-
Posts
3030 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by Elbereth
-
@randuir, I like your game quite a lot. Some questions: 1. Will the number of airship parts be revealed at the beginning? 2. Will cause of attack be revealed? And notes: 1. This feels like a LG much more than an MR in its current state. 2. PM spying is annoying. You can totally do it if you want to: but I know from experience. It is not fun as a GM. (Alternatively, ask Meta about PM spying. He has experience with it as well, and did not find it fun.) 3. As of now, the evil team seems weaker. This is fine, so long as you distribute accordingly, but I want to make sure you're aware of it. Mostly that's because of one thing: dismissals, generally the village's tool, are final. Attacks and sabotages are not. The village can reverse anything that the eliminators do, in theory. So no one's truly dead, and no piece is truly broken, unless there's only one engineer left (including those hospitalized), or there are no doctors left. That's not necessarily bad, but it's something to be very careful of. @Drake Marshall - this is a weird game, but I like it. So... comments. The bit about Hallandren Agents can be condensed significantly. "Hallandren Agents hold the commands to a group of liefeless. Every night, they may order their lifeless to attack one soldier. Commanding the Lifeless takes an action." And in the housekeeping section (how ties are handled, how long cycles are, what time rollover will be, etc), include that each player gets one action. Just saying. Stink has an excellent point regarding spectators, though it varies per game. MR20 had spectators able to access the evil doc, for instance, and all of them were busy and thus didn't actually do much to help Mage. But there was also a very specific reason for that. Having players be able to sign up to be lifeless at the beginning of the game, and revealing that? Very different. I would definitely sign up for that rather than playing, because it's essentially a dream role: being able to strategize in the evil doc, without being able to die. So yes. You'd have to be very careful about balancing the evil team. (Yes, this is the same as what Stink said. Just emphasizing it because it's an important point.) The dead speaking to elims... for me, the thing with that is that it heavily depends on the person involved, and whether you do actually include that their win con changes. (In which case, there will be significant incentive not to die, I'll note. Not terribly fond of that, though that's more personal than game-relevant.) If it doesn't change, it'd depend on the specific players involved, but would probably disadvantage the elims, possibly significantly. If it does, I agree that the more deaths increasing the number could be broken fairly quickly. Particularly because this means that the elims will go after the most experienced good players first, and get them all on their side. And as it stands right now, there isn't a protect, so there's also nothing to stop those players from dying. Sentry seems OP to me. Learning who targeted a player and with what action? I'd recommend leaving out the second part, or changing it in some other way. In general regarding roles, you won't want very many - a well-placed roleblock or Sentry action could take out a member of the evil team easily. Roleblocks are actually significantly more powerful than protects that way, because they tell you who the elim is, instead of just protecting the elim's target. It's doable, but be careful with distribution.
-
Quick Fix Game 22: Ghosts in the Night
Elbereth replied to Wyrmhero's topic in Sanderson Elimination
While I have read through the thread, I doubt I'll be able to post again - today is St. Patrick's Day (Happy St. Patrick's Day, all!), and as an Irish dancer I have already had three performances today and have at least two more to go if not more (I can't currently remember). So, in a but busy.- 246 replies
-
2
-
- ghostblood
- qf22
-
(and 2 more)
Tagged with:
-
Quick Fix Game 22: Ghosts in the Night
Elbereth replied to Wyrmhero's topic in Sanderson Elimination
