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DoctaDajman

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Everything posted by DoctaDajman

  1. Its funny you say this because that is, in my mind, the best first one to get. An eye spike to grant the steel sight we see with inquisitor PoV and Kelsiers meeting with Harmony is top of my list. If it could grant A pewter that would be my first choice. I would also be happy to take A iron or A steel, in that order, which we know it can do. It seems that everywhere a hemalurgic spike goes the magic compensates for it, which makes me have a new question... are inquisitors hearts, livers, kidneys, or lungs also super spiritually powered? What do you suppose the hearts version of spiritual sight is? (Kelsier described it as seeing how the gods see if I'm not misremembering.) It would be really interesting if your cardiac system was overhauled in some way that enhances it... maybe even just not getting as tachycardic with a good workout...
  2. Can a koloss withstand any spikes beyond their 4 iron spikes already? Would they need a linchpin spike? Seems like adding more weakness on top of their already known weaknesses may be something they don't wish to do. Plus how are their minds after they accept their spikes anyways? Maybe it's more a matter of what their spiritweb is able to handle than it is what they want either direction. I guess this makes me wonder, have any inquisitors been outfitted with 4 iron spikes? And if they have isnt it interesting that their bodies didn't warp the way a koloss does?
  3. So much this. @robardin Using any Kandra as an example is similarly to using a known liar or bigot in the fictional world hoping it will be a reliable source of information. Just think about the lies someone like Ruin told making people with spikes go a bit nuts. Vin has us as readers believe her brother is talking to her for more than a book before realizing it was all a manipulation. Kandra are bad examples of anything powers related because they can break the rules of all of the powers and they can adjust physiologically for nearly anything. This is what makes them awesome and fascinating to read about though. The only thing you can rely on from a kandra is the fact that their entire existance is based on deceiving people and they were made to be able to break the rules... which ironically is why they made the contract to begin with. Kandra post era 1 are even more unreliable because they have no true set of self imposed rules to even follow anymore.
  4. Looks like going to dark route of drugging people for their breath is a legit possibility.... not that anyone would ever do that right? Probably if it got out that you were doing it the punishment would be quite severe.
  5. Things like hypnosis and drugs like scopolamine or ketamine can make people far more susceptible to suggestion. If used as a way to convince someone to use powers in the cosmere would the persons intent be intact enough to properly make use of invested arts? What level heightening do you suppose you could convince someone to gift you their breaths up until before they are immune to those effects? Do you think someone with connection manipulation would be limiting the intent of the other person if they used that to get it? Like duralumin feruchemy? If a koloss had a breath and you took control of them could you command them to gift you that breath? scopolamine
  6. I always thought of fortune as the gut feelings you have. When you store it they are more likely to not be beneficial where when you tap it they are more likely to be beneficial. Its those feelings that you are so sure of in that moment. They talk about your first instinct and answer often times being the right one, well I assume with fortune it works similarly. When you store it that gut feeling simply doesn't point you in the right direction where as when tapping it aligns better for your benefit. Wayne has a high amount of baseline fortune and it seems like his gut reactions just happen to be correct most of the the time. Although this makes storing it seem a lot less dangerous as you will probably just feel hopelessly lost when trying to make a decision knowing that what you really feel to be the correct decision is unlikely to be beneficial to yourself... don't overthink anything while storing because it will just lead you to be convinced of the wrong move more.and more.
