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Posted
7 hours ago, The Unknown Aon said:

If I were to pretend to be Silenced, would I be fulfilling the Deceive objective?

Yes.

6 hours ago, Szeth_Pancakes said:

Whoof this is complicated

aw storm it I’ll join

Huzzah! *offers brownie*

Posted

Glad caught this one before sign ups ended! Add me to the list please.

Do you have to deceive about game related things or could you say you had pancakes for breakfast but you actually had cereal? I assume it has to be things that you(Tani) are able to confirm are lies?

Posted
On 1/22/2022 at 10:14 PM, Karnatheon said:

Glad caught this one before sign ups ended! Add me to the list please.

Do you have to deceive about game related things or could you say you had pancakes for breakfast but you actually had cereal? I assume it has to be things that you(Tani) are able to confirm are lies?

Everything you say in that cycle should be a deception. You shouldn't just lie once and be done.

It doesn't have to be a verifiable deception.

Please don't cheat, even if it might seem easy to cheat with this thing.

And keep in mind: The Highprince can ask me to reveal who they acted on.

Posted
4 hours ago, Tani said:

Everything you say in that cycle should be a deception. You shouldn't just lie once and be done.

It doesn't have to be a verifiable deception.

Please don't cheat, even if it might seem easy to cheat with this thing.

And keep in mind: The Highprince can ask me to reveal who they acted on.

Quote

Deceive: Basically the dictionary definition. You have to confuse people, in thread, PMs, and wills. You have to try to make others think what isn’t true. Mislead them. Lie to them, but not always - or they’d just know that what you said wasn’t the truth. If I catch you deliberately not misleading people, you die and I will be in charge of your will if you get one. If you make it obvious that you have to Decieve, you are instead Silenced for the remainder of the cycle and/or any future cycles you are acted on by the Highprince.

In your definition you say to not always lie so people don't know you're lying. So like an even mix of lies and truths?

Posted
6 minutes ago, Karnatheon said:

In your definition you say to not always lie so people don't know you're lying. So like an even mix of lies and truths?

The goal is to make people think you think what you don't actually think. Or to make people think what you know is wrong. Or to sow confusion and chaos.

So not an even mix, but maybe a mix, but maybe not a mix and just lies.

Thing is, if someone asks you a yes or no question and they know the answer and they're trying to find out if you've been acted on by the Highprince, you should confuse them by giving the correct answer so they'll think something that isn't true is true.

Posted
1 hour ago, JNV said:

Hi! I'd like to play. I'm kind of confused, but I guess I'll pick it up as I go along.

Don't worry, I've been doing this for 4.5 years at this point, and even I am a bit confused by these rules. :P

We'll all figure this out together!

Posted
2 minutes ago, StrikerEZ said:

Don't worry, I've been doing this for 4.5 years at this point, and even I am a bit confused by these rules. :P

We'll all figure this out together!

Only a bit? :P 

Posted
16 minutes ago, Experience said:

Only a bit? :P 

Perhaps I was underestimating how confused I am :P

Also, just so everyone knows before the game starts, I won't really be around for rollover for a few hours before/after on Thursday. And next Tuesday, if I live that long in the game. :P

Posted (edited)

"Sir, I think someone talked."

"What do you mean?"

"It's all over. Everyone knows!"

"Well. We can't stop it now. For now focus on minimizing the damage. We'll find whichever storming fool opened their mouth after the dust settles."


Writeup and rules and names and stuff will come in a bit I just wanted to not delay y'alls's stuff any longer than I already have LOTS OF APOLOGIES and here's a pan of brownies.

Rules:

Spoiler

Basic Gameplay and Other Stuff

Spoiler
  • 24-hour day/night cycles
  • Inactivity filter of two cycles
  • Inactivity filter applies if you don't talk on the thread.
  • I don’t Shard on Sundays, and won’t ask anyone else to either. There will be no Rollover on the weekend – there will be an extra-long cycle instead.
  • There will be an Exile each day, with a one vote minimum. Tied votes will be decided by RNG. You can vote for no exile.
  • The game will continue for as long as win conditions can be reached.
  • If a player or group achieves their wincon, they stay in the game until removed normally. The game continues for as long as ANY player or group can still win.
  • PMs may only be opened by the Bondsmith.
  • Alignment and role are not revealed upon death, except through a Will.
  • Actions can be used every cycle unless stated otherwise.
  • Actions last one cycle unless stated otherwise.
  • You are notified if your role is switched to a kill role, you are not notified if your role is switched away from a kill role.
  • You are not notified if your action is redirected.
  • I will make it clear if someone is attacked and protected, dies to inactivity filter, is removed by exile, and how many kills they die to. The attacker/attacked/protector know no more than the thread knows.
  • Being switched by the Willshapers doesn't change your actions or targets.
  • If your action fails for any reason, you are not notified unless the action is a limited action (like executing.)
  • I'll send private reminders of impending filter kills.
  • You can vote for no exile.
  • When acting, please name two targets, in order of priority.

