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Elbereth

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Everything posted by Elbereth

  1. QF25: Hour 2 - Falling 7 a.m. Spiff slowly gets up from the ground. Aaliyah doesn’t seem to notice, absorbed in prayer as she is, but there’s no one else close enough to have tripped him. “Aaliyah?” She inclines her head to him, but continues her prayers. “Fine then,” Spiff says, grinning. He hooks a foot under one of her legs and yanks. She stumbles. “Not fair!” cries Johnny Quick, and Spiff feels his own leg yanked again, falling atop Aaliyah. This seems to create a chain reaction. Each recruit, losing some of the stress from the two dead bodies in the room, trips or is tripped by another until every person alive is in a massive pile atop Aaliyah. Spiff smells blood. He can barely breathe with the weight of the pile atop him, but he manages to croak out, “Guys? Um. I think someone’s dead.” That causes chaos. Those on top scramble away hastily, while those below struggle and attempt to get away while running into everyone else. In the end, Johnny Quick is found to have been crushed by the weight of the mob. He technically still breathes, but his ever waking is uncertain. A servant takes him away. Everyone shifts, looking at each other. They all know that it’s their fault he died. What they don’t find for a few minutes is that someone is missing from that circle. Aaliyah seemed alive when everyone stood up, but she didn’t follow them, and when someone asks if she’s okay, she doesn’t respond. Gingerly, her body is turned over, and the dagger which was inserted into her ribs falls out enough to let blood pool around her. Drake has died! He was a New Recruit studying Elsecalling. Flash was lynched! He was a New Recruit studying Dustbringing. Cycle 2 has begun! It will end in 24 hours. PMs will be out shortly. Vote Count >Ecth (4): Megasif, Roadwalker, Stick, Winter >Flash (4): Orlok, PK, Eternum, Bard >Stick (3): Arinian, Drake, Flash >Stink (2): Jondesu, Elithanathile >Jondesu (1): Elenion Player List 1. Elithanathile - Sebas 2. Drake - Aaliyah New Recruit 3. Mage - Damond 4. Eternum - Albion Kerenas 5. Jebus - Teralarin 6. Flash - Johnny Quick New Recruit 7. Elenion - Albert Vospar 8. Orlok - Highprince Locke Tekiel 9. Megasif - Zirconidas 10. Winter Devotion - John 11. Roadwalker - Silver 12. Jondesu - Tzlim 13. Paranoid King - Spiff 14. Stick - Dan 15. Sami - Aleta Nebrask 16. Stink - Lazar 17. Arraenae - Malnar 18. Lopen - Revali 19. Darkness - Belegaer 20. Bard - Melinon 21. Ecthelion - Ceol and Vis 22. Yitzi - Brightlord Erethin 23. Sart - Ardent Sartal 24. Arinian - Alrin
  2. Cycle is over! New cycle will be up as soon as I adjust the vote tally again. >>
  3. Do not edit votes into posts. I am marking them as I read through, and it is only by a great amount of luck that I caught this vote at all. If you're going to vote, put it in a new post, or I am very unlikely to catch it. Also, clarification: you do not need to retract votes in green. I will take the last vote each player has posted in the thread - again, I'm counting now rather than at the end, and am not checking to see if you've retracted previous votes.
  4. Wilson never plays QFs. But it's a bit of a tradition to kill non-players for the first writeup. And Kenara was a perfect squadleader, and I wanted to kill her. So I asked Wilson if I could. She's an Elsecaller because this is at least the third time Kenara's died (LG20 and MR... 4, I think) and she seems to manage to come back just fine. Elsecaller works pretty well for that, hmm?
  5. The same cycle that the person is targeted. He signed up, yes, and then had to drop out. And Lorna wanted his head. Also, you mean MR14, I believe. Stick is correct. The game does not end when the Truthless is lynched, and rollover is 9pm PDT / 12pm EDT / 5am BST. There's a countdown clock in the first post if you don't want to convert.
  6. Nope. Draen got shot with an arrow in the middle of everyone, and then Kenara went to look at him and died while kneeling over his body.