  7. I thought the bubble push was more of a Resonance. Perhaps we have yet to see a true resonance in the metallic arts. My issue with resonances as they show up in radiant abilities is that they don't really follow the use of the magic all that much. Kaladin was a born leader and people were drawn to him before Syl. If these are the examples of resonances and are prevalent before the person has long lasting exposure to magic usage I am not convinced we see a ton of examples in any other systems. My thoughts were more along the lines of synergies however I realize that is a very literal takeaway from what resonances are. Resonance occurs when an object's vibrations are amplified by matching vibrations from another object. When I think of that it literally is the synergies of abilities lining up. Where a zinc compounder may find a point where the two powers line up with eachother to create something more than the two on their own. Being able to recognize and really grow upon the rioting in action to amplify effects and potentially find a new and seperate effect entirely. If I try to reconcile it with any definition of resonance I would think that each use of investiture is based on some sort of rhythm and as those rhythms interact with eachother there are points where they amplify eachother as they line up perfectly. There is also a point where there would be the opposite effect and the two rhythms cancel eachother out and hurt one another. Any effect of this spiritual phenomenon crossing into the Physical realm would be a Resonance and realizing it is the Trick... even if it is as subtle as looking like a natural born human behavior specialist (thinking the show Lie To Me). Yeah the Savantism thing is a hard thing to balance. Certainly copper allomancers who are always burning (like Clubs) will find themselves at savantism levels of usage within their lifetimes but not all magics will have as noticeable downsides as others. (Physical magics will likely always have more downside than others). Miles issue of not finding a Resonance is probably because gold allomancy isn't worth using as much. Also why he could likely become a savant based on his gold consumption. We see Spook become a savant in a metal that is slow burning in just a couple of years. It doesn't take 100s of years to do it. A cheap enough metal with powers that are worth using all of the time could probably produce savantism in both A and F and you could certainly find resonances as well if you are using them together often. Of course it's Brandon's world and rool of cool will win out. Spooks downsides were cool to write about... but if he is going to take the fast and hard stance that every savant needs a downside how is he supposed to justify a coppercloud burning all the time. I feel like some resonances and savantism set skills are just more fun to write about and as he is trying to figure out his worlds he is building it becomes harder to stick to the rules... the magic becomes softer the more he writes and it makes sense to me that it has too.
  8. I could see certain metals that would be used in conjunction, even when compounding having some sort of resonance as well. Pewter, Tin, Iron, Brass, Zinc, and Bronze are the ones that really come to the top of my mind. I simply say that because I can see ample opportunities to use both powers in conjunction with eachother and I kind of feel like the resonance would not necessarily come at the cost of savantism but right along side of the possibility. Unless there is something that specifically states that both cannot exist with eachother I think it would more than likely be associated with constant use, learning the little tricks and making those a subconscious thing you are doing while using both abilities together. Savantism comes from overuse and resonances come from synergy. I figure the hardest part of gaining both has more to do with cost of materials than anything.
  9. Pretty straight forward. Do we know much about the ghostblood activity on Roshar such as how long they have been there?
  10. It does. Thanks. Seems like so very much of the cosmere is simply limited by what people expect and know already... although I guess that is the same with us... what we could have that we simply don't know about until the day we do right?
  11. So is the bond to the gemstone more than the dead eye itself?
  12. I agree that the defending side has a large advantage. But that is true both ways. What Scadrial has going for itself more than anything is that all of their tech and magics are portable and capable of moving off world. Half of the reason that the ghostbloods are on Roshar (and not performing poorly despite radiants I may add) is that they want to see if they can get stormlight off of the planet.... if they can't then neither can the radiants and the only way a war could happen is Scadrial invading, and if they can then both sides will eventually have access to the pure investiture, which we saw how efficient everyones metallic arts were when being driven by investiture as opposed to they typical metals in TLM... super powered super powers. A mistborn fueled by liquid or gaseous investiture may be able to take out a skybreaker. Chromium... Scadrial has allomantic chromium and Scadrial has the building blocks to equip their soldiers with F steel. A blitz attack to leech a radiant is going to be a super effective way of getting rid of them... add in that they can't heal around aluminum wounds and Scadrial has all the tools they need. Counting on all fighting happening within a highstorm is a bit of a stretch as well. A single radiant can do a lot of damage. Roshar for sure has the better fighters when looking at a single unit. Noone can dispute that 4th ideal radiants are a difficult thing to overcome... but Scadrial will soon have nukes and if all out war was simply a race to exterminate the enemy forces then Roshar would quickly, very quickly, become home to nothing but a few high ideal radiants... and then what purpose do they have anyway?
  13. Absolutely! Interestingly it is this potential synergy that makes this the only metal I would choose to compound. Compounding always feels too cheesy and cheap to me.... but if it is to infinitely feed a bond to a Great mushroomy cosmic being that stretches the cosmere then sign me up! Plus eating and drinking as much as you want to only throw it away and not mess up your body would be pretty nice.
  14. If it takes 10 heartbeats to summon a shardblade, how would that work for a circulatory system that may not run off of a typical heart as a pump? For instance I imagine a kandra could either exist without the need for a heart at all or even grow 10 hearts and have them each work in tandem to pump blood around various areas of the body. For another example, they are working on an artificial heart that works with magnets and spins continuously, producing no true pulse. How would summoning the shardblade work for these people? Is the 10 heartbeat rule something that simply exists because that is what they have chosen via cognitive powers of suggestion and assumption over generations and generations? Is something else happening behind the scenes that could trigger the shardblade to move into the physical faster than those 10 beats? Would 10 hearts beating simultaneously fulfill the requirement?