FACTIONS:

Spoiler
  • The factions are the Kholin Loyalists (Village,) the Amaram Rebels (Elim,) and the Ghostbloods (Neutral.)
    • The Amaram Rebels win when all the Loyalists are dead.
    • The Amaram Rebels have a faction doc and a kill each night.
    • The Ghostbloods have individual goals and no faction doc.
    • Each Ghostblood has a different win condition.
    • The Kholin Loyalists win when all the Rebels are dead.

WILLS:

Spoiler
  • A will is a statement from you, which I put in the writeup the night you die. You’re in charge of what it says.
    • MUST state alignment correctly unless acted on by the Highprince. Must state a role. MAY state role correctly unless acted on by the Highprince. May say other things, but they can’t be role-gained information (Kas couldn’t say “[Wyrm] is elim,” but could say “I’m leaving my porch to [Araris]” or “someone please stab [Wyrm] for me.”) Elims MUST have a will unless acted on by the Highprince. Stoneward gets no will.
    • If you do not submit a will or do not tell me you don’t want one, I will reveal your alignment and your true role, nothing else.
    • In the player list, I will use the will-revealed alignment and role, not the true one.
    • Lightweaver Squires can investigate dead people. If a Lightweaver Squire reveals a dead person’s alignment and role to the group, I will put that in the player list along with the Lightweaver Squire’s name and the will-revealed alignment and role. I will record all claims this way.
    • Elims are not required to have a fancy special will.

DEFINITIONS:

Spoiler
  • House: Abode. Home. Dwelling. Everyone has one. It’s where you usually are, unless the Willshaper moved you that cycle, in which case you’ll be back the next cycle. It’s where everyone looks for you. It’s where you get murdered.
  • Deceive: Basically the dictionary definition. You have to confuse people, in thread, PMs, and wills. You have to try to make others think what isn’t true. Mislead them. Lie to them, but not always - or they’d just know that what you said wasn’t the truth. If I catch you deliberately not misleading people, you die and I will be in charge of your will if you get one. If you make it obvious that you've been Deceived, you are instead Silenced for the remainder of the cycle and/or any future cycles you are Deceived. You can make small helpful comments for a larger Deception. YOU MUST KEEP THIS UP FOR THE ENTIRE CYCLE. You must deceive in thread, docs, and PMs.
  • Silence: If you are Silenced, you must go completely inactive for one cycle, in thread, docs, and PMs. No communication or you die. Being silenced doesn't count towards the inactivity filter.
  • Death by Willshaper: There is a possibility of there being up to four willshapers in any given cycles. Hypothetical situation: Willshaper A switches Players 1 and 2. Willshaper B switches Players 2 and 3. In this case, nobody is switched and Player 2 dies. This will only happen if there are enough players, otherwise there will only be one main Willshaper and one Truthless who might draw the Willshaper Honorblade.

Roles in this game:

Start as Rebel:

Spoiler
  • Assassin: Basic Elim. If a Shardbearer doesn't act, an Assassin may carry out the kill instead. If no Assassin or Shardbearer submits a kill, there's no Elim NK. I won't tell you if the Shardbearer's going to act. (with inactiveness a possibility I'm not sure I can.) If the Shardbearer is jailed or otherwise roleblocked, an Assassin may not take the Shardbearer's place as the killer.
  • Shardbearer: If living, carries out the Elim Kill. Has night immunity – cannot be killed in the night by any action. Comes up as Kholin Loyalist to Lightweaver Squire’s action. If the Shardbearer goes inactive and dies to the filter, they'll be demoted to Assassin and I'll make an active Assassin into the Shardbearer. If a Shardbearer doesn't act and an NK target is decided, an Assassin may carry out the kill instead. If no Assassin volunteers for that, there's no Elim NK.
  • Highprince: Makes someone deceive. The Highprince cannot submit the Elim Kill.