Right. Everyone else seems to feel like waiting for Aman, so I’ll start the discussion with a few notes on the day turn. One. Regarding the number of eliminators: I could see either two or three, depending on the rest of the distribution. I, personally, feel it is safer to assume three. I’d rather have two be a pleasant surprise than three be a very unpleasant surprise, and in the end it doesn’t actually matter except in lending urgency to lynches. We’ll kill all of the elims, or we won’t. (Hopefully the former.) So why not assume the worst case scenario? (Also, particularly responding to HH - yes, village will be more powerful if there are three and less so if two. I trust Wyrm's distribution. It'll be balanced.) Two. Regarding claiming: I’d tentatively fall on the side of not doing so. The advantage is that if the elims want to get rid of a Day player, they can then kill the Night player. (There’s a potential disadvantage in that not claiming means that evil Night players could claim if the village doesn’t have a kill - which seems quite likely to me given this game’s structure/pacing will already be very fast - and we wouldn’t be able to get rid of them because we wouldn’t know their Day partners and thus be able to lynch them. That said, I think the advantage to not claiming outweighs that possibility.) Three. @Arinian - were those your partner’s actual words, or paraphrased? Four. To clarify the bit in the writeup again, just to make sure it’s no longer a source of confusion: Kas’s character (or Wyrm’s, can’t remember which and don’t want to bother checking) said that the Ghostbloods had barely a dozen agents in the area, if that. We are the Ghostbloods. The village. Kas/Wyrm wasn’t referring to the eliminators. Each player-pair is one agent. There are eleven of us, thus not quite a dozen agents. Kolo? Five. I disagree with… whoever said that Len’s starting discussion about the number of eliminators was pointless. Again, don’t want to go back and check, and I didn’t note it down. Is it a discussion that’s going to be useful? No. Not really. But it does start discussion, which it did quite neatly, I think. Current reads: Lopen as somewhat strong village. Bart/Aman more likely village, but not strongly. HH more likely village - Lopen was correct in his points that HH was being illogical, but I don’t think that’s indicative of him being evil. The amount of effort (and seemingly spontaneous effort, specifically) that Mage has put in thus far makes me think village on him as well. Slight evil read on Len, but possibly biased given I don’t know how well I’m telling apart what Len always does from what he did in LG31 (in which he was evil), given that I haven’t seen him in games for a while. @Jondesu I would argue that it was fairly obvious why Bart was doing what he did, and not confusing at all? He didn’t want to be lynched, and Aman didn’t want to be lynched. By far the easiest way to do that (and also spark discussion, which I suspect was a secondary motivation), would be to claim his partner. No one wants to lynch village!Aman, and if Bart/Aman are good I’m somewhat more suspicious of the players who voted on him after that reveal. That’s about all right now. Anyone else have comments they feel like sharing?- 246 replies
-
- ghostblood
- qf22
-
(and 2 more)
Tagged with:
-
In the rules. Also here, if you must. I'm very glad you liked it. The issue wasn't as much the action as the kills. Which I'll address tonight or tomorrow, at length.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
It's in the spreadsheet.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Sorry I didn't manage to work in Locke finding Neer's purse on him, Joe. Not quite enough time, because Arin kept changing his order.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Second fastest LG. First being LG15a, naturally.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
LG31: Day Three - Aftermath The nobles stared at each other. The Lord Ruler, Sliver of Immortality, lay fallen on the cold steel floor, forever. How they’d managed to kill him, no one was even quite sure. Jack had done something - pulled, somehow, the bands from his shoulders, and the Lord Ruler had withered within minutes. Everyone had suspected him, yes. Everyone accused him. Lord Tekiel, Neer, Alrin, Lady Mater, all called him skaa to his face, and he did not strike them down. He had seemed almost… tired. No one noticed Remart’s smile. Everyone did notice what Jack had done, though. No one had expected the Lord Ruler to actually die. Lord Alrin stepped forward. “You… you killed the Lord Ruler.” “Yes,” Jack said defiantly. “Didn’t we all say he was skaa? Didn’t he deserve it?” “I… no.” Alrin shook his head, stepping further out of the cluster of shocked nobles so that he had a clear line of sight to the man. “He was our God. Weren’t you raised to believe that?” “He was skaa! He had to die. Don’t you see that?” “No. He didn’t. And you just murdered the person who has ruled us for a millennium now.” Alrin raised his hands, burning steel. There were plenty of bits of metal left in the room from the earlier fight. They