-
Posts
3030 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by Elbereth
-
Will do. Been busy ,but should have more time tonight and tomorrow to catch up and be significantly more active. For the moment, adding my vote to Elenion.
-
Changing the topic slightly, I exist! The crisis that I had to drop out for is essentially over, or enough not to impact me enormously anymore. I may try to read through the backlog, but I don't think I ever finished even D1, so... that could be difficult. That said, I have been at least somewhat keeping up with the game through Orlok - I'm Eponine, and so we have a permanent PM with which he can keep me updated, conveniently. In response to this situation, I don't have much except that I definitely disagree with that suggestion, Flash. First off, from what I understand Striker could well be evil (which is presumably why he was lynched?), so you might be forcing the elims to kill a teammate. Secondly, that's disadvantaging and controlling them by forcing them to kill a specific target (even if that target is a village Seeker) rather than whomever they choose tonight. Much, much preferable to go with Hael's suggestion, if he or Alv don't think of something better. Note: I won't be perfectly active, still. I'm a bit occupied doing things with Orlok, which is slightly higher priority than the game. I'll keep up with it at least a bit more than I have, though.
- 1742 replies
-
- which is the better pun
- les mistborn
- (and 6 more)
-
As I've meant to do for ages now, signing up, tentatively as Kreshela. Can't promise to be as active as I'd like to be, but will definitely be around.
-
I can think of numerous examples. I wrote my own death for LG23, AG3 (hehe, that one was fun), QF16, MR18, and co-wrote LG24, for instance. I can also recall a number in LG33 - PK wrote his breaking out, as did Mage (though he never got to use it). If you want something less than that, LG18 had writeup requests, like Wonko's request to tear apart Burnt's bones and kill her with them. (Also very fun. ) Similarly, Alv in LG33 wanted his character, who had gone insane, to have the mind of a child. Almost every GM will take requests, because they're fun to deal with unless you have something specifically in mind already, and usually you don't. (Links can be provided upon request. I just don't want to bother digging out all of those right now, sadly.)
-
So, in the past few days a family crisis has come up that I've been dealing with, and I'm not certain when the situation will improve. Thought I could manage the game as well, but... it's a bit much right now. I will still be playing, but probably won't be doing more than skimming thread at best and getting summaries from a couple people. PM me if you need to reach me, and sorry for not being able to be active right now. :/
- 1742 replies
-
- which is the better pun
- les mistborn
- (and 6 more)
-
Nope. I am, unfortunately, only on page 5 of storming 17. >> And about to get up and catch a flight back to the US. So, likely won't be posting again this cycle, and possibly not the night cycle either. (Was going to post last night, but I had rather more important things to do. ) Talk to you C2? (I will likely respond to PMs when I can, however.)
- 1742 replies
-
- which is the better pun
- les mistborn
- (and 6 more)
-
Right. Writing this only having seen the first five comments, because that’s how much happened before I got on my flight. Responses are as follows. Joe: Agreed on Neutrals. At the very least, please don’t just sit there and scan/thieve/whatever. Be involved in the game, in discussion. Talk in thread. It’s much more interesting for everyone that way. Your win conditions depend mostly on each other, but there’s absolutely nothing to say you can’t interact with villagers/eliminators. Neutral players when played interestingly are an excellent wild card and can have a lot of fun playing the game. It’s far less fun to just not talk and do your thing with a minimum. So please don’t. That’s boring. Also, Joe’s post makes me trust him a bit. Randuir: First off, you’re assuming there’s only one Tineye. There very well may be multiple (particularly with a significant number of players like we have), so it could be possible to have tin every cycle if we could coordinate it. I can’t really think of a way to do so, though. Secondly, saving tin isn’t really helpful unless the tineyes survive. Which is a risky thing to bet on, honestly. I’d agree that they’re helpful endgame, but we have to balance that against the risk of them all dying by then. Hmm. Thoughts on this proposition - base it on your level of experience? Older players use tin in the first few cycles. Midlevel players in the middle, and newer players wait until the end to use their tin. (I’m thinking maybe cycles 1-3, 4-6, and 7-9, specifically.) That roughly correlates with survival expectancies, and divides things alright depending on the layout of the tineyes? Eliminators could change that, sure, by killing in a different order. I’d ask them not to? PMs don’t really benefit the village any more than they benefit you, so long as you use them. And they make the game excellent fun. Thoughts? I also don’t know how many charges players have, though that may have been in the rules and I missed it (I’m going off memory since I don’t have them saved >>). So that might affect things. Another thought about soothers/rioters more specifically, it’s a lovely way to prove yourself. If you’re going to claim (to which there are positives and negatives; ask Alv about negatives and Wilson about positivies :P), prove it. Hm. Harder to keep elim vote manip pinned down than usual, I suppose, because of limited charges. That’s a bit annoying. >> I can’t click the link to the Thief youtube video but please tell me it’s a Swiper No Swiping clip? Right. That’s all I have for now. Very slight suspicion on Randuir for tone of the Tineye advice. The rest is neutral to me. I doubt he’d slip up with something like that, but it’s a thought? Oh. Just a general note because it’s probably worth saying - that rule about adding people to group PMs is not just for this game. That applies to every game, and please don’t. Going to a play (which my mother won't tell me the name of...), but will probably be able to post and PM in a few hours.
- 1742 replies
-
- which is the better pun
- les mistborn
- (and 6 more)
-
Indeed. Signing up as Suterna, please. Note that I'll still be travelling for about the first cycle of the game, so won't be as active at that time. Try not to lynch me D1?