Starts as Loyalist:

Spoiler
  • Edgedancer: Heals one person. Doesn’t work on a Stoneward victim, Skybreaker victim, or Messenger victim. And they obviously can’t use this to stop someone from being Exiled. They can self-target. If they heal someone, they have to heal someone else before they can heal the first person again. Being healed protects the target from all night deaths, including Death by Willshaper.
  • Lightweaver Squire: Two action possibilities: 1) Investigates Person A for Person B (Person B cannot be the Lightweaver Squire.) Picks both people. Person B sees alignment, not role. 2) Sees a dead person’s true role and alignment, as at the time of their death. If someone claims Lightweaver Squire and reveals a dead person's true role and alignment as at the time of their death, I will record their name and their claim for the alignment and role of the dead person UNLESS they make it clear beyond any doubt that they're joking. Claims made in PMs are not recorded. Conflicting statements are both recorded.
  • Skybreaker: Jails one person per cycle if there’s not an exile. No limits on how many times in a row you can jail the same person. Can jail and execute one person total (must indicate.) Jailed people cannot be acted on by anyone other than the Skybreaker, the Stoneward, and the Messenger. Jailed people cannot act. Jailed people are not informed that they’ve been jailed. If the skybreaker jails and executes the Shardbearer, the Shardbearer dies. If the Skybreaker tries to execute someone and fails due to a roleblock or Bad Spheres, their execution is not spent and I will inform them of that fact. If the Skybreaker squire's target targets a Jailed role, Skybreaker Squire reads it as a kill.
  • Willshaper: Switches what happens to two people. (If Willshaper switches Skybreaker and Assassin, and Shardbearer tries to kill Skybreaker, Assassin dies.)
    • Death by Willshaper:  Willshaper A switches Players 1 and 2. Willshaper B switches Players 2 and 3. In this case, nobody is switched and Player 2 dies.
    • You may want to look at the Death by Willshaper bit in the Definitions part for more information.
  • Windrunner: Protects a house against Dustbringers and any kill except the reaction kills (Stoneward, Messenger). If someone comes to kill the current inhabitant of that house, or prepare the house for burning, the Windrunner and the killer/Dustbringer die and the inhabitant survives. If the Shardbearer attacks the Windrunner’s target, only the Windrunner dies. If the Stoneward attacks the Windrunner’s target, only the Stoneward’s target dies. The Windrunner cannot protect against the Exile.
  • Truthless of Shinovar: Gets a different role each cycle, by RNG. Have fun! :D
    • The Truthless can roll any role I'm using. (There will be some roles that won't be available. I will tell you which roles are being used.)

Starts as Ghostblood

Spoiler
  • Lightweaver: Switches two people’s roles without switching their alignments.
    • Lightweaver wins if they switch a role from each of the factions to a member of a different faction. Swapping yourself doesn’t count.
  • Messenger: When exiled, must guilt someone who voted for him/her into dying. May choose who to guilt. Messenger acts during the cycle after s/he is killed. The Messenger is required to kill someone and doesn't get access to the dead doc until they do. If the Messenger doesn’t choose a target, I will RNG their target.
    • Messenger wants to be exiled.
  • Truthwatcher: Silences one person per cycle. Silence lasts one cycle. Also cancels the Bad Spheres function for one cycle if s/he silences the one who has Bad Spheres.The Truthwatcher cannot silence someone if they've silenced them within the last two cycles.
    • Truthwatcher wants to survive until the end of the game.

Order of Actions

Spoiler

Exile→ Truthless→ Skybreaker→ Willshaper→ Lightweaver→ Dusk → Skybreaker Squire, Lightweaver Squire, Elsecaller → Windrunner→ Assassin, Shardbearer→ Dustbringer→ Edgedancer→ Truthwatcher, Edgedancer Squire→ Bondsmith→ Dawn → Stoneward kill, Messenger kill → Highprince

The Stoneward and Messenger act during the cycle after the cycle they are removed in. Truthless learns which role they roll at the start of the turn (like a Mistborn)

All the roles that kill after "Dawn" kill the Shardbearer. (Skybreaker, messenger, stoneward.)

Game Functions

Spoiler

Bad Spheres – the player with Bad Spheres cannot act that cycle. Bad Spheres moves every cycle, and the holder of Bad Spheres is not alerted that they have it, or if their action failed due to Bad Spheres. The first cycle, Bad Spheres is assigned randomly. If the player with Bad Spheres acts, Bad Spheres moves to the player who the holder tried to act on.

Betrothal – If there are enough players, two players will be Betrothed (by RNG). The Betrothed players automatically have a PM with each other. If one Betrothed player dies, so does the other. The Betrothed players do not know each others’ alignments or roles. They get told in their joint PM if one of their roles has changed.

