of turning it off, and to be fair, that's not even necessary. Guns don't require forceful impact after all...

Edited by Inevitable
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There was also some discussion about a Steel Compounder. That one interests me a lot. The problems associated with hitting things at high speed, and indeed reacting to stuff can be offset. Rather than staying at highspeed all the time, the Steel Compounder could move in sudden jumps. Actually hitting someone is just a matter of turning it off, and to be fair, that's not even necessary. Guns don't require forceful impact after all...

Feruchemy acts to protect the user from hurting themselves with their own power. Therefore your body is proportionatly strengthend to handle the stress of high-speed movement.

There are two limitations to hitting things while Steelrunning.

First, feruchemy protects the user internally to deal with internal force.

In Steelrunning, the user's body is is toughend (especially the ligaments, tendons, and other musculature) to deal with the stress of rapid movement. Some of the toughness carries over to protect the user from external impact, but shielding from blunt trauma is not the same as strengthening ligaments to not rip themselves free from the bone.

Second, you have to be careful how you hit someone at normal speed. If you don't know how to hit someone properly, you could hurt yourself more than you hurt them. Going back to my earlier point, if you hit someone wrong while steelrunning, the immense impact could do permanent damage.

I can see steelrunners learning a form of martial art to maximize the damage they can deal before hurting themselves.

Also, I noted earlier that being a thug/steelrunner would overcome the drawbacks by enhancing strength, endurance, durability, balance, reaction time... It's definitly my favorite twinborn ability.

Edited by Goradel's Nephew
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[Just to be clear: Metals are listed as Allomancy/Feruchemy. Possibly due to trilogy bias.]

I am truly surprised that no one here has introduced the idea of an Electrum/Chromium Twinborn! Being able to see your immediate future and being able to dynamically modify your luck would make you the bane of casino owners everywhere!

Perhaps I came up with that one because I live in Las Vegas, but I thought that it was the best combo of either of those metals.

My recommendation for the name of the Pewter/Steel Twinborn is TrainHammer. It is a combat-related description of the effects of hitting someone with a Pewter-enhanced, Steel-driven punch.

"It looks like someone hit him with a sledgehammer... thrown from a train." TrainHammer.

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I didn't see anyone suggest this, but an Iron Twinborn (Lurcher+Skimmer) could, essentially, fly. Throw a bit of metal into the air, reduce one's weight to significantly less than the metal, and pull, thereby flinging yourself at the metal. Because of gravity, as long as you don’t constantly pull you won’t hit the object but rather fly by it. Then, you increase your weight, pull on the metal, and let it fly past you. Decrease, pull, increase, pull, etc. Combine this basic premise with compounding iron, and you’d essentially get a human-powered airplane, since on that scale you’d really just need to increase your weight to several tons.

A Nicrosil/Steel twinborn would be an excellent support unit in an army. Get a bunch of coinshots lined up with explosives in metal casings, then have the twinborn run up to each can cause them to launch the explosives like a cannon.

A copper compounder could get past the annoyance of memories decaying when taken out of a coppermind. Put a memory in a coppermind, swallow it, and burn. You get the memory back, but at 10x the force. With such a strong memory, it seems unlikely that you'll ever forget it, even if you just let it sit in your head. Total recall.

Just a,

Thought

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