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Everything posted by Atlas333
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That is interesting. Can't believe I missed it. I wonder what the application would be? I imagine it's useful for identifying threats (plants, animals, etc.), but I wonder if it would also extend to heat signatures. Could be interesting.
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The story of Cakoban has clearly been changed through the ages, but the general story is true. I'm trying to match up the figures of the myth with what we know really happened. Figures from the myth -Cakoban - real person, a Navigator - Winged statue - the dragon - The two great giants of Epelli - no clue - The shooting star they followed - the Current - Dakwara - splinter of Ambition, now the real Dakwara - blinding the dakwara with light - being greatly invested - Tying the Dakwara into knots and pulling the islands from the sea - likely purely mythological. We seem to know most of what really happened, except for the two giants. These could either be fictitious additions or perhaps represent an earlier part of the story we didn't get to see.
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Disappointingly, we did not get much about aviar in this book. You would think a Sixth of Dusk sequel is where we would most likely get to learn more aviar powers, but I guess that's being saved for a different book. Anyway, below is what we know about aviar classification Types of aviar: - Streamer - a type that doesn't live on Patji. Grants mind shielding. Kokerelii is not a streamer but has the same power. - Security - a type used by guards. We can only guess what talent they grant. A potential hint is that the guards have rifles, so they could potentially give better aim, reflexes, healing- really anything that might be useful in a gun fight. I find it unlikely they grant something like increased strength, which wouldn't be useful in ranged combat. Again, mostly guessing -Sak - grants visions of the future. Interestingly, this is unique to Sak. Other ravens gain a separate, different ability. Like I said, we really didn't learn much. Let me know if I missed anything.
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I'm a big fan of spore eaters; having a certain sporeater show up was a nice treat and had a few interesting implications. 1. Crow's condition is no longer terminal. - This is a bit of an inference, but given that she's able to leave Xsis's presence (something she was told would lead to her death), means that she is unlikely to be killed by her spores when doing so. Whether this is because of something the dragon has done or some kind of process she has to do regularly in Silverlight remains to be seen. 2. Spores can be used offensively. - This is interesting to me because Sporeaters are a primarily defensive ability, making them "practically indestructible." This is the first (and only) instance we have of sporeaters using their powers to attack. This could imply with training, there is a method to control the spores. However, it could be that this person was currently attacking Crow, so the powers may have viewed attacking the man as a defensive measure, not offensive. Let me know if I missed any other tidbits about sporeaters.
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We don't have proof or anything, but there is a chance that oaths could also extend a radiant's life (seems a benefit of being highly invested). Probably not nearly as much as breath, but I imagine the higher the bond, the greater the effect.
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This is an interesting point I had never considered. An extra complication is that seeing the future is an ability heavily associated with odium. I could see ancient storm wardens talking to the wind and all Roshar has in the modern day is a traditional remnant that doesn't actually see the future.
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I've always been super curious about the kite magic system. Glad someone is finally giving it a shot! Can't wait to see where the story goes.
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This is a good point I hadn't considered. In my head, the "break object" knot would be used when an archer tries to use their bow, but the string snaps. But you bring up a good point, in general, it would probably be better to have knots mostly affect people, not objects. So it'd be more accurate to say the Fraying Knot makes a person break the object they're using. Going with the "mostly affects people" rule, I agree it would just guide the sailors, not control the weather. I go back and forth on this. On one hand, I could see the argument that knot tying takes too long to do mid-combat, so it should be prepared beforehand. But on the other hand, I worry that narratively it won't be very interesting to have knotbinders just pull out the perfect knot for every occasion. Maybe there's a compromise, but I imagine that it'd be better to have the knot be tied the moment before it's cut. Just feels a bit more active that way, but I could be convinced to change this. This is a good question. I imagined if affecting the listener, making them more likely to take things at face value, but it would prob make more sense to say that the speaker uses fortune to know what to say. I'm using forgery as a reference regarding materials. Technically, any material can be used, but there's a material much better suited for it, like soulstone is for forgery. For now, I'm calling it "Spirit Thread," but I'm open to suggestions. Good point, I imagine they glow faintly while tied but grow brighter as they're being cut before going dull. That's what I was going for. While not necessary because Sel is such an unexplored setting, I thought it'd be good to keep this magic on the more subtle side. That being said, thank you for your insight! I think you raised some good points I hadn't considered.