- 1742 replies
-
- which is the better pun
- les mistborn
- (and 6 more)
-
Right. I've multiquoted 14 posts. Probably not going to get through them all in one sitting. So let's see.... Well... ish. Seeking Mourning will be a proper Era 2 game whenever it finally runs, certainly. In the past we've had QF14, which is set in the Senate in Elendel. LG11/LG19 are also technically Era 2 games. That's just not revealed until the very end. It gets odd. It works significantly better if there's an enemy everyone can pretend to be chasing (four factions and an eliminator team in LG23, for instance, so you can pretend to be trying to find the Spiked). In something like MR16, the only challenge is voting while keeping your faction secret, if you care about that. Right. So, lots of thoughts! (Also I did some formatting, I hope you don't mind - just spacing and italicising for clarity, and fixing your misspelling of 'vegetation'. ) 1. 12 hour night cycle. I do not suggest this. Because it is going to disadvantage some people. Some only get on at a certain time of day, for instance, and if that doesn't match up with your 12 hours they're kind of screwed for night actions. Particularly since timzeones tend to get in the way here. (Burnt in LG33, for instance, slept right until the start of turnover for most of the game, which was extremely inconvenient for a Namer.) Plus, it means you either have to do a writeup, sleep, then wake up and do another, or do two in the same day. Both of those sound exhausting, personally. 2. So, eliminators can only kill people on their island. That... not actually sure where to start. In LG19/11, there were rooms. You could submit an order (maybe a second choice as well?) for someone, and if not kill a random person in that room. Since you don't have that third random option, you've significantly reduced the power of the eliminators to kill, which is a bit of a problem. Secondly, want to know what might happen? When a kill happens, or once several kilsl have happened, players reveal what island they're on and so can track exactly who's been on islands when kills occurred, and thus figure out who's an eliminator. Maybe just reveal after once and kill everyone on that island. It could hurt the village too, yes, but it does get very annoying for the elims and can force them to stop killing altogether. Though... I suppose there aren't world PMs this time, so you could just lie about what island you're on. Which is dangerous, but possible. Interesting. I'm still a little worried, though. Thirdly, the fact that they can only kill people on the same island as them makes it difficult for the eliinators for a different reason: finding their targets. In LG11 they really needed to kill Luckat, but because she wasn't in any of their rooms they couldn't. So if a player is dangerous to them they have no guarantee of being able to actually stop that player. Which also makes their lives difficult. Also, that practically guarantees that the eliminators will have a Tracker. They'd be significantly less powerful, otherwise. I'd put it at a 90% certainty, pretty much. 3. You do realise that with such a high chance of death-by-moving, there's going to be very, very little in the game. Though Aviar will help with that. 4. Do Aviar restock once some have been captured? Also, you may want to tailor numbers more closely to the number of players, rather than having it fixed. 5. Honestly, with the number of chances for death this game has (if you keep them), this feels significantly more like a MR. LGs usually have at least 72 hour cycles, and the amount of death could make this game go very, very fast. It looks lovely other than that, though. I do like hte concept a lot, and think it would make an excellent game. I'd say what Meta said, but in addition you seem to want the sections in a game, so it'd go something like Factions - Housekeeping (basic info about timing, votes, etc) - Roles, and then additional sections if you have locations like Drake and so on. More to come!
-
Thank you. Oops. Not entirely sure how I did that. >> You weren't double tapped deliberately. Jondesu hit you, and... someone else. I'm not actually sure - it's not marked in the spreadsheet, oddly enough. Thsi is something I've been considering as well. It does make sense, but it makes Devi effectively unused. I think one person used her this game, maybe, and one last game? Maybe two? Which is kind of sad. You were alive for the whole game mostly because everyone kept forgetting about you and wrapped up in other problems, in my opinion. There are a few people who would've actually called you out, but most of the players left in the game were newer (or quieter, see Burnt), which helped.
-
LG33: Aftermath - Death (This was supposed to be put in a few turns ago but since I hadn’t done it until now, it might as well go here.) The Crockery stood bleak and cold on a sunny day in autumn, seeming to drain light from its surroundings. A solitary figure stole up to the building and knocked, making ripples of sound pass through the air, hollow and unheeded. “Yes?” the warden’s voice drawled. “Something for El’the Alveron, sir,” the voice replied softly. “Letter from his parents or something, not that he’ll be able to read it!” he snorted, and the warden laughed with him. “Come on, bring it in then,” the Warden said. “Mind your step, this way...” The Skindancer smiled, wearing a pretty little boy’s face, stolen off of the streets for the moment. Not like anyone would notice, or care. It followed the Warden down stone hallways, looking curiously around. It heard voices, coming through the walls all aroudn it. He even knew a few. Notable among them was Stryker Nox, whose voice was only recognisable through its unique timbre. Its words and tone were... “please, sir, help? I’m lost, I don’t know where I am. Can you help me? I’m lost...” It shook its head, moving onwards. Stryker might be recoverable someday, but unlike Locke, his insanity was fullblown and unusable to them, for the moment. Locke was the focus here. The Warden stopped and chose a ring without even loking at his ring of seemingly identical keys. He inserted it with a loud, metallic click into the door, and opened it cautiously. “Ah, come to rescue me from this poor excuse for a prison cell?” a voice drawled in a perfect, haughty nobleman’s tone. The Skindancer smirked. Locke had never liked his Cealdish body, and his mind had gotten a little confused in the transfer, so he simply remained very, very Vintish. “Letter from your parents, sir,” it said, hoping Locke would recognise him. Locke went still, then turned to meet its eyes. He nodded, once. Then he slapped his hand on the table. “Well? Bring it here, boy. I won’t get up on the whim of a servant boy!” It put the letter on the table, hesitating for a moment. The letter wasn’t important, of course. Locke had... a gift, perhaps, if one could call it that. His creation of insanity was focused, shaped. If played precisely the right way, he could shape others to his ends for a time, before anyone noticed they were insane. The price, unfortunately, was a bit of his own sanity. All Locke needed was for the Warden to enter the cell, pulling the Skindancer away from Locke. “Don’t go getting too- uuungh,” he said, eyes rolling up in his head. Locke glanced imperiously at the Skindancer, who backed away quickly, and then crouched over the Warden. “I am Vintish,” he said, words dropping unnaturally heavily from his mouth. “I am not insane, and deserve to be freed. I have far more power than you, and it would benefit you to release me.” He smirked and spoke normally to the other Skindancer. “See you in a couple days. Show yourself out, would you?” It grinned back and ducked out the door, soon skipping down the steps of the Crockery and into the world again, with nary a soul the wiser. After that, things started going downhill. Locke emerged, of course, victorious. But he found the University still, and quiet. Only a few students even attending anymore, so many were insane, dead, or expelled. In fact, he soon came to realise that he was the only non-Master at the school left. That wasn’t useful at all. He needed other students, people who would follow him, who