shot out from him, towards Jack. Jack smiled. “If that’s how this must be.” He gestured himself, pushing back on those bits of metal and gathering new ones to him until he was enclosed in a vortex of swirling metal, sending it at Alrin like an unstoppable storm. So Alrin Pushed back, and both were thrown against the walls of the chamber. The outermost coins fell away, leaving only a few in the middle to be flattened. Whoever he was, Jack was strong. Stronger, perhaps, than Alrin. Sooner or later, someone’s steel would give out, or someone would come to aid one or the other. Alrin, fortunately, had a few tricks up his sleeve. He was no Mistborn, but he’d taken the liberty of procuring a couple of those glass daggers anyway. Quietly, he reached his hand behind his back, grabbing one out of its sheath. He weighed the distance, nodded, and deliberately lost focus with his Steelpush, just a little bit. Just enough to make Jack cry out in victory. Just enough to distract him. Alrin threw, and his aim was true. The knife took Jack in the neck. He saw it coming, but was too late - and couldn’t have dodged anyway, not without releasing his own Push and dooming himself to death by tiny spikes. Strangely, the Push didn’t stop, even as Jack slumped to the floor. Coins and bits of metal hung in the air between Alrin and Jack, still. Carefully, Alrin took a piece of metal from his pocket and flicked it to the side, Pushing himself out of the way of the coins and letting them fall against the wall where he had been, harmlessly. Carefully, he and the other nobles advanced towards the fallen Jack. His eyes fluttered open. “You shall not kill me,” he said, managing to speak despite the gaping cut in his throat. “Even the Lord Ruler could not kill me. Why would a bunch of petty nobles be able to?” “Skaa,” Neer spat. “The Lord Ruler was never skaa, was he? You just wanted an excuse.” “More than that,” Lord Tekiel said. “I knew Jack, once. He was no skaa then. This is…” the corners of his mouth turned downwards in disdain. “A replacement, shall we say?” Jack smiled. “You cannot kill me,” he said mockingly, “for I am hope.” Alrin stepped forward. How to kill a kandra… They probably couldn’t without acid, of which there was none in the room. For now, though, severe incapacitation would do. He picked up a few coins from the floor. Jack watched him, of course. So, when Alrin threw the coins at Jack, Alrin simply stepped out of the way of Jack’s Push and brought the other glass dagger down, cleanly beheading him. Then he gasped. He hadn’t quite been fast enough, or perhaps Jack had had one more coin left in waiting. He doubled over from the pain of the coin shot through his stomach. His vision faded, slowly. He was alright with that. His duty had been done. The rest of the nobles looked around at each other nervously, again. Who would be next to go? Jack wasn’t the last skaa, they knew. Who, then? The Great Lord Mister King Count General Doctor President Sir William VII looked around, trying to spot some trace of evidence on the faces of those around him. Most were gasping in shock at Alrin’s sudden death, or staring in disdain at Jack. One, however, was not. Boris looked at Alrin with a small smile - so slight that had The Great Lord Mister King Count General Doctor President Sir William VII not been burning tin, he doubted he would’ve noticed. “Lord Boris,” he said politely, with a slight edge. “Why are you smiling?” “What?” Boris said defensively. “I’m not smiling! Why would I be smiling?” “Perhaps because you’re skaa, and perhaps even Jack’s master?” Neer suggested. “Pssh. I am a noble, just like the rest of you.” The Great Lord Mister King Count General Doctor President Sir William VII was watching. Boris’ breathing sped up. He was afraid. “No, Boris. You aren’t. You’re skaa.” Boris shook his head again. “I’m not skaa! Whyever would you think that?” Kelsier hadn’t said much this game. He was new to the court, and a man of few words, they’d learned. He cut to the chase. “You’re skaa. Die.” He drew a dagger and stabbed Boris through the heart. (The Great Lord Mister King Count General Doctor President Sir William VII, with his tin flared as it was, couldn’t help but notice the reactions - Neer was grimly satisfied, Lord Locke looked ready to faint in horror that a splatter of blood had gotten on his pristine suit, Remart was very nearly… bored?) Boris glared, the mask falling away to reveal the hatred beneath. He threw himself not at his killer, but at The Great Lord Mister King Count General Doctor President Sir William VII. The one who had revealed him. “Die, noble scum.” They couldn’t