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I think Selish is a great sand box to imagine different magic systems. Aons are a flexible system that can be interpreted a lot of ways. While brainstorming a new magic system I came across this WoB. So for fun, I tried to make this hypothetical knot-based magic system. I would love feedback to improve it. People who manipulate the Dor through knot tying are called knotbinders. Knotbinding’s primary power is to influence fortune (aka, the future). Process Knotbinders start by tying the knot of the land (like the base aon of elantris). Then they specify what they want to happen in the future via a series of knots. Finally, in the moment they want the knot to activate, they cut the knot, releasing the power. A knotbinder’s power is not absolute; their knot can work to varying degrees (for example, injuring someone when the intent was to kill). Additionally, complicated or unlikely futures most often fail. As such, knotbinders try to only influence the future, not control it. Note: Using a person’s hair in the knot increases its power. This is necessary as influencing a person is significantly more difficult than influencing an object. Example knots: Safe voyage knot - cut at the start of a voyage to ensure safe travels Mistep knot - can cause someone to trip Fraying knot - can cause an object to break Silent knot - makes sudden noises less likely to happen (useful for sneaking) Persuasive knot - makes someone more receptive to persuasion Noose knot - can make someone choke on their food Other notes about the setting: Philosophy Knotbinders believed that once there was a god who wrote the grand weave of the world. However, they were killed, leaving the tapestry unfinished. They see it as an opportunity to finish (or subvert) the original design. Knotbinders are almost always secretive. They prefer to sit in the shadows and influence things behind the scenes. As such, most knotbinders keep their abilities hidden. Knotbinders usually fall into two groups: A group that feels it is their duty to “guard fate.” They limit their knotbinding to subtle manipulations and try to nudge the world towards a better future A minority group that sees the weave as shackles and seeks to throw it off. They strive to create chaos and destroy other knotbinders. Anyway this magic system could be improved? Does it feel like it would fit on Sel? Also, any other ideas/feedback are welcome!
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Not to hijack this thread, but my big question about Cultivation's agents is, do they have any invested abilities? This is Cultivation's hit squad, so you would expect them to have some kind of ability, right? However, this is the only description we get There's no mention of shardblades or shardplates so I assume they aren't knight radiants or shardbearers, but are they really just normal people? I would assume they have some kind of magical ability. Maybe they're using magic from the purelake fish to give them speed and strength?
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Just want to point out that the Unkalaki creation myth involves gods of the "water, mountain, and trees." This could potentially match up with the spren of the wind, the stone, and the night, respectively, but it feels like a stretch. For that reason, I think some kind of "ocean" spren is the most likely fourth member, but this spren has likely long since faded due to ocean travel becoming less common as the storms become more violent.
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All great points. However, he also had Kelsier whispering in his ear, and they likely experimented with hemalurgy. I'm sure they could find some way to extend his life. It just always seemed off to me that a tomb/grave for the lord mistborn was never mentioned. If it existed, I'd imagine it would be in Elendel, but there's no mention of it across the entire Era 2 series. Granted, Spook could have just died elsewhere (maybe even off world), but it seems too specific to say that he stepped down instead of died.
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It's a weird one, but I want to know more about Kalkis. Brandon can't just make a vague reference and not deliver on it. https://coppermind.net/wiki/Kalkis
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It's a pet theory of mine that this is what Spook is doing. I won't believe he's dead until I see a body.
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I wanted to explore the world of Taldain and sand mastery through a short fic centered on original characters. Prior knowledge of White Sand isn't required, and there aren't any spoilers because it's pre-canon. As Sand Falls - Set before the events of White Sand, Hina, a mastrell and sand master, must bring in her unruly student, who is on the run from the Diem for being a public embarrassment and disobeying direct orders. She only wants what's best for her student, but he may be beyond saving. Or maybe, just maybe, he might be on to something. I would love to hear what people think!