weren’t ostracised or insane. And those were difficult to find. Naturally, they could still try to simply make everyone else go insane, but that was boring, and Locke preferred dramatic plans. Besides, the still-alive students were getting warier, staying in their homes and buying irritating amounts of protection. Finally, the last straw came. Cluny had been doing his best to keep Locke sane and on track, and reining in his megalomania. When Cluny, too, died... Well. Things got interesting. Locke was still an El’the, after all. And a Sympathist, too. Doors began to be stuck shut and unopenable but by carving holes through them. There were holes in the floor leading down to nothingness, fires bursting out of nowhere, water pouring from a solid ceiling in the middle of a meeting of the Masters. No one seemed to care, though. Or not enough. They were all in Imre, partying and not paying a whit of attention to the University. Well, except Chalks, who had wandered out when the Warden went completely insane and unlocked every prime-numbered door. (Fortunately, most of them were empty.) So Locke decided to be dramatic. On a cloudless night, one of the last warm days of fall, a barge sailed slowly down the river and moored just near the bridge in Imre. Every riverside tavern was full to bursting with expelled students and townsfolk celebrating the recent lack of deaths (mostly because they wanted an excuse to celebrate, in all honesty), but the river itself was dark and still. A glimmering was seen in the night. Or would have been, if anyone had been paying enough attention to notice. But no. No one noticed until the first boom split the air, and a stream of sparks soared high into the sky, heralding the golden outline of... a letter. L. Those who weren’t too drunk to do so rushed outside at the urging of their friends, staring up at the lines hanging in the sky. There was another boom, and another letter rose up in a stream of golden sparks. O. R. They stared up at the letters slowly joining the first L (which wasn’t even fading yet). LORD LOCKE ALVERON Then the letters exploded and blinded everyone looking at them on the riverfront, just for entertainment. There was, in fact, one sober person in the entire riverfront, who was shaking her head at the antics of the fireworks. “I think this has gone on rather enough,” she commented to the assassin sitting next to her, eating ice cream. “I’d rather agree,” he said, smiling. At first he’d been such a closedmouth boring person, but Dele had eventually gotten him to open up like she eventually did for anyone she came into contact with. “Be a dear and go deal with him, mister?” she asked. “Usual payment, plus smoothies afterwards!” The assassin laughed, looking down at the petite little heiress. At first, putting up with her antics had only been a necessary burden, but he was growing to enjoy them. “Smoothies it is,” he agreed, hoisting himself to his feet. “Mind giving me a lift?” She giggled and waved her fingers at him, speaking Wind through a mouthful of ice cream. He grinned, feeling the wind whisking him ofrom the ground. He absolutely loved this feeling of flying. When he touched down on the stones of the University, Locke was only just returning from his little expedition. He’d cleaned up - couldn’t bear to have the stench of soot and grime on him. It would not do for a nobleman to appear less than perfect. He’d decided, in any case, that that would be his grand finale for here. Once he left, the University would be entirely ruined, without a single student, and while it would recuperate, that would take months or years. And Locke had a different plan. Something far more important. He’d packed his bas last night, and soon enough he woul dbe off to Vint, to take power there and extend the power of the Vintish Empire throughout the whole of the known world! Unfortunately, he didn’t quite get that far. While he’d been preoccupied with imagining the glory of the soon-to-be-Empire, the assassin came up behind him and jabbed an iron dagger into his neck. The assassin stood back, watching with satisfaction as Locke dissolved into a pile of screaming ashes. “I do hope that’s the last of them,” he muttered. Louder, knowing Dele’s Wind was still nearby, he said, “Dele, dear? Those smoothies sound absolutely wonderful.” HE heard a giggle, and was whisked off his feet again. THUS ENDS THE SECOND INSTALLMENT OF HOLLY AND IRON Come back next year, for the third iteration! The Students have won! The Skindancers have lost! Orlok was killed! He was a Skindancer who had studied in Sympathy! Burnt was attacked by Skindancers, but didn’t die! Final Player List 1. Queensteph - Vintish Noblewoman Student Master of Archives 2. Randuir (Telar Pike) - Yllish Commoner Student 3. Hemalurgic Headshot (Noremac Quwester) - Aturan Nobleman Skindancer Master Physicker 4. Aonar (Aodhan Breacadh) - Edema Ruh Skindancer in Naming 5. Wilson (Sloan Walker) - Cealdish Commoner Student 6. Straw (Medicus Novis) - Yllish Commoner Student 7. Paranoid King (William Opuscule) - Yllish Commoner Student in Physicking 8. Ornstein (John Springer) - Aturan Nobleman Student in Physicking 9. Jondesu (Vell) - Yllish Commoner Insane Student in Archives and Sympathy 10. Drake Marshall (Greyson) - Cealdish Commoner Student in Physicking 11. Assassin in Burgundy (Jurdaan Longfell) - Yllish Commoner Student 12. Burnt Spaghetti (Dele Fajro) - Vintish Noblewoman Student in Naming 13. Orlok (Locke Alveron) - Cealdish Commoner Skindancer in Sympathy 14. Magestar (Magestar) - Vintish Nobleman Insane Student 15. Alvron (Stryker Nox) - Cealdish Commoner Insane Skindancer in Alchemy and Artificery 16. Arinian (Darian) - Aturan Nobleman 17. Stick (Stick) - Aturan NobleStick Student in Archives and Physicking 18. Darkness Ascendant (Balthazar Myrrh) - Yllish Commoner Student 19. Cluny the Scourge (Cluny) - Aturan Nobleman Skindancer Master in Arithmetic 20. Silverblade (Ryth) - Cealdish Commoner Student 21. Amanuensis (Esuan) - Yllish Commoner Student 22. BrightnessRadiant (Amelia) - Aturan Noblewoman Student in Rhetoric & Logic and Archives 23. Eolhondras (Eolah) - Yllish Commoner Student 24. STINK - Yllish Commoner Skindancer in Linguistics 25. Hael (Glavion) - Edema Ruh Insane Student 26. Sart (Titud) - Edema Ruh Insane Student in Rhetoric & Logic 27. Joe (Chalks) - Yllish Commoner Insane Student in Rhetoric & Logic and Linguistics Docs Master Spreadsheet Spec/Dead Doc Skindancer Doc Game Thoughts (more may come later but some explanations are needed now) GM Mistakes There were a lot of these, unfortunately. It’s a big game, and such things are bound to happen. Some of them were minor (like Drake PMing someone while he was expelled) and didn’t affect the game. I won’t mention most of those because there were plenty and I don’t think I could even remember them all. The major ones were as follows (in no particular order): 1. University actions allowed in Imre. By the time we realised that this wasn’t supposed to happen, it already had for about a cycle, unfortunately. This would’ve changed the game significantly - Burnt, for instance, could’ve either used Wind or amassed the protection she had. Not both, or not in such a short time. It might have also reduced the traffic in the Grey Man and overall allowed the Skindancers to have more of an advantage over the village in the late game. 2. Wind could spy on the Skindancer doc. This was a bad call, and I didn’t like it from the start. Let me clarify, quickly: Burnt asked to spy on anything Aonar said “not in public”. Which she didn’t actually intend to include the doc, but I read it as worded that way because she did want that. I vacillated a long time on whether that should be allowed at all, but finally allowed this: Each message of Aonar’s sent in the eliminator doc (there were about 15 of Aonar’s that turn, only 3 of which were truly incriminating) had a 5% chance of being overheard. Normal PMs had a 50 or 75% chance (can’t remember which, but it doesn’t matter enough to look it up). Burnt happened to roll one of those, and thus caught out Aonar. What Aonar pointed out later was that Burnt should’ve had to use Holly or Iron in order to spy on that doc, because the Skindancers would’ve been protecting themselves with Fae magic. This would’ve been a much better ruling had I thought of it, but I didn’t. Secondary note: Burnt only used that power once again (on a villager), and after that stopped doing so because she was uncomfortable with having that power. For which I thank her, and I agree. The reason I was so uncomfortable with this ruling is that it compromises the security of hte eliminator doc. This is a terrible idea, generally. One of the most important advantages the eliminators has over the village is perfect, non-public communication in which you can (usually) trust every member. Compromising that makes it much more difficult for the eliminators to do anything because they can’t communicate nearly as effectively. Thus, compromising the doc is a Bad Idea. I don’t think I’ve ever seen it turn out well, particularly when the evil team isn’t informed that they could be compromised (LG26 and Rae comes to mind, for instance). 