Roles in this game: 1 Shardbearer, 1 Elim Highprince, 1 Assassin. 0-3: Willshaper, Skybreaker, Truthless, Lightweaver, Edgedancer, Lightweaver Squire, Windrunner, Messenger, Truthwatcher.

Here's the Rules doc.

https://docs.google.com/document/d/1IJDFsh_Dz0EF2lSf28D0BJE5qckBv6F3-67ZAQVvxtc/edit?usp=sharing

More corrections cuz Tani has memory issues:

Spoiler

You can vote for no exile.

When acting, please name two targets, in order of priority.

If you're Jailed, you can't act.

Player list:

Spoiler

 

  1. @Experience as Xara
  2. @Matrim's Dice as Tramrat
  3. @The Unknown Aon
  4. @Archer as McDaggers the Sneak
  5. @|TJ|
  6. @StrikerEZ as Ged
  7. @JungleFiend as Melindra
  8. @Szeth_Pancakes
  9. @Karnatheon
  10. @Illwei
  11. @JNV
  12. @Dannnex

 

Edited by Tani
Posted

DID SOMEONE SAY FREE BROWNIES

I like Illwei’s approach of treating this as a vanilla game until roles become relevant to you. Focus on what you can control. Now here’s some rule analysis.

Wills

We should discuss whether revealing our roles when we die is a good idea, but assuming it is, we have two good options:

1. I suggest we all submit two Wills. The first contains our true alignment and role. The second is our Deception Will, and it just contains our alignment. Whenever we see a Will with just an alignment, we will know to take it with a grain of salt.

Remember that if we assume each role only appear once, the elims risk a counter-claim exposing their ruse if they try to fakeclaim in their Will. This approach forces them to write Wills that have the same amount of information as our Deception Wills will, and we’re resolving to treat those with skepticism.

2. Alternatively, we can abuse that rule that elims must submit Wills and all request that only our alignment and role be revealed when we die. The elims have to write fully flavored Wills, so it’ll be obvious when they die.

This all assumes that we are unable to tell when someone is under the Deceive condition. It may be obvious enough in retrospect that this conversation becomes moot. I imagine the elims will target their own players if they’re due to be exed, because they can subtly weather the condition and make us think we mixed at the end of it.

Village Role Suggestions

-Bondsmith: Stick to 2-person PMs. Worst thing that can happen is you make a massive PM and find out it’s been compromised and we have no backups.

-Edgedancer: Protect people.

-Edgedancer Squire: Can’t exist without an Edgedancer, unless our GM uses it as a vanilla role. Try every round anyway.

-Lightweaver Squire: Determining the alignments of the living is more important than finding the dead’s, so find a trust and work with them. Don’t bother scanning yourself for someone because roles are factions specific, unless you haven’t made contact with them privately yet. But if you have to claim, you can use your knowledge of who was targeted as proof of your innocence, so don’t worry about it too much. Checking out the alignments of the dead is a good second option, but you should only do it if you have a strong suspicion that they were Deceiving.

-Skybreaker: “Jails one person per cycle if there’s not an exile.” Submit your action on the off-chance we all agree to forgo the exe, but you’re basically a vanilla. Hope to get role swapped with someone.

-Skybreaker Squire: Be a nark.

-Stoneward: Try to get NKed or force the elims to commit votes to your exe.

-Willshaper: The GM included you to cause chaos. You want to move NKs, but you can also mess up scans, so be thoughtful and wary of acting needlessly because “there is a possibility of there being up to four willshapers in any given cycles.” That’s a lot. You should reveal your targets in your Will.

-Windrunner: Because non-villagers are hard to kill, the trade of one villager for one Ghostblood is a good one. Try to get killed doing your duty.

-Elsecaller: You might kill the Windrunner by accident, but otherwise, your goal is to kill baddies.

-Truthless: Good luck.

Hey Ghostbloods

We don’t have to fight. The Lightweaver needs to find an elim to switch the role of, and we’re hunting them too, so let’s work together to apply pressure and reveal intentions. If the Truthwatcher claims, the elims get no benefit from killing them and neither do we. You can essentially act as a Soother for our team. We don’t want to exe the Messenger because they’ll kill us in retribution, so we’re happy to ignore you. The Dustbringer might cause problems for us, but hey, you know elims usually live for longer than villagers, so why not focus on burning their houses down first?

Think of it this way. You can try and avoid the exe by acting very villagery, but then the elims will NK you. You can try and act sus, but then the reverse will happen. So instead of trying to walk that tightrope, why don’t you just help us out?