  7. Reminder: Please add me to any and all PMs you make. Clarification: New Recruit is a vanilla role. While they can pick the order they want to study, they will not gain that role. (It's over the course of a single day and they're only squires without a Radiant to teach them. They're not going to be able to pick up that much.)
  8. QF25: Hour 1 - Breaking 6 a.m. Kenara frowns. It seems her tactic of letting them get to know each other by introducing themselves has gone slightly further than she intended. Members of the squadron are yelling and even fighting in multiple cases. It seems the soldiers she’s been given are… not quite the quality she’s accustomed to. There are a fair few with whom she will need to have a word in private. “Silence,” she finally says. Her voice echoes through the arena. “This is a squadron, not a gathering of gossipers. Talk later. Pay attention now.” “And who are you, Brightness?” Damond asks with a smirk. She raises an eyebrow. “I am your commander, and a full Radiant. That should be enough of an introduction.” The recruits are, finally, somewhat quiet. “Very well. The first lesson you must learn, for those of you who do not know, is how to gather Stormlight. Everyone take a sphere, please.” She holds out a bag of them, all charged in the last Highstorm. “And if a single one goes missing, we’re doing nothing but basic physical training for the next week.” As the squadron formed a clump around Kenara, each person picking out their sphere carefully, there is a thump. Draen gasps, an arrow sticking out of his chest. He falls to his knees first, and then slumps all the way to the ground, paying no heed to the shock of everyone around him. Kenara drops her bag of spheres, ridding her hands of the encumbrance, and summons her Shardblade. She looks up at where the arrow had come from. Draen’s already gone, and he hasn’t been able to use Stormlight before - without even a bonded spren to help, she doubts he could breathe it in before he dies completely. His killer, though… The arena surrounding them is empty, including the tops of it. Kenara frowns and kneels beside Draen for a moment, to look at the arrow with which he’s been killed so effectively. Slowly, she topples onto him. A spren, unnoticed in the chaos, trickles away from her body. When the first squire is finally sensible and brave enough to look, they see that her eyes are burned and black. “So… what now?” says a small voice. Lorna smiles grimly at Draen’s body. The chaos she’s caused is amusing, and perhaps will prove enough to recover the body soon, before the head begins to deteriorate. In the meantime, she is content to watch the idiots squabble about what to do with their dead leader. Draen (Haelbarde) has died! He was a New Recruit with a valuable head! Brightness Kenara (Wilson) has died! She was a Radiant Elsecaller! Cycle 1 has begun! It will end in 24 hours. PMs are now out. PM me if you don't have one. Clarifications: Lightweavers cannot protect the same person two turns in a row. Due to later game balance thoughts, the no-secret-alignment-or-role question is now a PAFO. Player List 1. Elithanathile - Sebas 2. Drake - Aaliyah 3. Mage - Damond 4. Eternum - Albion Kerenas 5. Jebus - Teralarin 6. Flash - Johnny Quick 7. Elenion - Albert Vospar 8. Orlok - Highprince Locke Tekiel 9. Megasif - Zirconidas 10. Winter Devotion - John 11. Roadwalker - Silver 12. Jondesu - Tzlim 13. Paranoid King - Spiff 14. Stick - Dan 15. Sami - Aleta Nebrask 16. Stink - Lazar 17. Arraenae - Malnar 18. Lopen - Revali 19. Darkness - Belegaer 20. Bard - Melinon 21. Ecthelion - Ceol and Vis 22. Yitzi - Brightlord Erethin 23. Sart - Ardent Sartal 24. Arinian - Alrin
  9. I have a great number of quotes sitting in here from ages ago, so here come a few more. First off, I love the setting. It's excellent. Questions and Notes: 1. If you burn Pewter and run, does it get announced that you've progressed once or twice? 