3. Steph shouldn’t have been raised yet. This one is... complicated. Essentially, the first time Steph could’ve been raised to Master (assuming that there’s the same turn delay as with other elevations, which isn’t necessarily supposed to be the case) was when she was at the Grey Man in Imre, and thus not attending the University. Now, the rules state that if you’re not attending the University you cannot be a Master. You’re replaced with an NPC until you come back (or the next PC if there’s one available, and then you’re second in line). So, probably, Steph shouldn’t have been raised for another turn. If that had been the case, I’m nearly certain she would have been expelled by the Skindancers, who would’ve been (nearly) safe at that point. She wasn’t, because I (probably) mistakenly said that she should be raised anyway, thinking about how any other elevation can be raised while in Imre. This resulted in a few hours’ delay later on while I tried to figure out how to set it the most right. (I ended up just making her pay tuition, rather than deelevating her, basically because the call had already been made and while it was rather detrimental to the Skindancers as is, the call was done and I could’ve change it. Just like I couldn’t have changed the spy-on-Skindancers call after I’d made it. GMing is irritating like that.) Other Problems with the Game/Changes for Next Game First of all, yes, there will be another run of this. Come back in a year or so and play! Wilson and I have already discussed it extensively and started making the spreadsheet (which will be so much better than the current one is). Right. Problems we noticed with the game, some of which have fixes and some of which do not yet. Social Classes Vints have a lot of power. Seriously. A lot. And the 33% increase to tuition does nothing, particularly if they don’t even go to the University and just stay in Imre, spending substantially less than they would on tuition, and able to buy a great deal. So we’re introducing a 25% chance of being roleblocked each turn, unable to go to Imre and only having the general action period available. Hopefully that is enough. Similarly, Edema and Cealdish are very poor and it’s rather difficult for them to do anything. Particularly if Edema Talent Pipes stats are particularly low, which some were. That doesn’t exactly make sense flavourwise, so we’re adopting Hael’s suggestion of a base stat for them. They won’t be guaranteed to get the Pipes, but they’ll all at least have a decent chance. Cealdish have their discounts increased to 20%, as well, and I believe the Aturan detriment to arcane fields has been increased. If anyone has any suggestions on further improvements, those would be welcome! Cealdish, for instance, still only makes a difference in Imre, and otherwise has no effect. I’m not certain whether that’s enough for them or not. There’s also a question of how harsh those penalties should be just because of the question of how equal the game should be. Should every player be on equal terms, or is it okay to have some more powerful than others? Vints still are without doubt more able to do things than Edema Ruh, without worrying about money or having to deal with tuition reductions. Et cetera. University Fields So, the three arcane fields that aren’t Naming are all getting a boost. One person went into Sympathy. Orlok. Because there was an exploit (also getting fixed - you can now not take a loan out from Devi if you’ve defaulted already on one. He was going to become Master, give someone else Malignant Sympathy protection, and have one of them take out huge amounts of money and never pay it back because they didn’t need to worry about mommets.), rather than because he wanted it as a whole. So, this field needs a bit of extra attraction. A couple possibilities have been raised - the one I’m currently leaning towards is that mommets can target players, rather than only people who were killed. To use an Upgraded Mommet like that, though, significantly increases your insanity bonus (as you’d expect of something which can kill). Someone else raised another possibility, though, which I can’t quite remember right now... @GMs from last game? Nearly certain it was one of you three. Alchemy and Artificery were similarly underpopulated. These are difficult fields because not only do they increase your insanity, but also you can only practice them while attending the university and they don’t grant any additional action periods. Next time around, you’ll have a shared item-creation period, so that regardless of the general action you can always (while attending) be making more items. Arithmetics might also be changed, though we’re not certain how yet. It’s nearly entirely passive actions, which is boring for the Arithmetician. Naming is an interesting one. So... we ruled, this game, that you couldn’t learn new Names once expelled, on the basis that every other field can’t learn new abilities, so Naming shouldn’t be able to either. Which makes sense. The counter to this, however, is that it means that Namers can safely use all of their names without being afraid of more insanity. If Burnt had been able to learn new names, she would definitely have one by now. She used Bone four times, meaning a 100% chance of learning a new name, and so would have had at least a 1/12 chance of going insane for up to twelve turns. Maybe more, had she used the new Name and received more Names. If she had gone insane, the game would’ve been essentially won for the Skindancers. She is the only reason they lost. So that did have a material impact on the game. What it means in general is that Namers, once expelled, can use any of their names with impunity and not have any risk of going insane. I’m... not sure that’s any more balanced than letting them learn new Names. Thoughts on this would be appreciated. I’m not sure which way is actually better for the game. Also, not a problem, but I’m really sad no one got Plum Bobs or Bonetar. That would’ve been such fun. Imre Black Market First of all, two people placed contracts in the entire game. Two. And neither were taken. I am sad. Besides that, though, the Bodyguard/Assassin prices need significant tweaking. Or rather, the formula does. Because they remained too low for too long - had the prices been the same as last game, they’ve have been about 10 Talents higher. (They weren’t because base stock is based on number of players, and we had more this game.) So that was something of an issue with way too many Bodyguards and Assassins in the game. Oh, also. Bodyguards and Assassins will also probably have an upkeep fee. This’ll mostly come into play with Bodyguards, where you’ll have a (probably small) fee to pay each turn to keep them around. Apothecary There was a ridiculous amount of protection in this game. The Horse and Four’s increase to 40% protection, the lower price of Bodyguards, and Grams, primarily. So Grams are getting increased to 20 talents. Other than that, this is fine. Eolian The Eolian isn’t getting changed, but I’ll use this space as an excuse to point out that Lopen has horrible dice and the first four rolls for the Eolian were all failures. Including two who had a ridiculously high chance of success (12 or 13 out of 