Posted (edited)
4 minutes ago, Tani said:

Writeup and rules and names and stuff will come in a bit I just wanted to not delay y'alls's stuff any longer than I already have LOTS OF APOLOGIES and here's a pan of brownies.

...Go?

You should stick that it's Cycle 1 in the thread title, then :P 

@GMs just to clarify- the rules shown in the signup thread are accurate and up-to-date? I ask because I was waiting on (re)reading them until the game started for this reason :P

Ok Archer had a prewritten post, good job xD

3 minutes ago, Archer said:

1. I suggest we all submit two Wills. The first contains our true alignment and role. The second is our Deception Will, and it just contains our alignment. Whenever we see a Will with just an alignment, we will know to take it with a grain of salt.

 

I was going to suggest that any villagers send in zero will and don't say they don't want one, because of this rule:

Quote

If you do not submit a will or do not tell me you don’t want one, I will reveal your alignment and your true role, nothing else.

For clarity purposes.

Do we know that no one can be under Deceive for C1?

Edited by Matrim's Dice
Posted
Just now, Archer said:

We should discuss whether revealing our roles when we die is a good idea, but assuming it is, we have two good options:

I didn't realize there was the option, i thought we had to.

Before someone comes in and says why they think we shouldn't, I'm going to start off with saying that we absolutely should. Not revealing roles is something that the Elims will do to confuse us. Regardless of if all roles are revealed publicly or not, (still confused on that one, chief) not revealing our roles on death allows for potential for the Elims to fake claim village roles and also just. allows more confusion.

setups without role flips are always Elim-sided.

Posted
2 minutes ago, Matrim's Dice said:

Ok Archer had a prewritten post, good job xD

I was going to suggest that any villagers send in zero will and don't say they don't want one, because of this rule:

Do we know that no one can be under Deceive for C1?

Lies, I clearly wrote that up in 30 seconds. :P.

My understanding of Deceive is that the elims have to target you with it for it to affect you, so in theory no one should have it C1. But this is the kind of game we should definitely ask rather than assume. 

Just now, Illwei said:

I didn't realize there was the option, i thought we had to.

GM? 

Quote

Before someone comes in and says why they think we shouldn't, I'm going to start off with saying that we absolutely should. Not revealing roles is something that the Elims will do to confuse us. Regardless of if all roles are revealed publicly or not, (still confused on that one, chief) not revealing our roles on death allows for potential for the Elims to fake claim village roles and also just. allows more confusion.

setups without role flips are always Elim-sided.

There's probably some Sketchy Distro stuff going on that it would be nice to know about, but the rebuttal to that is the threat of the role-swapper. 

Also, hi new players! How're ya doing, JungleFriend?

*

“Welcome to McDaggers, what can I get for you today?” I liked to keep my dealings business-like. Luckily, the client seated across the desk from me knew my lingo.  

“Filet O’Fish.”

I’d heard the name before. O’Fish was a guard, and it didn’t take much imagination to guess why someone would want one of those taken out.

“Anything else?”

“Can I get a vanilla con?”

“Sorry, that’s broken.”

“That likely it’s role madness, huh? Oh well, how about a soft dr-”

“Closest I can claim is an Edgedancer, but they can heal. Sometimes.”

“That will be fine.”

“Would you like to super size that?”

“Okay. That will be fine.

“Pleasure doing business with you then. Please pull through.”

I hoped he’d pull through. Clients like these had a bad habit of dying before they paid me what they owed.

Posted
1 minute ago, Illwei said:

Before someone comes in and says why they think we shouldn't

Who was gonna say that :P.

Also... can the elims have roles other than Assassin/Shardbearer/Highprince? Cause we could just mass role-clear.... :P. That'd be boring though

@Tani we get the elim numbers and role distro, right?

Posted
Just now, Matrim's Dice said:

Who was gonna say that :P.

One of my Elim mates, we were coordinating but they seem to be late....

Posted
Just now, Illwei said:

One of my Elim mates, we were coordinating but they seem to be late....

Archer

gottem

Posted
12 minutes ago, Matrim's Dice said:

@GMs just to clarify- the rules shown in the signup thread are accurate and up-to-date?

No. :ph34r: And it's locked so I can't mess them up to be right anymore...

The rules doc is in the OP and I'm working on fixing it right now-ish.

Posted

If the plan was to out the whole role distro then unless there are some vanilla people then like potentially broken

Elims can claim ghostblood roles supposedly

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