  15. I anticipate this will be moved fairly quickly to general discussion. But I will breakdown what I think Scadrial has going for itself at the moment. 1. Technology that is well on its way to modern weaponry. 2. A rapidly growing cosmere awareness. 3. Medallion tech. 4. A growing knowledge of hemalurgy, and a way to collect innate investiture and stack spikes (multiple people in a single spike). 5. Kandra (I really wouldn't sleep on the faceless immortals that Scadrial has, especially now that they are not bound to the contract and you have some that are plenty happy to kill when they need). 6. All other metalborn. It may be strange that I have waited until this far down the list but I really think all of these other pros towards what Scadrial has to offer are more of a boon than the natural born metalborn. All in all, while natural born metalborn are what the mistborn books are made off of, I dont think that they are the future of Scadrial. We don't often fear aliens for their individual magical abilities... it is the tech that they offer as a whole space traveling culture that is what we fear. The tech is what allows them to get to us and allows them to show us up. As it stands I believe it is pretty straight forward that Scadrial is going to be the most technologically advanced... and momentum in technology only opens your ability to progress further and further. Magiteck, in my opinion, will always progress slower and overlook the advantages of pure intellectual advancements. The more magical your base system the less you will rely on tech advancement and the more heavily you will rely on magical ability A, B, or C.
  16. You are right about steel becoming a pseudo duralumin push. What I would caution is that the only time we see duralumin steel is with crashers who can use iron feruchemy to largely, very largely, alter their weight and anchorpoint to not crush themselves... or Vin who, everytime she used duralumin steel, also used duralumin pewter to stop herself from being crushed beneath the weight of her pushes. Being able to use steel that effectively without either iron or gold feruchemy or allomantic pewter may find the steel compounder causing irreparable harm to themselves.
  17. I will answer this one just because I used to roll for combos and I hit 14+14 multiple times. Like every time I would roll on a new day I would hit the bendalloy compounder and I always thought it was rubbish. Then I learned about Aetherbound in the last mistborn book. Now I feel like I was destined to obtain a Luhel bond as a bendalloy compounder. Compounded water/ hydration for a Luhel bond seems like a fate that the dice knew I would like before Brandon even finished TLM.
  18. Im gonna give a big shout out to APGaming and his Alloy of Law table top series he did. One of his NPCs was named Atium Annie and she turned out to be an Allomantic steel Feruchemical zinc twinborn. Pulled off some really sweet plays and just always been one of my favorite combos. Being able to calculate out your steel pushes would be huge and A steel gives you all of the extra sensory input to use to be super Reactive to your environment.
  19. Totally agree. I think the ideal supersoldier build is honestly F gold / steel / iron paired with A pewter. In a world of cherry picking abilities I think a medallion with these 3 and a natural born pewter arm is not outside of the realm of possibility and would prove to make some of the most terrifying fight scenes we have seen. It answers to nearly everything, including build in slow fall and healing the Spiritual self. I think it would allow a person to easily pull off the feats we saw of Bleeder thanks to the pewter augmenting the downsides tapping Speed. It would, as you said, allow a person tapping iron to use it more effectively... and gold is just gold... every build benefits from self healing. I already picture a pewter iron twinborn as John Carter from Mars. Personally naming it the acrobat... pair that with bonus speed which only boosts the momentum to play with. A person tapping their weight as well as tapping Speed and burning pewter enough to push them each to their limit before the pewter stops being able to make up the difference, taking a running start and then jumping before storing all of that weight (without storing so much that air resistance slows them down) could likely clear buildings in a single bound thanks to conservation of momentum. I imagine a user of this combo could become nearly as mobile as Vin with her horseshoe trick. Give them a wingsuit and let the games begin. The real Red Bull build.
  20. Im gonna go with pewter + steel. There is a really neat interaction where F steel increases burn rate. A pewter is so beneficial as it is but if you could super flare it through tapping some physical speed then you could basically have a titratable duralumin boost for pewter. Imagine you see another car about to rear end you... tap a bunch of steel and super flare your pewter to increase your durability and toughness as you brace for impact. You need to lift that car off of a person? Tap a bunch of speed and super flare your pewter to get the most strength increase as possible in the shortest amount of time. Yes but the benefits to Pewter compounding is that you can store the allomantic strength portion as well. It is hard to do but once figured out you could end up with compounding super man levels of strength with no muscle changes at all.