15, I think). Poor Wilson and Eol. Devi’s Was not used at all. Well... I think it was used once. Only change is that you can’t take a loan out if you’ve defaulted on a previous one. Gambling Den This is a new thing! To flesh out Imre, there will be a Gambling Den. (Credit goes to Alv for the idea.) Won’t fill out the details here, but it should be fun. Other That’s about it for problems with the game. The most major, I’d say, is that there was too much protection in the game. That made it very difficult for the elims late game - everyone had grams or bodyguards, practically. Burnt had two Grams. If she hadn’t been expelled, she’d have taken five turns to actually go insane. As is, it’d take three. Assuming she didn’t buy another bodyguard or gram before then. If anyone saw any other problems with the game or has any other suggestions, please mention them. Most of these were suggested by Wilson or Orlok, as they saw firsthand that these things were problems. More suggestions are always appreciated. Callouts Steph, for being the only Student to achieve Mastery. Randuir, for making ⅓ of the posts in the game when he was alive. (Seriously, you can see it recorded in the spreadsheet. It’s ridiculous.) Hemalurgic_Headshot, for being voted on a ridiculously long time after he became Master and uncomplainable. Aonar, for amazing RP and terrifying Naming suggestions that I’m sad I didn’t get to see. Wilson, for doing her own thing and ignoring the University despite her class. Also for being my surrogate mod and extremely helpful, after her death. And for creating this game in the first place! Straw, for original (if not terribly helpful) posts of graphs and pie charts. Paranoid King, for doing your best not to be a mayor. Ornstein, for... making no sense? Jondesu, for playing even while travelling/hospitalised, and doing pretty well until he went insane. Drake, for being the most involved in keeping to the spirit of the books. Assassin, for saying nothing and then dying. Burnt, for being the only person to stop the Skindancers from winning, and also for all of the ice cream dates with assassins. Orlok, for doing the absolute best he could with very limited materials late-game. Magestar, for a rather excellent character for me to play with. Alvron, for wanting his character to have the mind of an innocent child once he went insane. Arinian, for buying the only Bloodless in the entire game. Stick, for having an awesome death (and coming really, really close to surviving, too). DA, for an awesome character until he had to drop out. :/ Cluny, for somehow surviving almost the entire game despite heaps of suspicion the entire time. Silverblade, for being sabotaged first turn, escaping, and then doing nothing. Amanuensis, for being on the streets for the entire game (excepting Term 1), and somehow surviving every single time until killed by an Assassin. I dub thee Queen of the Mercenaries. Brightness Radiant, for learning a lot this game and learning that tunnelling is a bad idea. Eolhondras, for a fantastic music submission and hten not getting it anyway. Also for blocking an attack and knowing that Alv did that, and then neither you nor PK ever saying anything about it. >> Stink, for successfully and correctly calling out Cluny for being unsportsmanlike before I even knew there was a problem. Thank you. Hael, for being a good sport about being Edema Ruh and rightly calling out Jondesu for not realising that. Sart, for (along with Joe), going into Rhetoric and Logic. I was sad when you went insane, because R&L was mine last game and I wanted to see someone use the Law of Contraposition. Joe, for excellent order submissions even when insane. There’s a lot of chalk drawings inside the Crockery now. And to my co-GMs! Drought, for having slightly better dice than Lopen, adn staying up later than you should in order to help out. And finally, Lopen, who deserves more credit for running this game than I do. I made the spreadsheet and did writeups, but he’s the one who actually input and output all the PMs, dealt with Imre, and so on. He very likely did more work than myself and Drought combined, and I could not have run this game travelling like I am without him. Enormous thanks to Lopen for being a fantastic co-GM. Things I Learned Mods are nice. I’m getting a lot better about making calls, but I’ve now GMed or co-GMed 10 games (officially; counting what I did for LG32 and to a lesser extent LG18 and LG20-21, you could reasonably say 11) and I still used Wilson extensively once she died. Part of that was because she created this game, but part is also just because outside, unbiased advice is really, really helpful. Use your mods, everyone! That’s what they’re there for! Writeups were fun this game. I strayed away from the Life theme, which is rather sad. I should’ve used it for a QF, perhaps, with significantly fewer writeups than the ~20 required this game. Pity, that. I did like the tone of this game’s writeups, though, and the mix of seriousness and silliness. Sometime I’ll bring Varda back and flesh out her character a little more, because I was unsatisfied with it, but otherwise this game was good. I wasn’t terribly good at actually getting the writeups done on time, though. Which is okay, I know, but I dislike it immensely. There were reasons - mainly school and then travelling - but that doesn’t mean I don’t have a responsibility to get them done. So I apologise about that. Lastly, don’t GM games while travelling! Playing them is fine (for me, at least). I’ve done it plenty before. But the only other time I was travelling was for QF18, which was much less complicated and the writeups for the second half of that game never got finished. GMing while travelling is very, very difficult. Having to do a writeup late at night after seeing 2-3 attractions in a day is not something that I wanted to do, and often I just fell asleep instead. (As with this aftermath, for instance. I lay down to start writing, fell asleep instead, and woke three hours later enough to tell Lopen/Drought to say that the game is over, and I’d post the aftermath when I finished it.) I do not recommend it. At all. Well. I had a ton of fun this game, and I hope all of you did. There a lot of rough spots and mistakes in the game, but the ultimate aim is to have fun, and that much I hope was achieved. See you all next time!
- 1286 replies
-
17
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
LG33: Term 9, Month 2 - Delayed Writeup will be edited in later. My co-GMs appear to have gone missing and I’ve been busy for most of rollover, so I’m going to bed. PMs will come out in the next few hours once Drought/Lopen get online. Sorry for the delay! Queensteph was sabotaged! She was a Student Master of Archives! A Name was used. Term 9, Month 2 has begun and will end in 44.5 hours. Player List 1. Queensteph - Vintish Noblewoman Student Master of Archives 2. Randuir (Telar Pike) - Yllish Commoner Student 3. Hemalurgic Headshot (Noremac Quwester) - Aturan Nobleman Skindancer Master Physicker 4. Aonar (Aodhan Breacadh) - Edema Ruh Skindancer in Naming 5. Wilson (Sloan Walker) - Cealdish Commoner Student 6. Straw (Medicus Novis) - Yllish Commoner 7. Paranoid King (William Opuscule) - Yllish Commoner 8. Ornstein (John Springer) - Aturan Nobleman Student in Physicking 9. Jondesu (Vell) - Yllish Commoner Insane 10. Drake Marshall (Greyson) - Cealdish Commoner Student in Physicking 11. Assassin in Burgundy (Jurdaan Longfell) - Yllish Commoner Student 12. Burnt Spaghetti (Dele Fajro) - Vintish Noblewoman 13. Orlok (Locke Alveron) - Cealdish Commoner 14. Magestar (Magestar) - Vintish Nobleman Insane 15. Alvron (Stryker Nox) - Cealdish Commoner Insane 16. Arinian (Darian) - Aturan Nobleman 17. Stick (Stick) - Aturan NobleStick Student in Archives and Physicking 18. Darkness Ascendant (Balthazar Myrrh) - Yllish Commoner Student 19. Cluny the Scourge (Cluny) - Aturan Nobleman 20. Silverblade (Ryth) - Cealdish Commoner Student 21. Amanuensis (Esuan) - Yllish Commoner Student 22. BrightnessRadiant (Amelia) - Aturan Noblewoman Student in Rhetoric & Logic and Archives 23. Eolhondras (Eolah) - Yllish Commoner Student 24. STINK - Yllish Commoner Skindancer in Linguistics 25. Hael (Glavion) - Edema Ruh Insane 26. Sart (Titud) - Edema Ruh Insane 27. Joe (Chalks) - Yllish Commoner Insane