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Recently, I've been thinking about a lot about Jasnah and her place in the Stormlight series. While I know her debate with Odium was divisive I think it sets up some really interesting things about her character and would like to hear other's thoughts on the subject. To start, the back half of Stormlight will focus on different characters (some new, but with quite a few returning faces) with Jasnah being one of them. I'm very curious how this will go because in the first arc, Jasnah is very much a mentor character: she has all the answers (or most of them) and is mostly there to guide our protagonist, Shallan. While one could argue that this could continue in arc 2, I find that unlikely for a viewpoint character, especially after the debate, which I think sets her up pretty nicely to become a protagonist and learn a few lessons. However, from a meta perspective, I've got a ton of questions. A big part of Stormlight so far is seeing characters learn about their powers and progress through their oaths. How will a character who already knows a lot about their powers and is already at the 4th ideal work? Could Jasnah potentially "backslide" into a lower oath and have to reswear them as she rebuilds herself? Or (even crazier) could Jasnah join another order? Finally, I find it so interesting that Jasnah is the final flashback character for the series (assuming this WOB is still accurate). By the time we get to book 10, Roshar will probably be an incredibly different place from book 6, let alone Jasnah's childhood. How will her flashbacks be relevant? This is especially curious to me because we already have the basic idea of what those flashbacks will be about (her illness and potentially Amaram courting her).
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The physical similarities between Chasm Fiends and Sandlings (the big ones specifically) are fairly obvious. Both are large crab like fauna that can grow to massive sizes. However, in WaT we learned that Chasm Fiends are actually quite intelligent and can even communicate via the rhythms. Can we expect Sandlings to have a similar level of intelligence?
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Didn't the put wooden planks down to stop the deepest ones at the Shattered Plains? That may be a protocol. For Husked, it might just be bet to have everyone get in pairs/small groups to cover each others backs.
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Essentially. Or sometimes multiple names would be suggested without a clear consensus on which was better (if I'm remembering right)
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I'm curious about how the native people feel about the Stains. Are they avoided because of their chaotic nature? Or are people drawn to them in the hopes of getting a good power? If it's the first, what makes it worth spending a significant time around a stain? Also, are Stains stationary or do they move?
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I can't remember where exactly it's said but didn't Wit mention he had broken some kind of agreement that negated his defenses? By becoming Retribution it was now within his power to smite oath breakers (correct me if I'm misremembering).
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I'd argue it'll be ambition. The Evil could be the manifestation of one "half shard" with the other half being elsewhere. Not sure what attributes ambition would split into. Maybe greed and determination?
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That's totally fair. Autonomy is weird to me because its magic systems are about exercising control over another being (sand mastery, aviars) so I could see it taking control of harmony and not having its intent diluted too much because the halves of harmony are locked in a stalemate leaving Autonomy to do its thing but now with more power. I forgot to take Discord into account because you're right that's definitely going to happen. Good point. Also, the elantris sequals are also a good thing to take into account. I wonder if Retribution would try to pick up on the Dor now that he doesn't care about losing his intent.
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WaT gave us our second dual shard (third if you count the Dor). While this is another massive change to the status quo I can't help but wonder about the future. Will we ever see a triple shard? What shards will be part of it? Obviously, the easiest method would be to just add another shard to our current dual shards. So, just for fun, place your bets. Which shard will become our first triple shard and what combination will they be? I think the most likely triple shard combos would be Retribution + Cultivation = Conquest Harmony + Autonomy= Solitude The Dor + ??? = ??? I'm still working on my own predictions but wanted to see what others thought.
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Feel like we're missing the main point of this thread but wanted to clarify what I was imagining. While a Navani v Blackthorn fight could happen I imagined the conflict more as both of them leading opposing armies, not a literal swordfight. Of course, who knows what could happen in the future books.
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