pull him off in time. When the chaos subsided, four bodies lay beside the Lord Ruler. The nobles looked at each other in silence. It was done, they knew. Jack had been the skaa’s trump card. Without him, the organization would collapse. So long as they could stop the Final Empire from collapsing with it… Remart smiled. Preservation had been maddeningly elusive, but even so. The Lord Ruler was dead. Now, there was nothing to stop his ascension. All was going according to plan. Arinian was killed! He was a Noble Steel Misting! Joe was killed! He was Kelsier and a Kandra! Len was killed! He was a Skaa Bronze Misting! Drought was killed! He was a Tin Misting, Kandra, and Part Skaa! The Nobles win! LG31 has ended. Well done, everyone, and (many) GM thoughts will be up in a day or two. Docs Spec/Dead Doc Evil Doc Ruin Doc Spreadsheet Player List
- 313 replies
-
6
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Quick Fix Game 22: Ghosts in the Night
Elbereth replied to Wyrmhero's topic in Sanderson Elimination
I'll note that I am here and have things to say, but LG31 turnover takes priority (as does harp lesson, which I'll be going to directly after that). So I'll post in a few hours time, I expect.- 246 replies
-
- ghostblood
- qf22
-
(and 2 more)
Tagged with:
-
Kandra and Ruin must put LG31, the cycle number, and the names of the players involved in the title of each PM. Anything beyond that is entirely up to them.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Kandra and Metallurgist can both stack with any role, including Kelsier.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
The spec and dead docs are combined for this game, so no chance of pinchhitters there. I will look around, but can't promise anything.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
LG31: Night 2 - Proclamation At sundown, obligators came to every square of Luthadel, and were sent out to every other town, to announce the same message. Hemalurgic Headshot was lynched! He was The Lord Ruler! >Orlok (1): Jondesu >Hemalurgic (7): Elenion, Amanuensis, Arinian, Droughtbringer, Hemalurgic, Orlok, Straw Night 2 has begun. You have 24 hours to send in actions. Player List
- 313 replies
-
6
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Day is over! Night will be posted as soon as the forum lets me.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Ruin's PMs work exactly the same as a Kandra. Two per cycle, only lasts one cycle. Making PMs is essentially a free action for him, as stated in the rules (or another way to think about it would be that Ruin is automatically granted the Kandra role). He may only spy on PMs or kill a player in a cycle. Not both. And I'm pretty sure the only thing that's changed for balance reasons is the actions, and anything else that has been specifically clarified in thread.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Sorry - no, that is not possible. I interpreted the second part of that to mean one role action per person. The latter clarification takes precedence. (Partly that's my fault as it was a misreading, partly to keep the game a bit more balanced.)
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Quick Fix Game 22: Ghosts in the Night
Elbereth replied to Wyrmhero's topic in Sanderson Elimination
I'll be on spring break for the vast majority of this game, I expect, and so will sign up as Senja. This will likely be the last game that I play until summer, since I'll be GMing and/or busy with school and my recent track record of activity has been bad enough that I don't feel comfortable signing up for another until I know I won't go inactive again. >>- 246 replies
-
- ghostblood
- qf22
-
(and 2 more)
Tagged with:
-
Yes.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
All kills are simultaneous, so yes. Both players killed would die.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
A brass misting may choose any vote to double.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
LG31: Day Two - Much Comical Death Magestar was killed (twice)! He was a Noble Iron Ferring and Metallurgist! Ecthelion was killed! He was a Skaa Gold Ferring! Randuir was killed! He was a Noble Copper Misting and Kandra! All credit and upvotes go to DA for the writeup. Day 2 has begun. You have 48 hours to decide who to lynch. Player List
- 313 replies
-
8
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Cycle is closed! New cycle will be up as soon as the forum lets me post again.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Thank you. >> I don't need to be told twice. And thanks to all who liked the CYOA. It was very fun to write.