- 1286 replies
-
6
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
Cycle is over. (And has been for two hours. Sorry, all. I was kind of out doing other things. )
- 1286 replies
-
2
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
LG33: Term 9, Month 1 - Wheee Steph slept soundly and woke refreshed and ready to face the new day. Outside, a Skindancer frowned at her door, inserting a finger into the hole and letting it melt to fit, then hardening it. Before it could try to turn the lock, it fell to the ground in agonizing pain. Oooowwwwww. Amelia curled up on her bed, relaxed and happy. Let’s start this story again, shall we? Because it’s slightly different. Once upon a time there was a girl named Amelia. She was, unfortunately, in bad luck at the start of this story. Although she had come from a wealthy family, Amelia was lacking in that wealth - and also, in the common sense department. So, at the moment, she is sleeping on the streets. Can you see her now? Curled up in a tiny little ball, dress ragged, wedged into the corner of an alleyway in the shadow of a set of steps. Hair that was once blonde now a sort of unpleasant dirty blonde, though her blue eyes shine all the same. Unfortunately (because of that ‘common sense’ thing), she’d also made some enemies during her time here. So, as you may recall from last episode of Whose Turn Is It To Die?, there are little bone sticks floating around! Tonight, this particular gleaming white shard of bone (specifically named ‘random shard of bone that you will never see again’) decides that it’s time to target Amelia. So, it starts floating over, bobbing in the wind like some kind of murderous balloon, and... does exactly the same thing as the other bone shard. Once it gets to a certain point, Amelia just seems to vanish from its... perception (yes, it can “see”, don’t even question), almost as if by ~magic~. As before, this shard tries to hit her anyway. And it succeeds! Well done, random shard of bone that you will never see again! (Okay, that name takes too long to type out. From now on, the RSOBTYWNSA is hereby shortened to ‘Jeff’.) Anyway, Jeff actually manages to hit Amelia! Score! Unfortunately, it only hits her arm briefly, and all it manages to do is wake her up and make her sad. Well done, Jeff. You made a little girl sad. (I mean, yes, you were trying to murder her, but still. You made her sad. ) So sad, in fact, that she starts crying. Loudly. Unfortunately for her (but fortunately for Jeff, who is getting a bit annoyed by the bawling right next to his... ear?), this crying is also annoying to other people. Namely, a mercenary! This mercenary wakes up, finds the source of the crying, and (since mercenaries don’t tend to be known for their originality) kills it. Goodbye, Amelia! Yay? The end. Steph was attacked (by Skindancers), but survived! Brightness Radiant was attacked (by ~magic~), but survived, and then was killed by Mercenaries. She was a Student who had studied in Rhetoric & Logic, and Archives! A Name was used. Term 9 has begun. You have 63 hours to send in actions. Speaking of which. ANNOUNCEMENT: As of next rollover, I will be in a different country. Thus, rollover time is changing so it isn’t 1-7 a.m. for me. The new rollover start time will be 2 p.m. MDT / 9 p.m. BST and end at 5 p.m. MDT / 12 a.m. BST. (Yes, that’s only three hours. We also don’t need six at this point in the game.) Thus, this cycle will go a little longer so that rollover is on the 2nd of June (which it already was for Brits, and it’s now the 3rd for Aussies, but it is different for Americans). (Note: If enough people prefer it, we can also shorten the cycle by 24 hours so that it ends on the 1st.) Player List 1. Queensteph - Vintish Noblewoman 2. Randuir (Telar Pike) - Yllish Commoner Student 3. Hemalurgic Headshot (Noremac Quwester) - Aturan Nobleman Skindancer Master Physicker 4. Aonar (Aodhan Breacadh) - Edema Ruh Skindancer in Naming 5. Wilson (Sloan Walker) - Cealdish Commoner Student 6. Straw (Medicus Novis) - Yllish Commoner 7. Paranoid King (William Opuscule) - Yllish Commoner 8. Ornstein (John Springer) - Aturan Nobleman Student in Physicking 9. Jondesu (Vell) - Yllish Commoner Insane 10. Drake Marshall (Greyson) - Cealdish Commoner Student in Physicking 11. Assassin in Burgundy (Jurdaan Longfell) - Yllish Commoner Student 12. Burnt Spaghetti (Dele Fajro) - Vintish Noblewoman 13. Orlok (Locke Alveron) - Cealdish Commoner 14. Magestar (Magestar) - Vintish Nobleman Insane 15. Alvron (Stryker Nox) - Cealdish Commoner Insane 16. Arinian (Darian) - Aturan Nobleman 17. Stick (Stick) - Aturan NobleStick Student in Archives and Physicking 18. Darkness Ascendant (Balthazar Myrrh) - Yllish Commoner Student 19. Cluny the Scourge (Cluny) - Aturan Nobleman 20. Silverblade (Ryth) - Cealdish Commoner Student 21. Amanuensis (Esuan) - Yllish Commoner Student 22. BrightnessRadiant (Amelia) - Aturan Noblewoman Student in Rhetoric & Logic and Archives 23. Eolhondras (Eolah) - Yllish Commoner Student 24. STINK - Yllish Commoner Skindancer in Linguistics 25. Hael (Glavion) - Edema Ruh Insane 26. Sart (Titud) - Edema Ruh Insane 27. Joe (Chalks) - Yllish Commoner Insane
- 1286 replies
-
10
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
Cycle is closed. New cycle will be put up in a little less than 5 hours.
-
Note: The cycle is extended for an hour, because something came up which needs to be resolved before the turn ends.
- 1286 replies
-
1
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
LG33: Term 8, Month 2 - Sleeping Amelia slept soundly, that night. Mist drifted through the town, seeping through cracks in the houses. Under cover of that mist, a shard of something came flying, tapping at the window harder and harder. (Amelia slept.) After a few minutes, it hit hard enough to simply shatter the window. (Amelia kept sleeping.) It came in, seeking Amelia. But it couldn’t seem to find her, somehow. The room was small and the bed was obvious, but shards don’t usually have eyes. (Amelia slept.) After a while, it started hovering above a spot, hoping (if such an object could hope) that it was above her bed. (It was not above her bed.) Quickly and forcefully, the shard embedded itself... into the floor of her bedroom, through a pile of clothes left there. Amelia kept sleeping. BR was attacked, but didn’t die! A Name was used. Term 8, Month 2 has begun. You have 42 hours to send in actions. Do not forget lodging orders. Player List 1. Queensteph - Vintish Noblewoman 2. Randuir (Telar Pike) - Yllish Commoner Student 3. Hemalurgic Headshot (Noremac Quwester) - Aturan Nobleman Skindancer Master Physicker 4. Aonar (Aodhan Breacadh) - Edema Ruh Skindancer in Naming 5. Wilson (Sloan Walker) - Cealdish Commoner Student 6. Straw (Medicus Novis) - Yllish Commoner 7. Paranoid King (William Opuscule) - Yllish Commoner 8. Ornstein (John Springer) - Aturan Nobleman Student in Physicking 9. Jondesu (Vell) - Yllish Commoner Insane 10. Drake Marshall (Greyson) - Cealdish Commoner Student in Physicking 11. Assassin in Burgundy (Jurdaan Longfell) - Yllish Commoner Student 12. Burnt Spaghetti (Dele Fajro) - Vintish Noblewoman 13. Orlok (Locke Alveron) - Cealdish Commoner 14. Magestar (Magestar) - Vintish Nobleman Insane 15. Alvron (Stryker Nox) - Cealdish Commoner Insane 16. Arinian (Darian) - Aturan Nobleman 17. Stick (Stick) - Aturan NobleStick Student in Archives and Physicking 18. Darkness Ascendant (Balthazar Myrrh) - Yllish Commoner Student 19. Cluny the Scourge (Cluny) - Aturan Nobleman 20. Silverblade (Ryth) - Cealdish Commoner Student 21. Amanuensis (Esuan) - Yllish Commoner Student 22. BrightnessRadiant (Amelia) - Aturan Noblewoman 23. Eolhondras (Eolah) - Yllish Commoner Student 24. STINK - Yllish Commoner Skindancer in Linguistics 25. Hael (Glavion) - Edema Ruh Insane 26. Sart (Titud) - Edema Ruh Insane 27. Joe (Chalks) - Yllish Commoner Insane
- 1286 replies
-
5
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
You cannot register complaints about people in the Crockery. They're far away and locked up specifically so you don't see them. And thus can't complain.