2. The mechanic is fascinating and you shouldn't get rid of it, but do be aware that it discourages voting. Be careful of that. 3. Brass is entertaining. Not very powerful, but fun. 4. Will this be a role madness game? 5. If you have Lerasium, do you have to choose which metals you're giving out, or does the person automatically get what they need? 6. I would suggest on the making metals front that lerasium can be found at the Well? 7. Careful with giving the killer all the items in play - that could make for a lot of accumulation of items in the end game, with the eliminators in particular (since they kill every turn rather than just when they can get vials/coins) gaining significantly more power than the village. I really, really like this game, and I hope it does play at some point. It's fascinating. I like this. My LotR game is something similar - you vote on who joins the Fellowship. I'd love to see this as a QF, though. Are there multiple saboteurs, or just one? Note that generally, finding people to trust is easier than finding people to suspect, so the elims would have a slight advantage. Particularly if there's only one saboteur. Is alignment revealed upon leaving? I have a feeling this game would come down more to luck than anything else. But it would be a fun game. Please run it. A few notes: 1. Not sure why you need a 12 hour rollover or think that's a good idea. That'd make 36-hour cycles, with when rollover ends switching off between the two times. That sounds horrible as a GM. I do not suggest it at all. Also, this feels to me like a MR/LG, but 24 hour cycles are something for QFs. You'd need longer than that, I think. 2. If it's a combined 24 hour cycle, then how is there also a day and a night? 3. I don't suggest making a full roleblock include posting and PMing. 4. I like the Fight! mechanic for the Long Patrol. That'd be hard to balance, though, with the multiple kill of the Marlfoxes. Fascinating idea, though. Also, note that the LP are similar to a Highprince protect and are very powerful. The multiple kills helps the Marlfoxes, but... gah. Again, that'd be a really difficult game to balance properly. 5. When the militia is formed, can the Marlfoxes still kill? This is honestly a fascinating game. It would be horrid to balance, but if you're not planning on running it I will most certainly steal mechanics from it at some point, because there are a lot of very different ones in here. Ooh! Ooh! I like that, a ridiculous amount. We're not doing it in the LG18/33 rerun. Please. >> That game is complex enough as is. But in a different KKC game, yes. Can they PM themselves? Been a while since I've seen this game. Regarding the Ground Rules - I see no need to specify that the dead and spec docs are the same. I still rather strongly disagree with the 'out-of-game PMs are allowed' statement - it implies that it's within the GM's power to ban them. It's most definitely not. I'm literally in a romantic relationship with another player. I am not stopping talking to him because of a game, and don't like the implication that it's possible for me to be able to. I'd recommend taking that out. So, the village-side scanner can only scan role but the elim-side scanner can scan alignment? Why would they need to scan alignment? Also, can there be more than one Steward? Can a Politician secretly choose not to vote at all, or must their secret vote be on someone? I'm still not sure about the Noble mechanic. It'll be interesting to see how that plays out, but I don't know that it'll go well. Also, depending on its size, the members could choose to lynch every person in the doc because at least a significant percentage are almost guaranteed to be evil.
  10. As I understand it, there were random item drops every two cycles. One of those was Nightblood, and the random person it was given to was Orlok. It could be used in a couple ways, but the important bit is that if picked up it allowed the holder to unsheathe it. Once they did so, they would die at the end of the turn (given they only had one Breath), but got an unblockable kill before that. Or, if you had two actions left (which Orlok did because he had 4 actions a cycle, though even if he didn't he'd have saved them for the Night turn), you could kill two players along with yourself. Orlok, obviously, decided to unsheathe it. The reason he killed Cloud and Joe, though, wasn't through a scan. He was simply the most suspicious of them out of anyone in the game, and correctly - you can see some of his reasoning in last cycle's thread. So he killed both of them alongside himself, and the game ended. Oops.
  11. If you're referring to LG36, yes, but that didn't have ingame consequences. Killing the GM and the mods in QF14 literally made everyone die and no one win because the people of Luthadel rioted and anarchy reigned. It was fun.
  12. (It should be clarified that that is normally a horrible idea and that everyone who died was resurrected in the first writeup. It was entertaining, though. )
  13. And in the latest MR he figured out the alignment of literally everyone in the game about half an hour before he died, which could also be what you're thinking of. Pretty sure he meant that Orlok should always be a Coinshot in future games, not that he should be killed all the time. Which, for the record, is probably not a good idea.
  14. Signing up as Elbe. This ought to be fun. Note: If this game goes particularly long, I'll go inactive towards the end (around the 29th). I don't expect I'll be alive that long, though.
  15. But Alv! I wanted to kill you! I'm sad now... Congrats to all involved. I've only begun reading the docs, but I'm sure I will have comments later. Currently my only one is clarification to the Sons, since I only explained it to Yitzi - I never actually agreed to protect Striker. I didn't in any way break my agreement. I didn't respond at all, in fact. If I'd actually said that I was going to protect him I would never have backed out. Also, the Voidbringer doc is entertaining. Thank you for continuing to talk to yourself, Cloud. It provided excellent context.
  16. Rollover will be ~9pm PDT, unless something changes. The game will start, if we get enough players, a week from when it began on Wednesday, August 2nd (Thursday for non-Americans).
  17. Yes, Elsecalling is passive. Yes, attacked as in death. They can have any role. (Which, yes, doesn't make sense flavourwise, I apologise. They have similar-effect powers based on their own Surges or something. )
  18. No. (Also, this is my third game that is my own, and at least one of them you didn't play. I'm not sure you have much of a basis to know what 'my style' is, though to be fair neither of those ended up with secret roles in them either.) Correct.
  19. Yup. IKYK. To me it mostly depended on who suggested the kill - you were pretty certain to suggest Yitzi. Alv was unpredictable, because he'd know I'd see past your post in thread but... well, it's an IKYK. So I had a better bet protecting Yitzi, though it was far from certain. Fortunately, I didn't have to worry about it. Uh, it shouldn't have. The lynch and kills are simultaneous. That is clever - I'd forgotten that Cloud had a kill left, though I shouldn't have. >> Indeed. I mean, technically the Sons could still win if the unaligned Alethi went for that. I don't have any particular inclination to, though. And Joe's been irritating my instincts all game thinking he's acting too obviously Ghostblood, so Joe.
  20. Was it not obvious that Yitzi was the kill target for tonight? If I were going to protect anyone I would most certainly have protected him. And if anyone's wondering, while I did prefer the unaligned win slightly, I decided whether to protect by flipping a coin. Because, why not?
  21. Guys. Seriously? More spectators than players?
  22. No. I did that, through convincing you and her to protect me while I soaked kills, two cycles in a row, despite both times (though particularly the first) you being reluctant to do so. Why would the game format assume you would try to lynch unaligned Parshendi on grounds that they're Voidbringers? That would be actively against your own interests. The Voidbringers were until the rebalancing the only mechanic with which the Parshendi could kill you. Of course you would want them dead. (Ghostbloods similarly. You needed Jondesu as dead as any of us, since he was Parshendi, so why not kill the more dangerous player first?) Essentially: everyone in this game, including myself, has been working towards their own victory as best they can with the tools they have. For the Alethi/Sons, that's the lynch and the Shardblade. For the Parshendi/Voidbringers, that's their kills and trying to persuade everyone else to be fair. I don't really view either side as better or worse. I protected Alvron for two reasons: first, my loyalty rested more in BR than the Sons, and she was dead, and they had never made me make any promises of alliance or anything of the sort, so there was no reason for me to hold to my word. Secondly, wouldn't the game be boring otherwise? The Parshendi Shardbearer would be dead, and it'd just be a matter of lynching and killing the rest of the Parshendi and Cloud. Which is absolutely no fun at all, hmm? At this point, assuming there's no second Ghostblood Parshendi, what I do matters absolutely nothing to my win condition and those of my team. (There could be another Voidbringer, but in that case we've probably already lost.) Which players do I think deserve to win more? No comment. Cloud.
  23. The MR will most certainly be over by that point. That's why signups are up now - so that QFs start happening closer to when MRs end, rather than a week or more later.
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