- 313 replies
-
1
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
Night One: Choose Your Own Adventure Page 1: Hello, and welcome to your next adventure, Exisa! You are a noble in the fair city of Luthadel, trying to stop these heinous skaa from coming to infiltrate and murder you and your fellow nobles. You are gathered at a ball one evening when the subject comes up. What do you do? Choice 1: Start accusing people left and right of being skaa. You never know who’s the evil in your midst. Turn to page 3. Choice 2: Try to flirt with the lady on your right. Turn to page 22. Choice 3: Make note of the fact that you are listening, but stay quiet for now. You wouldn’t want to give the wrong impression or do anything rash. Turn to page 31. Choice 4: Declare yourself skaa and offer yourself up to be lynched. Turn to page 15. Page 31: It seems that that remark was the wrong choice. Someone turns to you and asks you to say something more useful. Choice 1: Tell them to mind their own business, as every proper nobleman should. Turn to page 5. Choice 2: Quietly say that you don’t really have any thoughts so you’re waiting to see what gets discussed. Turn to page 8. Choice 3: Look around nervously, then walk over to the madman in the corner saying something about Tekiel horsemen trampling Vinid banners and the fall of Erikell. Maybe they’ll think you’re mad, too, and leave you alone? Turn to page 21. Choice 4: Look around and point at someone, and say “Skaa!” in your loudest indoor voice. Turn to page 17. Page 8: More people turn to look at you. “And if everyone did that, no discussion would happen at all,” a particularly forbidding noble says, frowning. “Are you sure you’re not just a skaa trying to hide your opinions behind platitudes?” Choice 1: “I’m not a skaa!” you defend yourself. “In the name of the Lord Ruler, how could you ever think such a thing?” Turn to page 7. Choice 2: Curl up in a ball and hide. Turn to page 4. Choice 3: Gasp in shock at such a thought, clutch at your pearls, and faint in utter horror. Turn to page 12. Choice 4: “I’m just trying to help?” you say awkwardly. “I didn’t want us to go and do something rash like lynch someone, so I didn’t accuse anyone.” Turn to page 25. Page 25: Now the entire room is focused on you. “Like that’s going to get us anywhere," another noble says scornfully. “What do you say, everyone? I say Lord Exisa is skaa!” You have one more chance to save yourself. What do you do? Choice 1: Roar and attack back. Turn to page 2. Choice 2: hide behind the madman in the corner. “Please don’t kill me!” Turn to page 10. Choice 3: Give up and sit on the floor. “Fine. Kill me if you want.” Turn to page 13. Choice 4: Bolt away from everyone in terror. “Aaah!” Turn to page 79. Page 13: You sit on the floor, wondering what choices you have possibly made to lead to sitting on a marble floor, surrounded by accusing eyes, about to die. You close your eyes, and there’s a sickening crunch. Every noble hits or punches you at once, and you are beaten into a bloody pulp. Well done. Better luck next time! Turn back to page 1 and try again. Phattemer was a Noble Zinc Ferring and Metallurgist! Vote Count >Phattemer (10): Jondesu, Joe, Ecthelion, Elenion, Amanuensis, Arinian, Droughtbringer, Magestar, Phattemer, randuir >Elenion (1): Orlok >Magestar (1): Stick Night 1 has begun. You have 24 hours to send in actions and hope you don’t die. General Announcements: Something I forgot to include earlier - due to the way I count votes, you do not need to retract previous votes. I will count the last vote in red. If you are not planning to RP this game and would like to notify me, I would be happy to use your character in writeups. Corollary: If you would like to write your death writeup, anyone who wishes to is free to do so (as long as the GMs are notified ahead of time, otherwise we’ll just write one for you). Rules clarifications will not be posted in thread unless asked there, or if something is wrong or badly worded in the rules themselves.
- 313 replies
-
21
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
-
One more hour before the cycle ends.
- 313 replies
-
- first game
- scadrial
-
(and 3 more)
Tagged with:
