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18th Shard

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  1. The quote means that Jasnah doubts Taxil's mention of Yelign-nar, while Hessi supports Taxil's statement.
  2. Having the 24/24 cycles is partially to help balance the large number of players. There are that many players simply to help balance between the Set and Koloss factions. I'd read somewhere (I can't find it now) where they said a balanced number of Eliminators was the square root of the number of players, rounded down. I could definitely increase the number of Set. You said 7 or 8 would be around where you think it would be balanced? I wanted there to be balance between the Set and the koloss, with the Set having an advantage at the beginning, and the koloss an advantage late-game. Koloss get one convert for every four deaths, although they do have to use that conversion before they can use another (i.e. once 3 people have died they may convert once, but if they don't convert before 7 have died, then they lose that opportunity and still only have one convert). Yes, if it fails, they get to try again. I could definitely make Set immune to being converted, and Dark Alley able to be converted. The point of the Kandra, SoScad, and Worldhopper all being immune is that the koloss would know that their target was one of those roles, but are unsure whether they should try to kill them (Kandra) or avoid killing them (SoScad), with the Worldhopper being a false positive. Again, the SoScad, who no one wants to kill, is meant to be a counter to the Kandra, who everyone wants to kill. I agree that another ability in life would be helpful - any ideas? That is indeed meant to be Spikes, that's a typo. Will remove the alignment change on Aluminum. Iron not protecting self would be a good balance. That should be Sentry, that is an artifact of a copy and paste that didn't get changed. Aluminum is essentially making an anonymous vote on a person in the name of someone else - if the Trueself votes for Player A, and Player B votes for Player C, and then the Trueself taps a charge of aluminum to make it appear that they voted for Player C as Player B, the the final vote would appear as Player A (0) and Player C (2 - Player B, Player B). It would appear similar to using Allomantic zinc on oneself. Yes, Worldhopper returns random results on scans. I thought it would be interesting to have a game where all the roles and alignments are transparently shown, but it is unknown exactly which ones are in the game. On average, one of the Jack of all Trades or Special Factions (Koloss, Kandra, SoScad) are not in play. Also, while there is possibility of a significantly unbalanced game, most of the times I have run the assignment have assigned relatively balanced numbers of metalborn to Set members. If there was a game outcome that was significantly unbalanced, I could just run the assignment again. I'd prefer creating a system that was perfectly balanced based on RNG to avoid personal bias affecting assignments. If you want, I could attach some of the assignment results. Thanks for the feedback! I appreciate it. EDIT: Note on the RNG for Mistings, Ferrings, and Spiked overlap: I wanted there to be a small chance of there being twinborn/"tripleborn" in the game to mimic the books, so the majority of the complex RNG there is to give that possibility a chance. It means that there is a much higher chance of a role being assigned to a player without a role, but there is a chance a misting could receive an additional ability. Compounding is very rare due to this chance being small multiplied by the chance of getting the same metals.
  3. I don't think I would currently be able to GM a game, but that didn't stop me and a couple of friends who are also Sanderson fans from working on one. Feedback and thoughts would be appreciated; maybe in the future this game would be run. Overview This game, tentatively titled Collision of Metals, would run as a Long Game, with a total of 31 players. A cycle, as used later in this game description, refers to both a day and night. Each one of these (day or night) is referred to as a period. Periods would each last 24 hours. This game is set in Era 2 Scadrial in a town on the outskirts of Northern Scadrian influence. Alignments Metalborn Abilities All metalborn abilities may be combined with either Basin or Set alignments. See below for potential twinborn. Special Roles Mistings - Mistings can burn their metal once a cycle. Mistings may also be Ferrings or Spiked, and may be Set aligned. There will be 6 mistings in the game. Ferrings - Ferrings may store their attribute once each cycle. This storing lasts for a period. At a later time, the Ferring may tap as many charges of that attribute as they have stored for one period. Ferrings may also be Mistings or Spiked, and may be Set aligned. There will be 6 Ferrings in the game. Spiked - Spiked have an ability which can be used once a cycle. Some spikes steal Allomantic or Feruchemical abilities. The ability is determined randomly at the start of the game. Feruchemical abilities have the additional constraint that they can only be tapped one charge at a time. Special Rules for Compounders: Compounding is enabled if a person is assigned the same metal in multiple systems. Compounding for Misting/Ferrings: May exchange one use of an Allomantic ability to double the charges tapped during that cycle. Compounding for Mistings/Spiked: May double Allomantic strength (see Nicrosil) at cost of one use of Hemalurgic ability. Compounding for Ferrings/Spiked: May perform Hemalurgic ability twice in a cycle, at cost of all stored charges in that metal. If a person has the same metal in all three abilities, they may only compound in one way per cycle. Cosmetic Roles: Worldhopper: Returns random false positive on any seeking. Basin aligned. Dark Alley Baker: Can give out a cookie to a target player. Basin aligned. Alternate win condition: Give a cookie to all surviving persons by the end of the game. Role Assignment: Roles will be assigned as follows: All players will be assigned a number, 1-31. By RNG, Koloss, Kandra, Southern Scadrian, Mistborn, Keeper, and Inquisitor are randomly assigned to a different number 1-36. If assigned to 32-36, these roles are not in the game. By RNG, Set faction is assigned to 5 different numbers 1-31. If assigned to a slot filled by another faction, assignment is re-rolled. By RNG, 6 Mistings are assigned to numbers 1-31, with all special roles and non-Set factions filtered out. Metals are then randomly assigned without duplicates. By RNG, 6 Ferrings are assigned to numbers 1-31, with all special roles and non-Set factions filtered out. Mistings are given one-half chance of being selected as a ferring. Metals are then randomly assigned without duplicates. By RNG, 6 Spikes are assigned to numbers 1-31, with all special roles and non-Set factions filtered out. Mistings and Ferrings are given one-half chance of being selected as a spiked, while players who are both misting and ferring are given a one-fourth chance. Metals are then randomly assigned without duplicates. Worldhopper and Dark Alley Baker are randomly assigned between all players without any other role or alignment. Summary of Role Spread based on 31 trials: Average Number of Special Roles in play: 5.17 Average Number of Alignments: 4 Average Vanilla Percentage: 22.37% Average Twinborn Percentage: 8.29% Average Additional Abilities of Set members: 0.83 ea Average Compounders Percentage: 0.21% Average Tripleborn (one ability in each system): 0.31%
  4. Granted. You have no memory of a location besides the one you are in, and cannot create new memories of another location. You also have very little imagination. Because of this, you will have no reference frame from which to open a new portal. Note this has nothing to do with your use of portals or their creation - it's a bit like granting someone without a tongue the capacity to create whatever food they want. I wish for the letters e, s, o, and r to be absent from the grammatically correct and correctly spelled bane I anticipate receiving.
  5. Granted. You have a dementor who follow you wherever you travel, but takes 1/1000 of a nanosecond longer to follow you when you teleport, forcing you to travel forever without remaining anywhere you wish to be. If the dementor catches up with you, you and your closest friend become mindless dementors. I wish to be able to instantaneously create a taco whenever I desire, which said taco will be of the perfect size, temperature, and ingredients for me to eat, and which will cause me no physical, cognitive, emotional, or spiritual damage to eat. Said taco will be created in the location I will, without any relative velocity or acceleration to me, and I will be able to eat said taco without adverse effect coming on me due to its influence.
  6. I don't have the book on me, but I seem to recall in the prologue Bleeder going into a locked room. If my memory is correct, how does that factor in to the OP's suggestions on the physics of steel (having to unlock a door with a key)? Any kind of mass manipulation gets hairy when you consider that opening a locked door with a heavy key requires you to transfer the effects to the key as well, which then becomes too light to turn the lock, so the effect has to pass into the door as well, etc. I think localized time dilation of some kind or a Flash-like Speed Force aura is necessary to prevent tons of physics breaking.
  7. Valid. Maybe I should say it as the nobility don't know Inquisitors can pierce copperclouds, so its a moot point.
  8. I think the advantage in the Final Empire wouldn't take Inquisitors into account too much - you don't really care if the Canton of Inquisition knows you're Mistborn, it's the other noble houses you'd be trying to fool.
  9. I haven't seen this one yet, but Smoker - unless you need to burn bronze, you can have an excuse to be burning copper any time you need to. That would allow you to burn Tin, Pewter, and use Steel and Iron in more minor ways without anyone noticing the difference. I can't find any WoBs on whether having a coppercloud up would prevent you from Sooting or Rioting someone, but I suspect if they are outside your coppercloud it would still work. In other words, you can (with a little planning) use 5 of your metals freely, and use Iron and Steel minor-ly, without any suspicions being raised. Plus, it is relatively nonthreatening, so people will underestimate you.