-
LG33: Term 8, Month 1 - Chaos I creep through the night. Tonight it doesn’t matter who I kill. It just has to be someone. First, I try the window of a particular hotel room, one I know is always unlocked. There’s a young girl sleeping inside, and I smile. I’m not a particular fan of daggers. I pull out a brilliantly sharp, curved blade, and smile. I prefer swords. I lift my sword - dramatically, since why not? And bring it down - Clang! My sword hits another. Curses. The Bodyguard who had been sitting in the corner has plenty of time to block my swing. Teaches me to be dramatic about things. Fortunately, I'm much faster than the bodyguard. Clang! Clang! Crunch! I grin. I've always liked the sounds of a swordfight. The bodyguard falls to the floor, but the girl's awake and she was or is a student. I don't know what she could do. So I run. Next stop is another inn, one that hasn't been raised by an alarm like the first one probably has by now. I won't repeat it here, beyond brief details: another girl. Another clang. Another bodyguard. Running, again. Seriously? Right, then. Apparently inns are cursed tonight. Time for random death, then! I walk down the streets, irritated, and find the first beggar I can. Not caring that she looks old or whatever, I stick my sword down directly through her heart. She gasps, chokes. "You're not a merc," she mutters under her breath. "How did you..." I kneel beside her, wiping my iron sword on her clothes. "I'm an assassin, lady. An irritated assassin. I can do exactly what I please, thank you." (Orlok's bit will be done later when I'm coherent. ) Steph was attacked by an Assassin, but didn't die! Brightness was attacked by an Assassin, but didn't die! Aman was attacked by an Assassin, and did die! He was a Student. Orlok broke out of the Crockery! A Name was used. Term 8 has begun. You have 42 hours to send in actions. Writeups have been edited in! 2.2 (in which DA dies), 3.2 (in which Orlok goes insane and Varda shows off; and Sart, Steph, and Eol go on the Horns), 4.1 (in which Eol doesn’t die; Burnt, BR, and Aonar go on the Horns (Aonar’s writeup written by him and excellent), 5.1 (in which STINK dies), 5.2 (in which PK is expelled), and 7.1 (in which BR does not die). Enjoy! Player List 1. Queensteph - Vintish Noblewoman 2. Randuir (Telar Pike) - Yllish Commoner Student 3. Hemalurgic Headshot (Noremac Quwester) - Aturan Nobleman Skindancer Master Physicker 4. Aonar (Aodhan Breacadh) - Edema Ruh Skindancer in Naming 5. Wilson (Sloan Walker) - Cealdish Commoner Student 6. Straw (Medicus Novis) - Yllish Commoner 7. Paranoid King (William Opuscule) - Yllish Commoner 8. Ornstein (John Springer) - Aturan Nobleman Student in Physicking 9. Jondesu (Vell) - Yllish Commoner Insane 10. Drake Marshall (Greyson) - Cealdish Commoner Student in Physicking 11. Assassin in Burgundy (Jurdaan Longfell) - Yllish Commoner Student 12. Burnt Spaghetti (Dele Fajro) - Vintish Noblewoman 13. Orlok (Locke Alveron) - Cealdish Commoner 14. Magestar (Magestar) - Vintish Nobleman Insane 15. Alvron (Stryker Nox) - Cealdish Commoner Insane 16. Arinian (Darian) - Aturan Nobleman 17. Stick (Stick) - Aturan NobleStick Student in Archives and Physicking 18. Darkness Ascendant (Balthazar Myrrh) - Yllish Commoner Student 19. Cluny the Scourge (Cluny) - Aturan Nobleman 20. Silverblade (Ryth) - Cealdish Commoner Student 21. Amanuensis (Esuan) - Yllish Commoner Student 22. BrightnessRadiant (Amelia) - Aturan Noblewoman 23. Eolhondras (Eolah) - Yllish Commoner Student 24. STINK - Yllish Commoner Skindancer in Linguistics 25. Hael (Glavion) - Edema Ruh Insane 26. Sart (Titud) - Edema Ruh Insane 27. Joe (Chalks) - Yllish Commoner Insane
- 1286 replies
-
8
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
Term 7 is over. Do not post or PM. Term 8 will be posted in 6 hours. (And yes, I posted before now. I didn't mean to hit submit. >>)
-
LG33: Term 7, Month 2 - A Stick in a Forest "How are we supposed to find a stick in the middle of a forest?" Sen asked. He had been searching for the better part of 3 hours, looking for a singular stick that everyone apparently wanted dead. "We just gotta snap all of the sticks in the forest. Eventually we will be able to find the right one," Will responded. "Shut up and get back to work, the both of you!" Jack commanded. Although the three of them were each assassins in their own right, after searching in the forest for a while they'd agreed to work together. Jack had become the natural leader among them. "But what if we already snapped the right stick?" Sen responded, not caring about Jack's command. "I mean, we've snapped thousands of sticks already. What if one of them was the stick we were supposed to be snapping?" Jack ignored Sen, knowing that responding would only spur the young assassin on and prompt further questions. A loud crack echoed across the forest, making Sen jump. The other two were much more experienced assassins, and had been prepared for something to happen, but this was Sen's first job. "Now I've lost count," Sen groaned, picking up the stick that he'd dropped. "I'm going to have to-" Jack quickly covered Sen's mouth, not wanting to let whoever else was in the forest know where they were. A small voice seemed to whisper something in the wind. At first none of the assassins were able to make out what it had said. Slightly louder this time, the voice repeated, "Attack!" The trees of the forest suddenly started descending down upon the assassins, the trunks bending at impossible angles, attempting to slam into the trio. They seemed to know who the leader of the group was, too: most of the branches were swung at Jack. Jack was able to dodge the first few branches, but the sheer number of twigs, sticks, branches, and trees made it nearly impossible to dodge them all. One struck Jack in the knees, sending him sprawling, while another quickly descended upon him, silencing him. Will fared slightly better than Jack had, since less trees had attacked him, letting him dive into some bushes for cover. As soon as he'd dived in, however, the bushes started to attack as well. The small twigs aiming for his eyes quickly rendered him blind, allowing a larger tree to finish the attack. Sen dashed across the forest, towards the closest source of light, hoping it was the edge and freedom. He burst out into the light and saw a singular stick sitting in a sunlit glade. Sen knew, somehow, that this was the stick that he had been sent to kill, and he was going to do it. He approached the stick slowly, drawing his knife, prepared to take his first life, when he heard a CRACK. No. He felt it. He looked down to see several holes in each boot near where his toes were, and a few little objects circling around them. What were those? With a sick feeling in his stomach he realized what they were. Small bone fragments. His sick feeling