  21. I think this would be a great way to protect ones self from being soulcast or having division / gravitation used against you. I dont know that it would help against anything like awakened ropes or even a shardblade since the blade itself is still sharp. I assume against shardblades one needs to be able to be invested enough to block the soul cutting aspect of the weapon as well as being armored enough to block the actual blade.
  22. Redoing this because it posted so very incomplete. I have a few scenarios and would like thoughts on if these are appropriate uses. Copper allomancy obviously protects from detection and extra senses (some). It also protects from manipulating of the mind and emotions. Aluminum allomancy would likely protect a person from having investiture directly applied to them (most surges). Chromium allomancy I think would be the best way to defend against things like awakened objects attacking you. Perhaps there are more things than just awakened ropes and clothes that could be leeched? I am open to other defensive options and thoughts.
  23. HoA ch 78 (taken from @Treamayne response to another steel topic). This specifies that Sazed had no stored strength, just speed alone, and he was able lift a guardian kandras hammer and use at blurring speed to shatter the stone bones of another kandra. On the subject of steel / pewter winning the sprints: Tapping steel increases the burn rate of allomantic metals. Pewter and steel work so well together because pewter basically offers everything steel feruchemy would need to offset any negative effects of tapping lots of steel and pewter will be burnt in faster time and larger magnitudes at the perfect rate to suppliment the Steel being tapped. Pewter doesnt just offer strength and speed but also an increase in balance and proprioception. Burning pewter allows the allomancer to simply understand and know their surroundings and their place among them better. I think that these things increased on their own by the pewter likely offsets a lot of any drawbacks from tapping steel and we also know that the drawbacks aren't readily seen until tapping very large portions of any attribute. I imagine steel as being able to be tapped to 2-4times speed before the drawbacks really start to be seen and by that time, anyone burning pewter is going to be getting a lot of coverage for any loss in spacial awareness and strength proportional to their increased speed. The more they tap the more power they will be getting from pewter in that same amount of time allowing them to have super flared pewter aiding their every move. This totally makes Brandon's statement that pewter / steel combo would out perform a steel / steel combo in the short run. The pewter will likely allow the ferring to operate as normal at far greater tapped speeds than the Steel steel compounder who would feel the effects of tapping large amounts of speed at a much earlier time. Also worth noting that tapping Speed in a setting like a large room is going to give you a lot more bang for your buck than out in an open battle field. Moving at 80mph on a basketball court would be an absolute blur compared to on a rugby pitch. However you would want more fine control in the smaller space than the larger space so that likely offsets eachother as well but certainly the awareness and other benefits from pewter would offset those downsides.
  24. I think of metal speed as more of intuitive leaps. If it was within your minds power to simply know it. Look at the movie Limitless or the TV show after the same name. They aren't going through the motions of thinking in a conscious way... they simply remember and piece things together instantly based on their knowledge and prior experience. Steel would allow you to seemingly somewhat accomplish this to someone other than yourself. You would be wasting the speed to bullet time and think things through a bit faster. Zinc definately is not obsolete thanks to steel. Zinc would make connections far faster than than even steel but you wouldn't need to sit in the thinking chair and waste away conscious efforts while tapping a difficult to store attribute. Brandon has likened Zinc to making someone like Ken Jennings... the jeopardy king. His wiring simply makes the connections instantly. Really you should check out Limitless for a good rendering... Of course this is all just my opinion and how it works based on my understanding of WoBs. Edit: Steel is Bullet time. Everything slows down while you speed up. From the Steel ferrings point of view tapping steel just slows the world down around them. I would recommend watching some good coriographed fights on YouTube at different speeds. 25% speed is the same point of view that a steel ferring would see if tapping 4x normal speed. 200% is the same as if they stored 50% of their speed. Here is a great video to play with the speeds and see what steel sees. https://youtu.be/Cn36Pb8z3yI?si=QqJ98Ukkpupz1c5T
  25. I think this is where my head was at more than anything. I am tapping 10x normal speed and I want to grab something on the other side of the room... if I awaken a rope with a specific mental imagery and command to act as my arms and hands and grab that thing, will it happen slower than normal? Part of your response seems like all awakened objects already move far faster than the humans could who are awakening them. I believe that they can move quick but I am just trying to picture in my own mind if ever the Steel ferring could outrun and get tripped up in his own rope that was awakened to act as a part of him while he was tapping the amount of speed that he is moving at? Does the Breath and the command recognize time and his need for hand eye coordination in the time dilation he is working at when the command is given or does it work and recognize his time at all times? Or do you suppose that the rope used grab that thing moves the same speed regardless of the awakener who is asking it to act as a part of themselves?
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