  10. On the first one, that doesn't necessarily imply the Cryptics are drawn the same way as angerspren to anger - it could just be that Cryptics are interested in lies and so consciously gravitate toward them. (I'm trying to communicate the difference between the actions of a sentient spren and the responses of non-sentient spren). The second doesn't imply that the spren draw the angerspren or painspren - only that when humans draw them, the Cognitive side in that area is therefore dangerous. Spren don't draw the angerspren, but they do have to avoid them to remain unharmed.
  11. It might be helpful to link this page on Tor's site - which is where the rankings in the Index come from, I believe. I didn't realize how high up in power a lot of WoT main characters are till I looked at the chart. https://www.tor.com/2015/10/27/the-wheel-of-time-companion-strength-chart-of-major-channelers/
  12. 1. This one has been addressed above by @ChickenLiberty, but I think they are far more likely to appreciate the fact that the other group has a consistent law. The point of their code is to remove emotion from their decisions - and so their oath requires them to judge entirely based off that code, not on personal decisions or emotions. 2. Note that this is the Skybreakers under Nale - not inherently a Skybreaker ideal, but rather Nale's idea on how things must go. 3. Different concepts of justice arise in our world between different political/religious groups. Disagreement is inevitable; conflict is not. The Skybreakers simply have to determine how they interact with those whose laws or ideas of justice differ, and apply that system consistently.
  13. I think you could heal severing (see the WoB below) since it is possible to heal damage from being spiked (though you probably need some hacks), but yes, I think if Leeching would disrupt the One Power, an Aes Sedai could shield a Misting. Excepting Epic powers, there are very few abilities that could survive being gated into the mantle of the planet, and most of those wouldn't get past a shield of air. The only ways I could think of winning used something like a duralumin-powered Soothing or steel Compounding to win before the Aes Sedai can react.
  14. The difference comes in an Aes Sedai's versatility with the One Power. The biggest counter to channelers in WoT is other channelers, or causing situations that require one to counter in multiple places (you can't fight two battles at once), but in the Alleyverse, I don't think there would be almost any non-DA character who could win a straight fight against an Aes Sedai who is inventive and skilled with their weaves (if you ignore things like Leeching working on an Aes Sedai). Surprising an Aes Sedai before they can respond is likely the only way to get a good fight with any character of ordinary power level.
  15. I think another thing to take in consideration is how fleshed out each character is. If you really develop both the Aes Sedai and the Warder, giving them distinct characteristics and personalities, it would be far easier to see them as two characters, whereas if the Warder's characterization ends at "___'s Warder who is good with a sword", that would make them act as essentially one entity, and probably be the situation where they'd count together. (I believe the idea behind counting them as one is if you have, for example, bodyguards, a spren, a pet, etc. that are literally always with the character and aren't really their own entity). Also not a mod, though.
  16. @Spren of Kindness OK, so this Era (Era 5) essentially involved a very powerful character, the Stranger (written by @Fatebreaker), creating a universe-altering Forgery that changed the history of the Alleyverse. Here's a summary of how it all works, courtesy of @ZincAboutIt: So if Freya was in the Alleyverse prior to the Shift, some things about her past in this new timeline could be different than in the old timeline (they don't have to be, it's up to you.) If you want her to have come into the Alleyverse after the Shift, nothing would be different for her.
  17. Looks great! I'm not a mod, so I can't approve it, but Freya looks like a fun character. My only question comes from the weird effects of this era: will she have just arrived on the Alleyplanet during this era (which is only IC a day or two in) or will she have been here before the Era changes came into effect? If the latter, any changes due to this Era's timeline shifts?
  18. You could say that when he's tapping/storing Duralumin, the differing Connections change him as well as those around him. I think we've seen that in the cosmere, Connections can have a really big effect on who you are, possibly enough with the right mental states to cause some disassociation.