suddenly doubled when the front half of his feet exploded and more bones flew out. The effect slowly worked up his legs, moving from his feet, to his ankles, to his knees, up to his hips. Sen screamed the whole time. Sen passed out, shortly thereafter, from bloodloss and sheer pain. His bones countinued to be dismantled, quickly killing Sen, yet circling the spot where his body had stood. They slowly moved their center and began circling the stick, or Stick, lying in the middle of the clearing. The bones broke off into pieces, as if sharpening themselves. The bones descended in an instant, embedding themselves into every inch of Stick. Then, as if they had never moved at all, the bones fell to the ground in unison and remained on the grassy floor, still streaked with Sen's blood. (All credit for the writeup goes to Drought.) Stick was killed! (A lot!) She was a Student who had studied in Archives and Physicking! Steph was elevated! A Name was used. Term 7, Month 2 has begun. You have 42 hours to send in actions. Do not forget Lodging orders. Player List 1. Queensteph - Vintish Noblewoman 2. Randuir (Telar Pike) - Yllish Commoner Student 3. Hemalurgic Headshot (Noremac Quwester) - Aturan Nobleman Skindancer Master Physicker 4. Aonar (Aodhan Breacadh) - Edema Ruh Skindancer in Naming 5. Wilson (Sloan Walker) - Cealdish Commoner Student 6. Straw (Medicus Novis) - Yllish Commoner 7. Paranoid King (William Opuscule) - Yllish Commoner 8. Ornstein (John Springer) - Aturan Nobleman Student in Physicking 9. Jondesu (Vell) - Yllish Commoner Insane 10. Drake Marshall (Greyson) - Cealdish Commoner Student in Physicking 11. Assassin in Burgundy (Jurdaan Longfell) - Yllish Commoner Student 12. Burnt Spaghetti (Dele Fajro) - Vintish Noblewoman 13. Orlok (Locke Alveron) - Cealdish Commoner Insane 14. Magestar (Magestar) - Vintish Nobleman Insane 15. Alvron (Stryker Nox) - Cealdish Commoner Insane 16. Arinian (Darian) - Aturan Nobleman 17. Stick (Stick) - Aturan NobleStick Student in Archives and Physicking 18. Darkness Ascendant (Balthazar Myrrh) - Yllish Commoner Student 19. Cluny the Scourge (Cluny) - Aturan Nobleman 20. Silverblade (Ryth) - Cealdish Commoner Student 21. Amanuensis (Esuan) - Yllish Commoner 22. BrightnessRadiant (Amelia) - Aturan Noblewoman 23. Eolhondras (Eolah) - Yllish Commoner Student 24. STINK - Yllish Commoner Skindancer in Linguistics 25. Hael (Glavion) - Edema Ruh Insane 26. Sart (Titud) - Edema Ruh Insane 27. Joe (Chalks) - Yllish Commoner Insane
- 1286 replies
-
11
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
Term 7, Month 1 is over. Do not post or PM. Month 2 will be posted in 6 hours.
-
No. They need to kill all Students. You can be a student of the University even if you're not yet elevated. Can't confirm anything except that that was not a mistake.
- 1286 replies
-
1
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
LG33: Term 7, Month 1 - Friendship Eolah and Ryth huddled together in the cold, trying to breathe in as much of each other’s warmth as they were able. “What’re you doing in my corner?” a voice drawled from above them. Eolah looked up first. “We’ve been in this corner for the past week, sir, and never seen you?” The mercenary picked her up by the throat. “Is that insolence I’m hearing?” “N-no s-sir,” she tried to choke out. Ryth came to his feet. “Let her go!” he demanded. She’d been the only one to show him kindness since he broke out, the only friend he could remember. The merc looked down. “Why should I?” Ryth hesitated, looking small. “Because... because she’s my friend?” The mercenary laughed. “Fine, then.” He tossed Eolah against the wall. Ryth heard a crack and gasped. Still laughing, the mercenary drew his sword and skewered Ryth, too. “How’s that for friendship, filthy little beggar?” Ryth staggered and fell atop Eolah, whose blood was already beginning to pool in the alleyway. “Goodbye,” she whispered weakly. “Goodbye, friend,” he responded. They died in the same moment, friends to the last breath. Amelia ran. I’m alive. I’m alive, I’m alive, I’m not dead, I’m alive! The streets were dark around her, but she was nearly laughing. She wasn’t sure whether that was exhilaration or hysteria. She’d seen the stroke headed for her. The glint of deadliness about to plunge into her neck- but it’d been stopped. She was saved. She was alive! She slid to a halt, panting. Running out of a tavern away from anyone who could help probably hadn’t been the best idea. She looked around her. Particularly when you not only run away, but end up somewhere and have absolutely no idea where you are... She shivered, but at least there was no sign of an assassin around. Or, indeed, anyone. With nothing better to do, she sat down to wait for morning. Eolhondras and Silverblade were killed by Mercenaries! They were Students, and Eol had studied in Artificery! BR was attacked (by an Assassin), but didn’t die! EDIT: Cluny was elevated! Term 7 has begun. You have 42 hours to send in actions. Player List 1. Queensteph - Vintish Noblewoman 2. Randuir (Telar Pike) - Yllish Commoner Student 3. Hemalurgic Headshot (Noremac Quwester) - Aturan Nobleman Skindancer Master Physicker 4. Aonar (Aodhan Breacadh) - Edema Ruh Skindancer in Naming 5. Wilson (Sloan Walker) - Cealdish Commoner Student 6. Straw (Medicus Novis) - Yllish Commoner 7. Paranoid King (William Opuscule) - Yllish Commoner 8. Ornstein (John Springer) - Aturan Nobleman Student in Physicking 9. Jondesu (Vell) - Yllish Commoner Insane 10. Drake Marshall (Greyson) - Cealdish Commoner Student in Physicking 11. Assassin in Burgundy (Jurdaan Longfell) - Yllish Commoner Student 12. Burnt Spaghetti (Dele Fajro) - Vintish Noblewoman 13. Orlok (Locke Alveron) - Cealdish Commoner Insane 14. Magestar (Magestar) - Vintish Nobleman Insane 15. Alvron (Stryker Nox) - Cealdish Commoner Insane 16. Arinian (Darian) - Aturan Nobleman 17. Stick (Stick) - Aturan NobleStick 18. Darkness Ascendant (Balthazar Myrrh) - Yllish Commoner Student 19. Cluny the Scourge (Cluny) - Aturan Nobleman 20. Silverblade (Ryth) - Cealdish Commoner Student 21. Amanuensis (Esuan) - Yllish Commoner 22. BrightnessRadiant (Amelia) - Aturan Noblewoman 23. Eolhondras (Eolah) - Yllish Commoner Student 24. STINK - Yllish Commoner Skindancer in Linguistics 25. Hael (Glavion) - Edema Ruh Insane 26. Sart (Titud) - Edema Ruh Insane 27. Joe (Chalks) - Yllish Commoner Insane
- 1286 replies
-
4
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
-
Not necessarily. (If I include it in the writeup, it's likely that that person was attacked multiple times. But I won't say definitively yes because I'm not certain that I've been consistently accurate with how many attacks hit a person.) Term 6 is over. Do not post or PM. Term 7 will be posted in six hours.
- 1286 replies
-
1
-
- aonar do not give me a headache
- 10k word signups yay
- (and 7 more)