  19. Emily played with a young girl on the playground. They swung on the swings together, and she jumped from the swing at the peak of its arc. As she landed, she felt a sudden jolt run through her legs. She woke up with a start. Emily lay in bed for a couple of moments. She felt well-rested, like she’d finally gotten enough sleep. She sat up, and then immediately regretted it. Her inner ear was telling her that her head was still laying down, while her eyes were telling her she was sitting up. Emily leaned forward and sat until her ears and eyes stopped yelling different things. She looked around. She was in one of the rooms in the Cognitive ward. They’d left her a large water bottle and some blueberry muffins. She’d have rathered they left her some coffee, but the responsible side of her reminded her she probably shouldn’t have caffeine for a little bit. There was a note on the table next to the bed. Emily, you were found asleep with a concussion in Sanax’s room this morning. He said you’d had a headache and fell and hit your head (then he started saying his usual crazy things about tar demons and stuff). We ran some basic tests, and, besides the normal side-effects of a concussion, you don’t have anything out of the ordinary going on that we could see. You can go ahead and check on patients if you get bored, just let us know where you’ll be so we can check in every so often and make sure you’re doing okay. Get feeling better soon! Tar demons. That had been some kind of hallucination, surely. She’d been checking in on Sanax when she’d gotten a terrible headache, and then the room had started spinning. She’d fallen, hit her head, and started hallucinating. Sanax must have heard her talking about it when she’d hit her head, and just repeated it to the other nurses. That was the most likely explanation for what had happened. You don’t normally hallucinate when you get concussed unless there’s serious brain damage, Emily. They would have mentioned serious brain damage in the test results. Maybe she had a fever? Sometimes that could cause hallucinations if it was high enough. Emily held still for a moment and Read her temperature and pulse. 37.1° C and 62 BPM. That was close to normal for her resting rate, and the temperature was definitely below fever levels. The only other medical causes that she could think of was a delirium caused by sleep deprivation. She wasn’t quite ready to consider any more serious conditions – she was fairly sure she didn’t have any psychological disorders. The hospital required Cognitive ward nurses to have bi-annual psychiatric evaluations, and nothing had been noted on her last one. Emily got out of bed slowly, surprised to find herself feeling fine. No dizziness at all. She pulled over the computer and logged in, checking through some of the results on the tests they’d run on her. According to the tests, she should be perfectly fine. Her blood sugar was just a little low, but she also hadn’t eaten for a little while before her accident, so that wasn’t too surprising. That leaves some Investiture-based Cognitive effect, or an illusion of some kind. Emily could feel a tightness in her neck, which was usually a sign she was starting to get a headache. She turned off the screen and sat back down on the bed. Picking up the water bottle, she took a drink, then started eating a muffin.
  20. I have been a member of the forum for 7 years, though I lurked for a year or two previous to that. I remember searching through theoryland's interview databases and the coppermind pages after finishing Way of Kings, and accidentally spoiling myself a couple times about Elantris (though fortunately I'd forgotten them by the time I started reading, so I only remembered just before they occurred in story). After finishing Mistborn, I read through every topic in that subforum - which was a bit easier to do then - before posting my own first theory on Compounding. I remember playing in the second Sanderson Elimination game, participating in the Steelhunt (which was a ton of fun), and joining the recently formed Dark Alley (I also remember the thankfully no longer occurring spambots assaults). I remember the insanity of the secrets in Roshar's map thread, and the revelation of new Shard names. I think some of my fondest memories of the Shard aren't necessarily these moments, but the community attitude that comes out in little moments. I remember the Religions thread which went on for dozens of pages completely civilly, with complex discussions of beliefs and philosophies. I look at other forums and websites and see how terse replies are and how quickly things devolve into either angry arguments or suggestive material (take almost any reddit page for an example), and the contrast with the 17th Shard, where eloquent responses and gracious apologies are far more common than topics that need to be locked, and kind helpful respondees more common than persons needing to be banned, is simply wonderful. The fact that there are threads that can discuss ethics, religions, and mental illness with such respect is part of why this forum is the only one that I am active on instead of lurking. The fact that we all love to overanalyze minutia of the cosmere only heightens the greatness of the 17th Shard. Thanks to all the admin and members of the Shard who keep this such an awesome community!
  21. Ah, that would be Hemalurgic sodium (or the Epic God Metal, as it is less commonly known).
  22. Elsecaller- finally a personality test that is accurate. Most fictional houses/groups sorting quizzes never align with what I and my friends think I am unless I deliberately skew my answers, but this one did a good job.
  23. I think it's important to note that the Stormfather has a much more inclusive interpretation of what an Oath is - I could totally see Navani have politically promised something and then break that oath. The Stormfather would probably hate her having lied in any way. I also feel like if there were a good time for this kind of revelation to come out, it would have been before the end of Oathbringer. It does really hold too much power following Dalinar's arc in Oathbringer - I don't think it would cause a great divide in their marriage. Dalinar barely cared about Adolin's killing of Sadeas except for its political implications. Sanderson doesn't usually throw chaos into relationships just to throw chaos in - I could see it in something like Steve Erikson or Martin's works, but it just doesn't feel like the kind of twist Sanderson would use.
  24. You know when you make an NPC and then end up thinking it'd be fun to keep them around? Well, here's Emily.
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